@aura3d/cli 3.0.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/admission/artDirection.d.ts +28 -0
- package/dist/admission/artDirection.d.ts.map +1 -0
- package/dist/admission/artDirection.js +47 -0
- package/dist/admission/artDirection.js.map +1 -0
- package/dist/admission/audio.d.ts +19 -0
- package/dist/admission/audio.d.ts.map +1 -0
- package/dist/admission/audio.js +31 -0
- package/dist/admission/audio.js.map +1 -0
- package/dist/admission/builder-patterns.d.ts +25 -0
- package/dist/admission/builder-patterns.d.ts.map +1 -0
- package/dist/admission/builder-patterns.js +40 -0
- package/dist/admission/builder-patterns.js.map +1 -0
- package/dist/admission/gates.d.ts +136 -0
- package/dist/admission/gates.d.ts.map +1 -0
- package/dist/admission/gates.js +335 -0
- package/dist/admission/gates.js.map +1 -0
- package/dist/admission/glb.d.ts +64 -0
- package/dist/admission/glb.d.ts.map +1 -0
- package/dist/admission/glb.js +128 -0
- package/dist/admission/glb.js.map +1 -0
- package/dist/admission/index.d.ts +8 -0
- package/dist/admission/index.d.ts.map +1 -0
- package/dist/admission/index.js +8 -0
- package/dist/admission/index.js.map +1 -0
- package/dist/admission/profiles.d.ts +52 -0
- package/dist/admission/profiles.d.ts.map +1 -0
- package/dist/admission/profiles.js +91 -0
- package/dist/admission/profiles.js.map +1 -0
- package/dist/admission/qrFlags.d.ts +12 -0
- package/dist/admission/qrFlags.d.ts.map +1 -0
- package/dist/admission/qrFlags.js +48 -0
- package/dist/admission/qrFlags.js.map +1 -0
- package/dist/admission/routeGates.d.ts +36 -0
- package/dist/admission/routeGates.d.ts.map +1 -0
- package/dist/admission/routeGates.js +144 -0
- package/dist/admission/routeGates.js.map +1 -0
- package/dist/admission/texel.d.ts +50 -0
- package/dist/admission/texel.d.ts.map +1 -0
- package/dist/admission/texel.js +177 -0
- package/dist/admission/texel.js.map +1 -0
- package/dist/admission/textureStats.d.ts +45 -0
- package/dist/admission/textureStats.d.ts.map +1 -0
- package/dist/admission/textureStats.js +201 -0
- package/dist/admission/textureStats.js.map +1 -0
- package/dist/animation-asset-validator.d.ts +44 -0
- package/dist/animation-asset-validator.d.ts.map +1 -1
- package/dist/animation-asset-validator.js +80 -1
- package/dist/animation-asset-validator.js.map +1 -1
- package/dist/asset-core-types.d.ts +99 -4
- package/dist/asset-core-types.d.ts.map +1 -1
- package/dist/asset-inspection-types.d.ts +8 -0
- package/dist/asset-inspection-types.d.ts.map +1 -1
- package/dist/asset-manifest.d.ts +1 -0
- package/dist/asset-manifest.d.ts.map +1 -1
- package/dist/asset-manifest.js +13 -4
- package/dist/asset-manifest.js.map +1 -1
- package/dist/asset-route-typegen.d.ts +37 -0
- package/dist/asset-route-typegen.d.ts.map +1 -0
- package/dist/asset-route-typegen.js +179 -0
- package/dist/asset-route-typegen.js.map +1 -0
- package/dist/cli-help.d.ts +1 -1
- package/dist/cli-help.d.ts.map +1 -1
- package/dist/cli-help.js +9 -4
- package/dist/cli-help.js.map +1 -1
- package/dist/cli-options.d.ts +7 -0
- package/dist/cli-options.d.ts.map +1 -1
- package/dist/cli-options.js +33 -2
- package/dist/cli-options.js.map +1 -1
- package/dist/cli.d.ts +1 -1
- package/dist/cli.d.ts.map +1 -1
- package/dist/cli.js +126 -11
- package/dist/cli.js.map +1 -1
- package/dist/codemods/engine-entry-imports.d.ts +22 -0
- package/dist/codemods/engine-entry-imports.d.ts.map +1 -0
- package/dist/codemods/engine-entry-imports.js +159 -0
- package/dist/codemods/engine-entry-imports.js.map +1 -0
- package/dist/codemods/lean-imports.d.ts +40 -0
- package/dist/codemods/lean-imports.d.ts.map +1 -0
- package/dist/codemods/lean-imports.js +175 -0
- package/dist/codemods/lean-imports.js.map +1 -0
- package/dist/codemods/renderer-imports.d.ts +36 -0
- package/dist/codemods/renderer-imports.d.ts.map +1 -0
- package/dist/codemods/renderer-imports.js +364 -0
- package/dist/codemods/renderer-imports.js.map +1 -0
- package/dist/codemods/renderer-mode.d.ts +38 -0
- package/dist/codemods/renderer-mode.d.ts.map +1 -0
- package/dist/codemods/renderer-mode.js +130 -0
- package/dist/codemods/renderer-mode.js.map +1 -0
- package/dist/commands/prd01/index.d.ts +8 -0
- package/dist/commands/prd01/index.d.ts.map +1 -0
- package/dist/commands/prd01/index.js +39 -0
- package/dist/commands/prd01/index.js.map +1 -0
- package/dist/commands/prd02/environmentsBake.d.ts +6 -0
- package/dist/commands/prd02/environmentsBake.d.ts.map +1 -0
- package/dist/commands/prd02/environmentsBake.js +174 -0
- package/dist/commands/prd02/environmentsBake.js.map +1 -0
- package/dist/commands/prd02/index.d.ts +2 -0
- package/dist/commands/prd02/index.d.ts.map +1 -0
- package/dist/commands/prd02/index.js +26 -0
- package/dist/commands/prd02/index.js.map +1 -0
- package/dist/commands/prd02/migrateLighting.d.ts +17 -0
- package/dist/commands/prd02/migrateLighting.d.ts.map +1 -0
- package/dist/commands/prd02/migrateLighting.js +86 -0
