@aura3d/rendering 1.5.2 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -2
- package/dist/ArchitecturalLighting.d.ts +35 -0
- package/dist/ArchitecturalLighting.d.ts.map +1 -0
- package/dist/ArchitecturalLighting.js +162 -0
- package/dist/ArchitecturalLighting.js.map +1 -0
- package/dist/ArchitecturalMaterialCatalog.d.ts +1 -1
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +1 -1
- package/dist/ArchitecturalMaterialCatalog.js +1 -1
- package/dist/ArchitecturalMaterialCatalog.js.map +1 -1
- package/dist/ArchitecturalMeasurement.d.ts +27 -0
- package/dist/ArchitecturalMeasurement.d.ts.map +1 -0
- package/dist/ArchitecturalMeasurement.js +112 -0
- package/dist/ArchitecturalMeasurement.js.map +1 -0
- package/dist/CanonicalProductScene.d.ts +13 -0
- package/dist/CanonicalProductScene.d.ts.map +1 -0
- package/dist/CanonicalProductScene.js +78 -0
- package/dist/CanonicalProductScene.js.map +1 -0
- package/dist/CascadedShadowMaps.d.ts +1 -1
- package/dist/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/CascadedShadowMaps.js +1 -1
- package/dist/CascadedShadowMaps.js.map +1 -1
- package/dist/DepthPass.d.ts +1 -1
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +2 -2
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +2 -2
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentPlatform.js +2 -2
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/ForwardPass.d.ts +1 -1
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +24 -10
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +2 -0
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +15 -0
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.js +1 -1
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/InstancedUnlitMaterial.js +1 -1
- package/dist/InstancedUnlitMaterial.js.map +1 -1
- package/dist/Material.js +2 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.js +4 -4
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialInstance.js +2 -2
- package/dist/MaterialInstance.js.map +1 -1
- package/dist/MorphUnlitMaterial.js +1 -1
- package/dist/MorphUnlitMaterial.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +1 -1
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +62 -0
- package/dist/OceanSurface.d.ts.map +1 -0
- package/dist/OceanSurface.js +240 -0
- package/dist/OceanSurface.js.map +1 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +3 -3
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PortableShaderMaterial.d.ts +60 -0
- package/dist/PortableShaderMaterial.d.ts.map +1 -0
- package/dist/PortableShaderMaterial.js +223 -0
- package/dist/PortableShaderMaterial.js.map +1 -0
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +30 -6
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralTexture.d.ts +27 -0
- package/dist/ProceduralTexture.d.ts.map +1 -0
- package/dist/ProceduralTexture.js +336 -0
- package/dist/ProceduralTexture.js.map +1 -0
- package/dist/ProductTurntable.d.ts +96 -0
- package/dist/ProductTurntable.d.ts.map +1 -0
- package/dist/ProductTurntable.js +639 -0
- package/dist/ProductTurntable.js.map +1 -0
- package/dist/RenderDevice.d.ts +30 -0
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js.map +1 -1
- package/dist/Renderer.d.ts +3 -2
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +23 -9
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.js +4 -4
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/ScreenSpaceLineMaterial.js +1 -1
- package/dist/ScreenSpaceLineMaterial.js.map +1 -1
- package/dist/ShaderChunks.d.ts.map +1 -1
- package/dist/ShaderChunks.js +81 -19
- package/dist/ShaderChunks.js.map +1 -1
- package/dist/ShaderLibrary.d.ts +2 -78
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +127 -793
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts +100 -0
- package/dist/ShaderLibraryCore.d.ts.map +1 -0
- package/dist/ShaderLibraryCore.js +800 -0
- package/dist/ShaderLibraryCore.js.map +1 -0
- package/dist/ShaderModule.d.ts +1 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +4 -2
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +6 -4
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.js +1 -1
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinnedUnlitMaterial.js +1 -1
- package/dist/SkinnedUnlitMaterial.js.map +1 -1
- package/dist/SpaceEnvironment.d.ts +54 -0
- package/dist/SpaceEnvironment.d.ts.map +1 -0
- package/dist/SpaceEnvironment.js +116 -0
- package/dist/SpaceEnvironment.js.map +1 -0
- package/dist/TerrainHeightfield.d.ts +60 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -0
- package/dist/TerrainHeightfield.js +239 -0
- package/dist/TerrainHeightfield.js.map +1 -0
- package/dist/TextureBinding.d.ts +14 -0
- package/dist/TextureBinding.d.ts.map +1 -1
- package/dist/TextureBinding.js +17 -0
- package/dist/TextureBinding.js.map +1 -1
