@aws-sdk/client-gamelift 3.1164.0 → 3.1166.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +34 -7
- package/dist-es/models/enums.js +5 -0
- package/dist-es/schemas/schemas_0.js +25 -6
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +35 -3
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +2 -1
- package/dist-types/commands/UpdateBuildCommand.d.ts +1 -2
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +20 -0
- package/dist-types/models/enums.d.ts +13 -0
- package/dist-types/models/models_0.d.ts +161 -61
- package/dist-types/models/models_1.d.ts +44 -2
- package/dist-types/schemas/schemas_0.d.ts +2 -0
- package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +2 -1
- package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -2
- package/dist-types/ts3.4/models/enums.d.ts +7 -0
- package/dist-types/ts3.4/models/models_0.d.ts +10 -8
- package/dist-types/ts3.4/models/models_1.d.ts +12 -0
- package/dist-types/ts3.4/schemas/schemas_0.d.ts +2 -0
- package/package.json +8 -8
package/dist-cjs/index.js
CHANGED
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@@ -69,7 +69,7 @@ const commonParams = {
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UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
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};
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-
var version = "3.
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var version = "3.1165.0";
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var packageInfo = {
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version: version};
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@@ -389,6 +389,7 @@ const _AGSC = "ActiveGameSessionCount";
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const _AI = "AliasId";
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const _AKI = "AccessKeyId";
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const _AL = "AccessLevel";
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const _ALDD = "AddLogDeliveryDestinations";
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const _ALl = "AllowedLocations";
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const _ALli = "AliasList";
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const _AM = "AcceptMatch";
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@@ -572,6 +573,7 @@ const _DCOe = "DescribeComputeOutput";
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const _DCe = "DeregisterCompute";
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const _DCes = "DescribeCompute";
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const _DD = "DeploymentDetails";
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const _DDe = "DeliveryDestinations";
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const _DECIL = "DescribeEC2InstanceLimits";
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const _DECILI = "DescribeEC2InstanceLimitsInput";
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const _DECILO = "DescribeEC2InstanceLimitsOutput";
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@@ -800,6 +802,7 @@ const _GSQAa = "GameSessionQueueArn";
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const _GSQD = "GameSessionQueueDestination";
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const _GSQDL = "GameSessionQueueDestinationList";
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const _GSQL = "GameSessionQueueList";
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const _GSQLC = "GameSessionQueueLogConfiguration";
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const _GSQN = "GameSessionQueueName";
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const _GSQa = "GameSessionQueues";
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const _GSR = "GameSessionRegion";
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@@ -876,6 +879,8 @@ const _LCi = "LinuxCapabilities";
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const _LCis = "ListCompute";
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const _LCo = "LocationConfiguration";
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const _LD = "LocationalDeployments";
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const _LDD = "LogDeliveryDestination";
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const _LDDL = "LogDeliveryDestinationList";
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const _LDI = "LatestDeploymentId";
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const _LDo = "LocationalDeployment";
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const _LDog = "LogDestination";
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@@ -1046,6 +1051,7 @@ const _RGSO = "RegisterGameServerOutput";
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const _RI = "ResourceId";
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const _RID = "ResolvedImageDigest";
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const _RIe = "RegionIdentifier";
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const _RLDD = "RemoveLogDeliveryDestinations";
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const _RPIBA = "RollbackPerInstanceBinaryArn";
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const _RS = "RoutingStrategy";
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const _RSA = "RuleSetArn";
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@@ -1567,8 +1573,8 @@ var CreateGameSessionOutput$ = [3, n0, _CGSOr,
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];
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var CreateGameSessionQueueInput$ = [3, n0, _CGSQI,
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0,
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList], 1
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta, _LC],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList, () => GameSessionQueueLogConfiguration$], 1
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];
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var CreateGameSessionQueueOutput$ = [3, n0, _CGSQO,
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@@ -2247,14 +2253,19 @@ var GameSessionPlacement$ = [3, n0, _GSP,
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];
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var GameSessionQueue$ = [3, n0, _GSQ,
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0,
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[_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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[0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0]
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[_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _LC],
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[0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => GameSessionQueueLogConfiguration$]
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];
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var GameSessionQueueDestination$ = [3, n0, _GSQD,
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0,
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[_DA],
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[0]
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];
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var GameSessionQueueLogConfiguration$ = [3, n0, _GSQLC,
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0,
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[_DDe],
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[() => LogDeliveryDestinationList], 1
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];
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var GetComputeAccessInput$ = [3, n0, _GCAI,
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0,
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[_FI, _CN],
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@@ -2500,6 +2511,11 @@ var LogConfiguration$ = [3, n0, _LC,
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[_LDog, _SBN, _LGA],
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[0, 0, 0]
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];
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var LogDeliveryDestination$ = [3, n0, _LDD,
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0,
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[_LDog, _DA],
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[0, 0], 1
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];
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var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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0,
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[_ZCS, _SIAIM],
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@@ -2927,8 +2943,8 @@ var UpdateGameSessionOutput$ = [3, n0, _UGSOp,
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];
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var UpdateGameSessionQueueInput$ = [3, n0, _UGSQI,
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0], 1
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _ALDD, _RLDD],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => LogDeliveryDestinationList, () => LogDeliveryDestinationList], 1
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];
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var UpdateGameSessionQueueOutput$ = [3, n0, _UGSQO,
