@astryxdesign/core 0.7.8-canary.fbb81c6 → 0.7.8

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Files changed (87) hide show
  1. package/CHANGELOG.md +132 -0
  2. package/dist/ClickableCard/ClickableCard.d.ts +1 -1
  3. package/dist/ClickableCard/ClickableCard.d.ts.map +1 -1
  4. package/dist/ClickableCard/ClickableCard.js +1 -5
  5. package/dist/DateInput/PickerWheel.d.ts.map +1 -1
  6. package/dist/DateInput/PickerWheel.js +1 -7
  7. package/dist/DropdownMenu/DropdownMenu.d.ts +1 -9
  8. package/dist/DropdownMenu/DropdownMenu.d.ts.map +1 -1
  9. package/dist/DropdownMenu/DropdownMenu.js +4 -9
  10. package/dist/DropdownMenu/DropdownMenuCheckboxItem.d.ts.map +1 -1
  11. package/dist/DropdownMenu/DropdownMenuCheckboxItem.js +2 -3
  12. package/dist/DropdownMenu/DropdownMenuItem.d.ts.map +1 -1
  13. package/dist/DropdownMenu/DropdownMenuItem.js +2 -3
  14. package/dist/DropdownMenu/DropdownMenuRadioItem.d.ts.map +1 -1
  15. package/dist/DropdownMenu/DropdownMenuRadioItem.js +2 -3
  16. package/dist/DropdownMenu/DropdownMenuSubMenu.d.ts.map +1 -1
  17. package/dist/DropdownMenu/DropdownMenuSubMenu.js +2 -3
  18. package/dist/Item/Item.d.ts.map +1 -1
  19. package/dist/Item/Item.js +1 -6
  20. package/dist/Layer/preserveAnimations.d.ts +5 -1
  21. package/dist/Layer/preserveAnimations.d.ts.map +1 -1
  22. package/dist/Layer/preserveAnimations.js +214 -12
  23. package/dist/MoreMenu/MoreMenu.d.ts +3 -5
  24. package/dist/MoreMenu/MoreMenu.d.ts.map +1 -1
  25. package/dist/SelectableCard/SelectableCard.d.ts +1 -1
  26. package/dist/SelectableCard/SelectableCard.d.ts.map +1 -1
  27. package/dist/SelectableCard/SelectableCard.js +1 -5
  28. package/dist/TreeList/TreeListItem.d.ts.map +1 -1
  29. package/dist/TreeList/TreeListItem.js +1 -3
  30. package/dist/astryx.css +2 -6
  31. package/dist/hooks/menuPressGesture.d.ts +21 -132
  32. package/dist/hooks/menuPressGesture.d.ts.map +1 -1
  33. package/dist/hooks/menuPressGesture.js +30 -155
  34. package/dist/hooks/useClickableContainer.d.ts +5 -19
  35. package/dist/hooks/useClickableContainer.d.ts.map +1 -1
  36. package/dist/hooks/useClickableContainer.js +5 -28
  37. package/dist/hooks/useMenuPress.d.ts +1 -34
  38. package/dist/hooks/useMenuPress.d.ts.map +1 -1
  39. package/dist/hooks/useMenuPress.js +5 -93
  40. package/dist/motion/transientCopy.d.ts +2 -4
  41. package/dist/motion/transientCopy.d.ts.map +1 -1
  42. package/dist/motion/transientCopy.js +5 -34
  43. package/dist/motion/uikit/gestures.d.ts +0 -41
  44. package/dist/motion/uikit/gestures.d.ts.map +1 -1
  45. package/dist/motion/uikit/gestures.js +0 -25
  46. package/dist/motion/uikit/index.d.ts +1 -1
  47. package/dist/motion/uikit/index.d.ts.map +1 -1
  48. package/dist/motion/uikit/index.js +1 -1
  49. package/dist/utils/pressFeedback.d.ts +0 -7
  50. package/dist/utils/pressFeedback.d.ts.map +1 -1
  51. package/dist/utils/pressFeedback.js +1 -16
  52. package/package.json +5 -5
  53. package/src/ClickableCard/ClickableCard.tsx +1 -8
  54. package/src/DateInput/PickerWheel.tsx +2 -7
  55. package/src/DropdownMenu/DropdownMenu.doc.mjs +2 -1
  56. package/src/DropdownMenu/DropdownMenu.tsx +5 -29
  57. package/src/DropdownMenu/DropdownMenuCheckboxItem.tsx +1 -5
  58. package/src/DropdownMenu/DropdownMenuItem.tsx +4 -8
  59. package/src/DropdownMenu/DropdownMenuRadioItem.tsx +1 -5
  60. package/src/DropdownMenu/DropdownMenuSubMenu.tsx +1 -5
  61. package/src/Item/Item.tsx +5 -15
  62. package/src/Layer/preserveAnimations.ts +275 -12
  63. package/src/MoreMenu/MoreMenu.doc.mjs +4 -2
  64. package/src/MoreMenu/MoreMenu.tsx +3 -5
  65. package/src/SelectableCard/SelectableCard.tsx +1 -8
  66. package/src/TreeList/TreeListItem.tsx +6 -8
  67. package/src/hooks/menuPressGesture.ts +38 -243
  68. package/src/hooks/useClickableContainer.doc.mjs +2 -8
  69. package/src/hooks/useClickableContainer.ts +6 -52
  70. package/src/hooks/useMenuPress.ts +11 -118
  71. package/src/motion/MEASUREMENTS.md +0 -11
  72. package/src/motion/transientCopy.ts +5 -45
  73. package/src/motion/uikit/gestures.ts +0 -22
  74. package/src/motion/uikit/index.ts +0 -1
  75. package/src/utils/pressFeedback.ts +1 -16
  76. package/dist/hooks/menuPressValues.d.ts +0 -16
  77. package/dist/hooks/menuPressValues.d.ts.map +0 -1
  78. package/dist/hooks/menuPressValues.js +0 -18
  79. package/dist/motion/carryAnimations.d.ts +0 -58
  80. package/dist/motion/carryAnimations.d.ts.map +0 -1
