@aura3d/cli 4.1.0 → 4.1.2

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Files changed (2) hide show
  1. package/package.json +5 -5
  2. package/skills/llms.txt +3 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@aura3d/cli",
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- "version": "4.1.0",
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+ "version": "4.1.2",
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  "type": "module",
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  "bin": {
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  "aura3d": "dist/cli.js",
@@ -28,10 +28,10 @@
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  "types": "./dist/index.d.ts",
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  "dependencies": {
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  "typescript": "^5.8.3",
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- "@aura3d/asset-index": "4.1.0",
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- "@aura3d/audio": "4.1.0",
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- "@aura3d/rendering": "4.1.0",
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- "create-aura3d": "4.1.0"
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+ "@aura3d/asset-index": "4.1.2",
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+ "@aura3d/rendering": "4.1.2",
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+ "@aura3d/audio": "4.1.2",
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+ "create-aura3d": "4.1.2"
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  },
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  "description": "Bring real GLB/glTF assets into Aura3D browser apps with typed references, provenance, catalog search, validation, screenshots, and deploy checks.",
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  "keywords": [
package/skills/llms.txt CHANGED
@@ -8,7 +8,7 @@ Aura3D is the AI-native TypeScript 3D SDK for browser 3D apps, interactive websi
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  - Product: AI-native TypeScript 3D SDK for browser 3D apps, interactive websites, and prompt-to-code scene kits
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  - Website: https://aura3d.auraone.ai
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- - Current release: Aura3D 4.1.0 (per the repo manifest — the same source the build's version guard uses)
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+ - Current release: Aura3D 4.1.2 (per the repo manifest — the same source the build's version guard uses)
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  - Docs: https://aura3d.auraone.ai/docs/api.html
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  - Showcase game: https://aura3d.auraone.ai/showcase/aura-clash/
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  - Sitemap: https://aura3d.auraone.ai/sitemap.xml
@@ -31,8 +31,8 @@ Aura3D is the AI-native TypeScript 3D SDK for browser 3D apps, interactive websi
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  - [Aura3D Guide for Claude-Assisted 3D Apps](https://aura3d.auraone.ai/docs/claude.html): Use Claude with Aura3D to generate TypeScript browser 3D scenes from scene kits, primitives, typed GLB/glTF assets, and Vite templates.
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  - [Aura3D Guide for Cursor AI 3D Development](https://aura3d.auraone.ai/docs/cursor.html): Use Cursor with Aura3D projects to edit TypeScript browser 3D scenes, Vite templates, typed GLB/glTF assets, scene kits, and prompt-to-3D workflows.
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  - [Aura3D Evidence and Release Gates](https://aura3d.auraone.ai/docs/evidence.html): How Aura3D binds public package, asset, browser, game, visual, and deployment claims to retained evidence.
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- - [Aura3D Claims, Limits, and Release Scope](https://aura3d.auraone.ai/docs/claims.html): Current Aura3D 4.1.0 claim boundaries for the root API, game presentations, assets, rendering, WebGPU, and diagnostics.
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- - [Aura3D 4.1.0 vs. Raw Three.js — Open-Source TypeScript 3D Engine](https://aura3d.auraone.ai/docs/aura3d-vs-threejs.html): Stop assembling 14 fragile npm packages to render a 3D scene. Compare Aura3D 4.1.0 (@aura3d/engine@4.1.0) against raw Three.js across architecture, asset type safety, WebGPU compute, physics, and 18-line scene boot.
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+ - [Aura3D Claims, Limits, and Release Scope](https://aura3d.auraone.ai/docs/claims.html): Current Aura3D 4.1.2 claim boundaries for the root API, game presentations, assets, rendering, WebGPU, and diagnostics.
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+ - [Aura3D 4.1.2 vs. Raw Three.js — Open-Source TypeScript 3D Engine](https://aura3d.auraone.ai/docs/aura3d-vs-threejs.html): Stop assembling 14 fragile npm packages to render a 3D scene. Compare Aura3D 4.1.2 (@aura3d/engine@4.1.2) against raw Three.js across architecture, asset type safety, WebGPU compute, physics, and 18-line scene boot.
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  - [Aura Clash: Aura3D Browser Fighting-Game Runtime Proof](https://aura3d.auraone.ai/docs/aura-clash-showcase.html): Aura Clash Arena is the Aura3D browser fighting-game development showcase: typed GLB runtime evidence, arena visuals, gameplay UI, accessibility controls, evidence routes, and release gates.
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  ### Showcase