@atelierai/uco 1.0.0 → 1.0.2

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Files changed (49) hide show
  1. package/CHANGELOG.md +24 -1
  2. package/README.md +3 -3
  3. package/dist/commands/init.js +31 -10
  4. package/dist/commands/init.js.map +1 -1
  5. package/dist/devops/lib/install.js +11 -1
  6. package/dist/devops/lib/install.js.map +1 -1
  7. package/dist/devops/utils/agents.js +1 -1
  8. package/dist/devops/utils/agents.js.map +1 -1
  9. package/docs/INSTALL.zh-CN.md +1 -1
  10. package/package.json +13 -4
  11. package/skills/uco-setup/SKILL.md +2 -2
  12. package/skills/unity-editor/SKILL.md +1 -1
  13. package/vendor/nuget/Microsoft.Bcl.AsyncInterfaces.dll.meta +39 -39
  14. package/vendor/nuget/Microsoft.Extensions.DependencyInjection.Abstractions.dll.meta +39 -39
  15. package/vendor/nuget/Microsoft.Extensions.Logging.Abstractions.dll.meta +39 -39
  16. package/vendor/nuget/System.Collections.Immutable.dll.meta +39 -39
  17. package/vendor/nuget/System.Diagnostics.DiagnosticSource.dll.meta +39 -39
  18. package/vendor/nuget/System.Reflection.Metadata.dll.meta +39 -39
  19. package/vendor/nuget/System.Runtime.CompilerServices.Unsafe.dll.meta +39 -39
  20. package/vendor/nuget/System.Text.Encodings.Web.dll.meta +39 -39
  21. package/vendor/nuget/System.Text.Json.dll.meta +39 -39
  22. package/vendor/plugin/com.atelierai.unity.copilot/CHANGELOG.md +46 -16
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetResolverMenu.cs +3 -1
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +4 -5
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1 -1
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +1 -1
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/MenuItems.cs +7 -66
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Overlay/OpenWindowButton.cs +2 -2
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/UnityCopilotProjectSettingsProvider.cs +5 -5
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +1 -1
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +2 -2
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +2 -2
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/UpdatePopupWindow.cs +2 -2
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +1 -1
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +1 -1
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +2 -2
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UpdateChecker.cs +3 -3
  38. package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/ReflectorNet.dll +0 -0
  39. package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/Uco.Framework.Common.dll +0 -0
  40. package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/Uco.Framework.dll +0 -0
  41. package/vendor/plugin/com.atelierai.unity.copilot/Plugins.meta +8 -0
  42. package/vendor/plugin/com.atelierai.unity.copilot/README.md +3 -3
  43. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +1 -1
  44. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Tool/ToolSetEnabledStateTests.cs +1 -1
  45. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/UI/SceneViewToolbarOverlayTests.cs +1 -1
  46. package/vendor/plugin/com.atelierai.unity.copilot/package.json +3 -3
  47. /package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/ReflectorNet.dll.meta +0 -0
  48. /package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/Uco.Framework.Common.dll.meta +0 -0
  49. /package/vendor/{nuget → plugin/com.atelierai.unity.copilot/Plugins}/Uco.Framework.dll.meta +0 -0
@@ -31,7 +31,7 @@ and basic configurations.")]
31
31
  var globalInstallNote = GetGlobalInstallNote();
32
32
 
33
33
  return $@"
34
- # AI Game Developer — Initial Setup
34
+ # Unity Copilot — Initial Setup
35
35
 
36
36
  This guide walks through installing the `unity-mcp-cli` command-line tool and using it to set
37
37
  up a Unity project with AI Skills and MCP integration.
@@ -22,14 +22,14 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
22
22
  [MenuItem(ProductInfo.MainWindowMenu, priority = 1006)]
23
23
  public static void ShowWindow() => MainWindowEditor.ShowWindow();
24
24
 