  81. package/dist/motion/carryAnimations.js +0 -305
  82. package/dist/privateAttributes/menuPressLit.stylex.d.ts +0 -52
  83. package/dist/privateAttributes/menuPressLit.stylex.d.ts.map +0 -1
  84. package/dist/privateAttributes/menuPressLit.stylex.js +0 -99
  85. package/src/hooks/menuPressValues.ts +0 -18
  86. package/src/motion/carryAnimations.ts +0 -389
  87. package/src/privateAttributes/menuPressLit.stylex.ts +0 -104
@@ -1,305 +0,0 @@
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- // Copyright (c) Meta Platforms, Inc. and affiliates.
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-
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- /**
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- * @file carryAnimations.ts
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- * @input The CSS animations and transitions of an element and its subtree,
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- * read before the browser starts them afresh
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- * @output Exports `saveAnimations` and `carryAnimations`, which carry them on
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- * in a clone of the element. Also `saveAnimation` and `restoreAnimations`,
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- * which put them back after a display reset
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- * @position Motion foundation; the transient copy (transientCopy.ts) and the
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- * layer runtime's re-placement (Layer/preserveAnimations.ts) use it
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- */
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-
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- /**
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- * Animation members written in a fixed order rather than generically: the
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- * timeline before the range that is measured on it, the rate before the
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- * time, and the start time (or, for a paused animation, the current time)
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- * last, once the play state is set. `effect` is not
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- * replaced, because a CSS animation whose effect script replaces leaves the
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- * stylesheet's control; its state is copied onto the new effect instead.
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- */
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- const ORDERED = new Set(['effect', 'timeline', 'rangeStart', 'rangeEnd', 'playbackRate', 'startTime', 'currentTime']);
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- /** Every accessor with a setter on `object`'s prototype chain. */
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- function writableAccessors(object) {
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- const names = new Set();
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- for (let proto = Object.getPrototypeOf(object); proto != null && proto !== Object.prototype; proto = Object.getPrototypeOf(proto)) {
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- for (const [name, descriptor] of Object.entries(Object.getOwnPropertyDescriptors(proto))) {
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- if (descriptor.set != null) {
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- names.add(name);
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- }
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- }
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- }
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- return [...names];
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- }
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-
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- /**
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- * A textual form of a value that is compared by content rather than by
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- * identity: a CSS numeric value (as in a timeline range offset) through its
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- * serialization, a plain object (a range) through its members. Anything else
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- * is compared by identity (`null`).
