@aurigax-ai/ghostty-web 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,958 @@
1
+ /**
2
+ * Canvas Renderer for Terminal Display
3
+ *
4
+ * High-performance canvas-based renderer that draws the terminal using
5
+ * Ghostty's WASM terminal emulator. Features:
6
+ * - Font metrics measurement with DPI scaling
7
+ * - Full color support (256-color palette + RGB)
8
+ * - All text styles (bold, italic, underline, strikethrough, etc.)
9
+ * - Multiple cursor styles (block, underline, bar)
10
+ * - Dirty line optimization for 60 FPS
11
+ */
12
+
13
+ import type { ITheme } from './interfaces';
14
+ import type { SelectionManager } from './selection-manager';
15
+ import type { GhosttyCell } from './types';
16
+ import { CellFlags } from './types';
17
+
18
+ // Interface for objects that can be rendered
19
+ export interface IRenderable {
20
+ getLine(y: number): GhosttyCell[] | null;
21
+ getCursor(): { x: number; y: number; visible: boolean };
22
+ getDimensions(): { cols: number; rows: number };
23
+ isRowDirty(y: number): boolean;
24
+ /** Returns true if a full redraw is needed (e.g., screen change) */
25
+ needsFullRedraw?(): boolean;
26
+ clearDirty(): void;
27
+ /**
28
+ * Get the full grapheme string for a cell at (row, col).
29
+ * For cells with grapheme_len > 0, this returns all codepoints combined.
30
+ * For simple cells, returns the single character.
31
+ */
32
+ getGraphemeString?(row: number, col: number): string;
33
+ }
34
+
35
+ export interface IScrollbackProvider {
36
+ getScrollbackLine(offset: number): GhosttyCell[] | null;
37
+ getScrollbackLength(): number;
38
+ }
39
+
40
+ // ============================================================================
41
+ // Type Definitions
42
+ // ============================================================================
43
+
44
+ export interface RendererOptions {
45
+ fontSize?: number; // Default: 15
46
+ fontFamily?: string; // Default: 'monospace'
47
+ cursorStyle?: 'block' | 'underline' | 'bar'; // Default: 'block'
48
+ cursorBlink?: boolean; // Default: false
49
+ theme?: ITheme;
50
+ devicePixelRatio?: number; // Default: window.devicePixelRatio
51
+ }
52
+
53
+ export interface FontMetrics {
54
+ width: number; // Character cell width in CSS pixels
55
+ height: number; // Character cell height in CSS pixels
56
+ baseline: number; // Distance from top to text baseline
57
+ }
58
+
59
+ // ============================================================================
60
+ // Default Theme
61
+ // ============================================================================
62
+
63
+ export const DEFAULT_THEME: Required<ITheme> = {
64
+ foreground: '#d4d4d4',
65
+ background: '#1e1e1e',
66
+ cursor: '#ffffff',
67
+ cursorAccent: '#1e1e1e',
68
+ // Selection colors: solid colors that replace cell bg/fg when selected
69
+ // Using Ghostty's approach: selection bg = default fg, selection fg = default bg
70
+ selectionBackground: '#d4d4d4',
71
+ selectionForeground: '#1e1e1e',
72
+ black: '#000000',
73
+ red: '#cd3131',
74
+ green: '#0dbc79',
75
+ yellow: '#e5e510',
76
+ blue: '#2472c8',
77
+ magenta: '#bc3fbc',
78
+ cyan: '#11a8cd',
79
+ white: '#e5e5e5',
80
+ brightBlack: '#666666',
81
+ brightRed: '#f14c4c',
82
+ brightGreen: '#23d18b',
83
+ brightYellow: '#f5f543',
84
+ brightBlue: '#3b8eea',
85
+ brightMagenta: '#d670d6',
86
+ brightCyan: '#29b8db',
87
+ brightWhite: '#ffffff',
88
+ };
89
+
90
+ // ============================================================================
91
+ // CanvasRenderer Class
92
+ // ============================================================================
93
+
94
+ export class CanvasRenderer {
95
+ private canvas: HTMLCanvasElement;
96
+ private ctx: CanvasRenderingContext2D;
97
+ private fontSize: number;
98
+ private fontFamily: string;
99
+ private cursorStyle: 'block' | 'underline' | 'bar';
100
+ private cursorBlink: boolean;
101
+ private theme: Required<ITheme>;
102
+ private devicePixelRatio: number;
103
+ private metrics: FontMetrics;
104
+
105
+ // Cursor blinking state
106
+ private cursorVisible: boolean = true;
107
+ private cursorBlinkInterval?: number;
108
+
109
+ /** Called when the renderer needs another frame (cursor blink), so an idle render loop wakes. */
110
+ public onNeedsFrame?: () => void;
111
+ private lastCursorPosition: { x: number; y: number } = { x: 0, y: 0 };
112
+
113
+ // Viewport tracking (for scrolling)
114
+ private lastViewportY: number = 0;
115
+
116
+ // Current buffer being rendered (for grapheme lookups)
117
+ private currentBuffer: IRenderable | null = null;
118
+
119
+ // Selection manager (for rendering selection)
120
+ private selectionManager?: SelectionManager;
121
+ // Cached selection coordinates for current render pass (viewport-relative)
122
+ private currentSelectionCoords: {
123
+ startCol: number;
124
+ startRow: number;
125
+ endCol: number;
126
+ endRow: number;
127
+ } | null = null;
128
+
129
+ // Link rendering state
