@aura3d/rendering 3.0.0 → 3.0.1

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Files changed (175) hide show
  1. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  2. package/dist/CascadedShadowMaps.js +3 -1
  3. package/dist/CascadedShadowMaps.js.map +1 -1
  4. package/dist/ExtensionScalarAtlas.d.ts +18 -0
  5. package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
  6. package/dist/ExtensionScalarAtlas.js +107 -0
  7. package/dist/ExtensionScalarAtlas.js.map +1 -0
  8. package/dist/LeanWebGL2Device.d.ts +265 -0
  9. package/dist/LeanWebGL2Device.d.ts.map +1 -0
  10. package/dist/LeanWebGL2Device.js +4001 -0
  11. package/dist/LeanWebGL2Device.js.map +1 -0
  12. package/dist/MaterialBinding.js +1 -1
  13. package/dist/MaterialBinding.js.map +1 -1
  14. package/dist/PlanarReflection.d.ts +2 -2
  15. package/dist/PlanarReflection.js +3 -3
  16. package/dist/PlanarReflection.js.map +1 -1
  17. package/dist/PostProcessPass.d.ts +19 -0
  18. package/dist/PostProcessPass.d.ts.map +1 -1
  19. package/dist/PostProcessPass.js +64 -32
  20. package/dist/PostProcessPass.js.map +1 -1
  21. package/dist/ProjectionMath.d.ts +3 -0
  22. package/dist/ProjectionMath.d.ts.map +1 -0
  23. package/dist/ProjectionMath.js +26 -0
  24. package/dist/ProjectionMath.js.map +1 -0
  25. package/dist/ReflectionSurfaces.d.ts +4 -1
  26. package/dist/ReflectionSurfaces.d.ts.map +1 -1
  27. package/dist/ReflectionSurfaces.js +10 -1
  28. package/dist/ReflectionSurfaces.js.map +1 -1
  29. package/dist/RenderDevice.d.ts +5 -0
  30. package/dist/RenderDevice.d.ts.map +1 -1
  31. package/dist/RenderDevice.js.map +1 -1
  32. package/dist/Renderer.d.ts +9 -0
  33. package/dist/Renderer.d.ts.map +1 -1
  34. package/dist/Renderer.js +94 -8
  35. package/dist/Renderer.js.map +1 -1
  36. package/dist/RendererPostprocessPlan.d.ts +16 -3
  37. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  38. package/dist/RendererPostprocessPlan.js +16 -2
  39. package/dist/RendererPostprocessPlan.js.map +1 -1
  40. package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
  41. package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
  42. package/dist/ScreenSpaceReflectionPass.js +58 -0
  43. package/dist/ScreenSpaceReflectionPass.js.map +1 -0
  44. package/dist/ShaderLibrary.d.ts.map +1 -1
  45. package/dist/ShaderLibrary.js +168 -197
  46. package/dist/ShaderLibrary.js.map +1 -1
  47. package/dist/ShaderLibraryCore.d.ts +3 -0
  48. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  49. package/dist/ShaderLibraryCore.js +3 -0
  50. package/dist/ShaderLibraryCore.js.map +1 -1
  51. package/dist/TemporalHistory.d.ts +37 -0
  52. package/dist/TemporalHistory.d.ts.map +1 -0
  53. package/dist/TemporalHistory.js +135 -0
  54. package/dist/TemporalHistory.js.map +1 -0
  55. package/dist/TemporalMath.d.ts +3 -0
  56. package/dist/TemporalMath.d.ts.map +1 -0
  57. package/dist/TemporalMath.js +9 -0
  58. package/dist/TemporalMath.js.map +1 -0
  59. package/dist/TexturedPBRMaterial.d.ts +3 -0
  60. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  61. package/dist/TexturedPBRMaterial.js +65 -3
  62. package/dist/TexturedPBRMaterial.js.map +1 -1
  63. package/dist/WebGL2Device.d.ts +15 -0
  64. package/dist/WebGL2Device.d.ts.map +1 -1
  65. package/dist/WebGL2Device.js +328 -90
  66. package/dist/WebGL2Device.js.map +1 -1
  67. package/dist/WebGPUDevice.d.ts +16 -5
  68. package/dist/WebGPUDevice.d.ts.map +1 -1
  69. package/dist/WebGPUDevice.js +357 -58
  70. package/dist/WebGPUDevice.js.map +1 -1
  71. package/dist/WebGPUExtensionAtlas.d.ts +6 -0
  72. package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
  73. package/dist/WebGPUExtensionAtlas.js +225 -0
  74. package/dist/WebGPUExtensionAtlas.js.map +1 -0
  75. package/dist/effects/GPUParticleBackend.d.ts +4 -2
  76. package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
  77. package/dist/effects/GPUParticleBackend.js +20 -2
  78. package/dist/effects/GPUParticleBackend.js.map +1 -1
  79. package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
  80. package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
  81. package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
  82. package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
  83. package/dist/extension-scalar-atlas.d.ts +3 -0
  84. package/dist/extension-scalar-atlas.d.ts.map +1 -0
  85. package/dist/extension-scalar-atlas.js +2 -0
  86. package/dist/extension-scalar-atlas.js.map +1 -0
  87. package/dist/index.d.ts +1 -0
  88. package/dist/index.d.ts.map +1 -1
  89. package/dist/index.js +1 -0
  90. package/dist/index.js.map +1 -1
  91. package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
  92. package/dist/lean/LeanProductionRenderer.js +2 -2
  93. package/dist/lean/LeanProductionRenderer.js.map +1 -1
  94. package/dist/lean-core-runtime.d.ts +13 -0
  95. package/dist/lean-core-runtime.d.ts.map +1 -0
  96. package/dist/lean-core-runtime.js +10 -0
  97. package/dist/lean-core-runtime.js.map +1 -0
  98. package/dist/postprocess/NativeBloomPyramid.d.ts +17 -1
  99. package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
  100. package/dist/postprocess/NativeBloomPyramid.js +31 -1
  101. package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
  102. package/dist/production-runtime/ProductionRendererTypes.d.ts +1 -0
