@aura3d/rendering 3.0.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/CascadedShadowMaps.js +3 -1
- package/dist/CascadedShadowMaps.js.map +1 -1
- package/dist/ExtensionScalarAtlas.d.ts +18 -0
- package/dist/ExtensionScalarAtlas.d.ts.map +1 -0
- package/dist/ExtensionScalarAtlas.js +107 -0
- package/dist/ExtensionScalarAtlas.js.map +1 -0
- package/dist/LeanWebGL2Device.d.ts +265 -0
- package/dist/LeanWebGL2Device.d.ts.map +1 -0
- package/dist/LeanWebGL2Device.js +4001 -0
- package/dist/LeanWebGL2Device.js.map +1 -0
- package/dist/MaterialBinding.js +1 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/PlanarReflection.d.ts +2 -2
- package/dist/PlanarReflection.js +3 -3
- package/dist/PlanarReflection.js.map +1 -1
- package/dist/PostProcessPass.d.ts +19 -0
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +64 -32
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProjectionMath.d.ts +3 -0
- package/dist/ProjectionMath.d.ts.map +1 -0
- package/dist/ProjectionMath.js +26 -0
- package/dist/ProjectionMath.js.map +1 -0
- package/dist/ReflectionSurfaces.d.ts +4 -1
- package/dist/ReflectionSurfaces.d.ts.map +1 -1
- package/dist/ReflectionSurfaces.js +10 -1
- package/dist/ReflectionSurfaces.js.map +1 -1
- package/dist/RenderDevice.d.ts +5 -0
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js.map +1 -1
- package/dist/Renderer.d.ts +9 -0
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +94 -8
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +16 -3
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/ScreenSpaceReflectionPass.d.ts +43 -0
- package/dist/ScreenSpaceReflectionPass.d.ts.map +1 -0
- package/dist/ScreenSpaceReflectionPass.js +58 -0
- package/dist/ScreenSpaceReflectionPass.js.map +1 -0
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +168 -197
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts +3 -0
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -0
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/TemporalHistory.d.ts +37 -0
- package/dist/TemporalHistory.d.ts.map +1 -0
- package/dist/TemporalHistory.js +135 -0
- package/dist/TemporalHistory.js.map +1 -0
- package/dist/TemporalMath.d.ts +3 -0
- package/dist/TemporalMath.d.ts.map +1 -0
- package/dist/TemporalMath.js +9 -0
- package/dist/TemporalMath.js.map +1 -0
- package/dist/TexturedPBRMaterial.d.ts +3 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +65 -3
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/WebGL2Device.d.ts +15 -0
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +328 -90
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +16 -5
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +357 -58
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUExtensionAtlas.d.ts +6 -0
- package/dist/WebGPUExtensionAtlas.d.ts.map +1 -0
- package/dist/WebGPUExtensionAtlas.js +225 -0
- package/dist/WebGPUExtensionAtlas.js.map +1 -0
- package/dist/effects/GPUParticleBackend.d.ts +4 -2
- package/dist/effects/GPUParticleBackend.d.ts.map +1 -1
- package/dist/effects/GPUParticleBackend.js +20 -2
- package/dist/effects/GPUParticleBackend.js.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.d.ts +158 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.js +576 -0
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -0
- package/dist/extension-scalar-atlas.d.ts +3 -0
- package/dist/extension-scalar-atlas.d.ts.map +1 -0
- package/dist/extension-scalar-atlas.js +2 -0
- package/dist/extension-scalar-atlas.js.map +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/lean/LeanProductionRenderer.d.ts.map +1 -1
- package/dist/lean/LeanProductionRenderer.js +2 -2
- package/dist/lean/LeanProductionRenderer.js.map +1 -1
- package/dist/lean-core-runtime.d.ts +13 -0
- package/dist/lean-core-runtime.d.ts.map +1 -0
- package/dist/lean-core-runtime.js +10 -0
- package/dist/lean-core-runtime.js.map +1 -0
- package/dist/postprocess/NativeBloomPyramid.d.ts +17 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +31 -1
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +1 -0
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +3 -0
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +8 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +4 -0