130
+ private hoveredHyperlinkId: number = 0;
131
+ private previousHoveredHyperlinkId: number = 0;
132
+
133
+ // Regex link hover tracking (for links without hyperlink_id)
134
+ private hoveredLinkRange: { startX: number; startY: number; endX: number; endY: number } | null =
135
+ null;
136
+ private previousHoveredLinkRange: {
137
+ startX: number;
138
+ startY: number;
139
+ endX: number;
140
+ endY: number;
141
+ } | null = null;
142
+
143
+ constructor(canvas: HTMLCanvasElement, options: RendererOptions = {}) {
144
+ this.canvas = canvas;
145
+ const ctx = canvas.getContext('2d', { alpha: true });
146
+ if (!ctx) {
147
+ throw new Error('Failed to get 2D rendering context');
148
+ }
149
+ this.ctx = ctx;
150
+
151
+ // Apply options
152
+ this.fontSize = options.fontSize ?? 15;
153
+ this.fontFamily = options.fontFamily ?? 'monospace';
154
+ this.cursorStyle = options.cursorStyle ?? 'block';
155
+ this.cursorBlink = options.cursorBlink ?? false;
156
+ this.theme = { ...DEFAULT_THEME, ...options.theme };
157
+ this.devicePixelRatio = options.devicePixelRatio ?? window.devicePixelRatio ?? 1;
158
+
159
+ // Measure font metrics
160
+ this.metrics = this.measureFont();
161
+
162
+ // Setup cursor blinking if enabled
163
+ if (this.cursorBlink) {
164
+ this.startCursorBlink();
165
+ }
166
+ }
167
+
168
+ // ==========================================================================
169
+ // Font Metrics Measurement
170
+ // ==========================================================================
171
+
172
+ private measureFont(): FontMetrics {
173
+ // Use an offscreen canvas for measurement
174
+ const canvas = document.createElement('canvas');
175
+ const ctx = canvas.getContext('2d')!;
176
+
177
+ // Set font (use actual pixel size for accurate measurement)
178
+ ctx.font = `${this.fontSize}px ${this.fontFamily}`;
179
+
180
+ // Measure width using 'M' (typically widest character)
181
+ const widthMetrics = ctx.measureText('M');
182
+ const width = Math.ceil(widthMetrics.width);
183
+
184
+ // Measure height using ascent + descent with padding for glyph overflow
185
+ const ascent = widthMetrics.actualBoundingBoxAscent || this.fontSize * 0.8;
186
+ const descent = widthMetrics.actualBoundingBoxDescent || this.fontSize * 0.2;
187
+
188
+ // Add 2px padding to height to account for glyphs that overflow (like 'f', 'd', 'g', 'p')
189
+ // and anti-aliasing pixels
190
+ const height = Math.ceil(ascent + descent) + 2;
191
+ const baseline = Math.ceil(ascent) + 1; // Offset baseline by half the padding
192
+
193
+ return { width, height, baseline };
194
+ }
195
+
196
+ /**
197
+ * Remeasure font metrics (call after font loads or changes)
198
+ */
199
+ public remeasureFont(): void {
200
+ this.metrics = this.measureFont();
201
+ }
202
+
203
+ // ==========================================================================
204
+ // Color Conversion
205
+ // ==========================================================================
206
+
207
+ private rgbToCSS(r: number, g: number, b: number): string {
208
+ return `rgb(${r}, ${g}, ${b})`;
209
+ }
210
+
211
+ // ==========================================================================
212
+ // Canvas Sizing
213
+ // ==========================================================================
214
+
215
+ /**
216
+ * Resize canvas to fit terminal dimensions
217
+ */
218
+ public resize(cols: number, rows: number): void {
219
+ const cssWidth = cols * this.metrics.width;
220
+ const cssHeight = rows * this.metrics.height;
221
+
222
+ // Set CSS size (what user sees)
223
+ this.canvas.style.width = `${cssWidth}px`;
224
+ this.canvas.style.height = `${cssHeight}px`;
225
+
226
+ // Set actual canvas size (scaled for DPI)
227
+ this.canvas.width = cssWidth * this.devicePixelRatio;
228
+ this.canvas.height = cssHeight * this.devicePixelRatio;
229
+
230
+ // Scale context to match DPI (setting canvas.width/height resets the context)
231
+ this.ctx.scale(this.devicePixelRatio, this.devicePixelRatio);
232
+
233
+ // Set text rendering properties for crisp text
234
+ this.ctx.textBaseline = 'alphabetic';
235
+ this.ctx.textAlign = 'left';
236
+
237
+ // Fill background after resize
238
+ this.ctx.fillStyle = this.theme.background;
239
+ this.ctx.fillRect(0, 0, cssWidth, cssHeight);
240
+ }
241
+
242
+ // ==========================================================================
243
+ // Main Rendering
244
+ // ==========================================================================
245
+
246
+ /**
247
+ * Render the terminal buffer to canvas
248
+ */
249
+ public render(
250
+ buffer: IRenderable,
251
+ forceAll: boolean = false,
252
+ viewportY: number = 0,
253
+ scrollbackProvider?: IScrollbackProvider,
254
+ scrollbarOpacity: number = 1
255
+ ): void {
256
+ // Store buffer reference for grapheme lookups in renderCell
257
+ this.currentBuffer = buffer;
258
+
259
+ // getCursor() calls update() internally to ensure fresh state.