25
- [MenuItem("Tools/Unity Co-Pilot/Updates/Check for Updates", priority = 999)]
25
+ [MenuItem(ProductInfo.ToolsMenuRoot + "/Updates/Check for Updates", priority = 999)]
26
26
  public static void CheckForUpdates() => _ = UpdateChecker.CheckForUpdatesAsync(forceCheck: true);
27
27
 
28
28
  // Team-shared kill-switch for the update popup. Toggling this writes through to
29
- // ProjectSettings/AI-Game-Developer-UpdateSettings.asset (intended to be committed
29
+ // ProjectSettings/Copilot-UpdateSettings.asset (intended to be committed
30
30
  // to VCS). The validate method renders the menu's check-mark to match current state.
31
31
  // See https://github.com/IvanMurzak/uco-plugin/issues/768.
32
- private const string DisableUpdatesMenu = "Tools/Unity Co-Pilot/Updates/Disable Update Notifications (Team)";
32
+ private const string DisableUpdatesMenu = ProductInfo.ToolsMenuRoot + "/Updates/Disable Update Notifications (Team)";
33
33
 
34
34
  [MenuItem(DisableUpdatesMenu, priority = 1000)]
35
35
  public static void ToggleDisableUpdatesForTeam()
@@ -48,79 +48,20 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
48
48
  // (cocli) launched directly by CopilotServerManager; its stdout/stderr is
49
49
  // surfaced in the Editor console.
50
50
 
51
- [MenuItem("Tools/Unity Co-Pilot/Server/Launch MCP Inspector", priority = 1004)]
52
- public static void LaunchMcpInspector()
53
- {
54
- // Run command in a terminal window: npx @modelcontextprotocol/inspector http://localhost:8080 --transport http
55
- var npxArgs = $"-y @modelcontextprotocol/inspector {UnityCopilotPluginEditor.Host} --transport http";
56
- Debug.Log($"Launching MCP Inspector with command: npx {npxArgs}");
57
-
58
- var processInfo = new System.Diagnostics.ProcessStartInfo
59
- {
60
- FileName = "npx",
61
- Arguments = npxArgs,
62
- UseShellExecute = true,
63
- CreateNoWindow = false,
64
- };
65
-
66
- try
67
- {
68
- System.Diagnostics.Process.Start(processInfo);
69
- }
70
- catch (System.ComponentModel.Win32Exception ex)
71
- {
72
- var command = $"{processInfo.FileName} {processInfo.Arguments}";
73
- NotificationPopupWindow.Show(
74
- windowTitle: "Launch Failed",
75
- title: "Unable to start MCP Inspector",
76
- message:
77
- "The MCP Inspector could not be started from Unity.\n\n" +
78
- "This usually means that Node.js (and npx) is not installed, or 'npx' is not available on your PATH.\n\n" +
79
- "Prerequisites:\n" +
80
- " - Install Node.js (which includes npx)\n" +
81
- " - Ensure 'npx' is available from your terminal/command prompt\n\n" +
82
- "You can try running the following command manually in a terminal:\n" +
83
- command + "\n\n" +
84
- "System error:\n" +
85
- ex.Message,
86
- width: 450,
87
- minWidth: 450,
88
- height: 460,
89
- minHeight: 460);
90
- }
91
- catch (System.Exception ex)
92
- {
93
- var command = $"{processInfo.FileName} {processInfo.Arguments}";
94
- NotificationPopupWindow.Show(
95
- windowTitle: "Launch Failed",
96
- title: "Unexpected error starting MCP Inspector",
97
- message:
98
- "An unexpected error occurred while trying to start the MCP Inspector.\n\n" +
99
- "You can try running the following command manually in a terminal:\n" +
100
- command + "\n\n" +
101
- "Error details:\n" +
102
- ex.Message,
103
- width: 450,
104
- minWidth: 450,
105
- height: 460,
106
- minHeight: 460);
107
- }
108
- }
109
-
110
- [MenuItem("Tools/Unity Co-Pilot/Debug/Show Update Popup", priority = 2000)]
51
+ [MenuItem(ProductInfo.ToolsMenuRoot + "/Debug/Show Update Popup", priority = 2000)]
111
52
  public static void ShowUpdatePopup() => UpdatePopupWindow.ShowWindow(UnityCopilotPlugin.Version, "99.99.99");
112
53
 
