@aws-sdk/client-gamelift 3.1071.0 → 3.1072.0

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Files changed (113) hide show
  1. package/dist-cjs/index.js +40 -0
  2. package/dist-cjs/schemas/schemas_0.js +21 -12
  3. package/dist-es/models/enums.js +39 -0
  4. package/dist-es/schemas/schemas_0.js +20 -12
  5. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  6. package/dist-types/commands/ClaimGameServerCommand.d.ts +1 -1
  7. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +34 -7
  8. package/dist-types/commands/CreateFleetCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  10. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
  12. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  13. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  14. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  15. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +37 -1
  16. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +37 -1
  17. package/dist-types/commands/DeleteAliasCommand.d.ts +1 -1
  18. package/dist-types/commands/DeleteBuildCommand.d.ts +1 -1
  19. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
  20. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
  21. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
  22. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  23. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +1 -1
  24. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +1 -1
  25. package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
  26. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +1 -1
  27. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
  29. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  30. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
  31. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  32. package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
  33. package/dist-types/commands/DeregisterGameServerCommand.d.ts +1 -1
  34. package/dist-types/commands/DescribeAliasCommand.d.ts +1 -1
  35. package/dist-types/commands/DescribeBuildCommand.d.ts +1 -1
  36. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
  38. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +11 -1
  39. package/dist-types/commands/DescribeContainerGroupPortMappingsCommand.d.ts +3 -2
  40. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  41. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  42. package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +1 -1
  43. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
  44. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -3
  45. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +1 -1
  46. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +1 -1
  47. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
  48. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
  49. package/dist-types/commands/DescribeGameServerCommand.d.ts +1 -1
  50. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +1 -1
  51. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +1 -1
  52. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  53. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +1 -1
  54. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +1 -1
  55. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  56. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  57. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +1 -1
  58. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  59. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
  60. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +1 -1
  61. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  62. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  63. package/dist-types/commands/GetComputeAccessCommand.d.ts +1 -1
  64. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +1 -1
  65. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  66. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  67. package/dist-types/commands/GetPlayerConnectionDetailsCommand.d.ts +1 -1
  68. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +11 -1
  69. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +10 -0
  70. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +1 -1
  71. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  72. package/dist-types/commands/ListTagsForResourceCommand.d.ts +1 -1
  73. package/dist-types/commands/PutScalingPolicyCommand.d.ts +1 -1
  74. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  75. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  76. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -1
  77. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
  78. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  79. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  80. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  81. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  82. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  83. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  84. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  85. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  86. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  87. package/dist-types/commands/TerminateGameSessionCommand.d.ts +1 -1
  88. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  89. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -1
  90. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -2
  91. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  92. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +23 -3
  93. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  94. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +1 -1
  95. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +2 -2
  96. package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
  97. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -1
  98. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
  99. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +1 -1
  100. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -1
  101. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -1
  102. package/dist-types/commands/UpdateScriptCommand.d.ts +1 -1
  103. package/dist-types/models/enums.d.ts +47 -0
  104. package/dist-types/models/errors.d.ts +1 -1
  105. package/dist-types/models/models_0.d.ts +109 -57
  106. package/dist-types/models/models_1.d.ts +12 -3
  107. package/dist-types/schemas/schemas_0.d.ts +1 -0
  108. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +2 -1
  109. package/dist-types/ts3.4/models/enums.d.ts +41 -0
  110. package/dist-types/ts3.4/models/models_0.d.ts +9 -3
  111. package/dist-types/ts3.4/models/models_1.d.ts +4 -0
  112. package/dist-types/ts3.4/schemas/schemas_0.d.ts +1 -0
  113. package/package.json +1 -1
@@ -1,4 +1,4 @@
1
- import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
1
+ import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
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  /**
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  * @public
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  */
@@ -1082,6 +1082,41 @@ export interface ContainerFleet {
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  */
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  PlayerGatewayMode?: PlayerGatewayMode | undefined;
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  }
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+ /**
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+ * <p>A set of Linux capabilities that are added to a container's default Docker configuration
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+ * for a container defined in the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>. For more detailed information about these Linux
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+ * capabilities, see the <a href="https://man7.org/linux/man-pages/man7/capabilities.7.html">capabilities(7)</a> Linux manual page.</p>
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+ * <p>
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+ * <b>Modifying capabilities on an existing container:</b> To
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+ * remove a capability, update the <code>Include</code> list with only the needed capabilities.