260
+ // Multiple update() calls are safe - dirty state persists until clearDirty().
261
+ const cursor = buffer.getCursor();
262
+ const dims = buffer.getDimensions();
263
+ const scrollbackLength = scrollbackProvider ? scrollbackProvider.getScrollbackLength() : 0;
264
+
265
+ // Check if buffer needs full redraw (e.g., screen change between normal/alternate)
266
+ if (buffer.needsFullRedraw?.()) {
267
+ forceAll = true;
268
+ }
269
+
270
+ // Resize canvas if dimensions changed
271
+ const needsResize =
272
+ this.canvas.width !== dims.cols * this.metrics.width * this.devicePixelRatio ||
273
+ this.canvas.height !== dims.rows * this.metrics.height * this.devicePixelRatio;
274
+
275
+ if (needsResize) {
276
+ this.resize(dims.cols, dims.rows);
277
+ forceAll = true; // Force full render after resize
278
+ }
279
+
280
+ // Force re-render when viewport changes (scrolling)
281
+ if (viewportY !== this.lastViewportY) {
282
+ forceAll = true;
283
+ this.lastViewportY = viewportY;
284
+ }
285
+
286
+ // Check if cursor position changed or if blinking (need to redraw cursor line)
287
+ const cursorMoved =
288
+ cursor.x !== this.lastCursorPosition.x || cursor.y !== this.lastCursorPosition.y;
289
+ if (cursorMoved || this.cursorBlink) {
290
+ // Mark cursor lines as needing redraw
291
+ if (!forceAll && !buffer.isRowDirty(cursor.y)) {
292
+ // Need to redraw cursor line
293
+ const line = buffer.getLine(cursor.y);
294
+ if (line) {
295
+ this.renderLine(line, cursor.y, dims.cols);
296
+ }
297
+ }
298
+ if (cursorMoved && this.lastCursorPosition.y !== cursor.y) {
299
+ // Also redraw old cursor line if cursor moved to different line
300
+ if (!forceAll && !buffer.isRowDirty(this.lastCursorPosition.y)) {
301
+ const line = buffer.getLine(this.lastCursorPosition.y);
302
+ if (line) {
303
+ this.renderLine(line, this.lastCursorPosition.y, dims.cols);
304
+ }
305
+ }
306
+ }
307
+ }
308
+
309
+ // Check if we need to redraw selection-related lines
310
+ const hasSelection = this.selectionManager && this.selectionManager.hasSelection();
311
+ const selectionRows = new Set<number>();
312
+
313
+ // Cache selection coordinates for use during cell rendering
314
+ // This is used by isInSelection() to determine if a cell needs selection colors
315
+ this.currentSelectionCoords = hasSelection ? this.selectionManager!.getSelectionCoords() : null;
316
+
317
+ // Mark current selection rows for redraw (includes programmatic selections)
318
+ if (this.currentSelectionCoords) {
319
+ const coords = this.currentSelectionCoords;
320
+ for (let row = coords.startRow; row <= coords.endRow; row++) {
321
+ selectionRows.add(row);
322
+ }
323
+ }
324
+
325
+ // Always mark dirty selection rows for redraw (to clear old overlay)
326
+ if (this.selectionManager) {
327
+ const dirtyRows = this.selectionManager.getDirtySelectionRows();
328
+ if (dirtyRows.size > 0) {
329
+ for (const row of dirtyRows) {
330
+ selectionRows.add(row);
331
+ }
332
+ // Clear the dirty rows tracking after marking for redraw
333
+ this.selectionManager.clearDirtySelectionRows();
334
+ }
335
+ }
336
+
337
+ // Track rows with hyperlinks that need redraw when hover changes
338
+ const hyperlinkRows = new Set<number>();
339
+ const hyperlinkChanged = this.hoveredHyperlinkId !== this.previousHoveredHyperlinkId;
340
+ const linkRangeChanged =
341
+ JSON.stringify(this.hoveredLinkRange) !== JSON.stringify(this.previousHoveredLinkRange);
342
+
343
+ if (hyperlinkChanged) {
344
+ // Find rows containing the old or new hovered hyperlink
345
+ // Must check the correct buffer based on viewportY (scrollback vs screen)
346
+ for (let y = 0; y < dims.rows; y++) {
347
+ let line: GhosttyCell[] | null = null;
348
+
349
+ // Same logic as rendering: fetch from scrollback or screen
350
+ if (viewportY > 0) {
351
+ if (y < viewportY && scrollbackProvider) {
352
+ // This row is from scrollback
353
+ // Floor viewportY for array access (handles fractional values during smooth scroll)
354
+ const scrollbackOffset = scrollbackLength - Math.floor(viewportY) + y;
355
+ line = scrollbackProvider.getScrollbackLine(scrollbackOffset);
356
+ } else {
357
+ // This row is from visible screen
358
