@aura3d/engine 4.0.7 → 4.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/dist/audio/index.d.ts +1 -0
  2. package/dist/audio/index.d.ts.map +1 -1
  3. package/dist/audio/index.js +1 -0
  4. package/dist/audio/index.js.map +1 -1
  5. package/dist/audio/synth/SampleSlices.d.ts +88 -0
  6. package/dist/audio/synth/SampleSlices.d.ts.map +1 -0
  7. package/dist/audio/synth/SampleSlices.js +185 -0
  8. package/dist/audio/synth/SampleSlices.js.map +1 -0
  9. package/dist/audio/synth/SynthCueBank.d.ts +102 -0
  10. package/dist/audio/synth/SynthCueBank.d.ts.map +1 -0
  11. package/dist/audio/synth/SynthCueBank.js +323 -0
  12. package/dist/audio/synth/SynthCueBank.js.map +1 -0
  13. package/dist/audio/synth/SynthLoops.d.ts +77 -0
  14. package/dist/audio/synth/SynthLoops.d.ts.map +1 -0
  15. package/dist/audio/synth/SynthLoops.js +147 -0
  16. package/dist/audio/synth/SynthLoops.js.map +1 -0
  17. package/dist/audio/synth/index.d.ts +9 -0
  18. package/dist/audio/synth/index.d.ts.map +1 -0
  19. package/dist/audio/synth/index.js +5 -0
  20. package/dist/audio/synth/index.js.map +1 -0
  21. package/dist/audio/synth/notes.d.ts +18 -0
  22. package/dist/audio/synth/notes.d.ts.map +1 -0
  23. package/dist/audio/synth/notes.js +35 -0
  24. package/dist/audio/synth/notes.js.map +1 -0
  25. package/dist/audio/synth/types.d.ts +84 -0
  26. package/dist/audio/synth/types.d.ts.map +1 -0
  27. package/dist/audio/synth/types.js +2 -0
  28. package/dist/audio/synth/types.js.map +1 -0
  29. package/dist/aura3d-cli/cli-help.d.ts.map +1 -1
  30. package/dist/aura3d-cli/cli-help.js +6 -0
  31. package/dist/aura3d-cli/cli-help.js.map +1 -1
  32. package/dist/aura3d-cli/cli.js +33 -0
  33. package/dist/aura3d-cli/cli.js.map +1 -1
  34. package/dist/aura3d-cli/commands/assets/gltfToolkit.d.ts +25 -0
  35. package/dist/aura3d-cli/commands/assets/gltfToolkit.d.ts.map +1 -0
  36. package/dist/aura3d-cli/commands/assets/gltfToolkit.js +59 -0
  37. package/dist/aura3d-cli/commands/assets/gltfToolkit.js.map +1 -0
  38. package/dist/aura3d-cli/commands/assets/importMeshy.d.ts +50 -0
  39. package/dist/aura3d-cli/commands/assets/importMeshy.d.ts.map +1 -0
  40. package/dist/aura3d-cli/commands/assets/importMeshy.js +112 -0
  41. package/dist/aura3d-cli/commands/assets/importMeshy.js.map +1 -0
  42. package/dist/aura3d-cli/commands/assets/index.d.ts +6 -0
  43. package/dist/aura3d-cli/commands/assets/index.d.ts.map +1 -0
  44. package/dist/aura3d-cli/commands/assets/index.js +54 -0
  45. package/dist/aura3d-cli/commands/assets/index.js.map +1 -0
  46. package/dist/aura3d-cli/commands/assets/mergeClips.d.ts +44 -0
  47. package/dist/aura3d-cli/commands/assets/mergeClips.d.ts.map +1 -0
  48. package/dist/aura3d-cli/commands/assets/mergeClips.js +103 -0
  49. package/dist/aura3d-cli/commands/assets/mergeClips.js.map +1 -0
  50. package/dist/aura3d-cli/commands/assets/optimize.d.ts +54 -0
  51. package/dist/aura3d-cli/commands/assets/optimize.d.ts.map +1 -0
  52. package/dist/aura3d-cli/commands/assets/optimize.js +76 -0
  53. package/dist/aura3d-cli/commands/assets/optimize.js.map +1 -0
  54. package/dist/aura3d-cli/commands/assets/optimizeVerb.d.ts +9 -0
  55. package/dist/aura3d-cli/commands/assets/optimizeVerb.d.ts.map +1 -0
  56. package/dist/aura3d-cli/commands/assets/optimizeVerb.js +40 -0
  57. package/dist/aura3d-cli/commands/assets/optimizeVerb.js.map +1 -0
  58. package/dist/aura3d-cli/commands/meshyLedger.d.ts +103 -0
  59. package/dist/aura3d-cli/commands/meshyLedger.d.ts.map +1 -0
  60. package/dist/aura3d-cli/commands/meshyLedger.js +308 -0
  61. package/dist/aura3d-cli/commands/meshyLedger.js.map +1 -0
  62. package/dist/aura3d-cli/commands/prd05/index.d.ts.map +1 -1
  63. package/dist/aura3d-cli/commands/prd05/index.js +8 -2
  64. package/dist/aura3d-cli/commands/prd05/index.js.map +1 -1
  65. package/dist/aura3d-cli/commands/registry.d.ts +1 -0
  66. package/dist/aura3d-cli/commands/registry.d.ts.map +1 -1
  67. package/dist/aura3d-cli/commands/registry.js +1 -0
  68. package/dist/aura3d-cli/commands/registry.js.map +1 -1
  69. package/dist/create-aura3d/index.js +1 -1
  70. package/dist/debug/index.d.ts +2 -0
  71. package/dist/debug/index.d.ts.map +1 -1
  72. package/dist/debug/index.js +1 -0
  73. package/dist/debug/index.js.map +1 -1
  74. package/dist/debug/safety/blackFrame.d.ts +45 -0
  75. package/dist/debug/safety/blackFrame.d.ts.map +1 -0
  76. package/dist/debug/safety/blackFrame.js +109 -0
  77. package/dist/debug/safety/blackFrame.js.map +1 -0
  78. package/dist/debug/safety/diagnosticsPanel.d.ts +53 -0
  79. package/dist/debug/safety/diagnosticsPanel.d.ts.map +1 -0
  80. package/dist/debug/safety/diagnosticsPanel.js +117 -0
  81. package/dist/debug/safety/diagnosticsPanel.js.map +1 -0
  82. package/dist/debug/safety/index.d.ts +47 -0
  83. package/dist/debug/safety/index.d.ts.map +1 -0
  84. package/dist/debug/safety/index.js +61 -0
  85. package/dist/debug/safety/index.js.map +1 -0
  86. package/dist/debug/safety/switches.d.ts +27 -0
  87. package/dist/debug/safety/switches.d.ts.map +1 -0
  88. package/dist/debug/safety/switches.js +23 -0
  89. package/dist/debug/safety/switches.js.map +1 -0
  90. package/dist/engine/agent-api/app/runtimeNodes.d.ts.map +1 -1
  91. package/dist/engine/agent-api/app/runtimeNodes.js +15 -0
  92. package/dist/engine/agent-api/app/runtimeNodes.js.map +1 -1
  93. package/dist/engine/agent-api/assets/productionModels.d.ts +58 -0
  94. package/dist/engine/agent-api/assets/productionModels.d.ts.map +1 -0
  95. package/dist/engine/agent-api/assets/productionModels.js +103 -0
  96. package/dist/engine/agent-api/assets/productionModels.js.map +1 -0
  97. package/dist/engine/agent-api/compiler/customMaterial.d.ts +7 -0
  98. package/dist/engine/agent-api/compiler/customMaterial.d.ts.map +1 -1
  99. package/dist/engine/agent-api/compiler/customMaterial.js +20 -3
  100. package/dist/engine/agent-api/compiler/customMaterial.js.map +1 -1
  101. package/dist/engine/agent-api/compiler/errors.d.ts +1 -1
  102. package/dist/engine/agent-api/compiler/errors.d.ts.map +1 -1
  103. package/dist/engine/agent-api/compiler/errors.js.map +1 -1
  104. package/dist/engine/agent-api/compiler/lines.d.ts.map +1 -1
  105. package/dist/engine/agent-api/compiler/lines.js +10 -1
  106. package/dist/engine/agent-api/compiler/lines.js.map +1 -1
  107. package/dist/engine/agent-api/compiler/renderInput.d.ts.map +1 -1
  108. package/dist/engine/agent-api/compiler/renderInput.js +12 -3
  109. package/dist/engine/agent-api/compiler/renderInput.js.map +1 -1
  110. package/dist/engine/agent-api/game-kits/ballFlight.d.ts +145 -0
  111. package/dist/engine/agent-api/game-kits/ballFlight.d.ts.map +1 -0
  112. package/dist/engine/agent-api/game-kits/ballFlight.js +308 -0
  113. package/dist/engine/agent-api/game-kits/ballFlight.js.map +1 -0
  114. package/dist/engine/agent-api/game-kits/index.d.ts +9 -5
  115. package/dist/engine/agent-api/game-kits/index.d.ts.map +1 -1