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+ * To revert back to default capabilities, omit <code>LinuxCapabilities</code> within the
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+ * ContainerDefinition.</p>
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+ * <p>
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+ * <b>Part of: </b>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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+ * </p>
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+ * <p>
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+ * <b>Returned by: </b>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html">ListContainerGroupDefinitionVersions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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+ * </p>
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+ * @public
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+ */
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+ export interface LinuxCapabilities {
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+ /**
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+ * <p>The list of Linux capabilities to add to the container's default configuration.
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+ * Specify each capability as a string from the set of supported capability names (for example,
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+ * <code>NET_BIND_SERVICE</code> or <code>SYS_PTRACE</code>).</p>
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+ * @public
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+ */
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+ Include?: LinuxCapability[] | undefined;
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+ }
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  /**
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  * <p>A mount point that binds a container to a file or directory on the host system. </p>
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  * <p>
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  * </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html">ListContainerGroupDefinitionVersions</a>,
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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  * </p>
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  * @public
@@ -1244,6 +1281,11 @@ export interface GameServerContainerDefinition {
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  * @public
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  */
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  ServerSdkVersion?: string | undefined;
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+ /**
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+ * <p>Linux-specific modifications that are applied to the default Docker container configuration, such as Linux capabilities. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html">LinuxCapabilities</a>.</p>
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+ * @public
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+ */
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+ LinuxCapabilities?: LinuxCapabilities | undefined;
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  }
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  /**
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  * <p>Instructions on when and how to check the health of a support container in a container
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  * </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html">ListContainerGroupDefinitionVersions</a>,
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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  * </p>
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  * @public
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  * @public
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  */
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  Vcpu?: number | undefined;
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+ /**
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+ * <p>Linux-specific modifications that are applied to the default Docker container configuration, such as Linux capabilities. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html">LinuxCapabilities</a>.</p>
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+ * @public
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+ */
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+ LinuxCapabilities?: LinuxCapabilities | undefined;
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  }
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  /**
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  * <p>The properties that describe a container group resource. You can update all properties of
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  * <p>Port range: 4192 to a number calculated based on your fleet configuration.
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  * Amazon GameLift Servers uses the following formula: <code>4192 + [# of game server container
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  * groups per fleet instance] * [# of container ports in the game server
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- * container group definition] + [# of container ports in the game server
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+ * container group definition] + [# of container ports in the per instance
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  * container group definition]</code>
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  * </p>
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  * </li>
@@ -1950,7 +1999,7 @@ export interface CreateContainerFleetInput {
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  * <p>Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the
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  * following formula: <code>4192 + [# of game server container groups per fleet
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  * instance] * [# of container ports in the game server container group
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- * definition] + [# of container ports in the game server container group
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+ * definition] + [# of container ports in the per instance container group
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  * definition]</code>
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  * </p>
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  * </li>
@@ -1985,10 +2034,10 @@ export interface CreateContainerFleetInput {
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  * Instance type determines the computing resources and processing power that's available
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  * to host your game servers. This includes including CPU, memory, storage, and networking
