@aura3d/rendering 1.5.2 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (574) hide show
  1. package/README.md +8 -2
  2. package/dist/ArchitecturalLighting.d.ts +35 -0
  3. package/dist/ArchitecturalLighting.d.ts.map +1 -0
  4. package/dist/{ArchitecturalLightingFixtures.js → ArchitecturalLighting.js} +3 -12
  5. package/dist/ArchitecturalLighting.js.map +1 -0
  6. package/dist/ArchitecturalMaterialCatalog.d.ts +3 -3
  7. package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -1
  8. package/dist/ArchitecturalMaterialCatalog.js +1 -1
  9. package/dist/ArchitecturalMaterialCatalog.js.map +1 -1
  10. package/dist/{ArchitecturalMeasurementFixtures.d.ts → ArchitecturalMeasurement.d.ts} +3 -6
  11. package/dist/ArchitecturalMeasurement.d.ts.map +1 -0
  12. package/dist/{ArchitecturalMeasurementFixtures.js → ArchitecturalMeasurement.js} +3 -6
  13. package/dist/ArchitecturalMeasurement.js.map +1 -0
  14. package/dist/{CanonicalSceneFixtures.d.ts → CanonicalProductScene.d.ts} +2 -2
  15. package/dist/CanonicalProductScene.d.ts.map +1 -0
  16. package/dist/{CanonicalSceneFixtures.js → CanonicalProductScene.js} +2 -2
  17. package/dist/CanonicalProductScene.js.map +1 -0
  18. package/dist/CascadedShadowMaps.d.ts +7 -7
  19. package/dist/CascadedShadowMaps.d.ts.map +1 -1
  20. package/dist/CascadedShadowMaps.js +1 -1
  21. package/dist/CascadedShadowMaps.js.map +1 -1
  22. package/dist/ClusteredForwardLighting.d.ts +2 -2
  23. package/dist/DecalGeometry.d.ts +2 -2
  24. package/dist/DepthPass.d.ts +4 -4
  25. package/dist/DepthPass.d.ts.map +1 -1
  26. package/dist/DepthPass.js +2 -2
  27. package/dist/DepthPass.js.map +1 -1
  28. package/dist/EnvironmentBackgroundPass.d.ts +4 -4
  29. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  30. package/dist/EnvironmentBackgroundPass.js +2 -2
  31. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  32. package/dist/EnvironmentBackgroundResources.d.ts +2 -2
  33. package/dist/EnvironmentLighting.d.ts +1 -1
  34. package/dist/EnvironmentMapResources.d.ts +2 -2
  35. package/dist/EnvironmentPipeline.d.ts +2 -2
  36. package/dist/EnvironmentPlatform.d.ts +3 -3
  37. package/dist/EnvironmentPlatform.js +2 -2
  38. package/dist/EnvironmentPlatform.js.map +1 -1
  39. package/dist/EnvironmentPreset.d.ts +1 -1
  40. package/dist/Exposure.d.ts +1 -1
  41. package/dist/ExternalParityRenderPreset.d.ts +3 -3
  42. package/dist/ForwardPass.d.ts +9 -9
  43. package/dist/ForwardPass.d.ts.map +1 -1
  44. package/dist/ForwardPass.js +24 -10
  45. package/dist/ForwardPass.js.map +1 -1
  46. package/dist/Geometry.d.ts +5 -3
  47. package/dist/Geometry.d.ts.map +1 -1
  48. package/dist/Geometry.js +15 -0
  49. package/dist/Geometry.js.map +1 -1
  50. package/dist/GeometryPrimitives.d.ts +2 -2
  51. package/dist/HDRRenderPipeline.d.ts +4 -4
  52. package/dist/IBL.d.ts +4 -4
  53. package/dist/IndexBuffer.d.ts +1 -1
  54. package/dist/InstancedPBRMaterial.d.ts +2 -2
  55. package/dist/InstancedPBRMaterial.js +1 -1
  56. package/dist/InstancedPBRMaterial.js.map +1 -1
  57. package/dist/InstancedUnlitMaterial.d.ts +1 -1
  58. package/dist/InstancedUnlitMaterial.js +1 -1
  59. package/dist/InstancedUnlitMaterial.js.map +1 -1
  60. package/dist/Instancing.d.ts +1 -1
  61. package/dist/LightUniforms.d.ts +2 -2
  62. package/dist/LightingDebug.d.ts +2 -2
  63. package/dist/LightingDefaults.d.ts +2 -2
  64. package/dist/LightingRig.d.ts +1 -1
  65. package/dist/LineGeometry.d.ts +2 -2
  66. package/dist/Material.d.ts +1 -1
  67. package/dist/Material.js +2 -2
  68. package/dist/Material.js.map +1 -1
  69. package/dist/MaterialBinding.d.ts +3 -3
  70. package/dist/MaterialBinding.js +4 -4
  71. package/dist/MaterialBinding.js.map +1 -1
  72. package/dist/MaterialInstance.d.ts +2 -2
  73. package/dist/MaterialInstance.js +2 -2
  74. package/dist/MaterialInstance.js.map +1 -1
  75. package/dist/MaterialPresets.d.ts +2 -2
  76. package/dist/MeshConsolidation.d.ts +2 -2
  77. package/dist/MorphTarget.d.ts +1 -1
  78. package/dist/MorphTargetPlan.d.ts +1 -1
  79. package/dist/MorphUnlitMaterial.d.ts +1 -1
  80. package/dist/MorphUnlitMaterial.js +1 -1
  81. package/dist/MorphUnlitMaterial.js.map +1 -1
  82. package/dist/NormalMappedPBRMaterial.d.ts +4 -4
  83. package/dist/NormalMappedPBRMaterial.js +1 -1
  84. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  85. package/dist/{OceanFixtures.d.ts → OceanSurface.d.ts} +1 -1
  86. package/dist/OceanSurface.d.ts.map +1 -0
  87. package/dist/{OceanFixtures.js → OceanSurface.js} +1 -1
  88. package/dist/OceanSurface.js.map +1 -0
  89. package/dist/PBRLightingDefaults.d.ts +1 -1
  90. package/dist/PBRMaterial.d.ts +2 -2
  91. package/dist/PBRMaterial.d.ts.map +1 -1
  92. package/dist/PBRMaterial.js +3 -3
  93. package/dist/PBRMaterial.js.map +1 -1
  94. package/dist/PMREM.d.ts +2 -2
  95. package/dist/PortableShaderMaterial.d.ts +60 -0
  96. package/dist/PortableShaderMaterial.d.ts.map +1 -0
  97. package/dist/PortableShaderMaterial.js +223 -0
  98. package/dist/PortableShaderMaterial.js.map +1 -0
  99. package/dist/PostProcessPass.d.ts +2 -2
  100. package/dist/PostProcessPass.d.ts.map +1 -1
  101. package/dist/PostProcessPass.js +30 -6
  102. package/dist/PostProcessPass.js.map +1 -1
  103. package/dist/{ProceduralTextureFixtures.d.ts → ProceduralTexture.d.ts} +2 -2
  104. package/dist/ProceduralTexture.d.ts.map +1 -0
  105. package/dist/{ProceduralTextureFixtures.js → ProceduralTexture.js} +1 -1
  106. package/dist/ProceduralTexture.js.map +1 -0
  107. package/dist/{ProductTurntableFixtures.d.ts → ProductTurntable.d.ts} +4 -4
  108. package/dist/ProductTurntable.d.ts.map +1 -0
  109. package/dist/{ProductTurntableFixtures.js → ProductTurntable.js} +2 -2
  110. package/dist/ProductTurntable.js.map +1 -0
  111. package/dist/ReflectionProbe.d.ts +4 -4
  112. package/dist/ReflectionSurfaces.d.ts +2 -2