- package/dist/commands/prd02/migrateLighting.js.map +1 -0
- package/dist/commands/prd02/migrateLightingSweep.d.ts +20 -0
- package/dist/commands/prd02/migrateLightingSweep.d.ts.map +1 -0
- package/dist/commands/prd02/migrateLightingSweep.js +105 -0
- package/dist/commands/prd02/migrateLightingSweep.js.map +1 -0
- package/dist/commands/prd03/index.d.ts +7 -0
- package/dist/commands/prd03/index.d.ts.map +1 -0
- package/dist/commands/prd03/index.js +9 -0
- package/dist/commands/prd03/index.js.map +1 -0
- package/dist/commands/prd04/index.d.ts +10 -0
- package/dist/commands/prd04/index.d.ts.map +1 -0
- package/dist/commands/prd04/index.js +10 -0
- package/dist/commands/prd04/index.js.map +1 -0
- package/dist/commands/prd04/modelTintReport.d.ts +16 -0
- package/dist/commands/prd04/modelTintReport.d.ts.map +1 -0
- package/dist/commands/prd04/modelTintReport.js +114 -0
- package/dist/commands/prd04/modelTintReport.js.map +1 -0
- package/dist/commands/prd04/pinEmissiveDefaults.d.ts +3 -0
- package/dist/commands/prd04/pinEmissiveDefaults.d.ts.map +1 -0
- package/dist/commands/prd04/pinEmissiveDefaults.js +36 -0
- package/dist/commands/prd04/pinEmissiveDefaults.js.map +1 -0
- package/dist/commands/prd05/admit.d.ts +54 -0
- package/dist/commands/prd05/admit.d.ts.map +1 -0
- package/dist/commands/prd05/admit.js +153 -0
- package/dist/commands/prd05/admit.js.map +1 -0
- package/dist/commands/prd05/codemods/assetsRouteModules.d.ts +3 -0
- package/dist/commands/prd05/codemods/assetsRouteModules.d.ts.map +1 -0
- package/dist/commands/prd05/codemods/assetsRouteModules.js +92 -0
- package/dist/commands/prd05/codemods/assetsRouteModules.js.map +1 -0
- package/dist/commands/prd05/index.d.ts +9 -0
- package/dist/commands/prd05/index.d.ts.map +1 -0
- package/dist/commands/prd05/index.js +171 -0
- package/dist/commands/prd05/index.js.map +1 -0
- package/dist/commands/prd05/library.d.ts +23 -0
- package/dist/commands/prd05/library.d.ts.map +1 -0
- package/dist/commands/prd05/library.js +245 -0
- package/dist/commands/prd05/library.js.map +1 -0
- package/dist/commands/prd05/lookdev.d.ts +14 -0
- package/dist/commands/prd05/lookdev.d.ts.map +1 -0
- package/dist/commands/prd05/lookdev.js +68 -0
- package/dist/commands/prd05/lookdev.js.map +1 -0
- package/dist/commands/prd05/optimize.d.ts +16 -0
- package/dist/commands/prd05/optimize.d.ts.map +1 -0
- package/dist/commands/prd05/optimize.js +55 -0
- package/dist/commands/prd05/optimize.js.map +1 -0
- package/dist/commands/prd05/prune.d.ts +26 -0
- package/dist/commands/prd05/prune.d.ts.map +1 -0
- package/dist/commands/prd05/prune.js +104 -0
- package/dist/commands/prd05/prune.js.map +1 -0
- package/dist/commands/prd05/review.d.ts +24 -0
- package/dist/commands/prd05/review.d.ts.map +1 -0
- package/dist/commands/prd05/review.js +40 -0
- package/dist/commands/prd05/review.js.map +1 -0
- package/dist/commands/prd06/index.d.ts +6 -0
- package/dist/commands/prd06/index.d.ts.map +1 -0
- package/dist/commands/prd06/index.js +86 -0
- package/dist/commands/prd06/index.js.map +1 -0
- package/dist/commands/prd06/inspectAnimationClips.d.ts +86 -0
- package/dist/commands/prd06/inspectAnimationClips.d.ts.map +1 -0
- package/dist/commands/prd06/inspectAnimationClips.js +168 -0
- package/dist/commands/prd06/inspectAnimationClips.js.map +1 -0
- package/dist/commands/prd06/validateHero.d.ts +18 -0
- package/dist/commands/prd06/validateHero.d.ts.map +1 -0
- package/dist/commands/prd06/validateHero.js +91 -0
- package/dist/commands/prd06/validateHero.js.map +1 -0
- package/dist/commands/prd07/codemods.d.ts +28 -0
- package/dist/commands/prd07/codemods.d.ts.map +1 -0
- package/dist/commands/prd07/codemods.js +155 -0
- package/dist/commands/prd07/codemods.js.map +1 -0
- package/dist/commands/prd07/index.d.ts +2 -0
- package/dist/commands/prd07/index.d.ts.map +1 -0
- package/dist/commands/prd07/index.js +151 -0
- package/dist/commands/prd07/index.js.map +1 -0
- package/dist/commands/prd08/feelLint.d.ts +13 -0
- package/dist/commands/prd08/feelLint.d.ts.map +1 -0
- package/dist/commands/prd08/feelLint.js +32 -0
- package/dist/commands/prd08/feelLint.js.map +1 -0
- package/dist/commands/prd08/index.d.ts +2 -0
- package/dist/commands/prd08/index.d.ts.map +1 -0
- package/dist/commands/prd08/index.js +16 -0
- package/dist/commands/prd08/index.js.map +1 -0
- package/dist/commands/prd08/motionReport.d.ts +94 -0
- package/dist/commands/prd08/motionReport.d.ts.map +1 -0
- package/dist/commands/prd08/motionReport.js +197 -0
- package/dist/commands/prd08/motionReport.js.map +1 -0
- package/dist/commands/prd09/codemods/audio-wrapper.d.ts +9 -0
- package/dist/commands/prd09/codemods/audio-wrapper.d.ts.map +1 -0
- package/dist/commands/prd09/codemods/audio-wrapper.js +30 -0
- package/dist/commands/prd09/codemods/audio-wrapper.js.map +1 -0
- package/dist/commands/prd09/codemods/capture-branches.d.ts +10 -0
- package/dist/commands/prd09/codemods/capture-branches.d.ts.map +1 -0