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@@ -3114,6 +3130,9 @@ var LocationModelList = [1, n0, _LML,
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var LocationStateList = [1, n0, _LSL,
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0, () => LocationState$
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];
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var LogDeliveryDestinationList = [1, n0, _LDDL,
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0, () => LogDeliveryDestination$
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];
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var MatchedPlayerSessionList = [1, n0, _MPSL,
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0, [() => MatchedPlayerSession$,
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0]
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@@ -5148,6 +5167,11 @@ const GameSessionStatusReason = {
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INTERRUPTED: "INTERRUPTED",
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TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE",
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};
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const LogDeliveryDestinationType = {
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CLOUDWATCH: "CLOUDWATCH",
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FIREHOSE: "FIREHOSE",
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S3: "S3",
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};
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const PriorityType = {
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COST: "COST",
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DESTINATION: "DESTINATION",
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@@ -5702,6 +5726,7 @@ exports.GameSessionPlacement$ = GameSessionPlacement$;
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exports.GameSessionPlacementState = GameSessionPlacementState;
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exports.GameSessionQueue$ = GameSessionQueue$;
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exports.GameSessionQueueDestination$ = GameSessionQueueDestination$;
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exports.GameSessionQueueLogConfiguration$ = GameSessionQueueLogConfiguration$;
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exports.GameSessionStatus = GameSessionStatus;
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exports.GameSessionStatusReason = GameSessionStatusReason;
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exports.GetComputeAccess$ = GetComputeAccess$;
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exports.LocationUpdateStatus = LocationUpdateStatus;
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exports.LocationalDeployment$ = LocationalDeployment$;
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exports.LogConfiguration$ = LogConfiguration$;
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exports.LogDeliveryDestination$ = LogDeliveryDestination$;
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exports.LogDeliveryDestinationType = LogDeliveryDestinationType;
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exports.LogDestination = LogDestination;
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exports.ManagedCapacityConfiguration$ = ManagedCapacityConfiguration$;
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exports.MatchedPlayerSession$ = MatchedPlayerSession$;
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package/dist-es/models/enums.js
CHANGED
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INTERRUPTED: "INTERRUPTED",
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TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE",
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};
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export const LogDeliveryDestinationType = {
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CLOUDWATCH: "CLOUDWATCH",
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FIREHOSE: "FIREHOSE",
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S3: "S3",
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};
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export const PriorityType = {
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COST: "COST",
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DESTINATION: "DESTINATION",
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@@ -7,6 +7,7 @@ const _AGSC = "ActiveGameSessionCount";
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const _AI = "AliasId";
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const _AKI = "AccessKeyId";
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const _AL = "AccessLevel";
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const _ALDD = "AddLogDeliveryDestinations";
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const _ALl = "AllowedLocations";
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const _ALli = "AliasList";
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const _AM = "AcceptMatch";
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const _DCe = "DeregisterCompute";
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const _DCes = "DescribeCompute";
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const _DD = "DeploymentDetails";
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const _DDe = "DeliveryDestinations";
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const _DECIL = "DescribeEC2InstanceLimits";
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const _DECILI = "DescribeEC2InstanceLimitsInput";
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const _DECILO = "DescribeEC2InstanceLimitsOutput";
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@@ -418,6 +420,7 @@ const _GSQAa = "GameSessionQueueArn";
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const _GSQD = "GameSessionQueueDestination";
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const _GSQDL = "GameSessionQueueDestinationList";
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const _GSQL = "GameSessionQueueList";
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const _GSQLC = "GameSessionQueueLogConfiguration";
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const _GSQN = "GameSessionQueueName";
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const _GSQa = "GameSessionQueues";
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const _GSR = "GameSessionRegion";
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@@ -494,6 +497,8 @@ const _LCi = "LinuxCapabilities";
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const _LCis = "ListCompute";
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const _LCo = "LocationConfiguration";
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const _LD = "LocationalDeployments";
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const _LDD = "LogDeliveryDestination";
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const _LDDL = "LogDeliveryDestinationList";
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const _LDI = "LatestDeploymentId";
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const _LDo = "LocationalDeployment";
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const _LDog = "LogDestination";
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const _RI = "ResourceId";
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const _RID = "ResolvedImageDigest";
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const _RIe = "RegionIdentifier";
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const _RLDD = "RemoveLogDeliveryDestinations";
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const _RPIBA = "RollbackPerInstanceBinaryArn";
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const _RS = "RoutingStrategy";
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const _RSA = "RuleSetArn";
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@@ -1188,8 +1194,8 @@ export var CreateGameSessionOutput$ = [3, n0, _CGSOr,
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export var CreateGameSessionQueueInput$ = [3, n0, _CGSQI,
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList], 1
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta, _LC],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList, () => GameSessionQueueLogConfiguration$], 1
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export var CreateGameSessionQueueOutput$ = [3, n0, _CGSQO,
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export var GameSessionQueue$ = [3, n0, _GSQ,
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[_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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[0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0]
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[_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _LC],
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[0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => GameSessionQueueLogConfiguration$]
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];
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export var GameSessionQueueDestination$ = [3, n0, _GSQD,
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[_DA],
