@aura3d/physics 1.5.1 → 2.0.0

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Files changed (81) hide show
  1. package/dist/ArcadeCharacterController.d.ts +53 -0
  2. package/dist/ArcadeCharacterController.d.ts.map +1 -0
  3. package/dist/ArcadeCharacterController.js +98 -0
  4. package/dist/ArcadeCharacterController.js.map +1 -0
  5. package/dist/ArcadeVehicleTelemetry.d.ts +162 -0
  6. package/dist/ArcadeVehicleTelemetry.d.ts.map +1 -0
  7. package/dist/ArcadeVehicleTelemetry.js +363 -0
  8. package/dist/ArcadeVehicleTelemetry.js.map +1 -0
  9. package/dist/CharacterController.d.ts +52 -0
  10. package/dist/CharacterController.d.ts.map +1 -1
  11. package/dist/CharacterController.js +380 -7
  12. package/dist/CharacterController.js.map +1 -1
  13. package/dist/Constraint.d.ts +20 -4
  14. package/dist/Constraint.d.ts.map +1 -1
  15. package/dist/Constraint.js +34 -60
  16. package/dist/Constraint.js.map +1 -1
  17. package/dist/FightingCharacterController.d.ts +32 -0
  18. package/dist/FightingCharacterController.d.ts.map +1 -0
  19. package/dist/FightingCharacterController.js +76 -0
  20. package/dist/FightingCharacterController.js.map +1 -0
  21. package/dist/MeshBVH.d.ts +72 -0
  22. package/dist/MeshBVH.d.ts.map +1 -0
  23. package/dist/MeshBVH.js +244 -0
  24. package/dist/MeshBVH.js.map +1 -0
  25. package/dist/PathFollowDriver.d.ts +162 -0
  26. package/dist/PathFollowDriver.d.ts.map +1 -0
  27. package/dist/PathFollowDriver.js +163 -0
  28. package/dist/PathFollowDriver.js.map +1 -0
  29. package/dist/PhysicsDebugDraw.d.ts +40 -1
  30. package/dist/PhysicsDebugDraw.d.ts.map +1 -1
  31. package/dist/PhysicsDebugDraw.js +87 -17
  32. package/dist/PhysicsDebugDraw.js.map +1 -1
  33. package/dist/PhysicsWorld.d.ts +37 -18
  34. package/dist/PhysicsWorld.d.ts.map +1 -1
  35. package/dist/PhysicsWorld.js +231 -630
  36. package/dist/PhysicsWorld.js.map +1 -1
  37. package/dist/RacingLineProfile.d.ts +116 -0
  38. package/dist/RacingLineProfile.d.ts.map +1 -0
  39. package/dist/RacingLineProfile.js +181 -0
  40. package/dist/RacingLineProfile.js.map +1 -0
  41. package/dist/Raycast.d.ts +11 -0
  42. package/dist/Raycast.d.ts.map +1 -1
  43. package/dist/Raycast.js +62 -8
  44. package/dist/Raycast.js.map +1 -1
  45. package/dist/RigidBody.d.ts +16 -9
  46. package/dist/RigidBody.d.ts.map +1 -1
  47. package/dist/RigidBody.js +23 -75
  48. package/dist/RigidBody.js.map +1 -1
  49. package/dist/SurfaceQuery.d.ts +72 -0
  50. package/dist/SurfaceQuery.d.ts.map +1 -0
  51. package/dist/SurfaceQuery.js +89 -0
  52. package/dist/SurfaceQuery.js.map +1 -0
  53. package/dist/VehicleDynamics.d.ts +10 -0
  54. package/dist/VehicleDynamics.d.ts.map +1 -1
  55. package/dist/VehicleDynamics.js +31 -3
  56. package/dist/VehicleDynamics.js.map +1 -1
  57. package/dist/VehicleMotion.d.ts +125 -0
  58. package/dist/VehicleMotion.d.ts.map +1 -0
  59. package/dist/VehicleMotion.js +373 -0
  60. package/dist/VehicleMotion.js.map +1 -0
  61. package/dist/index.d.ts +62 -17
  62. package/dist/index.d.ts.map +1 -1
  63. package/dist/index.js +70 -17
  64. package/dist/index.js.map +1 -1
  65. package/dist/solverless-entry.d.ts +41 -0
  66. package/dist/solverless-entry.d.ts.map +1 -0
