@aura3d/audio 3.0.1 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AudioSource.d.ts +7 -0
- package/dist/AudioSource.d.ts.map +1 -1
- package/dist/AudioSource.js +21 -0
- package/dist/AudioSource.js.map +1 -1
- package/dist/PositionalEmitter.js +1 -1
- package/dist/PositionalEmitter.js.map +1 -1
- package/dist/contracts/gameSound.d.ts +94 -0
- package/dist/contracts/gameSound.d.ts.map +1 -0
- package/dist/contracts/gameSound.js +63 -0
- package/dist/contracts/gameSound.js.map +1 -0
- package/dist/game-sound/EngineLoop.d.ts +44 -0
- package/dist/game-sound/EngineLoop.d.ts.map +1 -0
- package/dist/game-sound/EngineLoop.js +114 -0
- package/dist/game-sound/EngineLoop.js.map +1 -0
- package/dist/game-sound/GameSoundEngine.d.ts +129 -0
- package/dist/game-sound/GameSoundEngine.d.ts.map +1 -0
- package/dist/game-sound/GameSoundEngine.js +563 -0
- package/dist/game-sound/GameSoundEngine.js.map +1 -0
- package/dist/game-sound/LoopHandle.d.ts +30 -0
- package/dist/game-sound/LoopHandle.d.ts.map +1 -0
- package/dist/game-sound/LoopHandle.js +78 -0
- package/dist/game-sound/LoopHandle.js.map +1 -0
- package/dist/game-sound/MasterChain.d.ts +57 -0
- package/dist/game-sound/MasterChain.d.ts.map +1 -0
- package/dist/game-sound/MasterChain.js +144 -0
- package/dist/game-sound/MasterChain.js.map +1 -0
- package/dist/game-sound/MusicController.d.ts +59 -0
- package/dist/game-sound/MusicController.d.ts.map +1 -0
- package/dist/game-sound/MusicController.js +210 -0
- package/dist/game-sound/MusicController.js.map +1 -0
- package/dist/game-sound/ReverbSend.d.ts +30 -0
- package/dist/game-sound/ReverbSend.d.ts.map +1 -0
- package/dist/game-sound/ReverbSend.js +69 -0
- package/dist/game-sound/ReverbSend.js.map +1 -0
- package/dist/game-sound/SpatialVoice.d.ts +30 -0
- package/dist/game-sound/SpatialVoice.d.ts.map +1 -0
- package/dist/game-sound/SpatialVoice.js +115 -0
- package/dist/game-sound/SpatialVoice.js.map +1 -0
- package/dist/game-sound/Voice.d.ts +139 -0
- package/dist/game-sound/Voice.d.ts.map +1 -0
- package/dist/game-sound/Voice.js +319 -0
- package/dist/game-sound/Voice.js.map +1 -0
- package/dist/game-sound/formatProbe.d.ts +19 -0
- package/dist/game-sound/formatProbe.d.ts.map +1 -0
- package/dist/game-sound/formatProbe.js +36 -0
- package/dist/game-sound/formatProbe.js.map +1 -0
- package/dist/game-sound/listenerSync.d.ts +55 -0
- package/dist/game-sound/listenerSync.d.ts.map +1 -0
- package/dist/game-sound/listenerSync.js +37 -0
- package/dist/game-sound/listenerSync.js.map +1 -0
- package/dist/game-sound/loudness.d.ts +35 -0
- package/dist/game-sound/loudness.d.ts.map +1 -0
- package/dist/game-sound/loudness.js +135 -0
- package/dist/game-sound/loudness.js.map +1 -0
- package/dist/game-sound/rng.d.ts +26 -0
- package/dist/game-sound/rng.d.ts.map +1 -0
- package/dist/game-sound/rng.js +57 -0
- package/dist/game-sound/rng.js.map +1 -0
- package/dist/game-sound/types.d.ts +96 -0
- package/dist/game-sound/types.d.ts.map +1 -0
- package/dist/game-sound/types.js +19 -0
- package/dist/game-sound/types.js.map +1 -0
- package/dist/index.d.ts +16 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +13 -0
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/dist/AudioSource.d.ts
CHANGED
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@@ -14,6 +14,13 @@ export declare class AudioSource {
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loop: boolean;
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/** Playback-rate multiplier; the positional emitter drives this for doppler. Defaults to 1. */
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playbackRate: number;
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+
/**
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* Live playback rate (PRD-09 §7.5): ramps the running source's
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* `playbackRate` via `setTargetAtTime` (τ = rampMs/3) and stores the value
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* for the next `play()`. No-op while idle — the stored rate still applies
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* to the next source node.
