@aws-sdk/client-gamelift 3.1071.0 → 3.1072.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +40 -0
- package/dist-cjs/schemas/schemas_0.js +21 -12
- package/dist-es/models/enums.js +39 -0
- package/dist-es/schemas/schemas_0.js +20 -12
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +1 -1
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +34 -7
- package/dist-types/commands/CreateFleetCommand.d.ts +1 -1
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +37 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +37 -1
- package/dist-types/commands/DeleteAliasCommand.d.ts +1 -1
- package/dist-types/commands/DeleteBuildCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +1 -1
- package/dist-types/commands/DescribeAliasCommand.d.ts +1 -1
- package/dist-types/commands/DescribeBuildCommand.d.ts +1 -1
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +11 -1
- package/dist-types/commands/DescribeContainerGroupPortMappingsCommand.d.ts +3 -2
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -3
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +1 -1
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
- package/dist-types/commands/GetPlayerConnectionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +11 -1
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +10 -0
- package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +1 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
- package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
- package/dist-types/commands/TagResourceCommand.d.ts +1 -1
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
- package/dist-types/commands/UpdateAliasCommand.d.ts +1 -1
- package/dist-types/commands/UpdateBuildCommand.d.ts +3 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +23 -3
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +2 -2
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -1
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/UpdateScriptCommand.d.ts +1 -1
- package/dist-types/models/enums.d.ts +47 -0
- package/dist-types/models/errors.d.ts +1 -1
- package/dist-types/models/models_0.d.ts +109 -57
- package/dist-types/models/models_1.d.ts +12 -3
- package/dist-types/schemas/schemas_0.d.ts +1 -0
- package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +2 -1
- package/dist-types/ts3.4/models/enums.d.ts +41 -0
- package/dist-types/ts3.4/models/models_0.d.ts +9 -3
- package/dist-types/ts3.4/models/models_1.d.ts +4 -0
- package/dist-types/ts3.4/schemas/schemas_0.d.ts +1 -0
- package/package.json +1 -1
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import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
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import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
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PlayerGatewayMode?: PlayerGatewayMode | undefined;
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}
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/**
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* <p>A set of Linux capabilities that are added to a container's default Docker configuration
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* for a container defined in the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>. For more detailed information about these Linux
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* capabilities, see the <a href="https://man7.org/linux/man-pages/man7/capabilities.7.html">capabilities(7)</a> Linux manual page.</p>
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* <b>Modifying capabilities on an existing container:</b> To
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* remove a capability, update the <code>Include</code> list with only the needed capabilities.
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* To revert back to default capabilities, omit <code>LinuxCapabilities</code> within the
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* ContainerDefinition.</p>
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* <b>Part of: </b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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* <b>Returned by: </b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html">ListContainerGroupDefinitionVersions</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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* </p>
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* <code>NET_BIND_SERVICE</code> or <code>SYS_PTRACE</code>).</p>
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}
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
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* <p>Linux-specific modifications that are applied to the default Docker container configuration, such as Linux capabilities. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html">LinuxCapabilities</a>.</p>
|
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+
* @public
|
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+
*/
|
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|
+
LinuxCapabilities?: LinuxCapabilities | undefined;
|
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}
|
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|
/**
|
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* @public
|
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@@ -2436,6 +2495,12 @@ export interface PlayerGatewayConfiguration {
|
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* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
|
|
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* <code>CreatorId</code>) has created fewer than game session limit in the specified
|
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* time period.</p>
|
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+
* <p>The purpose of this policy is to prevent a single player from consuming a large share of
|
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+
* available hosting resources. For example, setting <code>NewGameSessionsPerCreator</code> to
|
|
2500
|
+
* <code>4</code> and <code>PolicyPeriodInMinutes</code> to <code>10</code> limits each player
|
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+
* to creating 4 game sessions every 10 minutes. Setting these values too high (for example,
|
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+
* 200 game sessions every 1000 minutes) still allows a single player to rapidly consume
|
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+
* resources. We recommend keeping these values small.</p>
|
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|
* @public
|
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*/
|
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|
export interface ResourceCreationLimitPolicy {
|
|
@@ -2986,6 +3051,12 @@ export interface FleetAttributes {
|
|
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* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
|
|
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* <code>CreatorId</code>) has created fewer than game session limit in the specified
|
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* time period.</p>
|
|
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|
+
* <p>The purpose of this policy is to prevent a single player from consuming a large share of
|
|
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|
+
* available hosting resources. For example, setting <code>NewGameSessionsPerCreator</code> to
|
|
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|
+
* <code>4</code> and <code>PolicyPeriodInMinutes</code> to <code>10</code> limits each player
|
|
3057
|
+
* to creating 4 game sessions every 10 minutes. Setting these values too high (for example,
|
|
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|
+
* 200 game sessions every 1000 minutes) still allows a single player to rapidly consume
|
|
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|
+
* resources. We recommend keeping these values small.</p>
|
|
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|
* @public
|
|
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*/
|
|
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|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | undefined;
|
|
@@ -3687,8 +3758,7 @@ export interface CreateGameSessionInput {
|
|
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|
* only once. Subsequent requests with the same string return the original
|
|
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|
* <code>GameSession</code> object, with an updated status. Maximum token length is 48
|
|
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|
* characters. If provided, this string is included in the new game session's ID.
