@atlas-viewer/atlas 2.3.7 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -171,7 +171,7 @@ declare class CompositeResource extends AbstractContent implements SpacialConten
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  images: SpacialContent[];
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  allImages: SpacialContent[];
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  scaleFactors: number[];
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- aggregateBuffer: Float32Array;
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+ aggregateBuffer: Strand;
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  lazyLoader?: () => Promise<SpacialContent[]>;
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  isFullyLoaded: boolean;
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  maxScaleFactor: number;
@@ -274,9 +274,9 @@ declare class WorldObject extends BaseObject<WorldObjectProps, Paintable> {
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  * So a 1000x1000 drawn at 0.1 scale at x=5, y=10 on the world would have world points 0,0,100,100
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  */
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  worldPoints: Strand;
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- intersectionBuffer: Float32Array;
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- aggregateBuffer: Float32Array;
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- invertedBuffer: Float32Array;
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+ intersectionBuffer: Strand;
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+ aggregateBuffer: Strand;
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+ invertedBuffer: Strand;
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  rotation: number;
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  filteredPointsBuffer: Strand;
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  _updatedList: any[];
@@ -292,7 +292,7 @@ declare class WorldObject extends BaseObject<WorldObjectProps, Paintable> {
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  insertBefore(item: Paintable, before: Paintable): void;
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  hideInstance(): void;
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  getObjectsAt(target: Strand, all?: boolean): Paintable[];
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- applyRotation(target: Strand): Float32Array;
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+ applyRotation(target: Strand): Strand;
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  getAllPointsAt(target: Strand, aggregate: Strand, scaleFactor: number): Paint[];
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  addLayers(paintables: Paintable[]): void;
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  getScheduledUpdates(target: Strand, scaleFactor: number): Array<() => void | Promise<void>>;
@@ -315,7 +315,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  _height: number;
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  aspectRatio: number;
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  viewingDirection: ViewingDirection;
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- aggregateBuffer: Float32Array;
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+ aggregateBuffer: Strand;
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  isDirty: boolean;
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  zones: ZoneInterface[];
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  filteredPointsBuffer: Strand;
@@ -323,7 +323,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  triggerQueue: Array<[string, any]>;
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  activatedEvents: string[];
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  _updatedList: any[];
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- translationBuffer: Float32Array;
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+ translationBuffer: Strand;
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  needsRecalculate: boolean;
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  emptyPaintables: never[];
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  renderOrder: number[];
@@ -371,7 +371,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  translateWorldObject(index: number, x: number, y: number): void;
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  resize(width: number, height: number): this;
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  getObjects(): (WorldObject | null)[];
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- getPoints(): Float32Array;
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+ getPoints(): Strand;
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  getPointsFromViewer(target: Viewer, aggregate?: Strand): Paint[];
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  addLayoutSubscriber(subscription: (type: string, data: unknown) => void): () => void;
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  getScheduledUpdates(target: Strand, scaleFactor: number): Array<() => void | Promise<void>>;
@@ -456,7 +456,7 @@ declare class TransitionManager {
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  constructor(runtime: Runtime);
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  hasPending(): boolean;
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  getPendingTransition(): PendingTransition;
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- getPendingFrom(): Float32Array;
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+ getPendingFrom(): Strand;
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  customTransition(func: (transition: PendingTransition) => void): void;
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  stopTransition(): void;
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  runTransition(target: Strand, delta: number): void;
@@ -564,9 +564,9 @@ declare class Runtime {
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  focalPosition: Strand;
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  transitionManager: TransitionManager;
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  aggregate: Strand;
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- transformBuffer: Float32Array;
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- lastTarget: Float32Array;
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- zoomBuffer: Float32Array;
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+ transformBuffer: Strand;
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+ lastTarget: Strand;
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+ zoomBuffer: Strand;
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  logNextRender: boolean;
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  pendingUpdate: boolean;
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  isCommitting: boolean;
@@ -654,7 +654,7 @@ declare class Runtime {
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  constrainBounds(target: Strand, { panPadding, ref }?: {
