@aura3d/engine 1.5.2 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -117
- package/dist/animation/FootIk.d.ts +10 -1
- package/dist/animation/FootIk.d.ts.map +1 -1
- package/dist/animation/FootIk.js.map +1 -1
- package/dist/animation/HumanoidRetargeting.js +1 -1
- package/dist/animation/RigQuality.d.ts +1 -1
- package/dist/animation/RigQuality.js +2 -2
- package/dist/animation/RigQuality.js.map +1 -1
- package/dist/animation/SecondaryAnimationSampling.d.ts +55 -0
- package/dist/animation/SecondaryAnimationSampling.d.ts.map +1 -0
- package/dist/animation/SecondaryAnimationSampling.js +145 -0
- package/dist/animation/SecondaryAnimationSampling.js.map +1 -0
- package/dist/animation/SpringBones.d.ts.map +1 -1
- package/dist/animation/SpringBones.js +1 -2
- package/dist/animation/SpringBones.js.map +1 -1
- package/dist/animation/browser-index.d.ts +0 -2
- package/dist/animation/browser-index.d.ts.map +1 -1
- package/dist/animation/browser-index.js +0 -2
- package/dist/animation/browser-index.js.map +1 -1
- package/dist/animation/index.d.ts +0 -2
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +0 -2
- package/dist/animation/index.js.map +1 -1
- package/dist/assets/GLTFAnimationRuntime.d.ts +4 -0
- package/dist/assets/GLTFAnimationRuntime.d.ts.map +1 -1
- package/dist/assets/GLTFAnimationRuntime.js +29 -6
- package/dist/assets/GLTFAnimationRuntime.js.map +1 -1
- package/dist/assets/GLTFLoader.d.ts.map +1 -1
- package/dist/assets/GLTFLoader.js +13 -4
- package/dist/assets/GLTFLoader.js.map +1 -1
- package/dist/assets/browser-index.d.ts +0 -4
- package/dist/assets/browser-index.d.ts.map +1 -1
- package/dist/assets/browser-index.js +0 -2
- package/dist/assets/browser-index.js.map +1 -1
- package/dist/assets/gltf-runtime.d.ts +6 -0
- package/dist/assets/gltf-runtime.d.ts.map +1 -0
- package/dist/assets/gltf-runtime.js +4 -0
- package/dist/assets/gltf-runtime.js.map +1 -0
- package/dist/assets/index.d.ts +0 -4
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +0 -2
- package/dist/assets/index.js.map +1 -1
- package/dist/audio/AudioBus.d.ts +19 -1
- package/dist/audio/AudioBus.d.ts.map +1 -1
- package/dist/audio/AudioBus.js.map +1 -1
- package/dist/audio/AudioFileManager.d.ts +5 -0
- package/dist/audio/AudioFileManager.d.ts.map +1 -1
- package/dist/audio/AudioFileManager.js +13 -0
- package/dist/audio/AudioFileManager.js.map +1 -1
- package/dist/audio/AudioSource.d.ts +8 -0
- package/dist/audio/AudioSource.d.ts.map +1 -1
- package/dist/audio/AudioSource.js +56 -7
- package/dist/audio/AudioSource.js.map +1 -1
- package/dist/audio/index.d.ts +1 -7
- package/dist/audio/index.d.ts.map +1 -1
- package/dist/audio/index.js +0 -3
- package/dist/audio/index.js.map +1 -1
- package/dist/aura3d-cli/asset-core-types.d.ts +1 -1
- package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -1
- package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -1
- package/dist/aura3d-cli/asset-manifest.js +36 -2
- package/dist/aura3d-cli/asset-manifest.js.map +1 -1
- package/dist/aura3d-cli/asset-role-admission.js +1 -1
- package/dist/aura3d-cli/asset-role-admission.js.map +1 -1
- package/dist/aura3d-cli/cli-help.js +3 -3
- package/dist/aura3d-cli/cli-help.js.map +1 -1
- package/dist/aura3d-cli/cli-options.d.ts +1 -1
- package/dist/aura3d-cli/cli-options.d.ts.map +1 -1
- package/dist/aura3d-cli/cli-options.js +2 -2
- package/dist/aura3d-cli/cli-options.js.map +1 -1
- package/dist/aura3d-cli/cli.js +1 -1
- package/dist/aura3d-cli/cli.js.map +1 -1
- package/dist/aura3d-cli/index.d.ts.map +1 -1
- package/dist/aura3d-cli/index.js +13 -5
- package/dist/aura3d-cli/index.js.map +1 -1
- package/dist/create-aura3d/index.d.ts.map +1 -1
- package/dist/create-aura3d/index.js +10 -4
- package/dist/create-aura3d/index.js.map +1 -1
- package/dist/create-aura3d/showcase-spec-evidence.js +5 -1
- package/dist/create-aura3d/showcase-spec-evidence.js.map +1 -1
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts +8 -1
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -1
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +191 -31
- package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -1
- package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts.map +1 -1
- package/dist/create-aura3d/showcase-spec-game-template-evidence.js +7 -0
- package/dist/create-aura3d/showcase-spec-game-template-evidence.js.map +1 -1
- package/dist/create-aura3d/showcase-spec-parser.js +1 -1
- package/dist/create-aura3d/showcase-spec-parser.js.map +1 -1
- package/dist/create-aura3d/showcase-spec-types.d.ts +50 -0
- package/dist/create-aura3d/showcase-spec-types.d.ts.map +1 -1
- package/dist/editor-runtime/index.d.ts +0 -2
- package/dist/editor-runtime/index.d.ts.map +1 -1
- package/dist/editor-runtime/index.js +0 -1
- package/dist/editor-runtime/index.js.map +1 -1
- package/dist/engine/agent-api/GameAssetValidation.js +1 -1
- package/dist/engine/agent-api/GameAssetValidation.js.map +1 -1
- package/dist/engine/agent-api/GameEvidence.js +1 -1
- package/dist/engine/agent-api/GameEvidence.js.map +1 -1
- package/dist/engine/agent-api/GameGenreKits.d.ts +63 -0
- package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -1
- package/dist/engine/agent-api/GameGenreKits.js +274 -56
- package/dist/engine/agent-api/GameGenreKits.js.map +1 -1
- package/dist/engine/agent-api/GameRuntime.d.ts +38 -1
- package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
- package/dist/engine/agent-api/GameRuntime.js +69 -1
- package/dist/engine/agent-api/GameRuntime.js.map +1 -1
- package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +24 -0
- package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts.map +1 -1
- package/dist/engine/agent-api/GameSceneGeometryBindings.js +52 -0
- package/dist/engine/agent-api/GameSceneGeometryBindings.js.map +1 -1
- package/dist/engine/agent-api/LeanArcadeRuntime.d.ts +111 -0
- package/dist/engine/agent-api/LeanArcadeRuntime.d.ts.map +1 -0
- package/dist/engine/agent-api/LeanArcadeRuntime.js +219 -0
- package/dist/engine/agent-api/LeanArcadeRuntime.js.map +1 -0
- package/dist/engine/agent-api/PhysicsRuntime.d.ts +332 -0
- package/dist/engine/agent-api/PhysicsRuntime.d.ts.map +1 -0
- package/dist/engine/agent-api/PhysicsRuntime.js +619 -0
- package/dist/engine/agent-api/PhysicsRuntime.js.map +1 -0
- package/dist/engine/agent-api/PlatformerMotion.d.ts +124 -0
- package/dist/engine/agent-api/PlatformerMotion.d.ts.map +1 -1
- package/dist/engine/agent-api/PlatformerMotion.js +101 -16
- package/dist/engine/agent-api/PlatformerMotion.js.map +1 -1
- package/dist/engine/agent-api/RootGeometry.d.ts +36 -0
- package/dist/engine/agent-api/RootGeometry.d.ts.map +1 -0
- package/dist/engine/agent-api/RootGeometry.js +152 -0
- package/dist/engine/agent-api/RootGeometry.js.map +1 -0
- package/dist/engine/agent-api/VehicleChassis.d.ts +52 -0
- package/dist/engine/agent-api/VehicleChassis.d.ts.map +1 -1
- package/dist/engine/agent-api/VehicleChassis.js +182 -8
- package/dist/engine/agent-api/VehicleChassis.js.map +1 -1
- package/dist/engine/agent-api/WorldLabelRenderer.d.ts +65 -1
- package/dist/engine/agent-api/WorldLabelRenderer.d.ts.map +1 -1
- package/dist/engine/agent-api/WorldLabelRenderer.js +48 -5
- package/dist/engine/agent-api/WorldLabelRenderer.js.map +1 -1
- package/dist/engine/agent-api/humanoid-walk-runtime.d.ts +1 -1
- package/dist/engine/agent-api/index.d.ts +206 -13
- package/dist/engine/agent-api/index.d.ts.map +1 -1
- package/dist/engine/agent-api/index.js +1388 -357
- package/dist/engine/agent-api/index.js.map +1 -1
- package/dist/engine/agent-api/lean-base.d.ts +224 -0
- package/dist/engine/agent-api/lean-base.d.ts.map +1 -0
- package/dist/engine/agent-api/lean-base.js +322 -0
- package/dist/engine/agent-api/lean-base.js.map +1 -0
- package/dist/engine/agent-api/lean-game.d.ts +3 -0
- package/dist/engine/agent-api/lean-game.d.ts.map +1 -0
- package/dist/engine/agent-api/lean-game.js +3 -0
- package/dist/engine/agent-api/lean-game.js.map +1 -0
- package/dist/engine/agent-api/lean-product.d.ts +3 -0
- package/dist/engine/agent-api/lean-product.d.ts.map +1 -0
- package/dist/engine/agent-api/lean-product.js +3 -0
- package/dist/engine/agent-api/lean-product.js.map +1 -0
- package/dist/engine/agent-api/lean.d.ts +3 -0
- package/dist/engine/agent-api/lean.d.ts.map +1 -0
- package/dist/engine/agent-api/lean.js +3 -0
- package/dist/engine/agent-api/lean.js.map +1 -0
- package/dist/engine/agent-api/media-node.d.ts +42 -0
- package/dist/engine/agent-api/media-node.d.ts.map +1 -0
- package/dist/engine/agent-api/media-node.js +44 -0
- package/dist/engine/agent-api/media-node.js.map +1 -0
- package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
- package/dist/engine/game/GameAudio.d.ts +5 -0
- package/dist/engine/game/GameAudio.d.ts.map +1 -1
- package/dist/engine/game/GameAudio.js +65 -23
- package/dist/engine/game/GameAudio.js.map +1 -1
- package/dist/engine/production-runtime/TypedGLBActor.d.ts +9 -1
- package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
- package/dist/engine/production-runtime/TypedGLBActor.js +25 -7
- package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
- package/dist/engine/production-runtime/index.d.ts +2 -2
- package/dist/engine/production-runtime/index.d.ts.map +1 -1
- package/dist/engine/threejs-example-parity/FlagshipFoundation.d.ts +3 -3
- package/dist/engine/threejs-example-parity/FlagshipFoundation.d.ts.map +1 -1