|
|
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|
-
* The value is always a full ARN in the following format:
|
|
3691
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
|
|
3761
|
+
* The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
|
|
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3762
|
* game session objects are retained for this time period and then deleted.</p>
|
|
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3763
|
* @public
|
|
3694
3764
|
*/
|
|
@@ -3722,8 +3792,7 @@ export interface CreateGameSessionInput {
|
|
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|
*/
|
|
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3793
|
export interface GameSession {
|
|
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|
/**
|
|
3725
|
-
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
|
|
3726
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
3795
|
+
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
3727
3796
|
* @public
|
|
3728
3797
|
*/
|
|
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3798
|
GameSessionId?: string | undefined;
|
|
@@ -4636,8 +4705,7 @@ export interface CreateMatchmakingRuleSetOutput {
|
|
|
4636
4705
|
*/
|
|
4637
4706
|
export interface CreatePlayerSessionInput {
|
|
4638
4707
|
/**
|
|
4639
|
-
* <p>An identifier for the game session that is unique across all regions to add a player to. The value is always a full ARN in the following format:
|
|
4640
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
4708
|
+
* <p>An identifier for the game session that is unique across all regions to add a player to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
4641
4709
|
* @public
|
|
4642
4710
|
*/
|
|
4643
4711
|
GameSessionId: string | undefined;
|
|
@@ -4681,8 +4749,7 @@ export interface PlayerSession {
|
|
|
4681
4749
|
*/
|
|
4682
4750
|
PlayerId?: string | undefined;
|
|
4683
4751
|
/**
|
|
4684
|
-
* <p>An identifier for the game session that is unique across all regions that the player session is connected to. The value is always a full ARN in the following format:
|
|
4685
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
4752
|
+
* <p>An identifier for the game session that is unique across all regions that the player session is connected to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
4686
4753
|
* @public
|
|
4687
4754
|
*/
|
|
4688
4755
|
GameSessionId?: string | undefined;
|
|
@@ -4785,8 +4852,7 @@ export interface CreatePlayerSessionOutput {
|
|
|
4785
4852
|
*/
|
|
4786
4853
|
export interface CreatePlayerSessionsInput {
|
|
4787
4854
|
/**
|
|
4788
|
-
* <p>An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format:
|
|
4789
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
4855
|
+
* <p>An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
4790
4856
|
* @public
|
|
4791
4857
|
*/
|
|
4792
4858
|
GameSessionId: string | undefined;
|
|
@@ -5605,6 +5671,12 @@ export interface DescribeContainerGroupPortMappingsOutput {
|
|
|
5605
5671
|
* @public
|
|
5606
5672
|
*/
|
|
5607
5673
|
FleetId?: string | undefined;
|
|
5674
|
+
/**
|
|
5675
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
|
|
5676
|
+
* value.</p>
|
|
5677
|
+
* @public
|
|
5678
|
+
*/
|
|
5679
|
+
FleetArn?: string | undefined;
|
|
5608
5680
|
/**
|
|
5609
5681
|
* <p>The location of the fleet instance, expressed as an Amazon Web Services Region code, such as
|
|
5610
5682
|
* <code>us-west-2</code>.</p>
|
|
@@ -6852,8 +6924,7 @@ export interface DescribeGameSessionDetailsInput {
|
|
|
6852
6924
|
*/
|
|
6853
6925
|
FleetId?: string | undefined;
|
|
6854
6926
|
/**
|
|
6855
|
-
* <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
|
|
6856
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
6927
|
+
* <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
6857
6928
|
* @public
|
|
6858
6929
|
*/
|
|
6859
6930
|
GameSessionId?: string | undefined;
|
|
@@ -6962,8 +7033,8 @@ export interface PlacedPlayerSession {
|
|
|
6962
7033
|
/**
|
|
6963
7034
|
* <p>Regional latency information for a player, used when requesting a new game session.
