@aura3d/controls 3.0.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/dist/FirstPersonControls.d.ts +1 -1
  2. package/dist/FirstPersonControls.d.ts.map +1 -1
  3. package/dist/FirstPersonControls.js +1 -1
  4. package/dist/FirstPersonControls.js.map +1 -1
  5. package/dist/FlyControls.d.ts +2 -1
  6. package/dist/FlyControls.d.ts.map +1 -1
  7. package/dist/FlyControls.js +2 -1
  8. package/dist/FlyControls.js.map +1 -1
  9. package/dist/MapControls.d.ts +1 -1
  10. package/dist/MapControls.d.ts.map +1 -1
  11. package/dist/MapControls.js +3 -3
  12. package/dist/MapControls.js.map +1 -1
  13. package/dist/OrbitControls.d.ts +19 -4
  14. package/dist/OrbitControls.d.ts.map +1 -1
  15. package/dist/OrbitControls.js +26 -8
  16. package/dist/OrbitControls.js.map +1 -1
  17. package/dist/PointerLockControls.d.ts +1 -1
  18. package/dist/PointerLockControls.d.ts.map +1 -1
  19. package/dist/PointerLockControls.js +1 -1
  20. package/dist/PointerLockControls.js.map +1 -1
  21. package/dist/TrackballControls.d.ts.map +1 -1
  22. package/dist/TrackballControls.js +2 -0
  23. package/dist/TrackballControls.js.map +1 -1
  24. package/dist/engine/CameraRig.d.ts +12 -0
  25. package/dist/engine/CameraRig.d.ts.map +1 -0
  26. package/dist/engine/CameraRig.js +32 -0
  27. package/dist/engine/CameraRig.js.map +1 -0
  28. package/dist/engine/ControlTypes.d.ts +17 -0
  29. package/dist/engine/ControlTypes.d.ts.map +1 -0
  30. package/dist/engine/ControlTypes.js +4 -0
  31. package/dist/engine/ControlTypes.js.map +1 -0
  32. package/dist/engine/EditorFlyControls.d.ts +20 -0
  33. package/dist/engine/EditorFlyControls.d.ts.map +1 -0
  34. package/dist/engine/EditorFlyControls.js +44 -0
  35. package/dist/engine/EditorFlyControls.js.map +1 -0
  36. package/dist/engine/FirstPersonControls.d.ts +22 -0
  37. package/dist/engine/FirstPersonControls.d.ts.map +1 -0
  38. package/dist/engine/FirstPersonControls.js +44 -0
  39. package/dist/engine/FirstPersonControls.js.map +1 -0
  40. package/dist/engine/OrbitControls.d.ts +92 -0
  41. package/dist/engine/OrbitControls.d.ts.map +1 -0
  42. package/dist/engine/OrbitControls.js +270 -0
  43. package/dist/engine/OrbitControls.js.map +1 -0
  44. package/dist/engine/PointerLockControls.d.ts +11 -0
  45. package/dist/engine/PointerLockControls.d.ts.map +1 -0
  46. package/dist/engine/PointerLockControls.js +31 -0
  47. package/dist/engine/PointerLockControls.js.map +1 -0
  48. package/dist/engine/SceneCameraAdapter.d.ts +10 -0
  49. package/dist/engine/SceneCameraAdapter.d.ts.map +1 -0
  50. package/dist/engine/SceneCameraAdapter.js +90 -0
  51. package/dist/engine/SceneCameraAdapter.js.map +1 -0
  52. package/dist/engine/ThirdPersonFollowControls.d.ts +20 -0
  53. package/dist/engine/ThirdPersonFollowControls.d.ts.map +1 -0
  54. package/dist/engine/ThirdPersonFollowControls.js +33 -0
  55. package/dist/engine/ThirdPersonFollowControls.js.map +1 -0
  56. package/dist/index.d.ts +15 -0
  57. package/dist/index.d.ts.map +1 -1
  58. package/dist/index.js +12 -0
  59. package/dist/index.js.map +1 -1
  60. package/package.json +4 -2
@@ -0,0 +1,44 @@
1
+ import { clamp } from "./ControlTypes.js";
2
+ export class FirstPersonControls {
3
+ camera;
4
+ enabled = true;
5
+ yaw = 0;
6
+ pitch = 0;
7
+ moveSpeed;
8
+ lookSpeed;
9
+ minPitch;
10
+ maxPitch;
11
+ constructor(camera, options = {}) {
12
+ this.camera = camera;
13
+ this.moveSpeed = options.moveSpeed ?? 1;
14
+ this.lookSpeed = options.lookSpeed ?? 0.002;
15
+ this.minPitch = options.minPitch ?? -Math.PI / 2 + 0.001;
16
+ this.maxPitch = options.maxPitch ?? Math.PI / 2 - 0.001;
17
+ this.pitch = clamp(camera.rotation?.x ?? 0, this.minPitch, this.maxPitch);
18
+ this.yaw = camera.rotation?.y ?? 0;
19
+ }
20
+ update(snapshot, deltaSeconds) {
21
+ if (!this.enabled) {
22
+ return;
23
+ }
24
+ if (snapshot.button(0).down) {
25
