@aura3d/rendering 1.1.0 → 1.3.0

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Files changed (70) hide show
  1. package/dist/ForwardPass.js +18 -13
  2. package/dist/ForwardPass.js.map +1 -1
  3. package/dist/MorphTargetPlan.d.ts +42 -0
  4. package/dist/MorphTargetPlan.d.ts.map +1 -0
  5. package/dist/MorphTargetPlan.js +129 -0
  6. package/dist/MorphTargetPlan.js.map +1 -0
  7. package/dist/MorphUnlitMaterial.d.ts.map +1 -1
  8. package/dist/MorphUnlitMaterial.js +7 -1
  9. package/dist/MorphUnlitMaterial.js.map +1 -1
  10. package/dist/ShaderLibrary.d.ts.map +1 -1
  11. package/dist/ShaderLibrary.js +34 -6
  12. package/dist/ShaderLibrary.js.map +1 -1
  13. package/dist/WebGPUDevice.d.ts +2 -0
  14. package/dist/WebGPUDevice.d.ts.map +1 -1
  15. package/dist/WebGPUDevice.js +69 -12
  16. package/dist/WebGPUDevice.js.map +1 -1
  17. package/dist/animation/AnimationMaterialStyle.d.ts +19 -0
  18. package/dist/animation/AnimationMaterialStyle.d.ts.map +1 -0
  19. package/dist/animation/AnimationMaterialStyle.js +13 -0
  20. package/dist/animation/AnimationMaterialStyle.js.map +1 -0
  21. package/dist/animation/AnimationRenderPreset.d.ts +36 -0
  22. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -0
  23. package/dist/animation/AnimationRenderPreset.js +23 -0
  24. package/dist/animation/AnimationRenderPreset.js.map +1 -0
  25. package/dist/animation/AnimationToonMaterial.d.ts +130 -0
  26. package/dist/animation/AnimationToonMaterial.d.ts.map +1 -0
  27. package/dist/animation/AnimationToonMaterial.js +303 -0
  28. package/dist/animation/AnimationToonMaterial.js.map +1 -0
  29. package/dist/animation/AnimationVisualQuality.d.ts +28 -0
  30. package/dist/animation/AnimationVisualQuality.d.ts.map +1 -0
  31. package/dist/animation/AnimationVisualQuality.js +39 -0
  32. package/dist/animation/AnimationVisualQuality.js.map +1 -0
  33. package/dist/animation/applyAnimationRenderPreset.d.ts +79 -0
  34. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -0
  35. package/dist/animation/applyAnimationRenderPreset.js +88 -0
  36. package/dist/animation/applyAnimationRenderPreset.js.map +1 -0
  37. package/dist/animation/index.d.ts +6 -0
  38. package/dist/animation/index.d.ts.map +1 -0
  39. package/dist/animation/index.js +6 -0
  40. package/dist/animation/index.js.map +1 -0
  41. package/dist/cartoon/CartoonToonMaterial.d.ts +130 -0
  42. package/dist/cartoon/CartoonToonMaterial.d.ts.map +1 -0
  43. package/dist/cartoon/CartoonToonMaterial.js +303 -0
  44. package/dist/cartoon/CartoonToonMaterial.js.map +1 -0
  45. package/dist/cartoon/applyCartoonRenderPreset.d.ts +79 -0
  46. package/dist/cartoon/applyCartoonRenderPreset.d.ts.map +1 -0
  47. package/dist/cartoon/applyCartoonRenderPreset.js +88 -0
  48. package/dist/cartoon/applyCartoonRenderPreset.js.map +1 -0
  49. package/dist/cartoon/index.d.ts +2 -0
  50. package/dist/cartoon/index.d.ts.map +1 -1
  51. package/dist/cartoon/index.js +2 -0
  52. package/dist/cartoon/index.js.map +1 -1
  53. package/dist/index.d.ts +4 -2
  54. package/dist/index.d.ts.map +1 -1
  55. package/dist/index.js +3 -2
  56. package/dist/index.js.map +1 -1
  57. package/package.json +4 -4
  58. package/src/ForwardPass.ts +18 -13
  59. package/src/MorphTargetPlan.ts +178 -0
  60. package/src/MorphUnlitMaterial.ts +7 -1
  61. package/src/ShaderLibrary.ts +34 -6
  62. package/src/WebGPUDevice.ts +83 -12
  63. package/src/{cartoon/CartoonMaterialStyle.ts → animation/AnimationMaterialStyle.ts} +9 -9
  64. package/src/{cartoon/CartoonRenderPreset.ts → animation/AnimationRenderPreset.ts} +10 -10
  65. package/src/animation/AnimationToonMaterial.ts +387 -0
  66. package/src/{cartoon/CartoonVisualQuality.ts → animation/AnimationVisualQuality.ts} +14 -14
  67. package/src/animation/applyAnimationRenderPreset.ts +180 -0
  68. package/src/animation/index.ts +5 -0
  69. package/src/index.ts +10 -2
  70. package/src/cartoon/index.ts +0 -3
@@ -1,6 +1,7 @@
1
1
  import { ShaderPreprocessor, type ShaderPreprocessOptions } from "./ShaderPreprocessor";
2
2
  import { DEFAULT_PBR_SHADER_MARKER, DEFAULT_PBR_SHADER_NAME } from "./PBRMaterial";
3
3
  import { SHADER_CHUNKS, validateShaderChunks } from "./ShaderChunks";
4
+ import { registerAnimationToonShader } from "./animation/AnimationToonMaterial.js";
4
5
 