|
|
6964
7035
|
* This value indicates the amount of time lag that exists when the player is connected to
|
|
6965
|
-
* a fleet in the specified Region. The relative difference between a player's latency
|
|
6966
|
-
* values for multiple
|
|
7036
|
+
* a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player's latency
|
|
7037
|
+
* values for multiple locations are used to determine which fleets are best suited to place
|
|
6967
7038
|
* a new game session for the player. </p>
|
|
6968
7039
|
* @public
|
|
6969
7040
|
*/
|
|
@@ -6974,7 +7045,8 @@ export interface PlayerLatency {
|
|
|
6974
7045
|
*/
|
|
6975
7046
|
PlayerId?: string | undefined;
|
|
6976
7047
|
/**
|
|
6977
|
-
* <p>Name of the Region that is associated with the latency value
|
|
7048
|
+
* <p>Name of the Region or custom location that is associated with the latency value. For
|
|
7049
|
+
* Amazon GameLift Servers Anywhere fleets, use the custom location name.</p>
|
|
6978
7050
|
* @public
|
|
6979
7051
|
*/
|
|
6980
7052
|
RegionIdentifier?: string | undefined;
|
|
@@ -7119,15 +7191,13 @@ export interface GameSessionPlacement {
|
|
|
7119
7191
|
*/
|
|
7120
7192
|
GameSessionName?: string | undefined;
|
|
7121
7193
|
/**
|
|
7122
|
-
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
|
|
7123
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionArn</code>. This value isn't final until placement status is
|
|
7194
|
+
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. This value is the same as <code>GameSessionArn</code>. This value isn't final until placement status is
|
|
7124
7195
|
* <code>FULFILLED</code>.</p>
|
|
7125
7196
|
* @public
|
|
7126
7197
|
*/
|
|
7127
7198
|
GameSessionId?: string | undefined;
|
|
7128
7199
|
/**
|
|
7129
|
-
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
|
|
7130
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionId</code>. This value isn't final until placement status is
|
|
7200
|
+
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. This value is the same as <code>GameSessionId</code>. This value isn't final until placement status is
|
|
7131
7201
|
* <code>FULFILLED</code>.</p>
|
|
7132
7202
|
* @public
|
|
7133
7203
|
*/
|
|
@@ -7139,7 +7209,7 @@ export interface GameSessionPlacement {
|
|
|
7139
7209
|
*/
|
|
7140
7210
|
GameSessionRegion?: string | undefined;
|
|
7141
7211
|
/**
|
|
7142
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.</p>
|
|
7212
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets).</p>
|
|
7143
7213
|
* @public
|
|
7144
7214
|
*/
|
|
7145
7215
|
PlayerLatencies?: PlayerLatency[] | undefined;
|
|
@@ -7286,8 +7356,7 @@ export interface DescribeGameSessionsInput {
|
|
|
7286
7356
|
*/
|
|
7287
7357
|
FleetId?: string | undefined;
|
|
7288
7358
|
/**
|
|
7289
|
-
* <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
|
|
7290
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
7359
|
+
* <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
7291
7360
|
* @public
|
|
7292
7361
|
*/
|
|
7293
7362
|
GameSessionId?: string | undefined;
|
|
@@ -7526,8 +7595,7 @@ export interface MatchedPlayerSession {
|
|
|
7526
7595
|
*/
|
|
7527
7596
|
export interface GameSessionConnectionInfo {
|
|
7528
7597
|
/**
|
|
7529
|
-
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
|
|
7530
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
7598
|
+
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
7531
7599
|
* @public
|
|
7532
7600
|
*/
|
|
7533
7601
|
GameSessionArn?: string | undefined;
|
|
@@ -7608,7 +7676,7 @@ export interface Player {
|
|
|
7608
7676
|
*/
|
|
7609
7677
|
Team?: string | undefined;
|
|
7610
7678
|
/**
|
|
7611
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. If this property is present, FlexMatch considers placing the match only in
|
|
7679
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). If this property is present, FlexMatch considers placing the match only in