- package/dist/commands/prd09/codemods/capture-branches.js +54 -0
- package/dist/commands/prd09/codemods/capture-branches.js.map +1 -0
- package/dist/commands/prd09/codemods/evidence-globals.d.ts +8 -0
- package/dist/commands/prd09/codemods/evidence-globals.d.ts.map +1 -0
- package/dist/commands/prd09/codemods/evidence-globals.js +19 -0
- package/dist/commands/prd09/codemods/evidence-globals.js.map +1 -0
- package/dist/commands/prd09/codemods/perf-script.d.ts +8 -0
- package/dist/commands/prd09/codemods/perf-script.d.ts.map +1 -0
- package/dist/commands/prd09/codemods/perf-script.js +24 -0
- package/dist/commands/prd09/codemods/perf-script.js.map +1 -0
- package/dist/commands/prd09/index.d.ts +8 -0
- package/dist/commands/prd09/index.d.ts.map +1 -0
- package/dist/commands/prd09/index.js +19 -0
- package/dist/commands/prd09/index.js.map +1 -0
- package/dist/commands/prd09/perf-report.d.ts +56 -0
- package/dist/commands/prd09/perf-report.d.ts.map +1 -0
- package/dist/commands/prd09/perf-report.js +118 -0
- package/dist/commands/prd09/perf-report.js.map +1 -0
- package/dist/commands/prd09/sfx-admit.d.ts +18 -0
- package/dist/commands/prd09/sfx-admit.d.ts.map +1 -0
- package/dist/commands/prd09/sfx-admit.js +120 -0
- package/dist/commands/prd09/sfx-admit.js.map +1 -0
- package/dist/commands/prd10/index.d.ts +2 -0
- package/dist/commands/prd10/index.d.ts.map +1 -0
- package/dist/commands/prd10/index.js +109 -0
- package/dist/commands/prd10/index.js.map +1 -0
- package/dist/commands/prd11/batchOptout.d.ts +35 -0
- package/dist/commands/prd11/batchOptout.d.ts.map +1 -0
- package/dist/commands/prd11/batchOptout.js +155 -0
- package/dist/commands/prd11/batchOptout.js.map +1 -0
- package/dist/commands/prd11/index.d.ts +2 -0
- package/dist/commands/prd11/index.d.ts.map +1 -0
- package/dist/commands/prd11/index.js +13 -0
- package/dist/commands/prd11/index.js.map +1 -0
- package/dist/commands/prd11/perfGate.d.ts +15 -0
- package/dist/commands/prd11/perfGate.d.ts.map +1 -0
- package/dist/commands/prd11/perfGate.js +98 -0
- package/dist/commands/prd11/perfGate.js.map +1 -0
- package/dist/commands/prd13/index.d.ts +15 -0
- package/dist/commands/prd13/index.d.ts.map +1 -0
- package/dist/commands/prd13/index.js +26 -0
- package/dist/commands/prd13/index.js.map +1 -0
- package/dist/commands/prd13/run.d.ts +10 -0
- package/dist/commands/prd13/run.d.ts.map +1 -0
- package/dist/commands/prd13/run.js +29 -0
- package/dist/commands/prd13/run.js.map +1 -0
- package/dist/commands/prd14/index.d.ts +6 -0
- package/dist/commands/prd14/index.d.ts.map +1 -0
- package/dist/commands/prd14/index.js +6 -0
- package/dist/commands/prd14/index.js.map +1 -0
- package/dist/commands/prd15/index.d.ts +8 -0
- package/dist/commands/prd15/index.d.ts.map +1 -0
- package/dist/commands/prd15/index.js +152 -0
- package/dist/commands/prd15/index.js.map +1 -0
- package/dist/commands/registry.d.ts +19 -0
- package/dist/commands/registry.d.ts.map +1 -0
- package/dist/commands/registry.js +19 -0
- package/dist/commands/registry.js.map +1 -0
- package/dist/contracts/assetManifest.d.ts +80 -0
- package/dist/contracts/assetManifest.d.ts.map +1 -0
- package/dist/contracts/assetManifest.js +9 -0
- package/dist/contracts/assetManifest.js.map +1 -0
- package/dist/contracts/commands.d.ts +53 -0
- package/dist/contracts/commands.d.ts.map +1 -0
- package/dist/contracts/commands.js +37 -0
- package/dist/contracts/commands.js.map +1 -0
- package/dist/index.d.ts +17 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +271 -71
- package/dist/index.js.map +1 -1
- package/dist/library-manifest.d.ts +86 -0
- package/dist/library-manifest.d.ts.map +1 -0
- package/dist/library-manifest.js +95 -0
- package/dist/library-manifest.js.map +1 -0
- package/dist/look/capture.d.ts +51 -0
- package/dist/look/capture.d.ts.map +1 -0
- package/dist/look/capture.js +229 -0
- package/dist/look/capture.js.map +1 -0
- package/dist/look/judge.d.ts +24 -0
- package/dist/look/judge.d.ts.map +1 -0
- package/dist/look/judge.js +151 -0
- package/dist/look/judge.js.map +1 -0
- package/dist/look/lint-static.d.ts +45 -0
- package/dist/look/lint-static.d.ts.map +1 -0
- package/dist/look/lint-static.js +241 -0
- package/dist/look/lint-static.js.map +1 -0
- package/dist/look/rubric.d.ts +70 -0
- package/dist/look/rubric.d.ts.map +1 -0
- package/dist/look/rubric.js +169 -0
- package/dist/look/rubric.js.map +1 -0
- package/dist/meshy/import.d.ts +7 -1
- package/dist/meshy/import.d.ts.map +1 -1
- package/dist/meshy/import.js +80 -6
- package/dist/meshy/import.js.map +1 -1
- package/dist/migrate-three/CompatibilityWarnings.d.ts +6 -0
- package/dist/migrate-three/CompatibilityWarnings.d.ts.map +1 -0
- package/dist/migrate-three/CompatibilityWarnings.js +24 -0
- package/dist/migrate-three/CompatibilityWarnings.js.map +1 -0
- package/dist/migrate-three/ImportMap.d.ts +19 -0
- package/dist/migrate-three/ImportMap.d.ts.map +1 -0