  116. package/dist/engine/agent-api/game-kits/index.js +1 -0
  117. package/dist/engine/agent-api/game-kits/index.js.map +1 -1
  118. package/dist/engine/agent-api/game-kits/racketAthleteRig.d.ts +107 -0
  119. package/dist/engine/agent-api/game-kits/racketAthleteRig.d.ts.map +1 -0
  120. package/dist/engine/agent-api/game-kits/racketAthleteRig.js +178 -0
  121. package/dist/engine/agent-api/game-kits/racketAthleteRig.js.map +1 -0
  122. package/dist/engine/agent-api/game-kits/racketGeometry.d.ts +8 -0
  123. package/dist/engine/agent-api/game-kits/racketGeometry.d.ts.map +1 -0
  124. package/dist/engine/agent-api/game-kits/racketGeometry.js +73 -0
  125. package/dist/engine/agent-api/game-kits/racketGeometry.js.map +1 -0
  126. package/dist/engine/agent-api/game-kits/racketScoring.d.ts +53 -0
  127. package/dist/engine/agent-api/game-kits/racketScoring.d.ts.map +1 -0
  128. package/dist/engine/agent-api/game-kits/racketScoring.js +69 -0
  129. package/dist/engine/agent-api/game-kits/racketScoring.js.map +1 -0
  130. package/dist/engine/agent-api/game-kits/racketSports.d.ts +20 -6
  131. package/dist/engine/agent-api/game-kits/racketSports.d.ts.map +1 -1
  132. package/dist/engine/agent-api/game-kits/racketSports.js +15 -74
  133. package/dist/engine/agent-api/game-kits/racketSports.js.map +1 -1
  134. package/dist/engine/agent-api/index.d.ts +7 -0
  135. package/dist/engine/agent-api/index.d.ts.map +1 -1
  136. package/dist/engine/agent-api/index.js +5 -0
  137. package/dist/engine/agent-api/index.js.map +1 -1
  138. package/dist/engine/agent-api/nodes/batched.d.ts.map +1 -1
  139. package/dist/engine/agent-api/nodes/batched.js +63 -3
  140. package/dist/engine/agent-api/nodes/batched.js.map +1 -1
  141. package/dist/engine/agent-api/nodes/batchedState.d.ts +5 -0
  142. package/dist/engine/agent-api/nodes/batchedState.d.ts.map +1 -1
  143. package/dist/engine/agent-api/nodes/batchedState.js +10 -0
  144. package/dist/engine/agent-api/nodes/batchedState.js.map +1 -1
  145. package/dist/engine/agent-api/nodes/instances.js +1 -2
  146. package/dist/engine/agent-api/nodes/instances.js.map +1 -1
  147. package/dist/engine/agent-api/nodes/lines.d.ts.map +1 -1
  148. package/dist/engine/agent-api/nodes/lines.js +2 -1
  149. package/dist/engine/agent-api/nodes/lines.js.map +1 -1
  150. package/dist/engine/agent-api/nodes/mergeStatic.d.ts +26 -0
  151. package/dist/engine/agent-api/nodes/mergeStatic.d.ts.map +1 -0
  152. package/dist/engine/agent-api/nodes/mergeStatic.js +126 -0
  153. package/dist/engine/agent-api/nodes/mergeStatic.js.map +1 -0
  154. package/dist/engine/agent-api/nodes/scatter.d.ts +116 -0
  155. package/dist/engine/agent-api/nodes/scatter.d.ts.map +1 -0
  156. package/dist/engine/agent-api/nodes/scatter.js +211 -0
  157. package/dist/engine/agent-api/nodes/scatter.js.map +1 -0
  158. package/dist/engine/agent-api/nodes/scene.d.ts +9 -1
  159. package/dist/engine/agent-api/nodes/scene.d.ts.map +1 -1
  160. package/dist/engine/agent-api/nodes/scene.js +28 -2
  161. package/dist/engine/agent-api/nodes/scene.js.map +1 -1
  162. package/dist/engine/agent-api/sceneMath.d.ts +6 -0
  163. package/dist/engine/agent-api/sceneMath.d.ts.map +1 -1
  164. package/dist/engine/agent-api/sceneMath.js +6 -2
  165. package/dist/engine/agent-api/sceneMath.js.map +1 -1
  166. package/dist/engine/contracts/stubs/game.d.ts +0 -8
  167. package/dist/engine/contracts/stubs/game.d.ts.map +1 -1
  168. package/dist/engine/contracts/stubs/game.js +6 -0
  169. package/dist/engine/contracts/stubs/game.js.map +1 -1
  170. package/dist/engine/deprecated/advanced-runtime.js +2 -2
  171. package/dist/engine/deprecated/apps.js +2 -2
  172. package/dist/engine/deprecated/assets-browser.js +2 -2
  173. package/dist/engine/deprecated/contracts.js +2 -2
  174. package/dist/engine/deprecated/media-node.js +2 -2
  175. package/dist/engine/deprecated/production-runtime.js +2 -2
  176. package/dist/engine/deprecated/rendering-production-runtime.js +2 -2
  177. package/dist/engine/deprecated/rendering-webgpu.js +2 -2
  178. package/dist/engine/deprecated/rendering.js +2 -2
  179. package/dist/engine/deprecated/workflows-production.js +2 -2
  180. package/dist/engine/index.d.ts +1 -0
  181. package/dist/engine/index.d.ts.map +1 -1
  182. package/dist/engine/index.js +1 -0
  183. package/dist/engine/index.js.map +1 -1
  184. package/dist/engine/instances-model/InstancedModel.d.ts.map +1 -1
  185. package/dist/engine/instances-model/InstancedModel.js +2 -5
  186. package/dist/engine/instances-model/InstancedModel.js.map +1 -1
  187. package/dist/engine/production-runtime/TypedGLBActor.d.ts +6 -0
  188. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  189. package/dist/engine/production-runtime/TypedGLBActor.js +8 -1
  190. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  191. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts +38 -0
  192. package/dist/engine/production-runtime/actor/ModelTextureShare.d.ts.map +1 -0
  193. package/dist/engine/production-runtime/actor/ModelTextureShare.js +65 -0
  194. package/dist/engine/production-runtime/actor/ModelTextureShare.js.map +1 -0
  195. package/dist/engine/public/index.d.ts +71 -67
  196. package/dist/engine/public/index.d.ts.map +1 -1
  197. package/dist/engine/public/index.js +59 -54
  198. package/dist/engine/public/index.js.map +1 -1
  199. package/dist/engine/qa/countedRng.d.ts +16 -0
  200. package/dist/engine/qa/countedRng.d.ts.map +1 -0
  201. package/dist/engine/qa/countedRng.js +40 -0
  202. package/dist/engine/qa/countedRng.js.map +1 -0
  203. package/dist/engine/qa/fixedStepLoop.d.ts +43 -0
  204. package/dist/engine/qa/fixedStepLoop.d.ts.map +1 -0
  205. package/dist/engine/qa/fixedStepLoop.js +83 -0
  206. package/dist/engine/qa/fixedStepLoop.js.map +1 -0
  207. package/dist/engine/qa/hooks.d.ts +80 -0
  208. package/dist/engine/qa/hooks.d.ts.map +1 -0
  209. package/dist/engine/qa/hooks.js +95 -0
  210. package/dist/engine/qa/hooks.js.map +1 -0
  211. package/dist/engine/qa/index.d.ts +10 -0
  212. package/dist/engine/qa/index.d.ts.map +1 -0
  213. package/dist/engine/qa/index.js +6 -0
  214. package/dist/engine/qa/index.js.map +1 -0
  215. package/dist/engine/qa/params.d.ts +38 -0
  216. package/dist/engine/qa/params.d.ts.map +1 -0
  217. package/dist/engine/qa/params.js +35 -0
  218. package/dist/engine/qa/params.js.map +1 -0
  219. package/dist/game/capture/captureFromUrl.d.ts +1 -1
  220. package/dist/game/capture/captureFromUrl.d.ts.map +1 -1
  221. package/dist/game/capture/index.d.ts +1 -1
  222. package/dist/game/capture/index.d.ts.map +1 -1
  223. package/dist/game/components.d.ts +1 -1
  224. package/dist/game/components.d.ts.map +1 -1
  225. package/dist/game/createGame.d.ts +1 -1
  226. package/dist/game/createGame.d.ts.map +1 -1
  227. package/dist/game/createGame.js +1 -1
  228. package/dist/game/createGame.js.map +1 -1
  229. package/dist/game/evidence/beacon.d.ts +1 -1