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +15 -0
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +7 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +28 -2
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/framegraph/FrameGraph.d.ts +4 -2
- package/dist/production-runtime/framegraph/FrameGraph.d.ts.map +1 -1
- package/dist/production-runtime/framegraph/FrameGraph.js +62 -4
- package/dist/production-runtime/framegraph/FrameGraph.js.map +1 -1
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts +32 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.d.ts.map +1 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js +111 -0
- package/dist/production-runtime/framegraph/NativeFrameGraphBindings.js.map +1 -0
- package/dist/production-runtime/framegraph/RenderPass.d.ts +23 -0
- package/dist/production-runtime/framegraph/RenderPass.d.ts.map +1 -1
- package/dist/production-runtime/framegraph/RenderPass.js +87 -1
- package/dist/production-runtime/framegraph/RenderPass.js.map +1 -1
- package/dist/production-runtime/index.d.ts +2 -0
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +1 -0
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/passes/DepthPrepass.d.ts +4 -12
- package/dist/production-runtime/passes/DepthPrepass.d.ts.map +1 -1
- package/dist/production-runtime/passes/DepthPrepass.js +3 -11
- package/dist/production-runtime/passes/DepthPrepass.js.map +1 -1
- package/dist/production-runtime/passes/FramegraphTopology.js +1 -1
- package/dist/production-runtime/passes/FramegraphTopology.js.map +1 -1
- package/dist/production-runtime/passes/OpaquePass.d.ts +3 -8
- package/dist/production-runtime/passes/OpaquePass.d.ts.map +1 -1
- package/dist/production-runtime/passes/OpaquePass.js +3 -1
- package/dist/production-runtime/passes/OpaquePass.js.map +1 -1
- package/dist/production-runtime/passes/ShadowPass.d.ts +3 -8
- package/dist/production-runtime/passes/ShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ShadowPass.js +2 -0
- package/dist/production-runtime/passes/ShadowPass.js.map +1 -1
- package/dist/production-runtime/passes/SkyboxPass.d.ts +3 -7
- package/dist/production-runtime/passes/SkyboxPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/SkyboxPass.js +2 -0
- package/dist/production-runtime/passes/SkyboxPass.js.map +1 -1
- package/dist/production-runtime/passes/ToneMappingPass.d.ts +7 -10
- package/dist/production-runtime/passes/ToneMappingPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ToneMappingPass.js +9 -0
- package/dist/production-runtime/passes/ToneMappingPass.js.map +1 -1
- package/dist/production-runtime/passes/TransparentPass.d.ts +4 -9
- package/dist/production-runtime/passes/TransparentPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/TransparentPass.js +6 -1
- package/dist/production-runtime/passes/TransparentPass.js.map +1 -1
- package/dist/reflection-surfaces.d.ts +5 -0
- package/dist/reflection-surfaces.d.ts.map +1 -0
- package/dist/reflection-surfaces.js +3 -0
- package/dist/reflection-surfaces.js.map +1 -0
- package/dist/webgpu/WebGPUPostShaders.d.ts +2 -3
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +2 -3
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTemporal.d.ts +17 -0
- package/dist/webgpu/WebGPUTemporal.d.ts.map +1 -0
- package/dist/webgpu/WebGPUTemporal.js +64 -0
- package/dist/webgpu/WebGPUTemporal.js.map +1 -0
- package/dist/webgpu.d.ts +6 -0
- package/dist/webgpu.d.ts.map +1 -1
- package/dist/webgpu.js +4 -0
- package/dist/webgpu.js.map +1 -1
- package/package.json +15 -3
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* executeWebGPUFxaa). Backend-agnostic image work: bright-extract with a
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* soft-knee threshold, a separable-Gaussian mip pyramid, energy-weighted
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* composite, exposure/contrast/saturation color grade, and an FXAA
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* luma-edge pass. TAA is
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*
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* doctrine as the root A3 motion-blur/TAA nodes).