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- */
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- function contentOf(value) {
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- if (typeof CSSNumericValue !== 'undefined' && value instanceof CSSNumericValue) {
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- return value.toString();
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- }
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- if (value != null && typeof value === 'object' && Object.getPrototypeOf(value) === Object.prototype) {
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- return Object.entries(value).map(([key, inner]) => `${key}:${contentOf(inner) ?? String(inner)}`).join(';');
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- }
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- return null;
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- }
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- function differs(a, b) {
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- if (a === b) {
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- return false;
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- }
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- const textA = contentOf(a);
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- return textA == null || textA !== contentOf(b);
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- }
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-
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- /** One animation's state, read before the browser starts it afresh. */
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-
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- /**
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- * Reads one animation's state generically, from what the platform exposes.
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- * That is every accessor with a setter on the animation's and its effect's
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- * prototype chains, every field of the effect's timing, and its keyframes. Only values
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- * that differ from the recreated animation's are written back, so a value the
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- * stylesheet controls stays under its control. A few members are not plain
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- * state and are written in their own step (`ORDERED`). The Animation and
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- * effect objects themselves cannot be carried over: the old ones keep their
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- * listeners and promises.
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- */
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- export function saveAnimation(animation) {
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- const effect = animation.effect;
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- const values = {};
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- for (const name of writableAccessors(animation)) {
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- values[name] = animation[name];
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- }
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- const effectValues = {};
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- if (effect != null) {
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- for (const name of writableAccessors(effect)) {
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- effectValues[name] = effect[name];
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- }
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- }
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- return {
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- animation,
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- name: animation.animationName ?? '',
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- target: effect?.target ?? null,
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- pseudoElement: effect?.pseudoElement ?? null,
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- values,
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- effectValues,
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- timing: effect?.getTiming() ?? null,
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- keyframes: effect?.getKeyframes() ?? null,
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- playState: animation.playState,
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- replaceState: animation.replaceState
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- };
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- }
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- function write(object, name, value) {
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- object[name] = value;
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- }
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-
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- /** Give `next` the effect state `saved` had: every writable member. */
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- function restoreEffect(next, saved) {
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- for (const name of writableAccessors(next)) {
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- if (name in saved.effectValues && differs(saved.effectValues[name], next[name])) {
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- write(next, name, saved.effectValues[name]);
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- }
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- }
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- if (saved.timing != null) {
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- const timing = next.getTiming();
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- const changed = {};
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- for (const [field, value] of Object.entries(saved.timing)) {
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- if (differs(value, timing[field])) {
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- changed[field] = value;
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- }
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- }
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- if (Object.keys(changed).length > 0) {
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- next.updateTiming(changed);
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- }
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- }
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- if (saved.keyframes != null && JSON.stringify(saved.keyframes) !== JSON.stringify(next.getKeyframes())) {
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- next.setKeyframes(saved.keyframes);
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- }
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- }
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-
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- /** Give `next` the state `saved` had, member by member. */
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- function restore(next, saved) {
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- const effect = next.effect;
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- if (effect != null) {
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- restoreEffect(effect, saved);
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- }
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- const current = next;
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- for (const name of ['timeline', 'rangeStart', 'rangeEnd']) {
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- if (name in saved.values && differs(saved.values[name], current[name])) {
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- write(next, name, saved.values[name]);
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- }
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- }
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- for (const name of writableAccessors(next)) {
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- if (!ORDERED.has(name) && name in saved.values && differs(saved.values[name], current[name])) {
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- write(next, name, saved.values[name]);
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- }
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- }
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- if (saved.replaceState === 'persisted' && next.replaceState !== 'persisted') {
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- next.persist();
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- }
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- const rate = saved.values.playbackRate;
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- if (typeof rate === 'number' && rate !== next.playbackRate) {
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- next.playbackRate = rate;
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- }
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- if (saved.playState === 'paused' && next.playState !== 'paused') {
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- next.pause();
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- } else if (saved.playState !== 'paused' && next.playState === 'paused') {
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- next.play();
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- }
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- // A running animation is anchored to its timeline by its start time, which
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- // carries its current time on exactly. A paused one has none and keeps its
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- // current time. A finished one holds its end: finishing it again holds the
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- // same time, though its start time is then counted from now, since script
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- // cannot set a start time and a held time together.