  230. package/dist/game/evidence/beacon.d.ts.map +1 -1
  231. package/dist/game/flagDefault.d.ts +8 -0
  232. package/dist/game/flagDefault.d.ts.map +1 -0
  233. package/dist/game/flagDefault.js +28 -0
  234. package/dist/game/flagDefault.js.map +1 -0
  235. package/dist/game/index.d.ts +4 -2
  236. package/dist/game/index.d.ts.map +1 -1
  237. package/dist/game/index.js +10 -3
  238. package/dist/game/index.js.map +1 -1
  239. package/dist/game/input/bindingStore.d.ts +87 -0
  240. package/dist/game/input/bindingStore.d.ts.map +1 -0
  241. package/dist/game/input/bindingStore.js +164 -0
  242. package/dist/game/input/bindingStore.js.map +1 -0
  243. package/dist/game/session/GameSession.d.ts +2 -2
  244. package/dist/game/session/GameSession.d.ts.map +1 -1
  245. package/dist/game/session/GameSession.js +1 -1
  246. package/dist/game/session/GameSession.js.map +1 -1
  247. package/dist/rendering/ForwardPass.d.ts +5 -0
  248. package/dist/rendering/ForwardPass.d.ts.map +1 -1
  249. package/dist/rendering/ForwardPass.js +13 -3
  250. package/dist/rendering/ForwardPass.js.map +1 -1
  251. package/dist/rendering/MaterialBinding.d.ts.map +1 -1
  252. package/dist/rendering/MaterialBinding.js +11 -1
  253. package/dist/rendering/MaterialBinding.js.map +1 -1
  254. package/dist/rendering/Renderer.d.ts +8 -0
  255. package/dist/rendering/Renderer.d.ts.map +1 -1
  256. package/dist/rendering/Renderer.js +7 -0
  257. package/dist/rendering/Renderer.js.map +1 -1
  258. package/dist/rendering/ShaderLibrary.js +5 -5
  259. package/dist/rendering/ShaderLibraryCore.js +1 -1
  260. package/dist/rendering/WebGPUDevice.js +1 -1
  261. package/dist/rendering/index.d.ts +1 -0
  262. package/dist/rendering/index.d.ts.map +1 -1
  263. package/dist/rendering/index.js +1 -0
  264. package/dist/rendering/index.js.map +1 -1
  265. package/dist/rendering/output/ToneMappingOperators.glsl.d.ts +1 -1
  266. package/dist/rendering/output/ToneMappingOperators.glsl.d.ts.map +1 -1
  267. package/dist/rendering/output/ToneMappingOperators.glsl.js +2 -0
  268. package/dist/rendering/output/ToneMappingOperators.glsl.js.map +1 -1
  269. package/dist/rendering/program/chunks/shadow_forward.glsl.d.ts +2 -2
  270. package/dist/rendering/program/chunks/shadow_forward.glsl.d.ts.map +1 -1
  271. package/dist/rendering/program/chunks/shadow_forward.glsl.js +1 -1
  272. package/dist/rendering/shaders/chunks/author/colorspace.glsl.d.ts +8 -0
  273. package/dist/rendering/shaders/chunks/author/colorspace.glsl.d.ts.map +1 -0
  274. package/dist/rendering/shaders/chunks/author/colorspace.glsl.js +20 -0
  275. package/dist/rendering/shaders/chunks/author/colorspace.glsl.js.map +1 -0
  276. package/dist/rendering/shaders/chunks/author/fog.glsl.d.ts +3 -0
  277. package/dist/rendering/shaders/chunks/author/fog.glsl.d.ts.map +1 -0
  278. package/dist/rendering/shaders/chunks/author/fog.glsl.js +18 -0
  279. package/dist/rendering/shaders/chunks/author/fog.glsl.js.map +1 -0
  280. package/dist/rendering/shaders/chunks/author/index.d.ts +16 -0
  281. package/dist/rendering/shaders/chunks/author/index.d.ts.map +1 -0
  282. package/dist/rendering/shaders/chunks/author/index.js +77 -0
  283. package/dist/rendering/shaders/chunks/author/index.js.map +1 -0
  284. package/dist/rendering/shaders/chunks/author/math.glsl.d.ts +3 -0
  285. package/dist/rendering/shaders/chunks/author/math.glsl.d.ts.map +1 -0
  286. package/dist/rendering/shaders/chunks/author/math.glsl.js +43 -0
  287. package/dist/rendering/shaders/chunks/author/math.glsl.js.map +1 -0
  288. package/dist/rendering/shaders/chunks/author/noise.glsl.d.ts +3 -0
  289. package/dist/rendering/shaders/chunks/author/noise.glsl.d.ts.map +1 -0
  290. package/dist/rendering/shaders/chunks/author/noise.glsl.js +94 -0
  291. package/dist/rendering/shaders/chunks/author/noise.glsl.js.map +1 -0
  292. package/dist/rendering/shaders/chunks/author/sky.glsl.d.ts +3 -0
  293. package/dist/rendering/shaders/chunks/author/sky.glsl.d.ts.map +1 -0
  294. package/dist/rendering/shaders/chunks/author/sky.glsl.js +28 -0
  295. package/dist/rendering/shaders/chunks/author/sky.glsl.js.map +1 -0
  296. package/dist/rendering/shaders/chunks/author/toon.glsl.d.ts +3 -0
  297. package/dist/rendering/shaders/chunks/author/toon.glsl.d.ts.map +1 -0
  298. package/dist/rendering/shaders/chunks/author/toon.glsl.js +21 -0
  299. package/dist/rendering/shaders/chunks/author/toon.glsl.js.map +1 -0
  300. package/dist/rendering/shaders/chunks/author/triplanar.glsl.d.ts +3 -0
  301. package/dist/rendering/shaders/chunks/author/triplanar.glsl.d.ts.map +1 -0
  302. package/dist/rendering/shaders/chunks/author/triplanar.glsl.js +14 -0
  303. package/dist/rendering/shaders/chunks/author/triplanar.glsl.js.map +1 -0
  304. package/dist/rendering/webgl2/LegacyPost.d.ts.map +1 -1
  305. package/dist/rendering/webgl2/LegacyPost.js +3 -2
  306. package/dist/rendering/webgl2/LegacyPost.js.map +1 -1
  307. package/package.json +33 -26
  308. package/templates/cinematic-scene/package.json +2 -2
  309. package/templates/mini-game/package.json +2 -2
  310. package/templates/product-viewer/package.json +2 -2
  311. package/templates/production-asset-inspector/package.json +1 -1
  312. package/templates/production-material-studio/package.json +1 -1
  313. package/templates/production-product-configurator/package.json +1 -1
  314. package/templates/production-product-viewer/package.json +1 -1
@@ -0,0 +1,323 @@
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+ import { AudioContextManager } from "../AudioContextManager.js";
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+ import { createNoiseSource } from "./notes.js";
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+ const isNoise = (layer) => layer.kind === "noise";
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+ const MIN_GAIN = 0.0001;
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+ /**
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+ * A bank of procedurally synthesised sound cues on top of the page's one `AudioContextManager`.
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+ *
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+ * Nothing is sampled and no asset is loaded: a cue is a list of oscillator and filtered-noise layers with exponential
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+ * envelopes and pitch glides. The bank adds what every game ended up hand-rolling: unlock on the first user gesture,
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+ * a master mute (with a key binding), SFX and music buses, a voice budget with priorities, per-cue cooldown and
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+ * concurrency limits, and music ducking.
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+ */
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+ export class SynthCueBank {
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+ manager;