- package/dist/environments/index.d.ts +5 -10
- package/dist/environments/index.d.ts.map +1 -1
- package/dist/environments/index.js +0 -3
- package/dist/environments/index.js.map +1 -1
- package/dist/environments/node.d.ts +7 -0
- package/dist/environments/node.d.ts.map +1 -0
- package/dist/environments/node.js +5 -0
- package/dist/environments/node.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.js +3 -0
- package/dist/input/InputActionBinding.d.ts +44 -0
- package/dist/input/InputActionBinding.d.ts.map +1 -0
- package/dist/input/InputActionBinding.js +86 -0
- package/dist/input/InputActionBinding.js.map +1 -0
- package/dist/input/InputActionBindingFixtures.d.ts +8 -0
- package/dist/input/InputActionBindingFixtures.d.ts.map +1 -1
- package/dist/input/InputActionBindingFixtures.js +8 -0
- package/dist/input/InputActionBindingFixtures.js.map +1 -1
- package/dist/input/InputValueProcessors.d.ts +19 -0
- package/dist/input/InputValueProcessors.d.ts.map +1 -0
- package/dist/input/InputValueProcessors.js +24 -0
- package/dist/input/InputValueProcessors.js.map +1 -0
- package/dist/input/index.d.ts +2 -6
- package/dist/input/index.d.ts.map +1 -1
- package/dist/input/index.js +1 -3
- package/dist/input/index.js.map +1 -1
- package/dist/lean/ArcadeRuntime.d.ts +111 -0
- package/dist/lean/ArcadeRuntime.d.ts.map +1 -0
- package/dist/lean/ArcadeRuntime.js +219 -0
- package/dist/lean/ArcadeRuntime.js.map +1 -0
- package/dist/lean/base.d.ts +228 -0
- package/dist/lean/base.d.ts.map +1 -0
- package/dist/lean/base.js +322 -0
- package/dist/lean/base.js.map +1 -0
- package/dist/lean/game.d.ts +19 -0
- package/dist/lean/game.d.ts.map +1 -0
- package/dist/lean/game.js +37 -0
- package/dist/lean/game.js.map +1 -0
- package/dist/lean/index.d.ts +4 -0
- package/dist/lean/index.d.ts.map +1 -0
- package/dist/lean/index.js +10 -0
- package/dist/lean/index.js.map +1 -0
- package/dist/lean/product.d.ts +4 -0
- package/dist/lean/product.d.ts.map +1 -0
- package/dist/lean/product.js +55 -0
- package/dist/lean/product.js.map +1 -0
- package/dist/materials/index.d.ts +1 -10
- package/dist/materials/index.d.ts.map +1 -1
- package/dist/materials/index.js +1 -6
- package/dist/materials/index.js.map +1 -1
- package/dist/materials/node.d.ts +4 -0
- package/dist/materials/node.d.ts.map +1 -0
- package/dist/materials/node.js +3 -0
- package/dist/materials/node.js.map +1 -0
- package/dist/physics/ArcadeCharacterController.d.ts +53 -0
- package/dist/physics/ArcadeCharacterController.d.ts.map +1 -0
- package/dist/physics/ArcadeCharacterController.js +98 -0
- package/dist/physics/ArcadeCharacterController.js.map +1 -0
- package/dist/physics/ArcadeVehicleTelemetry.d.ts +162 -0
- package/dist/physics/ArcadeVehicleTelemetry.d.ts.map +1 -0
- package/dist/physics/ArcadeVehicleTelemetry.js +363 -0
- package/dist/physics/ArcadeVehicleTelemetry.js.map +1 -0
- package/dist/physics/CharacterController.d.ts +52 -0
- package/dist/physics/CharacterController.d.ts.map +1 -1
- package/dist/physics/CharacterController.js +380 -7
- package/dist/physics/CharacterController.js.map +1 -1
- package/dist/physics/Constraint.d.ts +20 -4
- package/dist/physics/Constraint.d.ts.map +1 -1
- package/dist/physics/Constraint.js +34 -60
- package/dist/physics/Constraint.js.map +1 -1
- package/dist/physics/FightingCharacterController.d.ts +32 -0
- package/dist/physics/FightingCharacterController.d.ts.map +1 -0
- package/dist/physics/FightingCharacterController.js +76 -0
- package/dist/physics/FightingCharacterController.js.map +1 -0
- package/dist/physics/MeshBVH.d.ts +72 -0
- package/dist/physics/MeshBVH.d.ts.map +1 -0
- package/dist/physics/MeshBVH.js +244 -0
- package/dist/physics/MeshBVH.js.map +1 -0
- package/dist/physics/PathFollowDriver.d.ts +162 -0
- package/dist/physics/PathFollowDriver.d.ts.map +1 -0
- package/dist/physics/PathFollowDriver.js +163 -0
- package/dist/physics/PathFollowDriver.js.map +1 -0
- package/dist/physics/PhysicsDebugDraw.d.ts +40 -1
- package/dist/physics/PhysicsDebugDraw.d.ts.map +1 -1
- package/dist/physics/PhysicsDebugDraw.js +87 -17
- package/dist/physics/PhysicsDebugDraw.js.map +1 -1
- package/dist/physics/PhysicsWorld.d.ts +37 -18
- package/dist/physics/PhysicsWorld.d.ts.map +1 -1
- package/dist/physics/PhysicsWorld.js +231 -630
- package/dist/physics/PhysicsWorld.js.map +1 -1
- package/dist/physics/RacingLineProfile.d.ts +116 -0
- package/dist/physics/RacingLineProfile.d.ts.map +1 -0
- package/dist/physics/RacingLineProfile.js +181 -0
- package/dist/physics/RacingLineProfile.js.map +1 -0
- package/dist/physics/Raycast.d.ts +11 -0
- package/dist/physics/Raycast.d.ts.map +1 -1
- package/dist/physics/Raycast.js +62 -8
- package/dist/physics/Raycast.js.map +1 -1
- package/dist/physics/RigidBody.d.ts +16 -9
- package/dist/physics/RigidBody.d.ts.map +1 -1
- package/dist/physics/RigidBody.js +23 -75
- package/dist/physics/RigidBody.js.map +1 -1
- package/dist/physics/SurfaceQuery.d.ts +72 -0
- package/dist/physics/SurfaceQuery.d.ts.map +1 -0
- package/dist/physics/SurfaceQuery.js +89 -0
- package/dist/physics/SurfaceQuery.js.map +1 -0
- package/dist/physics/VehicleDynamics.d.ts +10 -0
- package/dist/physics/VehicleDynamics.d.ts.map +1 -1
- package/dist/physics/VehicleDynamics.js +31 -3
- package/dist/physics/VehicleDynamics.js.map +1 -1
- package/dist/physics/VehicleMotion.d.ts +125 -0
- package/dist/physics/VehicleMotion.d.ts.map +1 -0
- package/dist/physics/VehicleMotion.js +373 -0
- package/dist/physics/VehicleMotion.js.map +1 -0
- package/dist/physics/index.d.ts +62 -17
- package/dist/physics/index.d.ts.map +1 -1
- package/dist/physics/index.js +70 -17
- package/dist/physics/index.js.map +1 -1
- package/dist/physics/solverless-entry.d.ts +41 -0
- package/dist/physics/solverless-entry.d.ts.map +1 -0
- package/dist/physics/solverless-entry.js +40 -0
- package/dist/physics/solverless-entry.js.map +1 -0
- package/dist/physics/solverless.d.ts +37 -0
- package/dist/physics/solverless.d.ts.map +1 -0
- package/dist/physics/solverless.js +36 -0
- package/dist/physics/solverless.js.map +1 -0
- package/dist/physics/world-entry.d.ts +31 -0
- package/dist/physics/world-entry.d.ts.map +1 -0
- package/dist/physics/world-entry.js +30 -0
- package/dist/physics/world-entry.js.map +1 -0
- package/dist/physics/world.d.ts +18 -0
- package/dist/physics/world.d.ts.map +1 -0
- package/dist/physics/world.js +17 -0
- package/dist/physics/world.js.map +1 -0
- package/dist/physics-rapier/index.d.ts +169 -0
- package/dist/physics-rapier/index.d.ts.map +1 -0
- package/dist/physics-rapier/index.js +311 -0
- package/dist/physics-rapier/index.js.map +1 -0
- package/dist/product-studio/ProductLighting.d.ts.map +1 -1
- package/dist/product-studio/ProductLighting.js +34 -3
- package/dist/product-studio/ProductLighting.js.map +1 -1
- package/dist/rendering/ArchitecturalLighting.d.ts +35 -0
- package/dist/rendering/ArchitecturalLighting.d.ts.map +1 -0
- package/dist/rendering/ArchitecturalLighting.js +162 -0
- package/dist/rendering/ArchitecturalLighting.js.map +1 -0
- package/dist/rendering/ArchitecturalMaterialCatalog.d.ts +1 -1
- package/dist/rendering/ArchitecturalMaterialCatalog.d.ts.map +1 -1
- package/dist/rendering/ArchitecturalMaterialCatalog.js +1 -1
- package/dist/rendering/ArchitecturalMaterialCatalog.js.map +1 -1
- package/dist/rendering/ArchitecturalMeasurement.d.ts +27 -0
- package/dist/rendering/ArchitecturalMeasurement.d.ts.map +1 -0
- package/dist/rendering/ArchitecturalMeasurement.js +112 -0
- package/dist/rendering/ArchitecturalMeasurement.js.map +1 -0
- package/dist/rendering/CanonicalProductScene.d.ts +13 -0
- package/dist/rendering/CanonicalProductScene.d.ts.map +1 -0
- package/dist/rendering/CanonicalProductScene.js +78 -0
- package/dist/rendering/CanonicalProductScene.js.map +1 -0
- package/dist/rendering/CascadedShadowMaps.d.ts +1 -1
- package/dist/rendering/CascadedShadowMaps.d.ts.map +1 -1
- package/dist/rendering/CascadedShadowMaps.js +1 -1
- package/dist/rendering/CascadedShadowMaps.js.map +1 -1
- package/dist/rendering/DepthPass.d.ts +1 -1
- package/dist/rendering/DepthPass.d.ts.map +1 -1
- package/dist/rendering/DepthPass.js +2 -2
- package/dist/rendering/DepthPass.js.map +1 -1
- package/dist/rendering/EnvironmentBackgroundPass.d.ts +1 -1
- package/dist/rendering/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/rendering/EnvironmentBackgroundPass.js +2 -2
- package/dist/rendering/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/rendering/EnvironmentPlatform.js +2 -2
- package/dist/rendering/EnvironmentPlatform.js.map +1 -1
- package/dist/rendering/ForwardPass.d.ts +1 -1
- package/dist/rendering/ForwardPass.d.ts.map +1 -1
- package/dist/rendering/ForwardPass.js +24 -10
- package/dist/rendering/ForwardPass.js.map +1 -1
- package/dist/rendering/Geometry.d.ts +2 -0
- package/dist/rendering/Geometry.d.ts.map +1 -1
- package/dist/rendering/Geometry.js +15 -0
- package/dist/rendering/Geometry.js.map +1 -1
- package/dist/rendering/InstancedPBRMaterial.js +1 -1
- package/dist/rendering/InstancedPBRMaterial.js.map +1 -1
- package/dist/rendering/InstancedUnlitMaterial.js +1 -1
- package/dist/rendering/InstancedUnlitMaterial.js.map +1 -1
- package/dist/rendering/Material.js +2 -2
- package/dist/rendering/Material.js.map +1 -1
- package/dist/rendering/MaterialBinding.js +4 -4
- package/dist/rendering/MaterialBinding.js.map +1 -1
- package/dist/rendering/MaterialInstance.js +2 -2