  103. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  104. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  105. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
  106. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
  107. package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
  108. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
  109. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
  110. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
  111. package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
  112. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
  113. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +7 -1
  114. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  115. package/dist/production-runtime/ProductionWebGPURenderer.js +28 -2
  116. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  117. package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
  118. package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
  119. package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
  120. package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
  121. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
  122. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
  123. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
  124. package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
  125. package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
  126. package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
  127. package/dist/production-runtime/framegraph/RenderPass.js +87 -1
  128. package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
  129. package/dist/production-runtime/index.d.ts +2 -0
  130. package/dist/production-runtime/index.d.ts.map +1 -1
  131. package/dist/production-runtime/index.js +1 -0
  132. package/dist/production-runtime/index.js.map +1 -1
  133. package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
  134. package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
  135. package/dist/production-runtime/passes/DepthPrepass.js +3 -11
  136. package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
  137. package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
  138. package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
  139. package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
  140. package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
  141. package/dist/production-runtime/passes/OpaquePass.js +3 -1
  142. package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
  143. package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
  144. package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
  145. package/dist/production-runtime/passes/ShadowPass.js +2 -0
  146. package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
  147. package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
  148. package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
  149. package/dist/production-runtime/passes/SkyboxPass.js +2 -0
  150. package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
  151. package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
  152. package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
  153. package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
  154. package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
  155. package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
  156. package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
  157. package/dist/production-runtime/passes/TransparentPass.js +6 -1
  158. package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
  159. package/dist/reflection-surfaces.d.ts +5 -0
  160. package/dist/reflection-surfaces.d.ts.map +1 -0
  161. package/dist/reflection-surfaces.js +3 -0
  162. package/dist/reflection-surfaces.js.map +1 -0
  163. package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
  164. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  165. package/dist/webgpu/WebGPUPostShaders.js +2 -3
  166. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  167. package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
  168. package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
  169. package/dist/webgpu/WebGPUTemporal.js +64 -0
  170. package/dist/webgpu/WebGPUTemporal.js.map +1 -0
  171. package/dist/webgpu.d.ts +6 -0
  172. package/dist/webgpu.d.ts.map +1 -1
  173. package/dist/webgpu.js +4 -0
  174. package/dist/webgpu.js.map +1 -1
  175. package/package.json +15 -3
@@ -1 +1 @@
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@@ -6,9 +6,8 @@
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  * executeWebGPUFxaa). Backend-agnostic image work: bright-extract with a
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  * soft-knee threshold, a separable-Gaussian mip pyramid, energy-weighted
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  * composite, exposure/contrast/saturation color grade, and an FXAA
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- * luma-edge pass. TAA is deliberately NOT here: it needs velocity +
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- * history inputs that do not exist on the WebGPU path (same withheld
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- * doctrine as the root A3 motion-blur/TAA nodes).