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  * capacity. </p>
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- * <p>By default, Amazon GameLift Servers selects an instance type that fits the needs of your container
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- * groups and is available in all selected fleet locations. You can also choose to manually
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- * set this parameter. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
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- * Instance Types</a> for detailed descriptions of Amazon EC2 instance types.</p>
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+ * <p>By default, Amazon GameLift Servers uses the <code>c5.large</code> instance type. If this instance
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+ * type does not have sufficient resources for your container groups, you can choose a
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+ * different instance type that better fits your needs. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed descriptions
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+ * of Amazon EC2 instance types.</p>
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  * <p>You can't update this fleet property later.</p>
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  * @public
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  */
@@ -2203,6 +2252,11 @@ export interface GameServerContainerDefinitionInput {
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  * @public
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  */
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  ServerSdkVersion: string | undefined;
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+ /**
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+ * <p>Linux-specific modifications that are applied to the default Docker container configuration, such as Linux capabilities. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html">LinuxCapabilities</a>.</p>
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+ * @public
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+ */
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+ LinuxCapabilities?: LinuxCapabilities | undefined;
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  }
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  /**
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  * <p>Describes a support container in a container group. You can define a support container in
@@ -2327,6 +2381,11 @@ export interface SupportContainerDefinitionInput {
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  * @public
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  */
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  Vcpu?: number | undefined;
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+ /**
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+ * <p>Linux-specific modifications that are applied to the default Docker container configuration, such as Linux capabilities. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_LinuxCapabilities.html">LinuxCapabilities</a>.</p>
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+ * @public
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+ */
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+ LinuxCapabilities?: LinuxCapabilities | undefined;
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  }
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  /**
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  * @public
@@ -2436,6 +2495,12 @@ export interface PlayerGatewayConfiguration {
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  * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
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  * <code>CreatorId</code>) has created fewer than game session limit in the specified
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  * time period.</p>
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+ * <p>The purpose of this policy is to prevent a single player from consuming a large share of
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+ * available hosting resources. For example, setting <code>NewGameSessionsPerCreator</code> to
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+ * <code>4</code> and <code>PolicyPeriodInMinutes</code> to <code>10</code> limits each player
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+ * to creating 4 game sessions every 10 minutes. Setting these values too high (for example,
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+ * 200 game sessions every 1000 minutes) still allows a single player to rapidly consume
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+ * resources. We recommend keeping these values small.</p>
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  * @public
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  */
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  export interface ResourceCreationLimitPolicy {
@@ -2986,6 +3051,12 @@ export interface FleetAttributes {
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  * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
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  * <code>CreatorId</code>) has created fewer than game session limit in the specified
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  * time period.</p>
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+ * <p>The purpose of this policy is to prevent a single player from consuming a large share of
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+ * available hosting resources. For example, setting <code>NewGameSessionsPerCreator</code> to
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+ * <code>4</code> and <code>PolicyPeriodInMinutes</code> to <code>10</code> limits each player
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+ * to creating 4 game sessions every 10 minutes. Setting these values too high (for example,
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+ * 200 game sessions every 1000 minutes) still allows a single player to rapidly consume
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+ * resources. We recommend keeping these values small.</p>
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  * @public
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  */
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  ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | undefined;
@@ -3687,8 +3758,7 @@ export interface CreateGameSessionInput {
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  * only once. Subsequent requests with the same string return the original
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  * <code>GameSession</code> object, with an updated status. Maximum token length is 48
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  * characters. If provided, this string is included in the new game session's ID.