+ this.yaw -= snapshot.pointer.deltaX * this.lookSpeed;
26
+ this.pitch = clamp(this.pitch - snapshot.pointer.deltaY * this.lookSpeed, this.minPitch, this.maxPitch);
27
+ if (this.camera.rotation) {
28
+ this.camera.rotation.x = this.pitch;
29
+ this.camera.rotation.y = this.yaw;
30
+ }
31
+ }
32
+ const forward = (snapshot.key("KeyW").down ? 1 : 0) - (snapshot.key("KeyS").down ? 1 : 0);
33
+ const strafe = (snapshot.key("KeyD").down ? 1 : 0) - (snapshot.key("KeyA").down ? 1 : 0);
34
+ const step = this.moveSpeed * deltaSeconds;
35
+ const sin = Math.sin(this.yaw);
36
+ const cos = Math.cos(this.yaw);
37
+ this.camera.position.x += (strafe * cos + forward * sin) * step;
38
+ this.camera.position.z += (forward * cos - strafe * sin) * step;
39
+ }
40
+ dispose() {
41
+ this.enabled = false;
42
+ }
43
+ }
44
+ //# sourceMappingURL=FirstPersonControls.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,92 @@
1
+ import type { InputSnapshot } from "@aura3d/input";
2
+ import { type CameraTransformLike, type Vec3Like } from "./ControlTypes.js";
3
+ export declare const DEFAULT_ORBIT_MAX_POLAR: number;
4
+ export interface OrbitControlsOptions {
5
+ /** Opt in to time-based decay; dampingFactor is the fraction consumed at 60Hz. */
6
+ readonly enableDamping?: boolean;
7
+ readonly dampingFactor?: number;
8
+ readonly zoomToCursor?: boolean;
9
+ /** Pointer coordinates and this rectangle must use the same CSS-pixel space. */
10
+ readonly viewport?: () => {
11
+ x: number;
12
+ y: number;
13
+ width: number;
14
+ height: number;
15
+ };
16
+ readonly panBounds?: {
17
+ readonly min: Vec3Like;
18
+ readonly max: Vec3Like;
19
+ };
20
+ readonly screenSpacePanning?: boolean;
21
+ readonly oneFingerAction?: "rotate" | "pan";
22
+ readonly enabled?: boolean;
23
+ readonly enablePan?: boolean;
24
+ readonly enableZoom?: boolean;
25
+ readonly enableRotate?: boolean;
26
+ readonly target?: Vec3Like;
27
+ readonly distance?: number;
28
+ readonly minDistance?: number;
29
+ readonly maxDistance?: number;
30
+ readonly minZoom?: number;
31
+ readonly maxZoom?: number;
32
+ readonly minPolar?: number;
33
+ readonly maxPolar?: number;
34
+ readonly rotateSpeed?: number;
35
+ readonly zoomSpeed?: number;
36
+ readonly panSpeed?: number;
37
+ }
38
+ /** Structural projection adapter; fov is vertical degrees, orthographic extents are world units. */
39
+ export interface OrbitCameraTransformLike extends CameraTransformLike {
40
+ readonly fov?: number;
41
+ readonly aspect?: number;
42
+ readonly isOrthographicCamera?: boolean;
43
+ readonly left?: number;
44
+ readonly right?: number;
45
+ readonly top?: number;
46
+ readonly bottom?: number;
47
+ zoom?: number;
48
+ updateProjectionMatrix?(): void;
49
+ }
50
+ export declare class OrbitControls {
51
+ private readonly camera;
52
+ enableDamping: boolean;
53
+ dampingFactor: number;
54
+ zoomToCursor: boolean;
55
+ enabled: boolean;
56
+ enablePan: boolean;
57
+ enableZoom: boolean;
58
+ enableRotate: boolean;
59
+ readonly target: Vec3Like;
60
+ private azimuth;
61
+ private polar;
62
+ private distance;
63
+ private readonly initial;
64
+ private disposed;
65
+ private pendingAzimuth;
66
+ private pendingPolar;
67
+ private pendingPan;
68
+ private previousTouches;
69
+ private readonly minDistance;
70
+ private readonly maxDistance;
71
+ private readonly minPolar;
72
+ private readonly maxPolar;
73
+ private readonly rotateSpeed;
74
+ private readonly zoomSpeed;
75
+ private readonly panSpeed;
76
+ private readonly options;
77
+ constructor(camera: CameraTransformLike, options?: OrbitControlsOptions);
78
+ update(snapshot: InputSnapshot, deltaSeconds?: number): void;
79
+ getPolarAngle(): number;
80
+ getAzimuthalAngle(): number;
81
+ getDistance(): number;
82
+ saveState(): void;
83
+ reset(): void;
84
+ dispose(): void;
85
+ private clearPending;
86
+ private pan;