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+ * luma-edge pass. Native TAA is owned by WebGPUTemporal.ts, with explicit
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+ * GPU velocity and ping-pong history targets; it performs no CPU readback.
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  */
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  export const WEBGPU_POST_VERTEX_WGSL = `struct PostVertexOutput {
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  @builtin(position) position: vec4<f32>,
@@ -1 +1 @@
1
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@@ -0,0 +1,17 @@
1
+ import type { RenderTarget } from "../RenderDevice.js";
2
+ export { temporalAccumulationWeight } from "../TemporalMath.js";
3
+ /** GPU-only temporal contract. All targets use the native top-left UV convention. */
4
+ export interface WebGPUTemporalInputs {
5
+ readonly velocity: RenderTarget;
6
+ readonly history: RenderTarget;
7
+ readonly historyOutput: RenderTarget;
8
+ readonly historyValid: boolean;
9
+ readonly historyFrames?: number;
10
+ readonly blend?: number;
11
+ readonly depthThreshold?: number;
12
+ }
13
+ export declare function normalizeWebGPUTemporalOptions(options: Pick<WebGPUTemporalInputs, "blend" | "depthThreshold" | "historyFrames">): readonly [number, number];
14
+ export declare const WEBGPU_TAA_FRAGMENT = "\nstruct TemporalUniforms { texel: vec2<f32>, blend: f32, valid: f32, depthThreshold: f32, _pad0: f32, _pad1: f32, _pad2: f32 };\n@group(0) @binding(0) var<uniform> temporal: TemporalUniforms;\n@group(0) @binding(1) var linearSampler: sampler;\n@group(0) @binding(2) var source: texture_2d<f32>;\n@group(0) @binding(3) var velocity: texture_2d<f32>;\n@group(0) @binding(4) var history: texture_2d<f32>;\n@fragment fn fs_taa(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {\n let current = textureSampleLevel(source, linearSampler, uv, 0.0);\n let dimensions = vec2<i32>(textureDimensions(velocity));\n let coord = clamp(vec2<i32>(uv * vec2<f32>(dimensions)), vec2<i32>(0), dimensions - vec2<i32>(1));\n let motion = textureLoad(velocity, coord, 0);\n let previousUV = uv - motion.rg;\n let previous = textureSampleLevel(history, linearSampler, previousUV, 0.0);\n var lo = current.rgb;\n var hi = current.rgb;\n for (var y = -1; y <= 1; y = y + 1) {\n for (var x = -1; x <= 1; x = x + 1) {\n let neighbor = textureSampleLevel(source, linearSampler, uv + vec2<f32>(f32(x), f32(y)) * temporal.texel, 0.0).rgb;\n lo = min(lo, neighbor); hi = max(hi, neighbor);\n }\n }\n let inBounds = all(previousUV >= vec2<f32>(0.0)) && all(previousUV <= vec2<f32>(1.0));\n // Filtered history alpha mixes categorical foreground/background depths.\n // Validate the actual contributing surfaces instead of a nonexistent\n // interpolated surface; filtered RGB remains neighborhood-clipped below.\n let previousBase = vec2<i32>(floor(previousUV * vec2<f32>(dimensions) - vec2<f32>(0.5)));\n var depthError = 1.0;\n for (var y = 0; y < 2; y = y + 1) {\n for (var x = 0; x < 2; x = x + 1) {\n let tap = clamp(previousBase + vec2<i32>(x, y), vec2<i32>(0), dimensions - vec2<i32>(1));\n depthError = min(depthError, abs(textureLoad(history, tap, 0).a - motion.a));\n }\n }\n let depthMatches = depthError <= temporal.depthThreshold;\n let accept = temporal.valid > 0.5 && inBounds && depthMatches;\n let weight = select(0.0, temporal.blend * 0.90, accept);\n return vec4<f32>(mix(current.rgb, clamp(previous.rgb, lo, hi), weight), motion.b);\n}";
15