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*/
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setPlaybackRate(rate: number, rampMs?: number): void;
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readonly gain: GainNode;
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private stateRef;
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private node?;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"AudioSource.d.ts","sourceRoot":"","sources":["../../../../packages/audio/src/AudioSource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAC7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAE9D,MAAM,MAAM,gBAAgB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS,CAAC;AAEzE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,CAAC;IACnC,QAAQ,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IACjC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,qBAAa,WAAW;
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1
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{"version":3,"file":"AudioSource.d.ts","sourceRoot":"","sources":["../../../../packages/audio/src/AudioSource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAC7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAE9D,MAAM,MAAM,gBAAgB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS,CAAC;AAEzE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,OAAO,EAAE,gBAAgB,CAAC;IACnC,QAAQ,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC;IACjC,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,qBAAa,WAAW;IAiCV,OAAO,CAAC,QAAQ,CAAC,OAAO;IAhCpC,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,IAAI,EAAE,OAAO,CAAC;IACd,+FAA+F;IAC/F,YAAY,SAAK;IAEjB;;;;;OAKG;IACH,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,IAAI;IAa/C,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IAExB,OAAO,CAAC,QAAQ,CAA4B;IAC5C,OAAO,CAAC,IAAI,CAAC,CAAwB;IACrC,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,cAAc,CAAC,CAAS;gBAEH,OAAO,EAAE,kBAAkB;IAQxD,IAAI,KAAK,IAAI,gBAAgB,CAE5B;IAED,IAAI,CAAC,IAAI,SAAI,GAAG,IAAI;IA6BpB,IAAI,CAAC,IAAI,SAAI,GAAG,IAAI;IASpB,KAAK,IAAI,IAAI;IAQb,MAAM,IAAI,IAAI;IAKd,UAAU,CAAC,aAAa,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,IAAI,SAAI,GAAG,IAAI;IAS1E,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,IAAI;IAQ7D,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAO9B,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,QAAQ;CAQjB"}
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package/dist/AudioSource.js
CHANGED
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@@ -4,6 +4,27 @@ export class AudioSource {
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loop;
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/** Playback-rate multiplier; the positional emitter drives this for doppler. Defaults to 1. */
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playbackRate = 1;
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+
/**
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8
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* Live playback rate (PRD-09 §7.5): ramps the running source's
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9
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* `playbackRate` via `setTargetAtTime` (τ = rampMs/3) and stores the value
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* for the next `play()`. No-op while idle — the stored rate still applies
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* to the next source node.
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*/
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setPlaybackRate(rate, rampMs = 0) {
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if (!Number.isFinite(rate) || rate <= 0) {
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throw new RangeError("Audio source playback rate must be a positive finite number");
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}
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this.playbackRate = rate;
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const param = this.node?.playbackRate;
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if (!param)
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return;
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if (rampMs > 0 && typeof param.setTargetAtTime === "function") {
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param.setTargetAtTime(rate, this.options.context.currentTime, rampMs / 3000);
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}
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else {
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param.value = rate;
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}
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}
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gain;
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stateRef = "idle";
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node;
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package/dist/AudioSource.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"AudioSource.js","sourceRoot":"","sources":["../../../../packages/audio/src/AudioSource.ts"],"names":[],"mappings":"AAaA,MAAM,OAAO,WAAW;
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1
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+
{"version":3,"file":"AudioSource.js","sourceRoot":"","sources":["../../../../packages/audio/src/AudioSource.ts"],"names":[],"mappings":"AAaA,MAAM,OAAO,WAAW;IAiCO;IAhC7B,IAAI,CAAa;IACjB,IAAI,CAAU;IACd,+FAA+F;IAC/F,YAAY,GAAG,CAAC,CAAC;IAEjB;;;;;OAKG;IACH,eAAe,CAAC,IAAY,EAAE,MAAM,GAAG,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACxC,MAAM,IAAI,UAAU,CAAC,6DAA6D,CAAC,CAAC;QACtF,CAAC;QACD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,YAAY,CAAC;QACtC,IAAI,CAAC,KAAK;YAAE,OAAO;QACnB,IAAI,MAAM,GAAG,CAAC,IAAI,OAAO,KAAK,CAAC,eAAe,KAAK,UAAU,EAAE,CAAC;YAC9D,KAAK,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;QAC/E,CAAC;aAAM,CAAC;YACN,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC;QACrB,CAAC;IACH,CAAC;IACQ,IAAI,CAAW;IAEhB,QAAQ,GAAqB,MAAM,CAAC;IACpC,IAAI,CAAyB;IAC7B,aAAa,GAAG,CAAC,CAAC;IAClB,SAAS,GAAG,CAAC,CAAC;IACd,cAAc,CAAU;IAEhC,YAA6B,OAA2B;QAA3B,YAAO,GAAP,OAAO,CAAoB;QACtD,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,KAAK,CAAC;QAClC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;QACzC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IACxE,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,IAAI,CAAC,IAAI,GAAG,CAAC;QACX,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,iDAAiD,CAAC,CAAC;QACrE,CAAC;QACD,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACzD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QACjC,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,+EAA+E;QAC/E,MAAM,IAAI,GAAI,MAA0D,CAAC,YAAY,CAAC;QACtF,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC;YACxE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;QACjC,CAAC;QACD,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;QAC9F,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS;YAAE,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;;YAC7D,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACrD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;QAC3D,MAAM,CAAC,OAAO,GAAG,GAAG,EAAE;YACpB,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACxD,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;gBAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;gBACvB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAClC,CAAC;QACH,CAAC,CAAC;QACF,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;IAC5B,CAAC;IAED,IAAI,CAAC,IAAI,GAAG,CAAC;QACX,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,IAAI,IAAI,CAAC,QAAQ,KAAK,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,KAAK;QACH,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,SAAS,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,OAAO;QACpE,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QACxG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ;YAAE,OAAO;QACvC,IAAI,CAAC,IAAI,EAAE,CAAC;IACd,CAAC;IAED,UAAU,CAAC,aAAqB,EAAE,eAAuB,EAAE,IAAI,GAAG,CAAC;QACjE,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,aAAa,GAAG,CAAC,IAAI,aAAa,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,UAAU,CAAC,wDAAwD,CAAC,CAAC;QAChL,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,eAAe,IAAI,CAAC,IAAI,aAAa,GAAG,eAAe,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,UAAU,CAAC,mEAAmE,CAAC,CAAC;QACjN,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IAED,IAAI,CAAC,IAAY,EAAE,EAAU,EAAE,eAAuB;QACpD,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,EAAE,eAAe,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,eAAe,GAAG,CAAC;YAAE,MAAM,IAAI,UAAU,CAAC,mDAAmD,CAAC,CAAC;QAChL,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACzC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,EAAE,EAAE,GAAG,GAAG,eAAe,CAAC,CAAC;IACpE,CAAC;IAED,SAAS,CAAC,KAAa;QACrB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YACzC,MAAM,IAAI,KAAK,CAAC,0DAA0D,CAAC,CAAC;QAC9E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;IACzB,CAAC;IAEO,QAAQ,CAAC,IAAI,GAAG,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,OAAO;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;QACzB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QACtB,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC;QACtB,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClB,MAAM,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;CACF"}
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@@ -166,7 +166,7 @@ export class PositionalEmitter {
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this.lastDoppler = this.dopplerEnabled
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? computeDopplerShift(this.positionRef, this.velocityRef, listenerPosition, listenerVelocity, this.dopplerOptions)
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: 1;
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this.source.
