@aura3d/assets 1.5.2 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetCache.d.ts +1 -1
- package/dist/AssetCompatibility.d.ts +2 -2
- package/dist/AssetInspection.d.ts +4 -4
- package/dist/AssetLoader.d.ts +1 -1
- package/dist/AssetManager.d.ts +5 -5
- package/dist/AssetRegistry.d.ts +1 -1
- package/dist/AudioLoader.d.ts +2 -2
- package/dist/CarConceptMaterialStability.d.ts +1 -1
- package/dist/GLTFAnimationRuntime.d.ts +5 -1
- package/dist/GLTFAnimationRuntime.d.ts.map +1 -1
- package/dist/GLTFAnimationRuntime.js +29 -6
- package/dist/GLTFAnimationRuntime.js.map +1 -1
- package/dist/GLTFCompressionDecoders.d.ts +1 -1
- package/dist/GLTFLoader.d.ts +3 -3
- package/dist/GLTFLoader.d.ts.map +1 -1
- package/dist/GLTFLoader.js +13 -4
- package/dist/GLTFLoader.js.map +1 -1
- package/dist/GLTFRenderResources.d.ts +2 -2
- package/dist/HDRLoader.d.ts +1 -1
- package/dist/ImageLoader.d.ts +2 -2
- package/dist/KTX2BasisTextureTranscoder.d.ts +1 -1
- package/dist/LoadContext.d.ts +2 -2
- package/dist/MaterialLoader.d.ts +2 -2
- package/dist/MeshOptimization.d.ts +1 -1
- package/dist/OBJLoader.d.ts +3 -3
- package/dist/SceneLoader.d.ts +2 -2
- package/dist/ShaderLoader.d.ts +2 -2
- package/dist/TextureLoader.d.ts +3 -3
- package/dist/TexturePipeline.d.ts +1 -1
- package/dist/WorkerAssetJobs.d.ts +1 -1
- package/dist/advanced-gallery/index.d.ts +2 -2
- package/dist/asset-corpus/GLTFSceneLoader.d.ts +2 -2
- package/dist/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
- package/dist/asset-corpus/ProductionGLTFRenderPipeline.d.ts +2 -2
- package/dist/asset-corpus/index.d.ts +9 -9
- package/dist/browser-index.d.ts +45 -49
- package/dist/browser-index.d.ts.map +1 -1
- package/dist/browser-index.js +0 -2
- package/dist/browser-index.js.map +1 -1
- package/dist/createRenderableScene.d.ts +3 -3
- package/dist/gltf-runtime.d.ts +6 -0
- package/dist/gltf-runtime.d.ts.map +1 -0
- package/dist/gltf-runtime.js +4 -0
- package/dist/gltf-runtime.js.map +1 -0
- package/dist/index.d.ts +76 -80
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +0 -2
- package/dist/index.js.map +1 -1
- package/dist/loadRenderableAsset.d.ts +2 -2
- package/dist/loaders/CubeTextureLoader.d.ts +1 -1
- package/dist/loaders/HDRLoader.d.ts +1 -1
- package/dist/loaders/KTX2Loader.d.ts +1 -1
- package/dist/loaders/MTLLoader.d.ts +1 -1
- package/dist/loaders/OBJLoader.d.ts +1 -1
- package/dist/loaders/TextureLoader.d.ts +1 -1
- package/dist/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
- package/dist/loaders/index.d.ts +13 -13
- package/dist/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
- package/dist/threejs-example-parity/index.d.ts +1 -1
- package/package.json +9 -4
- package/dist/AssetBundleCacheFixtures.d.ts +0 -62
- package/dist/AssetBundleCacheFixtures.d.ts.map +0 -1
- package/dist/AssetBundleCacheFixtures.js +0 -222
- package/dist/AssetBundleCacheFixtures.js.map +0 -1
- package/dist/EXRLoader.d.ts +0 -2
- package/dist/EXRLoader.d.ts.map +0 -1
- package/dist/EXRLoader.js +0 -2
- package/dist/EXRLoader.js.map +0 -1
- package/dist/SceneAnalysisFixtures.d.ts +0 -100
- package/dist/SceneAnalysisFixtures.d.ts.map +0 -1
- package/dist/SceneAnalysisFixtures.js +0 -331
- package/dist/SceneAnalysisFixtures.js.map +0 -1
- package/dist/loaders/EXRLoader.d.ts +0 -4
- package/dist/loaders/EXRLoader.d.ts.map +0 -1
- package/dist/loaders/EXRLoader.js +0 -10
- package/dist/loaders/EXRLoader.js.map +0 -1
package/dist/GLTFLoader.js
CHANGED
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@@ -2344,10 +2344,19 @@ function createScene(json, meshes, cameras, lights, skins, nodeInstanceTransform
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return existing;
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}
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const node = createSceneNodeForGLTFNode(scene, source, index, nodeNameForIndex(index), cameras, lights);
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-
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if (source.matrix !== undefined) {
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// A glTF matrix can contain reflection or shear that cannot survive a TRS
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// decompose/recompose round trip. Preserve the authored matrix exactly;
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// current Three.js does the same. The glTF spec requires animated nodes to
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// use TRS properties, so matrix-backed nodes do not need auto recomposition.
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node.transform.setLocalMatrix(resolveNodeMatrix(source.matrix, index), { decompose: true, matrixAutoUpdate: false });
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}
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else {
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const transform = resolveNodeTransform(source, index);
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node.transform.setPosition(transform.translation[0], transform.translation[1], transform.translation[2]);
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node.transform.setRotation(transform.rotation[0], transform.rotation[1], transform.rotation[2], transform.rotation[3]);
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node.transform.setScale(transform.scale[0], transform.scale[1], transform.scale[2]);
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}
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if (source.mesh !== undefined) {
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attachMeshPrimitives(scene, node, source.mesh, index, meshes, skins, source.skin, nodeWorldMatrices.get(index), nodeInstanceTransforms.get(index), materialKeyForRenderable);
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}
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