@aura3d/engine 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -15,17 +15,17 @@ Use Aura3D when you are building agent-written browser 3D apps, prompt-authored
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  ## Current release
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- `@aura3d/engine@1.3.0` is the prepared release. It carries everything from 1.1.0 — browser-native game routes, visible GLB animation runtime evidence, prompt-animation playback, AuraVoice timing packages, typed assets, diagnostics, screenshots, and readiness evidence — and adds the **Animation Engine**, the **Believable-Motion** track, and the **Animation Studio** (all below). It runs on Aura's own WebGL2 + WebGPU renderer; migrating an existing project is covered by the separately installed `@aura3d/three-compat` package.
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+ `@aura3d/engine@1.3.2` is the prepared release. It carries everything from 1.1.0 — browser-native game routes, visible GLB animation runtime evidence, prompt-animation playback, AuraVoice timing packages, typed assets, diagnostics, screenshots, and readiness evidence — and adds the **Animation Engine**, the **Believable-Motion** track, and the **Animation Studio** (all below). It runs on Aura's own WebGL2 + WebGPU renderer; migrating an existing project is covered by the separately installed `@aura3d/three-compat` package.
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- Animation Engine (in 1.3.0): `@aura3d/animation` gains a locomotion state-graph + kit (`createLocomotionAnimationStateGraph`, `createLocomotionKit`), a generic `validateAnimationClipMap`, a shared fighter-animation adapter, and per-clip bone-mask blending in `applyClips` (layered playback). New CLI: `aura3d assets validate-animation`. New starter templates: `animation-studio` (typed character → plan/preview/profile/package/verify + kit-driven skinned preview render) and `character-controller` (input → locomotion kit), plus a browser visual editor wired to the headless editor-runtime controllers. The deployed **Aura Clash** arena gained a real motion upgrade — crossfaded state transitions, hit reactions that vary by attack weight and grounded/airborne state, and attacks layered on an upper-body bone mask over a walking lower body — all browser-verified with deterministic combat replay stable.
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+ Animation Engine (in 1.3.2): `@aura3d/animation` gains a locomotion state-graph + kit (`createLocomotionAnimationStateGraph`, `createLocomotionKit`), a generic `validateAnimationClipMap`, a shared fighter-animation adapter, and per-clip bone-mask blending in `applyClips` (layered playback). New CLI: `aura3d assets validate-animation`. New starter templates: `animation-studio` (typed character → plan/preview/profile/package/verify + kit-driven skinned preview render) and `character-controller` (input → locomotion kit), plus a browser visual editor wired to the headless editor-runtime controllers. The deployed **Aura Clash** arena gained a real motion upgrade — crossfaded state transitions, hit reactions that vary by attack weight and grounded/airborne state, and attacks layered on an upper-body bone mask over a walking lower body — all browser-verified with deterministic combat replay stable.
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- Believable-Motion (in 1.3.0): `@aura3d/animation` adds **critically-damped, momentum-preserving state transitions** (a drop-in replacement for the linear crossfade across the mixer, state machine, locomotion kit, and Aura Clash move swaps — motion carries through instead of dissolving), runtime two-bone **foot IK with a foot-lock** that grounds feet on uneven terrain and keeps a planted foot from sliding, **spring-bone secondary dynamics** for weighty body/accessory motion, and **animation event tracks** (named lanes of typed markers — hitbox active-frames, footsteps, VFX — with a browser editor authoring lane). `@aura3d/rendering` gains a **texture-backed morph-target path** that lifts the old 4-target/64-vertex GPU cap for real facial blendshape rigs, **morphs normals so lighting follows the deformation**, and a first-class `node.morphInfluence(name, weight)` API with **viseme-driven lip-sync**, plus **WebGPU character skinning at 96-joint parity** with WebGL2. The deployed **Aura Clash** arena now runs these live — critically-damped move transitions, foot-IK foot-lock with footsteps, spring body-sway, and authored clip-event hit/footstep/VFX frames — with deterministic combat replay still stable. Each feature is gate-backed (`pnpm animation-engine:believable-motion`) and documented in `docs/animation/believable-motion.md`.