  113. package/dist/RenderBackend.d.ts +3 -3
  114. package/dist/RenderDevice.d.ts +36 -6
  115. package/dist/RenderDevice.d.ts.map +1 -1
  116. package/dist/RenderDevice.js.map +1 -1
  117. package/dist/RenderGraph.d.ts +1 -1
  118. package/dist/RenderPass.d.ts +1 -1
  119. package/dist/RenderPipeline.d.ts +3 -3
  120. package/dist/RenderQueue.d.ts +2 -2
  121. package/dist/RenderState.d.ts +2 -2
  122. package/dist/Renderer.d.ts +16 -15
  123. package/dist/Renderer.d.ts.map +1 -1
  124. package/dist/Renderer.js +23 -9
  125. package/dist/Renderer.js.map +1 -1
  126. package/dist/RendererFeatureGates.d.ts +1 -1
  127. package/dist/RendererPostprocessPlan.d.ts +1 -1
  128. package/dist/RendererPostprocessPlan.js +4 -4
  129. package/dist/RendererPostprocessPlan.js.map +1 -1
  130. package/dist/RendererVisualPipelineReport.d.ts +4 -4
  131. package/dist/ResourceLifecycle.d.ts +1 -1
  132. package/dist/SceneOptimization.d.ts +2 -2
  133. package/dist/ScreenSpaceLineMaterial.d.ts +1 -1
  134. package/dist/ScreenSpaceLineMaterial.js +1 -1
  135. package/dist/ScreenSpaceLineMaterial.js.map +1 -1
  136. package/dist/ShaderChunks.d.ts.map +1 -1
  137. package/dist/ShaderChunks.js +92 -24
  138. package/dist/ShaderChunks.js.map +1 -1
  139. package/dist/ShaderLibrary.d.ts +2 -78
  140. package/dist/ShaderLibrary.d.ts.map +1 -1
  141. package/dist/ShaderLibrary.js +103 -810
  142. package/dist/ShaderLibrary.js.map +1 -1
  143. package/dist/ShaderLibraryCore.d.ts +100 -0
  144. package/dist/ShaderLibraryCore.d.ts.map +1 -0
  145. package/dist/ShaderLibraryCore.js +792 -0
  146. package/dist/ShaderLibraryCore.js.map +1 -0
  147. package/dist/ShaderModule.d.ts +3 -3
  148. package/dist/ShaderModule.d.ts.map +1 -1
  149. package/dist/ShaderModule.js +4 -2
  150. package/dist/ShaderModule.js.map +1 -1
  151. package/dist/ShaderReflection.d.ts +1 -1
  152. package/dist/ShadowMap.d.ts +1 -1
  153. package/dist/ShadowPass.d.ts +5 -5
  154. package/dist/ShadowPass.d.ts.map +1 -1
  155. package/dist/ShadowPass.js +6 -4
  156. package/dist/ShadowPass.js.map +1 -1
  157. package/dist/ShadowProjection.d.ts +1 -1
  158. package/dist/SkinnedLitMaterial.d.ts +3 -3
  159. package/dist/SkinnedLitMaterial.js +1 -1
  160. package/dist/SkinnedLitMaterial.js.map +1 -1
  161. package/dist/SkinnedUnlitMaterial.d.ts +1 -1
  162. package/dist/SkinnedUnlitMaterial.js +1 -1
  163. package/dist/SkinnedUnlitMaterial.js.map +1 -1
  164. package/dist/SkinningBounds.d.ts +2 -2
  165. package/dist/{SpaceEnvironmentFixtures.d.ts → SpaceEnvironment.d.ts} +4 -9
  166. package/dist/SpaceEnvironment.d.ts.map +1 -0
  167. package/dist/{SpaceEnvironmentFixtures.js → SpaceEnvironment.js} +6 -22
  168. package/dist/SpaceEnvironment.js.map +1 -0
  169. package/dist/SpecularPrefilter.d.ts +1 -1
  170. package/dist/SpriteGeometry.d.ts +1 -1
  171. package/dist/StereoCameraRig.d.ts +1 -1
  172. package/dist/StereoEffects.d.ts +1 -1
  173. package/dist/{TerrainFixtures.d.ts → TerrainHeightfield.d.ts} +2 -2
  174. package/dist/TerrainHeightfield.d.ts.map +1 -0
  175. package/dist/{TerrainFixtures.js → TerrainHeightfield.js} +1 -1
  176. package/dist/TerrainHeightfield.js.map +1 -0
  177. package/dist/TextureBinding.d.ts +16 -2
  178. package/dist/TextureBinding.d.ts.map +1 -1
  179. package/dist/TextureBinding.js +17 -0
  180. package/dist/TextureBinding.js.map +1 -1
  181. package/dist/TexturedPBRMaterial.d.ts +4 -4
  182. package/dist/TexturedPBRMaterial.js +1 -1
  183. package/dist/TexturedPBRMaterial.js.map +1 -1
  184. package/dist/TexturedUnlitMaterial.d.ts +3 -3
  185. package/dist/TexturedUnlitMaterial.js +1 -1
  186. package/dist/TexturedUnlitMaterial.js.map +1 -1
  187. package/dist/ToneMapping.d.ts +1 -1
  188. package/dist/UniformBinder.d.ts +1 -1
  189. package/dist/UnlitMaterial.d.ts +1 -1
  190. package/dist/UnlitMaterial.js +1 -1
  191. package/dist/UnlitMaterial.js.map +1 -1
  192. package/dist/{VegetationFixtures.d.ts → VegetationScatter.d.ts} +2 -2
  193. package/dist/VegetationScatter.d.ts.map +1 -0
  194. package/dist/{VegetationFixtures.js → VegetationScatter.js} +2 -2
  195. package/dist/VegetationScatter.js.map +1 -0
  196. package/dist/VertexBuffer.d.ts +2 -2
  197. package/dist/{VoxelWorldFixtures.d.ts → VoxelWorld.d.ts} +12 -15
  198. package/dist/VoxelWorld.d.ts.map +1 -0
  199. package/dist/{VoxelWorldFixtures.js → VoxelWorld.js} +6 -9
  200. package/dist/VoxelWorld.js.map +1 -0
  201. package/dist/{WeatherFixtures.d.ts → Weather.d.ts} +7 -9
  202. package/dist/Weather.d.ts.map +1 -0
  203. package/dist/{WeatherFixtures.js → Weather.js} +5 -7
  204. package/dist/Weather.js.map +1 -0
  205. package/dist/WebGL2Device.d.ts +23 -1
  206. package/dist/WebGL2Device.d.ts.map +1 -1
  207. package/dist/WebGL2Device.js +134 -23
  208. package/dist/WebGL2Device.js.map +1 -1
  209. package/dist/WebGPUDevice.d.ts +20 -3
  210. package/dist/WebGPUDevice.d.ts.map +1 -1
  211. package/dist/WebGPUDevice.js +188 -9
  212. package/dist/WebGPUDevice.js.map +1 -1
  213. package/dist/WebGPURenderToTextureProof.d.ts +1 -1
  214. package/dist/advanced-runtime/AdvancedRenderer.d.ts +3 -3
  215. package/dist/advanced-runtime/index.d.ts +9 -9
  216. package/dist/cinematic/BloomPass.d.ts +1 -1
  217. package/dist/cinematic/CinematicDepthComposition.d.ts +1 -1
  218. package/dist/cinematic/CinematicLightingRig.d.ts +2 -2
  219. package/dist/cinematic/CinematicMaterialPresets.d.ts +2 -2
  220. package/dist/cinematic/CinematicPostProcess.d.ts +6 -6
  221. package/dist/cinematic/DepthHazePass.d.ts +1 -1
  222. package/dist/cinematic/EmissivePracticalLightSystem.d.ts +2 -2
  223. package/dist/cinematic/FilmGrainPass.d.ts +1 -1
  224. package/dist/cinematic/FogVolumeSystem.d.ts +1 -1
  225. package/dist/cinematic/GlowCardSystem.d.ts +2 -2
  226. package/dist/cinematic/RainParticleSystem.d.ts +2 -2