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this.source.setPlaybackRate(this.lastDoppler, 50);
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this.applyGain();
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return this.evidence();
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}
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-
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@@ -0,0 +1,94 @@
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1
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+
/**
|
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2
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+
* C-25 — game sound (CONTRACTS.md). Provider: PRD 09. Flag: A3D_QR_GAME.
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3
|
+
* Pure types; engine binds the slot.
|
|
4
|
+
*/
|
|
5
|
+
export type GameBusId = "master" | "music" | "sfx" | "ui" | "ambience" | "voice";
|
|
6
|
+
export interface AudioAssetRef {
|
|
7
|
+
readonly url: string;
|
|
8
|
+
readonly hash: string;
|
|
9
|
+
readonly license: string;
|
|
10
|
+
readonly provenance: "sample" | "synth";
|
|
11
|
+
}
|
|
12
|
+
export interface SoundCueSpec {
|
|
13
|
+
readonly asset?: AudioAssetRef | readonly AudioAssetRef[];
|
|
14
|
+
readonly play?: (ctx: AudioContext, dest: AudioNode) => void;
|
|
15
|
+
readonly bus: GameBusId;
|
|
16
|
+
readonly volumeDb?: number;
|
|
17
|
+
readonly pitchJitterSemitones?: number;
|
|
18
|
+
readonly gainJitterDb?: number;
|
|
19
|
+
readonly maxVoices?: number;
|
|
20
|
+
readonly cooldownMs?: number;
|
|
21
|
+
readonly loop?: boolean;
|
|
22
|
+
readonly spatial?: boolean;
|
|
23
|
+
readonly priority?: number;
|
|
24
|
+
}
|
|
25
|
+
export interface VoiceHandle {
|
|
26
|
+
stop(fadeMs?: number): void;
|
|
27
|
+
setPosition(p: readonly [number, number, number]): void;
|
|
28
|
+
}
|
|
29
|
+
export interface LoopHandle extends VoiceHandle {
|
|
30
|
+
setRate(rate: number, rampMs?: number): void;
|
|
31
|
+
setGain(gainDb: number, rampMs?: number): void;
|
|
32
|
+
}
|
|
33
|
+
export interface EngineLoopHandle {
|
|
34
|
+
setRpm(rpm: number): void;
|
|
35
|
+
setLoad(load01: number): void;
|
|
36
|
+
setPosition(p: readonly [number, number, number]): void;
|
|
37
|
+
stop(fadeMs?: number): void;
|
|
38
|
+
}
|
|
39
|
+
export interface MusicController {
|
|
40
|
+
play(track: string, o?: {
|
|
41
|
+
crossfadeMs?: number;
|
|
42
|
+
}): void;
|
|
43
|
+
setIntensity(level01: number): void;
|
|
44
|
+
stinger(cue: string, o?: {
|
|
45
|
+
quantize?: "beat" | "bar" | "none";
|
|
46
|
+
}): void;
|
|
47
|
+
stop(fadeMs?: number): void;
|
|
48
|
+
}
|
|
49
|
+
export interface GameSoundProof {
|
|
50
|
+
readonly contextState: AudioContextState | "none";
|
|
51
|
+
readonly voicesPlayed: number;
|
|
52
|
+
readonly assetCues: number;
|
|
53
|
+
readonly synthCues: number;
|
|
54
|
+
readonly limiterEngaged: boolean;
|
|
55
|
+
}
|
|
56
|
+
export interface GameSoundOptions<TCue extends string> {
|
|
57
|
+
readonly cues: Readonly<Record<TCue, SoundCueSpec>>;
|
|
58
|
+
readonly reverb?: "none" | "small-room" | "hall" | "street" | "hangar" | "underwater";
|
|
59
|
+
readonly voiceLimit?: number;
|
|
60
|
+
}
|
|
61
|
+
export interface GameSound<TCue extends string> {
|
|
62
|
+
play(cue: TCue, o?: {
|
|
63
|
+
position?: readonly [number, number, number];
|
|
64
|
+
velocity?: readonly [number, number, number];
|
|
65
|
+
volumeDb?: number;
|
|
66
|
+
rate?: number;
|
|
67
|
+
}): VoiceHandle | null;
|
|
68
|
+
loop(cue: TCue, o?: {
|
|
69
|
+
position?: readonly [number, number, number];
|
|
70
|
+
bus?: GameBusId;
|
|
71
|
+
}): LoopHandle | null;
|
|
72
|
+
engine(spec: {
|
|
73
|
+
readonly cue: TCue;
|
|
74
|
+
readonly rpmRange: readonly [number, number];
|
|
75
|
+
readonly pitchRange: readonly [number, number];
|
|
76
|
+
}): EngineLoopHandle;
|
|
77
|
+
readonly music: MusicController;
|
|
78
|
+
setListener(pose: {
|
|
79
|
+
position: readonly [number, number, number];
|
|
80
|
+
forward: readonly [number, number, number];
|
|
81
|
+
up: readonly [number, number, number];
|
|
82
|
+
}): void;
|
|
83
|
+
setBusVolume(bus: GameBusId, v: number): void;
|
|
84
|
+
setMuted(muted: boolean): void;
|
|
85
|
+
duck(bus: GameBusId, ratio01: number, ms: number): void;
|
|
86
|
+
suspend(): Promise<void>;