113
- [MenuItem("Tools/Unity Co-Pilot/Debug/Reset Update Preferences", priority = 2001)]
54
+ [MenuItem(ProductInfo.ToolsMenuRoot + "/Debug/Reset Update Preferences", priority = 2001)]
114
55
  public static void ResetUpdatePreferences()
115
56
  {
116
57
  UpdateChecker.ClearPreferences();
117
58
  Debug.Log("Update preferences have been reset.");
118
59
  }
119
60
 
120
- [MenuItem("Tools/Unity Co-Pilot/Debug/Serialization Check", priority = 2002)]
61
+ [MenuItem(ProductInfo.ToolsMenuRoot + "/Debug/Serialization Check", priority = 2002)]
121
62
  public static void ShowSerializationCheck() => SerializationCheckWindow.ShowWindow();
122
63
 
123
- [MenuItem("Tools/Unity Co-Pilot/Reset Config", priority = 2020)]
64
+ [MenuItem(ProductInfo.ToolsMenuRoot + "/Reset Config", priority = 2020)]
124
65
  public static void ResetConfig()
125
66
  {
126
67
  UnityCopilotPluginEditor.ResetConfig();
@@ -24,9 +24,9 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
24
24
 
25
25
  public OpenWindowButton()
26
26
  {
27
- text = "Unity Co-Pilot";
27
+ text = "Unity Copilot";
28
28
  icon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(EditorAssetLoader.PackageLogoIcon);
29
- tooltip = "Open Unity Co-Pilot window";
29
+ tooltip = "Open Unity Copilot window";
30
30
  clicked += MainWindowEditor.ShowWindowVoid;
31
31
  RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanel);
32
32
  }
@@ -18,21 +18,21 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
18
18
  {
19
19
  /// <summary>
20
20
  /// Exposes Unity-MCP's team-shared update settings under
21
- /// <c>Edit ▸ Project Settings ▸ Unity Co-Pilot</c>.
21
+ /// <c>Edit ▸ Project Settings ▸ Unity Copilot</c>.
22
22
  /// </summary>
23
23
  /// <remarks>
24
24
  /// Mutations write through to <see cref="UnityCopilotUpdateProjectSettings"/>, whose backing
25
- /// asset (<c>ProjectSettings/AI-Game-Developer-UpdateSettings.asset</c>) is intended to be
25
+ /// asset (<c>ProjectSettings/Copilot-UpdateSettings.asset</c>) is intended to be
26
26
  /// committed to VCS. See https://github.com/IvanMurzak/uco-plugin/issues/768.
27
27
  /// </remarks>
28
28
  internal static class UnityCopilotProjectSettingsProvider
29
29
  {
30
- private const string SettingsPath = "Project/Unity Co-Pilot";
30
+ private const string SettingsPath = "Project/Unity Copilot";
31
31
 
32
32
  [SettingsProvider]
33
33
  public static SettingsProvider Create() => new SettingsProvider(SettingsPath, SettingsScope.Project)
34
34
  {
35
- label = "Unity Co-Pilot",
35
+ label = "Unity Copilot",
36
36
  guiHandler = _ =>
37
37
  {
38
38
  EditorGUILayout.LabelField("Update Notifications", EditorStyles.boldLabel);
@@ -50,7 +50,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
50
50
 