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* luma-edge pass. Native TAA is owned by WebGPUTemporal.ts, with explicit
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* GPU velocity and ping-pong history targets; it performs no CPU readback.
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*/
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export const WEBGPU_POST_VERTEX_WGSL = `struct PostVertexOutput {
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@builtin(position) position: vec4<f32>,
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{"version":3,"file":"WebGPUPostShaders.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUPostShaders.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"WebGPUPostShaders.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUPostShaders.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,MAAM,CAAC,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;CAkBtC,CAAC;AAEF,MAAM,UAAU,2BAA2B;IACzC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;CAwBR,CAAC;AACF,CAAC;AAED,MAAM,UAAU,kBAAkB;IAChC,OAAO;;;;;;;;;;;;;;;;;;;;;;;CAuBR,CAAC;AACF,CAAC;AASD,MAAM,CAAC,MAAM,qBAAqB,GAAG,CAAC,CAAC;AAEvC,MAAM,UAAU,4BAA4B,CAAC,MAA6B;IACxE,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO;SACzB,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,wCAAwC,KAAK,0BAA0B,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;SACnH,IAAI,CAAC,IAAI,CAAC,CAAC;IACd,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO;SAC5B,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,sBAAsB,KAAK,GAAG,CAAC,cAAc,KAAK,oBAAoB,CAAC;SACzF,IAAI,CAAC,IAAI,CAAC,CAAC;IACd,OAAO;;;;;;;;;;EAUP,QAAQ;;;;;;EAMR,KAAK;;;CAGN,CAAC;AACF,CAAC;AAED,sFAAsF;AACtF,MAAM,UAAU,yBAAyB,CAAC,QAAgB;IACxD,MAAM,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;IACjF,MAAM,KAAK,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;IACzD,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC;AAC3C,CAAC;AAqBD,MAAM,CAAC,MAAM,0BAA0B,GAAqG;IAC1I,2EAA2E;IAC3E,2EAA2E;IAC3E,WAAW,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE;IAC9C,QAAQ,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE;IAC1C,SAAS,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE;CAC5C,CAAC;AAEF,MAAM,UAAU,2BAA2B,CAAC,OAAuC;IAKjF,MAAM,QAAQ,GAAuB,OAAO,IAAI,UAAU,CAAC;IAC3D,MAAM,KAAK,GAAG,0BAA0B,CAAC,QAAQ,CAAC,CAAC;IACnD,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,UAAU,CAAC,iCAAiC,MAAM,CAAC,OAAO,CAAC,8CAA8C,CAAC,CAAC;IACjI,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC;AACrF,CAAC;AAED,MAAM,UAAU,2BAA2B,CAAC,UAA8B,EAAE;IAC1E,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,GAAG,2BAA2B,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACtF,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC;IAC5C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC;IAClC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;IACzC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,SAAS,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,sDAAsD,CAAC,CAAC;IAC/H,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,iDAAiD,CAAC,CAAC;IAChH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,qDAAqD,CAAC,CAAC;IAC5H,IAAI,OAAO,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,OAAO,CAAC,QAAQ,GAAG,CAAC,IAAI,OAAO,CAAC,QAAQ,GAAG,qBAAqB,EAAE,CAAC;YAC5G,MAAM,IAAI,UAAU,CAAC,mDAAmD,qBAAqB,IAAI,CAAC,CAAC;QACrG,CAAC;QACD,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC;IACvF,CAAC;IACD,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;AACrE,CAAC;AAuBD,MAAM,UAAU,gCAAgC,CAAC,UAAmC,EAAE;IACpF,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;IAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,6CAA6C,CAAC,CAAC;IACpG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,sDAAsD,CAAC,CAAC;IAC7H,