- package/dist/migrate-three/ImportMap.js +35 -0
- package/dist/migrate-three/ImportMap.js.map +1 -0
- package/dist/migrate-three/R3fMigration.d.ts +32 -0
- package/dist/migrate-three/R3fMigration.d.ts.map +1 -0
- package/dist/migrate-three/R3fMigration.js +70 -0
- package/dist/migrate-three/R3fMigration.js.map +1 -0
- package/dist/migrate-three/ThreeToA3DAdapter.d.ts +8 -0
- package/dist/migrate-three/ThreeToA3DAdapter.d.ts.map +1 -0
- package/dist/migrate-three/ThreeToA3DAdapter.js +20 -0
- package/dist/migrate-three/ThreeToA3DAdapter.js.map +1 -0
- package/dist/migrate-three/emit.d.ts +21 -0
- package/dist/migrate-three/emit.d.ts.map +1 -0
- package/dist/migrate-three/emit.js +117 -0
- package/dist/migrate-three/emit.js.map +1 -0
- package/dist/migrate-three/mappings.d.ts +21 -0
- package/dist/migrate-three/mappings.d.ts.map +1 -0
- package/dist/migrate-three/mappings.js +42 -0
- package/dist/migrate-three/mappings.js.map +1 -0
- package/dist/migrate-three/parse.d.ts +20 -0
- package/dist/migrate-three/parse.d.ts.map +1 -0
- package/dist/migrate-three/parse.js +56 -0
- package/dist/migrate-three/parse.js.map +1 -0
- package/dist/migrate-three/report.d.ts +18 -0
- package/dist/migrate-three/report.d.ts.map +1 -0
- package/dist/migrate-three/report.js +16 -0
- package/dist/migrate-three/report.js.map +1 -0
- package/dist/pull-bridge/adapters.d.ts +1 -1
- package/dist/pull-bridge/adapters.d.ts.map +1 -1
- package/dist/pull-bridge/adapters.js +17 -4
- package/dist/pull-bridge/adapters.js.map +1 -1
- package/dist/pull-bridge/provenance.d.ts.map +1 -1
- package/dist/pull-bridge/provenance.js +3 -2
- package/dist/pull-bridge/provenance.js.map +1 -1
- package/dist/pull-bridge/pullable.d.ts.map +1 -1
- package/dist/pull-bridge/pullable.js +14 -3
- package/dist/pull-bridge/pullable.js.map +1 -1
- package/dist/pull-bridge/scoring.d.ts +36 -8
- package/dist/pull-bridge/scoring.d.ts.map +1 -1
- package/dist/pull-bridge/scoring.js +143 -47
- package/dist/pull-bridge/scoring.js.map +1 -1
- package/dist/pull-bridge/search.d.ts +2 -0
- package/dist/pull-bridge/search.d.ts.map +1 -1
- package/dist/pull-bridge/search.js +17 -10
- package/dist/pull-bridge/search.js.map +1 -1
- package/dist/pull-bridge.d.ts +2 -2
- package/dist/pull-bridge.d.ts.map +1 -1
- package/dist/pull-bridge.js +24 -8
- package/dist/pull-bridge.js.map +1 -1
- package/package.json +6 -3
- package/skills/agent-files/AGENTS.md +3 -0
- package/skills/aura3d-animation-studio/SKILL.md +153 -0
- package/skills/aura3d-animation-studio/references/shot-looks.md +26 -0
- package/skills/aura3d-art-direction/SKILL.md +84 -0
- package/skills/aura3d-art-direction/references/failure-gallery.md +64 -0
- package/skills/aura3d-art-direction/references/framing-and-shots.md +45 -0
- package/skills/aura3d-art-direction/references/look-recipes.md +32 -0
- package/skills/aura3d-art-direction/references/quality-bar.md +103 -0
- package/skills/aura3d-art-direction/references/reference-frames.md +82 -0
- package/skills/aura3d-assets/SKILL.md +132 -0
- package/skills/aura3d-assets/references/preview-under-look.md +26 -0
- package/skills/aura3d-browser-game/SKILL.md +127 -0
- package/skills/aura3d-browser-game/references/genre-looks.md +52 -0
- package/skills/aura3d-character-animation/SKILL.md +129 -0
- package/skills/aura3d-character-animation/references/stage-and-lighting.md +31 -0
- package/skills/aura3d-core/SKILL.md +121 -0
- package/skills/aura3d-core/references/boundaries.md +91 -0
- package/skills/aura3d-evidence-review/SKILL.md +106 -0
- package/skills/aura3d-game-art/SKILL.md +118 -0
- package/skills/aura3d-game-art/references/sheet-check.mjs +58 -0
- package/skills/aura3d-game-art/references/sprite-palettes.md +25 -0
- package/skills/aura3d-materials-environments/SKILL.md +139 -0
- package/skills/aura3d-performance/SKILL.md +97 -0
- package/skills/aura3d-retexture/SKILL.md +115 -0
- package/skills/aura3d-retexture/references/geometry-hash.mjs +89 -0
- package/skills/aura3d-scene-authoring/SKILL.md +132 -0
- package/skills/aura3d-scene-authoring/references/look-by-family.md +28 -0
- package/skills/aura3d-threejs-migration/SKILL.md +125 -0
- package/skills/aura3d-threejs-migration/references/look-mapping.md +27 -0
- package/skills/llms.txt +117 -0
- package/skills/manifest.json +163 -0
- package/skills/meshy-cli/SKILL.md +133 -0
package/skills/llms.txt
ADDED
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1
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Aura3D agent guide — a typed scene API for building real 3D apps: scenes, looks,
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2
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+
lighting, materials, typed assets, camera rigs and gameplay through
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3
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`@aura3d/engine` plus the `@aura3d/cli` toolchain. Current release: Aura3D 3.0.1.
