@aura3d/engine 4.1.2 → 4.2.0

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Files changed (268) hide show
  1. package/README.md +52 -730
  2. package/dist/audio/synth/SynthCueBank.d.ts.map +1 -1
  3. package/dist/audio/synth/SynthCueBank.js +11 -2
  4. package/dist/audio/synth/SynthCueBank.js.map +1 -1
  5. package/dist/audio/synth/types.d.ts +4 -0
  6. package/dist/audio/synth/types.d.ts.map +1 -1
  7. package/dist/aura3d-cli/cli.d.ts.map +1 -1
  8. package/dist/aura3d-cli/cli.js +49 -17
  9. package/dist/aura3d-cli/cli.js.map +1 -1
  10. package/dist/aura3d-cli/commands/evidence/index.d.ts +3 -0
  11. package/dist/aura3d-cli/commands/evidence/index.d.ts.map +1 -0
  12. package/dist/aura3d-cli/commands/evidence/index.js +12 -0
  13. package/dist/aura3d-cli/commands/evidence/index.js.map +1 -0
  14. package/dist/aura3d-cli/commands/evidence/judge.d.ts +18 -0
  15. package/dist/aura3d-cli/commands/evidence/judge.d.ts.map +1 -0
  16. package/dist/aura3d-cli/commands/evidence/judge.js +194 -0
  17. package/dist/aura3d-cli/commands/evidence/judge.js.map +1 -0
  18. package/dist/aura3d-cli/commands/evidence/judgeLib.d.ts +84 -0
  19. package/dist/aura3d-cli/commands/evidence/judgeLib.d.ts.map +1 -0
  20. package/dist/aura3d-cli/commands/evidence/judgeLib.js +178 -0
  21. package/dist/aura3d-cli/commands/evidence/judgeLib.js.map +1 -0
  22. package/dist/aura3d-cli/commands/registry.d.ts +1 -0
  23. package/dist/aura3d-cli/commands/registry.d.ts.map +1 -1
  24. package/dist/aura3d-cli/commands/registry.js +1 -0
  25. package/dist/aura3d-cli/commands/registry.js.map +1 -1
  26. package/dist/aura3d-cli/look/capture.d.ts +15 -7
  27. package/dist/aura3d-cli/look/capture.d.ts.map +1 -1
  28. package/dist/aura3d-cli/look/capture.js +85 -13
  29. package/dist/aura3d-cli/look/capture.js.map +1 -1
  30. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +9 -1
  31. package/dist/aura3d-cli/pull-bridge/adapters.d.ts.map +1 -1
  32. package/dist/aura3d-cli/pull-bridge/adapters.js +30 -7
  33. package/dist/aura3d-cli/pull-bridge/adapters.js.map +1 -1
  34. package/dist/aura3d-cli/pull-bridge/search.d.ts +5 -0
  35. package/dist/aura3d-cli/pull-bridge/search.d.ts.map +1 -1
  36. package/dist/aura3d-cli/pull-bridge/search.js +7 -1
  37. package/dist/aura3d-cli/pull-bridge/search.js.map +1 -1
  38. package/dist/aura3d-cli/pull-bridge.js +1 -1
  39. package/dist/aura3d-cli/pull-bridge.js.map +1 -1
  40. package/dist/aura3d-cli/resolve-ladder.d.ts +123 -0
  41. package/dist/aura3d-cli/resolve-ladder.d.ts.map +1 -0
  42. package/dist/aura3d-cli/resolve-ladder.js +410 -0
  43. package/dist/aura3d-cli/resolve-ladder.js.map +1 -0
  44. package/dist/create-aura3d/index.js +1 -1
  45. package/dist/debug/index.d.ts +2 -2
  46. package/dist/debug/index.d.ts.map +1 -1
  47. package/dist/debug/index.js +1 -1
  48. package/dist/debug/index.js.map +1 -1
  49. package/dist/debug/safety/frameBoundary.d.ts +33 -0
  50. package/dist/debug/safety/frameBoundary.d.ts.map +1 -0
  51. package/dist/debug/safety/frameBoundary.js +40 -0
  52. package/dist/debug/safety/frameBoundary.js.map +1 -0
  53. package/dist/debug/safety/index.d.ts +1 -0
  54. package/dist/debug/safety/index.d.ts.map +1 -1
  55. package/dist/debug/safety/index.js +1 -0
  56. package/dist/debug/safety/index.js.map +1 -1
  57. package/dist/engine/agent-api/app/actorBoneMatrixLookup.d.ts +22 -0
  58. package/dist/engine/agent-api/app/actorBoneMatrixLookup.d.ts.map +1 -0
  59. package/dist/engine/agent-api/app/actorBoneMatrixLookup.js +24 -0
  60. package/dist/engine/agent-api/app/actorBoneMatrixLookup.js.map +1 -0
  61. package/dist/engine/agent-api/app/canvas.d.ts +16 -0
  62. package/dist/engine/agent-api/app/canvas.d.ts.map +1 -1
  63. package/dist/engine/agent-api/app/canvas.js +15 -0
  64. package/dist/engine/agent-api/app/canvas.js.map +1 -1
  65. package/dist/engine/agent-api/app/createAuraApp.d.ts.map +1 -1
  66. package/dist/engine/agent-api/app/createAuraApp.js +21 -3
  67. package/dist/engine/agent-api/app/createAuraApp.js.map +1 -1
  68. package/dist/engine/agent-api/app/frameLoop.d.ts.map +1 -1
  69. package/dist/engine/agent-api/app/frameLoop.js +21 -3
  70. package/dist/engine/agent-api/app/frameLoop.js.map +1 -1
  71. package/dist/engine/agent-api/app/mountFailure.d.ts +6 -0
  72. package/dist/engine/agent-api/app/mountFailure.d.ts.map +1 -0
  73. package/dist/engine/agent-api/app/mountFailure.js +9 -0
  74. package/dist/engine/agent-api/app/mountFailure.js.map +1 -0
  75. package/dist/engine/agent-api/app/parentFit.d.ts +35 -0
  76. package/dist/engine/agent-api/app/parentFit.d.ts.map +1 -0
  77. package/dist/engine/agent-api/app/parentFit.js +36 -0
  78. package/dist/engine/agent-api/app/parentFit.js.map +1 -0
  79. package/dist/engine/agent-api/compiler/customMaterial.js +3 -2
  80. package/dist/engine/agent-api/compiler/customMaterial.js.map +1 -1
  81. package/dist/engine/agent-api/compiler/geometry.d.ts +13 -0
  82. package/dist/engine/agent-api/compiler/geometry.d.ts.map +1 -1
  83. package/dist/engine/agent-api/compiler/geometry.js +30 -3
  84. package/dist/engine/agent-api/compiler/geometry.js.map +1 -1
  85. package/dist/engine/agent-api/compiler/primitives.d.ts +1 -2
  86. package/dist/engine/agent-api/compiler/primitives.d.ts.map +1 -1
  87. package/dist/engine/agent-api/compiler/primitives.js +21 -4
  88. package/dist/engine/agent-api/compiler/primitives.js.map +1 -1
  89. package/dist/engine/agent-api/index.d.ts +4 -0
  90. package/dist/engine/agent-api/index.d.ts.map +1 -1
  91. package/dist/engine/agent-api/index.js +1 -0
  92. package/dist/engine/agent-api/index.js.map +1 -1
  93. package/dist/engine/agent-api/nodes/batched.d.ts +10 -0
  94. package/dist/engine/agent-api/nodes/batched.d.ts.map +1 -1
  95. package/dist/engine/agent-api/nodes/batched.js +7 -5
  96. package/dist/engine/agent-api/nodes/batched.js.map +1 -1
  97. package/dist/engine/agent-api/nodes/builder.d.ts +13 -0
  98. package/dist/engine/agent-api/nodes/builder.d.ts.map +1 -1
  99. package/dist/engine/agent-api/nodes/builder.js +7 -3
  100. package/dist/engine/agent-api/nodes/builder.js.map +1 -1
  101. package/dist/engine/agent-api/nodes/cameras.d.ts +7 -0
  102. package/dist/engine/agent-api/nodes/cameras.d.ts.map +1 -1
  103. package/dist/engine/agent-api/nodes/cameras.js +7 -0
  104. package/dist/engine/agent-api/nodes/cameras.js.map +1 -1
  105. package/dist/engine/agent-api/nodes/chaseCamera.d.ts +122 -0
  106. package/dist/engine/agent-api/nodes/chaseCamera.d.ts.map +1 -0
  107. package/dist/engine/agent-api/nodes/chaseCamera.js +130 -0
  108. package/dist/engine/agent-api/nodes/chaseCamera.js.map +1 -0
  109. package/dist/engine/agent-api/nodes/effects.composite.d.ts +1 -0
  110. package/dist/engine/agent-api/nodes/effects.composite.d.ts.map +1 -1
  111. package/dist/engine/agent-api/nodes/effects.composite.js +2 -0
  112. package/dist/engine/agent-api/nodes/effects.composite.js.map +1 -1
  113. package/dist/engine/agent-api/nodes/effects.toon.d.ts +26 -0
  114. package/dist/engine/agent-api/nodes/effects.toon.d.ts.map +1 -0
  115. package/dist/engine/agent-api/nodes/effects.toon.js +70 -0
  116. package/dist/engine/agent-api/nodes/effects.toon.js.map +1 -0
  117. package/dist/engine/agent-api/nodes/instancedMesh.d.ts +10 -0
  118. package/dist/engine/agent-api/nodes/instancedMesh.d.ts.map +1 -1
  119. package/dist/engine/agent-api/nodes/instancedMesh.js +7 -5
  120. package/dist/engine/agent-api/nodes/instancedMesh.js.map +1 -1
  121. package/dist/engine/agent-api/nodes/prefabs/index.d.ts +3 -0
  122. package/dist/engine/agent-api/nodes/prefabs/index.d.ts.map +1 -1
  123. package/dist/engine/agent-api/nodes/prefabs/index.js +3 -0
  124. package/dist/engine/agent-api/nodes/prefabs/index.js.map +1 -1
  125. package/dist/engine/agent-api/nodes/prefabs/objectiveMarker.d.ts +32 -0