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,wDAAwD,CAAC,CAAC;IACnI,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;AAC5C,CAAC;AAMD,oFAAoF;AACpF,MAAM,UAAU,oBAAoB,CAAC,IAAY,EAAE,SAAiB,EAAE,IAAY;IAChF,IAAI,IAAI,IAAI,CAAC;QAAE,OAAO,IAAI,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,MAAM,EAAE,GAAG,SAAS,GAAG,IAAI,CAAC;IAC5B,MAAM,EAAE,GAAG,SAAS,GAAG,IAAI,CAAC;IAC5B,IAAI,IAAI,IAAI,EAAE;QAAE,OAAO,CAAC,CAAC;IACzB,IAAI,IAAI,IAAI,EAAE;QAAE,OAAO,CAAC,CAAC;IACzB,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IAClC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,wBAAwB;IACtC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;CAwBR,CAAC;AACF,CAAC;AAED,MAAM,UAAU,kBAAkB;IAChC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsDR,CAAC;AACF,CAAC"}
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@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { RenderTarget } from "../RenderDevice.js";
|
|
2
|
+
export { temporalAccumulationWeight } from "../TemporalMath.js";
|
|
3
|
+
/** GPU-only temporal contract. All targets use the native top-left UV convention. */
|
|
4
|
+
export interface WebGPUTemporalInputs {
|
|
5
|
+
readonly velocity: RenderTarget;
|
|
6
|
+
readonly history: RenderTarget;
|
|
7
|
+
readonly historyOutput: RenderTarget;
|
|
8
|
+
readonly historyValid: boolean;
|
|
9
|
+
readonly historyFrames?: number;
|
|
10
|
+
readonly blend?: number;
|
|
11
|
+
readonly depthThreshold?: number;
|
|
12
|
+
}
|
|
13
|
+
export declare function normalizeWebGPUTemporalOptions(options: Pick<WebGPUTemporalInputs, "blend" | "depthThreshold" | "historyFrames">): readonly [number, number];
|
|
14
|
+
export declare const WEBGPU_TAA_FRAGMENT = "\nstruct TemporalUniforms { texel: vec2<f32>, blend: f32, valid: f32, depthThreshold: f32, _pad0: f32, _pad1: f32, _pad2: f32 };\n@group(0) @binding(0) var<uniform> temporal: TemporalUniforms;\n@group(0) @binding(1) var linearSampler: sampler;\n@group(0) @binding(2) var source: texture_2d<f32>;\n@group(0) @binding(3) var velocity: texture_2d<f32>;\n@group(0) @binding(4) var history: texture_2d<f32>;\n@fragment fn fs_taa(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {\n let current = textureSampleLevel(source, linearSampler, uv, 0.0);\n let dimensions = vec2<i32>(textureDimensions(velocity));\n let coord = clamp(vec2<i32>(uv * vec2<f32>(dimensions)), vec2<i32>(0), dimensions - vec2<i32>(1));\n let motion = textureLoad(velocity, coord, 0);\n let previousUV = uv - motion.rg;\n let previous = textureSampleLevel(history, linearSampler, previousUV, 0.0);\n var lo = current.rgb;\n var hi = current.rgb;\n for (var y = -1; y <= 1; y = y + 1) {\n for (var x = -1; x <= 1; x = x + 1) {\n let neighbor = textureSampleLevel(source, linearSampler, uv + vec2<f32>(f32(x), f32(y)) * temporal.texel, 0.0).rgb;\n lo = min(lo, neighbor); hi = max(hi, neighbor);\n }\n }\n let inBounds = all(previousUV >= vec2<f32>(0.0)) && all(previousUV <= vec2<f32>(1.0));\n // Filtered history alpha mixes categorical foreground/background depths.\n // Validate the actual contributing surfaces instead of a nonexistent\n // interpolated surface; filtered RGB remains neighborhood-clipped below.\n let previousBase = vec2<i32>(floor(previousUV * vec2<f32>(dimensions) - vec2<f32>(0.5)));\n var depthError = 1.0;\n for (var y = 0; y < 2; y = y + 1) {\n for (var x = 0; x < 2; x = x + 1) {\n let tap = clamp(previousBase + vec2<i32>(x, y), vec2<i32>(0), dimensions - vec2<i32>(1));\n depthError = min(depthError, abs(textureLoad(history, tap, 0).a - motion.a));\n }\n }\n let depthMatches = depthError <= temporal.depthThreshold;\n let accept = temporal.valid > 0.5 && inBounds && depthMatches;\n let weight = select(0.0, temporal.blend * 0.90, accept);\n return vec4<f32>(mix(current.rgb, clamp(previous.rgb, lo, hi), weight), motion.b);\n}";