|
|
7612
7680
|
* Regions for which latency is reported. </p>
|
|
7613
7681
|
* <p>If a matchmaker has a rule that evaluates player latency, players must report latency
|
|
7614
7682
|
* in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that
|
|
@@ -7838,8 +7906,7 @@ export interface DescribeMatchmakingRuleSetsOutput {
|
|
|
7838
7906
|
*/
|
|
7839
7907
|
export interface DescribePlayerSessionsInput {
|
|
7840
7908
|
/**
|
|
7841
|
-
* <p>An identifier for the game session that is unique across all regions to retrieve player sessions for. The value is always a full ARN in the following format:
|
|
7842
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
7909
|
+
* <p>An identifier for the game session that is unique across all regions to retrieve player sessions for. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
7843
7910
|
* @public
|
|
7844
7911
|
*/
|
|
7845
7912
|
GameSessionId?: string | undefined;
|
|
@@ -8520,8 +8587,7 @@ export interface GetComputeAuthTokenOutput {
|
|
|
8520
8587
|
*/
|
|
8521
8588
|
export interface GetGameSessionLogUrlInput {
|
|
8522
8589
|
/**
|
|
8523
|
-
* <p>An identifier for the game session that is unique across all regions to get logs for. The value is always a full ARN in the following format:
|
|
8524
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
8590
|
+
* <p>An identifier for the game session that is unique across all regions to get logs for. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
8525
8591
|
* @public
|
|
8526
8592
|
*/
|
|
8527
8593
|
GameSessionId: string | undefined;
|
|
@@ -8627,8 +8693,7 @@ export interface GetInstanceAccessOutput {
|
|
|
8627
8693
|
*/
|
|
8628
8694
|
export interface GetPlayerConnectionDetailsInput {
|
|
8629
8695
|
/**
|
|
8630
|
-
* <p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format:
|
|
8631
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
8696
|
+
* <p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
8632
8697
|
* @public
|
|
8633
8698
|
*/
|
|
8634
8699
|
GameSessionId: string | undefined;
|
|
@@ -8692,8 +8757,7 @@ export interface PlayerConnectionDetail {
|
|
|
8692
8757
|
*/
|
|
8693
8758
|
export interface GetPlayerConnectionDetailsOutput {
|
|
8694
8759
|
/**
|
|
8695
|
-
* <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format:
|
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-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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* <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
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* @public
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@@ -9795,7 +9859,7 @@ export interface StartGameSessionPlacementInput {
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*/
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GameSessionName?: string | undefined;
|
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/**
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-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
|
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+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). This information is used to try to place the new game session where it
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* can offer the best possible gameplay experience for the players.
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* </p>
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* @public
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@@ -9856,8 +9920,7 @@ export interface StartMatchBackfillInput {
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*/
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ConfigurationName: string | undefined;
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/**
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-
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