|
|
87
|
+
resume(): Promise<void>;
|
|
88
|
+
unlock(): Promise<void>;
|
|
89
|
+
proof(): GameSoundProof;
|
|
90
|
+
dispose(): void;
|
|
91
|
+
}
|
|
92
|
+
/** PR 0a stub engine: every call is safe and silent; `proof()` reports `contextState: "none"`. */
|
|
93
|
+
export declare function createGameSoundEngine<TCue extends string>(options: GameSoundOptions<TCue>): GameSound<TCue>;
|
|
94
|
+
//# sourceMappingURL=gameSound.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gameSound.d.ts","sourceRoot":"","sources":["../../../../../packages/audio/src/contracts/gameSound.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,MAAM,MAAM,SAAS,GAAG,QAAQ,GAAG,OAAO,GAAG,KAAK,GAAG,IAAI,GAAG,UAAU,GAAG,OAAO,CAAC;AACjF,MAAM,WAAW,aAAa;IAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,GAAG,OAAO,CAAC;CAAE;AAClJ,MAAM,WAAW,YAAY;IAAG,QAAQ,CAAC,KAAK,CAAC,EAAE,aAAa,GAAG,SAAS,aAAa,EAAE,CAAC;IAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,SAAS,KAAK,IAAI,CAAC;IAAC,QAAQ,CAAC,GAAG,EAAE,SAAS,CAAC;IAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAAE;AACna,MAAM,WAAW,WAAW;IAAG,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,WAAW,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;CAAE;AACtH,MAAM,WAAW,UAAW,SAAQ,WAAW;IAAG,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAAE;AACjJ,MAAM,WAAW,gBAAgB;IAAG,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,WAAW,CAAC,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAAE;AACrL,MAAM,WAAW,eAAe;IAAG,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE;QAAE,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAC;IAAC,YAAY,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;KAAE,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAAE;AACvO,MAAM,WAAW,cAAc;IAAG,QAAQ,CAAC,YAAY,EAAE,iBAAiB,GAAG,MAAM,CAAC;IAAC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC;CAAE;AAC/M,MAAM,WAAW,gBAAgB,CAAC,IAAI,SAAS,MAAM;IAAI,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,YAAY,CAAC;IAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CAAE;AACpO,MAAM,WAAW,SAAS,CAAC,IAAI,SAAS,MAAM;IAC5C,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,GAAG,IAAI,CAAC;IAC1K,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,GAAG,CAAC,EAAE,SAAS,CAAA;KAAE,GAAG,UAAU,GAAG,IAAI,CAAC;IAC1G,MAAM,CAAC,IAAI,EAAE;QAAE,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC;QAAC,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,CAAC,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,GAAG,gBAAgB,CAAC;IACrJ,QAAQ,CAAC,KAAK,EAAE,eAAe,CAAC;IAChC,WAAW,CAAC,IAAI,EAAE;QAAE,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,EAAE,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,GAAG,IAAI,CAAC;IAC5J,YAAY,CAAC,GAAG,EAAE,SAAS,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IACvI,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAAC,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAAC,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAAC,KAAK,IAAI,cAAc,CAAC;IAAC,OAAO,IAAI,IAAI,CAAC;CACtH;AAyBD,kGAAkG;AAClG,wBAAgB,qBAAqB,CAAC,IAAI,SAAS,MAAM,EAAE,OAAO,EAAE,gBAAgB,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC,IAAI,CAAC,CAkC3G"}
|
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@@ -0,0 +1,63 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* C-25 — game sound (CONTRACTS.md). Provider: PRD 09. Flag: A3D_QR_GAME.
|
|
3
|
+
* Pure types; engine binds the slot.
|
|
4
|
+
*/
|
|
5
|
+
// createGameSoundEngine: implemented as the stub factory below (PR 0a).
|
|
6
|
+
// AudioSource.setPlaybackRate(rate: number, rampMs?: number): void (packages/audio/src/AudioSource.ts, PRD 09)
|
|
7
|
+
class StubVoiceHandle {
|
|
8
|
+
stop(_fadeMs) { }
|
|
9
|
+
setPosition(_p) { }
|
|
10
|
+
setRate(_rate, _rampMs) { }
|
|
11
|
+
setGain(_gainDb, _rampMs) { }
|
|
12
|
+
}
|
|
13
|
+
class StubEngineLoopHandle {
|
|
14
|
+
setRpm(_rpm) { }
|
|
15
|
+
setLoad(_load01) { }
|
|
16
|
+
setPosition(_p) { }
|
|
17
|
+
stop(_fadeMs) { }
|
|
18
|
+
}
|
|
19
|
+
class StubMusicController {
|
|
20
|
+
play(_track, _o) { }
|
|
21
|
+
setIntensity(_level01) { }
|
|
22
|
+
stinger(_cue, _o) { }
|
|
23
|
+
stop(_fadeMs) { }
|
|
24
|
+
}
|
|
25
|
+
/** PR 0a stub engine: every call is safe and silent; `proof()` reports `contextState: "none"`. */
|
|
26
|
+
export function createGameSoundEngine(options) {
|
|
27
|
+
let voicesPlayed = 0;