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4
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5
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Hello world: every scene gets a look first.
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6
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7
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```ts
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import { createAuraApp, looks, model, scene } from "@aura3d/engine";
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9
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import { assets } from "./aura-assets";
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+
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11
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createAuraApp("#app", {
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scene: scene().add(looks.preset("product-studio")).add(model(assets.robot)),
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13
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...looks.appOptions("product-studio")
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});
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15
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```
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The quality floor — what the defaults give you, and the never list:
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19
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- A `looks.preset` supplies environment light (IBL), a shadow-casting key, fog,
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20
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+
background and a post grade as one unit — never hand-wire
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21
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`lights.ambient()` as the only fill, it flattens shading and kills IBL.
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22
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- Never a solid void background: the look's sky, biome or studio backdrop owns it.
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23
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- Never `pixelRatio`/`qualityProfile`/`safe-basic`/FXAA overrides or
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24
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`replaceTextures: true` — `looks.appOptions(id)` carries the renderer contract.
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25
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- Never a hero subject made of primitives; `model(assets.x)` with a typed
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26
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catalog asset.
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27
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- Never emissive cards or sprites faking reflections, puddles, splashes or glows —
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use the look's `post` grade and `effects.*`.
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29
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- Never CSS/DOM particles, overlays or labels standing in for rendered output;
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30
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HUD lives in the DOM, the scene does not.
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31
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- Keep the key shadow at full strength with contact darkening at the subject's
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32
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feet; fog or atmosphere carries depth to the horizon.
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33
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+
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34
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+
three.js → Aura3D mapping (corrected):
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35
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+
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36
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| three.js | Aura3D |
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37
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| --- | --- |
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38
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| `new THREE.Scene()` | `scene()` |
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39
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+
| `new THREE.Mesh(...)` + `new GLTFLoader()` | `model(assets.x)` (typed asset) |
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40
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+
| `new THREE.PerspectiveCamera(...)` | `camera.perspective(...)`, `camera.rigs.*` |
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41
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+
| `AmbientLight` | `lights.hemisphere(...)` or the look's environment fill |
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42
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+
| `DirectionalLight` key/fill | the look's `key`/`rim` slots |
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43
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+
| `scene.environment` + PMREM | `environments.preset|hdri`, `world.biome` |
|
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44
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+
| `toneMapping`/exposure | `output.preset` and the look's post grade |
|
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45
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+
| `setPixelRatio` | `quality: "auto"` via `looks.appOptions` |
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46
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+
| `castShadow = true` | `shadow: true` on the light/node |
|
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47
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+
| `EffectComposer` passes | `output.preset` + `effects.*` |
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48
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+
| `AnimationMixer` | `AnimationController` / `createAnimationController` |
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49
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+
| `new OrbitControls(...)` | `interactions.orbit(...)` |
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50
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+
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51
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+
Genre recipes (see `aura3d-art-direction/references/look-recipes.md`):
|
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52
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+
|
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53
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+
| Genre | Look | Camera + fov | Palette/accent | Atmosphere |
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54
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+
| --- | --- | --- | --- | --- |
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55
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+
| platformer | `outdoor-day` | follow2d fov 50 | greens/sky/wood + gold | fog 0.0025 |
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56
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+
| racing | `golden-hour` | chase fov 60 | asphalt/orange/charcoal + amber | fog 30–180 m |
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57
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+
| fighting | `arena-fight` | fighting fov 45 | arena dark/rope/crowd + rim | haze cone |
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58
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+
| arena shooter | `space` | topDown fov 55 | space blue/graphite/teal + magenta | none |
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59
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+
| sports/table | `interior-industrial` | topDown fov 40 | turf/white/dark + ball | indoor haze |
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60
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+
| product | `product-studio` | orbit fov 35 | grey/white/metal + brand | none |
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61
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+
| character | `character-showcase` | orbit fov 40 | costume neutrals + rim | room haze |
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62
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+
| outdoor env | `overcast` | wide fov 55 | green/slate/fog blue + wildflower | fog 0.004 |
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63
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+
| interior | `interior-warm` | orbit fov 45 | wood/cream/spines + plant | dust shafts |
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64
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+
| night city | `night-city` | tele fov 35 | sodium/neon/asphalt + cyan | fog 15–90 m |
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65
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+
| space | `space` | orbit fov 60 | void blue/limb/stars + aurora | none |
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66
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+
| underwater | `underwater` | follow fov 50 | deep blue/teal/kelp + coral | scatter 0.03 |
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67
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| cinematic | `polar-night` | dolly fov 35 | aurora/snow/night + lantern | snow mist 0.006 |
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68
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+
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69
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The look-dev loop:
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70
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+
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71
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1. Pick the genre recipe row and 1–3 reference frames; write a 3-line look brief.
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72
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+
2. Build with the look preset and typed assets; no renderer overrides.
|
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73
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+
3. Capture `aura3d look capture --route / --shots opening,mid,action`.
|
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74
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+
4. Judge each frame against the quality-bar rubric; read `aura3d look lint`.
|
|
75
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5. Fix the single highest-leverage thing; one change per round; repeat until
|
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76
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+
every category reads 7+ or the loop exits flat.