87
+ private dollyFromWheel;
88
+ private cursorOffset;
89
+ private touch;
90
+ private apply;
91
+ }
92
+ //# sourceMappingURL=OrbitControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrbitControls.d.ts","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/OrbitControls.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,EAAS,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEhF,eAAO,MAAM,uBAAuB,QAAiB,CAAC;AAEtD,MAAM,WAAW,oBAAoB;IACnC,kFAAkF;IAClF,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,gFAAgF;IAChF,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IAClF,QAAQ,CAAC,SAAS,CAAC,EAAE;QAAE,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,QAAQ,CAAA;KAAE,CAAC;IACxE,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,eAAe,CAAC,EAAE,QAAQ,GAAG,KAAK,CAAC;IAC5C,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED,oGAAoG;AACpG,MAAM,WAAW,wBAAyB,SAAQ,mBAAmB;IACnE,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,oBAAoB,CAAC,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sBAAsB,CAAC,IAAI,IAAI,CAAC;CACjC;AAED,qBAAa,aAAa;IA4BZ,OAAO,CAAC,QAAQ,CAAC,MAAM;IA3BnC,aAAa,EAAE,OAAO,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,OAAO,CAAC;IACtB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,OAAO,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAE1B,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,KAAK,CAAe;IAC5B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuF;IAC/G,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,eAAe,CAA2C;IAClE,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IACnC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;gBAElB,MAAM,EAAE,mBAAmB,EAAE,OAAO,GAAE,oBAAyB;IA+B5F,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,SAAS,GAAG,IAAI;IA4C5D,aAAa,IAAI,MAAM;IAIvB,iBAAiB,IAAI,MAAM;IAI3B,WAAW,IAAI,MAAM;IAIrB,SAAS,IAAI,IAAI;IAWjB,KAAK,IAAI,IAAI;IAiBb,OAAO,IAAI,IAAI;IAMf,OAAO,CAAC,YAAY;IAMpB,OAAO,CAAC,GAAG;IAYX,OAAO,CAAC,cAAc;IAsBtB,OAAO,CAAC,YAAY;IAwBpB,OAAO,CAAC,KAAK;IAkBb,OAAO,CAAC,KAAK;CAgBd"}
@@ -0,0 +1,270 @@
1
+ import { clamp } from "./ControlTypes.js";
2
+ export const DEFAULT_ORBIT_MAX_POLAR = Math.PI * 0.37;
3
+ export class OrbitControls {
4
+ camera;
5
+ enableDamping;
6
+ dampingFactor;
7
+ zoomToCursor;
8
+ enabled;
9
+ enablePan;
10
+ enableZoom;
11
+ enableRotate;
12
+ target;
13
+ azimuth = 0;
14
+ polar = Math.PI / 2;
15
+ distance;
16
+ initial;
17
+ disposed = false;
18
+ pendingAzimuth = 0;
19
+ pendingPolar = 0;
20
+ pendingPan = { x: 0, y: 0, z: 0 };
21
+ previousTouches = [];
22
+ minDistance;
23
+ maxDistance;
24
+ minPolar;
25
+ maxPolar;
26
+ rotateSpeed;
27
+ zoomSpeed;
28
+ panSpeed;
29
+ options;
30
+ constructor(camera, options = {}) {
31
+ this.camera = camera;
32
+ this.options = options;
33
+ this.enableDamping = options.enableDamping ?? false;
34
+ this.dampingFactor = options.dampingFactor ?? 0.05;
35
+ this.zoomToCursor = options.zoomToCursor ?? false;
36
+ this.enabled = options.enabled ?? true;
37
+ this.enablePan = options.enablePan ?? true;
38
+ this.enableZoom = options.enableZoom ?? true;
39
+ this.enableRotate = options.enableRotate ?? true;
40
+ this.target = { ...(options.target ?? { x: 0, y: 0, z: 0 }) };
41
+ this.minDistance = options.minDistance ?? 0.1;
42
+ this.maxDistance = options.maxDistance ?? 1_000;
43
+ this.minPolar = options.minPolar ?? 0.001;
44
+ this.maxPolar = options.maxPolar ?? DEFAULT_ORBIT_MAX_POLAR;
45
+ this.rotateSpeed = options.rotateSpeed ?? 0.005;
46
+ this.zoomSpeed = options.zoomSpeed ?? 1;
47
+ this.panSpeed = options.panSpeed ?? 0.002;
48
+ const current = orbitStateFromCamera(camera, this.target);
49
+ this.distance = clamp(options.distance ?? current.distance, this.minDistance, this.maxDistance);
50
+ this.azimuth = current.azimuth;
51
+ this.polar = clamp(current.polar, this.minPolar, this.maxPolar);
52
+ this.initial = {
53
+ target: { ...this.target },