+ /** Separate output restores scene alpha: history alpha contains depth. */
16
+ export declare const WEBGPU_TAA_OUTPUT_FRAGMENT = "\nstruct OutputUniforms { texel: vec2<f32>, _pad: vec2<f32> };\n@group(0) @binding(0) var<uniform> output: OutputUniforms;\n@group(0) @binding(1) var linearSampler: sampler;\n@group(0) @binding(2) var resolved: texture_2d<f32>;\n@group(0) @binding(3) var source: texture_2d<f32>;\n@fragment fn fs_taa_output(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {\n let p = clamp(uv, output.texel * 0.5, vec2<f32>(1.0) - output.texel * 0.5);\n let current = textureSample(source, linearSampler, p);\n let accumulated = textureSample(resolved, linearSampler, p);\n return vec4<f32>(accumulated.rgb, current.a);\n}";
17
+ //# sourceMappingURL=WebGPUTemporal.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGPUTemporal.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUTemporal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAE7D,qFAAqF;AACrF,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,OAAO,GAAG,gBAAgB,GAAG,eAAe,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAM3J;AAED,eAAO,MAAM,mBAAmB,4oEAsC9B,CAAC;AAEH,0EAA0E;AAC1E,eAAO,MAAM,0BAA0B,6mBAWrC,CAAC"}
@@ -0,0 +1,64 @@
1
+ import { temporalAccumulationWeight } from "../TemporalMath.js";
2
+ export { temporalAccumulationWeight } from "../TemporalMath.js";
3
+ export function normalizeWebGPUTemporalOptions(options) {
4
+ const blend = options.blend ?? 0.9;
5
+ const depthThreshold = options.depthThreshold ?? 0.01;
6
+ if (!Number.isFinite(blend) || blend < 0 || blend >= 1)
7
+ throw new RangeError("TAA blend must be finite in [0, 1)");
8
+ if (!Number.isFinite(depthThreshold) || depthThreshold <= 0 || depthThreshold > 1)
9
+ throw new RangeError("TAA depthThreshold must be finite in (0, 1]");
10
+ return [temporalAccumulationWeight(blend, options.historyFrames), depthThreshold];
11
+ }
12
+ export const WEBGPU_TAA_FRAGMENT = `
13
+ struct TemporalUniforms { texel: vec2<f32>, blend: f32, valid: f32, depthThreshold: f32, _pad0: f32, _pad1: f32, _pad2: f32 };
14
+ @group(0) @binding(0) var<uniform> temporal: TemporalUniforms;
15
+ @group(0) @binding(1) var linearSampler: sampler;
16
+ @group(0) @binding(2) var source: texture_2d<f32>;
17
+ @group(0) @binding(3) var velocity: texture_2d<f32>;
18
+ @group(0) @binding(4) var history: texture_2d<f32>;
19
+ @fragment fn fs_taa(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
20
+ let current = textureSampleLevel(source, linearSampler, uv, 0.0);
21
+ let dimensions = vec2<i32>(textureDimensions(velocity));
22
+ let coord = clamp(vec2<i32>(uv * vec2<f32>(dimensions)), vec2<i32>(0), dimensions - vec2<i32>(1));
23
+ let motion = textureLoad(velocity, coord, 0);
24
+ let previousUV = uv - motion.rg;
25
+ let previous = textureSampleLevel(history, linearSampler, previousUV, 0.0);
26
+ var lo = current.rgb;
27
+ var hi = current.rgb;
28
+ for (var y = -1; y <= 1; y = y + 1) {
29
+ for (var x = -1; x <= 1; x = x + 1) {
30
+ let neighbor = textureSampleLevel(source, linearSampler, uv + vec2<f32>(f32(x), f32(y)) * temporal.texel, 0.0).rgb;
31
+ lo = min(lo, neighbor); hi = max(hi, neighbor);
32
+ }
33
+ }
34
+ let inBounds = all(previousUV >= vec2<f32>(0.0)) && all(previousUV <= vec2<f32>(1.0));
35
+ // Filtered history alpha mixes categorical foreground/background depths.
36
+ // Validate the actual contributing surfaces instead of a nonexistent
37
+ // interpolated surface; filtered RGB remains neighborhood-clipped below.