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-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. When using FlexMatch as a standalone matchmaking
|
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+
* <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. When using FlexMatch as a standalone matchmaking
|
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|
* solution, this parameter is not needed. </p>
|
|
9862
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|
* @public
|
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|
*/
|
|
@@ -10071,8 +10134,7 @@ export interface TagResourceResponse {
|
|
|
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|
*/
|
|
10072
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|
export interface TerminateGameSessionInput {
|
|
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|
/**
|
|
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-
* <p>An identifier for the game session that is unique across all regions to be terminated. The value is always a full ARN in the following format:
|
|
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|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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+
* <p>An identifier for the game session that is unique across all regions to be terminated. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
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|
* @public
|
|
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|
*/
|
|
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|
GameSessionId: string | undefined;
|
|
@@ -10206,13 +10268,3 @@ export interface UpdateBuildInput {
|
|
|
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|
*/
|
|
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|
Version?: string | undefined;
|
|
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|
}
|
|
10209
|
-
/**
|
|
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|
-
* @public
|
|
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|
-
*/
|
|
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|
-
export interface UpdateBuildOutput {
|
|
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|
-
/**
|
|
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|
-
* <p>The updated build resource.</p>
|
|
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|
-
* @public
|
|
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|
-
*/
|
|
10217
|
-
Build?: Build | undefined;
|
|
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|
-
}
|
|
@@ -1,5 +1,15 @@
|
|
|
1
1
|
import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
|
|
2
|
-
import type { AnywhereConfiguration, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
|
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2
|
+
import type { AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
|
|
3
|
+
/**
|
|
4
|
+
* @public
|
|
5
|
+
*/
|
|
6
|
+
export interface UpdateBuildOutput {
|
|
7
|
+
/**
|
|
8
|
+
* <p>The updated build resource.</p>
|
|
9
|
+
* @public
|
|
10
|
+
*/
|
|
11
|
+
Build?: Build | undefined;
|
|
12
|
+
}
|
|
3
13
|
/**
|
|
4
14
|
* @public
|
|
5
15
|
*/
|
|
@@ -508,8 +518,7 @@ export interface UpdateGameServerGroupOutput {
|
|
|
508
518
|
*/
|
|
509
519
|
export interface UpdateGameSessionInput {
|
|
510
520
|
/**
|
|
511
|
-
* <p>An identifier for the game session that is unique across all regions to update. The value is always a full ARN in the following format:
|
|
512
|
-
* <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
|
|
521
|
+
* <p>An identifier for the game session that is unique across all regions to update. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
|
|
513
522
|
* @public
|
|
514
523
|
*/
|
|
515
524
|
GameSessionId: string | undefined;
|
|
@@ -219,6 +219,7 @@ export declare var InstanceCredentials$: StaticStructureSchema;
|
|
|
219
219
|
export declare var InstanceDefinition$: StaticStructureSchema;
|
|
220
220