54
+ azimuth: this.azimuth,
55
+ polar: this.polar,
56
+ distance: this.distance,
57
+ zoom: camera.zoom ?? 1
58
+ };
59
+ this.apply();
60
+ }
61
+ update(snapshot, deltaSeconds = 1 / 60) {
62
+ if (!this.enabled || this.disposed || !Number.isFinite(deltaSeconds) || deltaSeconds <= 0) {
63
+ return;
64
+ }
65
+ const leftButton = snapshot.button(0);
66
+ const middleButton = snapshot.button(1);
67
+ const rightButton = snapshot.button(2);
68
+ const panModifier = snapshot.keys.has("ShiftLeft") || snapshot.keys.has("ShiftRight") || snapshot.keys.has("ControlLeft") || snapshot.keys.has("ControlRight") || snapshot.keys.has("MetaLeft") || snapshot.keys.has("MetaRight");
69
+ const dx = finite(snapshot.pointer.deltaX);
70
+ const dy = finite(snapshot.pointer.deltaY);
71
+ const touching = snapshot.pointer.touches.length > 0;
72
+ if (!this.enableRotate)
73
+ this.pendingAzimuth = this.pendingPolar = 0;
74
+ if (!this.enablePan)
75
+ this.pendingPan = { x: 0, y: 0, z: 0 };
76
+ if (this.enableRotate && leftButton.down && !panModifier && !touching) {
77
+ this.pendingAzimuth -= dx * this.rotateSpeed;
78
+ this.pendingPolar -= dy * this.rotateSpeed;
79
+ }
80
+ if (this.enablePan && !touching && (rightButton.down || middleButton.down || (leftButton.down && panModifier))) {
81
+ this.pan(dx, dy);
82
+ }
83
+ this.touch(snapshot);
84
+ const factor = this.enableDamping
85
+ ? 1 - Math.pow(1 - clamp(finite(this.dampingFactor), 0.000001, 1), deltaSeconds * 60)
86
+ : 1;
87
+ this.azimuth += this.pendingAzimuth * factor;
88
+ this.polar = clamp(this.polar + this.pendingPolar * factor, this.minPolar, this.maxPolar);
89
+ for (const axis of ["x", "y", "z"]) {
90
+ this.target[axis] += this.pendingPan[axis] * factor;
91
+ this.pendingPan[axis] *= 1 - factor;
92
+ }
93
+ this.pendingAzimuth *= 1 - factor;
94
+ this.pendingPolar *= 1 - factor;
95
+ if (this.enableZoom && snapshot.pointer.wheelY !== 0) {
96
+ this.dollyFromWheel(finite(snapshot.pointer.wheelY), snapshot.pointer.x, snapshot.pointer.y);
97
+ }
98
+ this.apply();
99
+ }
100
+ getPolarAngle() {
101
+ return this.polar;
102
+ }
103
+ getAzimuthalAngle() {
104
+ return this.azimuth;
105
+ }
106
+ getDistance() {
107
+ return this.distance;
108
+ }
109
+ saveState() {
110
+ if (this.disposed)
111
+ return;
112
+ this.initial.target.x = this.target.x;
113
+ this.initial.target.y = this.target.y;
114
+ this.initial.target.z = this.target.z;
115
+ this.initial.azimuth = this.azimuth;
116
+ this.initial.polar = this.polar;
117
+ this.initial.distance = this.distance;
118
+ this.initial.zoom = this.camera.zoom ?? 1;
119
+ }
120
+ reset() {
121
+ if (this.disposed)
122
+ return;
123
+ this.clearPending();
124
+ this.target.x = this.initial.target.x;
125
+ this.target.y = this.initial.target.y;
126
+ this.target.z = this.initial.target.z;
127
+ this.azimuth = this.initial.azimuth;
128
+ this.polar = this.initial.polar;
129
+ this.distance = this.initial.distance;
130
+ const camera = this.camera;
131
+ if (camera.isOrthographicCamera) {
132
+ camera.zoom = this.initial.zoom;
133
+ camera.updateProjectionMatrix?.();
134
+ }
135
+ this.apply();
136
+ }
137
+ dispose() {
138
+ this.disposed = true;
139
+ this.enabled = false;
140
+ this.clearPending();
141
+ }
142
+ clearPending() {
143
+ this.pendingAzimuth = this.pendingPolar = 0;
144
+ this.pendingPan = { x: 0, y: 0, z: 0 };
145
+ this.previousTouches = [];
146
+ }
147
+ pan(deltaX, deltaY) {
148
+ const scale = this.distance * this.panSpeed;
149
+ if (this.options.screenSpacePanning === false) {
150
+ this.pendingPan.x += (-deltaX * Math.cos(this.azimuth) + deltaY * Math.sin(this.azimuth)) * scale;
151
+ this.pendingPan.z += (deltaX * Math.sin(this.azimuth) + deltaY * Math.cos(this.azimuth)) * scale;
152
+ }
153
+ else {
154
+ // Preserve legacy world-XY pan unless ground-plane semantics are requested.
