@artooi/ag-ui-web-component 0.42.0 → 0.43.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +129 -1
- package/README.md +50 -18
- package/dist/ag-ui-web-component.bundle.js +45 -45
- package/dist/ag-ui-web-component.bundle.js.map +3 -3
- package/dist/core/ag_ui_chat.d.ts +36 -8
- package/dist/core/ag_ui_chat.d.ts.map +1 -1
- package/dist/index.js +213 -73
- package/dist/index.js.map +3 -3
- package/dist/tools/tool_dispatch.d.ts +11 -1
- package/dist/tools/tool_dispatch.d.ts.map +1 -1
- package/dist/ui/composer/voice_input.d.ts +2 -2
- package/dist/ui/composer/voice_input.d.ts.map +1 -1
- package/dist/ui/history/conversation_history.d.ts +40 -24
- package/dist/ui/history/conversation_history.d.ts.map +1 -1
- package/dist/ui/ui_strings.d.ts +5 -0
- package/dist/ui/ui_strings.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/core/ag_ui_chat.ts +125 -35
- package/src/tools/tool_dispatch.ts +40 -4
- package/src/ui/composer/voice_input.ts +57 -23
- package/src/ui/history/conversation_history.ts +103 -34
- package/src/ui/ui_strings.ts +6 -0
- package/src/version.ts +1 -1
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,133 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [0.43.0] — 2026-10-10
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### Fixed
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- **A second click on the mic while its permission prompt is open no longer
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leaves a recording nothing can stop.** The mic button reads idle for as long
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as the browser's prompt is up, which is seconds the first time an origin asks
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and a few milliseconds after that, so a double click or an impatient second
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click started twice. Both starts recorded and held a live track, but the
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control kept only the second: one stop click ended that one, the first kept
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recording with the browser's recording indicator on for a button reading
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idle, and `dispose()` could not reach it either. The first start's two-minute
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cap timer was orphaned too, and when it fired it stopped whatever recording
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was current, so a later, unrelated one was cut short with "Stopped at the
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2-minute limit". If the second start's recorder then failed, the failure
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released the second stream and hid the first. The latest click now wins: a
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start that settles after a newer one began, or after the control was disposed,
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releases the microphone it was granted and touches nothing the newer start
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owns, and a refusal on such a start no longer draws an error over the newer
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one. The button is not blocked while a prompt is open, so a prompt the user
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dismissed without answering, which a browser may leave pending forever, does
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not stop the next click from asking again. Nothing for a host to opt into.
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- **A send made while a stored conversation loads no longer goes out without
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it.** Every restore asks the conversation store for the conversation first:
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on connect, on `reload()`, when a thread is picked from the drawer, and when
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`user-key` changes from one principal to another. With `data-threads-url`
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that is a request to the server,
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and nothing held the composer while it was out unless the restore was about
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to resume a run. So a send in that time went out carrying only its own turn,
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and the agent answered without the conversation. Its save replaced the
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stored conversation with the new exchange, and the replay then drew the
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stored conversation under the new turn. The client the send built stayed
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cached without the history, so every later turn on that page went out
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without it too. A Retry in the window was refused, but it left the same
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empty client cached, so the first send after the load lost the history the
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same way. With the built-in store the window is one microtask, so it was
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reached only by a send in the same task as the insertion: a script right
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after `append`, a framework ref callback, or a layout effect.
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Now every restore holds the composer until the conversation is drawn:
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- A host's `sendMessage()` waits for the restore, then sends with the
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conversation. Its bubble, its `ag-ui-submit` event and its request all move
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to after the replay, so they arrive later than the call by the length of
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the load. A host that listens on `ag-ui-submit` hears it that much later.
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- If New chat, a thread switch, a change from one `user-key` to another or
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`reload()` comes while the send waits, the send is dropped and resolves
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`false` at once, because the conversation it was addressed to is no longer
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on screen. If the element leaves the page, the send is dropped too, but it
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resolves `false` only once the load answers or the element is inserted
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again. A first `user-key` on an anonymous conversation adopts it rather than
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replacing it, so a send waiting then still goes out. A second
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`sendMessage()` while one waits is refused.
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- The built-in Send queues what is typed during the load, showing it as
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"Waiting to send", and sends it after the conversation is drawn, behind a
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`sendMessage()` that was waiting.
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- `retryLastTurn()` resolves `false` during the load, before it builds a
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client.