- package/dist/TexturedPBRMaterial.js +1 -1
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TexturedUnlitMaterial.js +1 -1
- package/dist/TexturedUnlitMaterial.js.map +1 -1
- package/dist/UnlitMaterial.js +1 -1
- package/dist/UnlitMaterial.js.map +1 -1
- package/dist/VegetationFixtures.d.ts +1 -1
- package/dist/VegetationFixtures.d.ts.map +1 -1
- package/dist/VegetationFixtures.js +1 -1
- package/dist/VegetationFixtures.js.map +1 -1
- package/dist/VegetationScatter.d.ts +68 -0
- package/dist/VegetationScatter.d.ts.map +1 -0
- package/dist/VegetationScatter.js +241 -0
- package/dist/VegetationScatter.js.map +1 -0
- package/dist/VoxelWorld.d.ts +51 -0
- package/dist/VoxelWorld.d.ts.map +1 -0
- package/dist/VoxelWorld.js +183 -0
- package/dist/VoxelWorld.js.map +1 -0
- package/dist/Weather.d.ts +44 -0
- package/dist/Weather.d.ts.map +1 -0
- package/dist/Weather.js +140 -0
- package/dist/Weather.js.map +1 -0
- package/dist/WebGL2Device.d.ts +22 -0
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +134 -23
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +19 -2
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +188 -9
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/index.d.ts +25 -32
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +35 -19
- package/dist/index.js.map +1 -1
- package/dist/lean/LeanProductRenderer.d.ts +29 -0
- package/dist/lean/LeanProductRenderer.d.ts.map +1 -0
- package/dist/lean/LeanProductRenderer.js +38 -0
- package/dist/lean/LeanProductRenderer.js.map +1 -0
- package/dist/lean/LeanProductionRenderer.d.ts +38 -0
- package/dist/lean/LeanProductionRenderer.d.ts.map +1 -0
- package/dist/lean/LeanProductionRenderer.js +88 -0
- package/dist/lean/LeanProductionRenderer.js.map +1 -0
- package/dist/lean-runtime.d.ts +18 -0
- package/dist/lean-runtime.d.ts.map +1 -0
- package/dist/lean-runtime.js +13 -0
- package/dist/lean-runtime.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +1 -3
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +5 -1
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +9 -0
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +5 -0
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +53 -5
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +10 -0
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +21 -2
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +4 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/webgpu-device-entry.d.ts +25 -0
- package/dist/webgpu-device-entry.d.ts.map +1 -0
- package/dist/webgpu-device-entry.js +24 -0
- package/dist/webgpu-device-entry.js.map +1 -0
- package/dist/webgpu.d.ts +25 -0
- package/dist/webgpu.d.ts.map +1 -0
- package/dist/webgpu.js +24 -0
- package/dist/webgpu.js.map +1 -0
- package/package.json +11 -3
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@@ -1 +1 @@
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1
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-
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{"version":3,"file":"ScreenSpaceLineMaterial.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ScreenSpaceLineMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAoB,MAAM,YAAY,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,qBAAqB,CAAC;AAqB5E;;;;;;;GAOG;AACH,MAAM,OAAO,uBAAwB,SAAQ,QAAQ;IACnD,YAAY,UAA0C,EAAE;QACtD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC;YAC3G,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC7F,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC;YACjG,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QACD,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;QACzF,CAAC;QACD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;YAC3F,MAAM,IAAI,KAAK,CAAC,kFAAkF,CAAC,CAAC;QACtG,CAAC;QACD,IAAI,QAAQ,GAAG,CAAC,IAAI,OAAO,IAAI,CAAC,EAAE,CAAC;YACjC,MAAM,IAAI,KAAK,CAAC,8DAA8D,CAAC,CAAC;QAClF,CAAC;QACD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,MAAM,CAAC;QAClC,KAAK,CAAC;YACJ,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,mBAAmB;YACzC,SAAS,EAAE,qCAAqC;YAChD,WAAW,EAAE,OAAO,CAAC,WAAW;YAChC,UAAU,EAAE;gBACV,WAAW,EAAE,KAAK;gBAClB,qBAAqB,EAAE,cAAc,EAAE;gBACvC,WAAW,EAAE,KAAK;gBAClB,gBAAgB,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChD,gBAAgB,EAAE,UAAU;gBAC5B,gBAAgB,EAAE,GAAG,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1C,eAAe,EAAE,GAAG,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxC,cAAc,EAAE,QAAQ;gBACxB,aAAa,EAAE,OAAO;gBACtB,gBAAgB,EAAE,OAAO,CAAC,UAAU,IAAI,CAAC;aAC1C;YACD,kBAAkB,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,WAAW,EAAE,cAAc,EAAE,gBAAgB,CAAC;YAChG,aAAa,EAAE;gBACb,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrC,EAAE,IAAI,EAAE,uBAAuB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/C,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE;gBACtC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC3C,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC1C,EAAE,IAAI,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,EAAE;gBACzC,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,OAAO,EAAE;gBACxC,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,OAAO,EAAE;aAC5C;SACF,CAAC,CAAC;IACL,CAAC;IAED,0EAA0E;IAC1E,aAAa,CAAC,KAAa,EAAE,MAAc,EAAE,UAAU,GAAG,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,EAAE,CAAC;YACrF,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,UAAU,IAAI,CAAC,EAAE,CAAC;YACpD,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACrB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;QAC9F,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,YAAY,CAAC,aAAa,CAAW,CAAC;IACpD,CAAC;CACF;AAED,SAAS,cAAc;IACrB,OAAO,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC5E,CAAC"}
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-
{"version":3,"file":"ShaderChunks.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACvC;AAED;;;;;GAKG;AACH,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,
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{"version":3,"file":"ShaderChunks.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,WAAW;IAC1B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACvC;AAED;;;;;GAKG;AACH,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAE9C,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,EAyhB/C,CAAC;AAEF,wBAAgB,oBAAoB,CAAC,MAAM,GAAE,SAAS,WAAW,EAAkB,GAAG,IAAI,CAgBzF"}
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package/dist/ShaderChunks.js
CHANGED
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@@ -261,7 +261,7 @@ vec3 a3dApplyAdvancedPbrLobes(
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float iridescenceThicknessMaximum,
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float dispersion
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) {
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float clearcoatRoughness = max(clamp(clearcoatRoughnessFactor, 0.0, 1.0), 0.
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float clearcoatRoughness = max(clamp(clearcoatRoughnessFactor, 0.0, 1.0), 0.04);
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float clearcoat = clamp(clearcoatFactor, 0.0, 1.0);
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float transmission = clamp(transmissionFactor, 0.0, 1.0);
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float diffuseTransmission = clamp(diffuseTransmissionFactor, 0.0, 1.0) * (1.0 - transmission);
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float dispersionAmount = clamp(dispersion / 100.0, 0.0, 1.0);
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vec3 dispersionTint = mix(vec3(1.0), vec3(1.04, 0.98, 0.94), dispersionAmount * transmission);
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float sheenEnergy = max(max(sheenLobe.r, sheenLobe.g), sheenLobe.b);
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// Sheen is a grazing-angle lobe. A large constant attenuation here suppresses
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// the rim response before the view-dependent lobe is applied, so retain only
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// the small energy-compensation term needed by this fallback path.
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float layerEnergy = clamp(clearcoat * 0.08 + sheenEnergy * 0.04 + anisotropy * 0.035 + iridescence * 0.03, 0.0, 0.28);
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vec3 layeredBase = transmitted * dispersionTint * (1.0 - layerEnergy);
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return max(vec3(0.0), layeredBase);
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}
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vec3 a3dPbrIridescenceColor(float minimumThickness, float maximumThickness, float iridescenceIor) {
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vec3 a3dPbrIridescenceColor(float minimumThickness, float maximumThickness, float iridescenceIor, float nDotV) {
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float thickness = clamp((minimumThickness + maximumThickness) * 0.5, 0.0, 1200.0);
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float
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+
float opticalThicknessPhase = clamp((thickness - 100.0) / 1100.0, 0.0, 1.0) * 6.2831853;
|
|
316
319
|
float iorShift = clamp((iridescenceIor - 1.0) / 2.0, 0.0, 1.0) * 0.65;
|
|
317
|
-
|
|
320
|
+
// Thin-film path length grows at grazing angles. Making that phase explicit
|
|
321
|
+
// produces the required spectral migration instead of a fixed RGB tint whose
|
|
322
|
+
// brightness alone changes with Fresnel.