38
+ let previousBase = vec2<i32>(floor(previousUV * vec2<f32>(dimensions) - vec2<f32>(0.5)));
39
+ var depthError = 1.0;
40
+ for (var y = 0; y < 2; y = y + 1) {
41
+ for (var x = 0; x < 2; x = x + 1) {
42
+ let tap = clamp(previousBase + vec2<i32>(x, y), vec2<i32>(0), dimensions - vec2<i32>(1));
43
+ depthError = min(depthError, abs(textureLoad(history, tap, 0).a - motion.a));
44
+ }
45
+ }
46
+ let depthMatches = depthError <= temporal.depthThreshold;
47
+ let accept = temporal.valid > 0.5 && inBounds && depthMatches;
48
+ let weight = select(0.0, temporal.blend * 0.90, accept);
49
+ return vec4<f32>(mix(current.rgb, clamp(previous.rgb, lo, hi), weight), motion.b);
50
+ }`;
51
+ /** Separate output restores scene alpha: history alpha contains depth. */
52
+ export const WEBGPU_TAA_OUTPUT_FRAGMENT = `
53
+ struct OutputUniforms { texel: vec2<f32>, _pad: vec2<f32> };
54
+ @group(0) @binding(0) var<uniform> output: OutputUniforms;
55
+ @group(0) @binding(1) var linearSampler: sampler;
56
+ @group(0) @binding(2) var resolved: texture_2d<f32>;
57
+ @group(0) @binding(3) var source: texture_2d<f32>;
58
+ @fragment fn fs_taa_output(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
59
+ let p = clamp(uv, output.texel * 0.5, vec2<f32>(1.0) - output.texel * 0.5);
60
+ let current = textureSample(source, linearSampler, p);
61
+ let accumulated = textureSample(resolved, linearSampler, p);
62
+ return vec4<f32>(accumulated.rgb, current.a);
63
+ }`;
64
+ //# sourceMappingURL=WebGPUTemporal.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGPUTemporal.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUTemporal.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAC7D,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAa7D,MAAM,UAAU,8BAA8B,CAAC,OAAiF;IAC9H,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;IACnC,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC;IACtD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,oCAAoC,CAAC,CAAC;IACnH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,cAAc,IAAI,CAAC,IAAI,cAAc,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,6CAA6C,CAAC,CAAC;IACvJ,OAAO,CAAC,0BAA0B,CAAC,KAAK,EAAE,OAAO,CAAC,aAAa,CAAC,EAAE,cAAc,CAAC,CAAC;AACpF,CAAC;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsCjC,CAAC;AAEH,0EAA0E;AAC1E,MAAM,CAAC,MAAM,0BAA0B,GAAG;;;;;;;;;;;EAWxC,CAAC"}
package/dist/webgpu.d.ts CHANGED
@@ -22,4 +22,10 @@
22
22
  */
23
23
  export { WebGPUDevice } from "./WebGPUDevice.js";
24
24
  export type { WebGPUAdapterLike, WebGPUBufferDescriptorLike, WebGPUBufferLike, WebGPUDeviceLike, WebGPUDeviceOptions, WebGPULike, WebGPUQueueLike, WebGPUSamplerDescriptorLike } from "./WebGPUDevice.js";
25
+ export { normalizeWebGPUTemporalOptions, WEBGPU_TAA_FRAGMENT, WEBGPU_TAA_OUTPUT_FRAGMENT } from "./webgpu/WebGPUTemporal.js";
26
+ export type { WebGPUTemporalInputs } from "./webgpu/WebGPUTemporal.js";
27
+ export { defaultWebGPUBloomWeights, normalizeWebGPUColorGradeOptions, normalizeWebGPUBloomOptions, normalizeWebGPUBloomQuality, webgpuBloomCompositeFragment, webgpuBlurFragment, webgpuBrightExtractFragment, webgpuColorGradeFragment, webgpuFxaaFragment, webgpuSoftKneeWeight, WEBGPU_BLOOM_MAX_MIPS, WEBGPU_BLOOM_QUALITY_TABLE, WEBGPU_POST_VERTEX_WGSL, } from "./webgpu/WebGPUPostShaders.js";
28
+ export type { NormalizedWebGPUColorGrade, NormalizedWebGPUBloom, WebGPUBloomDiagnostics, WebGPUBloomOptions, WebGPUBloomQuality, WebGPUColorGradeOptions, WebGPUCompositeParams, WebGPUFxaaOptions, } from "./webgpu/WebGPUPostShaders.js";
29
+ export { WebGPUPipelineCache } from "./webgpu/WebGPUPipelineCache.js";
30
+ export { Texture } from "./Texture.js";
25
31
  //# sourceMappingURL=webgpu.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EACV,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,gBAAgB,EAChB,mBAAmB,EACnB,UAAU,EACV,eAAe,EACf,2BAA2B,EAC5B,MAAM,gBAAgB,CAAC"}
1
+ {"version":3,"file":"webgpu.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EACV,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,gBAAgB,EAChB,mBAAmB,EACnB,UAAU,EACV,eAAe,EACf,2BAA2B,EAC5B,MAAM,gBAAgB,CAAC;AAExB,OAAO,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAC1H,YAAY,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEpE,OAAO,EACL,yBAAyB,EACzB,gCAAgC,EAChC,2BAA2B,EAC3B,2BAA2B,EAC3B,4BAA4B,EAC5B,kBAAkB,EAClB,2BAA2B,EAC3B,wBAAwB,EACxB,kBAAkB,EAClB,oBAAoB,EACpB,qBAAqB,EACrB,0BAA0B,EAC1B,uBAAuB,GACxB,MAAM,4BAA4B,CAAC;AACpC,YAAY,EACV,0BAA0B,EAC1B,qBAAqB,EACrB,sBAAsB,EACtB,kBAAkB,EAClB,kBAAkB,EAClB,uBAAuB,EACvB,qBAAqB,EACrB,iBAAiB,GAClB,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC"}
package/dist/webgpu.js CHANGED
@@ -21,4 +21,8 @@
21
21
  * `MIGRATION-1.6.md`.
