@arronqzy/blueprint-dsl 1.0.3 → 1.0.4

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@arronqzy/blueprint-dsl",
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- "version": "1.0.3",
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+ "version": "1.0.4",
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  "description": "Abuilder blueprint DSL runtime",
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  "license": "MIT",
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  "files": [
@@ -9,6 +9,7 @@ import { BehaviorRegistry } from "../core/behavior-registry.js";
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  const LIFECYCLE_SIGNAL_KEY = "__lifecycleSignal";
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  const BLUEPRINT_ACTIVATION_INPUT_KEY = "__blueprintActivationInput";
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+ const UI_EVENT_PAYLOAD_KEY = "__uiEventPayload";
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  export function registerDefaultBehaviors(registry: BehaviorRegistry) {
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  registry.registerJS("logic-noop", async ({ io }) => {
@@ -41,4 +42,4 @@ export function registerDefaultBehaviors(registry: BehaviorRegistry) {
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  });
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  }
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- export { LIFECYCLE_SIGNAL_KEY, BLUEPRINT_ACTIVATION_INPUT_KEY };
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+ export { LIFECYCLE_SIGNAL_KEY, BLUEPRINT_ACTIVATION_INPUT_KEY, UI_EVENT_PAYLOAD_KEY };
@@ -38,6 +38,7 @@ import {
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  registerDefaultBehaviors,
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  BLUEPRINT_ACTIVATION_INPUT_KEY,
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  LIFECYCLE_SIGNAL_KEY,
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+ UI_EVENT_PAYLOAD_KEY,
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  } from "../behaviors/default.js";
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  import { BehaviorRegistry } from "../core/behavior-registry.js";
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  import { Executor } from "../core/executor.js";
@@ -207,6 +208,69 @@ export class BlueprintGraphRunner {
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  this.cycleValidated = true;
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  }
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+ private injectedInputs = new Map<string, Value>();
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+
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+ /**
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+ * 从视图交互触发指定蓝图节点:向该节点 in 口注入真信号并执行下游。
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+ * payload 写入 scope(UI_EVENT_PAYLOAD_KEY)供 Logic 等节点读取。
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+ */
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+ async triggerNode(nodeId: string, inputValue?: unknown): Promise<void> {
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+ await this.ensureNoBlueprintCycle();
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+ this.requireNode(nodeId);
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+ const key = `${nodeId}:in`;
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+ this.injectedInputs.set(key, createTrueSignal(inputValue ?? true));
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+ try {
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+ await this.runFromNodeWithUiPayload(nodeId, inputValue);
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+ } finally {
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+ this.injectedInputs.delete(key);
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+ }
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+ }
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+
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+ private async runFromNodeWithUiPayload(
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+ nodeId: string,
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+ inputValue?: unknown
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+ ) {
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+ const queue: ExecutionToken[] = [
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+ {
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+ tokenId: createTokenId(),
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+ nodeId,
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+ nodeType: this.requireNode(nodeId).nodeType,
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+ inPort: "in",
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+ scope: cloneScope(),
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+ },
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+ ];
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+ queue[0]!.scope.vars.set(UI_EVENT_PAYLOAD_KEY, inputValue);
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+
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+ const executor = this.createExecutor(queue);
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+
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+ while (queue.length > 0) {
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+ const token = queue.shift()!;
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+ if (!this.syncTokenFromGraph(token)) continue;
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+ try {
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+ await executor.executeToken(token);
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+ } catch (error) {
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+ this.setNodeOutput(
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+ token.nodeId,
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+ "out",
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+ createFalseSignal(
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+ error instanceof Error ? error.message : String(error)
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+ )
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+ );
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+ const nextNodes = this.findSignalTargets(token.nodeId, "out");
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+ for (const target of nextNodes) {
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+ queue.push({
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+ tokenId: createTokenId(),
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+ nodeId: target.nodeId,
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+ nodeType: target.nodeType,
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+ inPort: target.inPort,
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+ scope: token.scope,
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+ correlationId: token.correlationId ?? token.tokenId,
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+ });
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+ }
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+ }
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+ }
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+ }
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+
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  async emitLifecycle(phase: PageLifecyclePhase): Promise<void> {
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  await this.ensureNoBlueprintCycle();
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  const signal = createLifecycleSignal(phase);
@@ -1345,8 +1409,11 @@ export class BlueprintGraphRunner {
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  );
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  }
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- /** 单端口多连线:任一为真则视为真(或语义) */
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+ /** 单端口多连线:任一为真则视为真(或语义);支持 triggerNode 注入的入口信号 */
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  private resolvePortInputValue(nodeId: string, port: string): Value | undefined {
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+ const injected = this.injectedInputs.get(`${nodeId}:${port}`);
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+ if (injected !== undefined) return injected;
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+
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  const inboundEdges = this.findInboundSignalEdges(nodeId, port);
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  if (inboundEdges.length === 0) return undefined;
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