  227. package/dist/cinematic/VignettePass.d.ts +1 -1
  228. package/dist/cinematic/WetReflectionApproximation.d.ts +1 -1
  229. package/dist/cinematic/index.d.ts +14 -14
  230. package/dist/index.d.ts +230 -237
  231. package/dist/index.d.ts.map +1 -1
  232. package/dist/index.js +35 -19
  233. package/dist/index.js.map +1 -1
  234. package/dist/lean/LeanProductRenderer.d.ts +29 -0
  235. package/dist/lean/LeanProductRenderer.d.ts.map +1 -0
  236. package/dist/lean/LeanProductRenderer.js +38 -0
  237. package/dist/lean/LeanProductRenderer.js.map +1 -0
  238. package/dist/lean/LeanProductionRenderer.d.ts +38 -0
  239. package/dist/lean/LeanProductionRenderer.d.ts.map +1 -0
  240. package/dist/lean/LeanProductionRenderer.js +88 -0
  241. package/dist/lean/LeanProductionRenderer.js.map +1 -0
  242. package/dist/lean-runtime.d.ts +18 -0
  243. package/dist/lean-runtime.d.ts.map +1 -0
  244. package/dist/lean-runtime.js +13 -0
  245. package/dist/lean-runtime.js.map +1 -0
  246. package/dist/materials/PhysicalMaterial.d.ts +1 -1
  247. package/dist/performance/BVH.d.ts +2 -2
  248. package/dist/performance/Batcher.d.ts +2 -2
  249. package/dist/performance/FrustumCuller.d.ts +1 -1
  250. package/dist/performance/Octree.d.ts +1 -1
  251. package/dist/postprocess/BloomPass.d.ts +1 -1
  252. package/dist/postprocess/CinematicDiagnostics.d.ts +1 -1
  253. package/dist/postprocess/ColorGradingPass.d.ts +1 -1
  254. package/dist/postprocess/DepthOfFieldPass.d.ts +1 -1
  255. package/dist/postprocess/EffectComposer.d.ts +3 -3
  256. package/dist/postprocess/EffectComposer.d.ts.map +1 -1
  257. package/dist/postprocess/EffectComposer.js +1 -3
  258. package/dist/postprocess/EffectComposer.js.map +1 -1
  259. package/dist/postprocess/SSAOPass.d.ts +1 -1
  260. package/dist/postprocess/index.d.ts +10 -10
  261. package/dist/production-runtime/AnimationControlsPipeline.d.ts +1 -1
  262. package/dist/production-runtime/PBRHDRPipeline.d.ts +4 -4
  263. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  264. package/dist/production-runtime/PBRHDRPipeline.js +5 -1
  265. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
  266. package/dist/production-runtime/ProductionEffectsPipeline.d.ts +2 -2
  267. package/dist/production-runtime/ProductionRendererTypes.d.ts +11 -2
  268. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  269. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  270. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +8 -3
  271. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
  272. package/dist/production-runtime/ProductionRuntimeRenderer.js +53 -5
  273. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
  274. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +14 -4
  275. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
  276. package/dist/production-runtime/ProductionWebGL2Renderer.js +21 -2
  277. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
  278. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
  279. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  280. package/dist/production-runtime/ProductionWebGPURenderer.js +4 -1
  281. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  282. package/dist/production-runtime/TransmissionBackdropCapture.d.ts +3 -3
  283. package/dist/production-runtime/backends/RendererBackend.d.ts +1 -1
  284. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +3 -3
  285. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +1 -1
  286. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -1
  287. package/dist/production-runtime/diagnostics/FrameCapture.d.ts +1 -1
  288. package/dist/production-runtime/environment/HDRLoader.d.ts +2 -2
  289. package/dist/production-runtime/environment/PMREMGenerator.d.ts +1 -1
  290. package/dist/production-runtime/framegraph/FrameGraph.d.ts +1 -1
  291. package/dist/production-runtime/geometry/ProjectedDecalGeometry.d.ts +1 -1
  292. package/dist/production-runtime/index.d.ts +74 -74
  293. package/dist/production-runtime/lights/LightManager.d.ts +1 -1
  294. package/dist/production-runtime/lights/ShadowMapRenderer.d.ts +1 -1
  295. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +1 -1
  296. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +2 -2
  297. package/dist/production-runtime/materials/MaterialCompiler.d.ts +2 -2
  298. package/dist/production-runtime/materials/MaterialTextureBindings.d.ts +1 -1
  299. package/dist/production-runtime/passes/ContactShadowPass.d.ts +1 -1
  300. package/dist/production-runtime/passes/DepthPrepass.d.ts +1 -1
  301. package/dist/production-runtime/passes/OpaquePass.d.ts +1 -1
  302. package/dist/production-runtime/passes/ShadowPass.d.ts +1 -1
  303. package/dist/production-runtime/passes/SkyboxPass.d.ts +1 -1
  304. package/dist/production-runtime/passes/ToneMappingPass.d.ts +1 -1
  305. package/dist/production-runtime/passes/TransparentPass.d.ts +1 -1
  306. package/dist/production-runtime/postprocess/BloomPass.d.ts +2 -2
  307. package/dist/production-runtime/postprocess/ColorGradingPass.d.ts +2 -2
  308. package/dist/production-runtime/postprocess/DOFPass.d.ts +2 -2
  309. package/dist/production-runtime/postprocess/FXAAPass.d.ts +2 -2
  310. package/dist/production-runtime/postprocess/ProductionEffectComposer.d.ts +1 -1
  311. package/dist/production-runtime/postprocess/ProductionPostProcessTypes.d.ts +1 -1
  312. package/dist/production-runtime/postprocess/SSAOPass.d.ts +2 -2
  313. package/dist/production-runtime/resources/RenderTarget.d.ts +1 -1
  314. package/dist/production-runtime/scene/RenderableMesh.d.ts +1 -1
  315. package/dist/production-runtime/scene/RenderableScene.d.ts +3 -3
  316. package/dist/shadows/CascadedShadowPipeline.d.ts +1 -1
  317. package/dist/shadows/ShadowDebugViews.d.ts +2 -2
  318. package/dist/threejs-example-parity/index.d.ts +4 -4
  319. package/dist/webgpu/WebGPUBuffer.d.ts +1 -1