+ const screenRow = y - Math.floor(viewportY);
359
+ line = buffer.getLine(screenRow);
360
+ }
361
+ } else {
362
+ // At bottom - fetch from visible screen
363
+ line = buffer.getLine(y);
364
+ }
365
+
366
+ if (line) {
367
+ for (const cell of line) {
368
+ if (
369
+ cell.hyperlink_id === this.hoveredHyperlinkId ||
370
+ cell.hyperlink_id === this.previousHoveredHyperlinkId
371
+ ) {
372
+ hyperlinkRows.add(y);
373
+ break; // Found hyperlink in this row
374
+ }
375
+ }
376
+ }
377
+ }
378
+ // Update previous state
379
+ this.previousHoveredHyperlinkId = this.hoveredHyperlinkId;
380
+ }
381
+
382
+ // Track rows affected by link range changes (for regex URLs)
383
+ if (linkRangeChanged) {
384
+ // Add rows from old range
385
+ if (this.previousHoveredLinkRange) {
386
+ for (
387
+ let y = this.previousHoveredLinkRange.startY;
388
+ y <= this.previousHoveredLinkRange.endY;
389
+ y++
390
+ ) {
391
+ hyperlinkRows.add(y);
392
+ }
393
+ }
394
+ // Add rows from new range
395
+ if (this.hoveredLinkRange) {
396
+ for (let y = this.hoveredLinkRange.startY; y <= this.hoveredLinkRange.endY; y++) {
397
+ hyperlinkRows.add(y);
398
+ }
399
+ }
400
+ this.previousHoveredLinkRange = this.hoveredLinkRange;
401
+ }
402
+
403
+ // Determine which rows need rendering.
404
+ // We also include adjacent rows (above and below) for each dirty row to handle
405
+ // glyph overflow - tall glyphs like Devanagari vowel signs can extend into
406
+ // adjacent rows' visual space.
407
+ const rowsToRender = new Set<number>();
408
+ for (let y = 0; y < dims.rows; y++) {
409
+ // When scrolled, always force render all lines since we're showing scrollback
410
+ const needsRender =
411
+ viewportY > 0
412
+ ? true
413
+ : forceAll || buffer.isRowDirty(y) || selectionRows.has(y) || hyperlinkRows.has(y);
414
+
415
+ if (needsRender) {
416
+ rowsToRender.add(y);
417
+ // Include adjacent rows to handle glyph overflow
418
+ if (y > 0) rowsToRender.add(y - 1);
419
+ if (y < dims.rows - 1) rowsToRender.add(y + 1);
420
+ }
421
+ }
422
+
423
+ // Render each line
424
+ for (let y = 0; y < dims.rows; y++) {
425
+ if (!rowsToRender.has(y)) {
426
+ continue;
427
+ }
428
+
429
+ // Fetch line from scrollback or visible screen
430
+ let line: GhosttyCell[] | null = null;
431
+ if (viewportY > 0) {
432
+ // Scrolled up - need to fetch from scrollback + visible screen
433
+ // When scrolled up N lines, we want to show:
434
+ // - Scrollback lines (from the end) + visible screen lines
435
+
436
+ // Check if this row should come from scrollback or visible screen
437
+ if (y < viewportY && scrollbackProvider) {
438
+ // This row is from scrollback (upper part of viewport)
439
+ // Get from end of scrollback buffer
440
+ // Floor viewportY for array access (handles fractional values during smooth scroll)
441
+ const scrollbackOffset = scrollbackLength - Math.floor(viewportY) + y;
442
+ line = scrollbackProvider.getScrollbackLine(scrollbackOffset);
443
+ } else {
444
+ // This row is from visible screen (lower part of viewport)
445
+ const screenRow = viewportY > 0 ? y - Math.floor(viewportY) : y;
446
+ line = buffer.getLine(screenRow);
447
+ }
448
+ } else {
449
+ // At bottom - fetch from visible screen
450
+ line = buffer.getLine(y);
451
+ }
452
+
453
+ if (line) {
454
+ this.renderLine(line, y, dims.cols);
455
+ }
456
+ }
457
+
458
+ // Selection highlighting is now integrated into renderCellBackground/renderCellText
459
+ // No separate overlay pass needed - this fixes z-order issues with complex glyphs
460
+
461
+ // Link underlines are drawn during cell rendering (see renderCell)
462
+
463
+ // Render cursor (only if we're at the bottom, not scrolled)
464
+ if (viewportY === 0 && cursor.visible && this.cursorVisible) {
465
+ this.renderCursor(cursor.x, cursor.y);
466
+ }
467
+
468
+ // Render scrollbar if scrolled or scrollback exists (with opacity for fade effect)
469
+ if (scrollbackProvider && scrollbarOpacity > 0) {
470
+ this.renderScrollbar(viewportY, scrollbackLength, dims.rows, scrollbarOpacity);
471
+ }
472
+
473
+ // Update last cursor position
474
+ this.lastCursorPosition = { x: cursor.x, y: cursor.y };
475
+
476
+ // ALWAYS clear dirty flags after rendering, regardless of forceAll.