|
|
15
|
+
/** Separate output restores scene alpha: history alpha contains depth. */
|
|
16
|
+
export declare const WEBGPU_TAA_OUTPUT_FRAGMENT = "\nstruct OutputUniforms { texel: vec2<f32>, _pad: vec2<f32> };\n@group(0) @binding(0) var<uniform> output: OutputUniforms;\n@group(0) @binding(1) var linearSampler: sampler;\n@group(0) @binding(2) var resolved: texture_2d<f32>;\n@group(0) @binding(3) var source: texture_2d<f32>;\n@fragment fn fs_taa_output(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {\n let p = clamp(uv, output.texel * 0.5, vec2<f32>(1.0) - output.texel * 0.5);\n let current = textureSample(source, linearSampler, p);\n let accumulated = textureSample(resolved, linearSampler, p);\n return vec4<f32>(accumulated.rgb, current.a);\n}";
|
|
17
|
+
//# sourceMappingURL=WebGPUTemporal.d.ts.map
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGPUTemporal.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUTemporal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAE7D,qFAAqF;AACrF,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;CAClC;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,OAAO,GAAG,gBAAgB,GAAG,eAAe,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAM3J;AAED,eAAO,MAAM,mBAAmB,4oEAsC9B,CAAC;AAEH,0EAA0E;AAC1E,eAAO,MAAM,0BAA0B,6mBAWrC,CAAC"}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { temporalAccumulationWeight } from "../TemporalMath.js";
|
|
2
|
+
export { temporalAccumulationWeight } from "../TemporalMath.js";
|
|
3
|
+
export function normalizeWebGPUTemporalOptions(options) {
|
|
4
|
+
const blend = options.blend ?? 0.9;
|
|
5
|
+
const depthThreshold = options.depthThreshold ?? 0.01;
|
|
6
|
+
if (!Number.isFinite(blend) || blend < 0 || blend >= 1)
|
|
7
|
+
throw new RangeError("TAA blend must be finite in [0, 1)");
|
|
8
|
+
if (!Number.isFinite(depthThreshold) || depthThreshold <= 0 || depthThreshold > 1)
|
|
9
|
+
throw new RangeError("TAA depthThreshold must be finite in (0, 1]");
|
|
10
|
+
return [temporalAccumulationWeight(blend, options.historyFrames), depthThreshold];
|
|
11
|
+
}
|
|
12
|
+
export const WEBGPU_TAA_FRAGMENT = `
|
|
13
|
+
struct TemporalUniforms { texel: vec2<f32>, blend: f32, valid: f32, depthThreshold: f32, _pad0: f32, _pad1: f32, _pad2: f32 };
|
|
14
|
+
@group(0) @binding(0) var<uniform> temporal: TemporalUniforms;
|
|
15
|
+
@group(0) @binding(1) var linearSampler: sampler;
|
|
16
|
+
@group(0) @binding(2) var source: texture_2d<f32>;
|
|
17
|
+
@group(0) @binding(3) var velocity: texture_2d<f32>;
|
|
18
|
+
@group(0) @binding(4) var history: texture_2d<f32>;
|
|
19
|
+
@fragment fn fs_taa(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
20
|
+
let current = textureSampleLevel(source, linearSampler, uv, 0.0);
|
|
21
|
+
let dimensions = vec2<i32>(textureDimensions(velocity));
|
|
22
|
+
let coord = clamp(vec2<i32>(uv * vec2<f32>(dimensions)), vec2<i32>(0), dimensions - vec2<i32>(1));
|
|
23
|
+
let motion = textureLoad(velocity, coord, 0);
|
|
24
|
+
let previousUV = uv - motion.rg;
|
|
25
|
+
let previous = textureSampleLevel(history, linearSampler, previousUV, 0.0);
|
|
26
|
+
var lo = current.rgb;
|
|
27
|
+
var hi = current.rgb;
|
|
28
|
+
for (var y = -1; y <= 1; y = y + 1) {
|
|
29
|
+
for (var x = -1; x <= 1; x = x + 1) {
|
|
30
|
+
let neighbor = textureSampleLevel(source, linearSampler, uv + vec2<f32>(f32(x), f32(y)) * temporal.texel, 0.0).rgb;
|
|
31
|
+
lo = min(lo, neighbor); hi = max(hi, neighbor);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
let inBounds = all(previousUV >= vec2<f32>(0.0)) && all(previousUV <= vec2<f32>(1.0));
|
|
35
|
+
// Filtered history alpha mixes categorical foreground/background depths.