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+ injected;
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+ cues;
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+ masterLevel;
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+ maxVoices;
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+ muteKey;
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+ now;
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+ noise;
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+ ctx = null;
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+ master = null;
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+ sfxBus = null;
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+ musicBus = null;
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+ noiseBuffer = null;
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+ musicLevel;
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+ mutedValue;
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+ sfxLevel;
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+ voiceEnds = [];
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+ cueEnds = new Map();
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+ lastPlayed = new Map();
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+ disposers = [];
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+ constructor(options) {
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+ this.injected = options.context;
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+ this.manager = options.manager ?? new AudioContextManager(options.context ? { context: options.context } : {});
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+ this.cues = options.cues;
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+ this.masterLevel = options.masterGain ?? 0.9;
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+ this.sfxLevel = options.sfxGain ?? 0.9;
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+ this.musicLevel = options.musicGain ?? MIN_GAIN;
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+ this.maxVoices = options.maxVoices ?? 24;
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+ this.muteKey = options.muteKey === undefined ? "KeyM" : options.muteKey;
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+ this.mutedValue = options.muted ?? false;
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+ this.now = options.now ?? (() => (typeof performance !== "undefined" ? performance.now() : Date.now()));
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+ this.noise = createNoiseSource(options.noiseSeed);
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+ }
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+ get muted() {
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+ return this.mutedValue;
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+ }
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+ /** True once the context exists and is running. */
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+ get running() {
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+ return this.ctx !== null && this.ctx.state === "running";
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+ }
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+ /** The audio graph's context after `unlock()`, else null. */
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+ get context() {
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+ return this.ctx;
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+ }
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+ /** The music bus: connect a sequencer or loop here (the helpers in this kit do it for you). */
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+ get musicDestination() {
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+ return this.musicBus;
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+ }
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+ get sfxDestination() {
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+ return this.sfxBus;
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+ }
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+ /** Create the graph and resume the context. Call from a user gesture; safe to call repeatedly. */
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+ async unlock() {
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+ try {
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+ if (!this.ctx) {
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+ const ctx = (this.injected ?? this.manager.context);
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+ const master = ctx.createGain();
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+ master.gain.value = this.mutedValue ? 0 : this.masterLevel;
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+ master.connect(ctx.destination);
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+ const music = ctx.createGain();
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+ music.gain.value = Math.max(MIN_GAIN, this.musicLevel);
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+ music.connect(master);
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+ const sfx = ctx.createGain();
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+ sfx.gain.value = this.sfxLevel;
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+ sfx.connect(master);
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+ this.ctx = ctx;
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+ this.master = master;
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+ this.musicBus = music;
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+ this.sfxBus = sfx;
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+ }
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+ await this.manager.unlock();
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+ return true;
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+ }
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+ catch {
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+ this.ctx = null;
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+ this.master = null;
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+ this.musicBus = null;
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+ this.sfxBus = null;
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+ return false;
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+ }
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+ }
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+ /**
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+ * Wire the first-gesture unlock and the mute key onto `target` (default `globalThis`). Returns a function that
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+ * removes every listener. Repeated mute key presses (`event.repeat`), modified presses and presses inside form
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+ * fields are ignored.