|
|
323
|
+
float viewPhase = pow(1.0 - clamp(nDotV, 0.0, 1.0), 1.25) * (3.2 + iridescenceIor * 1.4);
|
|
324
|
+
float phase = opticalThicknessPhase + iorShift + viewPhase;
|
|
325
|
+
return clamp(0.5 + 0.5 * cos(phase + vec3(0.0, 2.0943951, 4.1887902)), vec3(0.0), vec3(1.0));
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
float a3dPbrAnisotropicDistribution(vec3 N, vec3 H, float roughness, float anisotropy, float rotation) {
|
|
329
|
+
float c = cos(rotation);
|
|
330
|
+
float s = sin(rotation);
|
|
331
|
+
vec3 T = normalize(vec3(c, s, 0.0));
|
|
332
|
+
vec3 B = normalize(vec3(-s, c, 0.0));
|
|
333
|
+
vec3 delta = N - H;
|
|
334
|
+
float amount = clamp(anisotropy, 0.0, 1.0);
|
|
335
|
+
float baseWidth = mix(0.075, 0.24, clamp(roughness, 0.0, 1.0));
|
|
336
|
+
float majorWidth = mix(baseWidth, baseWidth * 2.8, amount);
|
|
337
|
+
float minorWidth = mix(baseWidth, baseWidth * 0.28, amount);
|
|
338
|
+
float majorDelta = dot(delta, T);
|
|
339
|
+
float minorDelta = dot(delta, B);
|
|
340
|
+
return exp(-0.5 * (
|
|
341
|
+
majorDelta * majorDelta / max(majorWidth * majorWidth, 0.0001)
|
|
342
|
+
+ minorDelta * minorDelta / max(minorWidth * minorWidth, 0.0001)
|
|
343
|
+
));
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
float a3dPbrCharlieSheen(float nDotH, float sheenRoughness) {
|
|
347
|
+
float alpha = max(0.07, sheenRoughness * sheenRoughness);
|
|
348
|
+
float inverseAlpha = 1.0 / alpha;
|
|
349
|
+
float sin2h = max(1.0 - nDotH * nDotH, 0.0078125);
|
|
350
|
+
return (2.0 + inverseAlpha) * pow(sin2h, inverseAlpha * 0.5) / (2.0 * A3D_PI);
|
|
318
351
|
}
|
|
319
352
|
|
|
320
353
|
vec3 a3dPbrExtensionDirectLight(
|
|
@@ -342,17 +375,19 @@ vec3 a3dPbrExtensionDirectLight(
|
|
|
342
375
|
float nDotV = max(a3dSaturate(dot(N, V)), A3D_EPSILON);
|
|
343
376
|
float nDotH = a3dSaturate(dot(N, H));
|
|
344
377
|
float vDotH = a3dSaturate(dot(V, H));
|
|
345
|
-
float clearcoatRough = clamp(clearcoatRoughness, 0.