- package/dist/rendering/MaterialInstance.js.map +1 -1
- package/dist/rendering/MorphUnlitMaterial.js +1 -1
- package/dist/rendering/MorphUnlitMaterial.js.map +1 -1
- package/dist/rendering/NormalMappedPBRMaterial.js +1 -1
- package/dist/rendering/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/rendering/OceanSurface.d.ts +62 -0
- package/dist/rendering/OceanSurface.d.ts.map +1 -0
- package/dist/rendering/OceanSurface.js +240 -0
- package/dist/rendering/OceanSurface.js.map +1 -0
- package/dist/rendering/PBRMaterial.d.ts.map +1 -1
- package/dist/rendering/PBRMaterial.js +3 -3
- package/dist/rendering/PBRMaterial.js.map +1 -1
- package/dist/rendering/PortableShaderMaterial.d.ts +60 -0
- package/dist/rendering/PortableShaderMaterial.d.ts.map +1 -0
- package/dist/rendering/PortableShaderMaterial.js +223 -0
- package/dist/rendering/PortableShaderMaterial.js.map +1 -0
- package/dist/rendering/PostProcessPass.d.ts.map +1 -1
- package/dist/rendering/PostProcessPass.js +30 -6
- package/dist/rendering/PostProcessPass.js.map +1 -1
- package/dist/rendering/ProceduralTexture.d.ts +27 -0
- package/dist/rendering/ProceduralTexture.d.ts.map +1 -0
- package/dist/rendering/ProceduralTexture.js +336 -0
- package/dist/rendering/ProceduralTexture.js.map +1 -0
- package/dist/rendering/ProductTurntable.d.ts +96 -0
- package/dist/rendering/ProductTurntable.d.ts.map +1 -0
- package/dist/rendering/ProductTurntable.js +639 -0
- package/dist/rendering/ProductTurntable.js.map +1 -0
- package/dist/rendering/RenderDevice.d.ts +30 -0
- package/dist/rendering/RenderDevice.d.ts.map +1 -1
- package/dist/rendering/RenderDevice.js.map +1 -1
- package/dist/rendering/Renderer.d.ts +3 -2
- package/dist/rendering/Renderer.d.ts.map +1 -1
- package/dist/rendering/Renderer.js +23 -9
- package/dist/rendering/Renderer.js.map +1 -1
- package/dist/rendering/RendererPostprocessPlan.js +4 -4
- package/dist/rendering/RendererPostprocessPlan.js.map +1 -1
- package/dist/rendering/ScreenSpaceLineMaterial.js +1 -1
- package/dist/rendering/ScreenSpaceLineMaterial.js.map +1 -1
- package/dist/rendering/ShaderChunks.d.ts.map +1 -1
- package/dist/rendering/ShaderChunks.js +81 -19
- package/dist/rendering/ShaderChunks.js.map +1 -1
- package/dist/rendering/ShaderLibrary.d.ts +2 -78
- package/dist/rendering/ShaderLibrary.d.ts.map +1 -1
- package/dist/rendering/ShaderLibrary.js +127 -793
- package/dist/rendering/ShaderLibrary.js.map +1 -1
- package/dist/rendering/ShaderLibraryCore.d.ts +100 -0
- package/dist/rendering/ShaderLibraryCore.d.ts.map +1 -0
- package/dist/rendering/ShaderLibraryCore.js +800 -0
- package/dist/rendering/ShaderLibraryCore.js.map +1 -0
- package/dist/rendering/ShaderModule.d.ts +1 -1
- package/dist/rendering/ShaderModule.d.ts.map +1 -1
- package/dist/rendering/ShaderModule.js +4 -2
- package/dist/rendering/ShaderModule.js.map +1 -1
- package/dist/rendering/ShadowPass.d.ts +1 -1
- package/dist/rendering/ShadowPass.d.ts.map +1 -1
- package/dist/rendering/ShadowPass.js +6 -4
- package/dist/rendering/ShadowPass.js.map +1 -1
- package/dist/rendering/SkinnedLitMaterial.js +1 -1
- package/dist/rendering/SkinnedLitMaterial.js.map +1 -1
- package/dist/rendering/SkinnedUnlitMaterial.js +1 -1
- package/dist/rendering/SkinnedUnlitMaterial.js.map +1 -1
- package/dist/rendering/SpaceEnvironment.d.ts +54 -0
- package/dist/rendering/SpaceEnvironment.d.ts.map +1 -0
- package/dist/rendering/SpaceEnvironment.js +116 -0
- package/dist/rendering/SpaceEnvironment.js.map +1 -0
- package/dist/rendering/TerrainHeightfield.d.ts +60 -0
- package/dist/rendering/TerrainHeightfield.d.ts.map +1 -0
- package/dist/rendering/TerrainHeightfield.js +239 -0
- package/dist/rendering/TerrainHeightfield.js.map +1 -0
- package/dist/rendering/TextureBinding.d.ts +14 -0
- package/dist/rendering/TextureBinding.d.ts.map +1 -1
- package/dist/rendering/TextureBinding.js +17 -0
- package/dist/rendering/TextureBinding.js.map +1 -1
- package/dist/rendering/TexturedPBRMaterial.js +1 -1
- package/dist/rendering/TexturedPBRMaterial.js.map +1 -1
- package/dist/rendering/TexturedUnlitMaterial.js +1 -1
- package/dist/rendering/TexturedUnlitMaterial.js.map +1 -1
- package/dist/rendering/UnlitMaterial.js +1 -1
- package/dist/rendering/UnlitMaterial.js.map +1 -1
- package/dist/rendering/VegetationFixtures.d.ts +1 -1
- package/dist/rendering/VegetationFixtures.d.ts.map +1 -1
- package/dist/rendering/VegetationFixtures.js +1 -1
- package/dist/rendering/VegetationFixtures.js.map +1 -1
- package/dist/rendering/VegetationScatter.d.ts +68 -0
- package/dist/rendering/VegetationScatter.d.ts.map +1 -0
- package/dist/rendering/VegetationScatter.js +241 -0
- package/dist/rendering/VegetationScatter.js.map +1 -0
- package/dist/rendering/VoxelWorld.d.ts +51 -0
- package/dist/rendering/VoxelWorld.d.ts.map +1 -0
- package/dist/rendering/VoxelWorld.js +183 -0
- package/dist/rendering/VoxelWorld.js.map +1 -0
- package/dist/rendering/Weather.d.ts +44 -0
- package/dist/rendering/Weather.d.ts.map +1 -0
- package/dist/rendering/Weather.js +140 -0
- package/dist/rendering/Weather.js.map +1 -0
- package/dist/rendering/WebGL2Device.d.ts +22 -0
- package/dist/rendering/WebGL2Device.d.ts.map +1 -1
- package/dist/rendering/WebGL2Device.js +134 -23
- package/dist/rendering/WebGL2Device.js.map +1 -1
- package/dist/rendering/WebGPUDevice.d.ts +19 -2
- package/dist/rendering/WebGPUDevice.d.ts.map +1 -1
- package/dist/rendering/WebGPUDevice.js +188 -9
- package/dist/rendering/WebGPUDevice.js.map +1 -1
- package/dist/rendering/index.d.ts +25 -32
- package/dist/rendering/index.d.ts.map +1 -1
- package/dist/rendering/index.js +35 -19
- package/dist/rendering/index.js.map +1 -1
- package/dist/rendering/lean/LeanProductRenderer.d.ts +29 -0
- package/dist/rendering/lean/LeanProductRenderer.d.ts.map +1 -0
- package/dist/rendering/lean/LeanProductRenderer.js +38 -0
- package/dist/rendering/lean/LeanProductRenderer.js.map +1 -0
- package/dist/rendering/lean/LeanProductionRenderer.d.ts +38 -0
- package/dist/rendering/lean/LeanProductionRenderer.d.ts.map +1 -0
- package/dist/rendering/lean/LeanProductionRenderer.js +88 -0
- package/dist/rendering/lean/LeanProductionRenderer.js.map +1 -0
- package/dist/rendering/lean-runtime.d.ts +18 -0
- package/dist/rendering/lean-runtime.d.ts.map +1 -0
- package/dist/rendering/lean-runtime.js +13 -0
- package/dist/rendering/lean-runtime.js.map +1 -0
- package/dist/rendering/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/rendering/postprocess/EffectComposer.js +1 -3
- package/dist/rendering/postprocess/EffectComposer.js.map +1 -1
- package/dist/rendering/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/rendering/production-runtime/PBRHDRPipeline.js +5 -1
- package/dist/rendering/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/rendering/production-runtime/ProductionRendererTypes.d.ts +9 -0
- package/dist/rendering/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/rendering/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/rendering/production-runtime/ProductionRuntimeRenderer.d.ts +5 -0
- package/dist/rendering/production-runtime/ProductionRuntimeRenderer.d.ts.map +1 -1
- package/dist/rendering/production-runtime/ProductionRuntimeRenderer.js +53 -5
- package/dist/rendering/production-runtime/ProductionRuntimeRenderer.js.map +1 -1
- package/dist/rendering/production-runtime/ProductionWebGL2Renderer.d.ts +10 -0
- package/dist/rendering/production-runtime/ProductionWebGL2Renderer.d.ts.map +1 -1
- package/dist/rendering/production-runtime/ProductionWebGL2Renderer.js +21 -2
- package/dist/rendering/production-runtime/ProductionWebGL2Renderer.js.map +1 -1
- package/dist/rendering/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/rendering/production-runtime/ProductionWebGPURenderer.js +4 -1
- package/dist/rendering/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/rendering/webgpu-device-entry.d.ts +25 -0
- package/dist/rendering/webgpu-device-entry.d.ts.map +1 -0
- package/dist/rendering/webgpu-device-entry.js +24 -0
- package/dist/rendering/webgpu-device-entry.js.map +1 -0
- package/dist/rendering/webgpu.d.ts +25 -0
- package/dist/rendering/webgpu.d.ts.map +1 -0
- package/dist/rendering/webgpu.js +24 -0
- package/dist/rendering/webgpu.js.map +1 -0
- package/dist/scene/MathTypes.d.ts +1 -0
- package/dist/scene/MathTypes.d.ts.map +1 -1
- package/dist/scene/MathTypes.js +3 -0
- package/dist/scene/MathTypes.js.map +1 -1
- package/dist/scene/Renderable.d.ts +6 -0
- package/dist/scene/Renderable.d.ts.map +1 -1
- package/dist/scene/Renderable.js +8 -2
- package/dist/scene/Renderable.js.map +1 -1
- package/dist/scripting/index.d.ts +0 -16
- package/dist/scripting/index.d.ts.map +1 -1
- package/dist/scripting/index.js +0 -8
- package/dist/scripting/index.js.map +1 -1
- package/dist/workflows/production-runtime/ProductionExampleRuntime.d.ts +2 -2
- package/dist/workflows/production-runtime/ProductionExampleRuntime.d.ts.map +1 -1
- package/dist/workflows/production-runtime/ProductionExampleRuntime.js +2 -2
- package/dist/workflows/production-runtime/ProductionExampleRuntime.js.map +1 -1
- package/package.json +157 -40
- package/templates/cinematic-scene/node_modules/.vite/deps/_metadata.json +8 -0
- package/templates/cinematic-scene/node_modules/.vite/deps/package.json +3 -0
- package/templates/cinematic-scene/package.json +1 -1
- package/templates/cinematic-scene/test-results/.last-run.json +6 -0