  320. package/dist/webgpu/WebGPUCompute.d.ts +2 -2
  321. package/dist/webgpu/WebGPUPostProcess.d.ts +2 -2
  322. package/dist/webgpu/WebGPUTexture.d.ts +2 -2
  323. package/dist/webgpu.d.ts +25 -0
  324. package/dist/webgpu.d.ts.map +1 -0
  325. package/dist/webgpu.js +24 -0
  326. package/dist/webgpu.js.map +1 -0
  327. package/package.json +11 -3
  328. package/dist/ArchitecturalLightingFixtures.d.ts +0 -40
  329. package/dist/ArchitecturalLightingFixtures.d.ts.map +0 -1
  330. package/dist/ArchitecturalLightingFixtures.js.map +0 -1
  331. package/dist/ArchitecturalMeasurementFixtures.d.ts.map +0 -1
  332. package/dist/ArchitecturalMeasurementFixtures.js.map +0 -1
  333. package/dist/CanonicalSceneFixtures.d.ts.map +0 -1
  334. package/dist/CanonicalSceneFixtures.js.map +0 -1
  335. package/dist/CullingFixtures.d.ts +0 -70
  336. package/dist/CullingFixtures.d.ts.map +0 -1
  337. package/dist/CullingFixtures.js +0 -191
  338. package/dist/CullingFixtures.js.map +0 -1
  339. package/dist/OceanFixtures.d.ts.map +0 -1
  340. package/dist/OceanFixtures.js.map +0 -1
  341. package/dist/ProceduralTextureFixtures.d.ts.map +0 -1
  342. package/dist/ProceduralTextureFixtures.js.map +0 -1
  343. package/dist/ProductTurntableFixtures.d.ts.map +0 -1
  344. package/dist/ProductTurntableFixtures.js.map +0 -1
  345. package/dist/SpaceEnvironmentFixtures.d.ts.map +0 -1
  346. package/dist/SpaceEnvironmentFixtures.js.map +0 -1
  347. package/dist/TerrainFixtures.d.ts.map +0 -1
  348. package/dist/TerrainFixtures.js.map +0 -1
  349. package/dist/VegetationFixtures.d.ts.map +0 -1
  350. package/dist/VegetationFixtures.js.map +0 -1
  351. package/dist/VoxelWorldFixtures.d.ts.map +0 -1
  352. package/dist/VoxelWorldFixtures.js.map +0 -1
  353. package/dist/WeatherFixtures.d.ts.map +0 -1
  354. package/dist/WeatherFixtures.js.map +0 -1
  355. package/dist/cartoon/CartoonMaterialStyle.d.ts +0 -19
  356. package/dist/cartoon/CartoonMaterialStyle.d.ts.map +0 -1
  357. package/dist/cartoon/CartoonMaterialStyle.js +0 -13
  358. package/dist/cartoon/CartoonMaterialStyle.js.map +0 -1
  359. package/dist/cartoon/CartoonRenderPreset.d.ts +0 -36
  360. package/dist/cartoon/CartoonRenderPreset.d.ts.map +0 -1
  361. package/dist/cartoon/CartoonRenderPreset.js +0 -23
  362. package/dist/cartoon/CartoonRenderPreset.js.map +0 -1
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@@ -1,7 +1,7 @@
1
- import { type A3DColorManagementPolicy, type A3DColorSpace, type A3DTextureSemantic } from "./ColorManagement";
2
- import { type BloomOptions, type ChromaticAberrationOptions, type ColorGradeOptions, type ContactShadowPostProcessOptions, type DepthOfFieldOptions, type FXAAOptions, type FilmGrainOptions, type MotionBlurOptions, type OutlineOptions, type PostProcessColorSpace, type SSAOOptions, type SSROptions, type TAAOptions, type ToneMappingCalibration, type ToneMappingOperator, type ToneMappingOptions, type ToneMappingPresetName, type VolumetricLightOptions } from "./PostProcessPass";
3
- import { type RendererPostprocessExecutionMode, type RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan";
4
- import type { RenderDevice, RenderDeviceCapability, RenderDeviceDiagnostics, RenderTargetDescriptor } from "./RenderDevice";
1
+ import { type A3DColorManagementPolicy, type A3DColorSpace, type A3DTextureSemantic } from "./ColorManagement.js";
2
+ import { type BloomOptions, type ChromaticAberrationOptions, type ColorGradeOptions, type ContactShadowPostProcessOptions, type DepthOfFieldOptions, type FXAAOptions, type FilmGrainOptions, type MotionBlurOptions, type OutlineOptions, type PostProcessColorSpace, type SSAOOptions, type SSROptions, type TAAOptions, type ToneMappingCalibration, type ToneMappingOperator, type ToneMappingOptions, type ToneMappingPresetName, type VolumetricLightOptions } from "./PostProcessPass.js";
3
+ import { type RendererPostprocessExecutionMode, type RendererPostprocessPlanDiagnostics } from "./RendererPostprocessPlan.js";
4
+ import type { RenderDevice, RenderDeviceCapability, RenderDeviceDiagnostics, RenderTargetDescriptor } from "./RenderDevice.js";
5
5
  export type RendererVisualPipelineStatus = "supported" | "partial" | "unsupported";
6
6
  export type RendererVisualTargetFormat = Extract<RenderTargetDescriptor["format"], "rgba8" | "rgba16f" | "rgba32f">;
7
7
  export type RendererVisualPostprocessPassName = "tone-mapping" | "color-grade" | "bloom" | "chromatic-aberration" | "film-grain" | "volumetric-light" | "depth-of-field" | "motion-blur" | "contact-shadow" | "ssao" | "ssr" | "taa" | "outline" | "fxaa";
@@ -1,4 +1,4 @@
1
- import type { DisposableResource } from "./RenderDevice";
1
+ import type { DisposableResource } from "./RenderDevice.js";
2
2
  export declare class ResourceLifecycle {
3
3
  private readonly resources;
4
4
  track<T extends DisposableResource>(resource: T): T;
@@ -1,6 +1,6 @@
1
1
  import { Box3, Ray } from "@aura3d/math";
2
- import { Geometry } from "./Geometry";
3
- import { type RenderItem, type RenderMaterial } from "./ForwardPass";
2
+ import { Geometry } from "./Geometry.js";
3
+ import { type RenderItem, type RenderMaterial } from "./ForwardPass.js";
4
4
  export interface LodLevel {
5
5
  readonly name: string;
6
6
  readonly geometry: Geometry;
@@ -1,4 +1,4 @@
1
- import { Material, type RenderState } from "./Material";
1
+ import { Material, type RenderState } from "./Material.js";
2
2
  export type ScreenSpaceLineCap = "butt" | "square" | "round";
3
3
  export interface ScreenSpaceLineMaterialOptions {
4
4
  readonly name?: string;
@@ -1,5 +1,5 @@
1
1
  import { Material } from "./Material.js";
2
- import { DEFAULT_SCREEN_SPACE_LINE_SHADER_NAME } from "./ShaderLibrary.js";
2
+ import { DEFAULT_SCREEN_SPACE_LINE_SHADER_NAME } from "./ShaderLibraryCore.js";
3
3
  /**
4
4
  * Material for true screen-space fat lines.
