@avakhula/ui 0.0.14 → 0.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.storybook/preview.js +3 -2
- package/dist/index.js +1808 -1795
- package/dist/index.umd.cjs +36 -36
- package/dist/style.css +1 -1
- package/package.json +13 -13
- package/src/App.vue +68 -26
- package/src/components/Alert/Alert.stories.js +21 -29
- package/src/components/Alert/readme.mdx +1 -1
- package/src/components/Badge/readme.mdx +1 -1
- package/src/components/Button/Button.stories.js +2 -18
- package/src/components/Button/readme.mdx +1 -1
- package/src/components/ButtonGroup/ButtonGroup.stories.js +3 -0
- package/src/components/Dropdown/readme.mdx +1 -0
- package/src/components/Form/Checkbox/readme.mdx +5 -10
- package/src/components/Form/CheckboxGroup/readme.mdx +7 -17
- package/src/components/Form/DatePicker/readme.mdx +7 -16
- package/src/components/Form/Input/readme.mdx +6 -15
- package/src/components/Form/Label/Label.vue +1 -0
- package/src/components/Form/Label/readme.mdx +3 -5
- package/src/components/Form/PhoneInput/readme.mdx +4 -7
- package/src/components/Form/Radio/readme.mdx +3 -4
- package/src/components/Form/TextEditor/readme.mdx +5 -12
- package/src/components/Form/Textarea/readme.mdx +5 -12
- package/src/components/Form/Toggle/readme.mdx +3 -5
- package/src/components/IconButton/readme.mdx +5 -15
- package/src/components/Modal/readme.mdx +3 -4
- package/src/components/Popover/readme.mdx +3 -3
- package/src/components/ProgressBar/readme.mdx +4 -7
- package/src/components/SplitButton/readme.mdx +3 -3
- package/src/components/TagPill/readme.mdx +3 -4
- package/src/components/ToggleTip/readme.mdx +3 -4
- package/src/components/Tooltip/readme.mdx +3 -4
- package/src/components/TreeSelect/Option.vue +7 -1
- package/src/components/TreeSelect/Select.vue +20 -4
- package/src/stories/link.readme.mdx +6 -10
- package/static/favicon.ico +0 -0
- package/dist/favicon.ico +0 -0
- package/public/favicon.ico +0 -0
- /package/src/stories/{link.stories.js → Link.stories.js} +0 -0
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# IbTextArea
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import {
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import { Canvas } from "@storybook/addon-docs";
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import * as TextareaStories from "./Textarea.stories";
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The IbTextarea component is a customizable textarea input that provides additional features such as character count and error messages. It can be used to receive and display large amounts of text input from the user.
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### Default
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<Canvas
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<Story id="form-textarea--default" />
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</Canvas>
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<Canvas of={TextareaStories.Default}/>
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### Props
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| blur | String | Emitted when the input loses focus. The payload is the current input value. |
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### Disabled
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<Canvas>
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<Story id="form-textarea--disabled" />
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</Canvas>
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<Canvas of={TextareaStories.Disabled}/>
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### Width Form Group
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<Canvas>
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<Story id="form-textarea--width-form-group" />
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</Canvas>
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<Canvas of={TextareaStories.WidthFormGroup}/>
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# IbToogle
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import {
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import { Canvas } from "@storybook/addon-docs";
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import * as ToggleStories from "./Toggle.stories";
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A toggle is used to quickly switch between two possible states. They are commonly used for “on/off” switches.
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Toggle is a control that is used to quickly switch between two possible states. Toggles are only used for these binary actions that occur immediately after the user “flips the switch”. They are commonly used for “on/off” switches.
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### Default
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<Canvas>
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<Story id="form-toggle--default" />
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</Canvas>
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<Canvas of={ToggleStories.Default}/>
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### Props
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# IbIconButton
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import { Story, Canvas } from "@storybook/addon-docs";
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import * as IconButtonStories from "./IconButton.stories";
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Icon buttons allow users to take actions, and make choices, with a single tap. The icon Button should always have a tooltip.
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### Default
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<Canvas
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<Story id="icon-button--default" />
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</Canvas>
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<Canvas of={IconButtonStories.Default}/>
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### Rounded
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<Canvas>
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<Story id="icon-button--rounded-button" />
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</Canvas>
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<Canvas of={IconButtonStories.RoundedButton}/>
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### With tooltip
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<Canvas>
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<Story id="icon-button--button-with-tooltip" />
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</Canvas>
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<Canvas of={IconButtonStories.ButtonWithTooltip}/>
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### All sizes
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<Canvas>
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<Story id="icon-button--sizes" />
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</Canvas>
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<Canvas of={IconButtonStories.Sizes}/>
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# IbModal
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import {
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import { Canvas } from "@storybook/addon-docs";
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import * as ModalStories from "./Modal.stories";
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Modals focus the user’s attention exclusively on one task or piece of information via a window that sits on top of the page content.
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### Default
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<Story id="modal--default" />
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</Canvas>
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<Canvas of={Modal.Default}/>
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# IbPopover
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import { Story, Canvas } from "@storybook/addon-docs";
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import * as PopoverStories from "./Popover.stories";
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A popover is a layer that pops up over all other elements on a page and has wide variation of passive content to display.
