@armyc2.c5isr.renderer/mil-sym-ts-web 2.2.4 → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/C5Ren.d.ts +88 -9
- package/C5Ren.js +1 -1
- package/C5Ren.js.map +1 -1
- package/package.json +1 -1
package/C5Ren.d.ts
CHANGED
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@@ -1,5 +1,7 @@
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1
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// Generated by dts-bundle-generator v9.5.1
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import { Canvas } from 'canvas';
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export type int = number;
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export type float = number;
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export type double = number;
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@@ -1310,6 +1312,26 @@ export declare class MilStdAttributes {
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* default value is {@link RendererSettings#getPatternScale()}
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*/
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static readonly PatternScale: string;
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/**
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* like "arial"
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*/
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static readonly FontFamily: string;
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/**
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* Like Font.BOLD
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*/
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static readonly FontStyle: string;
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static readonly FontSize: string;
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/**
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* Strict ("0") for always placing their labels in the specified location
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* even if there's empty space from other labels that weren't populated
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* Flexible ("1") to collapse label vertically to the center to eliminate
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* empty space from labels that weren't populated.
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* Does not apply to Control Measures or METOCS
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* Set with values like:
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* RendererSettings.ModifierPlacement_STRICT ("0")
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* RendererSettings.ModifierPlacement_FLEXIBLE ("1")
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*/
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static readonly ModifierPlacement: string;
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/**
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* No Longer relevant
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* @return
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@@ -1592,12 +1614,22 @@ export declare class Modifiers {
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* <pre>
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* Lines - Unique Identifier or Primary Purpose
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* An amplifier that uniquely identifies a particular symbol or track number. Identifies acquisitions number when used with SIGINT symbology.
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* Format: Alphanumeric - {1,30}
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* Symbol Set:
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* Format: Alphanumeric - Lines: {1,30}, Points: Alphanumeric - {1,7}
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* Symbol Set: 25
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* Remarks:
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* </pre>
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*/
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static readonly T1_UNIQUE_DESIGNATION_2: string;
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/**
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* <pre>
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* Lines - Unique Identifier or Primary Purpose
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* An amplifier used to provide the designation of the Establishing Headquarters.
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* Format: Alphanumeric - {1,7}
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* Symbol Set: 25
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* Remarks: Used with Fire Support Control Measures only.
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* </pre>
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*/
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static readonly T2_UNIQUE_DESIGNATION_3: string;
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/**
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* <pre>
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* Type
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@@ -1772,9 +1804,10 @@ export declare class Modifiers {
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* An amplifier that depicts the speed and direction of movement of an object (see 5.3.7.13.3 and figure 18).
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* Format: Graphic
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* Symbol Set: 10, 15, 30, 35
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* Remarks:
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*
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* Notes:
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* Remarks: Set as "[Speed] [unit of measure] [angle in degrees if 3 characters "045", and in mils if 4 characters "0150]" like [100 KPH 045]
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* Valid units of measure are: KPH, KPS, MPH, NMH, KTS
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* Notes: It is recommended users handle this amplifier within their map engine many maps always show icons in the upright position when the map
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* is rotated, invalidating the line that's render with the symbol.
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* </pre>
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*/
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static readonly AJ_SPEED_LEADER: string;
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@@ -4033,6 +4066,22 @@ export declare class RendererSettings {
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* end of the staff
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*/
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private static _CenterOnHQStaff;
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/**
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* Text modifiers/amplifiers are placed where they belong even if there's empty space
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* from other modifiers that weren't populated
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*/
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static ModifierPlacement_STRICT: number;
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/**
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* Text modifiers/amplifiers will collapse vertically towards the center to eliminate
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* empty space from modifiers that weren't populated.
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*/
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static ModifierPlacement_FLEXIBLE: number;
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/**
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* Same as flexible but the modifier letter is put at the beginning of the value string
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* to prevent confusion from modifiers not being in their strict location.