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export var GameSessionQueueLogConfiguration$ = [3, n0, _GSQLC,
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[_DDe],
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[() => LogDeliveryDestinationList], 1
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];
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export var GetComputeAccessInput$ = [3, n0, _GCAI,
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[_FI, _CN],
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[_LDog, _SBN, _LGA],
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[0, 0, 0]
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];
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export var LogDeliveryDestination$ = [3, n0, _LDD,
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[_LDog, _DA],
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[0, 0], 1
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];
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export var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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[_ZCS, _SIAIM],
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@@ -2548,8 +2564,8 @@ export var UpdateGameSessionOutput$ = [3, n0, _UGSOp,
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];
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export var UpdateGameSessionQueueInput$ = [3, n0, _UGSQI,
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0], 1
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[_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _ALDD, _RLDD],
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[0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => LogDeliveryDestinationList, () => LogDeliveryDestinationList], 1
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* <p>Required parameters <code>Name</code> and
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* { // LogDeliveryDestination
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|
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* // LogConfiguration: { // GameSessionQueueLogConfiguration
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* // DeliveryDestinations: [ // LogDeliveryDestinationList // required
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* // { // LogDeliveryDestination
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* // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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* // DestinationArn: "STRING_VALUE",
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* // },
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|
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|
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|
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* // CustomEventData: "STRING_VALUE",
|
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* // NotificationTarget: "STRING_VALUE",
|
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* // LogConfiguration: { // GameSessionQueueLogConfiguration
|
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|
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* // DeliveryDestinations: [ // LogDeliveryDestinationList // required
|
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* // { // LogDeliveryDestination
|
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|
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* // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
|
|
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|
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* // DestinationArn: "STRING_VALUE",
|
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* // },
|
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* // ],
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* // },
|
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|
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|
* // ],
|
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|
* // NextToken: "STRING_VALUE",
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
|
|
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|
-
import type { UpdateAliasInput
|
|
2
|
+
import type { UpdateAliasInput } from "../models/models_0";
|
|
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|
+
import type { UpdateAliasOutput } from "../models/models_1";
|
|
3
4
|
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|
|
4
5
|
* @public
|
|
5
6
|
*/
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
|
|
2
|
-
import type { UpdateBuildInput } from "../models/
|
|
3
|
-
import type { UpdateBuildOutput } from "../models/models_1";
|
|
2
|
+
import type { UpdateBuildInput, UpdateBuildOutput } from "../models/models_1";
|
|
4
3
|
/**
|
|
5
4
|
* @public
|
|
6
5
|
*/
|
|
@@ -74,6 +74,18 @@ declare const UpdateGameSessionQueueCommand_base: {
|
|
|
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|
* },
|
|
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|
* CustomEventData: "STRING_VALUE",
|
|
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|
* NotificationTarget: "STRING_VALUE",
|
|
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|
+
* AddLogDeliveryDestinations: [ // LogDeliveryDestinationList
|
|
78
|
+
* { // LogDeliveryDestination
|
|
79
|
+
* LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
|
|
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|
+
* DestinationArn: "STRING_VALUE",
|
|
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|
+
* },
|
|
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|
+
* ],
|
|
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|
+
* RemoveLogDeliveryDestinations: [
|
|
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|
+
* {
|
|
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|
+
* LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
|
|
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|
+
* DestinationArn: "STRING_VALUE",
|
|
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|
+
* },
|
|
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|
+
* ],
|
|
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|
* };
|
|
78
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|
* const command = new UpdateGameSessionQueueCommand(input);
|
|
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|
* const response = await client.send(command);
|
|
@@ -108,6 +120,14 @@ declare const UpdateGameSessionQueueCommand_base: {
|
|
|
108
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|
* // },
|
|
109
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|
* // CustomEventData: "STRING_VALUE",
|
|
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|
* // NotificationTarget: "STRING_VALUE",
|
|
123
|
+
* // LogConfiguration: { // GameSessionQueueLogConfiguration
|
|
124
|
+
* // DeliveryDestinations: [ // LogDeliveryDestinationList // required
|
|
125
|
+
* // { // LogDeliveryDestination
|
|
126
|
+
* // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
|
|
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|
+
* // DestinationArn: "STRING_VALUE",
|
|
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|
+
* // },
|
|
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|
+
* // ],
|
|
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|
+
* // },
|
|
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|
* // },
|
|
112
132
|
* // };
|
|
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|
*
|
|
@@ -1198,6 +1198,19 @@ export declare const GameSessionStatusReason: {
|
|
|
1198
1198
|
* @public
|
|
1199
1199
|
*/
|
|
1200
1200
|
export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typeof GameSessionStatusReason];
|
|
1201
|
+
/**
|
|
1202
|
+
* @public
|
|
1203
|
+
* @enum
|
|
1204
|
+
*/
|
|
1205
|
+
export declare const LogDeliveryDestinationType: {
|
|
1206
|
+
readonly CLOUDWATCH: "CLOUDWATCH";
|
|
1207
|
+
readonly FIREHOSE: "FIREHOSE";
|
|
1208
|
+
readonly S3: "S3";
|
|
1209
|
+
};
|
|
1210
|
+
/**
|
|
1211
|
+
* @public
|
|
1212
|
+
*/
|
|
1213
|
+
export type LogDeliveryDestinationType = (typeof LogDeliveryDestinationType)[keyof typeof LogDeliveryDestinationType];
|
|
1201
1214
|
/**
|
|
1202
1215
|
* @public
|
|
1203
1216
|
* @enum
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
|
|
1
|
+
import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDeliveryDestinationType, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
|
|
2
2
|
/**
|
|
3
3
|
* @public
|
|
4
4
|
*/
|
|
@@ -4061,6 +4061,60 @@ export interface FilterConfiguration {
|
|
|
4061
4061
|
*/
|
|
4062
4062
|
AllowedLocations?: string[] | undefined;
|
|
4063
4063
|
}
|
|
4064
|
+
/**
|
|
4065
|
+
* <p>A single destination that receives game session placement insight logs for a game
|
|
4066
|
+
* session queue.</p>
|
|
4067
|
+
* <note>
|
|
4068
|
+
* <p>Amazon CloudWatch Logs vended log charges apply to each destination. Amazon S3 and Amazon Data Firehose
|
|
4069
|
+
* destinations also incur their own service charges. For more information, see <a href="http://aws.amazon.com/cloudwatch/pricing/">Amazon CloudWatch Pricing</a>.</p>
|
|
4070
|
+
* </note>
|
|
4071
|
+
* @public
|
|
4072
|
+
*/
|
|
4073
|
+
export interface LogDeliveryDestination {
|
|
4074
|
+
/**
|
|
4075
|
+
* <p>The type of Amazon Web Services resource that receives the game session placement insight logs.