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- * The value is always a full ARN in the following format:
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- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
3761
+ * The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
3692
3762
  * game session objects are retained for this time period and then deleted.</p>
3693
3763
  * @public
3694
3764
  */
@@ -3722,8 +3792,7 @@ export interface CreateGameSessionInput {
3722
3792
  */
3723
3793
  export interface GameSession {
3724
3794
  /**
3725
- * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
3726
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
3795
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
3727
3796
  * @public
3728
3797
  */
3729
3798
  GameSessionId?: string | undefined;
@@ -4636,8 +4705,7 @@ export interface CreateMatchmakingRuleSetOutput {
4636
4705
  */
4637
4706
  export interface CreatePlayerSessionInput {
4638
4707
  /**
4639
- * <p>An identifier for the game session that is unique across all regions to add a player to. The value is always a full ARN in the following format:
4640
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
4708
+ * <p>An identifier for the game session that is unique across all regions to add a player to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
4641
4709
  * @public
4642
4710
  */
4643
4711
  GameSessionId: string | undefined;
@@ -4681,8 +4749,7 @@ export interface PlayerSession {
4681
4749
  */
4682
4750
  PlayerId?: string | undefined;
4683
4751
  /**
4684
- * <p>An identifier for the game session that is unique across all regions that the player session is connected to. The value is always a full ARN in the following format:
4685
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
4752
+ * <p>An identifier for the game session that is unique across all regions that the player session is connected to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
4686
4753
  * @public
4687
4754
  */
4688
4755
  GameSessionId?: string | undefined;
@@ -4785,8 +4852,7 @@ export interface CreatePlayerSessionOutput {
4785
4852
  */
4786
4853
  export interface CreatePlayerSessionsInput {
4787
4854
  /**
4788
- * <p>An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format:
4789
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
4855
+ * <p>An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
4790
4856
  * @public
4791
4857
  */
4792
4858
  GameSessionId: string | undefined;
@@ -5605,6 +5671,12 @@ export interface DescribeContainerGroupPortMappingsOutput {
5605
5671
  * @public
5606
5672
  */
5607
5673
  FleetId?: string | undefined;
5674
+ /**
5675
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
5676
+ * value.</p>
5677
+ * @public
5678
+ */
5679
+ FleetArn?: string | undefined;
5608
5680
  /**
5609
5681
  * <p>The location of the fleet instance, expressed as an Amazon Web Services Region code, such as
5610
5682
  * <code>us-west-2</code>.</p>
@@ -6852,8 +6924,7 @@ export interface DescribeGameSessionDetailsInput {
6852
6924
  */
6853
6925
  FleetId?: string | undefined;
6854
6926
  /**
6855
- * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
6856
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
6927
+ * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
6857
6928
  * @public
6858
6929
  */
6859
6930
  GameSessionId?: string | undefined;
@@ -6962,8 +7033,8 @@ export interface PlacedPlayerSession {
6962
7033
  /**
6963
7034
  * <p>Regional latency information for a player, used when requesting a new game session.
6964
7035
  * This value indicates the amount of time lag that exists when the player is connected to
6965
- * a fleet in the specified Region. The relative difference between a player's latency
6966
- * values for multiple Regions are used to determine which fleets are best suited to place
7036
+ * a fleet in the specified location (an Amazon Web Services Region or a custom location for Amazon GameLift Servers Anywhere fleets). The relative difference between a player's latency
7037
+ * values for multiple locations are used to determine which fleets are best suited to place
6967
7038
  * a new game session for the player. </p>
6968
7039
  * @public
6969
7040
  */
@@ -6974,7 +7045,8 @@ export interface PlayerLatency {
6974
7045
  */
6975
7046
  PlayerId?: string | undefined;
6976
7047
  /**
6977
- * <p>Name of the Region that is associated with the latency value.</p>
7048
+ * <p>Name of the Region or custom location that is associated with the latency value. For
7049
+ * Amazon GameLift Servers Anywhere fleets, use the custom location name.</p>
6978
7050
  * @public
6979
7051
  */
6980
7052
  RegionIdentifier?: string | undefined;
@@ -7119,15 +7191,13 @@ export interface GameSessionPlacement {
7119
7191
  */
7120
7192
  GameSessionName?: string | undefined;
7121
7193
  /**
7122
- * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7123
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionArn</code>. This value isn't final until placement status is
7194
