@aura3d/cli 4.0.7 → 4.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +5 -5
- package/skills/llms.txt +22 -10
package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@aura3d/cli",
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"version": "4.0.
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"version": "4.0.8",
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"type": "module",
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"bin": {
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"aura3d": "dist/cli.js",
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"types": "./dist/index.d.ts",
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"dependencies": {
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"typescript": "^5.8.3",
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"@aura3d/asset-index": "4.0.
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"@aura3d/audio": "4.0.
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"
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"
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"@aura3d/asset-index": "4.0.8",
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"@aura3d/audio": "4.0.8",
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"@aura3d/rendering": "4.0.8",
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"create-aura3d": "4.0.8"
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},
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"description": "Bring real GLB/glTF assets into Aura3D browser apps with typed references, provenance, catalog search, validation, screenshots, and deploy checks.",
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"keywords": [
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package/skills/llms.txt
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@@ -8,12 +8,12 @@ Aura3D is the AI-native TypeScript 3D SDK for browser 3D apps, interactive websi
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- Product: AI-native TypeScript 3D SDK for browser 3D apps, interactive websites, and prompt-to-code scene kits
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- Website: https://aura3d.auraone.ai
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- Current release: Aura3D 4.0.
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- Current release: Aura3D 4.0.8 (per the repo manifest — the same source the build's version guard uses)
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- Docs: https://aura3d.auraone.ai/docs/api.html
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- Showcase game: https://aura3d.auraone.ai/showcase/aura-clash/
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- Sitemap: https://aura3d.auraone.ai/sitemap.xml
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- Crawl policy: https://aura3d.auraone.ai/robots.txt (public content allow-all; build internals and source maps disallowed)
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- Last updated: 2026-10-
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- Last updated: 2026-10-23
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## Pages
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@@ -31,8 +31,8 @@ Aura3D is the AI-native TypeScript 3D SDK for browser 3D apps, interactive websi
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- [Aura3D Guide for Claude-Assisted 3D Apps](https://aura3d.auraone.ai/docs/claude.html): Use Claude with Aura3D to generate TypeScript browser 3D scenes from scene kits, primitives, typed GLB/glTF assets, and Vite templates.
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- [Aura3D Guide for Cursor AI 3D Development](https://aura3d.auraone.ai/docs/cursor.html): Use Cursor with Aura3D projects to edit TypeScript browser 3D scenes, Vite templates, typed GLB/glTF assets, scene kits, and prompt-to-3D workflows.
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- [Aura3D Evidence and Release Gates](https://aura3d.auraone.ai/docs/evidence.html): How Aura3D binds public package, asset, browser, game, visual, and deployment claims to retained evidence.
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- [Aura3D Claims, Limits, and Release Scope](https://aura3d.auraone.ai/docs/claims.html): Current Aura3D 4.0.
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- [Aura3D 4.0.
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- [Aura3D Claims, Limits, and Release Scope](https://aura3d.auraone.ai/docs/claims.html): Current Aura3D 4.0.8 claim boundaries for the root API, game presentations, assets, rendering, WebGPU, and diagnostics.
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- [Aura3D 4.0.8 vs. Raw Three.js — Open-Source TypeScript 3D Engine](https://aura3d.auraone.ai/docs/aura3d-vs-threejs.html): Stop assembling 14 fragile npm packages to render a 3D scene. Compare Aura3D 4.0.8 (@aura3d/engine@4.0.8) against raw Three.js across architecture, asset type safety, WebGPU compute, physics, and 18-line scene boot.
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- [Aura Clash: Aura3D Browser Fighting-Game Runtime Proof](https://aura3d.auraone.ai/docs/aura-clash-showcase.html): Aura Clash Arena is the Aura3D browser fighting-game development showcase: typed GLB runtime evidence, arena visuals, gameplay UI, accessibility controls, evidence routes, and release gates.
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### Showcase
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- [Aura3D Damaged Helmet PBR Detail: Typed GLB Asset Viewer Example](https://aura3d.auraone.ai/apps/wow-damaged-helmet-pbr-detail/)
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- [Aura3D Examples and Games](https://aura3d.auraone.ai/apps/showcase-index/)
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- [Aura Slam 3D — Championship 3D Tennis on Aura3D](https://aura3d.auraone.ai/apps/showcase-top-tennis/)
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- [Aura Slam 3D — Championship 3D Tennis (
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- [Aura Slam 3D — Championship 3D Tennis (V2) on Aura3D](https://aura3d.auraone.ai/apps/showcase-top-tennis-v2/)
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- [Apex Overdrive — 3D Sky-Lane Highway Racer on Aura3D](https://aura3d.auraone.ai/apps/showcase-roadster-rush/)
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- [Apex Overdrive — 3D Sky-Lane Highway Racer (
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- [Apex Overdrive — 3D Sky-Lane Highway Racer (V2) on Aura3D](https://aura3d.auraone.ai/apps/showcase-roadster-rush-v2/)
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- [THERMAL DRIFT — High-Velocity Combat Drone Racer · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-heatsink/)
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- [THERMAL DRIFT — High-Velocity Combat Drone Racer (
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- [Grid Dispatch — San Francisco Robotaxi & Autonomous Fleet Showcase (Aura3D 4.0.