|
|
4076
|
+
* This value is required. Valid values are:</p>
|
|
4077
|
+
* <ul>
|
|
4078
|
+
* <li>
|
|
4079
|
+
* <p>
|
|
4080
|
+
* <code>CLOUDWATCH</code> -- an Amazon CloudWatch Logs log group.</p>
|
|
4081
|
+
* </li>
|
|
4082
|
+
* <li>
|
|
4083
|
+
* <p>
|
|
4084
|
+
* <code>S3</code> -- an Amazon S3 bucket.</p>
|
|
4085
|
+
* </li>
|
|
4086
|
+
* <li>
|
|
4087
|
+
* <p>
|
|
4088
|
+
* <code>FIREHOSE</code> -- an Amazon Data Firehose delivery stream.</p>
|
|
4089
|
+
* </li>
|
|
4090
|
+
* </ul>
|
|
4091
|
+
* @public
|
|
4092
|
+
*/
|
|
4093
|
+
LogDestination: LogDeliveryDestinationType | undefined;
|
|
4094
|
+
/**
|
|
4095
|
+
* <p>The Amazon Resource Name (ARN) of the resource that receives the game session
|
|
4096
|
+
* placement insight logs. This resource must match the type that you specify in
|
|
4097
|
+
* <code>LogDestination</code>. This value is required for <code>FIREHOSE</code>
|
|
4098
|
+
* destinations. For <code>CLOUDWATCH</code> and <code>S3</code>, you can omit this value;
|
|
4099
|
+
* Amazon GameLift Servers then creates a destination resource of the specified type on your behalf.</p>
|
|
4100
|
+
* @public
|
|
4101
|
+
*/
|
|
4102
|
+
DestinationArn?: string | undefined;
|
|
4103
|
+
}
|
|
4104
|
+
/**
|
|
4105
|
+
* <p>A configuration that delivers game session placement insight logs to one or more
|
|
4106
|
+
* destinations of your choice.</p>
|
|
4107
|
+
* @public
|
|
4108
|
+
*/
|
|
4109
|
+
export interface GameSessionQueueLogConfiguration {
|
|
4110
|
+
/**
|
|
4111
|
+
* <p>The destinations that receive game session placement insight logs for the
|
|
4112
|
+
* queue. You can specify up to 3 destinations. Each destination must have a unique
|
|
4113
|
+
* ARN.</p>
|
|
4114
|
+
* @public
|
|
4115
|
+
*/
|
|
4116
|
+
DeliveryDestinations: LogDeliveryDestination[] | undefined;
|
|
4117
|
+
}
|
|
4064
4118
|
/**
|
|
4065
4119
|
* <p>Sets a latency cap for individual players when placing a game session. With a latency
|
|
4066
4120
|
* policy in force, a game session cannot be placed in a fleet location where a player
|
|
@@ -4190,7 +4244,7 @@ export interface CreateGameSessionQueueInput {
|
|
|
4190
4244
|
FilterConfiguration?: FilterConfiguration | undefined;
|
|
4191
4245
|
/**
|
|
4192
4246
|
* <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
|
|
4193
|
-
* configuration replaces the
|
|
4247
|
+
* configuration replaces the default prioritization process. Priority types that are not explicitly
|
|
4194
4248
|
* named will be automatically applied at the end of the prioritization process. </p>
|
|
4195
4249
|
* @public
|
|
4196
4250
|
*/
|
|
@@ -4216,6 +4270,15 @@ export interface CreateGameSessionQueueInput {
|
|
|
4216
4270
|
* @public
|
|
4217
4271
|
*/
|
|
4218
4272
|
Tags?: Tag[] | undefined;
|
|
4273
|
+
/**
|
|
4274
|
+
* <p>An optional configuration that delivers game session placement insight logs to one
|
|
4275
|
+
* or more destinations of your choice. Use these logs to diagnose why a game session
|
|
4276
|
+
* placement is <code>FULFILLED</code>, <code>CANCELLED</code>, <code>TIMED_OUT</code>, or
|
|
4277
|
+
* <code>FAILED</code>, which locations were evaluated, and the latency and cost factors
|
|
4278
|
+
* that influenced each decision.</p>
|
|
4279
|
+
* @public
|
|
4280
|
+
*/
|
|
4281
|
+
LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
|
|
4219
4282
|
}
|
|
4220
4283
|
/**
|
|
4221
4284
|
* <p>Configuration for a game session placement mechanism that processes requests for new
|
|
@@ -4265,7 +4328,7 @@ export interface GameSessionQueue {
|
|
|
4265
4328
|
FilterConfiguration?: FilterConfiguration | undefined;
|
|
4266
4329
|
/**
|
|
4267
4330
|
* <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
|
|
4268
|
-
* configuration replaces the
|
|
4331
|
+
* configuration replaces the default prioritization process. Priority types that are not explicitly
|
|
4269
4332
|
* named will be automatically applied at the end of the prioritization process. </p>
|
|
4270
4333
|
* @public
|
|
4271
4334
|
*/
|
|
@@ -4283,6 +4346,15 @@ export interface GameSessionQueue {
|
|
|
4283
4346
|
* @public
|
|
4284
4347
|
*/
|
|
4285
4348
|
NotificationTarget?: string | undefined;
|
|
4349
|
+
/**
|
|
4350
|
+
* <p>An optional configuration that delivers game session placement insight logs to one
|
|
4351
|
+
* or more destinations of your choice. Use these logs to diagnose why a game session
|
|
4352
|
+
* placement is <code>FULFILLED</code>, <code>CANCELLED</code>, <code>TIMED_OUT</code>, or
|
|
4353
|
+
* <code>FAILED</code>, which locations were evaluated, and the latency and cost factors
|
|
4354
|
+
* that influenced each decision.</p>
|
|
4355
|
+
* @public
|
|
4356
|
+
*/
|
|
4357
|
+
LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
|
|
4286
4358
|
}
|
|
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/**
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* @public
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@@ -5485,30 +5557,67 @@ export interface DeleteVpcPeeringConnectionInput {
|
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|
export interface DeleteVpcPeeringConnectionOutput {
|
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|
}
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|
/**
|
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* <p>Set of rules for processing a deployment for a container fleet update
|
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* <p>Set of rules for processing a deployment for a container fleet update. For how
|
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* Amazon GameLift Servers validates and rolls out a deployment, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/containers-deployment-validation.html">Container fleet deployments</a>.</p>
|
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|
* @public
|
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*/
|
|
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|
export interface DeploymentConfiguration {
|
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|
/**
|
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* <p>Determines how fleet deployment activity affects active game sessions on the fleet.
