@aura3d/assets 1.5.2 → 2.0.1

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Files changed (76) hide show
  1. package/dist/AssetCache.d.ts +1 -1
  2. package/dist/AssetCompatibility.d.ts +2 -2
  3. package/dist/AssetInspection.d.ts +4 -4
  4. package/dist/AssetLoader.d.ts +1 -1
  5. package/dist/AssetManager.d.ts +5 -5
  6. package/dist/AssetRegistry.d.ts +1 -1
  7. package/dist/AudioLoader.d.ts +2 -2
  8. package/dist/CarConceptMaterialStability.d.ts +1 -1
  9. package/dist/GLTFAnimationRuntime.d.ts +5 -1
  10. package/dist/GLTFAnimationRuntime.d.ts.map +1 -1
  11. package/dist/GLTFAnimationRuntime.js +29 -6
  12. package/dist/GLTFAnimationRuntime.js.map +1 -1
  13. package/dist/GLTFCompressionDecoders.d.ts +1 -1
  14. package/dist/GLTFLoader.d.ts +3 -3
  15. package/dist/GLTFLoader.d.ts.map +1 -1
  16. package/dist/GLTFLoader.js +13 -4
  17. package/dist/GLTFLoader.js.map +1 -1
  18. package/dist/GLTFRenderResources.d.ts +2 -2
  19. package/dist/HDRLoader.d.ts +1 -1
  20. package/dist/ImageLoader.d.ts +2 -2
  21. package/dist/KTX2BasisTextureTranscoder.d.ts +1 -1
  22. package/dist/LoadContext.d.ts +2 -2
  23. package/dist/MaterialLoader.d.ts +2 -2
  24. package/dist/MeshOptimization.d.ts +1 -1
  25. package/dist/OBJLoader.d.ts +3 -3
  26. package/dist/SceneLoader.d.ts +2 -2
  27. package/dist/ShaderLoader.d.ts +2 -2
  28. package/dist/TextureLoader.d.ts +3 -3
  29. package/dist/TexturePipeline.d.ts +1 -1
  30. package/dist/WorkerAssetJobs.d.ts +1 -1
  31. package/dist/advanced-gallery/index.d.ts +2 -2
  32. package/dist/asset-corpus/GLTFSceneLoader.d.ts +2 -2
  33. package/dist/asset-corpus/ProductionAssetPipeline.d.ts +2 -2
  34. package/dist/asset-corpus/ProductionGLTFRenderPipeline.d.ts +2 -2
  35. package/dist/asset-corpus/index.d.ts +9 -9
  36. package/dist/browser-index.d.ts +45 -49
  37. package/dist/browser-index.d.ts.map +1 -1
  38. package/dist/browser-index.js +0 -2
  39. package/dist/browser-index.js.map +1 -1
  40. package/dist/createRenderableScene.d.ts +3 -3
  41. package/dist/gltf-runtime.d.ts +6 -0
  42. package/dist/gltf-runtime.d.ts.map +1 -0
  43. package/dist/gltf-runtime.js +4 -0
  44. package/dist/gltf-runtime.js.map +1 -0
  45. package/dist/index.d.ts +76 -80
  46. package/dist/index.d.ts.map +1 -1
  47. package/dist/index.js +0 -2
  48. package/dist/index.js.map +1 -1
  49. package/dist/loadRenderableAsset.d.ts +2 -2
  50. package/dist/loaders/CubeTextureLoader.d.ts +1 -1
  51. package/dist/loaders/HDRLoader.d.ts +1 -1
  52. package/dist/loaders/KTX2Loader.d.ts +1 -1
  53. package/dist/loaders/MTLLoader.d.ts +1 -1
  54. package/dist/loaders/OBJLoader.d.ts +1 -1
  55. package/dist/loaders/TextureLoader.d.ts +1 -1
  56. package/dist/loaders/ThreeCompatGLTFLoader.d.ts +1 -1
  57. package/dist/loaders/index.d.ts +13 -13
  58. package/dist/threejs-compatibility/ThreeCompatAssetRegistry.d.ts +1 -1
  59. package/dist/threejs-example-parity/index.d.ts +1 -1
  60. package/package.json +9 -4
  61. package/dist/AssetBundleCacheFixtures.d.ts +0 -62
  62. package/dist/AssetBundleCacheFixtures.d.ts.map +0 -1
  63. package/dist/AssetBundleCacheFixtures.js +0 -222
  64. package/dist/AssetBundleCacheFixtures.js.map +0 -1
  65. package/dist/EXRLoader.d.ts +0 -2
  66. package/dist/EXRLoader.d.ts.map +0 -1
  67. package/dist/EXRLoader.js +0 -2
  68. package/dist/EXRLoader.js.map +0 -1
  69. package/dist/SceneAnalysisFixtures.d.ts +0 -100
  70. package/dist/SceneAnalysisFixtures.d.ts.map +0 -1
  71. package/dist/SceneAnalysisFixtures.js +0 -331
  72. package/dist/SceneAnalysisFixtures.js.map +0 -1
  73. package/dist/loaders/EXRLoader.d.ts +0 -4
  74. package/dist/loaders/EXRLoader.d.ts.map +0 -1
  75. package/dist/loaders/EXRLoader.js +0 -10
  76. package/dist/loaders/EXRLoader.js.map +0 -1
@@ -2344,10 +2344,19 @@ function createScene(json, meshes, cameras, lights, skins, nodeInstanceTransform
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  return existing;
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  }
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  const node = createSceneNodeForGLTFNode(scene, source, index, nodeNameForIndex(index), cameras, lights);
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- const transform = resolveNodeTransform(source, index);
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- node.transform.setPosition(transform.translation[0], transform.translation[1], transform.translation[2]);
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- node.transform.setRotation(transform.rotation[0], transform.rotation[1], transform.rotation[2], transform.rotation[3]);
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- node.transform.setScale(transform.scale[0], transform.scale[1], transform.scale[2]);
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+ if (source.matrix !== undefined) {
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+ // A glTF matrix can contain reflection or shear that cannot survive a TRS
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+ // decompose/recompose round trip. Preserve the authored matrix exactly;
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+ // current Three.js does the same. The glTF spec requires animated nodes to
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+ // use TRS properties, so matrix-backed nodes do not need auto recomposition.
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+ node.transform.setLocalMatrix(resolveNodeMatrix(source.matrix, index), { decompose: true, matrixAutoUpdate: false });
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+ }
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+ else {
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+ const transform = resolveNodeTransform(source, index);
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+ node.transform.setPosition(transform.translation[0], transform.translation[1], transform.translation[2]);
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+ node.transform.setRotation(transform.rotation[0], transform.rotation[1], transform.rotation[2], transform.rotation[3]);
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+ node.transform.setScale(transform.scale[0], transform.scale[1], transform.scale[2]);
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+ }
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  if (source.mesh !== undefined) {
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  attachMeshPrimitives(scene, node, source.mesh, index, meshes, skins, source.skin, nodeWorldMatrices.get(index), nodeInstanceTransforms.get(index), materialKeyForRenderable);
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  }