@ascentgl/ads-ui 21.97.0 → 21.98.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -3017,6 +3017,10 @@ declare class AdsTableComponent implements AfterViewInit, AfterViewChecked, OnCh
|
|
|
3017
3017
|
private readonly LIST_RENDER_CHUNK_SIZE;
|
|
3018
3018
|
/** @ignore - Handle for the pending rAF that fills the first batch, so it can be cancelled on destroy or re-toggle */
|
|
3019
3019
|
private _listRenderRafId;
|
|
3020
|
+
/** @ignore - Target rendered count for the current progressive render pass */
|
|
3021
|
+
private _listRenderTarget;
|
|
3022
|
+
/** @ignore - Whether a progressive render pass is currently in progress */
|
|
3023
|
+
private _listRenderInProgress;
|
|
3020
3024
|
/** @ignore */
|
|
3021
3025
|
private getBreakpoint;
|
|
3022
3026
|
/** @ignore */
|
|
@@ -3106,6 +3110,8 @@ declare class AdsTableComponent implements AfterViewInit, AfterViewChecked, OnCh
|
|
|
3106
3110
|
toggleView(): void;
|
|
3107
3111
|
/** @ignore - Cancel pending rAF for progressive list rendering */
|
|
3108
3112
|
private cancelListRenderRaf;
|
|
3113
|
+
/** @ignore - Progressively render list items in small chunks across animation frames up to the given target */
|
|
3114
|
+
private scheduleProgressiveRender;
|
|
3109
3115
|
/** @ignore - Progressively render list items in small chunks across animation frames */
|
|
3110
3116
|
private scheduleNextListRenderChunk;
|
|
3111
3117
|
/** @ignore - Refresh the list view data cache and reset rendered count */
|