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+ */
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+ install(target, options = {}) {
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+ const host = target ?? (globalThis.addEventListener ? globalThis : undefined);
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+ if (!host)
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+ return () => undefined;
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+ const events = options.unlockEvents ?? ["pointerdown", "keydown", "touchstart"];
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+ const unlockOnce = () => {
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+ void this.unlock();
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+ };
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+ for (const type of events)
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+ host.addEventListener(type, unlockOnce, { passive: true });
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+ const onKey = (event) => {
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+ if (this.muteKey === false || event.code !== this.muteKey || event.repeat)
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+ return;
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+ if (event.ctrlKey || event.metaKey || event.altKey)
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+ return;
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+ const tag = event.target?.tagName?.toUpperCase();
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+ if (tag === "INPUT" || tag === "TEXTAREA" || tag === "SELECT")
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+ return;
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+ // Toggle first: `options.onMuteChange?.(this.toggleMute())` would skip the toggle when no callback is given.
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+ const muted = this.toggleMute();
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+ options.onMuteChange?.(muted);
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+ };
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+ if (this.muteKey !== false)
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+ host.addEventListener("keydown", onKey);
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+ const remove = () => {
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+ for (const type of events)
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+ host.removeEventListener(type, unlockOnce);
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+ host.removeEventListener("keydown", onKey);
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+ };
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+ this.disposers.push(remove);
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+ return remove;
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+ }
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+ setMuted(muted) {
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+ this.mutedValue = muted;
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+ if (this.master && this.ctx)
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+ this.master.gain.setTargetAtTime(muted ? 0 : this.masterLevel, this.ctx.currentTime, 0.05);
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+ }
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+ toggleMute() {
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+ this.setMuted(!this.mutedValue);
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+ return this.mutedValue;
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+ }
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+ /** Music bus level (0..1) with a smooth transition. Remembered across `duck()`. */
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+ setMusicLevel(level, timeConstant = 0.4) {
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+ this.musicLevel = Math.max(MIN_GAIN, level);
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+ if (this.musicBus && this.ctx)
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+ this.musicBus.gain.setTargetAtTime(this.musicLevel, this.ctx.currentTime, timeConstant);
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+ }
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+ /** Dip the music bus by `amount` (0..1) for `ms`, then recover. */
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+ duck(amount = 0.5, ms = 300) {
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+ if (!this.musicBus || !this.ctx)
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+ return;
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+ const t = this.ctx.currentTime;
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+ const dipped = Math.max(MIN_GAIN, this.musicLevel * (1 - Math.min(1, Math.max(0, amount))));
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+ this.musicBus.gain.setTargetAtTime(dipped, t, 0.03);
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+ this.musicBus.gain.setTargetAtTime(this.musicLevel, t + ms / 1000, 0.25);
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+ }
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+ /** Trigger a cue. Returns true when it actually sounded (false when locked, muted, cooling down or over budget). */
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+ play(name, params = {}) {
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+ const spec = this.cues[name];
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+ const ctx = this.ctx;
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+ if (!spec || !ctx || !this.sfxBus || this.mutedValue || ctx.state !== "running")
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+ return false;
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+ const nowMs = this.now();
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+ if (spec.cooldownMs !== undefined) {
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+ const last = this.lastPlayed.get(name);
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+ if (last !== undefined && nowMs - last < spec.cooldownMs)
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+ return false;
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+ }
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+ const t0 = ctx.currentTime;
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+ this.prune(t0);
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+ const priority = spec.priority ?? 0;
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+ const limit = priority > 0 ? Math.floor(this.maxVoices * 1.5) : this.maxVoices;
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+ if (this.voiceEnds.length >= limit)
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+ return false;
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+ const mine = this.cueEnds.get(name) ?? [];
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+ if (spec.maxConcurrent !== undefined && mine.length >= spec.maxConcurrent)
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+ return false;
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+ const resolved = { level: 0, ...params };
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+ const layers = typeof spec.layers === "function" ? spec.layers(resolved) : spec.layers;
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+ const pitch = params.pitch ?? 1;
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+ const gain = params.gain ?? 1;
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+ let end = t0;
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+ for (const layer of layers) {
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+ const finishes = isNoise(layer) ? this.noiseHit(layer, t0, gain) : this.tone(layer, t0, pitch, gain);
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+ if (finishes > end)
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+ end = finishes;
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+ this.voiceEnds.push(finishes);
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+ }
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+ mine.push(end);
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+ this.cueEnds.set(name, mine);
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+ this.lastPlayed.set(name, nowMs);
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+ if (spec.duckMusic !== undefined) {
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+ if (typeof spec.duckMusic === "number")
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+ this.duck(spec.duckMusic, 300);
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+ else
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+ this.duck(spec.duckMusic.amount, spec.duckMusic.ms);
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+ }
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+ return true;
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+ }
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+ /** Schedule one oscillator voice at an absolute time (used by sequencers). */
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+ voice(voice) {
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+ const ctx = this.ctx;
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+ const bus = voice.bus === "sfx" ? this.sfxBus : this.musicBus;
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+ if (!ctx || !bus)
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+ return;
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+ const osc = ctx.createOscillator();
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+ const g = ctx.createGain();
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+ osc.type = voice.type ?? "sine";
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+ osc.frequency.value = voice.freq;
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+ const attack = voice.attack ?? 0.02;
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+ g.gain.setValueAtTime(MIN_GAIN, voice.at);
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+ g.gain.exponentialRampToValueAtTime(Math.max(MIN_GAIN, voice.gain), voice.at + attack);
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+ g.gain.exponentialRampToValueAtTime(MIN_GAIN, voice.at + Math.max(attack + 0.001, voice.dur));