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+ Believable-Motion (in 1.3.2): `@aura3d/animation` adds **critically-damped, momentum-preserving state transitions** (a drop-in replacement for the linear crossfade across the mixer, state machine, locomotion kit, and Aura Clash move swaps — motion carries through instead of dissolving), runtime two-bone **foot IK with a foot-lock** that grounds feet on uneven terrain and keeps a planted foot from sliding, **spring-bone secondary dynamics** for weighty body/accessory motion, and **animation event tracks** (named lanes of typed markers — hitbox active-frames, footsteps, VFX — with a browser editor authoring lane). `@aura3d/rendering` gains a **texture-backed morph-target path** that lifts the old 4-target/64-vertex GPU cap for real facial blendshape rigs, **morphs normals so lighting follows the deformation**, and a first-class `node.morphInfluence(name, weight)` API with **viseme-driven lip-sync**, plus **WebGPU character skinning at 96-joint parity** with WebGL2. The deployed **Aura Clash** arena now runs these live — critically-damped move transitions, foot-IK foot-lock with footsteps, spring body-sway, and authored clip-event hit/footstep/VFX frames — with deterministic combat replay still stable. Each feature is gate-backed (`pnpm animation-engine:believable-motion`) and documented in `docs/animation/believable-motion.md`.
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  The **Animation Studio** turns a natural-language prompt into a deterministic, rendered animated short: a generated **EpisodeDocument** (cast/set/dialogue/blocking/camera) played by a generic renderer, directed by your own coding agent through a validated Scene-Tool CLI (no bundled LLM), with a shared retargeted motion library, speech-duration caption timing, a 10-gate quality suite, a web studio app, and silent WebM export (AuraVoice owns the voice). Scaffold it with `npx create-aura3d@latest my-app --template animation-studio`; full docs in [`docs/animation-studio/`](docs/animation-studio/README.md).
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  Aura3D ships a real animation engine: critically-damped, momentum-preserving transitions, two-bone foot IK with a foot-lock, spring-bone secondary dynamics, animation event tracks, texture-backed facial morph targets with viseme lip-sync, and 96-joint character skinning on both WebGL2 and WebGPU — each gate-backed and running live in Aura Clash. Aura Clash uses starter-grade fighter assets with **no new fighter art this release** (the rigs carry no facial blendshapes, so the morph/viseme work is showcased in Animation Studio and the morph proofs), so it stays a development showcase of the engine rather than a finished commercial game.
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- Registry status: npm `latest` currently serves the 1.1.x line (`@aura3d/engine`, `@aura3d/asset-index`, `@aura3d/cli`, `create-aura3d`). The 1.3.0 work above is prepared in this repo and publish-pending; the `animation-studio` / `character-controller` templates and the new APIs ship to `npx ...@latest` users once the next version is published.
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+ Registry status: npm `latest` serves `1.3.2` across all 26 packages (`@aura3d/engine`, `@aura3d/asset-index`, `@aura3d/cli`, `create-aura3d`, …). The `animation-studio` / `character-controller` templates and the new APIs above are live for `npx ...@latest` users, and the showcase is deployed at https://aura3d.auraone.ai.
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  ## Aura3D 1.1.0 asset catalog
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@@ -501,7 +501,7 @@ Aura3D 1.1.0 game-engine/showcase readiness is stricter:
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  pnpm aura3d110:readiness
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  ```
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- Expected current state — The scoped 1.3.0 gates pass.
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+ Expected current state — The scoped 1.3.2 gates pass.
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  ## Contributing
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@@ -32,7 +32,7 @@ export function createA3DProject(options) {
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  const packageJson = JSON.parse(readFileSync(packagePath, "utf8"));
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  packageJson.dependencies = {
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  ...(packageJson.dependencies ?? {}),
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- "@aura3d/engine": options.packageVersion ?? "1.0.10"
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+ "@aura3d/engine": options.packageVersion ?? packageJson.dependencies?.["@aura3d/engine"] ?? "1.3.2"
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  };
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  writeFileSync(packagePath, `${JSON.stringify(packageJson, null, 2)}\n`);
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  return {
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package/package.json CHANGED
@@ -1,7 +1,6 @@
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  {
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  "name": "@aura3d/engine",
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- "version": "1.3.0",
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- "packageManager": "pnpm@11.1.3",