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  ref?: boolean;
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  panPadding?: number;
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- }): readonly [boolean, Float32Array];
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+ }): readonly [boolean, Strand];
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  /**
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  * Get bounds
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  *
@@ -681,7 +681,7 @@ declare class Runtime {
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  y: number;
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  };
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  fromPos?: Strand;
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- }): Float32Array;
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+ }): Strand;
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  clampRegion({ x, y, width, height, padding, }: {
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  x: number;
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  y: number;
@@ -721,7 +721,7 @@ declare class Runtime {
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  y: number;
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  width: number;
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  height: number;
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- strand: Float32Array;
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+ strand: Strand;
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  };
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  /**
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  * Set scale
@@ -1107,7 +1107,7 @@ declare class Box extends BaseObject<BoxProps> implements SpacialContent {
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  _parsed: {
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  border: {
@@ -1175,7 +1175,7 @@ declare class Text extends BaseObject<TextProps> implements SpacialContent {
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  className?: string;
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  html?: boolean;
@@ -1249,7 +1249,7 @@ declare class Geometry extends BaseObject<GeometryProps> implements SpacialConte
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  boundingBox: {
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  x: number;
@@ -2193,7 +2193,7 @@ declare class WebGLRenderer implements Renderer {
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  resizeCanvasToDisplaySize(): boolean;
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  createArrayBuffer(data?: Float32Array): WebGLBuffer;
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  setRectangle(x: number, y: number, width: number, height: number): void;
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- getRectangle(x: number, y: number, width: number, height: number): Float32Array;
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+ getRectangle(x: number, y: number, width: number, height: number): Float32Array<ArrayBufferLike>;
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  getRendererScreenPosition(): DOMRect;
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  finishLayer(): void;
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  reset(): void;
package/dist/index.d.ts CHANGED
@@ -171,7 +171,7 @@ declare class CompositeResource extends AbstractContent implements SpacialConten
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  images: SpacialContent[];
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  allImages: SpacialContent[];
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  scaleFactors: number[];
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- aggregateBuffer: Float32Array;
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+ aggregateBuffer: Strand;
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  lazyLoader?: () => Promise<SpacialContent[]>;
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  isFullyLoaded: boolean;
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  maxScaleFactor: number;
@@ -274,9 +274,9 @@ declare class WorldObject extends BaseObject<WorldObjectProps, Paintable> {
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  * So a 1000x1000 drawn at 0.1 scale at x=5, y=10 on the world would have world points 0,0,100,100
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  */
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  worldPoints: Strand;
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- intersectionBuffer: Float32Array;
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- aggregateBuffer: Float32Array;
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- invertedBuffer: Float32Array;
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+ intersectionBuffer: Strand;
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+ aggregateBuffer: Strand;
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+ invertedBuffer: Strand;
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  rotation: number;
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  filteredPointsBuffer: Strand;
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  _updatedList: any[];
@@ -292,7 +292,7 @@ declare class WorldObject extends BaseObject<WorldObjectProps, Paintable> {
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  insertBefore(item: Paintable, before: Paintable): void;
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  hideInstance(): void;
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  getObjectsAt(target: Strand, all?: boolean): Paintable[];
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- applyRotation(target: Strand): Float32Array;
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+ applyRotation(target: Strand): Strand;
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  getAllPointsAt(target: Strand, aggregate: Strand, scaleFactor: number): Paint[];
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  addLayers(paintables: Paintable[]): void;
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  getScheduledUpdates(target: Strand, scaleFactor: number): Array<() => void | Promise<void>>;
@@ -315,7 +315,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  _height: number;
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  aspectRatio: number;
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  viewingDirection: ViewingDirection;
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- aggregateBuffer: Float32Array;
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+ aggregateBuffer: Strand;
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  isDirty: boolean;
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  zones: ZoneInterface[];
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  filteredPointsBuffer: Strand;
@@ -323,7 +323,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  triggerQueue: Array<[string, any]>;
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  activatedEvents: string[];
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  _updatedList: any[];