5
6
  export interface ShaderSourcePair {
6
7
  readonly name: string;
@@ -1322,7 +1323,7 @@ void main() {
1322
1323
  float metallic = mix(u_metallic, clamp(u_metallic * metallicRoughnessSample.b, 0.0, 1.0), step(0.5, u_metallicRoughnessTextureEnabled));
1323
1324
  float roughness = mix(u_roughness, clamp(u_roughness * metallicRoughnessSample.g, 0.0, 1.0), step(0.5, u_metallicRoughnessTextureEnabled));
1324
1325
  float occlusion = mix(1.0, mix(1.0, texture(u_occlusionTexture, v_uv).r, clamp(u_occlusionStrength, 0.0, 1.0)), step(0.5, u_occlusionTextureEnabled));
1325
- vec3 emissive = u_emissiveColor * u_emissiveStrength + a3dPbrDecodeEnvironmentSrgb(texture(u_emissiveTexture, v_uv).rgb) * step(0.5, u_emissiveTextureEnabled);
1326
+ vec3 emissive = u_emissiveColor * u_emissiveStrength * mix(vec3(1.0), a3dPbrDecodeEnvironmentSrgb(texture(u_emissiveTexture, v_uv).rgb), step(0.5, u_emissiveTextureEnabled));
1326
1327
  vec3 materialBase = a3dApplyAdvancedPbrLobes(
1327
1328
  baseColor.rgb,
1328
1329
  u_clearcoatFactor,
@@ -1442,16 +1443,39 @@ void main() {
1442
1443
  precision highp float;
1443
1444
  layout(location = 0) in vec3 a_position;
1444
1445
  uniform mat4 u_modelViewProjection;
1446
+ // Uniform fast path (<= 4 targets / 64 verts):
1445
1447
  uniform vec4 u_morphPositionDeltas[256];
1446
1448
  uniform vec4 u_morphWeights;
1447
1449
  uniform float u_morphTargetCount;
1450
+ // Texture-backed path (lifts the 4/64 cap; see MorphTargetPlan.ts createMorphTargetPlan):
1451
+ uniform sampler2D u_morphDeltaTexture;
1452
+ uniform float u_morphUsesTexture; // > 0.5 => sample deltas from the texture
1453
+ uniform float u_morphTextureWidth; // = vertexCount
1454
+ uniform float u_morphRowsPerTarget; // 1 = positions only, 2 = positions + normals
1455
+ uniform float u_morphWeightArray[64]; // per-target weights for the texture path
1456
+ vec3 sampleMorphTexel(float row, float vertex) {
1457
+ // Fetch RGBA float texel at (x=vertex, y=row) using normalized coords + nearest filtering.
1458
+ float u = (vertex + 0.5) / max(1.0, u_morphTextureWidth);
1459
+ float height = u_morphTargetCount * u_morphRowsPerTarget;
1460
+ float v = (row + 0.5) / max(1.0, height);
1461
+ return texture(u_morphDeltaTexture, vec2(u, v)).xyz;
1462
+ }
1448
1463
  void main() {
1449
- int morphVertexIndex = clamp(gl_VertexID, 0, 63);
1450
1464
  vec3 morphDelta = vec3(0.0);
1451
- for (int target = 0; target < 4; ++target) {
1452
- if (float(target) < u_morphTargetCount) {
1453
- int morphIndex = target * 64 + morphVertexIndex;
1454
- morphDelta += u_morphPositionDeltas[morphIndex].xyz * u_morphWeights[target];
1465
+ if (u_morphUsesTexture > 0.5) {
1466
+ float vertex = float(gl_VertexID);
1467
+ for (int target = 0; target < 64; ++target) {
1468
+ if (float(target) >= u_morphTargetCount) break;
1469
+ float row = float(target) * u_morphRowsPerTarget;
1470
+ morphDelta += sampleMorphTexel(row, vertex) * u_morphWeightArray[target];
1471
+ }
1472
+ } else {
1473
+ int morphVertexIndex = clamp(gl_VertexID, 0, 63);
1474
+ for (int target = 0; target < 4; ++target) {
1475
+ if (float(target) < u_morphTargetCount) {
1476
+ int morphIndex = target * 64 + morphVertexIndex;
1477
+ morphDelta += u_morphPositionDeltas[morphIndex].xyz * u_morphWeights[target];
1478
+ }
1455
1479
  }
1456
1480
  }
1457
1481
  vec3 morphedPosition = a_position + morphDelta;
@@ -2734,5 +2758,9 @@ void main() {
2734
2758
  }
2735
2759
  `
2736
2760
  });
2761
+ // Register the animation/cel toon program (banded N·L ramp + Fresnel rim).
2762
+ // This is a real GLSL program compiled through the same library path as the
2763
+ // built-in shaders; AnimationToonMaterial targets it via ANIMATION_TOON_SHADER_NAME.
2764
+ registerAnimationToonShader(library);
2737
2765
  return library;
2738
2766
  }
@@ -360,6 +360,9 @@ class WebGPURenderTarget implements RenderTarget {
360
360
  }
361
361
  }
362
362
 