|
|
36
|
+
// Validate the actual contributing surfaces instead of a nonexistent
|
|
37
|
+
// interpolated surface; filtered RGB remains neighborhood-clipped below.
|
|
38
|
+
let previousBase = vec2<i32>(floor(previousUV * vec2<f32>(dimensions) - vec2<f32>(0.5)));
|
|
39
|
+
var depthError = 1.0;
|
|
40
|
+
for (var y = 0; y < 2; y = y + 1) {
|
|
41
|
+
for (var x = 0; x < 2; x = x + 1) {
|
|
42
|
+
let tap = clamp(previousBase + vec2<i32>(x, y), vec2<i32>(0), dimensions - vec2<i32>(1));
|
|
43
|
+
depthError = min(depthError, abs(textureLoad(history, tap, 0).a - motion.a));
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
let depthMatches = depthError <= temporal.depthThreshold;
|
|
47
|
+
let accept = temporal.valid > 0.5 && inBounds && depthMatches;
|
|
48
|
+
let weight = select(0.0, temporal.blend * 0.90, accept);
|
|
49
|
+
return vec4<f32>(mix(current.rgb, clamp(previous.rgb, lo, hi), weight), motion.b);
|
|
50
|
+
}`;
|
|
51
|
+
/** Separate output restores scene alpha: history alpha contains depth. */
|
|
52
|
+
export const WEBGPU_TAA_OUTPUT_FRAGMENT = `
|
|
53
|
+
struct OutputUniforms { texel: vec2<f32>, _pad: vec2<f32> };
|
|
54
|
+
@group(0) @binding(0) var<uniform> output: OutputUniforms;
|
|
55
|
+
@group(0) @binding(1) var linearSampler: sampler;
|
|
56
|
+
@group(0) @binding(2) var resolved: texture_2d<f32>;
|
|
57
|
+
@group(0) @binding(3) var source: texture_2d<f32>;
|
|
58
|
+
@fragment fn fs_taa_output(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
59
|
+
let p = clamp(uv, output.texel * 0.5, vec2<f32>(1.0) - output.texel * 0.5);
|
|
60
|
+
let current = textureSample(source, linearSampler, p);
|
|
61
|
+
let accumulated = textureSample(resolved, linearSampler, p);
|
|
62
|
+
return vec4<f32>(accumulated.rgb, current.a);
|
|
63
|
+
}`;
|
|
64
|
+
//# sourceMappingURL=WebGPUTemporal.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGPUTemporal.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/webgpu/WebGPUTemporal.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAC7D,OAAO,EAAE,0BAA0B,EAAE,MAAM,iBAAiB,CAAC;AAa7D,MAAM,UAAU,8BAA8B,CAAC,OAAiF;IAC9H,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;IACnC,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC;IACtD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,oCAAoC,CAAC,CAAC;IACnH,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,cAAc,IAAI,CAAC,IAAI,cAAc,GAAG,CAAC;QAAE,MAAM,IAAI,UAAU,CAAC,6CAA6C,CAAC,CAAC;IACvJ,OAAO,CAAC,0BAA0B,CAAC,KAAK,EAAE,OAAO,CAAC,aAAa,CAAC,EAAE,cAAc,CAAC,CAAC;AACpF,CAAC;AAED,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsCjC,CAAC;AAEH,0EAA0E;AAC1E,MAAM,CAAC,MAAM,0BAA0B,GAAG;;;;;;;;;;;EAWxC,CAAC"}