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- const start = saved.values.startTime;
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- const time = saved.values.currentTime;
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- if (saved.playState === 'finished') {
161
- next.finish();
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- } else if (start != null) {
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- next.startTime = start;
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- } else if (time != null) {
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- next.currentTime = time;
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- }
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- }
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-
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- /** Resume a cancelled CSS transition with a script animation in its state. */
170
- function resumeTransition(saved) {
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- if (saved.target == null || saved.keyframes == null) {
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- return;
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- }
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- const replacement = saved.target.animate(saved.keyframes, {
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- pseudoElement: saved.pseudoElement ?? undefined
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- });
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- restore(replacement, saved);
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- }
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- function isTransition(animation) {
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- return typeof CSSTransition !== 'undefined' && animation instanceof CSSTransition;
181
- }
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- function isCssAnimation(animation) {
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- return typeof CSSAnimation !== 'undefined' && animation instanceof CSSAnimation;
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- }
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-
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- /**
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- * Finishes an animation that ends: an infinite one cannot be finished, and is
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- * left as it runs.
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- */
190
- function finishIfItEnds(animation) {
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- const end = animation.effect?.getComputedTiming().endTime;
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- if (end != null && Number.isFinite(Number(end)) && animation.playbackRate !== 0) {
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- animation.finish();
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- }
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- }
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-
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- /** The members a copy's animation does not take: its element's keep them. */
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- const IDENTITY_MEMBERS = new Set(['id', 'onfinish', 'oncancel', 'onremove']);
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-
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- /**
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- * `saved` for an animation that carries on on the copy of its element:
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- * aimed at the copy, without the element's id and event handlers.
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- */
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- function retarget(saved, copyOf) {
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- const target = saved.target == null ? null : copyOf(saved.target);
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- if (target == null) {
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- return null;
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- }
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- const values = Object.fromEntries(Object.entries(saved.values).filter(([name]) => !IDENTITY_MEMBERS.has(name)));
210
- const effectValues = {
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- ...saved.effectValues
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- };
213
- if ('target' in effectValues) {
214
- effectValues.target = target;
215
- }
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- return {
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- ...saved,
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- target,
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- values,
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- effectValues
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- };
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- }
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-
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- /**
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- * Puts each state `saved` holds on the CSS animations and transitions of
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- * `root` and its subtree that are not among `survivors`. Each CSS animation
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- * the browser started afresh takes the state of the one it replaces. It is
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- * matched by element, pseudo-element and name, in order, and then by name
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- * alone (an effect script moved to another element or pseudo-element). Each
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- * transition whose animation no longer runs resumes as a script animation in
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- * its state. One started afresh that replaces none is finished: an entrance
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- * that had played and been dropped, or a transition from `@starting-style`.
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- * Script animations are left as they are.
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- */
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- export function restoreAnimations(root, saved, survivors) {
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- const after = root.getAnimations({
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- subtree: true
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- });
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- const current = new Set(after);
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- const cancelled = [];
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- for (const state of saved) {
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- if (current.has(state.animation)) {
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- continue;
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- }
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- if (isTransition(state.animation)) {
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- resumeTransition(state);
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- } else {
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- cancelled.push(state);
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- }
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- }
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- const recreated = after.filter(animation => (isCssAnimation(animation) || isTransition(animation)) && !survivors.has(animation));
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- const unmatched = [];
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- for (const animation of recreated) {
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- const effect = animation.effect;
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- const name = animation.animationName ?? '';
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- const index = cancelled.findIndex(state => state.name === name && state.target === (effect?.target ?? null) && state.pseudoElement === (effect?.pseudoElement ?? null));
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- if (index === -1) {
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- unmatched.push(animation);
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- } else {
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- restore(animation, cancelled.splice(index, 1)[0]);
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- }
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- }
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- for (const animation of unmatched) {
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- const name = animation.animationName ?? '';
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- const index = cancelled.findIndex(state => state.name === name);
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- if (index === -1) {
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- finishIfItEnds(animation);
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- } else {
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- restore(animation, cancelled.splice(index, 1)[0]);
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- }
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- }
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- }
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-
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- /** The CSS animations and transitions `saveAnimations` read. */
275
-
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- /**
277
- * Reads the state of every CSS animation and transition of `root` and its
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- * subtree, for `carryAnimations` to give a copy of it.
279
- */
280
- export function saveAnimations(root) {
281
- if (typeof root.getAnimations !== 'function') {
282
- return [];
283
- }
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- return root.getAnimations({
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- subtree: true
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- }).filter(animation => isCssAnimation(animation) || isTransition(animation)).map(saveAnimation);
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- }
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-
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- /**
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- * Carries on in `copy`, a clone of the root `saved` was read from, now laid
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- * out, the CSS animations and transitions its element ran. A clone starts
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- * each CSS animation again and runs no transition but a `@starting-style`
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- * one. So each CSS animation the clone started takes the state of its
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- * element's, and each transition runs on as a script animation. One the
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- * clone started that its element no longer ran is finished: an entrance that
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- * had played, or a `@starting-style` transition. `copyOf` maps each element
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- * of the cloned subtree to its copy. The element's own animations keep
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- * running, so the copy's take no id or event handler.