  67. package/dist/solverless-entry.js +40 -0
  68. package/dist/solverless-entry.js.map +1 -0
  69. package/dist/solverless.d.ts +37 -0
  70. package/dist/solverless.d.ts.map +1 -0
  71. package/dist/solverless.js +36 -0
  72. package/dist/solverless.js.map +1 -0
  73. package/dist/world-entry.d.ts +31 -0
  74. package/dist/world-entry.d.ts.map +1 -0
  75. package/dist/world-entry.js +30 -0
  76. package/dist/world-entry.js.map +1 -0
  77. package/dist/world.d.ts +18 -0
  78. package/dist/world.d.ts.map +1 -0
  79. package/dist/world.js +17 -0
  80. package/dist/world.js.map +1 -0
  81. package/package.json +10 -2
@@ -0,0 +1,53 @@
1
+ import type { Collider } from "./Collider.js";
2
+ import { KinematicBody } from "./KinematicBody.js";
3
+ import type { PhysicsWorld } from "./PhysicsWorld.js";
4
+ import type { RigidBody } from "./RigidBody.js";
5
+ import { type Vec3 } from "./Shape.js";
6
+ export interface ArcadeCharacterControllerDescriptor {
7
+ readonly position?: Vec3;
8
+ readonly radius?: number;
9
+ readonly halfHeight?: number;
10
+ readonly maxSpeed?: number;
11
+ readonly acceleration?: number;
12
+ readonly jumpSpeed?: number;
13
+ readonly gravity?: number;
14
+ readonly groundY?: number;
15
+ }
16
+ export interface ArcadeCharacterControllerState {
17
+ readonly grounded: boolean;
18
+ readonly groundNormal: Vec3;
19
+ readonly groundColliderId: number | null;
20
+ readonly desiredVelocity: Vec3;
21
+ readonly velocity: Vec3;
22
+ readonly speed: number;
23
+ readonly jumpedThisFrame: boolean;
24
+ }
25
+ /**
26
+ * Authored-unit deterministic movement with a kinematic trigger proxy.
27
+ *
28
+ * This is deliberately not a rigid-body character controller. Physical slope,
29
+ * step, contact, and depenetration ownership belongs to the selected optional
30
+ * Rapier adapter. The proxy exists so arcade routes can reuse trigger/raycast
31
+ * plumbing without importing or pretending to be physical simulation.
32
+ */
33
+ export declare class ArcadeCharacterController {
34
+ #private;
35
+ readonly body: RigidBody;
36
+ readonly collider: Collider;
37
+ readonly radius: number;
38
+ readonly halfHeight: number;
39
+ readonly maxSpeed: number;
40
+ readonly acceleration: number;
41
+ readonly jumpSpeed: number;
42
+ readonly motion: KinematicBody;
43
+ constructor(world: PhysicsWorld, descriptor?: ArcadeCharacterControllerDescriptor);
44
+ setMoveInput(input: {
45
+ readonly x: number;
46
+ readonly z?: number;
47
+ }): void;
48
+ jump(): void;
49
+ teleport(position: Vec3): void;
50
+ step(dt: number): ArcadeCharacterControllerState;
51
+ snapshot(): ArcadeCharacterControllerState;
52
+ }
53
+ //# sourceMappingURL=ArcadeCharacterController.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,98 @@
1
+ import { KinematicBody } from "./KinematicBody.js";
2
+ import { Shape } from "./Shape.js";
3
+ /**
4
+ * Authored-unit deterministic movement with a kinematic trigger proxy.
5
+ *
6
+ * This is deliberately not a rigid-body character controller. Physical slope,
7
+ * step, contact, and depenetration ownership belongs to the selected optional
8
+ * Rapier adapter. The proxy exists so arcade routes can reuse trigger/raycast
9
+ * plumbing without importing or pretending to be physical simulation.