|
|
378
|
+
float clearcoatRough = clamp(clearcoatRoughness, 0.04, 1.0);
|
|
346
379
|
vec3 clearcoatF = a3dFresnelSchlick(vec3(0.04), vDotH);
|
|
347
380
|
float clearcoatD = a3dDistributionGGX(nDotH, clearcoatRough);
|
|
348
381
|
float clearcoatG = a3dGeometrySmithGGXCorrelated(nDotV, nDotL, clearcoatRough);
|
|
349
|
-
vec3 clearcoatLobe = clearcoatF * clearcoatD * clearcoatG * clamp(clearcoat, 0.0, 1.0)
|
|
350
|
-
float
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
382
|
+
vec3 clearcoatLobe = clearcoatF * clearcoatD * clearcoatG * clamp(clearcoat, 0.0, 1.0);
|
|
383
|
+
float sheenDistribution = a3dPbrCharlieSheen(nDotH, sheenRoughness);
|
|
384
|
+
float sheenVisibility = 1.0 / max(4.0 * (nDotV + nDotL - nDotV * nDotL), A3D_EPSILON);
|
|
385
|
+
float sheenGrazing = pow(1.0 - nDotV, 12.0);
|
|
386
|
+
vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0))
|
|
387
|
+
* (sheenDistribution * sheenVisibility * 0.012 + sheenGrazing * 0.18);
|
|
388
|
+
float anisotropicDistribution = a3dPbrAnisotropicDistribution(N, H, clearcoatRough, anisotropy, anisotropyRotation);
|
|
389
|
+
vec3 anisotropyLobe = vec3(clamp(anisotropy, 0.0, 1.0) * anisotropicDistribution * 0.72);
|
|
390
|
+
vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor, nDotV);
|
|
356
391
|
vec3 iridescenceLobe = iridescenceColor * clamp(iridescence, 0.0, 1.0) * clearcoatF * pow(a3dSaturate(1.0 - nDotV), 2.0) * 0.22;
|
|
357
392
|
return (clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe) * lightColor * lightIntensity * nDotL;
|
|
358
393
|
}
|
|
@@ -373,12 +408,39 @@ vec3 a3dPbrExtensionEnvironmentLight(
|
|
|
373
408
|
float iridescenceThicknessMaximum
|
|
374
409
|
) {
|
|
375
410
|
float nDotV = max(a3dSaturate(dot(normalize(normal), normalize(viewDirection))), A3D_EPSILON);
|
|
376
|
-
float clearcoatGloss = pow(1.0 - clamp(clearcoatRoughness, 0.
|
|
377
|
-
vec3 clearcoatLobe = specularRadiance * clamp(clearcoat, 0.0, 1.0) * (0.
|
|
378
|
-
vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0))
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
vec3
|
|
411
|
+
float clearcoatGloss = pow(1.0 - clamp(clearcoatRoughness, 0.04, 1.0), 2.0);
|
|
412
|
+
vec3 clearcoatLobe = specularRadiance * clamp(clearcoat, 0.0, 1.0) * (0.04 + clearcoatGloss * 0.12);
|
|
413
|
+
vec3 sheenLobe = clamp(sheenColor, vec3(0.0), vec3(1.0))
|
|
414
|
+
* pow(a3dSaturate(1.0 - nDotV), 8.0)
|
|
415
|
+
* mix(1.4, 0.75, clamp(sheenRoughness, 0.0, 1.0));
|
|
416
|
+
vec3 N = normalize(normal);
|
|
417
|
+
vec3 V = normalize(viewDirection);
|
|
418
|
+
// A deterministic dominant environment direction gives aggregate environment
|
|
419
|
+
// radiance a half-vector on which tangent-frame rotation can act. Sampled HDR
|
|
420
|
+
// paths still provide the radiance; this term controls only lobe shape.
|
|
421
|
+
vec3 environmentDirection = normalize(vec3(0.42, 0.78, 0.46));
|
|
422
|
+
vec3 environmentHalf = normalize(V + environmentDirection);
|
|
423
|
+
float rotationCos = cos(anisotropyRotation);
|
|
424
|
+
float rotationSin = sin(anisotropyRotation);
|
|
425
|
+
// This procedural primitive path has no authored tangent attribute. Use its
|
|
426
|
+
// stable object/world XY frame instead of a per-fragment view frame: the
|
|
427
|
+
// latter rotates as V changes across a curved surface and erases the visible
|
|
428
|
+
// response to anisotropyRotation. Textured glTF materials use their authored
|
|
429
|
+
// tangent frame in the dedicated path.