155
+ this.pendingPan.x -= deltaX * scale;
156
+ this.pendingPan.y += deltaY * scale;
157
+ }
158
+ }
159
+ dollyFromWheel(deltaY, x = 0, y = 0) {
160
+ const anchor = this.cursorOffset(x, y);
161
+ const oldDistance = this.distance;
162
+ const camera = this.camera;
163
+ const oldZoom = camera.zoom ?? 1;
164
+ const normalizedDelta = Math.abs(deltaY * 0.01);
165
+ const zoomScale = Math.pow(0.95, this.zoomSpeed * normalizedDelta);
166
+ const nextDistance = deltaY < 0
167
+ ? this.distance * zoomScale
168
+ : this.distance / zoomScale;
169
+ this.distance = clamp(nextDistance, this.minDistance, this.maxDistance);
170
+ let ratio = this.distance / oldDistance;
171
+ if (camera.isOrthographicCamera) {
172
+ const requestedRatio = deltaY < 0 ? zoomScale : 1 / zoomScale;
173
+ camera.zoom = clamp(oldZoom / requestedRatio, this.options.minZoom ?? 1e-6, this.options.maxZoom ?? 1e6);
174
+ ratio = oldZoom / camera.zoom;
175
+ this.distance = oldDistance;
176
+ camera.updateProjectionMatrix?.();
177
+ }
178
+ if (anchor)
179
+ for (const axis of ["x", "y", "z"])
180
+ this.target[axis] += anchor[axis] * (1 - ratio);
181
+ }
182
+ cursorOffset(x, y) {
183
+ const viewport = this.options.viewport?.();
184
+ if (!this.zoomToCursor || !viewport || viewport.width <= 0 || viewport.height <= 0 ||
185
+ ![x, y, viewport.x, viewport.y, viewport.width, viewport.height].every(Number.isFinite))
186
+ return;
187
+ const nx = 2 * (x - viewport.x) / viewport.width - 1;
188
+ const ny = 1 - 2 * (y - viewport.y) / viewport.height;
189
+ const cam = this.camera;
190
+ let horizontal;
191
+ let vertical;
192
+ if (cam.isOrthographicCamera) {
193
+ if (![cam.left, cam.right, cam.top, cam.bottom].every(value => typeof value === "number" && Number.isFinite(value)))
194
+ return;
195
+ horizontal = (nx * (cam.right - cam.left) + cam.right + cam.left) / (2 * (cam.zoom ?? 1));
196
+ vertical = (ny * (cam.top - cam.bottom) + cam.top + cam.bottom) / (2 * (cam.zoom ?? 1));
197
+ }
198
+ else {
199
+ if (!Number.isFinite(cam.fov) || cam.fov <= 0 || cam.fov >= 180)
200
+ return;
201
+ const halfHeight = this.distance * Math.tan(cam.fov * Math.PI / 360) / (cam.zoom ?? 1);
202
+ horizontal = nx * halfHeight * (cam.aspect ?? viewport.width / viewport.height);
203
+ vertical = ny * halfHeight;
204
+ }
205
+ const c = Math.cos(this.azimuth), s = Math.sin(this.azimuth);
206
+ const cp = Math.cos(this.polar), sp = Math.sin(this.polar);
207
+ return { x: horizontal * c - vertical * cp * s, y: vertical * sp, z: -horizontal * s - vertical * cp * c };
208
+ }
209
+ touch(snapshot) {
210
+ const touches = snapshot.pointer.touches.filter(t => Number.isFinite(t.x) && Number.isFinite(t.y));
211
+ const previous = this.previousTouches;
212
+ this.previousTouches = touches;
213
+ if (touches.length !== previous.length || !touches.every((t, i) => t.id === previous[i]?.id))
214
+ return;
215
+ if (touches.length === 1) {
216
+ const dx = touches[0].x - previous[0].x, dy = touches[0].y - previous[0].y;
217
+ if (this.options.oneFingerAction === "pan") {
218
+ if (this.enablePan)
219
+ this.pan(dx, dy);
220
+ }
221
+ else if (this.enableRotate) {
222
+ this.pendingAzimuth -= dx * this.rotateSpeed;
223
+ this.pendingPolar -= dy * this.rotateSpeed;
224
+ }
225
+ }
226
+ else if (touches.length === 2) {
227
+ const a = touches[0], b = touches[1], pa = previous[0], pb = previous[1];
228
+ const x = (a.x + b.x) / 2, y = (a.y + b.y) / 2;
229
+ if (this.enablePan)
230
+ this.pan(x - (pa.x + pb.x) / 2, y - (pa.y + pb.y) / 2);
231
+ const before = Math.hypot(pa.x - pb.x, pa.y - pb.y), after = Math.hypot(a.x - b.x, a.y - b.y);
232
+ if (this.enableZoom && before > 0 && after > 0)
233
+ this.dollyFromWheel(Math.log(after / before) / Math.log(0.95) * 100, x, y);
234
+ }
235
+ }
236
+ apply() {
237
+ const bounds = this.options.panBounds;
238
+ if (bounds)
239
+ for (const axis of ["x", "y", "z"]) {
240
+ const min = bounds.min[axis], max = bounds.max[axis];
241
+ if (Number.isFinite(min) && Number.isFinite(max) && min <= max) {
242
+ const next = clamp(this.target[axis], min, max);
243