363
+ /** Joint-palette capacity of the WebGPU skinning path — parity with the WebGL2 `u_jointMatrices[96]`. */
364
+ export const MAX_WEBGPU_SKINNING_JOINTS = 96;
365
+
363
366
  export class WebGPUDevice implements RenderDevice {
364
367
  public readonly kind = "webgpu";
365
368
  public readonly info: RenderDeviceInfo;
@@ -1162,6 +1165,17 @@ export class WebGPUDevice implements RenderDevice {
1162
1165
  const modelMatrices = uniformRasterModelMatrices(command.uniforms, command.instanceCount ?? 1);
1163
1166
  const depthTest = command.renderState?.depthTest !== false && this.activeRenderTarget.depthPixels !== null;
1164
1167
  const depthWrite = command.renderState?.depthWrite !== false;
1168
+ // Full joint-palette skinning (up to 96 joints, WebGL2 parity). readLocal applies morph then skin.
1169
+ const jointPalette = jointPaletteFor(command.uniforms);
1170
+ const format = command.vertexFormat;
1171
+ const readLocal = (index: number): readonly [number, number, number] =>
1172
+ skinLocalPosition(
1173
+ readMorphedPosition(vertexBuffer.bytes, format.stride, position.offset, index, command.uniforms),
1174
+ vertexBuffer.bytes,
1175
+ format,
1176
+ index,
1177
+ jointPalette
1178
+ );
1165
1179
  for (let instanceIndex = 0; instanceIndex < instanceMatrices.length; instanceIndex += 1) {
1166
1180
  const matrix = instanceMatrices[instanceIndex] ?? identityMatrix();
1167
1181
  const modelMatrix = modelMatrices[instanceIndex] ?? identityMatrix();
@@ -1170,9 +1184,9 @@ export class WebGPUDevice implements RenderDevice {
1170
1184
  const indexA = indices[offset]!;
1171
1185
  const indexB = indices[offset + 1]!;
1172
1186
  const indexC = indices[offset + 2]!;
1173
- const localA = readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, indexA, command.uniforms);
1174
- const localB = readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, indexB, command.uniforms);
1175
- const localC = readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, indexC, command.uniforms);
1187
+ const localA = readLocal(indexA);
1188
+ const localB = readLocal(indexB);
1189
+ const localC = readLocal(indexC);
1176
1190
  const a = transformPosition(localA, matrix);
1177
1191
  const b = transformPosition(localB, matrix);
1178
1192
  const c = transformPosition(localC, matrix);
@@ -1191,15 +1205,15 @@ export class WebGPUDevice implements RenderDevice {
1191
1205
  for (let offset = 0; offset + 1 < indices.length; offset += 2) {
1192
1206
  const indexA = indices[offset]!;
1193
1207
  const indexB = indices[offset + 1]!;
1194
- const a = transformPosition(readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, indexA, command.uniforms), matrix);
1195
- const b = transformPosition(readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, indexB, command.uniforms), matrix);
1208
+ const a = transformPosition(readLocal(indexA), matrix);
1209
+ const b = transformPosition(readLocal(indexB), matrix);
1196
1210
  const colorA = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexA);
1197
1211
  const colorB = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexB);
1198
1212
  rasterizeLine(this.activeRenderTarget, a, b, color, colorA, colorB, depthTest, depthWrite);
1199
1213
  }
1200
1214
  } else {
1201
1215
  for (const index of indices) {
1202
- const point = transformPosition(readMorphedPosition(vertexBuffer.bytes, command.vertexFormat.stride, position.offset, index, command.uniforms), matrix);
1216
+ const point = transformPosition(readLocal(index), matrix);
1203
1217
  const vertexColor = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, index);
1204
1218
  rasterizePoint(this.activeRenderTarget, point, multiplyColor(color, vertexColor), depthTest, depthWrite);
1205
1219
  }
@@ -1531,7 +1545,8 @@ export class WebGPUDevice implements RenderDevice {
1531
1545
 
