@aura3d/assets 1.3.2 → 1.4.0

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package/AGENTS.md ADDED
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+ # ASSETS PACKAGE KNOWLEDGE BASE
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+
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+ **Scope:** `packages/assets/`
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+ **Generated:** 2026-06-20T14:38:27-0700
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+ **Score:** 15 - asset runtime and loader boundary.
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+
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+ ## OVERVIEW
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+
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+ This package owns asset loading/runtime support. Public apps still consume
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+ typed assets through `@aura3d/engine` and generated `aura-assets.ts`; loader
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+ internals here do not authorize direct loaders in examples.
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+
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+ ## WHERE TO LOOK
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+
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+ | Task | Location | Notes |
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+ | --- | --- | --- |
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+ | Package API | `src/index.ts`, `src/browser-index.ts` | Node/browser export split. |
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+ | Loaders/resources | `src/loaders/`, `src/GLTFLoader.ts`, `src/GLTFRenderResources.ts` | Internal loader implementation. |
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+ | Asset corpus | `src/asset-corpus/`, `src/advanced-gallery/` | Catalog/gallery support. |
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+ | Tests | `packages/assets/tests/`, `tests/assets/` | Runtime, GLTF, animation, provenance checks. |
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+
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+ ## CONVENTIONS
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+
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+ - It is valid for this package to implement GLTF loading; it is not valid for
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+ public examples to instantiate loaders directly.
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+ - Preserve browser/Node entry separation when adding APIs.
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+ - Keep asset metadata durable: source page, download URL when available,
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+ license, author, hash, bounds, clips, skeleton, morph targets, and thumbnail.
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+ - Temporary local paths are not release provenance unless marked local-only and
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+ excluded from public claims.
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+ - When generated typed asset behavior changes, update CLI, manifest tests, and
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+ docs together.
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+
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+ ## ANTI-PATTERNS
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+
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+ - Do not leak loader classes into safe example snippets.
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+ - Do not accept raw URL shortcuts to bypass provenance in public workflows.
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+ - Do not treat downloaded GLB files as enough; the manifest and typed key are
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+ part of the contract.
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+ - Do not edit generated public asset blobs as a substitute for rerunning CLI
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+ add/resolve.
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+
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+ ## VERIFY
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+
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+ Use `pnpm test:packages`, targeted `tests/assets` suites, and any CLI asset
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+ provenance gate relevant to the changed behavior.
@@ -2742,6 +2742,7 @@ function serializeGLTFAsset(url, loaderDiagnostics, images, textures, materials,
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  joints: mesh.joints.map((joint) => [...joint]),
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  weights: mesh.weights.map((weight) => [...weight]),
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  morphTargets: mesh.morphTargets.map((target) => ({
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+ ...(target.name ? { name: target.name } : {}),
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  positions: target.positions.map((position) => [...position]),
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  normals: target.normals.map((normal) => [...normal]),
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  tangents: target.tangents.map((tangent) => [...tangent])