+ if (next !== this.target[axis])
244
+ this.pendingPan[axis] = 0;
245
+ this.target[axis] = next;
246
+ }
247
+ }
248
+ const sinPolar = Math.sin(this.polar);
249
+ this.camera.position.x = this.target.x + this.distance * sinPolar * Math.sin(this.azimuth);
250
+ this.camera.position.y = this.target.y + this.distance * Math.cos(this.polar);
251
+ this.camera.position.z = this.target.z + this.distance * sinPolar * Math.cos(this.azimuth);
252
+ this.camera.lookAt?.(this.target);
253
+ }
254
+ }
255
+ function finite(value) { return Number.isFinite(value) ? value : 0; }
256
+ function orbitStateFromCamera(camera, target) {
257
+ const dx = camera.position.x - target.x;
258
+ const dy = camera.position.y - target.y;
259
+ const dz = camera.position.z - target.z;
260
+ const distance = Math.hypot(dx, dy, dz);
261
+ if (!Number.isFinite(distance) || distance <= 1e-6) {
262
+ return { azimuth: 0, polar: Math.PI / 2, distance: 5 };
263
+ }
264
+ return {
265
+ azimuth: Math.atan2(dx, dz),
266
+ polar: Math.acos(clamp(dy / distance, -1, 1)),
267
+ distance
268
+ };
269
+ }
270
+ //# sourceMappingURL=OrbitControls.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,11 @@
1
+ import { InputSnapshot } from "@aura3d/input";
2
+ import { FirstPersonControls, type FirstPersonControlsOptions } from "./FirstPersonControls.js";
3
+ import type { CameraTransformLike } from "./ControlTypes.js";
4
+ export declare class PointerLockControls extends FirstPersonControls {
5
+ locked: boolean;
6
+ constructor(camera: CameraTransformLike, options?: FirstPersonControlsOptions);
7
+ lock(): void;
8
+ unlock(): void;
9
+ update(snapshot: InputSnapshot, deltaSeconds: number): void;
10
+ }
11
+ //# sourceMappingURL=PointerLockControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointerLockControls.d.ts","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/PointerLockControls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAE,mBAAmB,EAAE,KAAK,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAC7F,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAE1D,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,UAAS;gBAEH,MAAM,EAAE,mBAAmB,EAAE,OAAO,GAAE,0BAA+B;IAIjF,IAAI,IAAI,IAAI;IAIZ,MAAM,IAAI,IAAI;IAIL,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;CAiBrE"}
@@ -0,0 +1,31 @@
1
+ import { InputSnapshot } from "@aura3d/input";
2
+ import { FirstPersonControls } from "./FirstPersonControls.js";
3
+ export class PointerLockControls extends FirstPersonControls {
4
+ locked = false;
5
+ constructor(camera, options = {}) {
6
+ super(camera, options);
7
+ }
8
+ lock() {
9
+ this.locked = true;
10
+ }
11
+ unlock() {
12
+ this.locked = false;
13
+ }
14
+ update(snapshot, deltaSeconds) {
15
+ if (!this.locked)
16
+ return;
17
+ if ((snapshot.pointer.deltaX !== 0 || snapshot.pointer.deltaY !== 0)
18
+ && !snapshot.button(0).down) {
19
+ const buttons = new Map(snapshot.pointer.buttons);
20
+ buttons.set(0, { down: true, pressed: false, released: false });
21
+ super.update(new InputSnapshot({
22
+ keys: snapshot.keys,
23
+ pointer: { ...snapshot.pointer, buttons },
24
+ gamepads: snapshot.gamepads
25
+ }), deltaSeconds);
26
+ return;
27
+ }
28
+ super.update(snapshot, deltaSeconds);
29
+ }
30
+ }
31
+ //# sourceMappingURL=PointerLockControls.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointerLockControls.js","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/PointerLockControls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAE,mBAAmB,EAAmC,MAAM,uBAAuB,CAAC;AAG7F,MAAM,OAAO,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,GAAG,KAAK,CAAC;IAEf,YAAY,MAA2B,EAAE,UAAsC,EAAE;QAC/E,KAAK,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACzB,CAAC;IAED,IAAI;QACF,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAEQ,MAAM,CAAC,QAAuB,EAAE,YAAoB;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO;QACzB,IACE,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,CAAC;eAC7D,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAC3B,CAAC;YACD,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YAClD,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC;YAChE,KAAK,CAAC,MAAM,CAAC,IAAI,aAAa,CAAC;gBAC7B,IAAI,EAAE,QAAQ,CAAC,IAAI;gBACnB,OAAO,EAAE,EAAE,GAAG,QAAQ,CAAC,OAAO,EAAE,OAAO,EAAE;gBACzC,QAAQ,EAAE,QAAQ,CAAC,QAAQ;aAC5B,CAAC,EAAE,YAAY,CAAC,CAAC;YAClB,OAAO;QACT,CAAC;QACD,KAAK,CAAC,MAAM,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;IACvC,CAAC;CACF"}