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*
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*
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*
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*
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|
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* A protected game session can't be terminated while it's active; a fleet sets the default
|
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* protection for its new game sessions with <code>NewGameSessionProtectionPolicy</code>.</p>
|
|
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* <ul>
|
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|
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* <li>
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|
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|
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* <p>
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* <code>WITH_PROTECTION</code> -- The deployment honors game session protection,
|
|
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* and delays actions that would interrupt a protected active game session until the
|
|
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+
* game session ends.</p>
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|
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* </li>
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|
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* <li>
|
|
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|
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* <p>
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|
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* <code>IGNORE_PROTECTION</code> -- The deployment replaces containers
|
|
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+
* regardless of game session activity, including active game sessions. This option
|
|
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|
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* is useful during development and testing.</p>
|
|
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|
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* </li>
|
|
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|
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* </ul>
|
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|
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* <p>This setting also affects how long deployment validation can take. When the fleet's
|
|
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* <code>NewGameSessionProtectionPolicy</code> is <code>FullProtection</code> and the
|
|
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* deployment uses <code>WITH_PROTECTION</code>, validation waits for protected game
|
|
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* sessions to end.</p>
|
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* <p>Default value: <code>WITH_PROTECTION</code>
|
|
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* </p>
|
|
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|
* @public
|
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*/
|
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|
ProtectionStrategy?: DeploymentProtectionStrategy | undefined;
|
|
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|
/**
|
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* <p>Sets
|
|
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|
+
* <p>Sets the minimum percentage of the fleet's game server container groups to keep
|
|
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* healthy during deployment activity. A low value favors deployment speed; a high value
|
|
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* favors game server availability. For example, if the fleet runs 20 game server container
|
|
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* groups and this value is 75, Amazon GameLift Servers keeps at least 15 of them healthy, so it replaces no
|
|
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* more than 5 at a time.</p>
|
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* <p>Default value: 75</p>
|
|
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|
* @public
|
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*/
|
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|
MinimumHealthyPercentage?: number | undefined;
|
|
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|
/**
|
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* <p>Determines what actions to take if a deployment fails. If the fleet is
|
|
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-
* this strategy applies across all fleet locations
|
|
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-
*
|
|
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|
-
*
|
|
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-
*
|
|
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|
+
* <p>Determines what actions to take if a deployment fails validation. If the fleet is
|
|
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+
* multi-location, this strategy applies across all fleet locations.</p>
|
|
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+
* <ul>
|
|
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+
* <li>
|
|
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+
* <p>
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|
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|
+
* <code>ROLLBACK</code> -- Returns all of the fleet's containers to the last
|
|
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+
* successful deployment.</p>
|
|
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|
+
* </li>
|
|
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+
* <li>
|
|
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+
* <p>
|
|
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+
* <code>MAINTAIN</code> -- Keeps the containers that failed validation in place
|
|
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+
* so that you can inspect them, and returns all other containers to the last
|
|
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+
* successful deployment. Use this option when you're deploying a container image
|
|
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|
+
* that you want to be able to debug on failure.</p>
|
|
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|
+
* </li>
|
|
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|
+
* </ul>
|
|
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|
+
* <p>Default value: <code>MAINTAIN</code>
|
|