|
|
430
|
+
vec3 majorAxis = normalize(vec3(rotationCos, rotationSin, 0.0));
|
|
431
|
+
vec3 minorAxis = normalize(vec3(-rotationSin, rotationCos, 0.0));
|
|
432
|
+
vec3 normalDelta = N - environmentHalf;
|
|
433
|
+
float majorDelta = dot(normalDelta, majorAxis);
|
|
434
|
+
float minorDelta = dot(normalDelta, minorAxis);
|
|
435
|
+
float anisotropyAmount = clamp(anisotropy, 0.0, 1.0);
|
|
436
|
+
float majorWidth = mix(0.09, 0.42, anisotropyAmount);
|
|
437
|
+
float minorWidth = mix(0.09, 0.009, anisotropyAmount);
|
|
438
|
+
float anisotropyShape = exp(-0.5 * (
|
|
439
|
+
majorDelta * majorDelta / max(majorWidth * majorWidth, 0.0001)
|
|
440
|
+
+ minorDelta * minorDelta / max(minorWidth * minorWidth, 0.0001)
|
|
441
|
+
));
|
|
442
|
+
vec3 anisotropyLobe = specularRadiance * anisotropyAmount * anisotropyShape * 6.0;
|
|
443
|
+
vec3 iridescenceColor = a3dPbrIridescenceColor(iridescenceThicknessMinimum, iridescenceThicknessMaximum, iridescenceIor, nDotV);
|
|
382
444
|
vec3 iridescenceLobe = specularRadiance * iridescenceColor * clamp(iridescence, 0.0, 1.0) * pow(a3dSaturate(1.0 - nDotV), 1.5) * 0.1;
|
|
383
445
|
return clearcoatLobe + sheenLobe + anisotropyLobe + iridescenceLobe;
|
|
384
446
|
}
|
package/dist/ShaderChunks.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderChunks.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,CAAC;AAE9C,MAAM,CAAC,MAAM,aAAa,GAA2B;IACnD;QACE,IAAI,EAAE,iBAAiB;QACvB,MAAM,EAAE;;;;;;;;;;;CAWX;KACE;IACD;QACE,IAAI,EAAE,YAAY;QAClB,MAAM,EAAE
|
|
1
|
+
{"version":3,"file":"ShaderChunks.js","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderChunks.ts"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,MAAM,CAAC,MAAM,2BAA2B,GAAG,EAAE,CAAC;AAE9C,MAAM,CAAC,MAAM,aAAa,GAA2B;IACnD;QACE,IAAI,EAAE,iBAAiB;QACvB,MAAM,EAAE;;;;;;;;;;;CAWX;KACE;IACD;QACE,IAAI,EAAE,YAAY;QAClB,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqaX;KACE;IACD;QACE,IAAI,EAAE,eAAe;QACrB,MAAM,EAAE;;;;CAIX;KACE;IACD;QACE,IAAI,EAAE,wBAAwB;QAC9B,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;CAuBX;KACE;IACD;QACE,IAAI,EAAE,iBAAiB;QACvB,MAAM,EAAE;;;;;;;;;;;+BAWmB,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;+BAyB3B,2BAA2B,mBAAmB,2BAA2B;;;;;;;;;;;;;;;;;;;;;CAqBvG;KACE;CACF,CAAC;AAEF,MAAM,UAAU,oBAAoB,CAAC,SAAiC,aAAa;IACjF,MAAM,KAAK,GAAG,IAAI,GAAG,EAAU,CAAC;IAChC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1B,MAAM,IAAI,KAAK,CAAC,2BAA2B,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;QAC3D,CAAC;QACD,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,QAAQ,IAAI,EAAE,EAAE,CAAC;YAC3C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,gBAAgB,KAAK,CAAC,IAAI,2BAA2B,OAAO,EAAE,CAAC,CAAC;YAClF,CAAC;QACH,CAAC;IACH,CAAC;IACD,iBAAiB,CAAC,MAAM,CAAC,CAAC;AAC5B,CAAC;AAED,SAAS,iBAAiB,CAAC,MAA8B;IACvD,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACnE,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAU,CAAC;IACnC,MAAM,OAAO,GAAG,IAAI,GAAG,EAAU,CAAC;IAClC,MAAM,KAAK,GAAG,CAAC,IAAY,EAAQ,EAAE;QACnC,IAAI,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,OAAO;QACT,CAAC;QACD,IAAI,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,EAAE,CAAC,CAAC;QAC5D,CAAC;QACD,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnB,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,QAAQ,IAAI,EAAE,EAAE,CAAC;YAC1D,KAAK,CAAC,UAAU,CAAC,CAAC;QACpB,CAAC;QACD,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACtB,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACpB,CAAC,CAAC;IACF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACpB,CAAC;AACH,CAAC"}