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- */
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- export function carryAnimations(saved, copy, copyOf) {
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- if (typeof copy.getAnimations !== 'function') {
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- return;
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- }
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- restoreAnimations(copy, saved.flatMap(state => retarget(state, copyOf) ?? []), new Set());
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- }
@@ -1,52 +0,0 @@
1
- /**
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- * @file privateAttributes/menuPressLit.stylex.ts
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- * @input The row that a held finger or pen lights in a menu
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- * @output markMenuPressLit and clearMenuPressLit, which mark that row,
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- * isMenuPressLit, which reads the mark, menuPressLitRowStyle, which
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- * paints the marked row, holdMenuPressPaint and releaseMenuPressPaint,
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- * which keep the other rows off their pressed paint, and
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- * isMenuPressPaintHeld, which reads that hold
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- * @position Owner module of the private menu-press-lit attribute: the only
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- * file that writes its name. The menu press model (hooks/useMenuPress.ts)
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- * marks the row; DropdownMenu's rows compose the styles. No package entry
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- * exports it.
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- *
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- * SYNC: Each row that composes menuPressLitRowStyle reads
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- * `--_menu-row-focus-paint` in its `:focus` background, and a row with an
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- * `:active` background reads `--_menu-row-active-paint` there:
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- * - /packages/core/src/DropdownMenu/DropdownMenuItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuCheckboxItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuRadioItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuSubMenu.tsx
21
- */
22
- import type { StyleXStyles } from '@stylexjs/stylex';
23
- /** Marks `row` as the row that a held finger or pen lights. */
24
- export declare function markMenuPressLit(row: Element): void;
25
- /** Removes the mark from `row`. */
26
- export declare function clearMenuPressLit(row: Element): void;
27
- /** Whether a held finger or pen lights `row`. */
28
- export declare function isMenuPressLit(row: Element): boolean;
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- /**
30
- * Keeps `menu`'s rows off their `:active` paint while a held finger or pen
31
- * presses in it. The row the press began on stays `:active` as the press
32
- * moves on. The lit row keeps the pressed overlay through its own mark.
33
- */
34
- export declare function holdMenuPressPaint(menu: HTMLElement): void;
35
- /** Gives `menu`'s rows their `:active` paint back. */
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- export declare function releaseMenuPressPaint(menu: HTMLElement): void;
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- /** Whether a held finger or pen keeps `menu`'s rows off their `:active` paint. */
38
- export declare function isMenuPressPaintHeld(menu: HTMLElement): boolean;
39
- /**
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- * Compose on a menu row whose `:focus` background is
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- * `var(--_menu-row-focus-paint, <hover overlay>)`, and whose `:active`
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- * background, if any, is `var(--_menu-row-active-paint, <pressed overlay>)`.
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- * The row paints the hover overlay on focus, and the pressed overlay while a
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- * held finger or pen lights it.
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- * Under a finger, the hover overlay is too faint to follow. The variable has
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- * no default: a layered stylesheet emits a default unlayered, and it would
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- * beat the attribute arm. The value resolves on the row, so a theme set on any
48
- * ancestor applies. The style sets only a custom property, which shares no
49
- * key with StyleX's CSS property type, so TypeScript needs the wider type.
50
- */
51
- export declare const menuPressLitRowStyle: StyleXStyles;
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- //# sourceMappingURL=menuPressLit.stylex.d.ts.map
@@ -1 +0,0 @@
1
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- // Copyright (c) Meta Platforms, Inc. and affiliates.
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- /**
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- * @file privateAttributes/menuPressLit.stylex.ts
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- * @input The row that a held finger or pen lights in a menu
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- * @output markMenuPressLit and clearMenuPressLit, which mark that row,
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- * isMenuPressLit, which reads the mark, menuPressLitRowStyle, which
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- * paints the marked row, holdMenuPressPaint and releaseMenuPressPaint,
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- * which keep the other rows off their pressed paint, and
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- * isMenuPressPaintHeld, which reads that hold
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- * @position Owner module of the private menu-press-lit attribute: the only
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- * file that writes its name. The menu press model (hooks/useMenuPress.ts)
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- * marks the row; DropdownMenu's rows compose the styles. No package entry
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- * exports it.