10
+ */
11
+ export class ArcadeCharacterController {
12
+ body;
13
+ collider;
14
+ radius;
15
+ halfHeight;
16
+ maxSpeed;
17
+ acceleration;
18
+ jumpSpeed;
19
+ motion;
20
+ #jumpQueued = false;
21
+ constructor(world, descriptor = {}) {
22
+ this.radius = positive(descriptor.radius ?? 0.24, "arcade character radius");
23
+ this.halfHeight = positive(descriptor.halfHeight ?? 0.38, "arcade character halfHeight");
24
+ this.maxSpeed = positive(descriptor.maxSpeed ?? 3.5, "arcade character maxSpeed");
25
+ this.acceleration = positive(descriptor.acceleration ?? 32, "arcade character acceleration");
26
+ this.jumpSpeed = positive(descriptor.jumpSpeed ?? 4.2, "arcade character jumpSpeed");
27
+ const position = descriptor.position ?? [0, this.halfHeight + this.radius, 0];
28
+ const groundY = descriptor.groundY ?? position[1] - this.halfHeight - this.radius;
29
+ this.motion = new KinematicBody({
30
+ id: "arcade-character",
31
+ position,
32
+ halfExtents: [this.radius, this.halfHeight + this.radius, this.radius],
33
+ maxSpeed: this.maxSpeed,
34
+ acceleration: this.acceleration,
35
+ airAcceleration: this.acceleration * 0.65,
36
+ jumpSpeed: this.jumpSpeed,
37
+ gravity: descriptor.gravity ?? 9.81,
38
+ groundY,
39
+ groundSnapDistance: 0.08,
40
+ lockDepth: false
41
+ });
42
+ this.body = world.createRigidBody({ type: "kinematic", position });
43
+ this.collider = world.createCollider(this.body, {
44
+ shape: Shape.capsule(this.radius, this.halfHeight),
45
+ sensor: true
46
+ });
47
+ }
48
+ setMoveInput(input) {
49
+ this.motion.setMoveInput({ x: finiteOrZero(input.x), z: finiteOrZero(input.z ?? 0) });
50
+ }
51
+ jump() {
52
+ this.#jumpQueued = true;
53
+ this.motion.jump();
54
+ }
55
+ teleport(position) {
56
+ this.motion.position = [...position];
57
+ this.motion.previousPosition = [...position];
58
+ this.motion.velocity = [0, 0, 0];
59
+ this.motion.grounded = false;
60
+ this.#syncProxy();
61
+ }
62
+ step(dt) {
63
+ const events = this.motion.step(dt);
64
+ this.#syncProxy();
65
+ const snapshot = this.motion.snapshot();
66
+ const jumpedThisFrame = this.#jumpQueued && events.some((event) => event.type === "jump");
67
+ this.#jumpQueued = false;
68
+ return stateFromSnapshot(snapshot, jumpedThisFrame);
69
+ }
70
+ snapshot() {
71
+ return stateFromSnapshot(this.motion.snapshot(), false);
72
+ }
73
+ #syncProxy() {
74
+ this.body.setPosition(this.motion.position);
75
+ this.body.setVelocity([0, 0, 0]);
76
+ }
77
+ }
78
+ function stateFromSnapshot(snapshot, jumpedThisFrame) {
79
+ const speed = Math.hypot(snapshot.velocity[0], snapshot.velocity[2]);
80
+ return {
81
+ grounded: snapshot.grounded,
82
+ groundNormal: [0, 1, 0],
83
+ groundColliderId: null,
84
+ desiredVelocity: [snapshot.moveInput[0] * speed, snapshot.velocity[1], snapshot.moveInput[2] * speed],
85
+ velocity: snapshot.velocity,
86
+ speed,
87
+ jumpedThisFrame
88
+ };
89
+ }
90
+ function positive(value, label) {
91
+ if (!Number.isFinite(value) || value <= 0)
92
+ throw new RangeError(`${label} must be finite and positive.`);
93
+ return value;
94
+ }
95
+ function finiteOrZero(value) {
96
+ return Number.isFinite(value) ? value : 0;
97
+ }
98
+ //# sourceMappingURL=ArcadeCharacterController.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,162 @@
1
+ export interface ArcadeVehicleTelemetryInput {
2
+ readonly elapsedSeconds: number;
3
+ readonly throttle?: number;