|
package/dist/ShaderLibrary.d.ts
CHANGED
|
@@ -1,80 +1,4 @@
|
|
|
1
|
-
import {
|
|
2
|
-
export
|
|
3
|
-
readonly name: string;
|
|
4
|
-
readonly marker: string;
|
|
5
|
-
readonly vertex: string;
|
|
6
|
-
readonly fragment: string;
|
|
7
|
-
readonly variants?: readonly ShaderVariantDescriptor[];
|
|
8
|
-
}
|
|
9
|
-
export interface ShaderVariantDescriptor {
|
|
10
|
-
readonly name: string;
|
|
11
|
-
readonly defines?: Readonly<Record<string, string | number | boolean>>;
|
|
12
|
-
}
|
|
13
|
-
export interface CompiledShaderSource {
|
|
14
|
-
readonly label: string;
|
|
15
|
-
readonly marker: string;
|
|
16
|
-
readonly vertex: string;
|
|
17
|
-
readonly fragment: string;
|
|
18
|
-
}
|
|
19
|
-
export declare class ShaderLibrary {
|
|
20
|
-
private readonly shaders;
|
|
21
|
-
private readonly chunks;
|
|
22
|
-
private readonly preprocessor;
|
|
23
|
-
private readonly variantCache;
|
|
24
|
-
register(shader: ShaderSourcePair): void;
|
|
25
|
-
registerChunk(name: string, source: string): void;
|
|
26
|
-
get(name: string): ShaderSourcePair;
|
|
27
|
-
compileSource(name: string, options?: ShaderPreprocessOptions): CompiledShaderSource;
|
|
28
|
-
compileVariant(name: string, variantName: string, options?: ShaderPreprocessOptions): CompiledShaderSource;
|
|
29
|
-
names(): readonly string[];
|
|
30
|
-
private assertMarker;
|
|
31
|
-
private assertVariants;
|
|
32
|
-
}
|
|
33
|
-
export declare const DEFAULT_UNLIT_SHADER_NAME = "aura3d/unlit";
|
|
34
|
-
export declare const DEFAULT_UNLIT_SHADER_MARKER = "@aura3d-shader:unlit";
|
|
35
|
-
export declare const DEFAULT_INSTANCED_UNLIT_SHADER_NAME = "aura3d/instanced-unlit";
|
|
36
|
-
export declare const DEFAULT_INSTANCED_UNLIT_SHADER_MARKER = "@aura3d-shader:instanced-unlit";
|
|
37
|
-
export declare const DEFAULT_INSTANCED_PBR_SHADER_NAME = "aura3d/instanced-pbr";
|
|
38
|
-
export declare const DEFAULT_INSTANCED_PBR_SHADER_MARKER = "@aura3d-shader:instanced-pbr";
|
|
39
|
-
export declare const DEFAULT_TEXTURED_UNLIT_SHADER_NAME = "aura3d/textured-unlit";
|
|
40
|
-
export declare const DEFAULT_TEXTURED_UNLIT_SHADER_MARKER = "@aura3d-shader:textured-unlit";
|
|
41
|
-
export declare const DEFAULT_SKINNED_UNLIT_SHADER_NAME = "aura3d/skinned-unlit";
|
|
42
|
-
export declare const DEFAULT_SKINNED_UNLIT_SHADER_MARKER = "@aura3d-shader:skinned-unlit";
|
|
43
|
-
export declare const DEFAULT_SKINNED_LIT_SHADER_NAME = "aura3d/skinned-lit";
|
|
44
|
-
export declare const DEFAULT_SKINNED_LIT_SHADER_MARKER = "@aura3d-shader:skinned-lit";
|
|
45
|
-
/**
|
|
46
|
-
* Eight-influence skinned shaders. These read a second `JOINTS_1`/`WEIGHTS_1`
|
|
47
|
-
* attribute set and select between uniform-array and data-texture joint palettes at
|
|
48
|
-
* runtime through `u_jointPaletteMode`, so a single program serves both small rigs
|
|
49
|
-
* and rigs above the uniform-array joint limit.