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77
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+
|
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78
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Assets — resolve real objects from the catalog first. Do not invent asset paths,
|
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79
|
+
URLs or ids — every model comes from a generated `assets.<key>`:
|
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80
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+
|
|
81
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+
- `npx @aura3d/cli@latest assets search "<object>"` (natural descriptive phrase;
|
|
82
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+
the catalog is ~850k license-verified GLB/glTF aggregated from Objaverse,
|
|
83
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+
Sketchfab, Poly Pizza, Poly Haven, OS3A, Khronos and CC0 packs).
|
|
84
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+
- `assets resolve "<object>" --name <name>` pulls the top auto-pullable match
|
|
85
|
+
and types it as `assets.<name>` → `model(assets.<name>)`.
|
|
86
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+
- Add local files with `assets add ./assets/model.glb --name model`, then read
|
|
87
|
+
the generated `src/aura-assets.ts`.
|
|
88
|
+
- Playable characters: `assets resolve "animated humanoid fighting character"
|
|
89
|
+
--profile fighting-character` keeps provenance in `aura.assets.json`.
|
|
90
|
+
|
|
91
|
+
Scaffold:
|
|
92
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+
|
|
93
|
+
```bash
|
|
94
|
+
npx create-aura3d@latest my-scene --template product-viewer
|
|
95
|
+
npx create-aura3d@latest my-fighter --template fighting-game
|
|
96
|
+
cd my-scene && npm run dev
|
|
97
|
+
```
|
|
98
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+
|
|
99
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+
Claims: use every feature freely. Claim only what a judged capture shows.
|
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100
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+
|
|
101
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+
- Label every capability as one of: `createAuraApp` root safe API,
|
|
102
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+
`production-runtime`, `rendering` internals, CLI asset pipeline, template-only
|
|
103
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+
scaffold, prototype, or roadmap.
|
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104
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+
- Public examples prove only what the safe API renders through `@aura3d/engine`.
|
|
105
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+
- A compiling route is not proof: route health, typed provenance and a readable
|
|
106
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+
frame are required.
|
|
107
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+
|
|
108
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+
Release integrity rules:
|
|
109
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+
- no raw string asset IDs, raw GLB/glTF URLs, `unsafeModelUrl(...)`, `three` imports, or `GLTFLoader` in public examples;
|
|
110
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+
- no primary character, vehicle, product, weapon, creature, world, or hero environment made only from primitives unless the route is explicitly abstract visualization;
|
|
111
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+
- no CSS/DOM particle implementation for examples claiming Aura3D particle rendering;
|
|
112
|
+
- no WebGPU, PBR, postprocess, skinned animation, morph, or game-runtime claim without matching browser evidence;
|
|
113
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+
- no public showcase or README claim that exceeds detected capability, route-health evidence, or screenshots.
|
|
114
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+
|
|
115
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+
Benchmark mode: if `aura3d look capture` is available, run the look-dev loop;
|
|
116
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+
otherwise run finite commands (`npm install && npm run build`) then stop and
|
|
117
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+
label the result `prototype`.
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@@ -0,0 +1,163 @@
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1
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{
|
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2
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+
"schema": "aura3d.skills/1.0",
|
|
3
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+
"cliVersion": "3.0.1",
|
|
4
|
+
"docsBase": "https://github.com/auraoneai/aura3d/blob/main/",
|
|
5
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+
"coreSet": [
|
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6
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+
"aura3d-core",
|
|
7
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+
"aura3d-art-direction",
|
|
8
|
+
"aura3d-assets",
|
|
9
|
+
"aura3d-evidence-review",
|
|
10
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+
"aura3d-scene-authoring"
|
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11
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+
],
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12
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+
"skills": {
|
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13
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+
"aura3d-core": {
|
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14
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+
"tier": "core",
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15
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+
"prd": "C1"
|
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16
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+
},
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17
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+
"aura3d-scene-authoring": {
|
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18
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+
"tier": "core",
|
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19
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+
"prd": "C2"
|
|
20
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+
},
|
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21
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+
"aura3d-assets": {
|
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22
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+
"tier": "core",
|
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23
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+
"prd": "C3"
|
|
24
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+
},
|
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25
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+