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- A checkpoint pick is refused during the load with a new composer hint,
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`continueWhileLoading` ("Wait for the conversation to finish loading, then
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pick a run to continue."). Hosts that translate the UI strings can override
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it in `data-strings`; until they do, it shows in English. `UiStrings` gains
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the key. The `strings` property and `data-strings` take a partial table, so
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only code that builds a complete `UiStrings` object of its own has to add
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it.
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- A restore that will resume a run a navigating tool interrupted keeps
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refusing a host's `sendMessage()`, as in 0.42.0, because that restore ends
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by starting the run.
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No host opt-in is needed: this applies to every element as soon as it is
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upgraded. A host that sends on mount gets the conversation without changing
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anything. The cost is that the composer queues for as long as each load
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takes, and the load has no timeout of its own, so a request that hangs keeps
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it queueing until the request fails. A store whose load rejects ends the wait
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too, and what waited then goes out into the empty conversation the page is left
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showing, so a custom store that rejects loses its stored copy to that send, as
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a turn typed after the failure always has. The built-in remote store falls back
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to its local cache on a failed fetch instead of rejecting.
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- **Clearing the conversation while a frontend tool waits no longer leaves a
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"thinking" indicator in the next one.** A handler cannot be aborted, and a
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confirmation card that is open when the run stops is declined, so the call
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resumes after the conversation has been cleared. It then showed the run
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waiting on its next round in whatever conversation had replaced it: the
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indicator's answer group hid the greeting and the starter chips, and nothing
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took it down until the next run there ended. This happened after New chat,
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picking another thread from the drawer, deleting the active thread,
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`reload()` and re-inserting the element, each with a handler still running
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or a confirmation card open. A `user-key` handover already drew nothing there, as of 0.42.0.
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Now the call draws nothing once the conversation it was dispatched in has
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been cleared. Everything else it did is unchanged:
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- Its card still settles as done, failed or declined.
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- A failed navigating tool still clears its checkpoint from the thread it
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was written to.
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- Its result still goes to the run it belonged to, as after a Stop.
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No host opt-in is needed: this applies to every element as soon as it is
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upgraded, and nothing about the tool registry or its handlers changes.
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- **A microphone the browser grants but cannot record no longer fails silently.**
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With `data-transcribe-url` set, the mic button asks for the microphone and
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then builds a `MediaRecorder` on the stream. If the browser refuses that, as
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Chromium does with `NotSupportedError` for a stream whose tracks have already
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ended, the click ended in an unhandled promise rejection and the button stayed
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idle with no message. Any track of the stream that was still live kept
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running, so the browser's recording indicator stayed lit, and starting again
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replaced the stream without stopping it. Now a recorder that cannot start is
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treated as a refused microphone: the tracks are released, the button shows
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"Transcription failed" as it does for a denied permission, and it stays idle,
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ready to try again. The message reuses that existing string, so `UiStrings` is
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unchanged.
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No host opt-in is needed: this applies to every element as soon as it is
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upgraded.
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### Changed
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- **`sendMessage()` resolves to whether it sent.** It returns
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`Promise<boolean>` where it returned `Promise<void>`. It resolves `true` once
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the turn was handed to the agent and the interaction settled, and `false`
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when nothing was sent: an empty message, a run or a send already in flight, a
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reload's resume, no `endpoint`, or a send dropped while it waited for a
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restore. Code that ignores the result behaves as before, but type-checking
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breaks wherever `sendMessage` is annotated, implemented, overridden or
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replaced as returning `Promise<void>`: a wrapper's ref type declaring it, a
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subclass override, and a test double that replaces it on the element all have
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to return a boolean to type-check.
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## [0.42.0] — 2026-10-07
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### Fixed
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### Notes
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- First release — exercising the automated npm OIDC publish pipeline end-to-end.
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[Unreleased]: https://github.com/Artui/ag-ui-web-component/compare/v0.
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[Unreleased]: https://github.com/Artui/ag-ui-web-component/compare/v0.43.0...HEAD
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[0.43.0]: https://github.com/Artui/ag-ui-web-component/compare/v0.42.0...v0.43.0
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[0.42.0]: https://github.com/Artui/ag-ui-web-component/compare/v0.41.3...v0.42.0
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[0.41.3]: https://github.com/Artui/ag-ui-web-component/compare/v0.41.2...v0.41.3
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[0.41.2]: https://github.com/Artui/ag-ui-web-component/compare/v0.41.1...v0.41.2
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package/README.md
CHANGED
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`sendMessage(content, attachments?)` sends as if the user had typed it — user bubble,
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`ag-ui-submit` event, run started. Use it for an "Ask about this order" button, a command
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palette,
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palette, a prompt fired when your page mounts the chat, or a composer of your own replacing the
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built-in one.