4
+ readonly brake?: number;
5
+ readonly steer?: number;
6
+ readonly handbrake?: boolean;
7
+ readonly nitro?: boolean;
8
+ readonly maxSpeedKph?: number;
9
+ readonly acceleration?: number;
10
+ readonly brakeForce?: number;
11
+ readonly gripFactor?: number;
12
+ readonly driftFactor?: number;
13
+ }
14
+ export interface ArcadeVehicleTelemetrySample {
15
+ readonly speedKph: number;
16
+ readonly rpm: number;
17
+ readonly nitro: number;
18
+ readonly steerAngle: number;
19
+ readonly driftSlip: number;
20
+ readonly grip: number;
21
+ readonly wheelSpin: number;
22
+ readonly suspensionCompression: readonly [number, number, number, number];
23
+ }
24
+ export type PacejkaTirePreset = "street" | "sport" | "racing" | "offroad";
25
+ export type RacingAiDifficulty = "easy" | "medium" | "hard";
26
+ export type DrivetrainDifferential = "open" | "limited-slip" | "locked" | "electronic";
27
+ export interface PacejkaTireCoefficients {
28
+ readonly b: number;
29
+ readonly c: number;
30
+ readonly d: number;
31
+ readonly e: number;
32
+ }
33
+ export interface PacejkaTireForceInput {
34
+ readonly longitudinalVelocity: number;
35
+ readonly lateralVelocity?: number;
36
+ readonly angularVelocity: number;
37
+ readonly normalForce: number;
38
+ readonly steeringAngle?: number;
39
+ readonly camberAngle?: number;
40
+ readonly radius?: number;
41
+ readonly width?: number;
42
+ readonly maxLoad?: number;
43
+ readonly loadSensitivity?: number;
44
+ readonly rollingResistance?: number;
45
+ readonly longitudinal?: PacejkaTireCoefficients | PacejkaTirePreset;
46
+ readonly lateral?: PacejkaTireCoefficients | PacejkaTirePreset;
47
+ }
48
+ export interface PacejkaTireForceSample {
49
+ readonly longitudinalForce: number;
50
+ readonly lateralForce: number;
51
+ readonly combinedForce: number;
52
+ readonly slipRatio: number;
53
+ readonly slipAngle: number;
54
+ readonly aligningTorque: number;
55
+ readonly optimalSlipRatio: number;
56
+ readonly optimalSlipAngle: number;
57
+ readonly preset: {
58
+ readonly longitudinal: PacejkaTirePreset | "custom";
59
+ readonly lateral: PacejkaTirePreset | "custom";
60
+ };
61
+ }
62
+ export interface RacingAiDriverInput {
63
+ readonly difficulty?: RacingAiDifficulty;
64
+ readonly elapsedSeconds: number;
65
+ readonly progress: number;
66
+ readonly speedKph: number;
67
+ readonly targetSpeedKph?: number;
68
+ readonly trackCurvature?: number;
69
+ readonly opponentDistance?: number;
70
+ readonly opponentAhead?: boolean;
71
+ readonly playerGapSeconds?: number;
72
+ }
73
+ export interface RacingAiDriverSample {
74
+ readonly difficulty: RacingAiDifficulty;
75
+ readonly throttle: number;
76
+ readonly brake: number;
77
+ readonly steer: number;
78
+ readonly targetSpeedKph: number;
79
+ readonly lookaheadDistance: number;
80
+ readonly reactionTime: number;
81
+ readonly aggressiveness: number;
82
+ readonly overtaking: boolean;
83
+ readonly overtakeOffset: number;
84
+ readonly rubberbandBoost: number;
85
+ }
86
+ export interface VehicleDrivetrainInput {
87
+ readonly speedKph: number;
88
+ readonly throttle?: number;
89
+ readonly clutch?: number;
90
+ readonly gearRatios?: readonly number[];
91
+ readonly finalDriveRatio?: number;
92
+ readonly idleRpm?: number;
93
+ readonly maxRpm?: number;
94
+ readonly peakTorque?: number;
95
+ readonly peakTorqueRpm?: number;
96
+ readonly upshiftRpm?: number;