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. This value is the same as <code>GameSessionArn</code>. This value isn't final until placement status is
7124
7195
  * <code>FULFILLED</code>.</p>
7125
7196
  * @public
7126
7197
  */
7127
7198
  GameSessionId?: string | undefined;
7128
7199
  /**
7129
- * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7130
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionId</code>. This value isn't final until placement status is
7200
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. This value is the same as <code>GameSessionId</code>. This value isn't final until placement status is
7131
7201
  * <code>FULFILLED</code>.</p>
7132
7202
  * @public
7133
7203
  */
@@ -7139,7 +7209,7 @@ export interface GameSessionPlacement {
7139
7209
  */
7140
7210
  GameSessionRegion?: string | undefined;
7141
7211
  /**
7142
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.</p>
7212
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets).</p>
7143
7213
  * @public
7144
7214
  */
7145
7215
  PlayerLatencies?: PlayerLatency[] | undefined;
@@ -7286,8 +7356,7 @@ export interface DescribeGameSessionsInput {
7286
7356
  */
7287
7357
  FleetId?: string | undefined;
7288
7358
  /**
7289
- * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
7290
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7359
+ * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
7291
7360
  * @public
7292
7361
  */
7293
7362
  GameSessionId?: string | undefined;
@@ -7526,8 +7595,7 @@ export interface MatchedPlayerSession {
7526
7595
  */
7527
7596
  export interface GameSessionConnectionInfo {
7528
7597
  /**
7529
- * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7530
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7598
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
7531
7599
  * @public
7532
7600
  */
7533
7601
  GameSessionArn?: string | undefined;
@@ -7608,7 +7676,7 @@ export interface Player {
7608
7676
  */
7609
7677
  Team?: string | undefined;
7610
7678
  /**
7611
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. If this property is present, FlexMatch considers placing the match only in
7679
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). If this property is present, FlexMatch considers placing the match only in
7612
7680
  * Regions for which latency is reported. </p>
7613
7681
  * <p>If a matchmaker has a rule that evaluates player latency, players must report latency
7614
7682
  * in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that
@@ -7838,8 +7906,7 @@ export interface DescribeMatchmakingRuleSetsOutput {
7838
7906
  */
7839
7907
  export interface DescribePlayerSessionsInput {
7840
7908
  /**
7841
- * <p>An identifier for the game session that is unique across all regions to retrieve player sessions for. The value is always a full ARN in the following format:
7842
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7909
+ * <p>An identifier for the game session that is unique across all regions to retrieve player sessions for. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
7843
7910
  * @public
7844
7911
  */
7845
7912
  GameSessionId?: string | undefined;
@@ -8520,8 +8587,7 @@ export interface GetComputeAuthTokenOutput {
8520
8587
  */
8521
8588
  export interface GetGameSessionLogUrlInput {
8522
8589
  /**
8523
- * <p>An identifier for the game session that is unique across all regions to get logs for. The value is always a full ARN in the following format:
8524
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8590
+ * <p>An identifier for the game session that is unique across all regions to get logs for. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
8525
8591
  * @public
8526
8592
  */
8527
8593
  GameSessionId: string | undefined;
@@ -8627,8 +8693,7 @@ export interface GetInstanceAccessOutput {
8627
8693
  */
8628
8694
  export interface GetPlayerConnectionDetailsInput {
8629
8695
  /**
8630
- * <p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format:
8631
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8696
+ * <p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
8632
8697
  * @public
8633
8698
  */
8634
8699
  GameSessionId: string | undefined;
@@ -8692,8 +8757,7 @@ export interface PlayerConnectionDetail {
8692
8757
  */
8693
8758
  export interface GetPlayerConnectionDetailsOutput {
8694
8759
  /**
8695
- * <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format:
8696
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8760
+ * <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
8697
8761
  * @public
8698
8762
  */
8699
8763
  GameSessionId?: string | undefined;
@@ -9795,7 +9859,7 @@ export interface StartGameSessionPlacementInput {
9795
9859
  */
9796
9860
  GameSessionName?: string | undefined;
9797
9861
  /**
9798
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
9862
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to a fleet location (Amazon Web Services Regions or custom locations for Amazon GameLift Servers Anywhere fleets). This information is used to try to place the new game session where it
9799
9863
  * can offer the best possible gameplay experience for the players.