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It returns a `Promise<boolean>`. It resolves `true` once the turn has been handed to the agent
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and its run has settled, frontend-tool rounds included, and `false` when nothing was sent:
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- for an entirely empty message;
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- while a run, or a checkpoint continuation picked from the panel, is in flight. A continuation
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counts from the pick, and a send from the call rather than from when its run starts, so a
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`sendMessage` from an `ag-ui-submit` listener, or a second call in the same task, is refused
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rather than starting a second run;
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- with no `endpoint` set, which the transcript also says;
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- while a reload resumes a run a navigating tool interrupted. The resume counts from the moment
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the element asks its conversation store for the conversation, and it ends by starting that
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run, so a send then is refused, and the built-in Send queues behind the resumed answer;
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- when your own code that runs on the way to the request — an `ag-ui-submit` listener, the
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conversation store's save — stops it by starting a new chat or changing `user-key`. A
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`getContext` or `getTools` that does the same stops it too, but after the turn was handed
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over, so the call resolves `true`.
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**While the element restores a stored conversation, a send waits for it.** Every restore —
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when the element connects, on `reload()`, when a thread is picked from the drawer, and when
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`user-key` changes from one principal to another — first asks the conversation store for the conversation, and with
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`data-threads-url` that is a request to your server. A `sendMessage` made in that time waits
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until the conversation is drawn, then sends with it: the bubble, the `ag-ui-submit` event and the
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request all come after the replay, later than the call by the length of the load. So a prompt
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fired on mount needs no timing of its own. If New chat, a thread switch, a change from one
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`user-key` to another or a `reload()` comes while it waits, the conversation it was addressed
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to is gone, so it is dropped and resolves `false` at once. The element leaving the page drops it
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too, but it resolves `false` only once the load answers or the element is inserted again. A
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first `user-key` on an anonymous conversation adopts that conversation rather than replacing
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it, so a send waiting then still goes out. A second `sendMessage` while one waits is refused. The built-in Send queues what is typed during the load ("Waiting to send"),
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and sends it after the conversation is drawn, behind a `sendMessage` that was waiting.
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Unlike the built-in Send it does **not** queue, so your composer keeps what it tried to send, and
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it does **not** consult the attachment tray: what you pass is what is sent, so your composer stays
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in charge of its own state.
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`retryLastTurn()` keeps the same rules, because it starts a run on the same conversation. It
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returns `false` while a run, a send, another Retry
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returns `false` while a run, a send, another Retry or a continuation is in flight, and while
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any restore of the stored conversation is still loading. It does not wait for the load as a send
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does: until the conversation is drawn there is nothing on screen to retry, and afterwards it
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would ask the previous visit's last question again. It counts from the call as a send does: until its run starts, a `sendMessage` or a
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second Retry is refused, the built-in Send queues, and a checkpoint pick is refused. It also
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returns `false` when your own code stops it before its run starts: a conversation store, or an
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activity or tool renderer it redraws through, that starts a new chat or changes `user-key`. A
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Writing it as `<ag-ui-chat ref={...} />` in JSX and configuring in the ref callback mostly works —
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the catalog requests are held back one microtask precisely so a ref assigned in the same commit is
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honoured — but the thread-history request is **not** deferred
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honoured — but the thread-history request is **not** deferred, so that one goes out with whatever
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was configured at insertion. It starts at insertion because the restore is what a `sendMessage()`
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from the same commit waits on: a restore that had not started yet would have nothing to hold it,
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and the send would go out without the conversation.
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If your credentials can only arrive later still — an awaited token, a passive effect — call
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**`reload()`** once they land:
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analytics.track("assistant_rating", e.detail); // { content, rating }
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});
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await chat.retryLastTurn(); // false when there is nothing to ask again,
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await chat.retryLastTurn(); // false when there is nothing to ask again, a run is in flight, or a restore is loading
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```
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## Quoting a selection
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flight is not cancelled for you, since a continuation starting over it would
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leave two answers streaming into one transcript with Stop reaching only one.
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Picking a row while a stored conversation is still loading is refused the same
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way, with a hint asking you to wait for the load: a continuation sends only the
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new turn, so it must not start before the history it continues is on screen. The
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wording is the `continueWhileLoading` string.
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### One URL, three endpoints
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`data-runs-url` is the only thing to configure. `resume/<id>/` and `fork/<id>/`
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