|
|
28
|
+
let muted = false;
|
|
29
|
+
const proof = {
|
|
30
|
+
contextState: "none",
|
|
31
|
+
voicesPlayed: 0,
|
|
32
|
+
assetCues: 0,
|
|
33
|
+
synthCues: 0,
|
|
34
|
+
limiterEngaged: false
|
|
35
|
+
};
|
|
36
|
+
return {
|
|
37
|
+
play: (cue, _o) => {
|
|
38
|
+
void cue;
|
|
39
|
+
if (muted)
|
|
40
|
+
return null;
|
|
41
|
+
voicesPlayed += 1;
|
|
42
|
+
return new StubVoiceHandle();
|
|
43
|
+
},
|
|
44
|
+
loop: (cue, _o) => {
|
|
45
|
+
void cue;
|
|
46
|
+
if (muted)
|
|
47
|
+
return null;
|
|
48
|
+
return new StubVoiceHandle();
|
|
49
|
+
},
|
|
50
|
+
engine: (_spec) => new StubEngineLoopHandle(),
|
|
51
|
+
music: new StubMusicController(),
|
|
52
|
+
setListener: (_pose) => { },
|
|
53
|
+
setBusVolume: (_bus, _v) => { },
|
|
54
|
+
setMuted: (m) => { muted = m; },
|
|
55
|
+
duck: (_bus, _ratio01, _ms) => { },
|
|
56
|
+
suspend: async () => { },
|
|
57
|
+
resume: async () => { },
|
|
58
|
+
unlock: async () => { },
|
|
59
|
+
proof: () => ({ ...proof, voicesPlayed }),
|
|
60
|
+
dispose: () => { }
|
|
61
|
+
};
|
|
62
|
+
}
|
|
63
|
+
//# sourceMappingURL=gameSound.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gameSound.js","sourceRoot":"","sources":["../../../../../packages/audio/src/contracts/gameSound.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAoBH,wEAAwE;AACxE,gHAAgH;AAEhH,MAAM,eAAe;IACnB,IAAI,CAAC,OAAgB,IAAqB,CAAC;IAC3C,WAAW,CAAC,EAAqC,IAAqB,CAAC;IACvE,OAAO,CAAC,KAAa,EAAE,OAAgB,IAAqB,CAAC;IAC7D,OAAO,CAAC,OAAe,EAAE,OAAgB,IAAqB,CAAC;CAChE;AAED,MAAM,oBAAoB;IACxB,MAAM,CAAC,IAAY,IAAqB,CAAC;IACzC,OAAO,CAAC,OAAe,IAAqB,CAAC;IAC7C,WAAW,CAAC,EAAqC,IAAqB,CAAC;IACvE,IAAI,CAAC,OAAgB,IAAqB,CAAC;CAC5C;AAED,MAAM,mBAAmB;IACvB,IAAI,CAAC,MAAc,EAAE,EAA6B,IAAqB,CAAC;IACxE,YAAY,CAAC,QAAgB,IAAqB,CAAC;IACnD,OAAO,CAAC,IAAY,EAAE,EAA2C,IAAqB,CAAC;IACvF,IAAI,CAAC,OAAgB,IAAqB,CAAC;CAC5C;AAED,kGAAkG;AAClG,MAAM,UAAU,qBAAqB,CAAsB,OAA+B;IACxF,IAAI,YAAY,GAAG,CAAC,CAAC;IACrB,IAAI,KAAK,GAAG,KAAK,CAAC;IAClB,MAAM,KAAK,GAAmB;QAC5B,YAAY,EAAE,MAAM;QACpB,YAAY,EAAE,CAAC;QACf,SAAS,EAAE,CAAC;QACZ,SAAS,EAAE,CAAC;QACZ,cAAc,EAAE,KAAK;KACtB,CAAC;IACF,OAAO;QACL,IAAI,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE;YAChB,KAAK,GAAG,CAAC;YACT,IAAI,KAAK;gBAAE,OAAO,IAAI,CAAC;YACvB,YAAY,IAAI,CAAC,CAAC;YAClB,OAAO,IAAI,eAAe,EAAE,CAAC;QAC/B,CAAC;QACD,IAAI,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE;YAChB,KAAK,GAAG,CAAC;YACT,IAAI,KAAK;gBAAE,OAAO,IAAI,CAAC;YACvB,OAAO,IAAI,eAAe,EAAE,CAAC;QAC/B,CAAC;QACD,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,oBAAoB,EAAE;QAC7C,KAAK,EAAE,IAAI,mBAAmB,EAAE;QAChC,WAAW,EAAE,CAAC,KAAK,EAAE,EAAE,GAAc,CAAC;QACtC,YAAY,EAAE,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,GAAc,CAAC;QAC1C,QAAQ,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAC/B,IAAI,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,GAAc,CAAC;QAC7C,OAAO,EAAE,KAAK,IAAI,EAAE,GAAc,CAAC;QACnC,MAAM,EAAE,KAAK,IAAI,EAAE,GAAc,CAAC;QAClC,MAAM,EAAE,KAAK,IAAI,EAAE,GAAc,CAAC;QAClC,KAAK,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,EAAE,YAAY,EAAE,CAAC;QACzC,OAAO,EAAE,GAAG,EAAE,GAAc,CAAC;KAC9B,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* game-sound/EngineLoop.ts — §6.8 engine loops.
|
|
3
|
+
*
|
|
4
|
+
* 2–4 RPM-recorded layers crossfaded by RPM (equal-power), per-layer pitch
|
|
5
|
+
* `clamp(rpm / layer.rpm, 0.7, 1.4)`. `setLoad` blends between the on-load
|
|
6
|
+
* and off-load layer sets. Every layer runs `loop: true` and shares one
|
|
7
|
+
* spatial node.
|
|
8
|
+
*/
|
|
9
|
+
import type { SoundGraphContext, SoundNodeLike, Vec3 } from "./types.js";
|
|
10
|
+
import { type SpatialNode } from "./SpatialVoice.js";
|
|
11
|
+
import type { VoicePool, VoiceRecord } from "./Voice.js";
|
|
12
|
+
export interface EngineLayerSpec {
|
|
13
|
+
readonly asset: {
|
|
14
|
+
readonly url: string;
|
|
15
|
+
};
|
|
16
|
+
readonly rpm: number;
|
|
17
|
+
}
|
|
18
|
+
export interface EngineLoopHandleImpl {
|
|
19
|
+
readonly id: number;
|
|
20
|
+
setRpm(rpm: number): void;
|
|
21
|
+
setLoad(load01: number): void;
|
|
22
|
+
setPosition(p: Vec3): void;
|
|
23
|
+
stop(fadeMs?: number): void;
|
|
24
|
+
readonly ended: boolean;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Runtime engine loop built from a pool allocation per layer. `poolAlloc`
|
|
28
|
+
* starts a looping buffer voice routed to `input`.