  126. package/dist/engine/agent-api/nodes/prefabs/objectiveMarker.d.ts.map +1 -0
  127. package/dist/engine/agent-api/nodes/prefabs/objectiveMarker.js +77 -0
  128. package/dist/engine/agent-api/nodes/prefabs/objectiveMarker.js.map +1 -0
  129. package/dist/engine/lanes/prd06.d.ts.map +1 -1
  130. package/dist/engine/lanes/prd06.js +1 -16
  131. package/dist/engine/lanes/prd06.js.map +1 -1
  132. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts +1 -1
  133. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts.map +1 -1
  134. package/dist/engine/production-runtime/actor/ModelTextureShare.js +1 -1
  135. package/dist/engine/production-runtime/actor/ModelTextureShare.js.map +1 -1
  136. package/dist/engine/public/index.d.ts +52 -67
  137. package/dist/engine/public/index.d.ts.map +1 -1
  138. package/dist/engine/public/index.js +59 -56
  139. package/dist/engine/public/index.js.map +1 -1
  140. package/dist/engine/qa/countedRng.d.ts +2 -0
  141. package/dist/engine/qa/countedRng.d.ts.map +1 -1
  142. package/dist/engine/qa/countedRng.js +3 -0
  143. package/dist/engine/qa/countedRng.js.map +1 -1
  144. package/dist/engine/qa/fixedStepLoop.d.ts +4 -0
  145. package/dist/engine/qa/fixedStepLoop.d.ts.map +1 -1
  146. package/dist/engine/qa/fixedStepLoop.js +6 -0
  147. package/dist/engine/qa/fixedStepLoop.js.map +1 -1
  148. package/dist/engine/qa/hooks.js +1 -1
  149. package/dist/engine/qa/hooks.js.map +1 -1
  150. package/dist/game/evidence/beacon.d.ts +16 -6
  151. package/dist/game/evidence/beacon.d.ts.map +1 -1
  152. package/dist/game/evidence/beacon.js +32 -14
  153. package/dist/game/evidence/beacon.js.map +1 -1
  154. package/dist/game/evidence/textureStatus.d.ts +24 -0
  155. package/dist/game/evidence/textureStatus.d.ts.map +1 -0
  156. package/dist/game/evidence/textureStatus.js +27 -0
  157. package/dist/game/evidence/textureStatus.js.map +1 -0
  158. package/dist/game/hud/canvasMinimap.d.ts +60 -0
  159. package/dist/game/hud/canvasMinimap.d.ts.map +1 -0
  160. package/dist/game/hud/canvasMinimap.js +62 -0
  161. package/dist/game/hud/canvasMinimap.js.map +1 -0
  162. package/dist/game/hud/compass.d.ts +16 -0
  163. package/dist/game/hud/compass.d.ts.map +1 -0
  164. package/dist/game/hud/compass.js +15 -0
  165. package/dist/game/hud/compass.js.map +1 -0
  166. package/dist/game/index.d.ts +9 -0
  167. package/dist/game/index.d.ts.map +1 -1
  168. package/dist/game/index.js +5 -0
  169. package/dist/game/index.js.map +1 -1
  170. package/dist/game/motion/boneAttach.d.ts +42 -0
  171. package/dist/game/motion/boneAttach.d.ts.map +1 -0
  172. package/dist/game/motion/boneAttach.js +166 -0
  173. package/dist/game/motion/boneAttach.js.map +1 -0
  174. package/dist/game/motion/cameraClear.d.ts +35 -0
  175. package/dist/game/motion/cameraClear.d.ts.map +1 -0
  176. package/dist/game/motion/cameraClear.js +64 -0
  177. package/dist/game/motion/cameraClear.js.map +1 -0
  178. package/dist/game/motion/doubleFrame.d.ts +37 -0
  179. package/dist/game/motion/doubleFrame.d.ts.map +1 -0
  180. package/dist/game/motion/doubleFrame.js +59 -0
  181. package/dist/game/motion/doubleFrame.js.map +1 -0
  182. package/dist/game/motion/footSlide.d.ts +32 -0
  183. package/dist/game/motion/footSlide.d.ts.map +1 -0
  184. package/dist/game/motion/footSlide.js +59 -0
  185. package/dist/game/motion/footSlide.js.map +1 -0
  186. package/dist/game/motion/impact.d.ts +113 -0
  187. package/dist/game/motion/impact.d.ts.map +1 -0
  188. package/dist/game/motion/impact.js +233 -0
  189. package/dist/game/motion/impact.js.map +1 -0
  190. package/dist/game/motion/index.d.ts +19 -0
  191. package/dist/game/motion/index.d.ts.map +1 -0
  192. package/dist/game/motion/index.js +10 -0
  193. package/dist/game/motion/index.js.map +1 -0
  194. package/dist/game/motion/locomotion.d.ts +55 -0
  195. package/dist/game/motion/locomotion.d.ts.map +1 -0
  196. package/dist/game/motion/locomotion.js +107 -0
  197. package/dist/game/motion/locomotion.js.map +1 -0
  198. package/dist/game/motion/motionGate.d.ts +41 -0
  199. package/dist/game/motion/motionGate.d.ts.map +1 -0
  200. package/dist/game/motion/motionGate.js +71 -0
  201. package/dist/game/motion/motionGate.js.map +1 -0
  202. package/dist/game/motion/presenter.d.ts +37 -0
  203. package/dist/game/motion/presenter.d.ts.map +1 -0
  204. package/dist/game/motion/presenter.js +72 -0
  205. package/dist/game/motion/presenter.js.map +1 -0
  206. package/dist/game/motion/smoothing.d.ts +34 -0
  207. package/dist/game/motion/smoothing.d.ts.map +1 -0
  208. package/dist/game/motion/smoothing.js +92 -0
  209. package/dist/game/motion/smoothing.js.map +1 -0
  210. package/dist/game/session/warmPrograms.d.ts +58 -0
  211. package/dist/game/session/warmPrograms.d.ts.map +1 -0
  212. package/dist/game/session/warmPrograms.js +63 -0
  213. package/dist/game/session/warmPrograms.js.map +1 -0
  214. package/dist/math/Random.d.ts +3 -0
  215. package/dist/math/Random.d.ts.map +1 -1
  216. package/dist/math/Random.js +7 -0
  217. package/dist/math/Random.js.map +1 -1
  218. package/dist/rendering/WebGL2Device.d.ts.map +1 -1
  219. package/dist/rendering/WebGL2Device.js +3 -4
  220. package/dist/rendering/WebGL2Device.js.map +1 -1
  221. package/dist/rendering/environment/EnvironmentCache.d.ts.map +1 -1
  222. package/dist/rendering/environment/EnvironmentCache.js +6 -1
  223. package/dist/rendering/environment/EnvironmentCache.js.map +1 -1
  224. package/dist/rendering/environment/neutralEmbedded.d.ts +5 -0
  225. package/dist/rendering/environment/neutralEmbedded.d.ts.map +1 -0
  226. package/dist/rendering/environment/neutralEmbedded.js +1118 -0
  227. package/dist/rendering/environment/neutralEmbedded.js.map +1 -0
  228. package/dist/rendering/environment/neutralEmbeddedLoader.d.ts +5 -0
  229. package/dist/rendering/environment/neutralEmbeddedLoader.d.ts.map +1 -0
  230. package/dist/rendering/environment/neutralEmbeddedLoader.js +32 -0
  231. package/dist/rendering/environment/neutralEmbeddedLoader.js.map +1 -0
  232. package/dist/rendering/geometry/Primitives.d.ts +4 -1
  233. package/dist/rendering/geometry/Primitives.d.ts.map +1 -1
  234. package/dist/rendering/geometry/Primitives.js +5 -1
  235. package/dist/rendering/geometry/Primitives.js.map +1 -1
  236. package/dist/rendering/renderer/CullingBatching.d.ts.map +1 -1
  237. package/dist/rendering/renderer/CullingBatching.js +3 -7
  238. package/dist/rendering/renderer/CullingBatching.js.map +1 -1
  239. package/dist/rendering/renderer/InstanceBounds.d.ts +18 -0
  240. package/dist/rendering/renderer/InstanceBounds.d.ts.map +1 -0
  241. package/dist/rendering/renderer/InstanceBounds.js +68 -0
  242. package/dist/rendering/renderer/InstanceBounds.js.map +1 -0
  243. package/dist/rendering/renderer/RenderShared.d.ts.map +1 -1
  244. package/dist/rendering/renderer/RenderShared.js +3 -7
  245. package/dist/rendering/renderer/RenderShared.js.map +1 -1
  246. package/dist/rendering/shadows/DirectionalCascadeFitter.d.ts.map +1 -1
  247. package/dist/rendering/shadows/DirectionalCascadeFitter.js +19 -10
  248. package/dist/rendering/shadows/DirectionalCascadeFitter.js.map +1 -1
  249. package/dist/rendering/webgl2/LdrPostprocessShader.d.ts +24 -0
  250. package/dist/rendering/webgl2/LdrPostprocessShader.d.ts.map +1 -0
  251. package/dist/rendering/webgl2/LdrPostprocessShader.js +233 -0
  252. package/dist/rendering/webgl2/LdrPostprocessShader.js.map +1 -0
  253. package/dist/rendering/webgl2/LegacyPost.d.ts +5 -3
  254. package/dist/rendering/webgl2/LegacyPost.d.ts.map +1 -1
  255. package/dist/rendering/webgl2/LegacyPost.js +23 -191
  256. package/dist/rendering/webgl2/LegacyPost.js.map +1 -1
  257. package/package.json +25 -25
  258. package/templates/cinematic-scene/package.json +4 -3