- package/templates/cinematic-scene/test-results/route-health-Aura3D-cinematic-scene-reaches-ready-state/error-context.md +64 -0
- package/templates/mini-game/README.md +3 -2
- package/templates/mini-game/package.json +1 -1
- package/templates/mini-game/src/aura-assets.ts +1 -1
- package/templates/mini-game/src/main.ts +69 -141
- package/templates/product-viewer/README.md +7 -5
- package/templates/product-viewer/index.html +1 -1
- package/templates/product-viewer/node_modules/.vite/deps/_metadata.json +8 -0
- package/templates/product-viewer/node_modules/.vite/deps/package.json +3 -0
- package/templates/product-viewer/package.json +1 -1
- package/templates/product-viewer/src/aura-assets.ts +1 -1
- package/templates/product-viewer/src/main.ts +29 -23
package/README.md
CHANGED
|
@@ -32,11 +32,11 @@ npx @aura3d/cli@latest assets add ./assets/sneaker.glb --name sneaker
|
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32
32
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Render it from normal TypeScript:
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33
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34
34
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```ts
|
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35
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-
import { createAuraApp,
|
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35
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+
import { createAuraApp, environments, model, scene } from "@aura3d/lean/product";
|
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36
36
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import { assets } from "./aura-assets";
|
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37
37
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38
38
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createAuraApp("#app", {
|
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39
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-
scene: scene().add(model(assets.sneaker)).add(
|
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+
scene: scene().add(model(assets.sneaker)).add(environments.studio())
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40
40
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});
|
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41
41
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```
|
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42
42
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@@ -72,6 +72,9 @@ developer can keep owning after the AI has written the first pass.
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72
72
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73
73
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## Packages
|
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74
74
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75
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- `@aura3d/lean`: recommended browser runtime for lean core, typed-product,
|
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76
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and deterministic arcade workloads without physics, navigation, editor, or
|
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77
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Node-media dependencies.
|
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75
78
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- `@aura3d/engine`: public TypeScript runtime for browser 3D scenes and apps.
|
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76
79
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- `create-aura3d`: one-command Vite scaffolds for Aura3D projects.
|
|
77
80
|
- `@aura3d/cli`: typed GLB/glTF asset workflow, catalog search, validation,
|
|
@@ -87,89 +90,64 @@ repo. The claim-boundary and release evidence docs live under `docs/` for teams
|
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87
90
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that need strict publication review, but the developer path starts here: create
|
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88
91
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an app, add typed assets, run it, test it, deploy it.
|
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89
92
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|
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90
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-
## Current Release: Aura3D
|
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91
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-
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92
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Aura3D
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93
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-
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94
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95
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-
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96
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-
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97
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-
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98
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-
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99
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-
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100
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-
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101
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-
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102
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103
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-
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104
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-
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-
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106
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-
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108
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-
-
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-
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-
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112
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-
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113
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-
-
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114
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-
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115
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-
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116
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-
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117
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-
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118
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-
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119
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-
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120
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-
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121
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-
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122
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-
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123
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-
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124
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-
- **
|
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125
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-
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126
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-
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127
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-
|
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128
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-
|
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129
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-
|
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130
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-
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131
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systems, each backed by unit tests and a runtime probe rather than by a screenshot.
|
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132
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-
|
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133
|
-
- **Focus and selection (`focusObject`, `focusSemanticRegion`).** A focus indicator
|
|
134
|
-
rendered as a flat bar because Aura3D's torus is a ring in local **XY** with its tube
|
|
135
|
-
on **Z**, and a route scaled its ring-plane radius instead of its tube. The axis
|
|
136
|
-
convention is now published as `AURA_PRIMITIVE_AXES`, and indicator correctness is
|
|
137
|
-
asserted per result — circular in its own plane, thinned on the tube axis, enclosing
|
|
138
|
-
its target, callout outside it.
