@ateam-ai/mcp 0.4.36 → 0.4.37

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@ateam-ai/mcp",
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- "version": "0.4.36",
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+ "version": "0.4.37",
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  "mcpName": "io.github.ariekogan/ateam-mcp",
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  "description": "A-Team MCP Server — build, validate, and deploy multi-agent solutions from any AI environment",
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  "type": "module",
package/src/api.js CHANGED
@@ -520,7 +520,12 @@ async function request(method, path, body, sessionId, opts = {}) {
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  if (!res.ok) {
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  const text = await res.text().catch(() => "");
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- throw new Error(formatError(method, path, res.status, text, baseUrl));
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+ // Attach the HTTP status so callers can distinguish a genuine 404
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+ // (resource absent) from a transient/5xx failure. ateam_patch relies
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+ // on this to NOT scaffold-clobber an existing skill on a read error.
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+ const e = new Error(formatError(method, path, res.status, text, baseUrl));
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+ e.status = res.status;
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+ throw e;
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  }
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  return res.json();
package/src/tools.js CHANGED
@@ -3261,11 +3261,51 @@ const handlers = {
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  current = JSON.parse(readResult.content);
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  }
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  } catch (err) {
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- // If it's a skill that doesn't exist yet, create a default scaffold.
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- // This lets agents use ateam_patch to both CREATE and UPDATE skills
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- // no separate "create" step needed.
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+ // OPEN-31 guard: only scaffold-create when the skill is GENUINELY ABSENT.
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+ // The old code scaffolded on ANY read error, so a transient github/read
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+ // failure (fetch failed, 5xx, parse error) silently OVERWROTE a full
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+ // deployed skill with a bare scaffold on the next write — total data loss.
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+ //
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+ // A genuine "doesn't exist" is a 404 (or the local empty-definition throw).
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+ // Anything else = the store is unreachable/broken → FAIL LOUD, never write.
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+ const notFound = err.status === 404 || /not found \(empty definition\)/i.test(err.message || "");
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+ if (target === "skill" && skill_id && !notFound) {
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+ return {
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+ ok: false, phase: "read",
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+ error: `Refusing to patch "${skill_id}": could not read its current definition from ${isLocal ? "the Builder store" : "GitHub"} (${err.message}). This is NOT a "skill doesn't exist" error (that would be a 404) — scaffolding now could DESTROY the existing definition. Retry once the store is reachable, or check ateam_get_solution(solution_id, skill_id).`,
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+ phases,
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+ };
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+ }
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+ // Even on a real 404, the skill may exist in the OTHER source (deployed to
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+ // the Builder store but not pushed to GitHub, or vice versa). Scaffolding
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+ // then would destroy/diverge that real def — cross-check before creating.
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+ if (target === "skill" && skill_id) {
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+ let otherDef = null;
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+ try {
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+ const other = isLocal
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+ ? JSON.parse((await get(`/deploy/solutions/${solution_id}/github/read?path=${encodeURIComponent(filePath)}`, sid)).content)
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+ : await get(`/deploy/solutions/${solution_id}/skills/${encodeURIComponent(skill_id)}`, sid);
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+ otherDef = other?.skill || other?.definition || other;
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+ } catch { otherDef = null; /* absent in the other source too → truly new */ }
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+ const otherIsReal = otherDef && typeof otherDef === "object" && (
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+ (Array.isArray(otherDef.tools) && otherDef.tools.length > 0) ||
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+ (Array.isArray(otherDef.connectors) && otherDef.connectors.length > 0) ||
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+ otherDef.voice_native || otherDef.ui_plugins ||
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+ (otherDef.role && otherDef.role.persona)
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+ );
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+ if (otherIsReal) {
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+ return {
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+ ok: false, phase: "read",
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+ error: `Refusing to patch "${skill_id}": it was not found in ${isLocal ? "the Builder store" : "GitHub"}, but a full definition EXISTS in ${isLocal ? "GitHub" : "the Builder store"}. Scaffold-creating here would destroy/diverge it. Sync the two first (ateam_redeploy / ateam_verify_consistency), then retry — do NOT patch-create over an existing skill.`,
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+ phases,
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+ };
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+ }
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+ }
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+ // If it's a skill that GENUINELY doesn't exist (404 in the primary source
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+ // AND absent from the other), create a default scaffold. This lets agents
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+ // use ateam_patch to both CREATE and UPDATE skills — no separate step.
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  if (target === "skill" && skill_id) {
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- console.log(`[ateam_patch] Skill "${skill_id}" not found on GitHub — creating new skill scaffold`);
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+ console.log(`[ateam_patch] Skill "${skill_id}" genuinely absent (404, both sources) — creating new skill scaffold`);
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  isNewSkill = true;
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  current = {
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  id: skill_id,