1532
1546
  private createNativeDrawUniformBuffer(command: DrawCommand): WebGPUBufferLike | null {
1533
1547
  if (!this.device.createBindGroup) return null;
1534
- const data = new Float32Array(188);
1548
+ // 188 floats for the scalar/matrix fields + 96 joint matrices (16 floats each) appended at 188.
1549
+ const data = new Float32Array(188 + MAX_WEBGPU_SKINNING_JOINTS * 16);
1535
1550
  const baseColorBinding = uniformBaseColorTextureBinding(command.uniforms);
1536
1551
  const environmentBinding = uniformTextureBinding(command.uniforms, "u_environmentMapTexture");
1537
1552
  const normalBinding = uniformTextureBinding(command.uniforms, "u_normalTexture");
@@ -1573,9 +1588,13 @@ export class WebGPUDevice implements RenderDevice {
1573
1588
  for (let index = 0; index < 4; index += 1) {
1574
1589
  data.set(instanceMatrices[index] ?? (index === 0 ? modelMatrix : identityMatrix()), 32 + index * 16);
1575
1590
  }
1576
- const jointMatrices = uniformMat4Array(command.uniforms?.get("u_jointMatrices"), 2);
1577
- for (let index = 0; index < 2; index += 1) {
1578
- data.set(jointMatrices[index] ?? identityMatrix(), 96 + index * 16);
1591
+ // Legacy 2-slot joint fields (offsets 96/112) kept as identity for layout stability.
1592
+ data.set(identityMatrix(), 96);
1593
+ data.set(identityMatrix(), 112);
1594
+ // Full 96-joint palette (WebGL2 parity), appended after normalMatrix at offset 188.
1595
+ const jointMatrices = uniformMat4Array(command.uniforms?.get("u_jointMatrices"), MAX_WEBGPU_SKINNING_JOINTS);
1596
+ for (let index = 0; index < MAX_WEBGPU_SKINNING_JOINTS; index += 1) {
1597
+ data.set(jointMatrices[index] ?? identityMatrix(), 188 + index * 16);
1579
1598
  }
1580
1599
  const morphDeltas = command.uniforms?.get("u_morphPositionDeltas");
1581
1600
  const morphNumbers = morphDeltas instanceof Float32Array || Array.isArray(morphDeltas) ? Array.from(morphDeltas).slice(0, 32) : [];
@@ -2097,6 +2116,54 @@ function identityMatrix(): readonly number[] {
2097
2116
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
2098
2117
  }
2099
2118
 