|
|
50
|
-
*/
|
|
51
|
-
export declare const DEFAULT_SKINNED_UNLIT_EIGHT_INFLUENCE_SHADER_NAME = "aura3d/skinned-unlit-8";
|
|
52
|
-
export declare const DEFAULT_SKINNED_UNLIT_EIGHT_INFLUENCE_SHADER_MARKER = "@aura3d-shader:skinned-unlit-8";
|
|
53
|
-
export declare const DEFAULT_SKINNED_LIT_EIGHT_INFLUENCE_SHADER_NAME = "aura3d/skinned-lit-8";
|
|
54
|
-
export declare const DEFAULT_SKINNED_LIT_EIGHT_INFLUENCE_SHADER_MARKER = "@aura3d-shader:skinned-lit-8";
|
|
55
|
-
export declare const DEFAULT_MORPH_UNLIT_SHADER_NAME = "aura3d/morph-unlit";
|
|
56
|
-
export declare const DEFAULT_MORPH_UNLIT_SHADER_MARKER = "@aura3d-shader:morph-unlit";
|
|
57
|
-
export declare const DEFAULT_NORMAL_MAPPED_PBR_SHADER_NAME = "aura3d/pbr-normal-map";
|
|
58
|
-
export declare const DEFAULT_NORMAL_MAPPED_PBR_SHADER_MARKER = "@aura3d-shader:pbr-normal-map";
|
|
59
|
-
export declare const DEFAULT_TEXTURED_PBR_SHADER_NAME = "aura3d/pbr-textured";
|
|
60
|
-
export declare const DEFAULT_TEXTURED_PBR_SHADER_MARKER = "@aura3d-shader:pbr-textured";
|
|
61
|
-
export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_TEXTURES_VARIANT = "clearcoat-textures";
|
|
62
|
-
export declare const DEFAULT_TEXTURED_PBR_TRANSMISSION_VOLUME_TEXTURES_VARIANT = "transmission-volume-textures";
|
|
63
|
-
export declare const DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_TEXTURES_VARIANT = "specular-sheen-anisotropy-textures";
|
|
64
|
-
export declare const DEFAULT_TEXTURED_PBR_IRIDESCENCE_TEXTURES_VARIANT = "iridescence-textures";
|
|
65
|
-
export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_TRANSMISSION_VOLUME_TEXTURES_VARIANT = "clearcoat-transmission-volume-textures";
|
|
66
|
-
export declare const DEFAULT_TEXTURED_PBR_CLEARCOAT_SPECULAR_TEXTURES_VARIANT = "clearcoat-specular-textures";
|
|
67
|
-
export declare const DEFAULT_TEXTURED_PBR_SPECULAR_SHEEN_ANISOTROPY_IRIDESCENCE_TEXTURES_VARIANT = "specular-sheen-anisotropy-iridescence-textures";
|
|
68
|
-
/**
|
|
69
|
-
* True screen-space fat lines, equivalent in intent to Three.js `Line2`/`LineMaterial`.
|
|
70
|
-
* Width is specified in pixels and stays constant across distance, FOV, viewport size,
|
|
71
|
-
* and device pixel ratio.
|
|
72
|
-
*/
|
|
73
|
-
export declare const DEFAULT_SCREEN_SPACE_LINE_SHADER_NAME = "aura3d/screen-space-line";
|
|
74
|
-
export declare const DEFAULT_SCREEN_SPACE_LINE_SHADER_MARKER = "@aura3d-shader:screen-space-line";
|
|
75
|
-
export declare const DEFAULT_DEPTH_SHADER_NAME = "aura3d/depth";
|
|
76
|
-
export declare const DEFAULT_DEPTH_SHADER_MARKER = "@aura3d-shader:depth";
|
|
77
|
-
export declare const DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME = "aura3d/environment-background";
|
|
78
|
-
export declare const DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER = "@aura3d-shader:environment-background";
|
|
1
|
+
import { ShaderLibrary } from "./ShaderLibraryCore";
|
|
2
|
+
export * from "./ShaderLibraryCore";
|
|
79
3
|
export declare function createDefaultShaderLibrary(): ShaderLibrary;
|
|
80
4
|
//# sourceMappingURL=ShaderLibrary.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderLibrary.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderLibrary.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ShaderLibrary.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/ShaderLibrary.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,aAAa,EA0Cd,MAAM,qBAAqB,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AAEpC,wBAAgB,0BAA0B,IAAI,aAAa,CAy1F1D"}
|