@autumnsgrove/gossamer 0.1.0 → 0.2.0

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Files changed (59) hide show
  1. package/LICENSE +21 -0
  2. package/dist/animation.js +165 -0
  3. package/dist/animation.test.js +204 -0
  4. package/dist/characters.d.ts.map +1 -1
  5. package/dist/characters.js +176 -0
  6. package/dist/characters.test.js +115 -0
  7. package/dist/colors.d.ts +312 -0
  8. package/dist/colors.d.ts.map +1 -0
  9. package/dist/colors.js +199 -0
  10. package/dist/index.d.ts +5 -3
  11. package/dist/index.d.ts.map +1 -1
  12. package/dist/index.js +79 -1308
  13. package/dist/index.test.js +92 -0
  14. package/dist/patterns.d.ts +119 -2
  15. package/dist/patterns.d.ts.map +1 -1
  16. package/dist/patterns.js +539 -0
  17. package/dist/patterns.test.js +223 -0
  18. package/dist/renderer.d.ts +27 -0
  19. package/dist/renderer.d.ts.map +1 -1
  20. package/dist/renderer.js +362 -0
  21. package/dist/svelte/GossamerBorder.svelte.d.ts +56 -1
  22. package/dist/svelte/GossamerBorder.svelte.d.ts.map +1 -0
  23. package/{src → dist}/svelte/GossamerClouds.svelte +6 -6
  24. package/dist/svelte/GossamerClouds.svelte.d.ts +31 -1
  25. package/dist/svelte/GossamerClouds.svelte.d.ts.map +1 -0
  26. package/dist/svelte/GossamerImage.svelte.d.ts +28 -1
  27. package/dist/svelte/GossamerImage.svelte.d.ts.map +1 -0
  28. package/dist/svelte/GossamerOverlay.svelte.d.ts +32 -1
  29. package/dist/svelte/GossamerOverlay.svelte.d.ts.map +1 -0
  30. package/dist/svelte/GossamerText.svelte.d.ts +29 -1
  31. package/dist/svelte/GossamerText.svelte.d.ts.map +1 -0
  32. package/dist/svelte/index.js +31 -3649
  33. package/dist/svelte/presets.d.ts +4 -2
  34. package/dist/svelte/presets.js +161 -0
  35. package/dist/utils/canvas.js +139 -0
  36. package/dist/utils/image.js +195 -0
  37. package/dist/utils/performance.js +205 -0
  38. package/package.json +20 -15
  39. package/dist/index.js.map +0 -1
  40. package/dist/style.css +0 -124
  41. package/dist/svelte/index.js.map +0 -1
  42. package/src/animation.test.ts +0 -254
  43. package/src/animation.ts +0 -243
  44. package/src/characters.test.ts +0 -148
  45. package/src/characters.ts +0 -164
  46. package/src/index.test.ts +0 -115
  47. package/src/index.ts +0 -203
  48. package/src/patterns.test.ts +0 -273
  49. package/src/patterns.ts +0 -316
  50. package/src/renderer.ts +0 -309
  51. package/src/svelte/index.ts +0 -75
  52. package/src/svelte/presets.ts +0 -174
  53. package/src/utils/canvas.ts +0 -210
  54. package/src/utils/image.ts +0 -275
  55. package/src/utils/performance.ts +0 -282
  56. /package/{src → dist}/svelte/GossamerBorder.svelte +0 -0
  57. /package/{src → dist}/svelte/GossamerImage.svelte +0 -0
  58. /package/{src → dist}/svelte/GossamerOverlay.svelte +0 -0
  59. /package/{src → dist}/svelte/GossamerText.svelte +0 -0
@@ -0,0 +1,92 @@
1
+ /**
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+ * Tests for core index functions
3
+ */
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+ import { describe, it, expect } from 'vitest';
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+ import { calculateBrightness, brightnessToChar, DEFAULT_CHARACTERS, DEFAULT_CONFIG, VERSION, } from './index';
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+ describe('calculateBrightness', () => {
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+ it('should return 0 for black', () => {
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+ expect(calculateBrightness(0, 0, 0)).toBe(0);
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+ });
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+ it('should return 255 for white', () => {
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+ expect(calculateBrightness(255, 255, 255)).toBeCloseTo(255, 5);
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+ });
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+ it('should weight green highest', () => {
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+ // Green contributes 0.72, so pure green should be brighter than pure red
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+ const greenBrightness = calculateBrightness(0, 255, 0);
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+ const redBrightness = calculateBrightness(255, 0, 0);
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+ const blueBrightness = calculateBrightness(0, 0, 255);
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+ expect(greenBrightness).toBeGreaterThan(redBrightness);
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+ expect(greenBrightness).toBeGreaterThan(blueBrightness);
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+ expect(redBrightness).toBeGreaterThan(blueBrightness);
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+ });
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+ it('should calculate correct luminance values', () => {
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+ // Pure red: 0.21 * 255 = 53.55
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+ expect(calculateBrightness(255, 0, 0)).toBeCloseTo(53.55, 1);
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+ // Pure green: 0.72 * 255 = 183.6
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+ expect(calculateBrightness(0, 255, 0)).toBeCloseTo(183.6, 1);
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+ // Pure blue: 0.07 * 255 = 17.85
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+ expect(calculateBrightness(0, 0, 255)).toBeCloseTo(17.85, 1);
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+ });
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+ it('should handle mid-gray', () => {
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+ const gray = calculateBrightness(128, 128, 128);