2119
+ function readVec4Attribute(bytes: Uint8Array, stride: number, offset: number, vertexIndex: number): readonly [number, number, number, number] {
2120
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
2121
+ const base = vertexIndex * stride + offset;
2122
+ return [
2123
+ view.getFloat32(base, true),
2124
+ view.getFloat32(base + 4, true),
2125
+ view.getFloat32(base + 8, true),
2126
+ view.getFloat32(base + 12, true)
2127
+ ];
2128
+ }
2129
+
2130
+ // CPU skinning for the WebGPU emulation rasterizer: blend the joint palette (up to the full
2131
+ // WebGL2-parity 96-joint count) by the vertex's 4 joint indices + weights, then transform the local
2132
+ // position by the blended matrix. Mirrors the WebGL2 skinning path so a skinned character deforms
2133
+ // identically on both backends. `palette` may hold up to 96 matrices (parity with WebGL2).
2134
+ function skinLocalPosition(
2135
+ local: readonly [number, number, number],
2136
+ bytes: Uint8Array,
2137
+ format: VertexFormat,
2138
+ vertexIndex: number,
2139
+ palette: readonly (readonly number[])[]
2140
+ ): readonly [number, number, number] {
2141
+ if (palette.length === 0 || !format.hasAttribute("joints") || !format.hasAttribute("weights")) {
2142
+ return local;
2143
+ }
2144
+ const joints = readVec4Attribute(bytes, format.stride, format.getAttribute("joints").offset, vertexIndex);
2145
+ const weights = readVec4Attribute(bytes, format.stride, format.getAttribute("weights").offset, vertexIndex);
2146
+ const weightSum = weights[0] + weights[1] + weights[2] + weights[3];
2147
+ if (weightSum <= 1e-4) return local;
2148
+ const blended = new Array<number>(16).fill(0);
2149
+ const maxJoint = palette.length - 1;
2150
+ for (let influence = 0; influence < 4; influence += 1) {
2151
+ const weight = weights[influence] ?? 0;
2152
+ if (weight === 0) continue;
2153
+ const jointIndex = Math.max(0, Math.min(maxJoint, Math.round(joints[influence] ?? 0)));
2154
+ const jointMatrix = palette[jointIndex] ?? identityMatrix();
2155
+ for (let k = 0; k < 16; k += 1) blended[k] += (jointMatrix[k] ?? 0) * weight;
2156
+ }
2157
+ return transformPosition(local, blended);
2158
+ }
2159
+
2160
+ function jointPaletteFor(uniforms: DrawCommand["uniforms"]): readonly (readonly number[])[] {
2161
+ const value = uniforms?.get("u_jointMatrices");
2162
+ const length = value instanceof Float32Array || Array.isArray(value) ? (value as ArrayLike<number>).length : 0;
2163
+ const count = Math.min(MAX_WEBGPU_SKINNING_JOINTS, Math.floor(length / 16));
2164
+ return count > 0 ? uniformMat4Array(value, count) : [];
2165
+ }
2166
+
2100
2167
  function readVertexColor(bytes: Uint8Array, stride: number, offset: number | undefined, vertexIndex: number): readonly [number, number, number, number] {
2101
2168
  if (offset === undefined) return [1, 1, 1, 1];
2102
2169
  const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
@@ -2385,6 +2452,7 @@ function nativeUniformStruct(): string {
2385
2452
  joint0: mat4x4<f32>,
2386
2453
  joint1: mat4x4<f32>,
2387
2454
  morph0: vec4<f32>,
2455
+ // (joint palette appended at struct end below as \`joints\` for 96-joint WebGL2 parity)
2388
2456
  morph1: vec4<f32>,
2389
2457
  morph2: vec4<f32>,
2390
2458
  morph3: vec4<f32>,
@@ -2396,6 +2464,9 @@ function nativeUniformStruct(): string {
2396
2464
  camera: vec4<f32>,
2397
2465
  materialFlags: vec4<f32>,
2398
2466
  normalMatrix: mat4x4<f32>,
2467
+ // 96-joint skinning palette (WebGL2 \`u_jointMatrices[96]\` parity). Appended at the struct end so
2468
+ // the existing field offsets are unchanged.
2469
+ joints: array<mat4x4<f32>, 96>,
2399
2470
  };
2400
2471
 