5
5
  *
@@ -1 +1 @@
1
- {"version":3,"file":"ScreenSpaceLineMaterial.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ScreenSpaceLineMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAoB,MAAM,YAAY,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,iBAAiB,CAAC;AAqBxE;;;;;;;GAOG;AACH,MAAM,OAAO,uBAAwB,SAAQ,QAAQ;IACnD,YAAY,UAA0C,EAAE;QACtD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC;YAC3G,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC7F,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;YACjG,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;QACzF,CAAC;QACD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;YAC3F,MAAM,IAAI,KAAK,CAAC,kFAAkF,CAAC,CAAC;QACtG,CAAC;QACD,IAAI,QAAQ,GAAG,CAAC,IAAI,OAAO,IAAI,CAAC,EAAE,CAAC;YACjC,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;QAClF,CAAC;QACD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,MAAM,CAAC;QAClC,KAAK,CAAC;YACJ,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,mBAAmB;YACzC,SAAS,EAAE,qCAAqC;YAChD,WAAW,EAAE,OAAO,CAAC,WAAW;YAChC,UAAU,EAAE;gBACV,WAAW,EAAE,KAAK;gBAClB,qBAAqB,EAAE,cAAc,EAAE;gBACvC,WAAW,EAAE,KAAK;gBAClB,gBAAgB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChD,gBAAgB,EAAE,UAAU;gBAC5B,gBAAgB,EAAE,GAAG,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1C,eAAe,EAAE,GAAG,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxC,cAAc,EAAE,QAAQ;gBACxB,aAAa,EAAE,OAAO;gBACtB,gBAAgB,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC;aAC1C;YACD,kBAAkB,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,cAAc,EAAE,gBAAgB,CAAC;YAChG,aAAa,EAAE;gBACb,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrC,EAAE,IAAI,EAAE,uBAAuB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/C,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE;gBACtC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC1C,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,EAAE;gBACzC,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,OAAO,EAAE;gBACxC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;aAC5C;SACF,CAAC,CAAC;IACL,CAAC;IAED,0EAA0E;IAC1E,aAAa,CAAC,KAAa,EAAE,MAAc,EAAE,UAAU,GAAG,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,EAAE,CAAC;YACrF,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACrB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,YAAY,CAAC,aAAa,CAAW,CAAC;IACpD,CAAC;CACF;AAED,SAAS,cAAc;IACrB,OAAO,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC5E,CAAC"}
1
+ {"version":3,"file":"ScreenSpaceLineMaterial.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ScreenSpaceLineMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAoB,MAAM,YAAY,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,qBAAqB,CAAC;AAqB5E;;;;;;;GAOG;AACH,MAAM,OAAO,uBAAwB,SAAQ,QAAQ;IACnD,YAAY,UAA0C,EAAE;QACtD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC;YAC3G,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC7F,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;YACjG,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;QACzF,CAAC;QACD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;YAC3F,MAAM,IAAI,KAAK,CAAC,kFAAkF,CAAC,CAAC;QACtG,CAAC;QACD,IAAI,QAAQ,GAAG,CAAC,IAAI,OAAO,IAAI,CAAC,EAAE,CAAC;YACjC,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;QAClF,CAAC;QACD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,MAAM,CAAC;QAClC,KAAK,CAAC;YACJ,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,mBAAmB;YACzC,SAAS,EAAE,qCAAqC;YAChD,WAAW,EAAE,OAAO,CAAC,WAAW;YAChC,UAAU,EAAE;gBACV,WAAW,EAAE,KAAK;gBAClB,qBAAqB,EAAE,cAAc,EAAE;gBACvC,WAAW,EAAE,KAAK;gBAClB,gBAAgB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChD,gBAAgB,EAAE,UAAU;gBAC5B,gBAAgB,EAAE,GAAG,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1C,eAAe,EAAE,GAAG,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxC,cAAc,EAAE,QAAQ;gBACxB,aAAa,EAAE,OAAO;gBACtB,gBAAgB,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC;aAC1C;YACD,kBAAkB,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,cAAc,EAAE,gBAAgB,CAAC;YAChG,aAAa,EAAE;gBACb,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrC,EAAE,IAAI,EAAE,uBAAuB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/C,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE;gBACtC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC1C,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,EAAE;gBACzC,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,OAAO,EAAE;gBACxC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;aAC5C;SACF,CAAC,CAAC;IACL,CAAC;IAED,0EAA0E;IAC1E,aAAa,CAAC,KAAa,EAAE,MAAc,EAAE,UAAU,GAAG,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,EAAE,CAAC;YACrF,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACrB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,YAAY,CAAC,aAAa,CAAW,CAAC;IACpD,CAAC;CACF;AAED,SAAS,cAAc;IACrB,OAAO,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC5E,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderChunks.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACvC;AAED;;;;;GAKG;AACH,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,EA2d/C,CAAC;AAEF,wBAAgB,oBAAoB,CAAC,MAAM,GAAE,SAAS,WAAW,EAAkB,GAAG,IAAI,CAgBzF"}
1
+ {"version":3,"file":"ShaderChunks.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACvC;AAED;;;;;GAKG;AACH,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,EA+hB/C,CAAC;AAEF,wBAAgB,oBAAoB,CAAC,MAAM,GAAE,SAAS,WAAW,EAAkB,GAAG,IAAI,CAgBzF"}
@@ -221,13 +221,19 @@ vec3 a3dPbrEnvironmentLightSplitSum(
221
221
  ) {
222
222
  float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
223
223
  vec3 f0 = a3dPbrF0(albedo, metallic, specularFactor, specularColorFactor);
224
- vec3 F = a3dFresnelSchlickRoughnessSpecular(f0, nDotV, roughness, specularFactor);
225
- vec3 kd = (vec3(1.0) - F) * (1.0 - clamp(metallic, 0.0, 1.0));
226
- vec3 diffuse = kd * albedo * diffuseIrradiance;
227
224
  vec2 brdf = clamp(environmentBrdf, vec2(0.0), vec2(1.0));
228
225
  float hasSplitSum = step(0.0001, brdf.x + brdf.y);