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+ this.chain(osc, g, bus, voice.filter, voice.at, voice.dur);
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+ osc.start(voice.at);
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+ osc.stop(voice.at + voice.dur + 0.05);
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+ }
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+ dispose() {
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+ for (const remove of this.disposers.splice(0))
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+ remove();
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+ this.voiceEnds.length = 0;
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+ this.cueEnds.clear();
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+ void this.manager.dispose();
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+ this.ctx = null;
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+ this.master = null;
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+ this.musicBus = null;
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+ this.sfxBus = null;
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+ }
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+ /** Lazily built looping noise buffer shared by noise layers and `createToneLoop`. */
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+ getNoiseBuffer() {
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+ const ctx = this.ctx;
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+ if (!ctx)
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+ return null;
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+ if (!this.noiseBuffer) {
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+ const length = Math.floor(0.4 * ctx.sampleRate);
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+ const buffer = ctx.createBuffer(1, length, ctx.sampleRate);
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+ const data = buffer.getChannelData(0);
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+ for (let i = 0; i < length; i++)
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+ data[i] = this.noise();
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+ this.noiseBuffer = buffer;
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+ }
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+ return this.noiseBuffer;
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+ }
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+ busNode(bus) {
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+ return (bus === "music" ? this.musicBus : this.sfxBus);
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+ }
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+ prune(now) {
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+ for (let i = this.voiceEnds.length - 1; i >= 0; i--)
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+ if (this.voiceEnds[i] <= now)
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+ this.voiceEnds.splice(i, 1);
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+ for (const [name, ends] of this.cueEnds) {
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+ const live = ends.filter((end) => end > now);
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+ if (live.length > 0)
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+ this.cueEnds.set(name, live);
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+ else
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+ this.cueEnds.delete(name);
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+ }
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+ }
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+ tone(layer, t0, pitch, gainScale) {
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+ const ctx = this.ctx;
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+ const { freq, type = "sine", dur = 0.15, gain = 0.2, slideTo, delay = 0, attack = 0.008, detune } = layer;
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+ const at = t0 + delay;
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+ const osc = ctx.createOscillator();
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+ const g = ctx.createGain();
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+ osc.type = type;
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+ osc.frequency.setValueAtTime(freq * pitch, at);
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+ if (slideTo)
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+ osc.frequency.exponentialRampToValueAtTime(Math.max(20, slideTo * pitch), at + dur);
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+ if (detune !== undefined)
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+ osc.detune.value = detune;
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+ g.gain.setValueAtTime(MIN_GAIN, at);
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+ g.gain.exponentialRampToValueAtTime(Math.max(MIN_GAIN, gain * gainScale), at + attack);
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+ g.gain.exponentialRampToValueAtTime(MIN_GAIN, at + dur);
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+ this.chain(osc, g, this.busNode(layer.bus), layer.filter, at, dur);
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+ osc.start(at);
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+ osc.stop(at + dur + 0.03);
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+ return at + dur + 0.03;
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+ }
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+ noiseHit(layer, t0, gainScale) {
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+ const ctx = this.ctx;
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+ const { dur = 0.2, gain = 0.15, freq = 1200, q = 1, type = "bandpass", slideTo, delay = 0 } = layer;
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+ const at = t0 + delay;
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+ const src = ctx.createBufferSource();
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+ src.buffer = this.getNoiseBuffer();
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+ const filter = ctx.createBiquadFilter();
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+ filter.type = type;
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+ filter.frequency.setValueAtTime(freq, at);
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+ filter.Q.value = q;
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+ if (slideTo)
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+ filter.frequency.exponentialRampToValueAtTime(Math.max(40, slideTo), at + dur);
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+ const g = ctx.createGain();
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+ g.gain.setValueAtTime(Math.max(MIN_GAIN, gain * gainScale), at);
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+ g.gain.exponentialRampToValueAtTime(MIN_GAIN, at + dur);
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+ src.connect(filter);
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+ filter.connect(g);
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+ g.connect(this.busNode(layer.bus));
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+ src.start(at);
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+ src.stop(at + dur + 0.02);
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+ return at + dur + 0.02;
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+ }
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+ chain(osc, g, bus, filter, at, dur) {
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+ const ctx = this.ctx;
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+ if (!filter) {
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+ osc.connect(g);
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+ g.connect(bus);
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+ return;
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+ }
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+ const f = ctx.createBiquadFilter();
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+ f.type = filter.type;
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+ f.frequency.setValueAtTime(filter.freq, at);
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+ if (filter.q !== undefined)
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+ f.Q.value = filter.q;
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+ if (filter.slideTo)
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+ f.frequency.exponentialRampToValueAtTime(Math.max(40, filter.slideTo), at + dur);
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+ osc.connect(f);
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+ f.connect(g);
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+ g.connect(bus);
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+ }
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+ }
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+ /** Convenience factory: `createCueBank({ cues })`. */
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+ export function createCueBank(options) {
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+ return new SynthCueBank(options);
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+ }
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+ //# sourceMappingURL=SynthCueBank.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,77 @@
1
+ import type { SynthCueBank } from "./SynthCueBank.js";
2
+ import type { SynthFilter, SynthVoice } from "./types.js";
3
+ /** Scheduler seam so tests can drive time without real timers. */
4
+ export interface SynthScheduler {
5
+ setInterval(handler: () => void, ms: number): unknown;
6
+ clearInterval(handle: unknown): void;
7
+ }
8
+ export interface StepSequencerOptions {
9
+ readonly bpm: number;
10
+ /** Steps per beat (2 = eighth notes). Default 2. */
11
+ readonly stepsPerBeat?: number;
12
+ /** Seconds scheduled ahead of the clock. Default 0.2. */
13
+ readonly lookahead?: number;
14
+ /** Timer period in ms. Default 40. */
15
+ readonly tickMs?: number;
16
+ readonly scheduler?: SynthScheduler;
17
+ /**
18
+ * Called once per step with the step index, its absolute start time and the step length in seconds.
19
+ * Schedule notes with `voice(...)` (they go to the music bus unless `bus: "sfx"`).