|
package/dist/webgpu.d.ts
CHANGED
|
@@ -22,4 +22,10 @@
|
|
|
22
22
|
*/
|
|
23
23
|
export { WebGPUDevice } from "./WebGPUDevice.js";
|
|
24
24
|
export type { WebGPUAdapterLike, WebGPUBufferDescriptorLike, WebGPUBufferLike, WebGPUDeviceLike, WebGPUDeviceOptions, WebGPULike, WebGPUQueueLike, WebGPUSamplerDescriptorLike } from "./WebGPUDevice.js";
|
|
25
|
+
export { normalizeWebGPUTemporalOptions, WEBGPU_TAA_FRAGMENT, WEBGPU_TAA_OUTPUT_FRAGMENT } from "./webgpu/WebGPUTemporal.js";
|
|
26
|
+
export type { WebGPUTemporalInputs } from "./webgpu/WebGPUTemporal.js";
|
|
27
|
+
export { defaultWebGPUBloomWeights, normalizeWebGPUColorGradeOptions, normalizeWebGPUBloomOptions, normalizeWebGPUBloomQuality, webgpuBloomCompositeFragment, webgpuBlurFragment, webgpuBrightExtractFragment, webgpuColorGradeFragment, webgpuFxaaFragment, webgpuSoftKneeWeight, WEBGPU_BLOOM_MAX_MIPS, WEBGPU_BLOOM_QUALITY_TABLE, WEBGPU_POST_VERTEX_WGSL, } from "./webgpu/WebGPUPostShaders.js";
|
|
28
|
+
export type { NormalizedWebGPUColorGrade, NormalizedWebGPUBloom, WebGPUBloomDiagnostics, WebGPUBloomOptions, WebGPUBloomQuality, WebGPUColorGradeOptions, WebGPUCompositeParams, WebGPUFxaaOptions, } from "./webgpu/WebGPUPostShaders.js";
|
|
29
|
+
export { WebGPUPipelineCache } from "./webgpu/WebGPUPipelineCache.js";
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|
30
|
+
export { Texture } from "./Texture.js";
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|
25
31
|
//# sourceMappingURL=webgpu.d.ts.map
|
package/dist/webgpu.d.ts.map
CHANGED
|
@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"webgpu.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EACV,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,gBAAgB,EAChB,mBAAmB,EACnB,UAAU,EACV,eAAe,EACf,2BAA2B,EAC5B,MAAM,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"webgpu.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EACV,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,gBAAgB,EAChB,mBAAmB,EACnB,UAAU,EACV,eAAe,EACf,2BAA2B,EAC5B,MAAM,gBAAgB,CAAC;AAExB,OAAO,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAC1H,YAAY,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAEpE,OAAO,EACL,yBAAyB,EACzB,gCAAgC,EAChC,2BAA2B,EAC3B,2BAA2B,EAC3B,4BAA4B,EAC5B,kBAAkB,EAClB,2BAA2B,EAC3B,wBAAwB,EACxB,kBAAkB,EAClB,oBAAoB,EACpB,qBAAqB,EACrB,0BAA0B,EAC1B,uBAAuB,GACxB,MAAM,4BAA4B,CAAC;AACpC,YAAY,EACV,0BAA0B,EAC1B,qBAAqB,EACrB,sBAAsB,EACtB,kBAAkB,EAClB,kBAAkB,EAClB,uBAAuB,EACvB,qBAAqB,EACrB,iBAAiB,GAClB,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC"}
|
package/dist/webgpu.js
CHANGED
|
@@ -21,4 +21,8 @@
|
|
|
21
21
|
* `MIGRATION-1.6.md`.