477
+ // This is critical - if we don't clear after a full redraw, the dirty
478
+ // state persists and the next frame might not detect new changes properly.
479
+ buffer.clearDirty();
480
+ }
481
+
482
+ /**
483
+ * Render a single line using two-pass approach:
484
+ * 1. First pass: Draw all cell backgrounds
485
+ * 2. Second pass: Draw all cell text and decorations
486
+ *
487
+ * This two-pass approach is necessary for proper rendering of complex scripts
488
+ * like Devanagari where diacritics (like vowel sign ि) can extend LEFT of the
489
+ * base character into the previous cell's visual area. If we draw backgrounds
490
+ * and text in a single pass (cell by cell), the background of cell N would
491
+ * cover any left-extending portions of graphemes from cell N-1.
492
+ */
493
+ private renderLine(line: GhosttyCell[], y: number, cols: number): void {
494
+ const lineY = y * this.metrics.height;
495
+ const lineWidth = cols * this.metrics.width;
496
+
497
+ // Clear line background then fill with theme color.
498
+ // We clear just the cell area - glyph overflow is handled by also
499
+ // redrawing adjacent rows (see render() method).
500
+ // clearRect is needed because fillRect composites rather than replaces,
501
+ // so transparent/translucent backgrounds wouldn't clear previous content.
502
+ this.ctx.clearRect(0, lineY, lineWidth, this.metrics.height);
503
+ this.ctx.fillStyle = this.theme.background;
504
+ this.ctx.fillRect(0, lineY, lineWidth, this.metrics.height);
505
+
506
+ // PASS 1: Draw all cell backgrounds first
507
+ // This ensures all backgrounds are painted before any text, allowing text
508
+ // to "bleed" across cell boundaries without being covered by adjacent backgrounds
509
+ for (let x = 0; x < line.length; x++) {
510
+ const cell = line[x];
511
+ if (cell.width === 0) continue; // Skip spacer cells for wide characters
512
+ this.renderCellBackground(cell, x, y);
513
+ }
514
+
515
+ // PASS 2: Draw all cell text and decorations
516
+ // Now text can safely extend beyond cell boundaries (for complex scripts)
517
+ for (let x = 0; x < line.length; x++) {
518
+ const cell = line[x];
519
+ if (cell.width === 0) continue; // Skip spacer cells for wide characters
520
+ this.renderCellText(cell, x, y);
521
+ }
522
+ }
523
+
524
+ /**
525
+ * Render a cell's background only (Pass 1 of two-pass rendering)
526
+ * Selection highlighting is integrated here to avoid z-order issues with
527
+ * complex glyphs (like Devanagari) that extend outside their cell bounds.
528
+ */
529
+ private renderCellBackground(cell: GhosttyCell, x: number, y: number): void {
530
+ const cellX = x * this.metrics.width;
531
+ const cellY = y * this.metrics.height;
532
+ const cellWidth = this.metrics.width * cell.width;
533
+
534
+ // Check if this cell is selected
535
+ const isSelected = this.isInSelection(x, y);
536
+
537
+ if (isSelected) {
538
+ // Draw selection background (solid color, not overlay)
539
+ this.ctx.fillStyle = this.theme.selectionBackground;
540
+ this.ctx.fillRect(cellX, cellY, cellWidth, this.metrics.height);
541
+ return; // Selection background replaces cell background
542
+ }
543
+
544
+ // Extract background color and handle inverse
545
+ let bg_r = cell.bg_r,
546
+ bg_g = cell.bg_g,
547
+ bg_b = cell.bg_b;
548
+
549
+ if (cell.flags & CellFlags.INVERSE) {
550
+ // When inverted, background becomes foreground
551
+ bg_r = cell.fg_r;
552
+ bg_g = cell.fg_g;
553
+ bg_b = cell.fg_b;
554
+ }
555
+
556
+ // Only draw cell background if it's different from the default (black)
557
+ // This lets the theme background (drawn earlier) show through for default cells
558
+ const isDefaultBg = bg_r === 0 && bg_g === 0 && bg_b === 0;
559
+ if (!isDefaultBg) {
560
+ this.ctx.fillStyle = this.rgbToCSS(bg_r, bg_g, bg_b);
561
+ this.ctx.fillRect(cellX, cellY, cellWidth, this.metrics.height);
562
+ }
563
+ }
564
+
565
+ /**
566
+ * Render a cell's text and decorations (Pass 2 of two-pass rendering)
567
+ * Selection foreground color is applied here to match the selection background.