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|
+
* </p>
|
|
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|
* @public
|
|
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|
*/
|
|
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|
ImpairmentStrategy?: DeploymentImpairmentStrategy | undefined;
|
|
@@ -6163,36 +6272,49 @@ export interface FleetDeployment {
|
|
|
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|
*/
|
|
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|
RollbackPerInstanceBinaryArn?: string | undefined;
|
|
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|
/**
|
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|
-
* <p>The status of fleet deployment
|
|
6275
|
+
* <p>The status of the fleet deployment. For per-location status, see
|
|
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|
+
* <code>LocationalDeployment</code>.</p>
|
|
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|
* <ul>
|
|
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* <li>
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|
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|
* <p>
|
|
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|
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* <code>
|
|
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|
+
* <code>PENDING</code> -- Amazon GameLift Servers has accepted the deployment and hasn't started
|
|
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|
+
* it yet.</p>
|
|
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|
+
* </li>
|
|
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|
+
* <li>
|
|
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|
+
* <p>
|
|
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|
+
* <code>IN_PROGRESS</code> -- The deployment is in progress. This status covers
|
|
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|
+
* validation as well as the replacement of the fleet's containers.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
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|
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* <code>IMPAIRED</code> -- The deployment failed and the fleet
|
|
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|
-
* containers.
|
|
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|
+
* <code>IMPAIRED</code> -- The deployment failed validation, and the fleet kept
|
|
6291
|
+
* the containers that failed validation so that you can inspect them. A deployment
|
|
6292
|
+
* reaches this status when its impairment strategy is <code>MAINTAIN</code>.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
6179
|
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* <code>COMPLETE</code> -- The deployment has completed successfully
|
|
6296
|
+
* <code>COMPLETE</code> -- The deployment has completed successfully in every
|
|
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|
+
* fleet location.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
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|
* <code>ROLLBACK_IN_PROGRESS</code> -- The deployment failed and rollback has
|
|
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|
-
* been initiated
|
|
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|
+
* been initiated. A deployment reaches this status when its impairment strategy is
|
|
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|
+
* <code>ROLLBACK</code>.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
6188
|
-
* <code>
|
|
6189
|
-
*
|
|
6307
|
+
* <code>ROLLBACK_COMPLETE</code> -- The deployment failed and rollback has been
|
|
6308
|
+
* completed. The fleet is running the configuration from the last successful
|
|
6309
|
+
* deployment.</p>
|
|
6190
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|
* </li>
|
|
6191
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|
* <li>
|
|
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|
* <p>
|
|
6193
|
-
* <code>CANCELLED</code> -- The deployment was cancelled
|
|
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|
+
* <code>CANCELLED</code> -- The deployment was cancelled because a new deployment
|
|
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|
+
* started for the same fleet.</p>
|
|
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|
* </li>
|
|
6195
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|
* </ul>
|
|
6317
|
+
* <p>For how to debug an impaired deployment or cancel one, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/containers-deployment-validation.html">Container fleet deployments</a>.</p>
|
|
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|
* @public
|
|
6197
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|
*/
|
|
6198
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|
DeploymentStatus?: DeploymentStatus | undefined;
|
|
@@ -6219,30 +6341,38 @@ export interface LocationalDeployment {
|
|
|
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|
* <ul>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
6222
|
-
* <code>IN_PROGRESS</code> -- The deployment is in progress
|
|
6344
|
+
* <code>IN_PROGRESS</code> -- The deployment is in progress in the location. This
|
|
6345
|
+
* status covers validation as well as the replacement of the location's
|
|
6346
|
+
* containers.</p>
|
|
6223
6347
|
* </li>
|
|
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6348
|
* <li>
|
|
6225
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|
* <p>
|
|
6226
|
-
* <code>IMPAIRED</code> -- The deployment failed
|
|
6227
|
-
* containers
|
|
6350
|
+
* <code>IMPAIRED</code> -- The deployment failed validation in the location, and
|
|
6351
|
+
* the location kept the containers that failed validation so that you can inspect
|
|
6352
|
+
* them. A location reaches this status when the deployment's impairment strategy is
|
|
6353
|
+
* <code>MAINTAIN</code>.</p>
|
|
6228
6354
|
* </li>
|
|
6229
6355
|
* <li>
|
|
6230
6356
|
* <p>
|
|
6231
|
-
* <code>COMPLETE</code> -- The deployment has completed successfully
|
|
6357
|
+
* <code>COMPLETE</code> -- The deployment has completed successfully in the
|
|
6358
|
+
* location.</p>
|
|
6232
6359
|
* </li>
|
|
6233
6360
|
* <li>
|
|
6234
6361
|
* <p>
|
|
6235
6362
|
* <code>ROLLBACK_IN_PROGRESS</code> -- The deployment failed and rollback has
|
|
6236
|
-
* been initiated
|
|
6363
|
+
* been initiated in the location. A location reaches this status when the
|
|
6364
|
+
* deployment's impairment strategy is <code>ROLLBACK</code>.</p>
|
|
6237
6365
|
* </li>
|
|
6238
6366
|
* <li>
|
|
6239
6367
|
* <p>
|
|
6240
|
-
* <code>
|
|
6241
|
-
*
|
|
6368
|
+
* <code>ROLLBACK_COMPLETE</code> -- The deployment failed and rollback has been