|
|
139
|
-
- **World-anchored labels.** `labels.callout(...)` produced a valid node that nothing
|
|
140
|
-
drew: label rendering lived only in the canvas2d fallback, while every route with a
|
|
141
|
-
typed GLB takes the production WebGL2 path. Evidence counted label *nodes*, so reports
|
|
142
|
-
stayed green while the screen showed none. There is now a real screen-space label layer
|
|
143
|
-
in the production path, and `AuraDiagnostics.labels` reports what was actually placed.
|
|
144
|
-
- **Asset-relative layout (`SpatialAnchoring`).** `placedBoundsFromAsset`, 19 bounds
|
|
145
|
-
anchors, normalized semantic regions, deterministic distribution and
|
|
146
|
-
`checkSpatialInvariants` replace literal helper coordinates that stopped matching their
|
|
147
|
-
asset.
|
|
148
|
-
- **Vehicle chassis and AI driving.** A car pinned to a literal height cannot respond to
|
|
149
|
-
the road; `createVehicleChassis` resolves contact, suspension and attitude from four
|
|
150
|
-
contact points, deriving geometry from the asset's own bounds.
|
|
151
|
-
`createVehicleDriverAi` steers toward a look-ahead point on the racing line with
|
|
152
|
-
curvature-based corner speeds, so it turns into a corner rather than after it.
|
|
153
|
-
- **Platformer motion solving.** `solvePlatformerMotion` derives gravity, jump velocity
|
|
154
|
-
and move speed from a level's own platform geometry; `validatePlatformerMotion` refuses
|
|
155
|
-
tuning inconsistent with it. A shipped level had a 5.76x jump overshoot that passed
|
|
156
|
-
every gate because the level was *solvable*.
|
|
157
|
-
- **Frame-based combat.** `solveCombatFrameData` and `validateCombatFrameData` validate
|
|
158
|
-
frame data *as* frame data. A shipped move table had 12–32 active frames against 4–5
|
|
159
|
-
recovery, inverted from any real fighting game, so every move was safe on block.
|
|
160
|
-
- **Application kits.** Five reusable kits — product configurator, digital twin,
|
|
161
|
-
architecture, smart city, cinematic. Each publishes a `capabilities` report naming what
|
|
162
|
-
it deliberately does **not** own.
|
|
163
|
-
- **Scene queries.** Raycasts, sphere casts and ground probes reachable from the public
|
|
164
|
-
API; previously implemented in `@aura3d/physics` and unreachable from a route.
|
|
93
|
+
## Current Release: Aura3D 2.0.0
|
|
94
|
+
|
|
95
|
+
Aura3D 2.0.0 is the current source release candidate across the release-line
|
|
96
|
+
packages. It is a major-version competitive replatform: public authoring is
|
|
97
|
+
centered on typed assets and the safe root API, commodity subsystems have one
|
|
98
|
+
declared owner, duplicate or misleading public hosts have been internalized,
|
|
99
|
+
and every retained example is subject to separate canvas and full-page review.
|
|
100
|
+
It has not yet been published to npm or promoted as a completed universal
|
|
101
|
+
Three.js replacement.
|
|
102
|
+
|
|
103
|
+
### What ships in 2.0.0
|
|
104
|
+
|
|
105
|
+
- **One public owner per capability.** Duplicate product, material, character,
|
|
106
|
+
physics, shadow, HDR, WebGPU, editor-output, and contract-only hosts are no
|
|
107
|
+
longer presented as separate public products. Reusable implementation and
|
|
108
|
+
browser contracts remain testable through internal fixtures.
|
|
109
|
+
- **Typed real assets on public routes.** Named characters and products use
|
|
110
|
+
manifest-backed GLB assets. Primitive-only, Canvas2D, CSS, raw-URL, and
|
|
111
|
+
screenshot-only substitutes are not accepted as proof of rendered subjects.
|
|
112
|
+
- **Retained examples are explicitly bounded.** Character Animation Viewer and
|
|
113
|
+
Product Configurator are real-asset public workflows. Material Showroom,
|
|
114
|
+
Postprocess Lab, Renderer Stress Lab, Large Scene, particles, raycast/CCD, and
|
|
115
|
+
state-machine routes are labeled diagnostics rather than inflated into game,
|
|
116
|
+
production-renderer, WebGPU, or ecosystem-parity claims.
|
|
117
|
+
- **Visual defects are release defects.** The audit has corrected clipped and
|
|
118
|
+
aspect-distorted material swatches, low-resolution postprocess enlargement,
|
|
119
|
+
non-presenting large-scene frames, unconstrained telemetry pages, unreadable
|
|
120
|
+
stress framing, obscuring overlays, and PBR variant geometry/framing. A route
|
|
121
|
+
is accepted only after its current source, canvas image, and full-page image
|
|
122
|
+
are reviewed together.
|
|
123
|
+
- **Current comparison target.** Historical `three@0.165.0` receipts remain
|
|
124
|
+
historical. The 2.0 program locks current comparison work to
|
|
125
|
+
`three@0.185.1` and requires same-workload, same-asset evidence; unfinished
|
|
126
|
+
rows stay unfinished instead of being generalized into parity.
|
|
127
|
+
- **Release remains gated.** npm/GitHub publication, website promotion, and
|
|
128
|
+
deprecation of older releases happen only after the final PRD gates pass.
|
|
129
|
+
See `1.6-FINAL-PRD-Finishes.md` for the live evidence ledger.
|
|
130
|
+
|
|
131
|
+
### Consolidated 2.0 outcomes
|
|
132
|
+
|
|
133
|
+
Earlier minor-release implementation notes have been consolidated into the 2.0 architecture, migration, API, and evidence documentation. Git history retains the original release narratives.
|
|
165
134
|
|
|
166
135
|
### Measured
|
|
167
136
|
|
|
168
|
-
- **
|
|
169
|
-
across
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
137
|
+
- **149 of 149** source-template checks and **149 of 149** clean exact-tarball
|
|
138
|
+
lifecycle checks pass across all **19** public scaffolds. Each lifecycle proves
|
|
139
|
+
install, typecheck, production build, browser load, meaningful interaction,
|
|
140
|
+
static preview, screenshot, route health, and deploy behavior against the packed
|
|
141
|
+
2.0.0 dependency graph. Source: `tests/reports/agent-templates.json` and
|
|
142
|
+
`tests/reports/installed-template-lifecycle.json`.
|
|
143
|
+
- **15 of 15** bounded same-workload comparisons pass from freshly packed and
|
|
144
|
+
installed Aura3D 2.0.0 tarballs against repository-locked `three@0.185.1`.
|
|
145
|
+
Individual visual differences and capability boundaries remain part of the
|
|
146
|
+
result; this is not a universal ecosystem-parity claim. The exact migration
|
|
147
|
+
consumer is recorded in `tests/reports/packed-migration-consumer.json`.
|
|
148
|
+
- The retained package, architecture, route-health, parity, superiority, and
|
|
149
|
+
documentation gates pass individually; the two required final serial release
|
|
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- Clean-room projects against the public surface only: **137 / 142 / 122 / 99** authored
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lines against budgets of 200 / 200 / 300 / 300; one package imported each; **zero**
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private imports.
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| Scenario | Aura3D | Three.js | Ratio | Budget |
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| Core primitive scene (one cube) | 69,024 B | 118,603 B | **0.582x** | 1.25x |
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| Product viewer (glTF, PBR, orbit, IBL) | 182,144 B | 145,978 B | **1.248x** | 1.25x |
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| Game runtime (input, physics, loop) | 118,765 B | 142,809 B | **0.832x** | 1.50x |
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These historical budgets were derived from the measured `three@0.165.0`
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equivalents. Browser proof executes the core, real-GLB product, and input + shared
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production-physics game paths through `tests/browser/lean-entry-runtime.spec.ts`.
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**9 / 14 / 19** against Three.js's **15 / 27 / 40**, and one install instead of two for
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a game runtime. Across seven product workflows the gap is wider — 15 vs 74 lines for a
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product configurator, 10 vs 68 for glTF asset review. TypeScript compile time is
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effectively tied or faster in the current three-process median measurement
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(653 vs 651 ms; 628 vs 676 ms; 642 vs 662 ms). Runtime construction through
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the first verified non-blank browser frame measured **24.1 ms vs 33.8 ms**, excluding download
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and module evaluation. Isolated install-to-verified-cube medians were slower for Aura3D:
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**6,638.6 vs 5,047.9 ms cold** and **3,199.5 vs 2,297.7 ms warm**, across three fresh projects per
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engine and cache state. Full raw samples and methodology:
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`tests/reports/developer-friction.json`.
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- `showcase-blockfall-reactor`, `showcase-skyline-runner`, and
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`showcase-turbo-drift-circuit` have materially rebuilt gameplay and current
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automated route evidence, but remain **promotion-blocked pending independent
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review of the exact final artifacts**. None of that review converts Turbo's
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authored-unit arcade contract into physical tyre or vehicle-dynamics proof.
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not cover it. It carries its own 23-spec suite.
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duplicate, contract-only, or visually rejected hosts were internalized. The
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clean 2026-08-09 source/canvas/full-page audit passed all 13 with no filtered
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failure list; material, postprocess, and large-scene differences remain
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disclosed rather than being converted into a blanket parity claim.