  259. package/templates/mini-game/index.html +3 -1
  260. package/templates/mini-game/package.json +4 -3
  261. package/templates/mini-game/public/fonts/graphik/Graphik-Medium-Web.woff2 +0 -0
  262. package/templates/mini-game/public/fonts/graphik/Graphik-Regular-Web.woff2 +0 -0
  263. package/templates/mini-game/src/main.ts +1 -1
  264. package/templates/product-viewer/package.json +4 -3
  265. package/templates/production-asset-inspector/package.json +1 -1
  266. package/templates/production-material-studio/package.json +1 -1
  267. package/templates/production-product-configurator/package.json +1 -1
  268. package/templates/production-product-viewer/package.json +1 -1
@@ -0,0 +1,60 @@
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+ /** Structural subset of CanvasRenderingContext2D the minimap draws with (a recording fake satisfies it in node tests). */
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+ export interface CanvasMinimapContext {
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+ fillStyle: unknown;
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+ strokeStyle: unknown;
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+ lineWidth: number;
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+ clearRect(x: number, y: number, w: number, h: number): void;
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+ fillRect(x: number, y: number, w: number, h: number): void;
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+ beginPath(): void;
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+ moveTo(x: number, y: number): void;
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+ lineTo(x: number, y: number): void;
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+ closePath(): void;
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+ fill(): void;
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+ stroke(): void;
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+ save(): void;
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+ restore(): void;
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+ translate(x: number, y: number): void;
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+ rotate(angle: number): void;
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+ roundRect?(x: number, y: number, w: number, h: number, r: number): void;
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+ }
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+ /** World rectangle `[x0, z0, x1, z1]` mapped onto the full square canvas. */
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+ export type CanvasMinimapBounds = readonly [number, number, number, number];
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+ export type CanvasMinimapLayer = {
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+ readonly kind: "rect";
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+ readonly rect: CanvasMinimapBounds;
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+ readonly fill: string;
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+ } | {
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+ readonly kind: "lines";
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+ readonly segments: readonly CanvasMinimapBounds[];
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+ readonly stroke: string;
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+ readonly width: number;
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+ } | {
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+ readonly kind: "points";
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+ readonly points: readonly (readonly [number, number])[];
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+ readonly fill: string;
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+ readonly size: number;
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+ };
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+ export interface CanvasMinimapMarker {
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+ readonly x: number;
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+ readonly z: number;
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+ /** Radians; the arrow rotates by `-heading` (the convention of the -z-forward game worlds). */
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+ readonly heading: number;
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+ readonly fill: string;
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+ /** Arrow outline in canvas pixels around the origin; default is the 4-point chevron the ports used. */
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+ readonly shape?: readonly (readonly [number, number])[];
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+ }
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+ export interface CanvasMinimapSpec {
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+ /** Canvas side in pixels (the minimap is square). */
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+ readonly size: number;
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+ readonly bounds: CanvasMinimapBounds;
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+ readonly background?: {
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+ readonly fill: string;
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+ readonly radius?: number;
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+ };
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+ /** Drawn in order, under the marker. */
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+ readonly layers?: readonly CanvasMinimapLayer[];
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+ readonly marker?: CanvasMinimapMarker;
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+ }
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+ /** Redraw the whole minimap. World to pixel is linear over `bounds`, so the same spec works at any `size`. */
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+ export declare function drawCanvasMinimap(ctx: CanvasMinimapContext, spec: CanvasMinimapSpec): void;
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+ //# sourceMappingURL=canvasMinimap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"canvasMinimap.d.ts","sourceRoot":"","sources":["../../../../../packages/game/src/hud/canvasMinimap.ts"],"names":[],"mappings":"AAAA,0HAA0H;AAC1H,MAAM,WAAW,oBAAoB;IACnC,SAAS,EAAE,OAAO,CAAC;IACnB,WAAW,EAAE,OAAO,CAAC;IACrB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5D,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3D,SAAS,IAAI,IAAI,CAAC;IAClB,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,SAAS,IAAI,IAAI,CAAC;IAClB,IAAI,IAAI,IAAI,CAAC;IACb,MAAM,IAAI,IAAI,CAAC;IACf,IAAI,IAAI,IAAI,CAAC;IACb,OAAO,IAAI,IAAI,CAAC;IAChB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,SAAS,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzE;AAED,6EAA6E;AAC7E,MAAM,MAAM,mBAAmB,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE5E,MAAM,MAAM,kBAAkB,GAC1B;IAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAA;CAAE,GACpF;IAAE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,SAAS,mBAAmB,EAAE,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAC9H;IAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAAC;AAEvI,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,+FAA+F;IAC/F,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,uGAAuG;IACvG,QAAQ,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC;CACzD;AAED,MAAM,WAAW,iBAAiB;IAChC,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,mBAAmB,CAAC;IACrC,QAAQ,CAAC,UAAU,CAAC,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC1E,wCAAwC;IACxC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,kBAAkB,EAAE,CAAC;IAChD,QAAQ,CAAC,MAAM,CAAC,EAAE,mBAAmB,CAAC;CACvC;AAID,8GAA8G;AAC9G,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,oBAAoB,EAAE,IAAI,EAAE,iBAAiB,GAAG,IAAI,CAqD1F"}