|
export declare var IpPermission$: StaticStructureSchema;
|
|
221
221
|
export declare var LaunchTemplateSpecification$: StaticStructureSchema;
|
|
222
|
+
export declare var LinuxCapabilities$: StaticStructureSchema;
|
|
222
223
|
export declare var ListAliasesInput$: StaticStructureSchema;
|
|
223
224
|
export declare var ListAliasesOutput$: StaticStructureSchema;
|
|
224
225
|
export declare var ListBuildsInput$: StaticStructureSchema;
|
|
@@ -5,7 +5,8 @@ import {
|
|
|
5
5
|
ServiceInputTypes,
|
|
6
6
|
ServiceOutputTypes,
|
|
7
7
|
} from "../GameLiftClient";
|
|
8
|
-
import { UpdateBuildInput
|
|
8
|
+
import { UpdateBuildInput } from "../models/models_0";
|
|
9
|
+
import { UpdateBuildOutput } from "../models/models_1";
|
|
9
10
|
export { __MetadataBearer };
|
|
10
11
|
export { $Command };
|
|
11
12
|
export interface UpdateBuildCommandInput extends UpdateBuildInput {}
|
|
@@ -668,6 +668,47 @@ export declare const ContainerGroupType: {
|
|
|
668
668
|
};
|
|
669
669
|
export type ContainerGroupType =
|
|
670
670
|
(typeof ContainerGroupType)[keyof typeof ContainerGroupType];
|
|
671
|
+
export declare const LinuxCapability: {
|
|
672
|
+
readonly AUDIT_CONTROL: "AUDIT_CONTROL";
|
|
673
|
+
readonly AUDIT_WRITE: "AUDIT_WRITE";
|
|
674
|
+
readonly BLOCK_SUSPEND: "BLOCK_SUSPEND";
|
|
675
|
+
readonly CHOWN: "CHOWN";
|
|
676
|
+
readonly DAC_OVERRIDE: "DAC_OVERRIDE";
|
|
677
|
+
readonly DAC_READ_SEARCH: "DAC_READ_SEARCH";
|
|
678
|
+
readonly FOWNER: "FOWNER";
|
|
679
|
+
readonly FSETID: "FSETID";
|
|
680
|
+
readonly IPC_LOCK: "IPC_LOCK";
|
|
681
|
+
readonly IPC_OWNER: "IPC_OWNER";
|
|
682
|
+
readonly KILL: "KILL";
|
|
683
|
+
readonly LEASE: "LEASE";
|
|
684
|
+
readonly LINUX_IMMUTABLE: "LINUX_IMMUTABLE";
|
|
685
|
+
readonly MAC_ADMIN: "MAC_ADMIN";
|
|
686
|
+
readonly MAC_OVERRIDE: "MAC_OVERRIDE";
|
|
687
|
+
readonly MKNOD: "MKNOD";
|
|
688
|
+
readonly NET_ADMIN: "NET_ADMIN";
|
|
689
|
+
readonly NET_BIND_SERVICE: "NET_BIND_SERVICE";
|
|
690
|
+
readonly NET_BROADCAST: "NET_BROADCAST";
|
|
691
|
+
readonly NET_RAW: "NET_RAW";
|
|
692
|
+
readonly SETFCAP: "SETFCAP";
|
|
693
|
+
readonly SETGID: "SETGID";
|
|
694
|
+
readonly SETPCAP: "SETPCAP";
|
|
695
|
+
readonly SETUID: "SETUID";
|
|
696
|
+
readonly SYSLOG: "SYSLOG";
|
|
697
|
+
readonly SYS_ADMIN: "SYS_ADMIN";
|
|
698
|
+
readonly SYS_BOOT: "SYS_BOOT";
|
|
699
|
+
readonly SYS_CHROOT: "SYS_CHROOT";
|
|
700
|
+
readonly SYS_MODULE: "SYS_MODULE";
|
|
701
|
+
readonly SYS_NICE: "SYS_NICE";
|
|
702
|
+
readonly SYS_PACCT: "SYS_PACCT";
|
|
703
|
+
readonly SYS_PTRACE: "SYS_PTRACE";
|
|
704
|
+
readonly SYS_RAWIO: "SYS_RAWIO";
|
|
705
|
+
readonly SYS_RESOURCE: "SYS_RESOURCE";
|
|
706
|
+
readonly SYS_TIME: "SYS_TIME";
|
|
707
|
+
readonly SYS_TTY_CONFIG: "SYS_TTY_CONFIG";
|
|
708
|
+
readonly WAKE_ALARM: "WAKE_ALARM";
|
|
709
|
+
};
|
|
710
|
+
export type LinuxCapability =
|
|
711
|
+
(typeof LinuxCapability)[keyof typeof LinuxCapability];
|
|
671
712
|
export declare const ContainerMountPointAccessLevel: {
|
|
672
713
|
readonly READ_AND_WRITE: "READ_AND_WRITE";
|
|
673
714
|
readonly READ_ONLY: "READ_ONLY";
|
|
@@ -40,6 +40,7 @@ import {
|
|
|
40
40
|
InstanceRoleCredentialsProvider,
|
|
41
41
|
InstanceStatus,
|
|
42
42
|
IpProtocol,
|
|
43
|
+
LinuxCapability,
|
|
43
44
|
ListComputeInputStatus,
|
|
44
45
|
LocationFilter,
|
|
45
46
|
LocationUpdateStatus,
|
|
@@ -217,6 +218,9 @@ export interface ContainerFleet {
|
|
|
217
218
|
LocationAttributes?: ContainerFleetLocationAttributes[] | undefined;
|
|
218
219
|
PlayerGatewayMode?: PlayerGatewayMode | undefined;
|
|
219
220
|
}
|
|
221
|
+
export interface LinuxCapabilities {
|
|
222
|
+
Include?: LinuxCapability[] | undefined;
|
|
223
|
+
}
|
|
220
224
|
export interface ContainerMountPoint {
|
|
221
225
|
InstancePath: string | undefined;
|
|
222
226
|
ContainerPath?: string | undefined;
|
|