|
|
6369
|
+
* completed in the location. The location is running the configuration from the
|
|
6370
|
+
* last successful deployment.</p>
|
|
6242
6371
|
* </li>
|
|
6243
6372
|
* <li>
|
|
6244
6373
|
* <p>
|
|
6245
|
-
* <code>CANCELLED</code> -- The deployment was cancelled
|
|
6374
|
+
* <code>CANCELLED</code> -- The deployment was cancelled because a new deployment
|
|
6375
|
+
* started for the same fleet.</p>
|
|
6246
6376
|
* </li>
|
|
6247
6377
|
* </ul>
|
|
6248
6378
|
* @public
|
|
@@ -10307,33 +10437,3 @@ export interface UpdateAliasInput {
|
|
|
10307
10437
|
*/
|
|
10308
10438
|
RoutingStrategy?: RoutingStrategy | undefined;
|
|
10309
10439
|
}
|
|
10310
|
-
/**
|
|
10311
|
-
* @public
|
|
10312
|
-
*/
|
|
10313
|
-
export interface UpdateAliasOutput {
|
|
10314
|
-
/**
|
|
10315
|
-
* <p>The updated alias resource.</p>
|
|
10316
|
-
* @public
|
|
10317
|
-
*/
|
|
10318
|
-
Alias?: Alias | undefined;
|
|
10319
|
-
}
|
|
10320
|
-
/**
|
|
10321
|
-
* @public
|
|
10322
|
-
*/
|
|
10323
|
-
export interface UpdateBuildInput {
|
|
10324
|
-
/**
|
|
10325
|
-
* <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
|
|
10326
|
-
* @public
|
|
10327
|
-
*/
|
|
10328
|
-
BuildId: string | undefined;
|
|
10329
|
-
/**
|
|
10330
|
-
* <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
|
|
10331
|
-
* @public
|
|
10332
|
-
*/
|
|
10333
|
-
Name?: string | undefined;
|
|
10334
|
-
/**
|
|
10335
|
-
* <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
|
|
10336
|
-
* @public
|
|
10337
|
-
*/
|
|
10338
|
-
Version?: string | undefined;
|
|
10339
|
-
}
|
|
@@ -1,5 +1,35 @@
|
|
|
1
1
|
import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerGroupDefinitionRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
|
|
2
|
-
import type { AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
|
|
2
|
+
import type { Alias, AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, LogDeliveryDestination, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
|
|
3
|
+
/**
|
|
4
|
+
* @public
|
|
5
|
+
*/
|
|
6
|
+
export interface UpdateAliasOutput {
|
|
7
|
+
/**
|
|
8
|
+
* <p>The updated alias resource.</p>
|
|
9
|
+
* @public
|
|
10
|
+
*/
|
|
11
|
+
Alias?: Alias | undefined;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* @public
|
|
15
|
+
*/
|
|
16
|
+
export interface UpdateBuildInput {
|
|
17
|
+
/**
|
|
18
|
+
* <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
|
|
19
|
+
* @public
|
|
20
|
+
*/
|
|
21
|
+
BuildId: string | undefined;
|
|
22
|
+
/**
|
|
23
|
+
* <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
Name?: string | undefined;
|
|
27
|
+
/**
|
|
28
|
+
* <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
|
|
29
|
+
* @public
|
|
30
|
+
*/
|
|
31
|
+
Version?: string | undefined;
|
|
32
|
+
}
|
|
3
33
|
/**
|
|
4
34
|
* @public
|
|
5
35
|
*/
|
|
@@ -643,7 +673,7 @@ export interface UpdateGameSessionQueueInput {
|
|
|
643
673
|
FilterConfiguration?: FilterConfiguration | undefined;
|
|
644
674
|
/**
|
|
645
675
|
* <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
|
|
646
|
-
* configuration replaces the
|
|
676
|
+
* configuration replaces the default prioritization process. Priority types that are not explicitly
|
|
647
677
|
* named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
|
|
648
678
|
* @public
|
|
649
679
|
*/
|
|
@@ -661,6 +691,18 @@ export interface UpdateGameSessionQueueInput {
|
|
|
661
691
|
* @public
|
|
662
692
|
*/
|
|
663
693
|
NotificationTarget?: string | undefined;
|
|
694
|
+
/**
|
|
695
|
+
* <p>Log delivery destinations to add to the queue's log configuration
|
|
696
|
+
* (<code>LogConfiguration</code>).</p>
|
|
697
|
+
* @public
|
|
698
|
+
*/
|
|
699
|
+
AddLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
|
|
700
|
+
/**
|
|
701
|
+
* <p>Log delivery destinations to remove from the queue's log configuration
|
|
702
|
+
* (<code>LogConfiguration</code>).</p>
|
|
703
|
+
* @public
|
|
704
|
+
*/
|
|
705
|
+
RemoveLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
|
|
664
706
|
}
|
|
665
707
|
/**
|
|
666
708
|
* @public
|
|
@@ -203,6 +203,7 @@ export declare var GameSessionDetail$: StaticStructureSchema;
|
|
|
203
203
|
export declare var GameSessionPlacement$: StaticStructureSchema;
|
|
204
204
|
export declare var GameSessionQueue$: StaticStructureSchema;
|
|
205
205
|
export declare var GameSessionQueueDestination$: StaticStructureSchema;
|
|
206
|
+
export declare var GameSessionQueueLogConfiguration$: StaticStructureSchema;
|
|
206
207
|
export declare var GetComputeAccessInput$: StaticStructureSchema;
|
|
207
208
|
export declare var GetComputeAccessOutput$: StaticStructureSchema;
|
|
208
209
|
export declare var GetComputeAuthTokenInput$: StaticStructureSchema;
|
|
@@ -252,6 +253,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
|
|
|
252
253
|
export declare var LocationModel$: StaticStructureSchema;
|
|
253
254
|
export declare var LocationState$: StaticStructureSchema;
|
|
254
255
|
export declare var LogConfiguration$: StaticStructureSchema;
|
|
256
|
+
export declare var LogDeliveryDestination$: StaticStructureSchema;
|
|
255
257
|
export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
|
|
256
258
|
export declare var MatchedPlayerSession$: StaticStructureSchema;
|
|
257
259
|
export declare var MatchmakingConfiguration$: StaticStructureSchema;
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { MetadataBearer as __MetadataBearer } from "@smithy/types";
|
|
2
|
-
import { UpdateAliasInput
|
|
2
|
+
import { UpdateAliasInput } from "../models/models_0";
|
|
3
|
+
import { UpdateAliasOutput } from "../models/models_1";
|
|
3
4
|
export { __MetadataBearer };
|
|
4
5
|
export interface UpdateAliasCommandInput extends UpdateAliasInput {}
|
|
5
6
|
export interface UpdateAliasCommandOutput extends UpdateAliasOutput, __MetadataBearer {}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { MetadataBearer as __MetadataBearer } from "@smithy/types";
|
|
2
|
-
import { UpdateBuildInput } from "../models/
|
|
3
|
-
import { UpdateBuildOutput } from "../models/models_1";
|
|
2
|
+
import { UpdateBuildInput, UpdateBuildOutput } from "../models/models_1";
|
|
4
3
|
export { __MetadataBearer };
|
|
5
4
|
export interface UpdateBuildCommandInput extends UpdateBuildInput {}
|
|
6
5
|
export interface UpdateBuildCommandOutput extends UpdateBuildOutput, __MetadataBearer {}
|
|
@@ -923,6 +923,13 @@ export declare const GameSessionStatusReason: {
|
|
|
923
923
|
};
|
|
924
924
|
export type GameSessionStatusReason =
|
|
925
925
|
(typeof GameSessionStatusReason)[keyof typeof GameSessionStatusReason];
|
|
926
|
+
export declare const LogDeliveryDestinationType: {
|