229
- vec3 splitSumFresnel = F * brdf.x + vec3(brdf.y);
230
- vec3 specular = specularRadiance * mix(F, splitSumFresnel, hasSplitSum);
226
+ vec3 fallbackFresnel = a3dFresnelSchlickRoughnessSpecular(f0, nDotV, roughness, specularFactor);
227
+ float f90 = mix(clamp(specularFactor, 0.0, 1.0), 1.0, clamp(metallic, 0.0, 1.0));
228
+ vec3 singleScatter = f0 * brdf.x + vec3(f90 * brdf.y);
229
+ float ess = brdf.x + brdf.y;
230
+ float ems = 1.0 - ess;
231
+ vec3 favg = f0 + (vec3(1.0) - f0) * (1.0 / 21.0);
232
+ vec3 multiScatter = singleScatter * favg / max(vec3(1.0) - ems * favg, vec3(A3D_EPSILON)) * ems;
233
+ vec3 scattering = mix(fallbackFresnel, singleScatter + multiScatter, hasSplitSum);
234
+ vec3 kd = (vec3(1.0) - scattering) * (1.0 - clamp(metallic, 0.0, 1.0));
235
+ vec3 diffuse = kd * albedo * diffuseIrradiance;
236
+ vec3 specular = specularRadiance * scattering;
231
237
  return diffuse + specular;
232
238
  }
233
239
 
@@ -261,7 +267,7 @@ vec3 a3dApplyAdvancedPbrLobes(
261
267
  float iridescenceThicknessMaximum,
262
268
  float dispersion
263
269
  ) {
264
- float clearcoatRoughness = max(clamp(clearcoatRoughnessFactor, 0.0, 1.0), 0.18);
270
+ float clearcoatRoughness = max(clamp(clearcoatRoughnessFactor, 0.0, 1.0), 0.04);
265
271
  float clearcoat = clamp(clearcoatFactor, 0.0, 1.0);
266
272
  float transmission = clamp(transmissionFactor, 0.0, 1.0);
267
273
  float diffuseTransmission = clamp(diffuseTransmissionFactor, 0.0, 1.0) * (1.0 - transmission);
@@ -305,16 +311,49 @@ vec3 a3dApplyAdvancedPbrLobes(
305
311
  float dispersionAmount = clamp(dispersion / 100.0, 0.0, 1.0);
306
312
  vec3 dispersionTint = mix(vec3(1.0), vec3(1.04, 0.98, 0.94), dispersionAmount * transmission);
307
313
  float sheenEnergy = max(max(sheenLobe.r, sheenLobe.g), sheenLobe.b);
308
- float layerEnergy = clamp(clearcoat * 0.08 + sheenEnergy * 0.26 + anisotropy * 0.035 + iridescence * 0.03, 0.0, 0.28);
314
+ // Sheen is a grazing-angle lobe. A large constant attenuation here suppresses
315
+ // the rim response before the view-dependent lobe is applied, so retain only
316
+ // the small energy-compensation term needed by this fallback path.
317
+ float layerEnergy = clamp(clearcoat * 0.08 + sheenEnergy * 0.04 + anisotropy * 0.035 + iridescence * 0.03, 0.0, 0.28);
309
318
  vec3 layeredBase = transmitted * dispersionTint * (1.0 - layerEnergy);
310
319
  return max(vec3(0.0), layeredBase);
311
320
  }
312
321
 
313
- vec3 a3dPbrIridescenceColor(float minimumThickness, float maximumThickness, float iridescenceIor) {
322
+ vec3 a3dPbrIridescenceColor(float minimumThickness, float maximumThickness, float iridescenceIor, float nDotV) {
314
323
  float thickness = clamp((minimumThickness + maximumThickness) * 0.5, 0.0, 1200.0);
315
- float phase = clamp((thickness - 100.0) / 1100.0, 0.0, 1.0) * 6.2831853;
324
+ float opticalThicknessPhase = clamp((thickness - 100.0) / 1100.0, 0.0, 1.0) * 6.2831853;
316
325
  float iorShift = clamp((iridescenceIor - 1.0) / 2.0, 0.0, 1.0) * 0.65;
317
- return clamp(0.5 + 0.5 * cos(phase + iorShift + vec3(0.0, 2.0943951, 4.1887902)), vec3(0.0), vec3(1.0));
326
+ // Thin-film path length grows at grazing angles. Making that phase explicit
327
+ // produces the required spectral migration instead of a fixed RGB tint whose
328
+ // brightness alone changes with Fresnel.
329
+ float viewPhase = pow(1.0 - clamp(nDotV, 0.0, 1.0), 1.25) * (3.2 + iridescenceIor * 1.4);
330
+ float phase = opticalThicknessPhase + iorShift + viewPhase;
331
+ return clamp(0.5 + 0.5 * cos(phase + vec3(0.0, 2.0943951, 4.1887902)), vec3(0.0), vec3(1.0));
332
+ }
333
+
334
+ float a3dPbrAnisotropicDistribution(vec3 N, vec3 H, float roughness, float anisotropy, float rotation) {
335
+ float c = cos(rotation);
336
+ float s = sin(rotation);
337
+ vec3 T = normalize(vec3(c, s, 0.0));
338
+ vec3 B = normalize(vec3(-s, c, 0.0));
339
+ vec3 delta = N - H;
340
+ float amount = clamp(anisotropy, 0.0, 1.0);
341
+ float baseWidth = mix(0.075, 0.24, clamp(roughness, 0.0, 1.0));
342
+ float majorWidth = mix(baseWidth, baseWidth * 2.8, amount);
343
+ float minorWidth = mix(baseWidth, baseWidth * 0.28, amount);
344
+ float majorDelta = dot(delta, T);
345
+ float minorDelta = dot(delta, B);
346
+ return exp(-0.5 * (
347
+ majorDelta * majorDelta / max(majorWidth * majorWidth, 0.0001)
348
+ + minorDelta * minorDelta / max(minorWidth * minorWidth, 0.0001)
349
+ ));
350
+ }
351
+
352
+ float a3dPbrCharlieSheen(float nDotH, float sheenRoughness) {
353
+ float alpha = max(0.07, sheenRoughness * sheenRoughness);
354
+ float inverseAlpha = 1.0 / alpha;
355
+ float sin2h = max(1.0 - nDotH * nDotH, 0.0078125);
356
+ return (2.0 + inverseAlpha) * pow(sin2h, inverseAlpha * 0.5) / (2.0 * A3D_PI);
318
357
  }
319
358
 
320
359
  vec3 a3dPbrExtensionDirectLight(
@@ -342,17 +381,19 @@ vec3 a3dPbrExtensionDirectLight(
342
381
  float nDotV = max(a3dSaturate(dot(N, V)), A3D_EPSILON);
343
382
  float nDotH = a3dSaturate(dot(N, H));
344
383
  float vDotH = a3dSaturate(dot(V, H));
345
- float clearcoatRough = clamp(clearcoatRoughness, 0.18, 1.0);
384
+ float clearcoatRough = clamp(clearcoatRoughness, 0.04, 1.0);
346
385
  vec3 clearcoatF = a3dFresnelSchlick(vec3(0.04), vDotH);
347
386
  float clearcoatD = a3dDistributionGGX(nDotH, clearcoatRough);
348
387
  float clearcoatG = a3dGeometrySmithGGXCorrelated(nDotV, nDotL, clearcoatRough);
349
- vec3 clearcoatLobe = clearcoatF * clearcoatD * clearcoatG * clamp(clearcoat, 0.0, 1.0) * 0.12;
350
- float sheenStrength = (1.0 - clamp(sheenRoughness, 0.0, 1.0)) * pow(a3dSaturate(1.0 - vDotH), 5.0);
351
- vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0)) * sheenStrength * 0.18;
352
- vec3 anisotropyAxis = normalize(vec3(cos(anisotropyRotation), 0.0, sin(anisotropyRotation)));
353
- float anisotropyBand = pow(abs(dot(H, anisotropyAxis)), mix(28.0, 6.0, clearcoatRough));
354