"aura3d-evidence-review": {
|
|
26
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+
"tier": "core",
|
|
27
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+
"prd": "C4"
|
|
28
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+
},
|
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29
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+
"aura3d-art-direction": {
|
|
30
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+
"tier": "core",
|
|
31
|
+
"prd": "QR13"
|
|
32
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+
},
|
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33
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+
"aura3d-browser-game": {
|
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34
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+
"tier": "domain",
|
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35
|
+
"prd": "D1"
|
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36
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+
},
|
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37
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+
"aura3d-character-animation": {
|
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38
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+
"tier": "domain",
|
|
39
|
+
"prd": "D2"
|
|
40
|
+
},
|
|
41
|
+
"aura3d-animation-studio": {
|
|
42
|
+
"tier": "domain",
|
|
43
|
+
"prd": "D3"
|
|
44
|
+
},
|
|
45
|
+
"aura3d-threejs-migration": {
|
|
46
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+
"tier": "domain",
|
|
47
|
+
"prd": "D4"
|
|
48
|
+
},
|
|
49
|
+
"meshy-cli": {
|
|
50
|
+
"tier": "asset",
|
|
51
|
+
"prd": "P1"
|
|
52
|
+
},
|
|
53
|
+
"aura3d-materials-environments": {
|
|
54
|
+
"tier": "asset",
|
|
55
|
+
"prd": "P2"
|
|
56
|
+
},
|
|
57
|
+
"aura3d-game-art": {
|
|
58
|
+
"tier": "asset",
|
|
59
|
+
"prd": "P3"
|
|
60
|
+
},
|
|
61
|
+
"aura3d-retexture": {
|
|
62
|
+
"tier": "asset",
|
|
63
|
+
"prd": "P4"
|
|
64
|
+
},
|
|
65
|
+
"aura3d-performance": {
|
|
66
|
+
"tier": "later",
|
|
67
|
+
"prd": "L1"
|
|
68
|
+
}
|
|
69
|
+
},
|
|
70
|
+
"templates": {
|
|
71
|
+
"product-viewer": [
|
|
72
|
+
"aura3d-materials-environments",
|
|
73
|
+
"aura3d-retexture",
|
|
74
|
+
"meshy-cli"
|
|
75
|
+
],
|
|
76
|
+
"cinematic-scene": [
|
|
77
|
+
"aura3d-materials-environments",
|
|
78
|
+
"aura3d-character-animation"
|
|
79
|
+
],
|
|
80
|
+
"mini-game": [
|
|
81
|
+
"aura3d-browser-game",
|
|
82
|
+
"aura3d-materials-environments",
|
|
83
|
+
"aura3d-game-art"
|
|
84
|
+
],
|
|
85
|
+
"racing-starter": [
|
|
86
|
+
"aura3d-browser-game",
|
|
87
|
+
"aura3d-materials-environments",
|
|
88
|
+
"aura3d-game-art"
|
|
89
|
+
],
|
|
90
|
+
"falling-blocks-starter": [
|
|
91
|
+
"aura3d-browser-game",
|
|
92
|
+
"aura3d-materials-environments",
|
|
93
|
+
"aura3d-game-art"
|
|
94
|
+
],
|
|
95
|
+
"fighting-game": [
|
|
96
|
+
"aura3d-browser-game",
|
|
97
|
+
"aura3d-materials-environments",
|
|
98
|
+
"aura3d-character-animation",
|
|
99
|
+
"aura3d-game-art"
|
|
100
|
+
],
|
|
101
|
+
"arena-shooter": [
|
|
102
|
+
"aura3d-browser-game",
|
|
103
|
+
"aura3d-materials-environments",
|
|
104
|
+
"aura3d-game-art"
|
|
105
|
+
],
|
|
106
|
+
"character-controller": [
|
|
107
|
+
"aura3d-browser-game",
|
|
108
|
+
"aura3d-materials-environments",
|
|
109
|
+
"aura3d-character-animation"
|
|
110
|
+
],
|
|
111
|
+
"animation-channel": [
|
|
112
|
+
"aura3d-character-animation",
|
|
113
|
+
"aura3d-animation-studio"
|
|
114
|
+
],
|
|
115
|
+
"prompt-animation-channel": [
|
|
116
|
+
"aura3d-character-animation",
|
|
117
|
+
"aura3d-animation-studio"
|
|
118
|
+
],
|
|
119
|
+
"animation-studio": [
|
|
120
|
+
"aura3d-character-animation",
|
|
121
|
+
"aura3d-animation-studio"
|
|
122
|
+
],
|
|
123
|
+
"episode-builder": [
|
|
124
|
+
"aura3d-character-animation",
|
|
125
|
+
"aura3d-animation-studio"
|
|
126
|
+
],
|
|
127
|
+
"premium-product-viewer": [
|
|
128
|
+
"aura3d-threejs-migration",
|
|
129
|
+
"aura3d-materials-environments"
|
|
130
|
+
],
|
|
131
|
+
"architecture-interior": [
|
|
132
|
+
"aura3d-threejs-migration",
|
|
133
|
+
"aura3d-materials-environments"
|
|
134
|
+
],
|
|
135
|
+
"material-authoring": [
|
|
136
|
+
"aura3d-threejs-migration",
|
|
137
|
+
"aura3d-materials-environments"
|
|
138
|
+
],
|
|
139
|
+
"asset-inspector": [
|
|
140
|
+
"aura3d-threejs-migration"
|
|
141
|
+
],
|
|
142
|
+
"character-viewer": [
|
|
143
|
+
"aura3d-threejs-migration",
|
|
144
|
+
"aura3d-character-animation"
|
|
145
|
+
],
|
|
146
|
+
"postprocess-scene": [
|
|
147
|
+
"aura3d-threejs-migration"
|
|
148
|
+
],
|
|
149
|
+
"custom-scene": [
|
|
150
|
+
"aura3d-threejs-migration"
|
|
151
|
+
],
|
|
152
|
+
"large-scene": [
|
|
153
|
+
"aura3d-threejs-migration",
|
|
154
|
+
"aura3d-performance"
|
|
155
|
+
]
|
|
156
|
+
},
|
|
157
|
+
"clients": {
|
|
158
|
+
"claude": ".claude/skills",
|
|
159
|
+
"cursor": ".cursor/skills",
|
|
160
|
+
"generic": ".agents/skills",
|
|
161
|
+
"copilot": ".github/skills"
|
|
162
|
+
}
|
|
163
|
+
}
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: meshy-cli
|
|
3
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description: Guides safe Meshy 3D generation, retexture, remesh, rigging, and animate work through the pinned official CLI and admits results with `aura3d assets import-meshy`. Use when the catalog has no clean candidate, or when planning, generating, resuming, downloading, post-processing, or admitting Meshy assets for Aura3D.
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---
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# Meshy CLI
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The installed official Meshy CLI is the command authority. Do not reproduce
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its API or trust remembered flags. Paid-generation controls are shared in
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[boundaries](../aura3d-core/references/boundaries.md).
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## Look target
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Decide the look before writing the generation prompt — the recipe row's palette
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and material mood belong in the Meshy text ("matte ceramic", "sun-faded
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plastic") so the returned PBR set lands inside the frame's lighting instead of
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fighting it. Judge the result under the scene's look preset, not in a neutral
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viewer.
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## Establish the contract
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1. Run `meshy --version` and require the repository pin `0.2.0`.
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2. Read `meshy --help`, `meshy resources`, and `meshy <resource> create --help`
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for every resource you will call.