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- The historical `three@0.165.0` comparisons cover **54 selected example-level rows**, all
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matched by the generated inventory with **0 high-priority rows open**. This is a
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bounded compatibility and migration result, not a claim that Aura3D universally
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replaces the Three.js ecosystem or that every feature is exposed through the root
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safe API. See `docs/project/threejs-superiority-status.md` and the generated
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### Why Aura3D can beat Three.js in scoped workflows
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Aura3D's historical measured advantage is the integrated product workflow: the frozen `three@0.165.0` bundle and
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developer-friction scenarios above use fewer authored lines, fewer direct dependencies,
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and narrower entry points while retaining browser-rendered evidence. Visual quality,
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animation, physics, lifecycle, and migration conclusions remain limited to the named
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fixtures, routes, assets, browsers, and thresholds in those reports. Universal engine or
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ecosystem superiority is not claimed.
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The current product boundary and evidence are documented in
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Install after the npm publication completes:
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|
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with
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The current 2.0 candidate notes are in
|
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[`docs/project/aura3d-200-release-notes.md`](docs/project/aura3d-200-release-notes.md),
|
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with the executable migration guide in [`MIGRATION-2.0.md`](MIGRATION-2.0.md)
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and retained claim boundaries and release evidence under `docs/project/`.
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## Aura3D 2.0 asset catalog
|
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Aura3D
|
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Aura3D 2.0 includes the catalog-first asset workflow for AI coding agents. When a prompt names a real object, agents should search the hosted Aura3D catalog before writing scene code:
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|
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`--profile fighting-character` requires animated GLB candidates from verified CC0/CC-BY sources, applies a browser-sized triangle budget, and writes source URL, license, author/attribution, and source family into `aura.assets.json` during `assets resolve`.
|
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## Aura3D
|
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|
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## Aura3D 2.0 runtime launch track
|
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Aura3D
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Aura3D 2.0 introduced the runtime and animation evidence foundation; 2.0.0 is
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the current package release that carries it forward:
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- `game runtime`: mutable runtime nodes, app-owned frame loops, input, kinematic bodies, hitboxes, combat events, camera direction, effects, and evidence for browser-native game prototypes.
|
|
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|
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259
|
- `prompt animation`: `npx create-aura3d@latest my-episode --template prompt-animation-channel` scaffolds structured episode plans, storyboards, shot timelines, captions, visemes, render queues, and evidence for prompt-authored animation/video workflows. The shorter `animation-channel` template name remains supported.
|
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|
- `AuraVoice bridge`: AuraVoice owns script/audio/caption/viseme timing; Aura3D owns typed scene generation, character performance, camera choreography, rendering, screenshots, and visual evidence.
|
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|
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Aura Clash remains a development showcase
|
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|
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Aura Clash remains a development showcase pending exact-artifact approval, not
|
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an automatically approved polished flagship claim.
|
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Historical runtime, screenshot, route, GLB, package-smoke, and deployment
|
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receipts do not replace current gameplay, visual, asset, audio, performance,
|
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and documentation gates.
|
|
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|
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323
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- arcade movement, hitboxes, guard state, meter, AI pressure, and results;
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- evidence routes, accessibility settings, poster capture, Playwright contracts, sitemap and robots integration, and marketing homepage placement.
|
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Open the source route at `apps/aura-clash-showcase/`. Treat the current route as
|
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|
+
Open the source route at `apps/aura-clash-showcase/`. Treat the current route as
|
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327
|
+
a development showcase until the current 2.0 gameplay, visual, asset, audio,
|
|
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|
+
performance, deployment, docs-claim, and independent-review gates pass.
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|
## Animation Studio — prompt → rendered short
|
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331
|
|
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@@ -345,7 +370,7 @@ createAuraApp("#app", {
|
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370
|
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371
|
The safe API uses generated refs such as `assets.robot`. Do not write `model("robot")`, hand-written GLB URLs, or invented asset ids.
|
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372
|
|
|
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|
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## Aura3D
|
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373
|
+
## Aura3D 2.0 game runtime example
|
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374
|
|
|
350
375
|
Add typed assets before writing model code:
|
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376
|
|
|
@@ -470,7 +495,7 @@ const evidence = app.evidence({
|
|
|
470
495
|
console.log(touchLayout.controls.length, replayDriver.snapshot(), overlay.sections, evidence.systems);
|
|
471
496
|
```
|
|
472
497
|
|
|
473
|
-
## Aura3D
|
|
498
|
+
## Aura3D 2.0 prompt-animation and AuraVoice example
|
|
474
499
|
|
|
475
500
|
Prompt-animation routes use typed assets, contract artifacts, shot playback, captions, visemes, and AuraVoice timing packages.
|
|
476
501
|
|
|
@@ -665,7 +690,7 @@ pnpm run check:release
|
|
|
665
690
|
|
|
666
691
|
Use release checks to confirm package integrity, generated assets, examples, and static deployment output before shipping.
|
|
667
692
|
|
|
668
|
-
Aura3D
|
|
693
|
+
Aura3D 2.0 route-specific readiness commands:
|
|
669
694
|
|
|
670
695
|
```bash
|
|
671
696
|
npx @aura3d/cli@latest assets validate-game
|
|
@@ -683,21 +708,21 @@ pnpm prompt-animation:release
|
|
|
683
708
|
|
|
684
709
|
Do not mark a game, prompt-animation, or AuraVoice route launch-ready from source evidence alone. Asset readiness, package smoke, browser route health, deterministic screenshots, visual review, accessibility proof, and deployment checks must also pass.
|
|
685
710
|
|
|
686
|
-
Aura3D
|
|
711
|
+
Aura3D 2.0 game-engine/showcase readiness is stricter:
|
|
687
712
|
|
|
688
713
|
```bash
|
|
689
714
|
pnpm aura3d110:readiness
|
|
690
715
|
```
|
|
691
716
|
|
|
692
|
-
Expected current state — The
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
|
|
717
|
+
Expected current state — The 2.0.0 package candidate and exact installed-package
|
|
718
|
+
comparison against `three@0.185.1` pass their bounded local checks across 15
|
|
719
|
+
workloads. That comparison is not a universal parity claim: clean-machine,
|
|
720
|
+
repeated-performance, independent-human, publication, and production-origin
|
|
721
|
+
gates remain open. Blockfall Reactor, Turbo Drift Circuit, and
|
|
722
|
+
Skyline Runner remain `prototype-blocked`; their typed assets, mounted gameplay,
|
|
723
|
+
and bounded route evidence are technical proof, not promotion. Aura Clash is
|
|
724
|
+
tracked separately as a development showcase. The former `three@0.165.0`
|
|
725
|
+
comparison is historical only; no broad parity or replacement claim is made.
|
|
701
726
|
|
|
702
727
|
## Contributing
|
|
703
728
|
|
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
import type { Vec3 } from "./Keyframe.js";
|
|
2
|
-
|
|
2
|
+
/** Runtime foot-placement telemetry for one leg. */
|
|
3
|
+
export interface FootIkSample {