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+ "version": "1.3.2",
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  "private": false,
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  "type": "module",
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  "files": [
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  "./production-runtime": "./dist/engine/production-runtime/index.js",
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  "./advanced-runtime": "./dist/engine/advanced-runtime/index.js"
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  },
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+ "devDependencies": {
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+ "@babylonjs/core": "^7.16.1",
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+ "@babylonjs/loaders": "^7.16.1",
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+ "@playwright/test": "^1.52.0",
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+ "@size-limit/file": "^12.1.0",
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+ "@types/node": "^22.15.3",
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+ "@types/react": "^19.0.0",
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+ "@types/three": "^0.165.0",
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+ "babylonjs-gltf2interface": "7.16.1",
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+ "draco3d": "^1.5.7",
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+ "esbuild": "^0.28.0",
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+ "eslint": "^9.26.0",
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+ "meshoptimizer": "^1.1.1",
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+ "react": "^19.0.0",
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+ "size-limit": "^12.1.0",
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+ "three": "^0.165.0",
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+ "tsx": "^4.19.4",
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+ "typescript": "^5.8.3",
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+ "vite": "^7.3.2",
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+ "vitest": "^3.1.3",
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+ "@aura3d/animation": "1.3.2",
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+ "@aura3d/audio": "1.3.2",
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+ "@aura3d/assets": "1.3.2",
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+ "@aura3d/apps": "1.3.2",
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+ "@aura3d/core": "1.3.2",
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+ "@aura3d/ecs": "1.3.2",
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+ "@aura3d/debug": "1.3.2",
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+ "@aura3d/editor": "1.3.2",
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+ "@aura3d/engine-runtime": "1.3.2",
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+ "@aura3d/input": "1.3.2",
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+ "@aura3d/editor-runtime": "1.3.2",
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+ "@aura3d/math": "1.3.2",
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+ "@aura3d/physics": "1.3.2",
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+ "@aura3d/product-studio": "1.3.2",
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+ "@aura3d/rendering": "1.3.2",
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+ "@aura3d/scene": "1.3.2",
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+ "@aura3d/scripting": "1.3.2",
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+ "@aura3d/workflows": "1.3.2",
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+ "@aura3d/react": "1.3.2",
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+ "@aura3d/cli": "1.3.2",
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+ "create-aura3d": "1.3.2"
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+ },
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+ "dependencies": {
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+ "@loaders.gl/core": "4.4.1",
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+ "@loaders.gl/textures": "4.4.1",
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+ "cannon-es": "0.20.0"
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+ },
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+ "sideEffects": false,
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+ "description": "AI-native TypeScript 3D SDK for browser 3D apps, prompt-to-code scenes, GLB/glTF product viewers, WebGL/WebGPU, Vite templates, diagnostics, and deploy checks.",
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+ "keywords": [
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+ "3d",
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+ "3d-library",
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+ "3d-engine",
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+ "browser-3d",
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+ "web-3d",
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+ "webgl",
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+ "webgl2",
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+ "webgpu",
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+ "typescript",
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+ "typescript-3d",
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+ "javascript",
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+ "ai-agents",