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- translationBuffer: Float32Array;
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+ translationBuffer: Strand;
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  needsRecalculate: boolean;
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  emptyPaintables: never[];
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  renderOrder: number[];
@@ -371,7 +371,7 @@ declare class World extends BaseObject<WorldProps, WorldObject> {
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  translateWorldObject(index: number, x: number, y: number): void;
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  resize(width: number, height: number): this;
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  getObjects(): (WorldObject | null)[];
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- getPoints(): Float32Array;
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+ getPoints(): Strand;
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  getPointsFromViewer(target: Viewer, aggregate?: Strand): Paint[];
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  addLayoutSubscriber(subscription: (type: string, data: unknown) => void): () => void;
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  getScheduledUpdates(target: Strand, scaleFactor: number): Array<() => void | Promise<void>>;
@@ -456,7 +456,7 @@ declare class TransitionManager {
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  constructor(runtime: Runtime);
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  hasPending(): boolean;
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  getPendingTransition(): PendingTransition;
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- getPendingFrom(): Float32Array;
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+ getPendingFrom(): Strand;
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  customTransition(func: (transition: PendingTransition) => void): void;
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  stopTransition(): void;
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  runTransition(target: Strand, delta: number): void;
@@ -564,9 +564,9 @@ declare class Runtime {
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  focalPosition: Strand;
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  transitionManager: TransitionManager;
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  aggregate: Strand;
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- transformBuffer: Float32Array;
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- lastTarget: Float32Array;
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- zoomBuffer: Float32Array;
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+ transformBuffer: Strand;
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+ lastTarget: Strand;
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+ zoomBuffer: Strand;
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  logNextRender: boolean;
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  pendingUpdate: boolean;
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  isCommitting: boolean;
@@ -654,7 +654,7 @@ declare class Runtime {
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  constrainBounds(target: Strand, { panPadding, ref }?: {
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  ref?: boolean;
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  panPadding?: number;
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- }): readonly [boolean, Float32Array];
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+ }): readonly [boolean, Strand];
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  /**
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  * Get bounds
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  *
@@ -681,7 +681,7 @@ declare class Runtime {
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  y: number;
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  };
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  fromPos?: Strand;
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- }): Float32Array;
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+ }): Strand;
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  clampRegion({ x, y, width, height, padding, }: {
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  x: number;
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  y: number;
@@ -721,7 +721,7 @@ declare class Runtime {
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  y: number;
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  width: number;
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  height: number;
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- strand: Float32Array;
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+ strand: Strand;
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  };
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  /**
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  * Set scale
@@ -1107,7 +1107,7 @@ declare class Box extends BaseObject<BoxProps> implements SpacialContent {
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  _parsed: {
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  border: {
@@ -1175,7 +1175,7 @@ declare class Text extends BaseObject<TextProps> implements SpacialContent {
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  className?: string;
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  html?: boolean;
@@ -1249,7 +1249,7 @@ declare class Geometry extends BaseObject<GeometryProps> implements SpacialConte
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  scale: number;
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  width: number;
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  height: number;
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- points: Float32Array;
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+ points: Strand;
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  };
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  boundingBox: {
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  x: number;
@@ -2193,7 +2193,7 @@ declare class WebGLRenderer implements Renderer {
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  resizeCanvasToDisplaySize(): boolean;
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  createArrayBuffer(data?: Float32Array): WebGLBuffer;
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  setRectangle(x: number, y: number, width: number, height: number): void;
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- getRectangle(x: number, y: number, width: number, height: number): Float32Array;
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+ getRectangle(x: number, y: number, width: number, height: number): Float32Array<ArrayBufferLike>;
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  getRendererScreenPosition(): DOMRect;
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  finishLayer(): void;
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  reset(): void;