|
|
4
|
+
readonly side: "left" | "right";
|
|
5
|
+
readonly sourceFoot: Vec3;
|
|
6
|
+
readonly plantedFoot: Vec3;
|
|
7
|
+
readonly groundNormal: Vec3;
|
|
8
|
+
readonly grounded: boolean;
|
|
9
|
+
readonly verticalCorrection: number;
|
|
10
|
+
readonly targetError: number;
|
|
11
|
+
}
|
|
3
12
|
/** Result of a downward ground query: where the ground is and its surface normal. */
|
|
4
13
|
export interface GroundSample {
|
|
5
14
|
readonly point: Vec3;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FootIk.d.ts","sourceRoot":"","sources":["../../../../packages/animation/src/FootIk.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"FootIk.d.ts","sourceRoot":"","sources":["../../../../packages/animation/src/FootIk.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE1C,oDAAoD;AACpD,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;IAChC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC;IAC1B,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC;IAC3B,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACpC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;CAC9B;AAED,qFAAqF;AACrF,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC;IACrB,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC;IACtB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAED,+FAA+F;AAC/F,MAAM,WAAW,eAAe;IAC9B,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CAAC;CAC1E;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,IAAI,CAAA;CAAE,GAAG,eAAe,CAS9H;AAED,wFAAwF;AACxF,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;IAChC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC;IACnB,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC;IACpB,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC;IACrB,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;CACtB;AAED,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,IAAI,EAAE,SAAS,YAAY,EAAE,CAAC;IACvC,QAAQ,CAAC,SAAS,EAAE,eAAe,CAAC;IACpC,kFAAkF;IAClF,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,uEAAuE;IACvE,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,oCAAoC;IACpC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,kGAAkG;IAClG,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IACjC,kGAAkG;IAClG,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,+DAA+D;IAC/D,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC;IACnB,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC;IACpB,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC;IACrB,kEAAkE;IAClE,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;CAC3B;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,IAAI,EAAE,SAAS,SAAS,EAAE,CAAC;IACpC,gFAAgF;IAChF,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;CACrC;AAOD,MAAM,WAAW,SAAS;IACxB;;;;OAIG;IACH,kBAAkB,CAAC,IAAI,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,SAAS,YAAY,EAAE,CAAA;KAAE,EAAE,WAAW,CAAC,EAAE,eAAe,GAAG,iBAAiB,CAAC;IAChH,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,CAAC;IAC1C,8DAA8D;IAC9D,KAAK,IAAI,IAAI,CAAC;CACf;AAED,wFAAwF;AACxF,wBAAgB,eAAe,CAAC,OAAO,EAAE,gBAAgB,GAAG,SAAS,CA4CpE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FootIk.js","sourceRoot":"","sources":["../../../../packages/animation/src/FootIk.ts"],"names":[],"mappings":"AAAA,+FAA+F;AAC/F,oGAAoG;AACpG,+FAA+F;AAC/F,kGAAkG;AAClG,kDAAkD;AAClD,EAAE;AACF,qGAAqG;AACrG,8FAA8F;AAC9F,mGAAmG;AACnG,kEAAkE;AAElE,OAAO,EAAE,cAAc,EAAwB,MAAM,SAAS,CAAC;
|
|
1
|
+
{"version":3,"file":"FootIk.js","sourceRoot":"","sources":["../../../../packages/animation/src/FootIk.ts"],"names":[],"mappings":"AAAA,+FAA+F;AAC/F,oGAAoG;AACpG,+FAA+F;AAC/F,kGAAkG;AAClG,kDAAkD;AAClD,EAAE;AACF,qGAAqG;AACrG,8FAA8F;AAC9F,mGAAmG;AACnG,kEAAkE;AAElE,OAAO,EAAE,cAAc,EAAwB,MAAM,SAAS,CAAC;AA0B/D;;;GAGG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAAqE;IAC3G,OAAO;QACL,WAAW,CAAC,MAAY,EAAE,WAAmB;YAC3C,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;YACpC,IAAI,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,WAAW;gBAAE,OAAO,SAAS,CAAC;YAC7D,OAAO,EAAE,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC;QAC1F,CAAC;KACF,CAAC;AACJ,CAAC;AAgED,wFAAwF;AACxF,MAAM,UAAU,eAAe,CAAC,OAAyB;IACvD,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,KAAK,CAAC;IACjD,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,GAAG,CAAC;IACrD,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC;IACnD,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC;IACtD,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,IAAI,CAAC;IACpD,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IACxB,MAAM,KAAK,GAAG,IAAI,GAAG,EAAkC,CAAC;IAExD,SAAS,OAAO,CAAC,IAAsB;QACrC,IAAI,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,KAAK,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;YACrD,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACzB,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,OAAO;QACL,kBAAkB,CAAC,IAAI,EAAE,WAAW;YAClC,MAAM,SAAS,GAAG,WAAW,IAAI,OAAO,CAAC,SAAS,CAAC;YACnD,IAAI,IAAI,EAAE,IAAI;gBAAE,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACjC,MAAM,MAAM,GAAgB,EAAE,CAAC;YAC/B,IAAI,iBAAiB,GAAG,CAAC,CAAC;YAC1B,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;gBACvB,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBAC/B,MAAM,MAAM,GAAG,QAAQ,CAAC,GAAG,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,cAAc,EAAE,cAAc,EAAE,CAAC,CAAC;gBAC/G,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACpB,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC;YACjG,CAAC;YACD,MAAM,SAAS,GAAG,KAAK,CAAC,CAAC,iBAAiB,GAAG,aAAa,CAAC,CAAC;YAC5D,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC;YACxE,MAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,KAAK,CAAC;gBAC5C,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;YACxF,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,YAAY,EAAE,kBAAkB,EAAE,CAAC;QACvE,CAAC;QACD,QAAQ,CAAC,IAAI;YACX,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,KAAK,CAAC;QAC1C,CAAC;QACD,KAAK;YACH,KAAK,CAAC,KAAK,EAAE,CAAC;QAChB,CAAC;KACF,CAAC;AACJ,CAAC;AASD,SAAS,QAAQ,CAAC,GAAiB,EAAE,IAAkB,EAAE,SAA0B,EAAE,MAAmB;IACtG,MAAM,WAAW,GAAG,GAAG,CAAC,KAAK,CAAC;IAC9B,MAAM,MAAM,GAAG,SAAS,CAAC,WAAW,CAClC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,cAAc,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EACxE,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAC9C,CAAC;IAEF,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,kGAAkG;QAClG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,OAAO;YACL,IAAI,EAAE,GAAG,CAAC,IAAI;YACd,MAAM,EAAE;gBACN,IAAI,EAAE,GAAG,CAAC,IAAI;gBACd,UAAU,EAAE,WAAW;gBACvB,WAAW,EAAE,WAAW;gBACxB,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACvB,QAAQ,EAAE,KAAK;gBACf,kBAAkB,EAAE,CAAC;gBACrB,WAAW,EAAE,CAAC;aACf;YACD,GAAG,EAAE,GAAG,CAAC,GAAG;YACZ,IAAI,EAAE,GAAG,CAAC,IAAI;YACd,KAAK,EAAE,WAAW;YAClB,MAAM,EAAE,KAAK;YACb,OAAO,EAAE,IAAI;SACd,CAAC;IACJ,CAAC;IAED,MAAM,aAAa,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC;IAC3D,MAAM,iBAAiB,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;IACzD,MAAM,QAAQ,GAAG,iBAAiB,IAAI,MAAM,CAAC,cAAc,CAAC;IAE5D,IAAI,MAAY,CAAC;IACjB,IAAI,QAAQ,EAAE,CAAC;QACb,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YACjB,oEAAoE;YACpE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,cAAc,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,CAAC;QACD,2FAA2F;QAC3F,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;SAAM,CAAC;QACN,6EAA6E;QAC7E,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,MAAM,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;IACrF,CAAC;IAED,kGAAkG;IAClG,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,iBAAiB,GAAG,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxE,MAAM,MAAM,GAAoB,cAAc,CAAC;QAC7C,IAAI,EAAE,GAAG,CAAC,GAAG;QACb,GAAG,EAAE,GAAG,CAAC,IAAI;QACb,GAAG,EAAE,GAAG,CAAC,KAAK;QACd,MAAM;QACN,IAAI,EAAE,GAAG,CAAC,IAAI;QACd,MAAM;KACP,CAAC,CAAC;IAEH,MAAM,kBAAkB,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7D,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;IACtD,OAAO;QACL,IAAI,EAAE,GAAG,CAAC,IAAI;QACd,MAAM,EAAE;YACN,IAAI,EAAE,GAAG,CAAC,IAAI;YACd,UAAU,EAAE,QAAQ,CAAC,WAAW,CAAC;YACjC,WAAW,EAAE,QAAQ,CAAC,MAAM,CAAC;YAC7B,YAAY,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;YACrC,QAAQ,EAAE,QAAQ;YAClB,kBAAkB;YAClB,WAAW;SACZ;QACD,GAAG,EAAE,GAAG,CAAC,GAAG;QACZ,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC;QAC1B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC;QAC3B,MAAM,EAAE,IAAI,CAAC,MAAM;QACnB,OAAO,EAAE,MAAM,CAAC,OAAO;KACxB,CAAC;AACJ,CAAC;AAED,SAAS,KAAK,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IACpD,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;AAC7C,CAAC;AAED,SAAS,KAAK,CAAC,KAAa;IAC1B,OAAO,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;AAClC,CAAC;AAED,SAAS,QAAQ,CAAC,KAAW;IAC3B,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7D,CAAC"}
|
|
@@ -72,7 +72,7 @@ export function analyzeHumanoidRig(rig, options = {}) {
|
|
|
72
72
|
diagnostics.push({
|
|
73
73
|
severity: "warning",
|
|
74
74
|
code: "HUMANOID_SIDE_ASYMMETRY",
|
|
75
|
-
message: `Humanoid side pair "${pair.left}" and "${pair.right}" is
|
|
75
|
+
message: `Humanoid side pair "${pair.left}" and "${pair.right}" is asymmetric.`,
|
|
76
76
|
rigId: rig.id,
|
|
77
77
|
bone: left ? pair.right : pair.left
|
|
78
78
|
});
|
|
@@ -6,7 +6,7 @@ import { type HumanoidRigDefinition } from "./HumanoidRetargeting.js";
|
|
|
6
6
|
* legs + feet. Safe for the full performance vocabulary (gesture, point, walk/run, foot work).
|
|
7
7
|
* - **B** — partial humanoid: enough of the body to act (spine/head + both arms or both legs) but
|
|
8
8
|
* missing limbs/extremities; the director should avoid the motions that need the missing chain.
|
|
9
|
-
* - **C** — mascot / sparse (~8 mappable nodes): a torso + head +
|
|
9
|
+
* - **C** — mascot / sparse (~8 mappable nodes): a torso + head + short arms; head/torso acting only,
|
|
10
10
|
* no real limb motion.
|
|
11
11
|
* - **D** — not suitable for body acting: no usable skeleton (root/props only).