20
+ */
21
+ readonly step: (index: number, at: number, stepSeconds: number, voice: (v: Omit<SynthVoice, "at"> & {
22
+ at?: number;
23
+ }) => void) => void;
24
+ }
25
+ export interface StepSequencer {
26
+ start(): void;
27
+ stop(): void;
28
+ setBpm(bpm: number): void;
29
+ /** Schedule everything due within the lookahead window now (the timer calls this; tests call it directly). */
30
+ pump(): void;
31
+ readonly playing: boolean;
32
+ readonly stepIndex: number;
33
+ }
34
+ /** A lookahead music scheduler on the bank's music bus: one callback per step, sample-accurate start times. */
35
+ export declare function createStepSequencer(bank: SynthCueBank<string>, options: StepSequencerOptions): StepSequencer;
36
+ export interface ToneLoopVoice {
37
+ readonly type?: OscillatorType;
38
+ readonly freq: number;
39
+ /** Cents. */
40
+ readonly detune?: number;
41
+ readonly gain?: number;
42
+ }
43
+ export interface ToneLoopOptions {
44
+ /** Oscillators that run continuously (detune a few for a thicker engine or pad). */
45
+ readonly voices?: readonly ToneLoopVoice[];
46
+ /** Looping filtered noise (wind, surf, tyre hiss). */
47
+ readonly noise?: {
48
+ readonly gain: number;
49
+ readonly filter?: SynthFilter;
50
+ };
51
+ /** Low-pass (or other) filter on the tonal voices. */
52
+ readonly filter?: SynthFilter;
53
+ /** Loop level before `set`. Default 0 (silent until driven). */
54
+ readonly gain?: number;
55
+ /** Which bank bus the loop plays on. Default "sfx". */
56
+ readonly bus?: "sfx" | "music";
57
+ }
58
+ export interface ToneLoopParams {
59
+ /** Multiplies every voice's pitch (an engine's rev). */
60
+ readonly pitch?: number;
61
+ /** Tonal filter cutoff in Hz. */
62
+ readonly cutoff?: number;
63
+ /** Overall loop level. */
64
+ readonly gain?: number;
65
+ /** Noise level. */
66
+ readonly noiseGain?: number;
67
+ }
68
+ export interface ToneLoop {
69
+ start(): void;
70
+ stop(): void;
71
+ /** Smoothly move the loop toward new parameters (call every frame; cheap). */
72
+ set(params: ToneLoopParams, timeConstant?: number): void;
73
+ readonly running: boolean;
74
+ }
75
+ /** A continuous, parameter-driven bed: an engine drone, a wind layer, a quiet pad. */
76
+ export declare function createToneLoop(bank: SynthCueBank<string>, options?: ToneLoopOptions): ToneLoop;
77
+ //# sourceMappingURL=SynthLoops.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SynthLoops.d.ts","sourceRoot":"","sources":["../../../../../packages/audio/src/synth/SynthLoops.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAEvD,kEAAkE;AAClE,MAAM,WAAW,cAAc;IAC7B,WAAW,CAAC,OAAO,EAAE,MAAM,IAAI,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAAC;IACtD,aAAa,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;CACtC;AAOD,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,oDAAoD;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,yDAAyD;IACzD,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,sCAAsC;IACtC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,SAAS,CAAC,EAAE,cAAc,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG;QAAE,EAAE,CAAC,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,KAAK,IAAI,CAAC;CACvI;AAED,MAAM,WAAW,aAAa;IAC5B,KAAK,IAAI,IAAI,CAAC;IACd,IAAI,IAAI,IAAI,CAAC;IACb,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,8GAA8G;IAC9G,IAAI,IAAI,IAAI,CAAC;IACb,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,+GAA+G;AAC/G,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,EAAE,oBAAoB,GAAG,aAAa,CAyC5G;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,IAAI,CAAC,EAAE,cAAc,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,aAAa;IACb,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,eAAe;IAC9B,oFAAoF;IACpF,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,aAAa,EAAE,CAAC;IAC3C,sDAAsD;IACtD,QAAQ,CAAC,KAAK,CAAC,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAA;KAAE,CAAC;IAC1E,sDAAsD;IACtD,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,CAAC;IAC9B,gEAAgE;IAChE,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,uDAAuD;IACvD,QAAQ,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC;CAChC;AAED,MAAM,WAAW,cAAc;IAC7B,wDAAwD;IACxD,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,iCAAiC;IACjC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,0BAA0B;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,mBAAmB;IACnB,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED,MAAM,WAAW,QAAQ;IACvB,KAAK,IAAI,IAAI,CAAC;IACd,IAAI,IAAI,IAAI,CAAC;IACb,8EAA8E;IAC9E,GAAG,CAAC,MAAM,EAAE,cAAc,EAAE,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACzD,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;CAC3B;AAED,sFAAsF;AACtF,wBAAgB,cAAc,CAAC,IAAI,EAAE,YAAY,CAAC,MAAM,CAAC,EAAE,OAAO,GAAE,eAAoB,GAAG,QAAQ,CAkFlG"}
@@ -0,0 +1,147 @@
1
+ const realScheduler = {
2
+ setInterval: (handler, ms) => setInterval(handler, ms),
3
+ clearInterval: (handle) => clearInterval(handle)
4
+ };
5
+ /** A lookahead music scheduler on the bank's music bus: one callback per step, sample-accurate start times. */
6
+ export function createStepSequencer(bank, options) {
7
+ const scheduler = options.scheduler ?? realScheduler;
8
+ const lookahead = options.lookahead ?? 0.2;
9
+ let bpm = options.bpm;
10
+ let timer = null;
11
+ let index = 0;
12
+ let nextAt = 0;
13
+ const stepSeconds = () => 60 / bpm / (options.stepsPerBeat ?? 2);
14
+ const pump = () => {
15
+ const ctx = bank.context;
16
+ if (!ctx)
17
+ return;
18
+ while (nextAt < ctx.currentTime + lookahead) {
19
+ const at = nextAt;
20
+ options.step(index, at, stepSeconds(), (v) => bank.voice({ ...v, at: v.at ?? at }));
21
+ nextAt += stepSeconds();
22
+ index++;
23
+ }
24
+ };
25
+ return {
26
+ start() {
27
+ const ctx = bank.context;
28
+ if (!ctx || timer !== null)
29
+ return;
30
+ index = 0;
31
+ nextAt = ctx.currentTime + 0.1;
32
+ timer = scheduler.setInterval(pump, options.tickMs ?? 40);
33
+ },
34
+ stop() {
35
+ if (timer !== null)
36
+ scheduler.clearInterval(timer);
37
+ timer = null;
38
+ },
39
+ setBpm(next) {
40