|
|
29
|
+
*/
|
|
30
|
+
export declare function createEngineLoop(options: {
|
|
31
|
+
readonly ctx: SoundGraphContext;
|
|
32
|
+
readonly onLoad: readonly EngineLayerSpec[];
|
|
33
|
+
readonly offLoad?: readonly EngineLayerSpec[];
|
|
34
|
+
readonly idleRpm: number;
|
|
35
|
+
readonly maxRpm: number;
|
|
36
|
+
readonly busInput: SoundNodeLike;
|
|
37
|
+
readonly spatial?: SpatialNode;
|
|
38
|
+
readonly pool: VoicePool;
|
|
39
|
+
readonly bufferFor: (url: string) => AudioBuffer | undefined;
|
|
40
|
+
readonly startVoice: (buffer: AudioBuffer | undefined, input: SoundNodeLike, loop: true) => VoiceRecord | undefined;
|
|
41
|
+
}): EngineLoopHandleImpl;
|
|
42
|
+
/** Equal-power-ish gains across N layers sorted by rpm — the two neighbors fade. */
|
|
43
|
+
export declare function gainsForRpm(rpms: readonly number[], rpm: number): number[];
|
|
44
|
+
//# sourceMappingURL=EngineLoop.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EngineLoop.d.ts","sourceRoot":"","sources":["../../../../../packages/audio/src/game-sound/EngineLoop.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AACtE,OAAO,EAAqB,KAAK,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACrE,OAAO,KAAK,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAEtD,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IACzC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;CACtB;AAQD,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,WAAW,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC;IAC3B,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;CACzB;AAKD;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE;IACxC,QAAQ,CAAC,GAAG,EAAE,iBAAiB,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,SAAS,eAAe,EAAE,CAAC;IAC5C,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,eAAe,EAAE,CAAC;IAC9C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;IACjC,QAAQ,CAAC,OAAO,CAAC,EAAE,WAAW,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACzB,QAAQ,CAAC,SAAS,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;IAC7D,QAAQ,CAAC,UAAU,EAAE,CAAC,MAAM,EAAE,WAAW,GAAG,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,IAAI,KAAK,WAAW,GAAG,SAAS,CAAC;CACrH,GAAG,oBAAoB,CAqFvB;AAED,oFAAoF;AACpF,wBAAgB,WAAW,CAAC,IAAI,EAAE,SAAS,MAAM,EAAE,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,EAAE,CAY1E"}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* game-sound/EngineLoop.ts — §6.8 engine loops.
|
|
3
|
+
*
|
|
4
|
+
* 2–4 RPM-recorded layers crossfaded by RPM (equal-power), per-layer pitch
|
|
5
|
+
* `clamp(rpm / layer.rpm, 0.7, 1.4)`. `setLoad` blends between the on-load
|
|
6
|
+
* and off-load layer sets. Every layer runs `loop: true` and shares one
|
|
7
|
+
* spatial node.
|
|
8
|
+
*/
|
|
9
|
+
import { clamp, equalPower } from "./types.js";
|
|
10
|
+
import { createSpatialNode } from "./SpatialVoice.js";
|
|
11
|
+
const gainNodeOf = (ctx) => ctx.createGain();
|
|
12
|
+
/**
|
|
13
|
+
* Runtime engine loop built from a pool allocation per layer. `poolAlloc`
|
|
14
|
+
* starts a looping buffer voice routed to `input`.
|
|
15
|
+
*/
|
|
16
|
+
export function createEngineLoop(options) {
|
|
17
|
+
const { ctx } = options;
|
|
18
|
+
const rpmSpan = Math.max(1, options.maxRpm - options.idleRpm);
|
|
19
|
+
const buildSet = (layers) => layers.map((spec) => {
|
|
20
|
+
const gain = gainNodeOf(ctx);
|
|
21
|
+
const input = options.spatial ? options.spatial.input : options.busInput;
|
|
22
|
+
gain.connect(input);
|
|
23
|
+
const record = options.startVoice(options.bufferFor(spec.asset.url), gain, true);
|
|
24
|
+
return {
|
|
25
|
+
spec,
|
|
26
|
+
record,
|
|
27
|
+
setGainLinear: (v, rampMs) => {
|
|
28
|
+
const g = gain.gain;
|
|
29
|
+
if (rampMs > 0 && g.setTargetAtTime)
|
|
30
|
+
g.setTargetAtTime(v, ctx.currentTime, rampMs / 3000);
|
|
31
|
+
else
|
|
32
|
+
g.value = v;
|
|
33
|
+
}
|
|
34
|
+
};
|
|
35
|
+
});
|
|
36
|
+
const onLayers = buildSet(options.onLoad);
|
|
37
|
+
const offLayers = buildSet(options.offLoad ?? []);
|
|
38
|
+
let currentRpm = options.idleRpm;
|
|
39
|
+
let currentLoad = 0;
|
|
40
|
+
let stopped = false;
|
|
41
|
+
const mixSet = (layers, rpm, masterGain) => {
|
|
42
|
+
if (layers.length === 0)
|
|
43
|
+
return;
|
|
44
|
+
const sorted = [...layers].sort((a, b) => a.spec.rpm - b.spec.rpm);
|
|
45
|
+
const g = gainsForRpm(sorted.map((l) => l.spec.rpm), rpm);
|
|
46
|
+
sorted.forEach((layer, i) => {
|
|
47
|
+
layer.setGainLinear(g[i] * masterGain, 50);
|
|
48
|
+
const rate = clamp(rpm / Math.max(1, layer.spec.rpm), 0.7, 1.4);
|
|
49
|
+
const p = layer.record.source.playbackRate;
|
|
50
|
+
if (p) {
|
|
51
|
+
if (p.setTargetAtTime)
|
|
52
|
+
p.setTargetAtTime(rate, ctx.currentTime, 0.05);
|
|
53
|
+
else
|
|
54
|
+
p.value = rate;
|
|
55
|
+
}
|
|
56
|
+
});
|
|
57
|
+
};
|
|
58
|
+
const apply = () => {
|
|
59
|
+
const loadMix = equalPower(currentLoad);
|
|
60
|
+
// Sets are decorrelated layers → plain equal-power split is the blend law.