@@ -0,0 +1,62 @@
1
+ const CHEVRON = [[0, -8], [5.5, 7], [0, 3.5], [-5.5, 7]];
2
+ /** Redraw the whole minimap. World to pixel is linear over `bounds`, so the same spec works at any `size`. */
3
+ export function drawCanvasMinimap(ctx, spec) {
4
+ const e = spec.size;
5
+ const [bx0, bz0, bx1, bz1] = spec.bounds;
6
+ const nx = (x) => ((x - bx0) / (bx1 - bx0)) * e;
7
+ const nz = (z) => ((z - bz0) / (bz1 - bz0)) * e;
8
+ ctx.clearRect(0, 0, e, e);
9
+ if (spec.background) {
10
+ ctx.fillStyle = spec.background.fill;
11
+ ctx.beginPath();
12
+ if (ctx.roundRect && spec.background.radius)
13
+ ctx.roundRect(0, 0, e, e, spec.background.radius);
14
+ else {
15
+ ctx.moveTo(0, 0);
16
+ ctx.lineTo(e, 0);
17
+ ctx.lineTo(e, e);
18
+ ctx.lineTo(0, e);
19
+ ctx.closePath();
20
+ }
21
+ ctx.fill();
22
+ }
23
+ for (const layer of spec.layers ?? []) {
24
+ if (layer.kind === "rect") {
25
+ const [x0, z0, x1, z1] = layer.rect;
26
+ ctx.fillStyle = layer.fill;
27
+ ctx.fillRect(nx(x0), nz(z0), nx(x1) - nx(x0), nz(z1) - nz(z0));
28
+ }
29
+ else if (layer.kind === "lines") {
30
+ ctx.strokeStyle = layer.stroke;
31
+ ctx.lineWidth = layer.width;
32
+ for (const [x0, z0, x1, z1] of layer.segments) {
33
+ ctx.beginPath();
34
+ ctx.moveTo(nx(x0), nz(z0));
35
+ ctx.lineTo(nx(x1), nz(z1));
36
+ ctx.stroke();
37
+ }
38
+ }
39
+ else {
40
+ ctx.fillStyle = layer.fill;
41
+ const h = layer.size / 2;
42
+ for (const [x, z] of layer.points)
43
+ ctx.fillRect(nx(x) - h, nz(z) - h, layer.size, layer.size);
44
+ }
45
+ }
46
+ const m = spec.marker;
47
+ if (m) {
48
+ ctx.save();
49
+ ctx.translate(nx(m.x), nz(m.z));
50
+ ctx.rotate(-m.heading);
51
+ ctx.fillStyle = m.fill;
52
+ ctx.beginPath();
53
+ const shape = m.shape ?? CHEVRON;
54
+ ctx.moveTo(shape[0][0], shape[0][1]);
55
+ for (let i = 1; i < shape.length; i++)
56
+ ctx.lineTo(shape[i][0], shape[i][1]);
57
+ ctx.closePath();
58
+ ctx.fill();
59
+ ctx.restore();
60
+ }
61
+ }
62
+ //# sourceMappingURL=canvasMinimap.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"canvasMinimap.js","sourceRoot":"","sources":["../../../../../packages/game/src/hud/canvasMinimap.ts"],"names":[],"mappings":"AAgDA,MAAM,OAAO,GAA2C,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;AAEjG,8GAA8G;AAC9G,MAAM,UAAU,iBAAiB,CAAC,GAAyB,EAAE,IAAuB;IAClF,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;IACpB,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IACzC,MAAM,EAAE,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAChE,MAAM,EAAE,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAChE,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QACpB,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;QACrC,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,GAAG,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM;YAAE,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;aAC1F,CAAC;YACJ,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjB,GAAG,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjB,GAAG,CAAC,SAAS,EAAE,CAAC;QAClB,CAAC;QACD,GAAG,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IACD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,IAAI,EAAE,EAAE,CAAC;QACtC,IAAI,KAAK,CAAC,IAAI,KAAK,MAAM,EAAE,CAAC;YAC1B,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC;YACpC,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC;YAC3B,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjE,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;YAClC,GAAG,CAAC,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC;YAC/B,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC;YAC5B,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;gBAC9C,GAAG,CAAC,SAAS,EAAE,CAAC;gBAChB,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3B,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC3B,GAAG,CAAC,MAAM,EAAE,CAAC;YACf,CAAC;QACH,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC;YAC3B,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC;YACzB,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM;gBAAE,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QAChG,CAAC;IACH,CAAC;IACD,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IACtB,IAAI,CAAC,EAAE,CAAC;QACN,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;QACvB,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC;QACvB,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,IAAI,OAAO,CAAC;QACjC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE;YAAE,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,GAAG,CAAC,IAAI,EAAE,CAAC;QACX,GAAG,CAAC,OAAO,EAAE,CAAC;IAChB,CAAC;AACH,CAAC"}
@@ -0,0 +1,16 @@
1
+ export interface CompassPoint {
2
+ readonly x: number;
3
+ readonly z: number;
4
+ }
5
+ /** Signed bearing (radians) from `from` to `to` relative to the heading `yaw`; 0 means dead ahead (-z at yaw 0). */
6
+ export declare function compassBearing(from: CompassPoint, to: CompassPoint, yaw: number): number;
7
+ /** CSS rotation (degrees) for a needle drawn pointing up so it points at the target. */
8
+ export declare function compassRotationDeg(bearing: number): number;
9
+ export interface CompassNeedle {
10
+ readonly style: Record<string, string> | {
11
+ transform: string;
12
+ };
13
+ }
14
+ /** Rotate `needle` toward `to` and return the bearing it used. */
15
+ export declare function updateCompass(needle: CompassNeedle, from: CompassPoint, to: CompassPoint, yaw: number): number;
16
+ //# sourceMappingURL=compass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compass.d.ts","sourceRoot":"","sources":["../../../../../packages/game/src/hud/compass.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,oHAAoH;AACpH,wBAAgB,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAExF;AAED,wFAAwF;AACxF,wBAAgB,kBAAkB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAE1D;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG;QAAE,SAAS,EAAE,MAAM,CAAA;KAAE,CAAC;CAChE;AAED,kEAAkE;AAClE,wBAAgB,aAAa,CAAC,MAAM,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,EAAE,EAAE,YAAY,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAI9G"}
@@ -0,0 +1,15 @@
1
+ /** Signed bearing (radians) from `from` to `to` relative to the heading `yaw`; 0 means dead ahead (-z at yaw 0). */
2
+ export function compassBearing(from, to, yaw) {
3
+ return Math.atan2(-(to.x - from.x), -(to.z - from.z)) - yaw;
4
+ }
5
+ /** CSS rotation (degrees) for a needle drawn pointing up so it points at the target. */
6
+ export function compassRotationDeg(bearing) {
7
+ return (-bearing * 180) / Math.PI;
8
+ }
9
+ /** Rotate `needle` toward `to` and return the bearing it used. */
10
+ export function updateCompass(needle, from, to, yaw) {
11
+ const bearing = compassBearing(from, to, yaw);
12
+ needle.style.transform = `rotate(${compassRotationDeg(bearing)}deg)`;
13
+ return bearing;
14
+ }
15
+ //# sourceMappingURL=compass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compass.js","sourceRoot":"","sources":["../../../../../packages/game/src/hud/compass.ts"],"names":[],"mappings":"AAKA,oHAAoH;AACpH,MAAM,UAAU,cAAc,CAAC,IAAkB,EAAE,EAAgB,EAAE,GAAW;IAC9E,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AAC9D,CAAC;AAED,wFAAwF;AACxF,MAAM,UAAU,kBAAkB,CAAC,OAAe;IAChD,OAAO,CAAC,CAAC,OAAO,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AACpC,CAAC;AAMD,kEAAkE;AAClE,MAAM,UAAU,aAAa,CAAC,MAAqB,EAAE,IAAkB,EAAE,EAAgB,EAAE,GAAW;IACpG,MAAM,OAAO,GAAG,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,GAAG,CAAC,CAAC;IAC7C,MAAM,CAAC,KAA+B,CAAC,SAAS,GAAG,UAAU,kBAAkB,CAAC,OAAO,CAAC,MAAM,CAAC;IAChG,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -16,7 +16,12 @@ export { createGameImpl, type Prd09Game } from "./createGame.js";
16
16
  export { GameSessionImpl } from "./session/GameSession.js";
17
17
  export { attachSessionLifecycle } from "./session/lifecycle.js";
18
18
