@awboost/cfn-resource-types 0.1.302 → 0.1.303
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -13,7 +13,7 @@ export type ECRPullThroughCacheRuleProperties = {
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*/
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CredentialArn?: string;
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/**
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* The ARN of the IAM role
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* The ARN of the IAM role associated with the pull through cache rule.
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* @maxLength `2048`
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*/
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CustomRoleArn?: string;
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@@ -33,7 +33,7 @@ export type ECRPullThroughCacheRuleProperties = {
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*/
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UpstreamRegistryUrl?: string;
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/**
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* The repository
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* The upstream repository prefix associated with the pull through cache rule.
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* @minLength `2`
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* @maxLength `30`
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* @pattern `^((?:[a-z0-9]+(?:[._-][a-z0-9]+)/*)*[a-z0-9]+(?:[._-][a-z0-9]+)/*?|ROOT)$`
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@@ -22,12 +22,22 @@ export type GameLiftAliasProperties = {
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* A routing configuration that specifies where traffic is directed for this alias, such as to a fleet or to a message.
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*/
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RoutingStrategy: RoutingStrategy;
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/**
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* An array of key-value pairs to apply to this resource.
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* @maxLength `200`
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*/
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Tags?: Tag[];
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};
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/**
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* Attribute type definition for `AWS::GameLift::Alias`.
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-alias.html#aws-resource-gamelift-alias-return-values}
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*/
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export type GameLiftAliasAttributes = {
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/**
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* The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Alias resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift Alias ARN, the resource ID matches the AliasId value.
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* @pattern `^arn:.*:alias\/alias-\S+`
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*/
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AliasArn: string;
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/**
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* Unique alias ID
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*/
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@@ -52,6 +62,25 @@ export type RoutingStrategy = {
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*/
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Type: "SIMPLE" | "TERMINAL";
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};
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/**
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* Type definition for `AWS::GameLift::Alias.Tag`.
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* A key-value pair to associate with a resource.
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-alias-tag.html}
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*/
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export type Tag = {
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/**
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* The key name of the tag. You can specify a value that is 1 to 128 Unicode characters in length.
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* @minLength `1`
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* @maxLength `128`
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*/
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Key: string;
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/**
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* The value for the tag. You can specify a value that is 0 to 256 Unicode characters in length.
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* @minLength `0`
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* @maxLength `256`
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*/
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Value: string;
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};
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/**
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* The AWS::GameLift::Alias resource creates an alias for an Amazon GameLift (GameLift) fleet destination.
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-alias.html}
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@@ -21,6 +21,11 @@ export type GameLiftBuildProperties = {
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* Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
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*/
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StorageLocation?: StorageLocation;
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/**
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* An array of key-value pairs to apply to this resource.
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* @maxLength `200`
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*/
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Tags?: Tag[];
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/**
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* Version information that is associated with this build. Version strings do not need to be unique.
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*/
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@@ -31,6 +36,11 @@ export type GameLiftBuildProperties = {
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#aws-resource-gamelift-build-return-values}
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*/
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export type GameLiftBuildAttributes = {
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/**
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* The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
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* @pattern `^arn:.*:build\/build-\S+`
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*/
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BuildArn: string;
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/**
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* A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
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*/
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@@ -58,6 +68,25 @@ export type StorageLocation = {
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*/
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RoleArn: string;
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};
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/**
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* Type definition for `AWS::GameLift::Build.Tag`.
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* A key-value pair to associate with a resource.
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-tag.html}
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*/
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export type Tag = {
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/**
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* The key name of the tag. You can specify a value that is 1 to 128 Unicode characters in length.
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* @minLength `1`
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* @maxLength `128`
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*/
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Key: string;
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/**
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* The value for the tag. You can specify a value that is 0 to 256 Unicode characters in length.
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* @minLength `0`
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* @maxLength `256`
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*/
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Value: string;
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};
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/**
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* Resource Type definition for AWS::GameLift::Build
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* @see {@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html}
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@@ -36,12 +36,28 @@ export type RedshiftServerlessWorkgroupProperties = {
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* A value that specifies whether the workgroup can be accessible from a public network.
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*/
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PubliclyAccessible?: boolean;
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/**
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* The recovery point id to restore from.
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*/
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RecoveryPointId?: string;
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/**
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* A list of security group IDs to associate with the workgroup.
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* @minLength `1`
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* @maxLength `32`
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*/
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SecurityGroupIds?: string[];
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/**
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* The Amazon Resource Name (ARN) of the snapshot to restore from.
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*/
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SnapshotArn?: string;
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/**
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* The snapshot name to restore from.
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*/
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SnapshotName?: string;
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/**
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* The Amazon Web Services account that owns the snapshot.
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*/
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SnapshotOwnerAccount?: string;
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/**
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* A list of subnet IDs the workgroup is associated with.
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* @minLength `1`
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