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### Usage
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For correct use component `<ib-popover>`, need to insert inside the element that should show this `<ib-popover>` when hovering and focusing.
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</Canvas>
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<Canvas of={PopoverStories.Default}/>
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### Props
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# IbProgressBar
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import {
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import { Canvas } from "@storybook/addon-docs";
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import * as ProgressBarStories from "./ProgressBar.stories";
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A progress bar provides feedback about the duration and progression of a process, such as a download, file transfer, or installation, to indicate how long a user will be waiting.
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Use a determinate progress bar when the progress can be calculated against a specific goal.
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It’s best to give the user transparency about the process which usually leads to increased trust in the software or platform.
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<Story id="progress-bar--default" />
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</Canvas>
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<Canvas of={ProgressBarStories.Default}/>
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### Props
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- **Success.** The success loading state, conveyed by a full-width green progress bar and checkmark icon, indicates that the action completed successfully.
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- **Error.** The error loading state indicates that the action did not successfully complete. If an error occurs, an inline notification or error handling within the form should appear. As soon as a process fails, the indicator bar’s progress spans full width, turns red, and remains visible. A failed icon is also shown.
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- **Cancelled.** -
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<Canvas
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<Story id="progress-bar--states" />
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</Canvas>
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<Canvas of={ProgressBarStories.States}/>
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### Percent-done animation
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# IbSplitButton
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import { Story, Canvas } from "@storybook/addon-docs";
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import * as SplitButtonStories from "./SplitButton.stories";
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Split buttons are for presenting several related tools if one option is used most frequently. Making the most commonly accessed option a default lowers the interaction cost to use that option since it removes the need to open the menu before selecting the item.
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### Default
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### Props
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# IbTagPill
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import * as TagPillStories from "./TagPill.stories";
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A status Pill is a visual indicator used to highlight an item's status for quick recognition.
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### Default
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### Temporary status Pills
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# IbToggleTip
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import { Canvas } from "@storybook/addon-docs";
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import * as ToggleTipStories from "./ToggleTip.stories";
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Toggletips use the disclosure pattern to toggle the visibility of a popover. They display additional, hidden information upon the click of a UI trigger element and can contain interactive elements.
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Toggletip should be used in place of tooltip if your content will contain interactive elements. If it does not have any interactive content, consider using [Tooltip](?path=/story/tooltip--default) or [Popover](?path=/story/popover--default) instead.
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| close | | Emitted when the Toggletip is closed. |
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### Default
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<Canvas of={ToggleTipStories.HasButtons} />
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# IbTooltip
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import * as TooltipStories from "./Tooltip.stories";
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Tooltips display additional information upon hover or focus. The information included should be contextual, helpful, and nonessential while providing that extra ability to communicate and give clarity to a user.
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For correct use component `<ib-polltip>`, need to insert inside the element that should show this `<ib-polltip>` when hovering and focusing.
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### Props
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onChange() {
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}
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change() {
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const values = Object.keys(this.selected);
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if (this.isMultiple) {
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this.$emit("update:modelValue", values);
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this.$emit("input", values);
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} else {
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this.$emit("update:modelValue", values[0]);
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this.$emit("input", values[0]);
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}
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this.$globalEvents.$emit("select-" + this.filterId + ":update", {
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@@ -733,6 +747,7 @@ export default {
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) {
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this.selected[option.id] = option;
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this.$emit("input", Object.keys(this.selected));
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this.$emit("update:modelValue", Object.keys(this.selected));
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}
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} else {
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const selectedOptionKey = Object.keys(this.selected)[0];
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@@ -748,6 +763,7 @@ export default {
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delete this.selected[option.id];
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option.checked = false;
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this.$emit("input", Object.keys(this.selected));
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this.$emit("update:modelValue", Object.keys(this.selected));
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}
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this.toggleDuplicateOptions(this.actualOptions, option.id, isChecked);
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@@ -1,6 +1,7 @@
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# IbLink
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-
import {
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import { Canvas } from "@storybook/addon-docs";
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import * as LinkStories from "./Link.stories";
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## Inline Link
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@@ -10,9 +11,7 @@ Links are used as navigational elements and can be used on their own or inline w
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For usage need add class `.ib-link` to tag `a`.
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<Canvas
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<Story id="links--inline-link" />
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</Canvas>
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<Canvas of={LinkStories.InlineLink} />
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### Use links when you want users to:
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@@ -33,9 +32,7 @@ Links are used as navigational elements and can be used on their own or inline w
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For usage need add class `.ib-standalone-link` to tag `a`.
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<Canvas
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<Story id="links--standalone-link" />
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</Canvas>
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<Canvas of={LinkStories.StandaloneLink} />
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### Use links when you want users to:
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@@ -52,6 +49,5 @@ Use a button instead of a link for actions that will change data or manipulate h
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The standalone link component can be paired with an icon. Use 16px icons and place them to the right of the link. Icons should always be the same color as the link text.
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<Canvas
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-
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</Canvas>
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<Canvas of={LinkStories.StandaloneLinkWithIcon} />
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Binary file
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package/dist/favicon.ico
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package/public/favicon.ico
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Binary file
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File without changes
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