  export { createAccessibility } from "./session/accessibility.js";
19
+ export { warmPrograms, type WarmableApp, type WarmProgramsOptions, type WarmProgramsResult } from "./session/warmPrograms.js";
19
20
  export { installGameBeacon } from "./evidence/beacon.js";
21
+ export { summarizeTextureUpgrade, texturedNodesReady } from "./evidence/textureStatus.js";
22
+ export type { TexturedMaterialRow, TextureUpgradeSummary } from "./evidence/textureStatus.js";
23
+ export { smoothDamp, createSmoothFollow3, lerpAngle, createRenderInterpolator, secondDifferenceRms, jitterReport, createLocomotion, proceduralLegSwing, createFootSlideMeter, createImpactWorld, createHitStop, createCameraShake, createImpactFeedback, attachToBone, resolveBone, boneAliases, boneWorldPosition, attachmentDistance, checkDoubleFrame, detectSharedSkeleton, detectCoincidentModels, detectDoubleBlend, createFixedStepPresenter, createRecordBlend, runMotionGate, clearCameraEye, createCameraClearance } from "./motion/index.js";
24
+ export type { DampResult, SmoothFollow3, RenderInterpolator, JitterReport, LocomotionGait, LocomotionOptions, LocomotionFrame, Locomotion, LegPose, ProceduralGait, FootSlideOptions, FootSlideReport, FootSlideMeter, ImpactBoxCollider, ImpactSphereCollider, ImpactCollider, ImpactBody, Impact, ImpactWorldOptions, ImpactWorld, HitStop, CameraShake, ParticleBurst, ImpactFeedbackOptions, ImpactFeedbackResult, BoneRole, SocketLike, AttachableActor, AttachToBoneOptions, BoneAttachment, DrawEntry, ModelInstance, AnimLayer, DoubleFrameFinding, DoubleFrameReport, AlphaSource, FixedStepPresenterOptions, FixedStepPresenter, RecordBlendOptions, MotionGateOptions, MotionGateReport, CameraVec3, ClearEyeOptions, ClearEye, CameraClearanceOptions, CameraClearance } from "./motion/index.js";
20
25
  export { installEvidenceChannel, createPerfRing, type EvidenceChannelContract } from "./evidence/channel.js";
21
26
  export type { Prd09CreateGameOptions } from "./createGame.js";
22
27
  export type { Game, CreateGameOptions, GameSession, GameSessionState, GameShell, Hud, TouchControls, GameFxLayer, CaptureContext, GameBeacon } from "../engine/index.js";
@@ -39,6 +44,10 @@ export type { SfxId, SfxPack } from "./sfx.js";
39
44
  export { mountHud } from "./hud/HudKit.js";
40
45
  export { HUD_THEMES, HUD_FONT_FACES } from "./hud/themes.js";
41
46
  export { screenFraction } from "./hud/screenFraction.js";
47
+ export { compassBearing, compassRotationDeg, updateCompass } from "./hud/compass.js";
48
+ export type { CompassPoint, CompassNeedle } from "./hud/compass.js";
49
+ export { drawCanvasMinimap } from "./hud/canvasMinimap.js";
50
+ export type { CanvasMinimapBounds, CanvasMinimapContext, CanvasMinimapLayer, CanvasMinimapMarker, CanvasMinimapSpec } from "./hud/canvasMinimap.js";
42
51
  export type { Hud as GameHud, HudMountOptions as GameHudMountOptions, HudSnapshot, HudWidgetSnapshot, HudBannerOptions, HudKitDeps, Vec3Like as HudVec3Like } from "./hud/HudKit.js";
43
52
  export type { HudThemePreset, HudThemeVars } from "./hud/themes.js";
44
53
  export type { HudAnchor, HudWidgetBase, HudWidgetSpec as GameHudWidgetSpec, HudWidgetInstance, HudValue } from "./hud/widgets/index.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../packages/game/src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAGH,OAAO,EACL,UAAU,IAAI,cAAc,EAK7B,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAkB,KAAK,sBAAsB,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAG3F,eAAO,MAAM,aAAa,2EAKzB,CAAC;AAiBF,wBAAgB,UAAU,CAAC,IAAI,SAAS,MAAM,EAAE,MAAM,SAAS,MAAM,EACnE,OAAO,EAAE,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,GAC5C,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAezB;AAED,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,YAAY,EAAE,KAAK,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC/F,OAAO,EAAE,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,sBAAsB,EAAE,cAAc,EAAE,KAAK,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC1G,YAAY,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAC3D,YAAY,EACV,IAAI,EACJ,iBAAiB,EACjB,WAAW,EACX,gBAAgB,EAChB,SAAS,EACT,GAAG,EACH,aAAa,EACb,WAAW,EACX,cAAc,EACd,UAAU,EACX,MAAM,gBAAgB,CAAC;AAIxB,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACV,KAAK,EACL,SAAS,EACT,aAAa,EACb,WAAW,EACX,WAAW,EACX,wBAAwB,EACxB,YAAY,EACZ,kBAAkB,EAClB,WAAW,EACX,aAAa,EACb,kBAAkB,EAClB,UAAU,EACV,eAAe,EACf,QAAQ,EACT,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,YAAY,EACV,WAAW,EACX,WAAW,EACX,YAAY,EACZ,SAAS,EACT,aAAa,EACd,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,YAAY,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,YAAY,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAChB,UAAU,EACV,eAAe,EACf,cAAc,EACd,gBAAgB,EACjB,MAAM,eAAe,CAAC;AACvB,YAAY,EACV,aAAa,EACb,QAAQ,EACR,OAAO,EACP,UAAU,EACV,sBAAsB,EACvB,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,YAAY,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE/C,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AAC7C,YAAY,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAG5C,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,YAAY,EACV,GAAG,IAAI,OAAO,EACd,eAAe,IAAI,mBAAmB,EACtC,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,UAAU,EACV,QAAQ,IAAI,WAAW,EACxB,MAAM,iBAAiB,CAAC;AACzB,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpE,YAAY,EACV,SAAS,EACT,aAAa,EACb,aAAa,IAAI,iBAAiB,EAClC,iBAAiB,EACjB,QAAQ,EACT,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAGjG,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,YAAY,EACV,SAAS,IAAI,eAAe,EAC5B,aAAa,EACb,gBAAgB,EAChB,gBAAgB,IAAI,iBAAiB,EACrC,cAAc,EACf,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC3E,YAAY,EAAE,cAAc,IAAI,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACrG,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AACpG,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACnG,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAChF,OAAO,EACL,kBAAkB,EAClB,YAAY,EACZ,YAAY,EACZ,WAAW,EACX,WAAW,EACZ,MAAM,6BAA6B,CAAC;AACrC,YAAY,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAC5G,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,YAAY,EAAE,WAAW,IAAI,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AACpG,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAClF,YAAY,EACV,WAAW,EACX,oBAAoB,EACpB,aAAa,IAAI,iBAAiB,EAClC,cAAc,EACd,iBAAiB,EAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAGxD,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,YAAY,EACV,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,cAAc,EAAE,YAAY,EAC7G,iBAAiB,EAAE,kBAAkB,EAAE,eAAe,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAClG,MAAM,yBAAyB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../packages/game/src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAGH,OAAO,EACL,UAAU,IAAI,cAAc,EAK7B,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAkB,KAAK,sBAAsB,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAG3F,eAAO,MAAM,aAAa,2EAKzB,CAAC;AAiBF,wBAAgB,UAAU,CAAC,IAAI,SAAS,MAAM,EAAE,MAAM,SAAS,MAAM,EACnE,OAAO,EAAE,sBAAsB,CAAC,IAAI,EAAE,MAAM,CAAC,GAC5C,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAezB;AAED,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,YAAY,EAAE,KAAK,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC/F,OAAO,EAAE,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,cAAc,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,KAAK,WAAW,EAAE,KAAK,mBAAmB,EAAE,KAAK,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC3H,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AACvF,YAAY,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AAC3F,OAAO,EACL,UAAU,EAAE,mBAAmB,EAAE,SAAS,EAAE,wBAAwB,EAAE,mBAAmB,EAAE,YAAY,EACvG,gBAAgB,EAAE,kBAAkB,EAAE,oBAAoB,EAC1D,iBAAiB,EAAE,aAAa,EAAE,iBAAiB,EAAE,oBAAoB,EACzE,YAAY,EAAE,WAAW,EAAE,WAAW,EAAE,iBAAiB,EAAE,kBAAkB,EAC7E,gBAAgB,EAAE,oBAAoB,EAAE,sBAAsB,EAAE,iBAAiB,