|
|
61
|
+
mixSet(onLayers, currentRpm, loadMix.b);
|
|
62
|
+
mixSet(offLayers, currentRpm, loadMix.a);
|
|
63
|
+
};
|
|
64
|
+
apply();
|
|
65
|
+
return {
|
|
66
|
+
get id() {
|
|
67
|
+
return onLayers[0]?.record.id ?? 0;
|
|
68
|
+
},
|
|
69
|
+
get ended() {
|
|
70
|
+
return stopped;
|
|
71
|
+
},
|
|
72
|
+
setRpm(rpm) {
|
|
73
|
+
currentRpm = clamp(rpm, 0, options.idleRpm + rpmSpan * 1.2);
|
|
74
|
+
apply();
|
|
75
|
+
},
|
|
76
|
+
setLoad(load01) {
|
|
77
|
+
currentLoad = clamp(load01, 0, 1);
|
|
78
|
+
apply();
|
|
79
|
+
},
|
|
80
|
+
setPosition(p) {
|
|
81
|
+
options.spatial?.setPosition(p);
|
|
82
|
+
},
|
|
83
|
+
stop(fadeMs = 0) {
|
|
84
|
+
if (stopped)
|
|
85
|
+
return;
|
|
86
|
+
stopped = true;
|
|
87
|
+
for (const layer of [...onLayers, ...offLayers]) {
|
|
88
|
+
layer.setGainLinear(0, fadeMs);
|
|
89
|
+
const r = layer.record;
|
|
90
|
+
setTimeout(() => options.pool.release(r), fadeMs + 30).unref?.();
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
};
|
|
94
|
+
}
|
|
95
|
+
/** Equal-power-ish gains across N layers sorted by rpm — the two neighbors fade. */
|
|
96
|
+
export function gainsForRpm(rpms, rpm) {
|
|
97
|
+
if (rpms.length === 0)
|
|
98
|
+
return [];
|
|
99
|
+
if (rpms.length === 1)
|
|
100
|
+
return [1];
|
|
101
|
+
if (rpm <= rpms[0])
|
|
102
|
+
return rpms.map((_, i) => (i === 0 ? 1 : 0));
|
|
103
|
+
if (rpm >= rpms[rpms.length - 1])
|
|
104
|
+
return rpms.map((_, i) => (i === rpms.length - 1 ? 1 : 0));
|
|
105
|
+
let hi = rpms.findIndex((r) => rpm <= r);
|
|
106
|
+
if (hi <= 0)
|
|
107
|
+
hi = 1;
|
|
108
|
+
const lo = hi - 1;
|
|
109
|
+
const span = Math.max(1e-6, rpms[hi] - rpms[lo]);
|
|
110
|
+
const t = clamp((rpm - rpms[lo]) / span, 0, 1);
|
|
111
|
+
const mix = equalPower(t);
|
|
112
|
+
return rpms.map((_, i) => (i === lo ? mix.a : i === hi ? mix.b : 0));
|
|
113
|
+
}
|
|
114
|
+
//# sourceMappingURL=EngineLoop.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* game-sound/GameSoundEngine.ts — `createGameSoundEngine` per §7.5.
|
|
3
|
+
*
|
|
4
|
+
* Graph:
|
|
5
|
+
* voices/loops/stingers ─► [spatial + cue gain] ─► bus gain ─► master chain ─► destination
|
|
6
|
+
* └─► reverb send ─┘
|
|
7
|
+
*
|
|
8
|
+
* `proof()` reads only LIVE node state — bus gain `.value`s, context.state,
|
|
9
|
+
* voice counts from the pool — never remembered inputs.