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+ // 128 * (0.21 + 0.72 + 0.07) = 128
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+ expect(gray).toBe(128);
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+ });
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+ });
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+ describe('brightnessToChar', () => {
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+ it('should return space for brightness 0', () => {
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+ expect(brightnessToChar(0)).toBe(' ');
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+ });
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+ it('should return last character for brightness 255', () => {
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+ expect(brightnessToChar(255)).toBe('@');
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+ });
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+ it('should map mid-brightness to middle character', () => {
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+ // With ' .:-=+*#%@' (10 chars), brightness 127-128 should be around index 4-5
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+ const char = brightnessToChar(127);
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+ expect(['=', '+'].includes(char)).toBe(true);
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+ });
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+ it('should use custom character set', () => {
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+ const customSet = ' abc';
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+ expect(brightnessToChar(0, customSet)).toBe(' ');
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+ expect(brightnessToChar(255, customSet)).toBe('c');
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+ });
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+ it('should handle two-character set', () => {
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+ const binarySet = ' #';
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+ expect(brightnessToChar(0, binarySet)).toBe(' ');
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+ expect(brightnessToChar(127, binarySet)).toBe(' ');
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+ expect(brightnessToChar(255, binarySet)).toBe('#');
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+ });
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+ it('should clamp to valid range', () => {
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+ // Even with extreme values, should not crash
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+ expect(() => brightnessToChar(-10)).not.toThrow();
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+ expect(() => brightnessToChar(300)).not.toThrow();
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+ });
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+ });
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+ describe('DEFAULT_CHARACTERS', () => {
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+ it('should be standard ASCII art character set', () => {
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+ expect(DEFAULT_CHARACTERS).toBe(' .:-=+*#%@');
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+ });
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+ it('should start with space', () => {
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+ expect(DEFAULT_CHARACTERS[0]).toBe(' ');
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+ });
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+ it('should have 10 characters', () => {
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+ expect(DEFAULT_CHARACTERS.length).toBe(10);
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+ });
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+ });
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+ describe('DEFAULT_CONFIG', () => {
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+ it('should have all required properties', () => {
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+ expect(DEFAULT_CONFIG.characters).toBe(DEFAULT_CHARACTERS);
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+ expect(DEFAULT_CONFIG.cellWidth).toBe(8);
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+ expect(DEFAULT_CONFIG.cellHeight).toBe(12);
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+ expect(DEFAULT_CONFIG.color).toBe('#ffffff');
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+ expect(DEFAULT_CONFIG.backgroundColor).toBe('');
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+ expect(DEFAULT_CONFIG.fontFamily).toBe('monospace');
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+ expect(DEFAULT_CONFIG.animate).toBe(false);
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+ expect(DEFAULT_CONFIG.fps).toBe(30);
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+ });
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+ });
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+ describe('VERSION', () => {
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+ it('should be a semver string', () => {
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+ expect(VERSION).toMatch(/^\d+\.\d+\.\d+$/);
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+ });
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+ });
@@ -76,6 +76,84 @@ export declare function staticNoise(seed?: number): number;
76
76
  * @returns Value between 0 and 1
77
77
  */
78
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  export declare function seededNoise2D(x: number, y: number, seed?: number): number;
79
+ /**
80
+ * Clouds pattern - soft, billowy fbm with gentle movement
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+ * The signature Gossamer effect!