97
+ readonly downshiftRpm?: number;
98
+ readonly differential?: DrivetrainDifferential;
99
+ readonly frontRearSplit?: number;
100
+ readonly lockingFactor?: number;
101
+ readonly dragCoefficient?: number;
102
+ readonly frontalArea?: number;
103
+ readonly downforceCoefficient?: number;
104
+ }
105
+ export interface VehicleDrivetrainSample {
106
+ readonly gear: number;
107
+ readonly gearRatio: number;
108
+ readonly engineRpm: number;
109
+ readonly engineTorque: number;
110
+ readonly wheelTorque: number;
111
+ readonly frontTorque: number;
112
+ readonly rearTorque: number;
113
+ readonly dragForce: number;
114
+ readonly downforce: number;
115
+ readonly shiftState: "hold" | "upshift" | "downshift";
116
+ readonly differential: DrivetrainDifferential;
117
+ }
118
+ export interface VehicleEffectEmitterInput {
119
+ readonly speedKph: number;
120
+ readonly throttle?: number;
121
+ readonly steer?: number;
122
+ readonly handbrake?: boolean;
123
+ readonly nitroActive?: boolean;
124
+ readonly wheelOnGround?: readonly [boolean, boolean, boolean, boolean];
125
+ }
126
+ export interface VehicleEffectEmitterSample {
127
+ readonly tireSmokeRates: readonly [number, number, number, number];
128
+ readonly totalTireSmokeRate: number;
129
+ readonly nitroFlameRate: number;
130
+ readonly visibleEffectEmitters: number;
131
+ readonly smokeReason: "none" | "handbrake" | "launch-wheelspin" | "high-speed-steer";
132
+ }
133
+ export interface VehicleDamageInput {
134
+ readonly health?: number;
135
+ readonly impactSpeedKph?: number;
136
+ readonly collisionSeverity?: number;
137
+ readonly repair?: number;
138
+ }
139
+ export interface VehicleDamageSample {
140
+ readonly health: number;
141
+ readonly damage: number;
142
+ readonly impactDamage: number;
143
+ readonly visualDamageLevel: "none" | "scratched" | "dented" | "critical";
144
+ readonly disabled: boolean;
145
+ }
146
+ export declare function sampleArcadeVehicleTelemetry(input: ArcadeVehicleTelemetryInput): ArcadeVehicleTelemetrySample;
147
+ export declare function sampleVehicleDamage(input: VehicleDamageInput): VehicleDamageSample;
148
+ export declare function sampleVehicleEffectEmitters(input: VehicleEffectEmitterInput): VehicleEffectEmitterSample;
149
+ export declare function sampleVehicleDrivetrain(input: VehicleDrivetrainInput): VehicleDrivetrainSample;
150
+ export declare function sampleRacingAiDriver(input: RacingAiDriverInput): RacingAiDriverSample;
151
+ /**
152
+ * Peak lateral cornering stiffness of a tyre preset, per newton of vertical load.
153
+ *
154
+ * This is the initial slope of the Magic Formula lateral curve, `d * c * b`, in units of
155
+ * force per radian of slip per newton of load. An integrator needs it to size a stable
156
+ * timestep: the tyre is the stiffest spring in a vehicle model, so it sets the step, and
157
+ * assuming a fixed 1/60 s regardless of tyre, mass and wheelbase is what let the vehicle
158
+ * integrator go unstable and produce yaw opposing its own steering input.
159
+ */
160
+ export declare function tirePeakCorneringStiffness(tire: PacejkaTireCoefficients | PacejkaTirePreset): number;
161
+ export declare function samplePacejkaTireForces(input: PacejkaTireForceInput): PacejkaTireForceSample;
162
+ //# sourceMappingURL=ArcadeVehicleTelemetry.d.ts.map
@@ -0,0 +1 @@
1
+ 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