@@ -0,0 +1,10 @@
1
+ import { type Camera } from "@aura3d/scene";
2
+ import { type CameraTransformLike, type EulerLike, type Vec3Like } from "./ControlTypes.js";
3
+ export interface SceneCameraControlAdapter extends CameraTransformLike {
4
+ readonly camera: Camera;
5
+ readonly position: Vec3Like;
6
+ readonly rotation: EulerLike;
7
+ lookAt(target: Vec3Like): void;
8
+ }
9
+ export declare function createSceneCameraControlAdapter(camera: Camera): SceneCameraControlAdapter;
10
+ //# sourceMappingURL=SceneCameraAdapter.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"SceneCameraAdapter.d.ts","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/SceneCameraAdapter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,MAAM,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEzF,MAAM,WAAW,yBAA0B,SAAQ,mBAAmB;IACpE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC;IAC7B,MAAM,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,CAAC;CAChC;AAED,wBAAgB,+BAA+B,CAAC,MAAM,EAAE,MAAM,GAAG,yBAAyB,CAkEzF"}
@@ -0,0 +1,90 @@
1
+ import { Quaternion, Vector3 } from "@aura3d/math";
2
+ import {} from "@aura3d/scene";
3
+ import {} from "./ControlTypes.js";
4
+ export function createSceneCameraControlAdapter(camera) {
5
+ const euler = quaternionToEuler(camera.transform.rotation);
6
+ const position = {
7
+ get x() {
8
+ return camera.transform.position[0];
9
+ },
10
+ set x(value) {
11
+ camera.transform.setPosition(value, camera.transform.position[1], camera.transform.position[2]);
12
+ syncCamera(camera);
13
+ },
14
+ get y() {
15
+ return camera.transform.position[1];
16
+ },
17
+ set y(value) {
18
+ camera.transform.setPosition(camera.transform.position[0], value, camera.transform.position[2]);
19
+ syncCamera(camera);
20
+ },
21
+ get z() {
22
+ return camera.transform.position[2];
23
+ },
24
+ set z(value) {
25
+ camera.transform.setPosition(camera.transform.position[0], camera.transform.position[1], value);
26
+ syncCamera(camera);
27
+ }
28
+ };
29
+ const rotation = {
30
+ get x() {
31
+ return euler.x;
32
+ },
33
+ set x(value) {
34
+ euler.x = value;
35
+ applyEuler(camera, euler);
36
+ },
37
+ get y() {
38
+ return euler.y;
39
+ },
40
+ set y(value) {
41
+ euler.y = value;
42
+ applyEuler(camera, euler);
43
+ },
44
+ get z() {
45
+ return euler.z;
46
+ },
47
+ set z(value) {
48
+ euler.z = value;
49
+ applyEuler(camera, euler);
50
+ }
51
+ };
52
+ return {
53
+ camera,
54
+ position,
55
+ rotation,
56
+ lookAt(target) {
57
+ const origin = new Vector3(camera.transform.position[0], camera.transform.position[1], camera.transform.position[2]);
58
+ const direction = new Vector3(target.x, target.y, target.z).subtract(origin).normalize();
59
+ if (direction.lengthSquared() === 0)
60
+ return;
61
+ const q = Quaternion.fromUnitVectors(Vector3.forward, direction);
62
+ camera.transform.setRotation(q.x, q.y, q.z, q.w);
63
+ const nextEuler = quaternionToEuler([q.x, q.y, q.z, q.w]);
64
+ euler.x = nextEuler.x;
65
+ euler.y = nextEuler.y;
66
+ euler.z = nextEuler.z;
67
+ syncCamera(camera);
68
+ }
69
+ };
70
+ }
71
+ function applyEuler(camera, euler) {
72
+ const yaw = Quaternion.fromAxisAngle(Vector3.up, euler.y);
73
+ const pitch = Quaternion.fromAxisAngle(Vector3.right, euler.x);
74
+ const roll = Quaternion.fromAxisAngle(new Vector3(0, 0, 1), euler.z);
75
+ const q = yaw.multiply(pitch).multiply(roll).normalize();
76
+ camera.transform.setRotation(q.x, q.y, q.z, q.w);
77
+ syncCamera(camera);
78
+ }
79
+ function syncCamera(camera) {
80
+ camera.updateCameraMatrices();
81
+ }
82
+ function quaternionToEuler(rotation) {
83
+ const [x, y, z, w] = rotation;
84
+ const sinPitch = 2 * (w * x - z * y);
85
+ const pitch = Math.abs(sinPitch) >= 1 ? Math.sign(sinPitch) * Math.PI / 2 : Math.asin(sinPitch);
86