|
|
12
12
|
*/
|
|
@@ -54,9 +54,9 @@ export function gradeRig(rig) {
|
|
|
54
54
|
if ((hasSpine || hasHead) && (usableArms || usableLegs) && mappedBoneCount >= 10) {
|
|
55
55
|
reasons.push("partial humanoid: body acting possible but a limb chain or extremities are missing (B)");
|
|
56
56
|
if (!fullUpperBody)
|
|
57
|
-
reasons.push("
|
|
57
|
+
reasons.push("upper body lacks forearms/hands/neck");
|
|
58
58
|
if (!fullLowerBody)
|
|
59
|
-
reasons.push("
|
|
59
|
+
reasons.push("lower body lacks lower legs/feet");
|
|
60
60
|
return { grade: "B", reasons, hasLegs, hasKnees, hasAnkles, hasFeet, mappedBoneCount };
|
|
61
61
|
}
|
|
62
62
|
// --- C: mascot / sparse -----------------------------------------------------------------------
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RigQuality.js","sourceRoot":"","sources":["../../../../packages/animation/src/RigQuality.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EAGf,MAAM,0BAA0B,CAAC;AA2BlC,gFAAgF;AAChF,SAAS,QAAQ,CAAC,GAA0B,EAAE,IAAsB;IAClE,MAAM,OAAO,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAChC,OAAO,OAAO,CAAC,OAAO,IAAI,OAAO,OAAO,CAAC,IAAI,KAAK,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;AACzF,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,QAAQ,CAAC,GAA0B;IACjD,MAAM,GAAG,GAAG,CAAC,IAAsB,EAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACrE,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvF,yEAAyE;IACzE,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;IAC/G,MAAM,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IAC7D,MAAM,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IACtD,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,2DAA2D;IAEtF,qBAAqB;IACrB,MAAM,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,GAAG,CAAC,YAAY,CAAC,CAAC;IACnE,MAAM,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAC5B,MAAM,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAE5B,cAAc;IACd,MAAM,gBAAgB,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IACrE,MAAM,eAAe,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IACpE,MAAM,YAAY,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IACzD,MAAM,gBAAgB,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IAErE,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,OAAO,CAAC,IAAI,CAAC,GAAG,eAAe,OAAO,cAAc,CAAC,MAAM,kCAAkC,CAAC,CAAC;IAE/F,iGAAiG;IACjG,6EAA6E;IAC7E,IAAI,eAAe,GAAG,CAAC,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;QACtF,OAAO,CAAC,IAAI,CAAC,oDAAoD,CAAC,CAAC;QACnE,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB;YAAE,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QACpE,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,+BAA+B,CAAC,CAAC;QAC5D,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;IACzF,CAAC;IAED,iGAAiG;IACjG,MAAM,aAAa,GAAG,QAAQ,IAAI,OAAO,IAAI,OAAO,IAAI,gBAAgB,IAAI,eAAe,IAAI,YAAY,CAAC;IAC5G,MAAM,aAAa,GAAG,OAAO,IAAI,gBAAgB,IAAI,OAAO,CAAC;IAC7D,IAAI,eAAe,IAAI,EAAE,IAAI,aAAa,IAAI,aAAa,EAAE,CAAC;QAC5D,OAAO,CAAC,IAAI,CAAC,+FAA+F,CAAC,CAAC;QAC9G,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;IACzF,CAAC;IAED,iGAAiG;IACjG,kGAAkG;IAClG,MAAM,UAAU,GAAG,gBAAgB,IAAI,eAAe,CAAC;IACvD,MAAM,UAAU,GAAG,OAAO,IAAI,gBAAgB,CAAC;IAC/C,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,IAAI,eAAe,IAAI,EAAE,EAAE,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,wFAAwF,CAAC,CAAC;QACvG,IAAI,CAAC,aAAa;YAAE,OAAO,CAAC,IAAI,CAAC,
|
|
1
|
+
{"version":3,"file":"RigQuality.js","sourceRoot":"","sources":["../../../../packages/animation/src/RigQuality.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EAGf,MAAM,0BAA0B,CAAC;AA2BlC,gFAAgF;AAChF,SAAS,QAAQ,CAAC,GAA0B,EAAE,IAAsB;IAClE,MAAM,OAAO,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAChC,OAAO,OAAO,CAAC,OAAO,IAAI,OAAO,OAAO,CAAC,IAAI,KAAK,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;AACzF,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,QAAQ,CAAC,GAA0B;IACjD,MAAM,GAAG,GAAG,CAAC,IAAsB,EAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;IACrE,MAAM,eAAe,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvF,yEAAyE;IACzE,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;IAC/G,MAAM,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IAC7D,MAAM,SAAS,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IACtD,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,2DAA2D;IAEtF,qBAAqB;IACrB,MAAM,QAAQ,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,GAAG,CAAC,YAAY,CAAC,CAAC;IACnE,MAAM,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAC5B,MAAM,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;IAE5B,cAAc;IACd,MAAM,gBAAgB,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IACrE,MAAM,eAAe,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IACpE,MAAM,YAAY,GAAG,GAAG,CAAC,UAAU,CAAC,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IACzD,MAAM,gBAAgB,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;IAErE,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,OAAO,CAAC,IAAI,CAAC,GAAG,eAAe,OAAO,cAAc,CAAC,MAAM,kCAAkC,CAAC,CAAC;IAE/F,iGAAiG;IACjG,6EAA6E;IAC7E,IAAI,eAAe,GAAG,CAAC,IAAI,CAAC,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;QACtF,OAAO,CAAC,IAAI,CAAC,oDAAoD,CAAC,CAAC;QACnE,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB;YAAE,OAAO,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QACpE,IAAI,CAAC,OAAO;YAAE,OAAO,CAAC,IAAI,CAAC,+BAA+B,CAAC,CAAC;QAC5D,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;IACzF,CAAC;IAED,iGAAiG;IACjG,MAAM,aAAa,GAAG,QAAQ,IAAI,OAAO,IAAI,OAAO,IAAI,gBAAgB,IAAI,eAAe,IAAI,YAAY,CAAC;IAC5G,MAAM,aAAa,GAAG,OAAO,IAAI,gBAAgB,IAAI,OAAO,CAAC;IAC7D,IAAI,eAAe,IAAI,EAAE,IAAI,aAAa,IAAI,aAAa,EAAE,CAAC;QAC5D,OAAO,CAAC,IAAI,CAAC,+FAA+F,CAAC,CAAC;QAC9G,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;IACzF,CAAC;IAED,iGAAiG;IACjG,kGAAkG;IAClG,MAAM,UAAU,GAAG,gBAAgB,IAAI,eAAe,CAAC;IACvD,MAAM,UAAU,GAAG,OAAO,IAAI,gBAAgB,CAAC;IAC/C,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,IAAI,eAAe,IAAI,EAAE,EAAE,CAAC;QACjF,OAAO,CAAC,IAAI,CAAC,wFAAwF,CAAC,CAAC;QACvG,IAAI,CAAC,aAAa;YAAE,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa;YAAE,OAAO,CAAC,IAAI,CAAC,kCAAkC,CAAC,CAAC;QACrE,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;IACzF,CAAC;IAED,iGAAiG;IACjG,OAAO,CAAC,IAAI,CAAC,sEAAsE,CAAC,CAAC;IACrF,IAAI,CAAC,UAAU;QAAE,OAAO,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;IACtE,IAAI,CAAC,UAAU;QAAE,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;IACxE,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,CAAC;AACzF,CAAC"}
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@@ -0,0 +1,55 @@
|
|
|
1
|
+
import type { Vec3 } from "./Keyframe";
|
|
2
|
+
export interface SecondaryAnimationFixtureOptions {
|
|
3
|
+
readonly stridePhase?: number;
|
|
4
|
+
readonly rootHeight?: number;
|
|
5
|
+
readonly velocity?: Vec3;
|
|
6
|
+
readonly terrainSlope?: number;
|
|
7
|
+
readonly deltaSeconds?: number;
|
|
8
|
+
readonly seed?: number;
|
|
9
|
+
}
|
|
10
|
+
export interface FootIkSample {
|
|
11
|
+
readonly side: "left" | "right";
|
|
12
|
+
readonly sourceFoot: Vec3;
|
|
13
|
+
readonly plantedFoot: Vec3;
|
|
14
|
+
readonly groundNormal: Vec3;
|
|
15
|
+
readonly grounded: boolean;
|
|
16
|
+
readonly verticalCorrection: number;
|
|
17
|
+
readonly targetError: number;
|
|
18
|
+
}
|
|
19
|
+
export interface SpringBoneSample {
|
|
20
|
+
readonly chainName: "ponytail";
|
|
21
|
+
readonly boneCount: number;
|
|
22
|
+
readonly stiffness: number;
|
|
23
|
+
readonly damping: number;
|
|
24
|
+
readonly collisionRadius: number;
|
|
25
|
+
readonly substeps: number;
|
|
26
|
+
readonly gravity: Vec3;
|
|
27
|
+
readonly wind: Vec3;
|
|
28
|
+
readonly rootPosition: Vec3;
|
|
29
|
+
readonly tipPosition: Vec3;
|
|
30
|
+
readonly maxDisplacement: number;
|
|
31
|
+
readonly collisionContacts: number;
|
|
32
|
+
}
|
|
33
|
+
export interface SecondaryAnimationFixture {
|
|
34
|
+
readonly source: "origin-master-foot-ik-spring-bone-adapted";
|
|
35
|
+
readonly footIk: {
|
|
36
|
+
readonly feet: readonly FootIkSample[];
|
|
37
|
+
readonly hipOffset: number;
|
|
38
|
+
readonly averageTargetError: number;
|
|
39
|
+
readonly groundedFeet: number;
|
|
40
|
+
readonly terrainSlope: number;
|
|
41
|
+
};
|
|
42
|
+
readonly springBone: SpringBoneSample;
|
|
43
|
+
readonly productionReadiness: {
|
|
44
|
+
readonly footPlacementTelemetry: boolean;
|
|
45
|
+
readonly hipAdjustmentTelemetry: boolean;
|
|
46
|
+
readonly springChainTelemetry: boolean;
|
|
47
|
+
readonly collisionTelemetry: boolean;
|
|
48
|
+
readonly deterministicReplay: boolean;
|
|
49
|
+
};
|
|
50
|
+
readonly hash: string;
|
|
51
|
+
readonly claimBoundary: string;
|
|
52
|
+
readonly blockedClaims: readonly string[];
|
|
53
|
+
}
|
|
54
|
+
export declare function sampleSecondaryAnimationFixture(options?: SecondaryAnimationFixtureOptions): SecondaryAnimationFixture;
|
|
55
|
+
//# sourceMappingURL=SecondaryAnimationSampling.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|