51
51
  EditorGUILayout.Space();
52
52
  EditorGUILayout.HelpBox(
53
- "This setting is stored in ProjectSettings/AI-Game-Developer-UpdateSettings.asset " +
53
+ "This setting is stored in ProjectSettings/Copilot-UpdateSettings.asset " +
54
54
  "and is shared with everyone who clones this project. The per-user 'Do not show again' " +
55
55
  "button on the update popup is unaffected by this setting.",
56
56
  MessageType.Info);
@@ -89,7 +89,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
89
89
  if (UnityCopilotPluginEditor.ConnectionMode != ConnectionMode.Cloud)
90
90
  return;
91
91
 
92
- Debug.LogWarning("[Unity Co-Pilot] The server rejected the authorization token. " +
92
+ Debug.LogWarning("[Unity Copilot] The server rejected the authorization token. " +
93
93
  "The token has been cleared. Please click 'Authorize' to obtain a new token.");
94
94
 
95
95
  UnityCopilotPluginEditor.CloudToken = null;
@@ -280,7 +280,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
280
280
  UnityCopilotPluginEditor.LogLevel = Enum.TryParse<LogLevel>(evt.newValue, out var parsed)
281
281
  ? parsed
282
282
  : LogLevel.Warning;
283
- SaveChanges($"[Unity Co-Pilot] LogLevel Changed: {evt.newValue}");
283
+ SaveChanges($"[Unity Copilot] LogLevel Changed: {evt.newValue}");
284
284
  });
285
285
 
286
286
  var inputTimeoutMs = root.Q<IntegerField>("inputTimeoutMs");
@@ -297,7 +297,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
297
297
 
298
298
  UnityCopilotPluginEditor.TimeoutMs = newValue;
299
299
 
300
- SaveChanges($"[Unity Co-Pilot] Timeout Changed: {newValue} ms");
300
+ SaveChanges($"[Unity Copilot] Timeout Changed: {newValue} ms");
301
301
  UnityBuildAndConnect();
302
302
  });
303
303
 
@@ -29,13 +29,13 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
29
29
  AlertPanel? _connectionAuthAlert;
30
30
  AlertPanel? _connectionConnectAlert;
31
31
 
32
- protected override string WindowTitle => "Unity Co-Pilot";
32
+ protected override string WindowTitle => "Unity Copilot";
33
33
  protected override string[] WindowUxmlPaths => _windowUxmlPaths;
34
34
  protected override string[] WindowUssPaths => _windowUssPaths;
35
35
 
36
36
  public static MainWindowEditor ShowWindow()
37
37
  {
38
- var window = GetWindow<MainWindowEditor>("Unity Co-Pilot");
38
+ var window = GetWindow<MainWindowEditor>("Unity Copilot");
39
39
  window.SetupWindowWithIcon();
40
40
  window.Focus();
41
41
 
