@asgard-js/core 0.3.27 → 0.3.29

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package/dist/index.mjs CHANGED
@@ -2775,14 +2775,26 @@ class K {
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  * text — the backend suppresses `message.*` and writes no transcript, so nothing renders in the
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  * conversation; the FE simply waits for the resulting `sandbox.launch`/`ready` frames (and a metadata
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  * refetch) to refill `launchedSandboxes$`. An invisible turn, unlike `sendMessage`.
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+ *
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+ * Invisible, but still a real turn — so it needs `payload` exactly like the other three outbounds
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+ * (BUG-004). The backend rebuilds `prevPayload` from *this* turn's incoming payload and never carries
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+ * the previous turn's over, and the sandbox blueprint reads its subagents / source-set mounts /
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+ * working directory straight out of it. Omitting payload therefore wakes an empty sandbox rather than
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+ * the one the channel was working in, and every one of those expressions has a falsy fallback, so it
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+ * fails silently.
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+ *
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+ * @param payload Turn-level payload, resolved through the same path as `sendMessage` — pass a
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+ * function to compute it at send time. In `@asgard-js/react` this is filled in automatically from
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+ * `onBeforeSendMessage`.
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  */
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- nudge(t) {
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+ nudge(t, e) {
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  return this.fetchSse(
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  "nudge",
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  {
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  action: $.NUDGE,
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  customChannelId: this.customChannelId,
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  customMessageId: this.lastSentMessageId ?? this.customMessageId,
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+ payload: this.resolvePayload(e),
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  text: ""
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  },
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  t