9800
9864
  * </p>
9801
9865
  * @public
@@ -9856,8 +9920,7 @@ export interface StartMatchBackfillInput {
9856
9920
  */
9857
9921
  ConfigurationName: string | undefined;
9858
9922
  /**
9859
- * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
9860
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. When using FlexMatch as a standalone matchmaking
9923
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>. When using FlexMatch as a standalone matchmaking
9861
9924
  * solution, this parameter is not needed. </p>
9862
9925
  * @public
9863
9926
  */
@@ -10071,8 +10134,7 @@ export interface TagResourceResponse {
10071
10134
  */
10072
10135
  export interface TerminateGameSessionInput {
10073
10136
  /**
10074
- * <p>An identifier for the game session that is unique across all regions to be terminated. The value is always a full ARN in the following format:
10075
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
10137
+ * <p>An identifier for the game session that is unique across all regions to be terminated. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
10076
10138
  * @public
10077
10139
  */
10078
10140
  GameSessionId: string | undefined;
@@ -10206,13 +10268,3 @@ export interface UpdateBuildInput {
10206
10268
  */
10207
10269
  Version?: string | undefined;
10208
10270
  }
10209
- /**
10210
- * @public
10211
- */
10212
- export interface UpdateBuildOutput {
10213
- /**
10214
- * <p>The updated build resource.</p>
10215
- * @public
10216
- */
10217
- Build?: Build | undefined;
10218
- }
@@ -1,5 +1,15 @@
1
1
  import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
2
- import type { AnywhereConfiguration, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
2
+ import type { AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
3
+ /**
4
+ * @public
5
+ */
6
+ export interface UpdateBuildOutput {
7
+ /**
8
+ * <p>The updated build resource.</p>
9
+ * @public
10
+ */
11
+ Build?: Build | undefined;
12
+ }
3
13
  /**
4
14
  * @public
5
15
  */
@@ -508,8 +518,7 @@ export interface UpdateGameServerGroupOutput {
508
518
  */
509
519
  export interface UpdateGameSessionInput {
510
520
  /**
511
- * <p>An identifier for the game session that is unique across all regions to update. The value is always a full ARN in the following format:
512
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
521
+ * <p>An identifier for the game session that is unique across all regions to update. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<ID string></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region>::gamesession/<fleet ID>/<location>/<ID string></code>.</p>
513
522
  * @public
514
523
  */
515
524
  GameSessionId: string | undefined;
@@ -219,6 +219,7 @@ export declare var InstanceCredentials$: StaticStructureSchema;
219
219
  export declare var InstanceDefinition$: StaticStructureSchema;
220
220
  export declare var IpPermission$: StaticStructureSchema;
221
221
  export declare var LaunchTemplateSpecification$: StaticStructureSchema;
222
+ export declare var LinuxCapabilities$: StaticStructureSchema;
222
223
  export declare var ListAliasesInput$: StaticStructureSchema;
223
224
  export declare var ListAliasesOutput$: StaticStructureSchema;
224
225
  export declare var ListBuildsInput$: StaticStructureSchema;
@@ -5,7 +5,8 @@ import {
5
5
  ServiceInputTypes,
6
6
  ServiceOutputTypes,