@@ -23,7 +23,7 @@ using UnityEngine.UIElements;
23
23
  namespace com.AtelierAI.Unity.Copilot.Editor.UI
24
24
  {
25
25
  /// <summary>
26
- /// A popup window that notifies the user when a new version of Unity Co-Pilot is available.
26
+ /// A popup window that notifies the user when a new version of Unity Copilot is available.
27
27
  /// </summary>
28
28
  public class UpdatePopupWindow : NotificationPopupWindow
29
29
  {
@@ -197,7 +197,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
197
197
  UnityCopilotPluginEditor.Instance.LogInfo("Package updated to version {version}", typeof(UpdatePopupWindow), latestVersion);
198
198
  EditorUtility.DisplayDialog(
199
199
  "Update Complete",
200
- $"Unity Co-Pilot has been updated to version {latestVersion}.\n\nUnity will recompile scripts automatically.",
200
+ $"Unity Copilot has been updated to version {latestVersion}.\n\nUnity will recompile scripts automatically.",
201
201
  "OK");
202
202
  }
203
203
  else if (addRequest.Status >= StatusCode.Failure)
@@ -15,7 +15,7 @@ namespace com.AtelierAI.Unity.Copilot
15
15
  {
16
16
  /// <summary>
17
17
  /// Editor-only singleton that owns the persistent MCP connection used
18
- /// by Unity Editor tooling (AI Game Developer window, configurators, etc.).
18
+ /// by Unity Editor tooling (Copilot window, configurators, etc.).
19
19
  /// Lives in the Editor assembly — not accessible from Runtime code.
20
20
  /// </summary>
21
21
  public partial class UnityCopilotPluginEditor : UnityCopilotPlugin
@@ -40,7 +40,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
40
40
  /// so the shipped manifest is deterministic across projects.
41
41
  /// </para>
42
42
  /// <para>
43
- /// Menu: <b>Tools / AI Game Developer / Generate Tools Manifest</b>.
43
+ /// Menu: <b>Tools / Unity Copilot / Generate Tools Manifest</b>.
44
44
  /// Requires an embedded or local-copy package installation (writes into
45
45
  /// <c>Packages/com.atelierai.unity.copilot/</c>).
46
46
  /// </para>
@@ -16,7 +16,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
16
16
  {
17
17
  /// <summary>
18
18
  /// Team-shared settings for the Unity-MCP update checker, persisted under
19
- /// <c>ProjectSettings/AI-Game-Developer-UpdateSettings.asset</c>.
19
+ /// <c>ProjectSettings/Copilot-UpdateSettings.asset</c>.
20
20
  /// </summary>
21
21
  /// <remarks>
22
22
  /// Uses Unity's <see cref="ScriptableSingleton{T}"/> + <see cref="FilePathAttribute"/> pattern
@@ -38,7 +38,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
38
38
  /// <c>ProjectSettings/</c>) — NOT against <c>Assets/</c>. That places the asset alongside
39
39
  /// other team-shared editor settings such as <c>ProjectSettings/EditorSettings.asset</c>.
40
40
  /// </remarks>
41
- [FilePath("ProjectSettings/AI-Game-Developer-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
41
+ [FilePath("ProjectSettings/Copilot-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
42
42
  internal sealed class UnityCopilotUpdateProjectSettings : ScriptableSingleton<UnityCopilotUpdateProjectSettings>
43
43
  {
44
44
  [SerializeField] private bool disableUpdateNotificationsForTeam;
@@ -33,7 +33,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
33
33
  ///
34
34
  /// Two opt-out layers gate the popup, in this order:
35
35
  /// 1. <see cref="IsDisabledForProject"/> — team-shared, stored in
36
- /// <c>ProjectSettings/AI-Game-Developer-UpdateSettings.asset</c> via
36
+ /// <c>ProjectSettings/Copilot-UpdateSettings.asset</c> via
37
37
  /// <see cref="UnityCopilotUpdateProjectSettings"/>. Set this once and commit it to
38
38
  /// disable the popup for every team member who clones the project. See
39
39
  /// https://github.com/IvanMurzak/uco-plugin/issues/768.
@@ -112,7 +112,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
112
112
  /// <summary>
113
113
  /// Gets whether the team-wide kill-switch is enabled for this project. When <c>true</c>,
114
114
  /// the popup is suppressed for every team member who has the
115
- /// <c>ProjectSettings/AI-Game-Developer-UpdateSettings.asset</c> file in their checkout,
115
+ /// <c>ProjectSettings/Copilot-UpdateSettings.asset</c> file in their checkout,
116
116
  /// regardless of their per-user <see cref="IsDoNotShowAgain"/> state.
117
117
  /// </summary>
118
118
  /// <remarks>
@@ -223,7 +223,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
223
223
  /// team-shared via <c>ProjectSettings/</c>, and clearing it from a debug menu would
224
224
  /// produce a spurious diff in a committed asset (potentially surprising other team
225
225
  /// members). The team flag is reset only through the Project Settings UI or
226
- /// <c>Tools ▸ AI Game Developer ▸ Updates ▸ Disable Update Notifications (Team)</c>.
226
+ /// <c>Tools ▸ Unity Copilot ▸ Updates ▸ Disable Update Notifications (Team)</c>.
227
227
  /// </remarks>
228
228
  public static void ClearPreferences()
229
229
  {
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: d3d35a47b544dfe42827f65c341c0f80
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -1,10 +1,10 @@
1
1
  <div align="center">
2
- <h1>Unity Co-Pilot</h1>
2
+ <h1>Unity Copilot</h1>
3
3
  <p>Drive the Unity Editor from any AI agent over plain REST + WebSocket — no MCP protocol on the wire.</p>
4
4
  <p><code>com.atelierai.unity.copilot</code></p>
5
5
  </div>
6
6
 
