@aura3d/engine 1.0.0 → 1.0.2

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package/README.md CHANGED
@@ -5,11 +5,13 @@
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  [![license: MIT](https://img.shields.io/badge/license-MIT-green.svg)](./LICENSE)
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  [![TypeScript](https://img.shields.io/badge/TypeScript-browser%203D-3178c6.svg)](https://www.typescriptlang.org/)
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- Aura3D is an agent-friendly TypeScript browser 3D SDK for prompt-to-code scenes, GLB/glTF product viewers, Vite templates, typed asset workflows, diagnostics, screenshots, and static deployment checks.
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+ Aura3D is an AI-native TypeScript 3D SDK for browser 3D apps, prompt-to-code scenes, GLB/glTF product viewers, WebGL/WebGPU experiences, Vite templates, typed asset workflows, diagnostics, screenshots, and static deployment checks.
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- Describe the 3D scene. Bring the GLB when you have one. Keep the TypeScript.
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+ Describe the scene. Keep the TypeScript. Ship the browser app.
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- Aura3D helps AI coding agents build real browser 3D apps with public TypeScript APIs, generated primitive scene kits, typed GLB/glTF assets, route-health diagnostics, screenshot evidence, and deploy checks. It is not an LLM, not an asset store, and not a hidden scene generator. It is source code plus typed assets.
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+ Aura3D is built for developers and AI coding agents that need real 3D software, not a blank canvas and renderer glue. It gives agents maintained scene kits, typed GLB/glTF assets, product-viewer workflows, route-health diagnostics, screenshot evidence, and deployment checks through a public TypeScript API.
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+
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+ Use Aura3D when you are evaluating browser 3D libraries, Three.js alternatives, Babylon.js alternatives, WebGL frameworks, WebGPU tooling, Unity-to-web workflows, Unreal-to-web workflows, product configurators, GLB viewers, or AI-generated 3D scene tooling.
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  ## Install
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@@ -33,14 +35,22 @@ Add a typed GLB/glTF asset when the prompt includes a real model:
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  npx @aura3d/cli@latest assets add ./assets/robot.glb --name robot
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  ```
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+ Then use the public developer API:
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+
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+ ```ts
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+ import { createAuraApp, sceneKits } from "@aura3d/engine";
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+ ```
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+
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  ## Use Aura3D for
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- - AI-generated browser 3D scenes that remain editable TypeScript.
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- - Typed GLB/glTF product viewers and product configurators.
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- - Vite 3D starter apps with route health and screenshot tests.
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- - Agent-authored scenes with public imports instead of invented APIs.
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- - Static-deployed 3D apps with asset and deploy checks.
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- - Prompt-to-3D workflows where screenshots and diagnostics matter.
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+ - AI-generated 3D scenes that remain editable TypeScript.
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+ - Browser 3D apps built with a stable SDK instead of improvised renderer glue.
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+ - Typed GLB/glTF product viewers, product configurators, and model showcases.
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+ - Prompt-to-3D workflows for AI coding agents, Cursor, Claude, Codex, and other assistants.
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+ - WebGL/WebGPU-ready examples with maintained scene kits and diagnostics.
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+ - Vite 3D starter apps with route health, screenshot tests, and deploy checks.
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+ - Static-deployed 3D websites where proof, screenshots, and reliability matter.
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+ - Teams comparing Three.js, Babylon.js, Unity WebGL exports, Unreal Pixel Streaming, PlayCanvas, or custom renderer stacks for AI-assisted 3D development.
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  ## 30-second product viewer
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@@ -72,20 +82,35 @@ console.log(kit.diagnostics, kit.evidence);
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  Maintained scene-kit families include physics playgrounds, particle fountains, solar systems, neon tunnels, 3D data visualizations, mini golf, material labs, city blocks, humanoid walks, and typed product viewers.
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+ ## Why developers use Aura3D
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+
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+ - `AI-native`: prompt-to-code scenes start from maintained systems instead of empty renderer setup.
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+ - `TypeScript-first`: the output is normal source code developers can inspect, edit, and ship.
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+ - `Typed assets`: GLB/glTF files become generated imports, so agents do not invent string asset IDs.
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+ - `Browser-ready`: Vite templates, route health, screenshot tests, and static deploy checks are part of the workflow.
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+ - `Production-oriented`: product viewers, material labs, particles, physics scenes, data worlds, cities, and interactive examples are covered by documented scene kits.
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+ - `Agent-safe`: docs tell coding agents which public APIs to use and which claims not to make.
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+
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  ## Packages
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- - `@aura3d/engine`: public agent-facing TypeScript browser 3D SDK.
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+ - `@aura3d/engine`: public TypeScript browser 3D SDK for AI-generated scenes and typed GLB/glTF assets.
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  - `@aura3d/cli`: typed GLB/glTF asset workflow, diagnostics, and deploy checks.
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  - `@aura3d/react`: optional thin React adapter.
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  - `create-aura3d`: Vite templates for product viewers, cinematic scenes, and mini-games.
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- ## Aura3D vs manual renderer code
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+ ## Aura3D vs Three.js, Babylon.js, Unity, and Unreal
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- Aura3D is not a drop-in replacement for manual renderer code. Use Aura3D when an AI coding agent needs a smaller, stable, documented scene API, typed GLB/glTF assets, starter templates, diagnostics, screenshots, and deployment checks.
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+ Aura3D is built for the AI-assisted browser 3D era. It gives teams a higher-level TypeScript workflow than renderer-first libraries and a lighter web-native path than heavyweight game-engine exports.
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- Use manual renderer code when you need full engine-level control, custom renderer internals, the broadest plugin ecosystem, or direct access to every manual renderer code primitive.