568
+ */
569
+ private renderCellText(cell: GhosttyCell, x: number, y: number, colorOverride?: string): void {
570
+ const cellX = x * this.metrics.width;
571
+ const cellY = y * this.metrics.height;
572
+ const cellWidth = this.metrics.width * cell.width;
573
+
574
+ // Skip rendering if invisible
575
+ if (cell.flags & CellFlags.INVISIBLE) {
576
+ return;
577
+ }
578
+
579
+ // Check if this cell is selected
580
+ const isSelected = this.isInSelection(x, y);
581
+
582
+ // Set text style
583
+ let fontStyle = '';
584
+ if (cell.flags & CellFlags.ITALIC) fontStyle += 'italic ';
585
+ if (cell.flags & CellFlags.BOLD) fontStyle += 'bold ';
586
+ this.ctx.font = `${fontStyle}${this.fontSize}px ${this.fontFamily}`;
587
+
588
+ // Set text color - use override, selection foreground, or normal color
589
+ if (colorOverride) {
590
+ this.ctx.fillStyle = colorOverride;
591
+ } else if (isSelected) {
592
+ this.ctx.fillStyle = this.theme.selectionForeground;
593
+ } else {
594
+ // Extract colors and handle inverse
595
+ let fg_r = cell.fg_r,
596
+ fg_g = cell.fg_g,
597
+ fg_b = cell.fg_b;
598
+
599
+ if (cell.flags & CellFlags.INVERSE) {
600
+ // When inverted, foreground becomes background
601
+ fg_r = cell.bg_r;
602
+ fg_g = cell.bg_g;
603
+ fg_b = cell.bg_b;
604
+ }
605
+
606
+ this.ctx.fillStyle = this.rgbToCSS(fg_r, fg_g, fg_b);
607
+ }
608
+
609
+ // Apply faint effect
610
+ if (cell.flags & CellFlags.FAINT) {
611
+ this.ctx.globalAlpha = 0.5;
612
+ }
613
+
614
+ // Draw text
615
+ const textX = cellX;
616
+ const textY = cellY + this.metrics.baseline;
617
+
618
+ // Get the character to render - use grapheme lookup for complex scripts
619
+ let char: string;
620
+ if (cell.grapheme_len > 0 && this.currentBuffer?.getGraphemeString) {
621
+ // Cell has additional codepoints - get full grapheme cluster
622
+ char = this.currentBuffer.getGraphemeString(y, x);
623
+ } else {
624
+ // Simple cell - single codepoint
625
+ char = String.fromCodePoint(cell.codepoint || 32); // Default to space if null
626
+ }
627
+ this.ctx.fillText(char, textX, textY);
628
+
629
+ // Reset alpha
630
+ if (cell.flags & CellFlags.FAINT) {
631
+ this.ctx.globalAlpha = 1.0;
632
+ }
633
+
634
+ // Draw underline
635
+ if (cell.flags & CellFlags.UNDERLINE) {
636
+ const underlineY = cellY + this.metrics.baseline + 2;
637
+ this.ctx.strokeStyle = this.ctx.fillStyle;
638
+ this.ctx.lineWidth = 1;
639
+ this.ctx.beginPath();
640
+ this.ctx.moveTo(cellX, underlineY);
641
+ this.ctx.lineTo(cellX + cellWidth, underlineY);
642
+ this.ctx.stroke();
643
+ }
644
+
645
+ // Draw strikethrough
646
+ if (cell.flags & CellFlags.STRIKETHROUGH) {
647
+ const strikeY = cellY + this.metrics.height / 2;
648
+ this.ctx.strokeStyle = this.ctx.fillStyle;
649
+ this.ctx.lineWidth = 1;
650
+ this.ctx.beginPath();
651
+ this.ctx.moveTo(cellX, strikeY);
652
+ this.ctx.lineTo(cellX + cellWidth, strikeY);
653
+ this.ctx.stroke();
654
+ }
655
+
656
+ // Draw hyperlink underline (for OSC8 hyperlinks)
657
+ if (cell.hyperlink_id > 0) {
658
+ const isHovered = cell.hyperlink_id === this.hoveredHyperlinkId;
659
+
660
+ // Only show underline when hovered (cleaner look)
661
+ if (isHovered) {
662
+ const underlineY = cellY + this.metrics.baseline + 2;
663
+ this.ctx.strokeStyle = '#4A90E2'; // Blue underline on hover
664
+ this.ctx.lineWidth = 1;
665
+ this.ctx.beginPath();
666
+ this.ctx.moveTo(cellX, underlineY);
667
+ this.ctx.lineTo(cellX + cellWidth, underlineY);
668
+ this.ctx.stroke();
669
+ }
670
+ }
671
+
672
+ // Draw regex link underline (for plain text URLs)
673
+ if (this.hoveredLinkRange) {
674
+ const range = this.hoveredLinkRange;
675
+ // Check if this cell is within the hovered link range
676
+ const isInRange =
677
+ (y === range.startY && x >= range.startX && (y < range.endY || x <= range.endX)) ||
678
+ (y > range.startY && y < range.endY) ||
679
+ (y === range.endY && x <= range.endX && (y > range.startY || x >= range.startX));
680
+
681
+ if (isInRange) {
682
+ const underlineY = cellY + this.metrics.baseline + 2;
683
+ this.ctx.strokeStyle = '#4A90E2'; // Blue underline on hover
684
+ this.ctx.lineWidth = 1;
685
+ this.ctx.beginPath();
686
+ this.ctx.moveTo(cellX, underlineY);