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* if P (IFF/SIF) is set to "2:1234", it would be rendered as "P:2:1234"
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*/
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private static _ModifierPlacementApproach;
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static OperationalConditionModifierType_SLASH: int;
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static OperationalConditionModifierType_BAR: int;
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private static _OCMType;
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@@ -4286,6 +4335,19 @@ export declare class RendererSettings {
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*/
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getMPLabelFont(): Font;
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getKMLLabelScale(): float;
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getSPModifierPlacement(): number;
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/**
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* Strict (0) for always placing their labels in the specified location
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* even if there's empty space from other labels that weren't populated
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* Flexible (1) to collapse label vertically to the center to eliminate
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* empty space from labels that weren't populated.
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* Does not apply to Control Measures or METOCS
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* Set with values like:
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* RendererSettings.ModifierPlacement_STRICT (0)
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* RendererSettings.ModifierPlacement_FLEXIBLE (1)
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* @param modifierPlacementApproach
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*/
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setSPModifierPlacement(modifierPlacementApproach: number): void;
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/**
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* the font name to be used for modifier labels
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* @return name of the label font
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@@ -4312,7 +4374,7 @@ export declare class RendererSettings {
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* Set a boolean indicating between the use of supply routes labels in all segments (false) or
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* to only set 2 labels one at the north and the other one at the south of the graphic (true).
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* @param TwoLabelOnly
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* @deprecated
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* @deprecated functionally disabled
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*/
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setTwoLabelOnly(TwoLabelOnly: boolean): void;
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/**
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static readonly StandardIdentity_Context_Reality: number;
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static readonly StandardIdentity_Context_Exercise: number;
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static readonly StandardIdentity_Context_Simulation: number;
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static readonly StandardIdentity_Context_Restricted_Target_Reality: number;
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static readonly StandardIdentity_Context_No_Strike_Entity_Reality: number;
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static readonly StandardIdentity_Affiliation_Pending: number;
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static readonly StandardIdentity_Affiliation_Unknown: number;
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static readonly StandardIdentity_Affiliation_AssumedFriend: number;
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@@ -4689,12 +4753,13 @@ export declare class SymbolID {
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static readonly FrameShape_Space: string;
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static readonly FrameShape_Air: string;
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static readonly FrameShape_LandUnit: string;
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static readonly
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static readonly FrameShape_LandEquipment: string;
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static readonly FrameShape_LandInstallation: string;
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static readonly FrameShape_DismountedIndividuals: string;
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static readonly FrameShape_SeaSubsurface: string;
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static readonly FrameShape_Activity_Event: string;
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static readonly FrameShape_Cyberspace: string;
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static readonly FrameShape_SeaSurface: string;
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/**
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* Attempts to resolve a bad symbol ID into a value that can be found in {@link MSLookup}.
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* If it fails, it will return the symbol code for a invalid symbol which is displayed as
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/**
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* Set Sector 1 Modifier at positions 17-18.
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* @param symbolID 30 Character string
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* @param mod1 number 0-255
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* @param mod1 number 0-99 && 161-255 OR string "00" to "FF"
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* @return string
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*/
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static setModifier1(symbolID: string, mod1: number | string): string;
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* @param mod2 number 0-255 or string "00" to "FF"
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* @return string
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*/
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static setModifier2(symbolID: string, mod2: number): string;
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static setModifier2(symbolID: string, mod2: number | string): string;
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/**
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* Get Common Sector 2 Modifier from position 22.
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* @param symbolID 30 Character string
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* @return string (1 character)
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*/
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static getDefaultFrameShape(symbolID: string): string;
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/**
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*
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* @param symbolID
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* @param frameShape like SymbolID.FrameShape_LandEquipment
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* @return
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*/
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static setFrameShape(symbolID: string, frameShape: string): string;
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/**
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* Gets the Frame Shape override from position 23.
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* @param symbolID 30 Character string
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* @return
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*/
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static colorToHexString(color: Color, withAlpha: boolean): string;
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static getCanvas(width: number, height: number): OffscreenCanvas | Canvas;
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/**
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*
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* @param canvas
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* @returns OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D
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*/
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static getContext(canvas: OffscreenCanvas | Canvas): any;
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/**
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* Clients should use getTextBounds
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* @param {String} fontName like "Arial" or "Arial, sans-serif" so a backup is
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