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+ "coding-agents",
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+ "ai-coding",
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+ "llm",
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+ "prompt-to-3d",
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+ "prompt-to-code",
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+ "generative-3d",
169
+ "gltf",
170
+ "glb",
171
+ "glb-viewer",
172
+ "gltf-viewer",
173
+ "typed-assets",
174
+ "product-viewer",
175
+ "product-configurator",
176
+ "3d-viewer",
177
+ "3d-website",
178
+ "threejs",
179
+ "threejs-alternative",
180
+ "babylonjs",
181
+ "babylonjs-alternative",
182
+ "unity-alternative",
183
+ "unreal-engine",
184
+ "playcanvas",
185
+ "vite",
186
+ "react",
187
+ "scene-graph",
188
+ "scene-kits",
189
+ "diagnostics",
190
+ "screenshot-testing",
191
+ "static-deploy",
192
+ "threejs-competitor",
193
+ "babylonjs-competitor",
194
+ "unity-webgl-alternative",
195
+ "unreal-alternative",
196
+ "webgl-framework",
197
+ "webgpu-framework",
198
+ "ai-3d",
199
+ "3d-sdk",
200
+ "browser-3d-engine"
201
+ ],
202
+ "homepage": "https://aura3d.auraone.ai",
203
+ "repository": {
204
+ "type": "git",
205
+ "url": "git+https://github.com/auraoneai/aura3d.git"
206
+ },
207
+ "bugs": {
208
+ "url": "https://github.com/auraoneai/aura3d/issues"
209
+ },
210
+ "license": "MIT",
211
+ "publishConfig": {
212
+ "access": "public"
213
+ },
102
214
  "scripts": {
103
215
  "evidence:command": "node tools/evidence/run-command-proof.mjs",
104
216
  "evidence:plan": "node tools/evidence/run-command-plan.mjs",
@@ -536,118 +648,5 @@
536
648
  "animation-studio:clean-room": "tsx --tsconfig tsconfig.base.json tools/animation-studio-clean-room/index.ts --out tests/reports/animation-studio/clean-room.json",
537
649
  "animation-studio:clean-room:audits": "tsx --tsconfig tsconfig.base.json tools/animation-studio-clean-room/index.ts --audits-only --out tests/reports/animation-studio/clean-room.json",
538
650
  "aura3d11:readiness": "tsx --tsconfig tsconfig.base.json tools/aura3d11-release-readiness/index.ts --package-dir packages/create-aura3d/templates/animation-studio/dist/episodes/moon-garden-001 --execute-template-smoke --out tests/reports/aura3d11/readiness.json"
539
- },
540
- "devDependencies": {
541
- "@aura3d/animation": "workspace:*",
542
- "@aura3d/apps": "workspace:*",
543
- "@aura3d/assets": "workspace:*",
544
- "@aura3d/audio": "workspace:*",
545
- "@aura3d/cli": "workspace:*",
546
- "@aura3d/core": "workspace:*",
547
- "@aura3d/debug": "workspace:*",
548
- "@aura3d/ecs": "workspace:*",
549
- "@aura3d/editor": "workspace:*",
550
- "@aura3d/editor-runtime": "workspace:*",
551
- "@aura3d/engine-runtime": "workspace:*",
552
- "@aura3d/input": "workspace:*",
553
- "@aura3d/math": "workspace:*",
554
- "@aura3d/physics": "workspace:*",
555
- "@aura3d/product-studio": "workspace:*",
556
- "@aura3d/react": "workspace:*",
557
- "@aura3d/rendering": "workspace:*",
558
- "@aura3d/scene": "workspace:*",
559
- "@aura3d/scripting": "workspace:*",
560
- "@aura3d/workflows": "workspace:*",
561
- "@babylonjs/core": "^7.16.1",
562
- "@babylonjs/loaders": "^7.16.1",
563
- "@playwright/test": "^1.52.0",
564
- "@size-limit/file": "^12.1.0",
565
- "@types/node": "^22.15.3",
566
- "@types/react": "^19.0.0",
567
- "@types/three": "^0.165.0",
568
- "babylonjs-gltf2interface": "7.16.1",
569
- "create-aura3d": "workspace:*",
570
- "draco3d": "^1.5.7",
571
- "esbuild": "^0.28.0",
572
- "eslint": "^9.26.0",
573
- "meshoptimizer": "^1.1.1",
574
- "react": "^19.0.0",
575
- "size-limit": "^12.1.0",
576
- "three": "^0.165.0",
577
- "tsx": "^4.19.4",
578
- "typescript": "^5.8.3",
579
- "vite": "^7.3.2",
580
- "vitest": "^3.1.3"
581
- },
582
- "dependencies": {
583
- "@loaders.gl/core": "4.4.1",
584
- "@loaders.gl/textures": "4.4.1",
585
- "cannon-es": "0.20.0"
586
- },
587
- "sideEffects": false,
588
- "description": "AI-native TypeScript 3D SDK for browser 3D apps, prompt-to-code scenes, GLB/glTF product viewers, WebGL/WebGPU, Vite templates, diagnostics, and deploy checks.",
589
- "keywords": [
590
- "3d",
591
- "3d-library",
592
- "3d-engine",
593
- "browser-3d",
594
- "web-3d",
595
- "webgl",
596
- "webgl2",
597
- "webgpu",
598
- "typescript",
599
- "typescript-3d",
600
- "javascript",
601
- "ai-agents",
602
- "coding-agents",
603
- "ai-coding",
604
- "llm",
605
- "prompt-to-3d",
606
- "prompt-to-code",
607
- "generative-3d",
608
- "gltf",
609
- "glb",
610
- "glb-viewer",
611
- "gltf-viewer",
612
- "typed-assets",
613
- "product-viewer",
614
- "product-configurator",
615
- "3d-viewer",
616
- "3d-website",
617
- "threejs",
618
- "threejs-alternative",
619
- "babylonjs",
620
- "babylonjs-alternative",
621
- "unity-alternative",
622
- "unreal-engine",
623
- "playcanvas",
624
- "vite",
625
- "react",
626
- "scene-graph",
627
- "scene-kits",
628
- "diagnostics",
629
- "screenshot-testing",
630
- "static-deploy",
631
- "threejs-competitor",
632
- "babylonjs-competitor",
633
- "unity-webgl-alternative",
634
- "unreal-alternative",
635
- "webgl-framework",
636
- "webgpu-framework",
637
- "ai-3d",
638
- "3d-sdk",
639
- "browser-3d-engine"
640
- ],
641
- "homepage": "https://aura3d.auraone.ai",
642
- "repository": {
643
- "type": "git",
644
- "url": "git+https://github.com/auraoneai/aura3d.git"
645
- },
646
- "bugs": {
647
- "url": "https://github.com/auraoneai/aura3d/issues"
648
- },
649
- "license": "MIT",
650
- "publishConfig": {
651
- "access": "public"
652
651
  }
653
- }
652
+ }