|
927
|
+
readonly CLOUDWATCH: "CLOUDWATCH";
|
|
928
|
+
readonly FIREHOSE: "FIREHOSE";
|
|
929
|
+
readonly S3: "S3";
|
|
930
|
+
};
|
|
931
|
+
export type LogDeliveryDestinationType =
|
|
932
|
+
(typeof LogDeliveryDestinationType)[keyof typeof LogDeliveryDestinationType];
|
|
926
933
|
export declare const PriorityType: {
|
|
927
934
|
readonly COST: "COST";
|
|
928
935
|
readonly DESTINATION: "DESTINATION";
|
|
@@ -44,6 +44,7 @@ import {
|
|
|
44
44
|
ListComputeInputStatus,
|
|
45
45
|
LocationFilter,
|
|
46
46
|
LocationUpdateStatus,
|
|
47
|
+
LogDeliveryDestinationType,
|
|
47
48
|
LogDestination,
|
|
48
49
|
MatchmakingConfigurationStatus,
|
|
49
50
|
MetricName,
|
|
@@ -576,6 +577,13 @@ export interface GameSessionQueueDestination {
|
|
|
576
577
|
export interface FilterConfiguration {
|
|
577
578
|
AllowedLocations?: string[] | undefined;
|
|
578
579
|
}
|
|
580
|
+
export interface LogDeliveryDestination {
|
|
581
|
+
LogDestination: LogDeliveryDestinationType | undefined;
|
|
582
|
+
DestinationArn?: string | undefined;
|
|
583
|
+
}
|
|
584
|
+
export interface GameSessionQueueLogConfiguration {
|
|
585
|
+
DeliveryDestinations: LogDeliveryDestination[] | undefined;
|
|
586
|
+
}
|
|
579
587
|
export interface PlayerLatencyPolicy {
|
|
580
588
|
MaximumIndividualPlayerLatencyMilliseconds?: number | undefined;
|
|
581
589
|
PolicyDurationSeconds?: number | undefined;
|
|
@@ -594,6 +602,7 @@ export interface CreateGameSessionQueueInput {
|
|
|
594
602
|
CustomEventData?: string | undefined;
|
|
595
603
|
NotificationTarget?: string | undefined;
|
|
596
604
|
Tags?: Tag[] | undefined;
|
|
605
|
+
LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
|
|
597
606
|
}
|
|
598
607
|
export interface GameSessionQueue {
|
|
599
608
|
Name?: string | undefined;
|
|
@@ -605,6 +614,7 @@ export interface GameSessionQueue {
|
|
|
605
614
|
PriorityConfiguration?: PriorityConfiguration | undefined;
|
|
606
615
|
CustomEventData?: string | undefined;
|
|
607
616
|
NotificationTarget?: string | undefined;
|
|
617
|
+
LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
|
|
608
618
|
}
|
|
609
619
|
export interface CreateGameSessionQueueOutput {
|
|
610
620
|
GameSessionQueue?: GameSessionQueue | undefined;
|
|
@@ -1657,11 +1667,3 @@ export interface UpdateAliasInput {
|
|
|
1657
1667
|
Description?: string | undefined;
|
|
1658
1668
|
RoutingStrategy?: RoutingStrategy | undefined;
|
|
1659
1669
|
}
|
|
1660
|
-
export interface UpdateAliasOutput {
|
|
1661
|
-
Alias?: Alias | undefined;
|
|
1662
|
-
}
|
|
1663
|
-
export interface UpdateBuildInput {
|
|
1664
|
-
BuildId: string | undefined;
|
|
1665
|
-
Name?: string | undefined;
|
|
1666
|
-
Version?: string | undefined;
|
|
1667
|
-
}
|
|
@@ -12,6 +12,7 @@ import {
|
|
|
12
12
|
ProtectionPolicy,
|
|
13
13
|
} from "./enums";
|
|
14
14
|
import {
|
|
15
|
+
Alias,
|
|
15
16
|
AnywhereConfiguration,
|
|
16
17
|
Build,
|
|
17
18
|
ConnectionPortRange,
|
|
@@ -30,6 +31,7 @@ import {
|
|
|
30
31
|
InstanceDefinition,
|
|
31
32
|
IpPermission,
|
|
32
33
|
LogConfiguration,
|
|
34
|
+
LogDeliveryDestination,
|
|
33
35
|
ManagedCapacityConfiguration,
|
|
34
36
|
MatchmakingConfiguration,
|
|
35
37
|
PlayerLatencyPolicy,
|
|
@@ -40,6 +42,14 @@ import {
|
|
|
40
42
|
Script,
|
|
41
43
|
SupportContainerDefinitionInput,
|
|
42
44
|
} from "./models_0";
|
|
45
|
+
export interface UpdateAliasOutput {
|
|
46
|
+
Alias?: Alias | undefined;
|
|
47
|
+
}
|
|
48
|
+
export interface UpdateBuildInput {
|
|
49
|
+
BuildId: string | undefined;
|
|
50
|
+
Name?: string | undefined;
|
|
51
|
+
Version?: string | undefined;
|
|
52
|
+
}
|
|
43
53
|
export interface UpdateBuildOutput {
|
|
44
54
|
Build?: Build | undefined;
|
|
45
55
|
}
|
|
@@ -152,6 +162,8 @@ export interface UpdateGameSessionQueueInput {
|
|
|
152
162
|
PriorityConfiguration?: PriorityConfiguration | undefined;
|
|
153
163
|
CustomEventData?: string | undefined;
|
|
154
164
|
NotificationTarget?: string | undefined;
|
|
165
|
+
AddLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
|
|
166
|
+
RemoveLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
|
|
155
167
|
}
|
|
156
168
|
export interface UpdateGameSessionQueueOutput {
|
|
157
169
|
GameSessionQueue?: GameSessionQueue | undefined;
|
|
@@ -198,6 +198,7 @@ export declare var GameSessionDetail$: StaticStructureSchema;
|
|
|
198
198
|
export declare var GameSessionPlacement$: StaticStructureSchema;
|
|
199
199
|
export declare var GameSessionQueue$: StaticStructureSchema;
|
|
200
200
|
export declare var GameSessionQueueDestination$: StaticStructureSchema;
|
|
201
|
+
export declare var GameSessionQueueLogConfiguration$: StaticStructureSchema;
|
|
201
202
|
export declare var GetComputeAccessInput$: StaticStructureSchema;
|
|
202
203
|
export declare var GetComputeAccessOutput$: StaticStructureSchema;
|
|
203
204
|
export declare var GetComputeAuthTokenInput$: StaticStructureSchema;
|
|
@@ -247,6 +248,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
|
|
|
247
248
|
export declare var LocationModel$: StaticStructureSchema;
|
|
248
249
|
export declare var LocationState$: StaticStructureSchema;
|
|
249
250
|
export declare var LogConfiguration$: StaticStructureSchema;
|
|
251
|
+
export declare var LogDeliveryDestination$: StaticStructureSchema;
|
|
250
252
|
export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
|
|
251
253
|
export declare var MatchedPlayerSession$: StaticStructureSchema;
|
|
252
254
|
export declare var MatchmakingConfiguration$: StaticStructureSchema;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
|
-
"version": "3.
|
|
3
|
+
"version": "3.1166.0",
|
|
4
4
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
5
5
|
"homepage": "https://github.com/aws/aws-sdk-js-v3/tree/main/clients/client-gamelift",
|
|
6
6
|
"license": "Apache-2.0",
|
|
@@ -48,13 +48,13 @@
|
|
|
48
48
|
"test:index": "tsc -p tsconfig.test.json && node ./test/index-objects.spec.mjs"
|
|
49
49
|
},
|
|
50
50
|
"dependencies": {
|
|
51
|
-
"@aws-sdk/core": "^3.
|
|
52
|
-
"@aws-sdk/credential-provider-node": "^3.972.
|
|
53
|
-
"@aws-sdk/types": "^3.975.
|
|
54
|
-
"@smithy/core": "^3.
|
|
55
|
-
"@smithy/fetch-http-handler": "^5.8.
|
|
56
|
-
"@smithy/node-http-handler": "^4.14.
|
|
57
|
-
"@smithy/types": "^4.
|
|
51
|
+
"@aws-sdk/core": "^3.981.0",
|
|
52
|
+
"@aws-sdk/credential-provider-node": "^3.972.96",
|
|
53
|
+
"@aws-sdk/types": "^3.975.1",
|
|
54
|
+
"@smithy/core": "^3.40.0",
|
|
55
|
+
"@smithy/fetch-http-handler": "^5.8.1",
|
|
56
|
+
"@smithy/node-http-handler": "^4.14.2",
|
|
57
|
+
"@smithy/types": "^4.20.0",
|
|
58
58
|
"tslib": "^2.6.2"
|
|
59
59
|
},
|
|
60
60
|
"devDependencies": {
|