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- *
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- * SYNC: Each row that composes menuPressLitRowStyle reads
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- * `--_menu-row-focus-paint` in its `:focus` background, and a row with an
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- * `:active` background reads `--_menu-row-active-paint` there:
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- * - /packages/core/src/DropdownMenu/DropdownMenuItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuCheckboxItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuRadioItem.tsx
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- * - /packages/core/src/DropdownMenu/DropdownMenuSubMenu.tsx
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- */
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-
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- import * as stylex from '@stylexjs/stylex';
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- import "../theme/tokens.stylex.js";
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- import { colorVars } from "../theme/tokens.stylex.js";
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- const MENU_PRESS_LIT = 'data-astryx-menu-press-lit';
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- const ACTIVE_PAINT = '--_menu-row-active-paint';
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-
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- /** Marks `row` as the row that a held finger or pen lights. */
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- export function markMenuPressLit(row) {
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- row.setAttribute(MENU_PRESS_LIT, '');
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- }
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-
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- /** Removes the mark from `row`. */
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- export function clearMenuPressLit(row) {
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- row.removeAttribute(MENU_PRESS_LIT);
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- }
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-
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- /** Whether a held finger or pen lights `row`. */
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- export function isMenuPressLit(row) {
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- return row.hasAttribute(MENU_PRESS_LIT);
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- }
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-
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- /**
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- * Keeps `menu`'s rows off their `:active` paint while a held finger or pen
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- * presses in it. The row the press began on stays `:active` as the press
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- * moves on. The lit row keeps the pressed overlay through its own mark.
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- */
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- export function holdMenuPressPaint(menu) {
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- menu.style.setProperty(ACTIVE_PAINT, 'transparent');
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- }
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-
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- /** Gives `menu`'s rows their `:active` paint back. */
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- export function releaseMenuPressPaint(menu) {
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- menu.style.removeProperty(ACTIVE_PAINT);
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- }
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-
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- /** Whether a held finger or pen keeps `menu`'s rows off their `:active` paint. */
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- export function isMenuPressPaintHeld(menu) {
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- return menu.style.getPropertyValue(ACTIVE_PAINT) !== '';
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- }
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-
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- /**
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- * A value for each attribute state. The index signature gives StyleX the value
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- * type, which it cannot read from a literal attribute key.
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- */
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-
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- const litRowPaint = {
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- '--_menu-row-focus-paint': {
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- default: null,
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- '[data-astryx-menu-press-lit]': colorVars['--color-overlay-pressed']
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- },
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- '--_menu-row-active-paint': {
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- default: null,
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- '[data-astryx-menu-press-lit]': colorVars['--color-overlay-pressed']
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- }
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- };
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- const styles = {
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- row: {
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- "--_menu-row-focus-paint": "x1ar3rj9",
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- "--_menu-row-active-paint": "xcukuoe",
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- $$css: true
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- }
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- };
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-
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- /**
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- * Compose on a menu row whose `:focus` background is
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- * `var(--_menu-row-focus-paint, <hover overlay>)`, and whose `:active`
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- * background, if any, is `var(--_menu-row-active-paint, <pressed overlay>)`.
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- * The row paints the hover overlay on focus, and the pressed overlay while a
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- * held finger or pen lights it.
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- * Under a finger, the hover overlay is too faint to follow. The variable has
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- * no default: a layered stylesheet emits a default unlayered, and it would
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- * beat the attribute arm. The value resolves on the row, so a theme set on any
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- * ancestor applies. The style sets only a custom property, which shares no
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- * key with StyleX's CSS property type, so TypeScript needs the wider type.
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- */
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- export const menuPressLitRowStyle = styles.row;
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- // Copyright (c) Meta Platforms, Inc. and affiliates.
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-
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- /**
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- * @file menuPressValues.ts
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- * @input None
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- * @output The UIKit value the menu press model reads
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- * @position A copy of one UIKit table entry, motion/uikit gestures.ts
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- * `UIKIT_MENU_PRESS.handoff`. A menu then bundles this number, not the
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- * table with its measurement records. The table stays the source and
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- * documents the measurement. menuPressValues.test.ts fails when the copy
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- * drifts.
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- *
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- * SYNC: When modified, update:
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- * - /packages/core/src/motion/uikit/gestures.ts
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- */
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-
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- /** How far the opening finger travels after the menu opens before it picks. */
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- export const MENU_PRESS_HANDOFF_PX = 10;