687
+ this.ctx.lineTo(cellX + cellWidth, underlineY);
688
+ this.ctx.stroke();
689
+ }
690
+ }
691
+ }
692
+
693
+ /**
694
+ * Render cursor
695
+ */
696
+ private renderCursor(x: number, y: number): void {
697
+ const cursorX = x * this.metrics.width;
698
+ const cursorY = y * this.metrics.height;
699
+
700
+ this.ctx.fillStyle = this.theme.cursor;
701
+
702
+ switch (this.cursorStyle) {
703
+ case 'block':
704
+ // Full cell block
705
+ this.ctx.fillRect(cursorX, cursorY, this.metrics.width, this.metrics.height);
706
+ // Re-draw character under cursor with cursorAccent color
707
+ {
708
+ const line = this.currentBuffer?.getLine(y);
709
+ if (line?.[x]) {
710
+ this.ctx.save();
711
+ this.ctx.beginPath();
712
+ this.ctx.rect(cursorX, cursorY, this.metrics.width, this.metrics.height);
713
+ this.ctx.clip();
714
+ this.renderCellText(line[x], x, y, this.theme.cursorAccent);
715
+ this.ctx.restore();
716
+ }
717
+ }
718
+ break;
719
+
720
+ case 'underline':
721
+ // Underline at bottom of cell
722
+ const underlineHeight = Math.max(2, Math.floor(this.metrics.height * 0.15));
723
+ this.ctx.fillRect(
724
+ cursorX,
725
+ cursorY + this.metrics.height - underlineHeight,
726
+ this.metrics.width,
727
+ underlineHeight
728
+ );
729
+ break;
730
+
731
+ case 'bar':
732
+ // Vertical bar at left of cell
733
+ const barWidth = Math.max(2, Math.floor(this.metrics.width * 0.15));
734
+ this.ctx.fillRect(cursorX, cursorY, barWidth, this.metrics.height);
735
+ break;
736
+ }
737
+ }
738
+
739
+ // ==========================================================================
740
+ // Cursor Blinking
741
+ // ==========================================================================
742
+
743
+ private startCursorBlink(): void {
744
+ // xterm.js uses ~530ms blink interval
745
+ this.cursorBlinkInterval = window.setInterval(() => {
746
+ this.cursorVisible = !this.cursorVisible;
747
+ this.onNeedsFrame?.();
748
+ }, 530);
749
+ }
750
+
751
+ private stopCursorBlink(): void {
752
+ if (this.cursorBlinkInterval !== undefined) {
753
+ clearInterval(this.cursorBlinkInterval);
754
+ this.cursorBlinkInterval = undefined;
755
+ }
756
+ this.cursorVisible = true;
757
+ }
758
+
759
+ // ==========================================================================
760
+ // Public API
761
+ // ==========================================================================
762
+
763
+ /**
764
+ * Update theme colors
765
+ */
766
+ public setTheme(theme: ITheme): void {
767
+ this.theme = { ...DEFAULT_THEME, ...theme };
768
+ }
769
+
770
+ /**
771
+ * Update font size
772
+ */
773
+ public setFontSize(size: number): void {
774
+ this.fontSize = size;
775
+ this.metrics = this.measureFont();
776
+ }
777
+
778
+ /**
779
+ * Update font family
780
+ */
781
+ public setFontFamily(family: string): void {
782
+ this.fontFamily = family;
783
+ this.metrics = this.measureFont();
784
+ }
785
+
786
+ /**
787
+ * Update cursor style
788
+ */
789
+ public setCursorStyle(style: 'block' | 'underline' | 'bar'): void {
790
+ this.cursorStyle = style;
791
+ }
792
+
793
+ /**
794
+ * Enable/disable cursor blinking
795
+ */
796
+ public setCursorBlink(enabled: boolean): void {
797
+ if (enabled && !this.cursorBlink) {
798
+ this.cursorBlink = true;
799
+ this.startCursorBlink();
800
+ } else if (!enabled && this.cursorBlink) {
801
+ this.cursorBlink = false;
802
+ this.stopCursorBlink();
803
+ }
804
+ }
805
+
806
+ /**
807
+ * Get current font metrics
808
+ */
809
+
810
+ /**
811
+ * Render scrollbar (Phase 2)
812
+ * Shows scroll position and allows click/drag interaction
813
+ * @param opacity Opacity level (0-1) for fade in/out effect
814
+ */
815
+ private renderScrollbar(
816
+ viewportY: number,
817
+ scrollbackLength: number,
818
+ visibleRows: number,
819
+ opacity: number = 1
820
+ ): void {
821
+ const ctx = this.ctx;
822
+ const canvasHeight = this.canvas.height / this.devicePixelRatio;
823
+ const canvasWidth = this.canvas.width / this.devicePixelRatio;
824
+
825
+ // Scrollbar dimensions
826
+ const scrollbarWidth = 8;
827
+ const scrollbarX = canvasWidth - scrollbarWidth - 4;
828
+ const scrollbarPadding = 4;
829
+ const scrollbarTrackHeight = canvasHeight - scrollbarPadding * 2;