EACjF,wBAAwB,EAAE,iBAAiB,EAAE,aAAa,EAC1D,cAAc,EAAE,qBAAqB,EACtC,MAAM,gBAAgB,CAAC;AACxB,YAAY,EACV,UAAU,EAAE,aAAa,EAAE,kBAAkB,EAAE,YAAY,EAC3D,cAAc,EAAE,iBAAiB,EAAE,eAAe,EAAE,UAAU,EAAE,OAAO,EAAE,cAAc,EACvF,gBAAgB,EAAE,eAAe,EAAE,cAAc,EACjD,iBAAiB,EAAE,oBAAoB,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,EAAE,kBAAkB,EAAE,WAAW,EAC5G,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,qBAAqB,EAAE,oBAAoB,EAChF,QAAQ,EAAE,UAAU,EAAE,eAAe,EAAE,mBAAmB,EAAE,cAAc,EAC1E,SAAS,EAAE,aAAa,EAAE,SAAS,EAAE,kBAAkB,EAAE,iBAAiB,EAC1E,WAAW,EAAE,yBAAyB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,gBAAgB,EACnH,UAAU,EAAE,eAAe,EAAE,QAAQ,EAAE,sBAAsB,EAAE,eAAe,EAC/E,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,sBAAsB,EAAE,cAAc,EAAE,KAAK,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC1G,YAAY,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAC3D,YAAY,EACV,IAAI,EACJ,iBAAiB,EACjB,WAAW,EACX,gBAAgB,EAChB,SAAS,EACT,GAAG,EACH,aAAa,EACb,WAAW,EACX,cAAc,EACd,UAAU,EACX,MAAM,gBAAgB,CAAC;AAIxB,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,YAAY,EACV,KAAK,EACL,SAAS,EACT,aAAa,EACb,WAAW,EACX,WAAW,EACX,wBAAwB,EACxB,YAAY,EACZ,kBAAkB,EAClB,WAAW,EACX,aAAa,EACb,kBAAkB,EAClB,UAAU,EACV,eAAe,EACf,QAAQ,EACT,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC1E,YAAY,EACV,WAAW,EACX,WAAW,EACX,YAAY,EACZ,SAAS,EACT,aAAa,EACd,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,YAAY,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,YAAY,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACjE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC/E,OAAO,EACL,gBAAgB,EAChB,UAAU,EACV,eAAe,EACf,cAAc,EACd,gBAAgB,EACjB,MAAM,eAAe,CAAC;AACvB,YAAY,EACV,aAAa,EACb,QAAQ,EACR,OAAO,EACP,UAAU,EACV,sBAAsB,EACvB,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,YAAY,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE/C,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AAC7C,YAAY,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAG5C,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,kBAAkB,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACrF,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAC3D,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AACpJ,YAAY,EACV,GAAG,IAAI,OAAO,EACd,eAAe,IAAI,mBAAmB,EACtC,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,UAAU,EACV,QAAQ,IAAI,WAAW,EACxB,MAAM,iBAAiB,CAAC;AACzB,YAAY,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpE,YAAY,EACV,SAAS,EACT,aAAa,EACb,aAAa,IAAI,iBAAiB,EAClC,iBAAiB,EACjB,QAAQ,EACT,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,YAAY,EAAE,WAAW,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAGjG,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,YAAY,EACV,SAAS,IAAI,eAAe,EAC5B,aAAa,EACb,gBAAgB,EAChB,gBAAgB,IAAI,iBAAiB,EACrC,cAAc,EACf,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC3E,YAAY,EAAE,cAAc,IAAI,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACrG,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,YAAY,EAAE,aAAa,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AACpG,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACnG,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAChF,OAAO,EACL,kBAAkB,EAClB,YAAY,EACZ,YAAY,EACZ,WAAW,EACX,WAAW,EACZ,MAAM,6BAA6B,CAAC;AACrC,YAAY,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAC5G,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,YAAY,EAAE,WAAW,IAAI,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AACpG,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAClF,YAAY,EACV,WAA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@@ -44,7 +44,10 @@ export { createGameImpl } from "./createGame.js";
44
44
  export { GameSessionImpl } from "./session/GameSession.js";
45
45
  export { attachSessionLifecycle } from "./session/lifecycle.js";
46
46
  export { createAccessibility } from "./session/accessibility.js";
47
+ export { warmPrograms } from "./session/warmPrograms.js";
47
48
  export { installGameBeacon } from "./evidence/beacon.js";
49
+ export { summarizeTextureUpgrade, texturedNodesReady } from "./evidence/textureStatus.js";
50
+ export { smoothDamp, createSmoothFollow3, lerpAngle, createRenderInterpolator, secondDifferenceRms, jitterReport, createLocomotion, proceduralLegSwing, createFootSlideMeter, createImpactWorld, createHitStop, createCameraShake, createImpactFeedback, attachToBone, resolveBone, boneAliases, boneWorldPosition, attachmentDistance, checkDoubleFrame, detectSharedSkeleton, detectCoincidentModels, detectDoubleBlend, createFixedStepPresenter, createRecordBlend, runMotionGate, clearCameraEye, createCameraClearance } from "./motion/index.js";
48
51
  export { installEvidenceChannel, createPerfRing } from "./evidence/channel.js";
49
52
  // PRD-09 juice surface (§7.6): tween engine, Juice facade, overlay driver,
50
53
  // fx pools (instanced backend A / particle-pass backend B), rumble adapter.
@@ -60,6 +63,8 @@ export { sfx, SFX_IDS, sfxUrl } from "./sfx.js";
60
63
  export { mountHud } from "./hud/HudKit.js";
61
64
  export { HUD_THEMES, HUD_FONT_FACES } from "./hud/themes.js";
62
65
  export { screenFraction } from "./hud/screenFraction.js";
66
+ export { compassBearing, compassRotationDeg, updateCompass } from "./hud/compass.js";
67
+ export { drawCanvasMinimap } from "./hud/canvasMinimap.js";
63
68
  export { createWidget } from "./hud/widgets/index.js";
64
69
  // PRD-09 Phase 4 — shell, transitions, context loss, touch (§6.2, §6.11, §7.2).
65
70
  export { createGameShell } from "./shell/GameShell.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../packages/game/src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EACL,UAAU,IAAI,cAAc,EAC5B,cAAc,EAIf,MAAM,gBAAgB,CAAC;AACxB,OAAO,EAAE,cAAc,EAA+C,MAAM,cAAc,CAAC;AAC3F,OAAO,EAAE,mBAAmB,EAAE,MAAM,eAAe,CAAC;AAEpD,MAAM,CAAC,MAAM,aAAa,GAAG,kBAAkB,CAC7C,MAAM,EACN,OAAO,EACP,aAAa,EACb,cAAc,CACf,CAAC;AAEF,aAAa,CAAC,OAAO,CAAC,cAAuC,CAAC,CAAC;AAE/D,MAAM,QAAQ,GAAG,GAA6D,EAAE;IAC9E,IAAI,CAAC;QACH,MAAM,OAAO,GAAI,MAAM,CAAC,IAAqD,CAAC,GAAG,CAAC;QAClF,IAAI,OAAO,KAAK,SAAS;YAAE,OAAO,OAAO,CAAC;IAC5C,CAAC;IAAC,MAAM,CAAC;QACP,sBAAsB;IACxB,CAAC;IACD,OAAO,OAAO,OAAO,KAAK,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC;AAClE,CAAC,CAAC;AAEF,MAAM,UAAU,GAAG,GAAuB,EAAE,CAC1C,OAAO,QAAQ,KAAK,WAAW,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC;AAE9D,MAAM,UAAU,UAAU,CACxB,OAA6C;IAE7C,oGAAoG;IACpG,6DAA6D;IAC7D,MAAM,SAAS,GAAG,mBAAmB,CAAC,OAAO,CAAC,cAAc,EAAE,KAAgC,CAAC,CAAC;IAChG,MAAM,KAAK,GAAG,cAAc,CAAC;QAC3B,OAAO,EAAE,SAAS;QAClB,GAAG,EAAE,UAAU,EAAE;QACjB,GAAG,EAAE,QAAQ,EAAE;KAChB,CAAC,CAAC;IACH,MAAM,SAAS,GAAG,EAAE,GAAG,OAAO,EAAE,cAAc,EAAE,EAAE,GAAG,OAAO,CAAC,cAAc,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC;IAClG,+EAA+E;IAC/E,6EAA6E;IAC7E,OAAO,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC,CAC7B,SAAuD,CAC7B,CAAC;AAC/B,CAAC;AAED,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,YAAY,EAAmB,MAAM,iBAAiB,CAAC;AAC/F,OAAO,EAAE,cAAc,EAAkB,MAAM,cAAc,CAAC;AAC9D,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,sBAAsB,EAAE,cAAc,EAAgC,MAAM,oBAAoB,CAAC;AAe1G,2EAA2E;AAC3E,4EAA4E;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAiB/C,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAQ1E,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AAEzD,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAEvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAEjE,OAAO,EACL,gBAAgB,EAChB,UAAU,EACV,eAAe,EACf,cAAc,EACd,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAQvB,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAGtC,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AAG7C,4CAA4C;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AAC7D,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAkBzD,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAGtD,gFAAgF;AAChF,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAQvD,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAE3E,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAEzD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,EAAE,eAAe,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAChF,OAAO,EACL,kBAAkB,EAClB,YAAY,EACZ,YAAY,EACZ,WAAW,EACX,WAAW,EACZ,MAAM,6BAA6B,CAAC;AAErC,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAQlF,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAExD,4HAA4H;AAC5H,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC"}