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+ *
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+ * @param x - X coordinate
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+ * @param y - Y coordinate
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+ * @param time - Time value for animation
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+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
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+ */
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+ export declare function cloudsPattern(x: number, y: number, time: number, config?: PatternConfig): number;
90
+ /**
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+ * Plasma pattern - classic demoscene effect
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+ * Combines sine waves at different frequencies and phases
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+ *
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+ * @param x - X coordinate
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+ * @param y - Y coordinate
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+ * @param time - Time value for animation
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+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
99
+ */
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+ export declare function plasmaPattern(x: number, y: number, time: number, config?: PatternConfig): number;
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+ /**
102
+ * Vortex pattern - swirling spiral around center
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+ *
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+ * @param x - X coordinate
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+ * @param y - Y coordinate
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+ * @param centerX - Vortex center X
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+ * @param centerY - Vortex center Y
108
+ * @param time - Time value for animation
109
+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
111
+ */
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+ export declare function vortexPattern(x: number, y: number, centerX: number, centerY: number, time: number, config?: PatternConfig): number;
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+ /**
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+ * Matrix pattern - falling columns like digital rain
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+ *
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+ * @param x - X coordinate (column)
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+ * @param y - Y coordinate (row)
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+ * @param time - Time value for animation
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+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
121
+ */
122
+ export declare function matrixPattern(x: number, y: number, time: number, config?: PatternConfig): number;
123
+ /**
124
+ * Gradient pattern - smooth animated gradients
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+ *
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+ * @param x - X coordinate
127
+ * @param y - Y coordinate
128
+ * @param cols - Total columns (for normalization)
129
+ * @param rows - Total rows (for normalization)
130
+ * @param time - Time value for animation
131
+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
133
+ */
134
+ export declare function gradientPattern(x: number, y: number, cols: number, rows: number, time: number, config?: PatternConfig): number;
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+ /**
136
+ * Diamond pattern - interference creating diamond shapes
137
+ *
138
+ * @param x - X coordinate
139
+ * @param y - Y coordinate
140
+ * @param time - Time value for animation
141
+ * @param config - Pattern configuration
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+ * @returns Value between -1 and 1
143
+ */
144
+ export declare function diamondPattern(x: number, y: number, time: number, config?: PatternConfig): number;
145
+ /**
146
+ * Fractal pattern - animated Mandelbrot/Julia set
147
+ *
148
+ * @param x - X coordinate
149
+ * @param y - Y coordinate
150
+ * @param cols - Total columns (for centering)
151
+ * @param rows - Total rows (for centering)
152
+ * @param time - Time value for animation
153
+ * @param config - Pattern configuration
154
+ * @returns Value between -1 and 1
155
+ */
156
+ export declare function fractalPattern(x: number, y: number, cols: number, rows: number, time: number, config?: PatternConfig): number;
79
157
  /**
80
158
  * Generate a brightness grid for pattern rendering
81
159
  *
@@ -86,7 +164,7 @@ export declare function seededNoise2D(x: number, y: number, seed?: number): numb
86
164
  * @param config - Pattern configuration
87
165
  * @returns 2D array of brightness values (0-255)
88
166
  */
89
- export declare function generateBrightnessGrid(cols: number, rows: number, pattern: 'perlin' | 'waves' | 'static' | 'ripple' | 'fbm', time?: number, config?: PatternConfig): number[][];
167
+ export declare function generateBrightnessGrid(cols: number, rows: number, pattern: PatternType, time?: number, config?: PatternConfig): number[][];
90
168
  /**
91
169
  * Generate ImageData from a brightness grid
92
170
  *
@@ -96,5 +174,44 @@ export declare function generateBrightnessGrid(cols: number, rows: number, patte
96
174
  * @returns ImageData object
97
175
  */
98
176
  export declare function gridToImageData(grid: number[][], cellWidth: number, cellHeight: number): ImageData;
99
- export type PatternType = 'perlin' | 'waves' | 'static' | 'ripple' | 'fbm';
177
+ export type PatternType = 'perlin' | 'waves' | 'static' | 'ripple' | 'fbm' | 'clouds' | 'plasma' | 'vortex' | 'matrix' | 'gradient' | 'diamond' | 'fractal';
178
+ /**
179
+ * Reusable brightness buffer using flat Uint8Array
180
+ * ~30% faster than number[][] due to contiguous memory and no GC pressure
181
+ */
182
+ export interface BrightnessBuffer {
183
+ /** Flat array of brightness values (0-255), row-major order */
184
+ data: Uint8Array;
185
+ /** Number of columns */
186
+ cols: number;
187
+ /** Number of rows */
188
+ rows: number;
189
+ }
190
+ /**
191
+ * Create a reusable brightness buffer
192
+ * Call once at init, then reuse with fillBrightnessBuffer
193
+ *
194
+ * @param cols - Number of columns
195
+ * @param rows - Number of rows
196
+ * @returns Reusable buffer object
197
+ */
198
+ export declare function createBrightnessBuffer(cols: number, rows: number): BrightnessBuffer;
199
+ /**
200
+ * Fill an existing brightness buffer with pattern data (zero allocation)
201
+ * Use this in animation loops for best performance
202
+ *
203
+ * @param buffer - Pre-allocated buffer from createBrightnessBuffer
204
+ * @param pattern - Pattern type to generate
205
+ * @param time - Current time in seconds
206
+ * @param config - Pattern configuration
207
+ */
208
+ export declare function fillBrightnessBuffer(buffer: BrightnessBuffer, pattern: PatternType, time?: number, config?: PatternConfig): void;
209
+ /**
210
+ * Get brightness value from buffer at (col, row)
211
+ * @param buffer - Brightness buffer
212
+ * @param col - Column index
213
+ * @param row - Row index
214
+ * @returns Brightness value 0-255
215
+ */
216
+ export declare function getBufferValue(buffer: BrightnessBuffer, col: number, row: number): number;
100
217
  //# sourceMappingURL=patterns.d.ts.map
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