830
+
831
+ // Always clear the scrollbar area first (fixes ghosting when fading out)
832
+ ctx.clearRect(scrollbarX - 2, 0, scrollbarWidth + 6, canvasHeight);
833
+ ctx.fillStyle = this.theme.background;
834
+ ctx.fillRect(scrollbarX - 2, 0, scrollbarWidth + 6, canvasHeight);
835
+
836
+ // Don't draw scrollbar if fully transparent or no scrollback
837
+ if (opacity <= 0 || scrollbackLength === 0) return;
838
+
839
+ // Calculate scrollbar thumb size and position
840
+ const totalLines = scrollbackLength + visibleRows;
841
+ const thumbHeight = Math.max(20, (visibleRows / totalLines) * scrollbarTrackHeight);
842
+
843
+ // Position: 0 = at bottom, scrollbackLength = at top
844
+ const scrollPosition = viewportY / scrollbackLength; // 0 to 1
845
+ const thumbY = scrollbarPadding + (scrollbarTrackHeight - thumbHeight) * (1 - scrollPosition);
846
+
847
+ // Draw scrollbar track (subtle background) with opacity
848
+ ctx.fillStyle = `rgba(128, 128, 128, ${0.1 * opacity})`;
849
+ ctx.fillRect(scrollbarX, scrollbarPadding, scrollbarWidth, scrollbarTrackHeight);
850
+
851
+ // Draw scrollbar thumb with opacity
852
+ const isScrolled = viewportY > 0;
853
+ const baseOpacity = isScrolled ? 0.5 : 0.3;
854
+ ctx.fillStyle = `rgba(128, 128, 128, ${baseOpacity * opacity})`;
855
+ ctx.fillRect(scrollbarX, thumbY, scrollbarWidth, thumbHeight);
856
+ }
857
+ public getMetrics(): FontMetrics {
858
+ return { ...this.metrics };
859
+ }
860
+
861
+ /**
862
+ * Get canvas element (needed by SelectionManager)
863
+ */
864
+ public getCanvas(): HTMLCanvasElement {
865
+ return this.canvas;
866
+ }
867
+
868
+ /**
869
+ * Set selection manager (for rendering selection)
870
+ */
871
+ public setSelectionManager(manager: SelectionManager): void {
872
+ this.selectionManager = manager;
873
+ }
874
+
875
+ /**
876
+ * Check if a cell at (x, y) is within the current selection.
877
+ * Uses cached selection coordinates for performance.
878
+ */
879
+ private isInSelection(x: number, y: number): boolean {
880
+ const sel = this.currentSelectionCoords;
881
+ if (!sel) return false;
882
+
883
+ const { startCol, startRow, endCol, endRow } = sel;
884
+
885
+ // Single line selection
886
+ if (startRow === endRow) {
887
+ return y === startRow && x >= startCol && x <= endCol;
888
+ }
889
+
890
+ // Multi-line selection
891
+ if (y === startRow) {
892
+ // First line: from startCol to end of line
893
+ return x >= startCol;
894
+ } else if (y === endRow) {
895
+ // Last line: from start of line to endCol
896
+ return x <= endCol;
897
+ } else if (y > startRow && y < endRow) {
898
+ // Middle lines: entire line is selected
899
+ return true;
900
+ }
901
+
902
+ return false;
903
+ }
904
+
905
+ /**
906
+ * Set the currently hovered hyperlink ID for rendering underlines
907
+ */
908
+ public setHoveredHyperlinkId(hyperlinkId: number): void {
909
+ this.hoveredHyperlinkId = hyperlinkId;
910
+ }
911
+
912
+ /**
913
+ * Set the currently hovered link range for rendering underlines (for regex-detected URLs)
914
+ * Pass null to clear the hover state
915
+ */
916
+ public setHoveredLinkRange(
917
+ range: {
918
+ startX: number;
919
+ startY: number;
920
+ endX: number;
921
+ endY: number;
922
+ } | null
923
+ ): void {
924
+ this.hoveredLinkRange = range;
925
+ }
926
+
927
+ /**
928
+ * Get character cell width (for coordinate conversion)
929
+ */
930
+ public get charWidth(): number {
931
+ return this.metrics.width;
932
+ }
933
+
934
+ /**
935
+ * Get character cell height (for coordinate conversion)
936
+ */
937
+ public get charHeight(): number {
938
+ return this.metrics.height;
939
+ }
940
+
941
+ /**
942
+ * Clear entire canvas
943
+ */
944
+ public clear(): void {
945
+ // clearRect first because fillRect composites rather than replaces,
946
+ // so transparent/translucent backgrounds wouldn't clear previous content.
947
+ this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
948
+ this.ctx.fillStyle = this.theme.background;
949
+ this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
950
+ }
951
+
952
+ /**
953
+ * Cleanup resources
954
+ */
955
+ public dispose(): void {
956
+ this.stopCursorBlink();
957
+ }
958
+ }