+ bpm = Math.max(1, next);
41
+ },
42
+ pump,
43
+ get playing() {
44
+ return timer !== null;
45
+ },
46
+ get stepIndex() {
47
+ return index;
48
+ }
49
+ };
50
+ }
51
+ /** A continuous, parameter-driven bed: an engine drone, a wind layer, a quiet pad. */
52
+ export function createToneLoop(bank, options = {}) {
53
+ const voices = options.voices ?? [];
54
+ let oscillators = [];
55
+ let noiseSource = null;
56
+ let noiseGain = null;
57
+ let filter = null;
58
+ let out = null;
59
+ let running = false;
60
+ return {
61
+ get running() {
62
+ return running;
63
+ },
64
+ start() {
65
+ const ctx = bank.context;
66
+ const bus = options.bus === "music" ? bank.musicDestination : bank.sfxDestination;
67
+ if (!ctx || !bus || running)
68
+ return;
69
+ out = ctx.createGain();
70
+ out.gain.value = Math.max(0.0001, options.gain ?? 0);
71
+ out.connect(bus);
72
+ if (voices.length > 0) {
73
+ const tonalOut = ctx.createGain();
74
+ filter = ctx.createBiquadFilter();
75
+ const f = options.filter ?? { type: "lowpass", freq: 2000 };
76
+ filter.type = f.type;
77
+ filter.frequency.value = f.freq;
78
+ if (f.q !== undefined)
79
+ filter.Q.value = f.q;
80
+ filter.connect(tonalOut);
81
+ tonalOut.connect(out);
82
+ oscillators = voices.map((v) => {
83
+ const osc = ctx.createOscillator();
84
+ osc.type = v.type ?? "sawtooth";
85
+ osc.frequency.value = v.freq;
86
+ if (v.detune !== undefined)
87
+ osc.detune.value = v.detune;
88
+ const g = ctx.createGain();
89
+ g.gain.value = v.gain ?? 0.3;
90
+ osc.connect(g);
91
+ g.connect(filter);
92
+ osc.start();
93
+ return { osc, base: v.freq };
94
+ });
95
+ }
96
+ if (options.noise) {
97
+ const buffer = bank.getNoiseBuffer();
98
+ if (buffer) {
99
+ noiseSource = ctx.createBufferSource();
100
+ noiseSource.buffer = buffer;
101
+ noiseSource.loop = true;
102
+ const nf = ctx.createBiquadFilter();
103
+ nf.type = options.noise.filter?.type ?? "bandpass";
104
+ nf.frequency.value = options.noise.filter?.freq ?? 800;
105
+ if (options.noise.filter?.q !== undefined)
106
+ nf.Q.value = options.noise.filter.q;
107
+ noiseGain = ctx.createGain();
108
+ noiseGain.gain.value = Math.max(0.0001, options.noise.gain);
109
+ noiseSource.connect(nf);
110
+ nf.connect(noiseGain);
111
+ noiseGain.connect(out);
112
+ noiseSource.start();
113
+ }
114
+ }
115
+ running = true;
116
+ },
117
+ stop() {
118
+ if (!running)
119
+ return;
120
+ for (const { osc } of oscillators)
121
+ osc.stop();
122
+ noiseSource?.stop();
123
+ oscillators = [];
124
+ noiseSource = null;
125
+ noiseGain = null;
126
+ filter = null;
127
+ out = null;
128
+ running = false;
129
+ },
130
+ set(params, timeConstant = 0.08) {
131
+ const ctx = bank.context;
132
+ if (!ctx || !running)
133
+ return;
134
+ const t = ctx.currentTime;
135
+ if (params.pitch !== undefined)
136
+ for (const { osc, base } of oscillators)
137
+ osc.frequency.setTargetAtTime(base * params.pitch, t, timeConstant);
138
+ if (params.cutoff !== undefined && filter)
139
+ filter.frequency.setTargetAtTime(params.cutoff, t, timeConstant);
140
+ if (params.gain !== undefined && out)
141
+ out.gain.setTargetAtTime(Math.max(0.0001, params.gain), t, timeConstant);
142
+ if (params.noiseGain !== undefined && noiseGain)
143
+ noiseGain.gain.setTargetAtTime(Math.max(0.0001, params.noiseGain), t, timeConstant);
144
+ }
145
+ };
146
+ }
147
+ //# sourceMappingURL=SynthLoops.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,9 @@
1
+ export { SynthCueBank, createCueBank } from "./SynthCueBank.js";
2
+ export type { InstallOptions, SynthCueBankOptions } from "./SynthCueBank.js";
3
+ export { SampleSlices, createSampleSlices } from "./SampleSlices.js";
4
+ export type { SampleSlicePlayParams, SampleSlicesOptions, SampleSpriteSpec } from "./SampleSlices.js";
5
+ export { createStepSequencer, createToneLoop } from "./SynthLoops.js";
6
+ export type { StepSequencer, StepSequencerOptions, SynthScheduler, ToneLoop, ToneLoopOptions, ToneLoopParams, ToneLoopVoice } from "./SynthLoops.js";
7
+ export { SCALES, createNoiseSource, midiToHz, noteFrom, scaleSemitones, semitoneHz } from "./notes.js";
8
+ export type { CueLayer, CuePlayParams, CueSpec, NoiseLayer, SynthBus, SynthContext, SynthFilter, SynthVoice, ToneLayer } from "./types.js";
9
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,5 @@
1
+ export { SynthCueBank, createCueBank } from "./SynthCueBank.js";
2
+ export { SampleSlices, createSampleSlices } from "./SampleSlices.js";
3
+ export { createStepSequencer, createToneLoop } from "./SynthLoops.js";
4
+ export { SCALES, createNoiseSource, midiToHz, noteFrom, scaleSemitones, semitoneHz } from "./notes.js";
5
+ //# sourceMappingURL=index.js.map
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@@ -0,0 +1,18 @@
1
+ /** Hz of a MIDI note number (69 = A4 = 440 Hz). */
2
+ export declare function midiToHz(midi: number): number;
3
+ /** Hz of a note `semitones` above (or below) `baseHz`. */
4
+ export declare function semitoneHz(baseHz: number, semitones: number): number;
5
+ /** Builds `(semitones) => Hz` rooted at `baseHz`, e.g. `const note = noteFrom(523.25)`. */
6
+ export declare function noteFrom(baseHz: number): (semitones: number) => number;
7
+ /** Semitone offsets of common scales, handy for pitch ladders that climb with a combo. */
8
+ export declare const SCALES: {
9
+ readonly major: readonly [0, 2, 4, 5, 7, 9, 11];
10
+ readonly minor: readonly [0, 2, 3, 5, 7, 8, 10];
11
+ readonly pentatonic: readonly [0, 2, 4, 7, 9];
12
+ readonly minorPentatonic: readonly [0, 3, 5, 7, 10];
13
+ };
14
+ /** Semitones for scale degree `degree` (may exceed the scale length: it wraps up by octaves, negative wraps down). */
15
+ export declare function scaleSemitones(scale: readonly number[], degree: number): number;
16
+ /** Linear congruential generator in [-1, 1): deterministic noise that never touches `Math.random`. */
17
+ export declare function createNoiseSource(seed?: number): () => number;
18
+ //# sourceMappingURL=notes.d.ts.map
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