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- [Grid Dispatch — San Francisco Robotaxi & Autonomous Fleet Showcase (
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- [THERMAL DRIFT — High-Velocity Combat Drone Racer (V2) · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-heatsink-v2/)
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- [Grid Dispatch — San Francisco Robotaxi & Autonomous Fleet Showcase (Aura3D 4.0.2)](https://aura3d.auraone.ai/apps/showcase-teleoperator/)
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- [Grid Dispatch — San Francisco Robotaxi & Autonomous Fleet Showcase (V2, Aura3D 4.0.2)](https://aura3d.auraone.ai/apps/showcase-teleoperator-v2/)
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- [IRON CROWN — 2.5D Arena Fighter · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-iron-crown/)
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- [PIP'S BIG LEAP — 3D Mascot Platformer · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-pips-big-leap/)
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- [Aura Hoops 3D — Streetball Worldwide · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-aura-hoops-3d/): Aura Hoops 3D: NBA-Jam-pace 3v3 streetball on the Aura3D engine — check-ball, shot meter, Jam Meter dunk packages, six world courts, Dunk Lab, Handles Lab and a 32-team Street Tour.
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- [Aura3D - Slingshot Siege](https://aura3d.auraone.ai/apps/showcase-slingshot-siege/): Aura3D Slingshot Siege prototype: a Saturday-morning-cartoon physics destruction sandbox. Pull the pouch, lob five ammo types, squash every gull, topple every tower.
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- [Dot Dash 3D — Neon Maze Chase · Aura3D Showcase](https://aura3d.auraone.ai/apps/showcase-dot-dash-3d/): Aura3D Dot Dash 3D showcase, a neon maze-chase arcade game: dash through six glowing circuits gobbling light-dots while four Specters hunt with distinct AI personalities.
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- [Cross Hop — Aura3D Endless Lane Hopper](https://aura3d.auraone.ai/apps/showcase-cross-hop/): Aura3D Cross Hop showcase, an endless lane-hopping game: dodge cars, trams, trains, rivers and lava across 6 remixed themes, rescue critters, chase the high score.
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- [Strange Orbit — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-strange-orbit-port/): Moon-rim bike racing: a seven-lap cup race against five rivals with route splits, checkpoints and a rescue budget, rebuilt from a recorded run of the original. Simulation parity verified against the original's recorded seven-lap run; lit sci-fi look with audio and a difficulty selector, but riders are simple shapes and there is no career or garage. Independent Aura3D reconstruction; not affiliated with the original.
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- [Splat Rush — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-splat-rush-port/): Colour-gate ball runner with power-ups, colour switching and a splatter game-over; every simulation field matches the original's recorded run. Audio, effects and keyboard play added; platform SDKs are not ported; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Serpentine Sky Run — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-serpentine-sky-run-port/): Endless runner on a serpentine sky road: eight stages with boost rungs, roll sections and traffic hazards; the outbound run matches a recorded reference. Outbound run only (no hell run or road home); title, pause, results and audio included; the runner is a stand-in character; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Drift & Deliver — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-drift-and-deliver-port/): Arcade drift driving through a block city: coin pickups, 84 traffic cars, bloom and a chase camera; all four recorded scenarios reproduce exactly. Headlight beam renders; art is a look-alike (boxy player car, no animated crowds); collision response untested; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [HEATSINK — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-heatsink-port/): Anti-gravity time trial on the Vesper course with boost pads, pickups, barrels and heat management; the state replay matches the original within 1e-6. Simulation port only: the art is visibly different from the original (a blind model judge still told them apart 48 of 48 times, though it rated 38 of 48 pairs as the same game design); Time Trial only, no AI or audio. Independent Aura3D reconstruction; not affiliated with the original.
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- [Ninja Runner — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-ninja-runner-port/): Lane-running combat with twelve skinned clones, form changes and a full course win; the recorded 106-second run replays event for event. One rigged character model with tints and props stands in for the original's characters; sun shadows are off; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Last Train to the Sea — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-last-train-port/): Train-driving loop with day and night, passengers, fares and tips; loop length and score match the original's recorded loop and memory stays flat over three loops. No garage or level select; buildings are simple painted boxes and people are capsules; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Roadster Hours — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-roadster-hours-port/): Coastal drive with 92 vehicles in one batched mesh; the recorded 48-second run replays exactly. Coastal look with sky, ocean and a lit road; vehicles are simple models and there are no shadows; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Where the Wind Wanders — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-where-the-wind-wanders-port/): Meadow walk collecting three letters and ringing a bell; the walking trajectory matches the original within 1e-9 over 2,098 steps. Includes the boat epilogue, journal and audio; art is a procedural look-alike; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Silt & Signal — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-silt-and-signal-port/): Free-ride flying over a silt world; three recorded rides reproduce the original's simulation state to 1e-9. Chapter 0 has real colliders; later chapters are generated hills, with no NPCs or minimap; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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- [Cloud Runner — Aura3D port of the mechanics](https://aura3d.auraone.ai/apps/showcase-cloud-runner-port/): Obstacle runner on a cloud: the first chapter's run model replays the original's recorded run to 1e-12. Includes creatures, boulders, the duel and finale, with audio; the hero is a stand-in character; a blind model judge could still tell the port from the original. Independent Aura3D reconstruction; not affiliated with the original.
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## Notes
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<!-- agent-guide: everything below this marker is the long-form agent guide; gen-seo.mjs preserves it verbatim -->
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Aura3D agent guide — a typed scene API for building real 3D apps: scenes, looks,
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lighting, materials, typed assets, camera rigs, gameFeel, SDF text, decals, rigid bodies, and gameplay through
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`@aura3d/engine` plus the `@aura3d/cli` toolchain. Current release: Aura3D 4.0.
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`@aura3d/engine` plus the `@aura3d/cli` toolchain. Current release: Aura3D 4.0.2 (succeeding 4.0.1).
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Hello world: every scene gets a look first.
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