+ const yaw = Math.atan2(2 * (w * y + x * z), 1 - 2 * (x * x + y * y));
87
+ const roll = Math.atan2(2 * (w * z + x * y), 1 - 2 * (x * x + z * z));
88
+ return { x: pitch, y: yaw, z: roll };
89
+ }
90
+ //# sourceMappingURL=SceneCameraAdapter.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"SceneCameraAdapter.js","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/SceneCameraAdapter.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAe,MAAM,eAAe,CAAC;AAC5C,OAAO,EAA2D,MAAM,gBAAgB,CAAC;AASzF,MAAM,UAAU,+BAA+B,CAAC,MAAc;IAC5D,MAAM,KAAK,GAAG,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC3D,MAAM,QAAQ,GAAG;QACf,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;QACD,IAAI,CAAC;YACH,OAAO,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAChG,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;KACF,CAAC;IACF,MAAM,QAAQ,GAAG;QACf,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QACD,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QACD,IAAI,CAAC;YACH,OAAO,KAAK,CAAC,CAAC,CAAC;QACjB,CAAC;QACD,IAAI,CAAC,CAAC,KAAa;YACjB,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC;YAChB,UAAU,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;KACF,CAAC;IAEF,OAAO;QACL,MAAM;QACN,QAAQ;QACR,QAAQ;QACR,MAAM,CAAC,MAAgB;YACrB,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACrH,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YACzF,IAAI,SAAS,CAAC,aAAa,EAAE,KAAK,CAAC;gBAAE,OAAO;YAC5C,MAAM,CAAC,GAAG,UAAU,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YACjE,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,MAAM,SAAS,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,KAAK,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACtB,UAAU,CAAC,MAAM,CAAC,CAAC;QACrB,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,MAAc,EAAE,KAAgB;IAClD,MAAM,GAAG,GAAG,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,KAAK,GAAG,UAAU,CAAC,aAAa,CAAC,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/D,MAAM,IAAI,GAAG,UAAU,CAAC,aAAa,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACrE,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;IACzD,MAAM,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACjD,UAAU,CAAC,MAAM,CAAC,CAAC;AACrB,CAAC;AAED,SAAS,UAAU,CAAC,MAAc;IAChC,MAAM,CAAC,oBAAoB,EAAE,CAAC;AAChC,CAAC;AAED,SAAS,iBAAiB,CAAC,QAAmD;IAC5E,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC9B,MAAM,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IACrC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChG,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACrE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACtE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACvC,CAAC"}
@@ -0,0 +1,20 @@
1
+ import { type CameraTransformLike, type Vec3Like } from "./ControlTypes.js";
2
+ export interface ThirdPersonFollowControlsOptions {
3
+ readonly offset?: Vec3Like;
4
+ readonly damping?: number;
5
+ }
6
+ export declare class ThirdPersonFollowControls {
7
+ private readonly camera;
8
+ enabled: boolean;
9
+ target?: {
10
+ readonly position: Vec3Like;
11
+ };
12
+ readonly offset: Vec3Like;
13
+ damping: number;
14
+ constructor(camera: CameraTransformLike, target?: {
15
+ readonly position: Vec3Like;
16
+ }, options?: ThirdPersonFollowControlsOptions);
17
+ update(deltaSeconds: number): void;
18
+ dispose(): void;
19
+ }
20
+ //# sourceMappingURL=ThirdPersonFollowControls.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ThirdPersonFollowControls.d.ts","sourceRoot":"","sources":["../../../../../packages/controls/src/engine/ThirdPersonFollowControls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEzE,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAC3B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,qBAAa,yBAAyB;IAOlC,OAAO,CAAC,QAAQ,CAAC,MAAM;IANzB,OAAO,UAAQ;IACf,MAAM,CAAC,EAAE;QAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAA;KAAE,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;gBAGG,MAAM,EAAE,mBAAmB,EAC5C,MAAM,CAAC,EAAE;QAAE,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAA;KAAE,EACxC,OAAO,GAAE,gCAAqC;IAOhD,MAAM,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI;IAclC,OAAO,IAAI,IAAI;CAIhB"}