@aurigami/sdk 1.12.2 → 1.12.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -22,6 +22,10 @@ export declare class PlyGameRead extends BlockchainEntityRead {
22
22
  * Top 100 users by amount of PULP unlocked
23
23
  */
24
24
  leaderboard(): Promise<PlyGameLeaderboardItem[]>;
25
+ getJackpotResult(round: number): Promise<{
26
+ winner: Address;
27
+ amount: TokenAmount;
28
+ }>;
25
29
  }
26
30
  export declare class PlyGameReadWrite extends PlyGameRead {
27
31
  /**
@@ -5058,6 +5058,38 @@ var PlyGameRead = /*#__PURE__*/function (_BlockchainEntityRead) {
5058
5058
  return leaderboard;
5059
5059
  }();
5060
5060
 
5061
+ _proto.getJackpotResult = /*#__PURE__*/function () {
5062
+ var _getJackpotResult = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee7(round) {
5063
+ var result;
5064
+ return runtime_1.wrap(function _callee7$(_context7) {
5065
+ while (1) {
5066
+ switch (_context7.prev = _context7.next) {
5067
+ case 0:
5068
+ _context7.next = 2;
5069
+ return this.env.plygame.jackpotHistory(round);
5070
+
5071
+ case 2:
5072
+ result = _context7.sent;
5073
+ return _context7.abrupt("return", {
5074
+ winner: result.winner,
5075
+ amount: new TokenAmount(this.plyToken, result.amount.toString())
5076
+ });
5077
+
5078
+ case 4:
5079
+ case "end":
5080
+ return _context7.stop();
5081
+ }
5082
+ }
5083
+ }, _callee7, this);
5084
+ }));
5085
+
5086
+ function getJackpotResult(_x5) {
5087
+ return _getJackpotResult.apply(this, arguments);
5088
+ }
5089
+
5090
+ return getJackpotResult;
5091
+ }();
5092
+
5061
5093
  return PlyGameRead;
5062
5094
  }(BlockchainEntityRead);
5063
5095
  var PlyGameReadWrite = /*#__PURE__*/function (_PlyGameRead) {
@@ -5075,22 +5107,22 @@ var PlyGameReadWrite = /*#__PURE__*/function (_PlyGameRead) {
5075
5107
  _proto2.makeBetOnce =
5076
5108
  /*#__PURE__*/
5077
5109
  function () {
5078
- var _makeBetOnce = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee7(amount) {
5079
- return runtime_1.wrap(function _callee7$(_context7) {
5110
+ var _makeBetOnce = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee8(amount) {
5111
+ return runtime_1.wrap(function _callee8$(_context8) {
5080
5112
  while (1) {
5081
- switch (_context7.prev = _context7.next) {
5113
+ switch (_context8.prev = _context8.next) {
5082
5114
  case 0:
5083
- return _context7.abrupt("return", this.env.plygame.connect(this._networkConnection.signer).makeBetOnce(amount.rawAmount()));
5115
+ return _context8.abrupt("return", this.env.plygame.connect(this._networkConnection.signer).makeBetOnce(amount.rawAmount()));
5084
5116
 
5085
5117
  case 1:
5086
5118
  case "end":
5087
- return _context7.stop();
5119
+ return _context8.stop();
5088
5120
  }
5089
5121
  }
5090
- }, _callee7, this);
5122
+ }, _callee8, this);
5091
5123
  }));
5092
5124
 
5093
- function makeBetOnce(_x5) {
5125
+ function makeBetOnce(_x6) {
5094
5126
  return _makeBetOnce.apply(this, arguments);
5095
5127
  }
5096
5128
 
@@ -5098,22 +5130,22 @@ var PlyGameReadWrite = /*#__PURE__*/function (_PlyGameRead) {
5098
5130
  }();
5099
5131
 
5100
5132
  _proto2.approve = /*#__PURE__*/function () {
5101
- var _approve = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee8(amount) {
5102
- return runtime_1.wrap(function _callee8$(_context8) {
5133
+ var _approve = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee9(amount) {
5134
+ return runtime_1.wrap(function _callee9$(_context9) {
5103
5135
  while (1) {
5104
- switch (_context8.prev = _context8.next) {
5136
+ switch (_context9.prev = _context9.next) {
5105
5137
  case 0:
5106
- return _context8.abrupt("return", this.env.ply.connect(this._networkConnection.signer).approve(this.env.plygame.address, amount.rawAmount()));
5138
+ return _context9.abrupt("return", this.env.ply.connect(this._networkConnection.signer).approve(this.env.plygame.address, amount.rawAmount()));
5107
5139
 
5108
5140
  case 1:
5109
5141
  case "end":
5110
- return _context8.stop();
5142
+ return _context9.stop();
5111
5143
  }
5112
5144
  }
5113
- }, _callee8, this);
5145
+ }, _callee9, this);
5114
5146
  }));
5115
5147
 
5116
- function approve(_x6) {
5148
+ function approve(_x7) {
5117
5149
  return _approve.apply(this, arguments);
5118
5150
  }
5119
5151