@@ -239,6 +243,7 @@ export interface GameServerContainerDefinition {
|
|
|
239
243
|
PortConfiguration?: ContainerPortConfiguration | undefined;
|
|
240
244
|
ResolvedImageDigest?: string | undefined;
|
|
241
245
|
ServerSdkVersion?: string | undefined;
|
|
246
|
+
LinuxCapabilities?: LinuxCapabilities | undefined;
|
|
242
247
|
}
|
|
243
248
|
export interface ContainerHealthCheck {
|
|
244
249
|
Command: string[] | undefined;
|
|
@@ -259,6 +264,7 @@ export interface SupportContainerDefinition {
|
|
|
259
264
|
PortConfiguration?: ContainerPortConfiguration | undefined;
|
|
260
265
|
ResolvedImageDigest?: string | undefined;
|
|
261
266
|
Vcpu?: number | undefined;
|
|
267
|
+
LinuxCapabilities?: LinuxCapabilities | undefined;
|
|
262
268
|
}
|
|
263
269
|
export interface ContainerGroupDefinition {
|
|
264
270
|
ContainerGroupDefinitionArn?: string | undefined;
|
|
@@ -353,6 +359,7 @@ export interface GameServerContainerDefinitionInput {
|
|
|
353
359
|
ImageUri: string | undefined;
|
|
354
360
|
PortConfiguration: ContainerPortConfiguration | undefined;
|
|
355
361
|
ServerSdkVersion: string | undefined;
|
|
362
|
+
LinuxCapabilities?: LinuxCapabilities | undefined;
|
|
356
363
|
}
|
|
357
364
|
export interface SupportContainerDefinitionInput {
|
|
358
365
|
ContainerName: string | undefined;
|
|
@@ -365,6 +372,7 @@ export interface SupportContainerDefinitionInput {
|
|
|
365
372
|
MemoryHardLimitMebibytes?: number | undefined;
|
|
366
373
|
PortConfiguration?: ContainerPortConfiguration | undefined;
|
|
367
374
|
Vcpu?: number | undefined;
|
|
375
|
+
LinuxCapabilities?: LinuxCapabilities | undefined;
|
|
368
376
|
}
|
|
369
377
|
export interface CreateContainerGroupDefinitionInput {
|
|
370
378
|
Name: string | undefined;
|
|
@@ -867,6 +875,7 @@ export interface DescribeContainerGroupPortMappingsInput {
|
|
|
867
875
|
}
|
|
868
876
|
export interface DescribeContainerGroupPortMappingsOutput {
|
|
869
877
|
FleetId?: string | undefined;
|
|
878
|
+
FleetArn?: string | undefined;
|
|
870
879
|
Location?: string | undefined;
|
|
871
880
|
ContainerGroupDefinitionArn?: string | undefined;
|
|
872
881
|
ContainerGroupType?: ContainerGroupType | undefined;
|
|
@@ -1656,6 +1665,3 @@ export interface UpdateBuildInput {
|
|
|
1656
1665
|
Name?: string | undefined;
|
|
1657
1666
|
Version?: string | undefined;
|
|
1658
1667
|
}
|
|
1659
|
-
export interface UpdateBuildOutput {
|
|
1660
|
-
Build?: Build | undefined;
|
|
1661
|
-
}
|
|
@@ -12,6 +12,7 @@ import {
|
|
|
12
12
|
} from "./enums";
|
|
13
13
|
import {
|
|
14
14
|
AnywhereConfiguration,
|
|
15
|
+
Build,
|
|
15
16
|
ConnectionPortRange,
|
|
16
17
|
ContainerFleet,
|
|
17
18
|
ContainerGroupDefinition,
|
|
@@ -38,6 +39,9 @@ import {
|
|
|
38
39
|
Script,
|
|
39
40
|
SupportContainerDefinitionInput,
|
|
40
41
|
} from "./models_0";
|
|
42
|
+
export interface UpdateBuildOutput {
|
|
43
|
+
Build?: Build | undefined;
|
|
44
|
+
}
|
|
41
45
|
export interface UpdateContainerFleetInput {
|
|
42
46
|
FleetId: string | undefined;
|
|
43
47
|
GameServerContainerGroupDefinitionName?: string | undefined;
|
|
@@ -218,6 +218,7 @@ export declare var InstanceCredentials$: StaticStructureSchema;
|
|
|
218
218
|
export declare var InstanceDefinition$: StaticStructureSchema;
|
|
219
219
|
export declare var IpPermission$: StaticStructureSchema;
|
|
220
220
|
export declare var LaunchTemplateSpecification$: StaticStructureSchema;
|
|
221
|
+
export declare var LinuxCapabilities$: StaticStructureSchema;
|
|
221
222
|
export declare var ListAliasesInput$: StaticStructureSchema;
|
|
222
223
|
export declare var ListAliasesOutput$: StaticStructureSchema;
|
|
223
224
|
export declare var ListBuildsInput$: StaticStructureSchema;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.1072.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:types' 'yarn:build:es' && yarn build:cjs",
|
|
7
7
|
"build:cjs": "node ../../scripts/compilation/inline",
|