|
|
10
|
+
*/
|
|
11
|
+
import { type VoiceCueSpec } from "./Voice.js";
|
|
12
|
+
import { LoopHandleImpl } from "./LoopHandle.js";
|
|
13
|
+
import { type EngineLoopHandleImpl, type EngineLayerSpec } from "./EngineLoop.js";
|
|
14
|
+
import { MusicControllerImpl, type MusicTrackSpec } from "./MusicController.js";
|
|
15
|
+
import { type QualityTier, type ReverbPreset } from "./ReverbSend.js";
|
|
16
|
+
import type { SoundGraphContext, Vec3 } from "./types.js";
|
|
17
|
+
export type GameBusId = "master" | "music" | "sfx" | "ui" | "ambience" | "voice";
|
|
18
|
+
export interface AudioAssetRef {
|
|
19
|
+
readonly url: string;
|
|
20
|
+
readonly hash?: string;
|
|
21
|
+
readonly license?: string;
|
|
22
|
+
readonly provenance?: "sample" | "synth";
|
|
23
|
+
/** Pre-decoded buffer — skips the fetch/decode path (already-loaded clips). */
|
|
24
|
+
readonly buffer?: AudioBuffer;
|
|
25
|
+
}
|
|
26
|
+
export interface SoundCueSpec extends VoiceCueSpec {
|
|
27
|
+
readonly asset?: AudioAssetRef | readonly AudioAssetRef[];
|
|
28
|
+
readonly play?: (ctx: BaseAudioContext, destination: AudioNode) => void;
|
|
29
|
+
readonly spatial?: boolean | {
|
|
30
|
+
readonly refDistance?: number;
|
|
31
|
+
readonly maxDistance?: number;
|
|
32
|
+
readonly rolloff?: number;
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
export interface EngineLoopSpec {
|
|
36
|
+
readonly onLoad: readonly EngineLayerSpec[];
|
|
37
|
+
readonly offLoad?: readonly EngineLayerSpec[];
|
|
38
|
+
readonly idleRpm: number;
|
|
39
|
+
readonly maxRpm: number;
|
|
40
|
+
readonly bus?: GameBusId;
|
|
41
|
+
}
|
|
42
|
+
export interface GameSoundOptions<TCue extends string> {
|
|
43
|
+
readonly cues: Readonly<Record<TCue, SoundCueSpec>>;
|
|
44
|
+
readonly buses?: Partial<Record<GameBusId, number>>;
|
|
45
|
+
readonly music?: {
|
|
46
|
+
readonly tracks: Readonly<Record<string, MusicTrackSpec>>;
|
|
47
|
+
readonly initial?: string;
|
|
48
|
+
};
|
|
49
|
+
readonly reverb?: ReverbPreset;
|
|
50
|
+
readonly master?: {
|
|
51
|
+
readonly glue?: boolean;
|
|
52
|
+
readonly limiterCeilingDb?: number;
|
|
53
|
+
};
|
|
54
|
+
readonly tier?: QualityTier;
|
|
55
|
+
readonly seed?: number;
|
|
56
|
+
readonly context?: SoundGraphContext;
|
|
57
|
+
readonly voiceCap?: number;
|
|
58
|
+
/** Base URL of the 20 ms format probes; default "assets/probes/". */
|
|
59
|
+
readonly probeBase?: string;
|
|
60
|
+
/** Override fetch for probes (testing). */
|
|
61
|
+
readonly fetchProbe?: (url: string) => Promise<ArrayBuffer>;
|
|
62
|
+
}
|
|
63
|
+
export type GameSoundPlayOptions = {
|
|
64
|
+
position?: Vec3;
|
|
65
|
+
velocity?: Vec3;
|
|
66
|
+
volumeDb?: number;
|
|
67
|
+
rate?: number;
|
|
68
|
+
};
|
|
69
|
+
type PlayOptions = GameSoundPlayOptions;
|
|
70
|
+
/** Handle returned by `play()`: a live voice (or a loop waiting for its buffer). */
|
|
71
|
+
export interface GameSoundPlayHandle {
|
|
72
|
+
readonly id: number;
|
|
73
|
+
readonly ended?: boolean;
|
|
74
|
+
setLevel?(level: {
|
|
75
|
+
gain?: number;
|
|
76
|
+
rate?: number;
|
|
77
|
+
}, rampMs?: number): void;
|
|
78
|
+
stop(fadeMs?: number): void;
|
|
79
|
+
setPosition(p: Vec3): void;
|
|
80
|
+
setOcclusion(a: number): void;
|
|
81
|
+
}
|
|
82
|
+
type PlayHandle = GameSoundPlayHandle;
|
|
83
|
+
export declare function createGameSoundEngine<TCue extends string>(options: GameSoundOptions<TCue>): {
|
|
84
|
+
ready: Promise<void>;
|
|
85
|
+
unlock: () => Promise<void>;
|
|
86
|
+
play: (cueId: string, opts?: PlayOptions) => PlayHandle | null;
|
|
87
|
+
loop: (cueId: string, opts?: {
|
|
88
|
+
position?: Vec3;
|
|
89
|
+
fadeInMs?: number;
|
|
90
|
+
}) => LoopHandleImpl | null;
|
|
91
|
+
engine: (spec: EngineLoopSpec | {
|
|
92
|
+
cue: TCue;
|
|
93
|
+
rpmRange: readonly [number, number];
|
|
94
|
+
pitchRange: readonly [number, number];
|
|
95
|
+
}) => EngineLoopHandleImpl;
|
|
96
|
+
music: MusicControllerImpl;
|
|
97
|
+
setListener: (pose: {
|
|
98
|
+
position: Vec3;
|
|
99
|
+
forward: Vec3;
|
|
100
|
+
up: Vec3;
|
|
101
|
+
}) => void;
|
|
102
|
+
setBusVolume: (bus: GameBusId, v: number) => void;
|
|
103
|
+
recordMaster: (seconds?: number) => Promise<Blob | null>;
|
|
104
|
+
setMuted(m: boolean): void;
|
|
105
|
+
duck: (bus: GameBusId, ratio: number, ms: number) => void;
|
|
106
|
+
suspend: () => Promise<void>;
|
|
107
|
+
resume: () => Promise<void>;
|
|
108
|
+
proof(): {
|
|
109
|
+
contextState: string;
|
|
110
|
+
voicesPlayed: number;
|
|
111
|
+
liveVoices: number;
|
|
112
|
+
poolStats: {
|
|
113
|
+
played: number;
|
|
114
|
+
cooldownDrops: number;
|
|
115
|
+
stolen: number;
|
|
116
|
+
evicted: number;
|
|
117
|
+
};
|
|
118
|
+
buses: Record<string, number>;
|
|
119
|
+
assetCues: number;
|
|
120
|
+
synthCues: number;
|
|
121
|
+
limiterEngaged: boolean;
|
|
122
|
+
stages: string[];
|
|
123
|
+
tier: QualityTier;
|
|
124
|
+
errors: string[];
|
|
125
|
+
};
|
|
126
|
+
dispose(): void;
|
|
127
|
+
};
|
|
128
|
+
export {};
|
|
129
|
+
//# sourceMappingURL=GameSoundEngine.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|