2401
2472
  @group(0) @binding(0) var<uniform> u_draw: DrawUniforms;
@@ -2717,8 +2788,8 @@ struct VertexOutput {
2717
2788
  };
2718
2789
 
2719
2790
  fn jointMatrix(index: f32) -> mat4x4<f32> {
2720
- if (index > 0.5) { return u_draw.joint1; }
2721
- return u_draw.joint0;
2791
+ let i = clamp(i32(index + 0.5), 0, 95);
2792
+ return u_draw.joints[i];
2722
2793
  }
2723
2794
 
2724
2795
  @vertex
@@ -1,16 +1,16 @@
1
- export type CartoonMaterialTreatment = "preserve-pbr" | "soft-toon" | "cel" | "flat-readable";
1
+ export type AnimationMaterialTreatment = "preserve-pbr" | "soft-toon" | "cel" | "flat-readable";
2
2
 
3
- export interface CartoonMaterialStyleOptions {
4
- readonly treatment?: CartoonMaterialTreatment | undefined;
3
+ export interface AnimationMaterialStyleOptions {
4
+ readonly treatment?: AnimationMaterialTreatment | undefined;
5
5
  readonly outline?: boolean | undefined;
6
6
  readonly rampSteps?: number | undefined;
7
7
  readonly saturationBoost?: number | undefined;
8
8
  readonly roughnessFloor?: number | undefined;
9
9
  }
10
10
 
11
- export interface CartoonMaterialStyle {
12
- readonly kind: "cartoon-material-style";
13
- readonly treatment: CartoonMaterialTreatment;
11
+ export interface AnimationMaterialStyle {
12
+ readonly kind: "animation-material-style";
13
+ readonly treatment: AnimationMaterialTreatment;
14
14
  readonly outline: boolean;
15
15
  readonly rampSteps: number;
16
16
  readonly saturationBoost: number;
@@ -18,15 +18,15 @@ export interface CartoonMaterialStyle {
18
18
  readonly assetOverrideMetadata: readonly string[];
19
19
  }
20
20
 