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3. Run `npx @aura3d/cli@latest --help` and confirm `assets import-meshy` and
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its `--profile prop|environment|vehicle|humanoid` values.
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4. Confirm the catalog was tried first (`aura3d-assets`) and its rejection
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reasons were reported. For the full upstream agent skill, review and pin a
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revision of [meshy-3d-agent](https://github.com/meshy-dev/meshy-3d-agent)
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before installing; do not copy its text here.
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## Decision tree
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Start from the closest existing mesh and pick the smallest operation:
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| Situation | Operation |
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| --- | --- |
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| Geometry and topology are right, look is wrong | `meshy retexture create` (hand the look to `aura3d-retexture` first) |
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| Look is right, triangle count or topology fails the profile | `meshy remesh create --target-polycount N` |
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| Textured humanoid, static, needs a skeleton | `meshy rigging create --height-meters M` |
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| Rig succeeded, a named action is missing | `meshy animate create --rig-task-id <id> --action-id N` |
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| Nothing usable exists | `meshy make "<prompt>"` or `meshy make ./ref.png` |
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| Only format or real-world size is wrong | `meshy convert` or `meshy resize` |
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Reject instead of generating when the subject is a named real product,
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brand, or person whose rights you cannot evidence; when rights evidence for
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the output cannot be recorded; when the user has not approved a maximum; or
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when a catalog candidate already passes the rubric.
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## Procedure
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1. Plan: `meshy make "<prompt>" --dry-run` and show the steps and estimate.
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For single resources, read the create help and state the planned inputs.
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2. Get explicit approval for the maximum, then pass `--max-credits <approved>`.
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3. Run, preferring `--async` when other work can proceed. Persist task IDs
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and provider resume hints in ignored local state. Resume a completed
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preview; never recreate paid work that succeeded.
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4. Download immediately: `-o artifacts/meshy/<asset>/`. Never overwrite an
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existing output directory without direct instruction.
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5. Texture precedence on `retexture create`: `--input-task-id` wins over
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`--model-url`; `--multiview-image-urls` excludes both `--text-style-prompt`
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and `--image-style-url`, which exclude each other. Keep
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`--enable-original-uv true` to preserve an admitted mesh's UVs, and keep
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`--enable-pbr true` so normal, metallic, roughness, and emission maps exist.
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6. Profile traps, from the Aura3D admission budgets:
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| `--profile` | Max triangles | Min triangles | Max textures | Max texture px |
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| --- | --- | --- | --- | --- |
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| `prop` | 100,000 | none | 8 | 4096 |
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| `vehicle` | 250,000 | 1,000 | 12 | 4096 |
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| `humanoid` | 150,000 | 3,000 | 12 | 4096 |
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| `environment` | 500,000 | none | 16 | 8192 |
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Meshy `--texture-resolution` defaults to `4k`; `8k` fails every profile
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except `environment`. With `--enable-pbr` each map counts toward the
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texture limit. Non-indexed geometry leaves the triangle check `unproven`.
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Omitting `--profile` infers it from `--role` (`character` to humanoid,
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`vehicle` to vehicle, `world`/`environment`/`track` to environment, else
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prop). Remesh defaults to 30,000; about 10,000 rigs well.
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7. Admit the local output with rights evidence.
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```bash
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npx @aura3d/cli@latest assets import-meshy artifacts/meshy/arena-relic/ \
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--name arenaRelic --rights-evidence artifacts/meshy/arena-relic/rights.json \
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--profile prop --role prop --thumbnail artifacts/meshy/arena-relic/thumbnail.png
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```
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Use `--file` when the run has several GLBs. Import defaults to
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`--quality candidate` and refuses release certification. Read the
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admission `blockers` and `unproven` lists; `routeReady: false` is a result
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to report.
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8. Rig handoff: after importing a rigged humanoid, inspect it and map clips
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before any code names them, then load `aura3d-character-animation`.
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```bash
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npx @aura3d/cli@latest assets inspect public/aura-assets/<file>.glb --animation --humanoid --skeleton
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npx @aura3d/cli@latest assets validate-animation --clips <from inspect> \
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--map idle=<clip>,walk=<clip>,run=<clip> --require idle,walk,run --require-rig
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```
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9. Use only the generated `assets.<key>` in code. Provider URLs, task IDs,
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and `artifacts/meshy` paths never appear in route source. Send review to
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`aura3d-evidence-review`.
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## Safety
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- Keep credentials out of arguments, prompts, logs, commits, and output. Use
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OAuth locally (`meshy auth login`) or runtime `MESHY_API_KEY` injection in
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authorized CI. Never use `auth login --with-key` with a pasted key.
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- Send Meshy only intentional prompts and selected media, never repository
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source or unrelated user data.
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- Propagate Meshy exit codes (3 auth, 4 validation, 6 rate limit, 8 timeout,
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9 credits exhausted). Prism or agent-capacity failures are separate issues.
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## Stop and report
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- No approved maximum: stop after the dry run and present the plan.
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- Exit code 9 or a plan above the approved maximum: stop; do not split the
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job to stay under the cap.
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- Admission reports blockers for the chosen profile: keep the file as a
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rejected local candidate, report the failing checks, and label the route
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`prototype` or `blocked`.
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- `validate-animation` reports missing clips: do not name them in code;
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report the gap and consider `meshy animate` with fresh approval.
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- Rights evidence cannot be produced: do not import.
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## References
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- [Boundaries](../aura3d-core/references/boundaries.md)
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- [Aura3D Meshy pipeline](https://github.com/auraoneai/aura3d/blob/main/docs/meshy-cli.md)
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- [Admission budgets source](https://github.com/auraoneai/aura3d/blob/main/packages/aura3d-cli/src/meshy/admission.ts)
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- [Meshy CLI](https://github.com/meshy-dev/meshy-cli)
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- [Meshy API docs](https://docs.meshy.ai/en/api)
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