7
7
  } from "../GameLiftClient";
8
- import { UpdateBuildInput, UpdateBuildOutput } from "../models/models_0";
8
+ import { UpdateBuildInput } from "../models/models_0";
9
+ import { UpdateBuildOutput } from "../models/models_1";
9
10
  export { __MetadataBearer };
10
11
  export { $Command };
11
12
  export interface UpdateBuildCommandInput extends UpdateBuildInput {}
@@ -668,6 +668,47 @@ export declare const ContainerGroupType: {
668
668
  };
669
669
  export type ContainerGroupType =
670
670
  (typeof ContainerGroupType)[keyof typeof ContainerGroupType];
671
+ export declare const LinuxCapability: {
672
+ readonly AUDIT_CONTROL: "AUDIT_CONTROL";
673
+ readonly AUDIT_WRITE: "AUDIT_WRITE";
674
+ readonly BLOCK_SUSPEND: "BLOCK_SUSPEND";
675
+ readonly CHOWN: "CHOWN";
676
+ readonly DAC_OVERRIDE: "DAC_OVERRIDE";
677
+ readonly DAC_READ_SEARCH: "DAC_READ_SEARCH";
678
+ readonly FOWNER: "FOWNER";
679
+ readonly FSETID: "FSETID";
680
+ readonly IPC_LOCK: "IPC_LOCK";
681
+ readonly IPC_OWNER: "IPC_OWNER";
682
+ readonly KILL: "KILL";
683
+ readonly LEASE: "LEASE";
684
+ readonly LINUX_IMMUTABLE: "LINUX_IMMUTABLE";
685
+ readonly MAC_ADMIN: "MAC_ADMIN";
686
+ readonly MAC_OVERRIDE: "MAC_OVERRIDE";
687
+ readonly MKNOD: "MKNOD";
688
+ readonly NET_ADMIN: "NET_ADMIN";
689
+ readonly NET_BIND_SERVICE: "NET_BIND_SERVICE";
690
+ readonly NET_BROADCAST: "NET_BROADCAST";
691
+ readonly NET_RAW: "NET_RAW";
692
+ readonly SETFCAP: "SETFCAP";
693
+ readonly SETGID: "SETGID";
694
+ readonly SETPCAP: "SETPCAP";
695
+ readonly SETUID: "SETUID";
696
+ readonly SYSLOG: "SYSLOG";
697
+ readonly SYS_ADMIN: "SYS_ADMIN";
698
+ readonly SYS_BOOT: "SYS_BOOT";
699
+ readonly SYS_CHROOT: "SYS_CHROOT";
700
+ readonly SYS_MODULE: "SYS_MODULE";
701
+ readonly SYS_NICE: "SYS_NICE";
702
+ readonly SYS_PACCT: "SYS_PACCT";
703
+ readonly SYS_PTRACE: "SYS_PTRACE";
704
+ readonly SYS_RAWIO: "SYS_RAWIO";
705
+ readonly SYS_RESOURCE: "SYS_RESOURCE";
706
+ readonly SYS_TIME: "SYS_TIME";
707
+ readonly SYS_TTY_CONFIG: "SYS_TTY_CONFIG";
708
+ readonly WAKE_ALARM: "WAKE_ALARM";
709
+ };
710
+ export type LinuxCapability =
711
+ (typeof LinuxCapability)[keyof typeof LinuxCapability];
671
712
  export declare const ContainerMountPointAccessLevel: {
672
713
  readonly READ_AND_WRITE: "READ_AND_WRITE";
673
714
  readonly READ_ONLY: "READ_ONLY";
@@ -40,6 +40,7 @@ import {
40
40
  InstanceRoleCredentialsProvider,
41
41
  InstanceStatus,
42
42
  IpProtocol,
43
+ LinuxCapability,
43
44
  ListComputeInputStatus,
44
45
  LocationFilter,
45
46
  LocationUpdateStatus,
@@ -217,6 +218,9 @@ export interface ContainerFleet {
217
218
  LocationAttributes?: ContainerFleetLocationAttributes[] | undefined;
218
219
  PlayerGatewayMode?: PlayerGatewayMode | undefined;
219
220
  }
221
+ export interface LinuxCapabilities {
222
+ Include?: LinuxCapability[] | undefined;
223
+ }
220
224
  export interface ContainerMountPoint {
221
225
  InstancePath: string | undefined;
222
226
  ContainerPath?: string | undefined;
@@ -239,6 +243,7 @@ export interface GameServerContainerDefinition {
239
243
  PortConfiguration?: ContainerPortConfiguration | undefined;
240
244
  ResolvedImageDigest?: string | undefined;
241
245
  ServerSdkVersion?: string | undefined;
246
+ LinuxCapabilities?: LinuxCapabilities | undefined;
242
247
  }
243
248
  export interface ContainerHealthCheck {
244
249