21
- export function createCartoonMaterialStyle(options: CartoonMaterialStyleOptions = {}): CartoonMaterialStyle {
21
+ export function createAnimationMaterialStyle(options: AnimationMaterialStyleOptions = {}): AnimationMaterialStyle {
22
22
  const treatment = options.treatment ?? "soft-toon";
23
23
  return {
24
- kind: "cartoon-material-style",
24
+ kind: "animation-material-style",
25
25
  treatment,
26
26
  outline: options.outline ?? treatment === "cel",
27
27
  rampSteps: options.rampSteps ?? (treatment === "cel" ? 4 : 7),
28
28
  saturationBoost: options.saturationBoost ?? 0.08,
29
29
  roughnessFloor: options.roughnessFloor ?? 0.48,
30
- assetOverrideMetadata: ["cartoonMaterialTreatment", "toonRampSteps", "outlineEligible", "preserveSkinning"]
30
+ assetOverrideMetadata: ["animationMaterialTreatment", "toonRampSteps", "outlineEligible", "preserveSkinning"]
31
31
  };
32
32
  }
@@ -1,33 +1,33 @@
1
- import { createCartoonMaterialStyle, type CartoonMaterialStyle, type CartoonMaterialStyleOptions } from "./CartoonMaterialStyle.js";
1
+ import { createAnimationMaterialStyle, type AnimationMaterialStyle, type AnimationMaterialStyleOptions } from "./AnimationMaterialStyle.js";
2
2
 
3
- export interface CartoonRenderPresetOptions {
3
+ export interface AnimationRenderPresetOptions {
4
4
  readonly name?: string | undefined;
5
5
  readonly resolution?: { readonly width: number; readonly height: number } | undefined;
6
- readonly materialStyle?: CartoonMaterialStyleOptions | undefined;
6
+ readonly materialStyle?: AnimationMaterialStyleOptions | undefined;
7
7
  readonly reducedMotion?: boolean | undefined;
8
8
  readonly reducedFlash?: boolean | undefined;
9
9
  }
10
10
 
11
- export interface CartoonRenderPresetEvidence {
12
- readonly kind: "cartoon-render-preset-evidence";
11
+ export interface AnimationRenderPresetEvidence {
12
+ readonly kind: "animation-render-preset-evidence";
13
13
  readonly name: string;
14
14
  readonly resolution: { readonly width: number; readonly height: number };
15
15
  readonly lights: readonly string[];
16
16
  readonly shadows: { readonly soft: boolean; readonly contact: boolean };
17
17
  readonly postprocess: { readonly bloom: number; readonly colorGrade: string; readonly fogDepthCue: boolean };
18
- readonly materialStyle: CartoonMaterialStyle;
18
+ readonly materialStyle: AnimationMaterialStyle;
19
19
  readonly frameBudgetMs: number;
20
20
  readonly debugOverlaysAllowedInExport: false;
21
21
  readonly reducedMotion: boolean;
22
22
  readonly reducedFlash: boolean;
23
23
  }
24
24
 
25
- export function createCartoonRenderPreset(options: CartoonRenderPresetOptions = {}): CartoonRenderPresetEvidence {
25
+ export function createAnimationRenderPreset(options: AnimationRenderPresetOptions = {}): AnimationRenderPresetEvidence {
26
26
  const reducedMotion = options.reducedMotion ?? false;
27
27
  const reducedFlash = options.reducedFlash ?? false;
28
28
  return {
29
- kind: "cartoon-render-preset-evidence",
30
- name: options.name ?? "moon-garden-cartoon",
29
+ kind: "animation-render-preset-evidence",
30
+ name: options.name ?? "moon-garden-animation",
31
31
  resolution: options.resolution ?? { width: 1280, height: 720 },
32
32
  lights: ["soft-key", "cool-rim", "set-fill", "emissive-practicals"],
33
33
  shadows: { soft: true, contact: true },
@@ -36,7 +36,7 @@ export function createCartoonRenderPreset(options: CartoonRenderPresetOptions =
36
36
  colorGrade: "storybook-night",
37
37
  fogDepthCue: true
38
38
  },
39
- materialStyle: createCartoonMaterialStyle(options.materialStyle),
39
+ materialStyle: createAnimationMaterialStyle(options.materialStyle),
40
40
  frameBudgetMs: 16.7,
41
41
  debugOverlaysAllowedInExport: false,
42
42
  reducedMotion,