- vec3 anisotropyLobe = vec3(clamp(anisotropy, 0.0, 1.0) * anisotropyBand * 0.055);
355
- vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor);
388
+ vec3 clearcoatLobe = clearcoatF * clearcoatD * clearcoatG * clamp(clearcoat, 0.0, 1.0);
389
+ float sheenDistribution = a3dPbrCharlieSheen(nDotH, sheenRoughness);
390
+ float sheenVisibility = 1.0 / max(4.0 * (nDotV + nDotL - nDotV * nDotL), A3D_EPSILON);
391
+ float sheenGrazing = pow(1.0 - nDotV, 12.0);
392
+ vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0))
393
+ * (sheenDistribution * sheenVisibility * 0.012 + sheenGrazing * 0.18);
394
+ float anisotropicDistribution = a3dPbrAnisotropicDistribution(N, H, clearcoatRough, anisotropy, anisotropyRotation);
395
+ vec3 anisotropyLobe = vec3(clamp(anisotropy, 0.0, 1.0) * anisotropicDistribution * 0.72);
396
+ vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor, nDotV);
356
397
  vec3 iridescenceLobe = iridescenceColor * clamp(iridescence, 0.0, 1.0) * clearcoatF * pow(a3dSaturate(1.0 - nDotV), 2.0) * 0.22;
357
398
  return (clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe) * lightColor * lightIntensity * nDotL;
358
399
  }
@@ -373,12 +414,39 @@ vec3 a3dPbrExtensionEnvironmentLight(
373
414
  float iridescenceThicknessMaximum
374
415
  ) {
375
416
  float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
376
- float clearcoatGloss = pow(1.0 - clamp(clearcoatRoughness, 0.18, 1.0), 2.0);
377
- vec3 clearcoatLobe = specularRadiance * clamp(clearcoat, 0.0, 1.0) * (0.018 + clearcoatGloss * 0.055);
378
- vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0)) * (1.0 - clamp(sheenRoughness, 0.0, 1.0)) * pow(a3dSaturate(1.0 - nDotV), 5.0) * 0.12;
379
- float anisotropyBand = 0.5 + 0.5 * cos(anisotropyRotation * 2.0);
380
- vec3 anisotropyLobe = specularRadiance * clamp(anisotropy, 0.0, 1.0) * mix(0.025, 0.07, anisotropyBand);
381
- vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor);
417
+ float clearcoatGloss = pow(1.0 - clamp(clearcoatRoughness, 0.04, 1.0), 2.0);
418
+ vec3 clearcoatLobe = specularRadiance * clamp(clearcoat, 0.0, 1.0) * (0.04 + clearcoatGloss * 0.12);
419
+ vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0))
420
+ * pow(a3dSaturate(1.0 - nDotV), 8.0)
421
+ * mix(1.4, 0.75, clamp(sheenRoughness, 0.0, 1.0));
422
+ vec3 N = normalize(normal);
423
+ vec3 V = normalize(viewDirection);
424
+ // A deterministic dominant environment direction gives aggregate environment
425
+ // radiance a half-vector on which tangent-frame rotation can act. Sampled HDR
426
+ // paths still provide the radiance; this term controls only lobe shape.
427
+ vec3 environmentDirection = normalize(vec3(0.42, 0.78, 0.46));
428
+ vec3 environmentHalf = normalize(V + environmentDirection);
429
+ float rotationCos = cos(anisotropyRotation);
430
+ float rotationSin = sin(anisotropyRotation);
431
+ // This procedural primitive path has no authored tangent attribute. Use its
432
+ // stable object/world XY frame instead of a per-fragment view frame: the
433
+ // latter rotates as V changes across a curved surface and erases the visible
434
+ // response to anisotropyRotation. Textured glTF materials use their authored
435
+ // tangent frame in the dedicated path.
436
+ vec3 majorAxis = normalize(vec3(rotationCos, rotationSin, 0.0));
437
+ vec3 minorAxis = normalize(vec3(-rotationSin, rotationCos, 0.0));
438
+ vec3 normalDelta = N - environmentHalf;
439
+ float majorDelta = dot(normalDelta, majorAxis);
440
+ float minorDelta = dot(normalDelta, minorAxis);
441
+ float anisotropyAmount = clamp(anisotropy, 0.0, 1.0);
442
+ float majorWidth = mix(0.09, 0.42, anisotropyAmount);
443
+ float minorWidth = mix(0.09, 0.009, anisotropyAmount);
444
+ float anisotropyShape = exp(-0.5 * (
445
+ majorDelta * majorDelta / max(majorWidth * majorWidth, 0.0001)
446
+ + minorDelta * minorDelta / max(minorWidth * minorWidth, 0.0001)
447
+ ));
448
+ vec3 anisotropyLobe = specularRadiance * anisotropyAmount * anisotropyShape * 6.0;
449
+ vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor, nDotV);
382
450
  vec3 iridescenceLobe = specularRadiance * iridescenceColor * clamp(iridescence, 0.0, 1.0) * pow(a3dSaturate(1.0 - nDotV), 1.5) * 0.1;
383
451
  return clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe;
384
452
  }
@@ -1 +1 @@
1
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+ {"version":3,"file":"ShaderChunks.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,CAAC;AAE9C,MAAM,CAAC,MAAM,aAAa,GAA2B;IACnD;QACE,IAAI,EAAE,iBAAiB;QACvB,MAAM,EAAE;;;;;;;;;;;CAWX;KACE;IACD;QACE,IAAI,EAAE,YAAY;QAClB,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2aX;KACE;IACD;QACE,IAAI,EAAE,eAAe;QACrB,MAAM,EAAE;;;;CAIX;KACE;IACD;QACE,IAAI,EAAE,wBAAwB;QAC9B,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;CAuBX;KACE;IACD;QACE,IAAI,EAAE,iBAAiB;QACvB,MAAM,EAAE;;;;;;;;;;;+BAWmB,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;+BAyB3B,2BAA2B,mBAAmB,2BAA2B;;;;;;;;;;;;;;;;;;;;;CAqBvG;KACE;CACF,CAAC;AAEF,MAAM,UAAU,oBAAoB,CAAC,SAAiC,aAAa;IACjF,MAAM,KAAK,GAAG,IAAI,GAAG,EAAU,CAAC;IAChC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1B,MAAM,IAAI,KAAK,CAAC,2BAA2B,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;QAC3D,CAAC;QACD,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,QAAQ,IAAI,EAAE,EAAE,CAAC;YAC3C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,gBAAgB,KAAK,CAAC,IAAI,2BAA2B,OAAO,EAAE,CAAC,CAAC;YAClF,CAAC;QACH,CAAC;IACH,CAAC;IACD,iBAAiB,CAAC,MAAM,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,MAA8B;IACvD,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACnE,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAU,CAAC;IACnC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAU,CAAC;IAClC,MAAM,KAAK,GAAG,CAAC,IAAY,EAAQ,EAAE;QACnC,IAAI,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,OAAO;QACT,CAAC;QACD,IAAI,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,EAAE,CAAC,CAAC;QAC5D,CAAC;QACD,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnB,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,QAAQ,IAAI,EAAE,EAAE,CAAC;YAC1D,KAAK,CAAC,UAAU,CAAC,CAAC;QACpB,CAAC;QACD,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACpB,CAAC,CAAC;IACF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,CAAC;AACH,CAAC"}
