@armyc2.c5isr.renderer/mil-sym-ts-web 2.3.0 → 2.4.1

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package/C5Ren.d.ts CHANGED
@@ -1,5 +1,7 @@
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  // Generated by dts-bundle-generator v9.5.1
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+ import { Canvas } from 'canvas';
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+
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  export type int = number;
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  export type float = number;
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  export type double = number;
@@ -1310,6 +1312,26 @@ export declare class MilStdAttributes {
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  * default value is {@link RendererSettings#getPatternScale()}
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  */
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  static readonly PatternScale: string;
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+ /**
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+ * like "arial"
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+ */
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+ static readonly FontFamily: string;
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+ /**
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+ * Like Font.BOLD
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+ */
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+ static readonly FontStyle: string;
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+ static readonly FontSize: string;
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+ /**
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+ * Strict ("0") for always placing their labels in the specified location
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+ * even if there's empty space from other labels that weren't populated
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+ * Flexible ("1") to collapse label vertically to the center to eliminate
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+ * empty space from labels that weren't populated.
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+ * Does not apply to Control Measures or METOCS
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+ * Set with values like:
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+ * RendererSettings.ModifierPlacement_STRICT ("0")
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+ * RendererSettings.ModifierPlacement_FLEXIBLE ("1")
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+ */
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+ static readonly ModifierPlacement: string;
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  /**
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  * No Longer relevant
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  * @return
@@ -4044,6 +4066,22 @@ export declare class RendererSettings {
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  * end of the staff
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  */
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  private static _CenterOnHQStaff;
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+ /**
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+ * Text modifiers/amplifiers are placed where they belong even if there's empty space
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+ * from other modifiers that weren't populated
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+ */
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+ static ModifierPlacement_STRICT: number;
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+ /**
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+ * Text modifiers/amplifiers will collapse vertically towards the center to eliminate
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+ * empty space from modifiers that weren't populated.
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+ */
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+ static ModifierPlacement_FLEXIBLE: number;
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+ /**
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+ * Same as flexible but the modifier letter is put at the beginning of the value string
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+ * to prevent confusion from modifiers not being in their strict location.
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+ * if P (IFF/SIF) is set to "2:1234", it would be rendered as "P:2:1234"
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+ */
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+ private static _ModifierPlacementApproach;
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  static OperationalConditionModifierType_SLASH: int;
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  static OperationalConditionModifierType_BAR: int;
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  private static _OCMType;
@@ -4297,6 +4335,19 @@ export declare class RendererSettings {
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  */
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  getMPLabelFont(): Font;
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  getKMLLabelScale(): float;
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+ getSPModifierPlacement(): number;
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+ /**
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+ * Strict (0) for always placing their labels in the specified location
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+ * even if there's empty space from other labels that weren't populated
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+ * Flexible (1) to collapse label vertically to the center to eliminate
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+ * empty space from labels that weren't populated.
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+ * Does not apply to Control Measures or METOCS
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+ * Set with values like:
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+ * RendererSettings.ModifierPlacement_STRICT (0)
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+ * RendererSettings.ModifierPlacement_FLEXIBLE (1)
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+ * @param modifierPlacementApproach
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+ */
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+ setSPModifierPlacement(modifierPlacementApproach: number): void;
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  /**
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  * the font name to be used for modifier labels
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  * @return name of the label font
@@ -4702,12 +4753,13 @@ export declare class SymbolID {
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  static readonly FrameShape_Space: string;
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  static readonly FrameShape_Air: string;
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  static readonly FrameShape_LandUnit: string;
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- static readonly FrameShape_LandEquipment_SeaSurface: string;
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+ static readonly FrameShape_LandEquipment: string;
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  static readonly FrameShape_LandInstallation: string;
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  static readonly FrameShape_DismountedIndividuals: string;
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  static readonly FrameShape_SeaSubsurface: string;
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  static readonly FrameShape_Activity_Event: string;
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  static readonly FrameShape_Cyberspace: string;
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+ static readonly FrameShape_SeaSurface: string;
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  /**
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  * Attempts to resolve a bad symbol ID into a value that can be found in {@link MSLookup}.
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  * If it fails, it will return the symbol code for a invalid symbol which is displayed as
@@ -4960,6 +5012,13 @@ export declare class SymbolID {
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  * @return string (1 character)
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  */
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  static getDefaultFrameShape(symbolID: string): string;
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+ /**
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+ *
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+ * @param symbolID
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+ * @param frameShape like SymbolID.FrameShape_LandEquipment
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+ * @return
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+ */
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+ static setFrameShape(symbolID: string, frameShape: string): string;
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  /**
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  * Gets the Frame Shape override from position 23.
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  * @param symbolID 30 Character string
@@ -6549,6 +6608,13 @@ export declare class RendererUtilities {
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  * @return
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  */
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  static colorToHexString(color: Color, withAlpha: boolean): string;
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+ static getCanvas(width: number, height: number): OffscreenCanvas | Canvas;
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+ /**
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+ *
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+ * @param canvas
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+ * @returns OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D
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+ */
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+ static getContext(canvas: OffscreenCanvas | Canvas): any;
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  /**
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  * Clients should use getTextBounds
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  * @param {String} fontName like "Arial" or "Arial, sans-serif" so a backup is