  Command: string[] | undefined;
@@ -259,6 +264,7 @@ export interface SupportContainerDefinition {
259
264
  PortConfiguration?: ContainerPortConfiguration | undefined;
260
265
  ResolvedImageDigest?: string | undefined;
261
266
  Vcpu?: number | undefined;
267
+ LinuxCapabilities?: LinuxCapabilities | undefined;
262
268
  }
263
269
  export interface ContainerGroupDefinition {
264
270
  ContainerGroupDefinitionArn?: string | undefined;
@@ -353,6 +359,7 @@ export interface GameServerContainerDefinitionInput {
353
359
  ImageUri: string | undefined;
354
360
  PortConfiguration: ContainerPortConfiguration | undefined;
355
361
  ServerSdkVersion: string | undefined;
362
+ LinuxCapabilities?: LinuxCapabilities | undefined;
356
363
  }
357
364
  export interface SupportContainerDefinitionInput {
358
365
  ContainerName: string | undefined;
@@ -365,6 +372,7 @@ export interface SupportContainerDefinitionInput {
365
372
  MemoryHardLimitMebibytes?: number | undefined;
366
373
  PortConfiguration?: ContainerPortConfiguration | undefined;
367
374
  Vcpu?: number | undefined;
375
+ LinuxCapabilities?: LinuxCapabilities | undefined;
368
376
  }
369
377
  export interface CreateContainerGroupDefinitionInput {
370
378
  Name: string | undefined;
@@ -867,6 +875,7 @@ export interface DescribeContainerGroupPortMappingsInput {
867
875
  }
868
876
  export interface DescribeContainerGroupPortMappingsOutput {
869
877
  FleetId?: string | undefined;
878
+ FleetArn?: string | undefined;
870
879
  Location?: string | undefined;
871
880
  ContainerGroupDefinitionArn?: string | undefined;
872
881
  ContainerGroupType?: ContainerGroupType | undefined;
@@ -1656,6 +1665,3 @@ export interface UpdateBuildInput {
1656
1665
  Name?: string | undefined;
1657
1666
  Version?: string | undefined;
1658
1667
  }
1659
- export interface UpdateBuildOutput {
1660
- Build?: Build | undefined;
1661
- }
@@ -12,6 +12,7 @@ import {
12
12
  } from "./enums";
13
13
  import {
14
14
  AnywhereConfiguration,
15
+ Build,
15
16
  ConnectionPortRange,
16
17
  ContainerFleet,
17
18
  ContainerGroupDefinition,
@@ -38,6 +39,9 @@ import {
38
39
  Script,
39
40
  SupportContainerDefinitionInput,
40
41
  } from "./models_0";
42
+ export interface UpdateBuildOutput {
43
+ Build?: Build | undefined;
44
+ }
41
45
  export interface UpdateContainerFleetInput {
42
46
  FleetId: string | undefined;
43
47
  GameServerContainerGroupDefinitionName?: string | undefined;
@@ -218,6 +218,7 @@ export declare var InstanceCredentials$: StaticStructureSchema;
218
218
  export declare var InstanceDefinition$: StaticStructureSchema;
219
219
  export declare var IpPermission$: StaticStructureSchema;
220
220
  export declare var LaunchTemplateSpecification$: StaticStructureSchema;
221
+ export declare var LinuxCapabilities$: StaticStructureSchema;
221
222
  export declare var ListAliasesInput$: StaticStructureSchema;
222
223
  export declare var ListAliasesOutput$: StaticStructureSchema;
223
224
  export declare var ListBuildsInput$: StaticStructureSchema;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gamelift",
3
3
  "description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
4
- "version": "3.1071.0",
4
+ "version": "3.1072.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:types' 'yarn:build:es' && yarn build:cjs",
7
7
  "build:cjs": "node ../../scripts/compilation/inline",