@@ -1,80 +1,4 @@
1
- import { type ShaderPreprocessOptions } from "./ShaderPreprocessor";
2
- export interface ShaderSourcePair {
3
- readonly name: string;
4
- readonly marker: string;
5
- readonly vertex: string;
6
- readonly fragment: string;
7
- readonly variants?: readonly ShaderVariantDescriptor[];
8
- }
9
- export interface ShaderVariantDescriptor {
10
- readonly name: string;
11
- readonly defines?: Readonly<Record<string, string | number | boolean>>;
12
- }
13
- export interface CompiledShaderSource {
14
- readonly label: string;
15
- readonly marker: string;
16
- readonly vertex: string;
17
- readonly fragment: string;
18
- }
19
- export declare class ShaderLibrary {
20
- private readonly shaders;
21
- private readonly chunks;
22
- private readonly preprocessor;
23
- private readonly variantCache;
24
- register(shader: ShaderSourcePair): void;
25
- registerChunk(name: string, source: string): void;
26
- get(name: string): ShaderSourcePair;
27
- compileSource(name: string, options?: ShaderPreprocessOptions): CompiledShaderSource;
28
- compileVariant(name: string, variantName: string, options?: ShaderPreprocessOptions): CompiledShaderSource;
29
- names(): readonly string[];
30
- private assertMarker;
31
- private assertVariants;
32
- }
33
- export declare const DEFAULT_UNLIT_SHADER_NAME = "aura3d/unlit";
34
- export declare const DEFAULT_UNLIT_SHADER_MARKER = "@aura3d-shader:unlit";
35
- export declare const DEFAULT_INSTANCED_UNLIT_SHADER_NAME = "aura3d/instanced-unlit";
36
- export declare const DEFAULT_INSTANCED_UNLIT_SHADER_MARKER = "@aura3d-shader:instanced-unlit";
37
- export declare const DEFAULT_INSTANCED_PBR_SHADER_NAME = "aura3d/instanced-pbr";
38
- export declare const DEFAULT_INSTANCED_PBR_SHADER_MARKER = "@aura3d-shader:instanced-pbr";
39
- export declare const DEFAULT_TEXTURED_UNLIT_SHADER_NAME = "aura3d/textured-unlit";
40
- export declare const DEFAULT_TEXTURED_UNLIT_SHADER_MARKER = "@aura3d-shader:textured-unlit";
41
- export declare const DEFAULT_SKINNED_UNLIT_SHADER_NAME = "aura3d/skinned-unlit";
42
- export declare const DEFAULT_SKINNED_UNLIT_SHADER_MARKER = "@aura3d-shader:skinned-unlit";
43
- export declare const DEFAULT_SKINNED_LIT_SHADER_NAME = "aura3d/skinned-lit";
44
- export declare const DEFAULT_SKINNED_LIT_SHADER_MARKER = "@aura3d-shader:skinned-lit";
45
- /**
46
- * Eight-influence skinned shaders. These read a second `JOINTS_1`/`WEIGHTS_1`
47
- * attribute set and select between uniform-array and data-texture joint palettes at
48
- * runtime through `u_jointPaletteMode`, so a single program serves both small rigs
49
- * and rigs above the uniform-array joint limit.
50
- */
51
- export declare const DEFAULT_SKINNED_UNLIT_EIGHT_INFLUENCE_SHADER_NAME = "aura3d/skinned-unlit-8";
52
- export declare const DEFAULT_SKINNED_UNLIT_EIGHT_INFLUENCE_SHADER_MARKER = "@aura3d-shader:skinned-unlit-8";
53
- export declare const DEFAULT_SKINNED_LIT_EIGHT_INFLUENCE_SHADER_NAME = "aura3d/skinned-lit-8";
54
- export declare const DEFAULT_SKINNED_LIT_EIGHT_INFLUENCE_SHADER_MARKER = "@aura3d-shader:skinned-lit-8";
55
- export declare const DEFAULT_MORPH_UNLIT_SHADER_NAME = "aura3d/morph-unlit";
56
- export declare const DEFAULT_MORPH_UNLIT_SHADER_MARKER = "@aura3d-shader:morph-unlit";
57
- export declare const DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME = "aura3d/pbr-normal-map";
58
- export declare const DEFAULT_NORMAL_MAPPED_PBR_SHADER_MARKER = "@aura3d-shader:pbr-normal-map";
59
- export declare const DEFAULT_TEXTURED_PBR_SHADER_NAME = "aura3d/pbr-textured";
60
- export declare const DEFAULT_TEXTURED_PBR_SHADER_MARKER = "@aura3d-shader:pbr-textured";
61
- export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_TEXTURES_VARIANT = "clearcoat-textures";
62
- export declare const DEFAULT_TEXTURED_PBR_TRANSMISSION_VOLUME_TEXTURES_VARIANT = "transmission-volume-textures";
63
- export declare const DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT = "specular-sheen-anisotropy-textures";
64
- export declare const DEFAULT_TEXTURED_PBR_IRIDESCENCE_TEXTURES_VARIANT = "iridescence-textures";
65
- export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT = "clearcoat-transmission-volume-textures";
66
- export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT = "clearcoat-specular-textures";
67
- export declare const DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT = "specular-sheen-anisotropy-iridescence-textures";
68
- /**
69
- * True screen-space fat lines, equivalent in intent to Three.js `Line2`/`LineMaterial`.
70
- * Width is specified in pixels and stays constant across distance, FOV, viewport size,
71
- * and device pixel ratio.
72
- */
73
- export declare const DEFAULT_SCREEN_SPACE_LINE_SHADER_NAME = "aura3d/screen-space-line";
74
- export declare const DEFAULT_SCREEN_SPACE_LINE_SHADER_MARKER = "@aura3d-shader:screen-space-line";
75
- export declare const DEFAULT_DEPTH_SHADER_NAME = "aura3d/depth";
76
- export declare const DEFAULT_DEPTH_SHADER_MARKER = "@aura3d-shader:depth";
77
- export declare const DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME = "aura3d/environment-background";
78
- export declare const DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER = "@aura3d-shader:environment-background";
1
+ import { ShaderLibrary } from "./ShaderLibraryCore.js";
2
+ export * from "./ShaderLibraryCore.js";
79
3
  export declare function createDefaultShaderLibrary(): ShaderLibrary;
80
4
  //# sourceMappingURL=ShaderLibrary.d.ts.map
@@ -1 +1 @@
1
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