7
- Unity Co-Pilot is a Unity Editor/Runtime plugin that exposes the Editor as an
7
+ Unity Copilot is a Unity Editor/Runtime plugin that exposes the Editor as an
8
8
  HTTP service: 160+ tools covering scenes, GameObjects, components, assets,
9
9
  prefabs, scripts, packages, screenshots, console, tests, and builds — plus
10
10
  prompts and resources. A self-hosted Node bridge connects the Editor to the
@@ -38,7 +38,7 @@ terminal.
38
38
  ### Via the uco CLI (recommended)
39
39
 
40
40
  ```bash
41
- npm install -g uco
41
+ npm install -g @atelierai/uco
42
42
  uco install <path-to-your-unity-project>
43
43
  ```
44
44
 
@@ -26,7 +26,7 @@ namespace com.AtelierAI.Unity.Copilot
26
26
 
27
27
  public partial class UnityCopilotPlugin : IDisposable
28
28
  {
29
- public const string Version = "1.0.0";
29
+ public const string Version = "1.0.2";
30
30
 
31
31
  private static int _singletonCount = 0;
32
32
  public static bool HasAnyInstance => _singletonCount > 0;
@@ -318,7 +318,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
318
318
 
319
319
  try
320
320
  {
321
- // Disable ALL tools (simulates "disable all" in AI Game Developer window)
321
+ // Disable ALL tools (simulates "disable all" in the Copilot window)
322
322
  foreach (var tool in allTools)
323
323
  toolManager.SetToolEnabled(tool.Name, false);
324
324
  UnityCopilotPluginEditor.Instance.Save();
@@ -61,7 +61,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
61
61
  public void OpenWindowButton_SetsExpectedTextAndTooltip()
62
62
  {
63
63
  var button = new OpenWindowButton();
64
- Assert.AreEqual("Unity Co-Pilot", button.text);
64
+ Assert.AreEqual("Unity Copilot", button.text);
65
65
  Assert.IsNotEmpty(button.tooltip);
66
66
  }
67
67
 
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "com.atelierai.unity.copilot",
3
- "displayName": "Unity Co-Pilot",
3
+ "displayName": "Unity Copilot",
4
4
  "author": {
5
5
  "name": "AtelierAI"
6
6
  },
@@ -15,9 +15,9 @@
15
15
  "Unity Skills",
16
16
  "uco"
17
17
  ],
18
- "version": "1.0.0",
18
+ "version": "1.0.2",
19
19
  "unity": "2022.3",
20
- "description": "uco — Unity Co-Pilot: AI Skills, Tools, and CLI for the Unity Engine, driven over plain REST + WebSocket. Any C# method may be turned into a tool by a single line. Derived from IvanMurzak/Unity-MCP (Apache-2.0).",
20
+ "description": "uco — Unity Copilot: AI Skills, Tools, and CLI for the Unity Engine, driven over plain REST + WebSocket. Any C# method may be turned into a tool by a single line. Derived from IvanMurzak/Unity-MCP (Apache-2.0).",
21
21
  "documentationUrl": "https://github.com/DumoeDss/uco-plugin/tree/main/uco-unity-project/Packages/com.atelierai.unity.copilot#readme",
22
22
  "changelogUrl": "https://github.com/DumoeDss/uco-plugin/blob/main/uco-unity-project/Packages/com.atelierai.unity.copilot/CHANGELOG.md",
23
23
  "dependencies": {