1
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@@ -0,0 +1,42 @@
1
+ export type BoneRole = "rightHand" | "leftHand" | "head" | "hips" | "spine" | "rightFoot" | "leftFoot" | "rightForearm" | "leftForearm" | "rightLowerArm" | "leftLowerArm" | "rightUpperArm" | "leftUpperArm" | "rightShoulder" | "leftShoulder" | "rightShin" | "leftShin" | "rightThigh" | "leftThigh";
2
+ /** Candidate bone names to probe for a role, ordered from most to least common rig naming. */
3
+ export declare function boneAliases(role: BoneRole): readonly string[];
4
+ /** Resolve a role or exact bone name against a skeleton's bone names; case-, punctuation- and rig-prefix-insensitive. */
5
+ export declare function resolveBone(boneNames: readonly string[], roleOrName: BoneRole | string): string | undefined;
6
+ export interface SocketLike {
7
+ readonly valid: boolean;
8
+ worldMatrix(out?: Float32Array): Float32Array;
9
+ }
10
+ export interface AttachableActor {
11
+ socket(bone: string): SocketLike;
12
+ attach(spec: {
13
+ readonly socket: string;
14
+ readonly target: string | object;
15
+ readonly position?: readonly [number, number, number];
16
+ readonly rotation?: readonly [number, number, number];
17
+ readonly scale?: number;
18
+ }): () => void;
19
+ }
20
+ export interface AttachToBoneOptions {
21
+ /** A role (for example "rightHand") or an exact bone name. */
22
+ readonly bone: BoneRole | string;
23
+ readonly target: string | object;
24
+ /** Skeleton bone names if known; otherwise aliases are probed with `socket(name).valid`. */
25
+ readonly boneNames?: readonly string[];
26
+ /** Offset in bone space. */
27
+ readonly position?: readonly [number, number, number];
28
+ /** XYZ Euler radians in bone space. */
29
+ readonly rotation?: readonly [number, number, number];
30
+ readonly scale?: number;
31
+ }
32
+ export interface BoneAttachment {
33
+ readonly bone: string;
34
+ detach(): void;
35
+ }
36
+ /** Pin a node to a bone (bat to hand, club to hand, ball to hand) with bone-name resolution and a loud failure. */
37
+ export declare function attachToBone(actor: AttachableActor, options: AttachToBoneOptions): BoneAttachment;
38
+ /** World position of a bone (translation of its world matrix). */
39
+ export declare function boneWorldPosition(actor: Pick<AttachableActor, "socket">, bone: string): [number, number, number];
40
+ /** Distance in metres between an attached node and its bone (accounts for no offset: pass the expected offset-free node position). */
41
+ export declare function attachmentDistance(nodePosition: readonly [number, number, number], bonePosition: readonly [number, number, number]): number;
42
+ //# sourceMappingURL=boneAttach.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,166 @@
1
+ const ROLE_PARTS = {
2
+ rightHand: { side: "right", part: "hand" }, leftHand: { side: "left", part: "hand" },
3
+ rightForearm: { side: "right", part: "forearm" }, leftForearm: { side: "left", part: "forearm" },
4
+ rightLowerArm: { side: "right", part: "forearm" }, leftLowerArm: { side: "left", part: "forearm" },
5
+ rightUpperArm: { side: "right", part: "upperArm" }, leftUpperArm: { side: "left", part: "upperArm" },
6
+ rightShoulder: { side: "right", part: "shoulder" }, leftShoulder: { side: "left", part: "shoulder" },
7
+ rightThigh: { side: "right", part: "thigh" }, leftThigh: { side: "left", part: "thigh" },
8
+ rightShin: { side: "right", part: "shin" }, leftShin: { side: "left", part: "shin" },
9
+ rightFoot: { side: "right", part: "foot" }, leftFoot: { side: "left", part: "foot" },
10
+ hips: { side: "none", part: "hips" }, spine: { side: "none", part: "spine" }, head: { side: "none", part: "head" }
11
+ };
12
+ /** Normalised synonyms per part (lowercase, no punctuation). Mixamo, Meshy, Rigify, Unreal, glTF Avatar (VRM, Ready Player Me), 3ds Max Biped. */
13
+ const PART_WORDS = {
14
+ hand: ["hand"],
15
+ forearm: ["forearm", "lowerarm", "lowarm"],
16
+ upperArm: ["upperarm", "uparm", "arm"],
17
+ shoulder: ["shoulder", "clavicle"],
18
+ thigh: ["upleg", "upperleg", "thigh"],
19
+ shin: ["leg", "lowerleg", "lowleg", "shin", "calf"],
20
+ foot: ["foot"],
21
+ hips: ["hips", "pelvis", "hip"],
22
+ spine: ["spine", "spine1", "chest"],
23
+ head: ["head"]
24
+ };
25
+ const RIG_PREFIXES = ["mixamorig", "bip001", "bip01", "def", "org", "tweak", "ctrl"];
26
+ /** Written forms tried when probing without a bone list, most common rigs first. */
27
+ const PART_WRITTEN = {
28
+ hand: ["Hand", "hand"],
29
+ forearm: ["ForeArm", "Forearm", "forearm", "LowerArm", "lowerarm"],
30
+ upperArm: ["Arm", "UpperArm", "upperarm", "arm"],
31
+ shoulder: ["Shoulder", "shoulder", "clavicle"],
32
+ thigh: ["UpLeg", "UpperLeg", "Thigh", "upperleg", "thigh"],
33
+ shin: ["Leg", "LowerLeg", "calf", "shin", "leg"],
34
+ foot: ["Foot", "foot"],
35
+ hips: ["Hips", "hips", "Pelvis", "pelvis"],
36
+ spine: ["Spine", "spine", "Spine1", "Chest"],
37
+ head: ["Head", "head"]
38
+ };
39
+ const normalize = (name) => {
40
+ const colon = name.lastIndexOf(":");
41
+ let base = (colon >= 0 ? name.slice(colon + 1) : name).toLowerCase().replace(/[^a-z0-9]/g, "");
42
+ for (const prefix of RIG_PREFIXES) {
43
+ if (base.startsWith(prefix) && base.length > prefix.length) {
44
+ base = base.slice(prefix.length);
45
+ break;
46
+ }
47
+ }
48
+ return base;
49
+ };
50
+ const sideForms = (side) => side === "none"
51
+ ? { prefix: [""], suffix: [] }
52
+ : side === "right"
53
+ ? { prefix: ["Right", "right_", "R_", "right", "R"], suffix: [".R", "_R", "_r", ".r", "Right", "_right"] }
54
+ : { prefix: ["Left", "left_", "L_", "left", "L"], suffix: [".L", "_L", "_l", ".l", "Left", "_left"] };
55
+ /** Normalised strings that name a role: side+part and part+side forms of every synonym. */
56
+ function roleNormals(role) {
57
+ const { side, part } = ROLE_PARTS[role];
58
+ const out = new Set();
59
+ const sideWords = side === "none" ? [""] : side === "right" ? ["right", "r"] : ["left", "l"];
60
+ for (const word of PART_WORDS[part]) {
61
+ if (side === "none")
62
+ out.add(word);
63
+ for (const sw of sideWords) {
64
+ if (side === "none")
65
+ continue;
66
+ out.add(sw + word);
67
+ out.add(word + sw);
68
+ }
69
+ }
70
+ return out;
71
+ }
72
+ /** Candidate bone names to probe for a role, ordered from most to least common rig naming. */
73
+ export function boneAliases(role) {
74
+ const { side, part } = ROLE_PARTS[role];
75
+ const forms = sideForms(side);
76
+ const out = [];
77
+ const add = (n) => {
78
+ if (!out.includes(n))
79
+ out.push(n);
80
+ };
81
+ for (const w of PART_WRITTEN[part]) {
82
+ for (const pre of forms.prefix)
83
+ add(`mixamorig:${pre}${w}`);
84
+ for (const pre of forms.prefix)
85
+ add(`${pre}${w}`);
86
+ }
87
+ for (const w of PART_WRITTEN[part]) {
88
+ for (const suf of forms.suffix) {
89
+ add(`${w}${suf}`);
90
+ add(`${w.toLowerCase()}${suf}`);
91
+ }
92
+ }
93
+ if (side !== "none") {
94
+ const letter = side === "right" ? "R" : "L";
95
+ for (const w of PART_WRITTEN[part])
96
+ add(`Bip01 ${letter} ${w}`);
97
+ for (const w of PART_WRITTEN[part])
98
+ for (const suf of forms.suffix)
99
+ add(`DEF-${w.toLowerCase()}${suf}`);
100
+ }
101
+ else {
102
+ for (const w of PART_WRITTEN[part]) {
103
+ add(`mixamorig:${w}`);
104
+ add(`Bip01 ${w}`);
105
+ }
106
+ }
107
+ // Exotic casing last, so common rigs hit within the first probes.