22
22
  */
23
23
  export { WebGPUDevice } from "./WebGPUDevice.js";
24
+ export { normalizeWebGPUTemporalOptions, WEBGPU_TAA_FRAGMENT, WEBGPU_TAA_OUTPUT_FRAGMENT } from "./webgpu/WebGPUTemporal.js";
25
+ export { defaultWebGPUBloomWeights, normalizeWebGPUColorGradeOptions, normalizeWebGPUBloomOptions, normalizeWebGPUBloomQuality, webgpuBloomCompositeFragment, webgpuBlurFragment, webgpuBrightExtractFragment, webgpuColorGradeFragment, webgpuFxaaFragment, webgpuSoftKneeWeight, WEBGPU_BLOOM_MAX_MIPS, WEBGPU_BLOOM_QUALITY_TABLE, WEBGPU_POST_VERTEX_WGSL, } from "./webgpu/WebGPUPostShaders.js";
26
+ export { WebGPUPipelineCache } from "./webgpu/WebGPUPipelineCache.js";
27
+ export { Texture } from "./Texture.js";
24
28
  //# sourceMappingURL=webgpu.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgpu.js","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
1
+ {"version":3,"file":"webgpu.js","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAY9C,OAAO,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAG1H,OAAO,EACL,yBAAyB,EACzB,gCAAgC,EAChC,2BAA2B,EAC3B,2BAA2B,EAC3B,4BAA4B,EAC5B,kBAAkB,EAClB,2BAA2B,EAC3B,wBAAwB,EACxB,kBAAkB,EAClB,oBAAoB,EACpB,qBAAqB,EACrB,0BAA0B,EAC1B,uBAAuB,GACxB,MAAM,4BAA4B,CAAC;AAYpC,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@aura3d/rendering",
3
- "version": "3.0.0",
3
+ "version": "3.0.1",
4
4
  "type": "module",
5
5
  "exports": {
6
6
  ".": {
@@ -11,16 +11,28 @@
11
11
  "types": "./dist/lean-runtime.d.ts",
12
12
  "import": "./dist/lean-runtime.js"
13
13
  },
14
+ "./lean-core-runtime": {
15
+ "types": "./dist/lean-core-runtime.d.ts",
16
+ "import": "./dist/lean-core-runtime.js"
17
+ },
14
18
  "./webgpu": {
15
19
  "types": "./dist/webgpu.d.ts",
16
20
  "import": "./dist/webgpu.js"
21
+ },
22
+ "./extension-scalar-atlas": {
23
+ "types": "./dist/extension-scalar-atlas.d.ts",
24
+ "import": "./dist/extension-scalar-atlas.js"
25
+ },
26
+ "./reflection-surfaces": {
27
+ "types": "./dist/reflection-surfaces.d.ts",
28
+ "import": "./dist/reflection-surfaces.js"
17
29
  }
18
30
  },
19
31
  "main": "./dist/index.js",
20
32
  "types": "./dist/index.d.ts",
21
33
  "dependencies": {
22
- "@aura3d/math": "3.0.0",
23
- "@aura3d/scene": "3.0.0"
34
+ "@aura3d/math": "3.0.1",
35
+ "@aura3d/scene": "3.0.1"
24
36
  },
25
37
  "sideEffects": false,
26
38
  "description": "Render-device abstraction, WebGL2/mock backends, buffers, textures, shader modules, materials, render graphs, lighting, shadows, and particle rendering for Aura3D.",