|
|
22
22
|
*/
|
|
23
23
|
export { WebGPUDevice } from "./WebGPUDevice.js";
|
|
24
|
+
export { normalizeWebGPUTemporalOptions, WEBGPU_TAA_FRAGMENT, WEBGPU_TAA_OUTPUT_FRAGMENT } from "./webgpu/WebGPUTemporal.js";
|
|
25
|
+
export { defaultWebGPUBloomWeights, normalizeWebGPUColorGradeOptions, normalizeWebGPUBloomOptions, normalizeWebGPUBloomQuality, webgpuBloomCompositeFragment, webgpuBlurFragment, webgpuBrightExtractFragment, webgpuColorGradeFragment, webgpuFxaaFragment, webgpuSoftKneeWeight, WEBGPU_BLOOM_MAX_MIPS, WEBGPU_BLOOM_QUALITY_TABLE, WEBGPU_POST_VERTEX_WGSL, } from "./webgpu/WebGPUPostShaders.js";
|
|
26
|
+
export { WebGPUPipelineCache } from "./webgpu/WebGPUPipelineCache.js";
|
|
27
|
+
export { Texture } from "./Texture.js";
|
|
24
28
|
//# sourceMappingURL=webgpu.js.map
|
package/dist/webgpu.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpu.js","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"webgpu.js","sourceRoot":"","sources":["../../../../packages/rendering/src/webgpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAY9C,OAAO,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAG1H,OAAO,EACL,yBAAyB,EACzB,gCAAgC,EAChC,2BAA2B,EAC3B,2BAA2B,EAC3B,4BAA4B,EAC5B,kBAAkB,EAClB,2BAA2B,EAC3B,wBAAwB,EACxB,kBAAkB,EAClB,oBAAoB,EACpB,qBAAqB,EACrB,0BAA0B,EAC1B,uBAAuB,GACxB,MAAM,4BAA4B,CAAC;AAYpC,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aura3d/rendering",
|
|
3
|
-
"version": "3.0.
|
|
3
|
+
"version": "3.0.1",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"exports": {
|
|
6
6
|
".": {
|
|
@@ -11,16 +11,28 @@
|
|
|
11
11
|
"types": "./dist/lean-runtime.d.ts",
|
|
12
12
|
"import": "./dist/lean-runtime.js"
|
|
13
13
|
},
|
|
14
|
+
"./lean-core-runtime": {
|
|
15
|
+
"types": "./dist/lean-core-runtime.d.ts",
|
|
16
|
+
"import": "./dist/lean-core-runtime.js"
|
|
17
|
+
},
|
|
14
18
|
"./webgpu": {
|
|
15
19
|
"types": "./dist/webgpu.d.ts",
|
|
16
20
|
"import": "./dist/webgpu.js"
|
|
21
|
+
},
|
|
22
|
+
"./extension-scalar-atlas": {
|
|
23
|
+
"types": "./dist/extension-scalar-atlas.d.ts",
|
|
24
|
+
"import": "./dist/extension-scalar-atlas.js"
|
|
25
|
+
},
|
|
26
|
+
"./reflection-surfaces": {
|
|
27
|
+
"types": "./dist/reflection-surfaces.d.ts",
|
|
28
|
+
"import": "./dist/reflection-surfaces.js"
|
|
17
29
|
}
|
|
18
30
|
},
|
|
19
31
|
"main": "./dist/index.js",
|
|
20
32
|
"types": "./dist/index.d.ts",
|
|
21
33
|
"dependencies": {
|
|
22
|
-
"@aura3d/math": "3.0.
|
|
23
|
-
"@aura3d/scene": "3.0.
|
|
34
|
+
"@aura3d/math": "3.0.1",
|
|
35
|
+
"@aura3d/scene": "3.0.1"
|
|
24
36
|
},
|
|
25
37
|
"sideEffects": false,
|
|
26
38
|
"description": "Render-device abstraction, WebGL2/mock backends, buffers, textures, shader modules, materials, render graphs, lighting, shadows, and particle rendering for Aura3D.",
|