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+ Use Aura3D when you want:
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- Safe positioning: Aura3D is an agent-friendly manual renderer code alternative for prompt-to-code workflows, not a proven blanket manual renderer code replacement or benchmark-superiority claim.
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+ - A Three.js alternative focused on prompt-to-code scenes, typed assets, and deployable browser output.
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+ - A Babylon.js alternative for teams that want AI agents to build real TypeScript scenes without hand-rolling every system.
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+ - A faster product-viewer and 3D website workflow than Unity WebGL export pipelines.
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+ - A web-first alternative to Unreal-heavy runtime delivery for interactive product, data, and cinematic scenes.
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+ - A source-code-first SDK where agents generate maintainable TypeScript instead of opaque scene blobs.
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+
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+ Aura3D combines scene kits, GLB/glTF asset typing, product viewers, physics scenes, particles, material labs, data worlds, route diagnostics, screenshot workflows, and static deployment into one agent-ready SDK.
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  ## Documentation
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@@ -95,8 +120,6 @@ Safe positioning: Aura3D is an agent-friendly manual renderer code alternative f
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  - Asset workflow: [docs/agents/asset-workflow.md](docs/agents/asset-workflow.md)
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  - Prompt recipes: [docs/agents/benchmark-recipes.md](docs/agents/benchmark-recipes.md)
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  - Public API: [docs/api/public-api.md](docs/api/public-api.md)
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- - manual renderer code comparison: [docs/comparisons/manual renderer code.md](docs/comparisons/manual renderer code.md)
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- - Claim boundaries: [docs/project/claim-guidelines.md](docs/project/claim-guidelines.md)
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  ## Verification
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  pnpm run check:release
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  ```
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- Release and benchmark claims are evidence-scoped. Internal checks, nonblank screenshots, or self-authored visual QA do not prove that Aura3D beats manual renderer code.
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+ Use release checks to confirm package integrity, generated assets, examples, and static deployment output before shipping.
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  ## Contributing
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- Star the repo if you want agent-friendly browser 3D tooling. Open issues with the prompt, package version, asset source or license, commands run, route-health output, screenshots, and deploy context.
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-
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- ## Boundary
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+ Star the repo if you want AI-native browser 3D tooling for TypeScript, WebGL, WebGPU, GLB/glTF assets, product viewers, prompt-to-3D scenes, and deployable 3D websites. Open issues with the prompt, package version, asset source or license, commands run, route-health output, screenshots, and deploy context.
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- Aura3D can truthfully claim an agent-friendly browser 3D SDK with typed assets, scene kits, diagnostics, screenshots, templates, and deploy checks. Do not claim Aura3D beats manual renderer code, is faster than manual renderer code, is a full manual renderer code replacement, or has passed the frozen external benchmark unless the required neutral benchmark artifacts exist.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@aura3d/engine",
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- "version": "1.0.0",
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+ "version": "1.0.2",
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  "packageManager": "pnpm@11.1.3",
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  "private": false,
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  "type": "module",
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  "three": "^0.165.0"
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  },
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  "sideEffects": false,
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- "description": "Agent-friendly TypeScript browser 3D SDK for prompt-to-code scenes, typed GLB/glTF assets, scene kits, diagnostics, screenshots, Vite templates, and deploy checks.",
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+ "description": "AI-native TypeScript 3D SDK for browser 3D apps, prompt-to-code scenes, GLB/glTF product viewers, WebGL/WebGPU, Vite templates, diagnostics, and deploy checks.",
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  "keywords": [
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  "3d",
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+ "3d-library",
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+ "3d-engine",
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+ "browser-3d",
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+ "web-3d",
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  "webgl",
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  "webgl2",
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  "webgpu",
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- "browser-3d",
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- "web-3d",
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  "typescript",
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+ "typescript-3d",
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  "javascript",
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  "ai-agents",
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  "coding-agents",
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+ "ai-coding",
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  "llm",
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  "prompt-to-3d",
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+ "prompt-to-code",
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+ "generative-3d",
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  "gltf",
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  "glb",
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+ "glb-viewer",
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+ "gltf-viewer",
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  "typed-assets",
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  "product-viewer",
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+ "product-configurator",
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  "3d-viewer",
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+ "3d-website",
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+ "threejs",
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+ "threejs-alternative",
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+ "babylonjs",
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+ "babylonjs-alternative",
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+ "unity-alternative",
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+ "unreal-engine",
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+ "playcanvas",
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  "vite",
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  "react",
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  "scene-graph",
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+ "scene-kits",
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  "diagnostics",
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  "screenshot-testing",
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- "static-deploy"
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+ "static-deploy",
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+ "threejs-competitor",
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+ "babylonjs-competitor",
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+ "unity-webgl-alternative",
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+ "unreal-alternative",
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+ "webgl-framework",
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+ "webgpu-framework",
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+ "ai-3d",
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+ "3d-sdk",
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+ "browser-3d-engine"
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  ],
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- "homepage": "https://github.com/gchahal1982/aura3d#readme",
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+ "homepage": "https://aura3d.auraone.ai",
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  "repository": {
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  "type": "git",
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- "url": "git+https://github.com/gchahal1982/aura3d.git"
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+ "url": "git+https://github.com/auraoneai/aura3d.git"
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  },
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  "bugs": {
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- "url": "https://github.com/gchahal1982/aura3d/issues"
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+ "url": "https://github.com/auraoneai/aura3d/issues"
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  },
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  "license": "MIT",
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  "publishConfig": {
@@ -17,7 +17,6 @@ const plan = definePromptPlan({
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  ],
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  negativeCriteria: [
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  "Do not use string asset ids or invented product URLs",
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- "Do not ship a lone GLB without plinth, contact, fit, and rotation evidence"
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  ]
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  } as const);
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