108
+ for (const n of [...out]) {
109
+ add(n.toLowerCase());
110
+ add(n.toUpperCase());
111
+ }
112
+ return out;
113
+ }
114
+ /** Resolve a role or exact bone name against a skeleton's bone names; case-, punctuation- and rig-prefix-insensitive. */
115
+ export function resolveBone(boneNames, roleOrName) {
116
+ const exact = boneNames.find((b) => b === roleOrName);
117
+ if (exact !== undefined)
118
+ return exact;
119
+ const wanted = new Set([normalize(roleOrName)]);
120
+ if (roleOrName in ROLE_PARTS)
121
+ for (const n of roleNormals(roleOrName))
122
+ wanted.add(n);
123
+ return boneNames.find((b) => wanted.has(normalize(b)));
124
+ }
125
+ /** Pin a node to a bone (bat to hand, club to hand, ball to hand) with bone-name resolution and a loud failure. */
126
+ export function attachToBone(actor, options) {
127
+ let bone;
128
+ let tried = [];
129
+ if (options.boneNames !== undefined) {
130
+ bone = resolveBone(options.boneNames, options.bone);
131
+ tried = [String(options.bone), ...(options.bone in ROLE_PARTS ? [...roleNormals(options.bone)] : [])];
132
+ }
133
+ else {
134
+ const candidates = [options.bone, ...(options.bone in ROLE_PARTS ? boneAliases(options.bone) : [])];
135
+ tried = candidates;
136
+ bone = candidates.find((c) => actor.socket(c).valid);
137
+ }
138
+ if (bone === undefined) {
139
+ const key = normalize(String(options.bone)).slice(0, 4);
140
+ const near = options.boneNames?.filter((b) => normalize(b).includes(key)).slice(0, 8) ?? [];
141
+ const shown = tried.slice(0, 24).join(", ") + (tried.length > 24 ? `, +${tried.length - 24} more` : "");
142
+ throw new Error(`ATTACH_BONE_NOT_FOUND: no bone matches "${String(options.bone)}". Tried: ${shown}.${near.length ? ` Similar bones: ${near.join(", ")}.` : ""} Pass boneNames from the skeleton or an exact bone name.`);
143
+ }
144
+ const spec = {
145
+ socket: bone,
146
+ target: options.target
147
+ };
148
+ if (options.position !== undefined)
149
+ spec.position = options.position;
150
+ if (options.rotation !== undefined)
151
+ spec.rotation = options.rotation;
152
+ if (options.scale !== undefined)
153
+ spec.scale = options.scale;
154
+ const detach = actor.attach(spec);
155
+ return { bone, detach };
156
+ }
157
+ /** World position of a bone (translation of its world matrix). */
158
+ export function boneWorldPosition(actor, bone) {
159
+ const m = actor.socket(bone).worldMatrix();
160
+ return [m[12], m[13], m[14]];
161
+ }
162
+ /** Distance in metres between an attached node and its bone (accounts for no offset: pass the expected offset-free node position). */
163
+ export function attachmentDistance(nodePosition, bonePosition) {
164
+ return Math.hypot(nodePosition[0] - bonePosition[0], nodePosition[1] - bonePosition[1], nodePosition[2] - bonePosition[2]);
165
+ }
166
+ //# sourceMappingURL=boneAttach.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,35 @@
1
+ export type CameraVec3 = readonly [number, number, number];
2
+ export interface ClearEyeOptions {
3
+ /** What the camera looks at (the rider, ball or car), already above the ground. */
4
+ readonly focus: CameraVec3;
5
+ /** Where the chase rig wants the eye. */
6
+ readonly eye: CameraVec3;
7
+ /** True when a point is inside solid space (a collider with margin, or below the floor). */
8
+ readonly blocked: (x: number, y: number, z: number) => boolean;
9
+ /** Never pull closer than this to the focus unless the focus itself is blocked. Default 2. */
10
+ readonly minDistance?: number;
11
+ /** Samples along the focus-to-eye segment. Default 24. */
12
+ readonly samples?: number;
13
+ }
14
+ export interface ClearEye {
15
+ readonly eye: [number, number, number];
16
+ /** 1 when the wanted eye is clear, lower when the eye was pulled toward the focus. */
17
+ readonly t: number;
18
+ }
19
+ /** Pulls the camera eye along the focus-to-eye segment to just before the first solid sample, so a chase camera never sits inside scenery. */
20
+ export declare function clearCameraEye(options: ClearEyeOptions): ClearEye;
21
+ export interface CameraClearanceOptions {
22
+ /** Exponential rate (1/s) at which the eye moves in when something blocks it. Default 18. */
23
+ readonly pullRate?: number;
24
+ /** Exponential rate (1/s) at which it moves back out once clear. Default 2. */
25
+ readonly releaseRate?: number;
26
+ }
27
+ export interface CameraClearance {
28
+ /** Smoothed clearance factor in (0, 1]: 1 means the full chase distance. */
29
+ readonly factor: number;
30
+ update(dt: number, options: ClearEyeOptions): [number, number, number];
31
+ reset(): void;
32
+ }
33
+ /** Stateful wrapper: snaps in fast when blocked and eases back out, so the camera does not pop at a doorway. */
34
+ export declare function createCameraClearance(options?: CameraClearanceOptions): CameraClearance;
35
+ //# sourceMappingURL=cameraClear.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cameraClear.d.ts","sourceRoot":"","sources":["../../../../../packages/game/src/motion/cameraClear.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,UAAU,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE3D,MAAM,WAAW,eAAe;IAC9B,mFAAmF;IACnF,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAC3B,yCAAyC;IACzC,QAAQ,CAAC,GAAG,EAAE,UAAU,CAAC;IACzB,4FAA4F;IAC5F,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC;IAC/D,8FAA8F;IAC9F,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,0DAA0D;IAC1D,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,sFAAsF;IACtF,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,8IAA8I;AAC9I,wBAAgB,cAAc,CAAC,OAAO,EAAE,eAAe,GAAG,QAAQ,CAyBjE;AAED,MAAM,WAAW,sBAAsB;IACrC,6FAA6F;IAC7F,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,+EAA+E;IAC/E,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,WAAW,eAAe;IAC9B,4EAA4E;IAC5E,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,eAAe,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvE,KAAK,IAAI,IAAI,CAAC;CACf;AAED,gHAAgH;AAChH,wBAAgB,qBAAqB,CAAC,OAAO,GAAE,sBAA2B,GAAG,eAAe,CAyB3F"}
@@ -0,0 +1,64 @@
1
+ /** Pulls the camera eye along the focus-to-eye segment to just before the first solid sample, so a chase camera never sits inside scenery. */
2
+ export function clearCameraEye(options) {
3
+ const { focus, eye, blocked } = options;
4
+ const samples = Math.max(2, Math.trunc(options.samples ?? 24));
5
+ const dx = eye[0] - focus[0], dy = eye[1] - focus[1], dz = eye[2] - focus[2];
6
+ const length = Math.hypot(dx, dy, dz);
7
+ const point = (t) => [focus[0] + dx * t, focus[1] + dy * t, focus[2] + dz * t];
8
+ if (length < 1e-6)
9
+ return { eye: point(1), t: 1 };
10
+ const tMin = Math.min(1, (options.minDistance ?? 2) / length);
11
+ let clear = 0;
12
+ let hit = -1;
13
+ for (let i = 1; i <= samples; i += 1) {
14
+ const t = i / samples;
15
+ const p = point(t);
16
+ if (blocked(p[0], p[1], p[2])) {
17
+ hit = t;
18
+ break;
19
+ }
20
+ clear = t;
21
+ }
22
+ if (hit < 0)
23
+ return { eye: point(1), t: 1 };
24
+ let lo = clear, hi = hit;
25
+ for (let i = 0; i < 6; i += 1) {
26
+ const mid = (lo + hi) / 2;
27
+ const p = point(mid);
28
+ if (blocked(p[0], p[1], p[2]))
29
+ hi = mid;
30
+ else
31
+ lo = mid;
32
+ }
33
+ const t = Math.max(Math.min(lo, 1), Math.min(tMin, 1));
34
+ return { eye: point(t), t };
35
+ }
36
+ /** Stateful wrapper: snaps in fast when blocked and eases back out, so the camera does not pop at a doorway. */
37
+ export function createCameraClearance(options = {}) {
38
+ const pullRate = options.pullRate ?? 18;
39
+ const releaseRate = options.releaseRate ?? 2;
40
+ let factor = 1;
41
+ return {
42
+ get factor() { return factor; },
43
+ update(dt, eyeOptions) {
44
+ const { t } = clearCameraEye(eyeOptions);
45
+ const rate = t < factor ? pullRate : releaseRate;
46
+ const k = dt > 0 ? 1 - Math.exp(-dt * rate) : 1;
47
+ factor += (t - factor) * k;
48
+ if (t >= 1 && factor > 0.9995)
49
+ factor = 1;
50
+ const f = eyeOptions.focus, e = eyeOptions.eye;
51
+ const wanted = Math.min(factor, 1);
52
+ const out = [f[0] + (e[0] - f[0]) * wanted, f[1] + (e[1] - f[1]) * wanted, f[2] + (e[2] - f[2]) * wanted];
53
+ // The smoothed eye can lag behind a hard wall on the pull-in frame: never return a blocked point when a clear one exists.
54
+ if (eyeOptions.blocked(out[0], out[1], out[2])) {
55
+ const clear = clearCameraEye(eyeOptions);
56
+ factor = Math.min(factor, clear.t);
57
+ return clear.eye;
58
+ }
59
+ return out;
60
+ },
61
+ reset() { factor = 1; }
62
+ };
63
+ }
64
+ //# sourceMappingURL=cameraClear.js.map
@@ -0,0 +1 @@
1
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