@armoury/fivem-roleplay-gamemode-common 1.0.46 → 1.0.47

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@@ -1,4 +1,15 @@
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  "use strict";
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+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
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+ };
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+ return __assign.apply(this, arguments);
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+ };
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.House = void 0;
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  var House = /** @class */ (function () {
@@ -15,14 +26,8 @@ var House = /** @class */ (function () {
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  this.sellingPrice = sellingPrice;
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  this.rentPrice = rentPrice;
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  this.requiredLevel = requiredLevel;
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- this.metadata = metadata;
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- metadata = {
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- isOwned: owner != null,
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- tenants: 0, // TODO: Implement this
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- maxTenants: 10, // TODO: Implement this
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- acceptsTenants: true, // TODO: Implement this
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- address: address,
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- };
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+ this.metadata = __assign(__assign({}, (metadata !== null && metadata !== void 0 ? metadata : {})), { isOwned: owner != null, tenants: 0, maxTenants: 10, acceptsTenants: true, // TODO: Implement this
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+ address: address });
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  }
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  House.toStub = function (house) {
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  return {
@@ -1,3 +1,14 @@
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+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
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+ };
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+ return __assign.apply(this, arguments);
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+ };
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  var House = /** @class */ (function () {
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  function House(id, owner, entrance, exit, originalValue, address, sellingPrice, rentPrice, requiredLevel, metadata) {
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  if (sellingPrice === void 0) { sellingPrice = 0; }
@@ -12,14 +23,8 @@ var House = /** @class */ (function () {
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  this.sellingPrice = sellingPrice;
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  this.rentPrice = rentPrice;
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  this.requiredLevel = requiredLevel;
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- this.metadata = metadata;
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- metadata = {
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- isOwned: owner != null,
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- tenants: 0, // TODO: Implement this
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- maxTenants: 10, // TODO: Implement this
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- acceptsTenants: true, // TODO: Implement this
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- address: address,
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- };
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+ this.metadata = __assign(__assign({}, (metadata !== null && metadata !== void 0 ? metadata : {})), { isOwned: owner != null, tenants: 0, maxTenants: 10, acceptsTenants: true, // TODO: Implement this
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+ address: address });
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  }
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  House.toStub = function (house) {
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  return {
@@ -8,7 +8,7 @@ export interface House {
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  readonly sellingPrice: number;
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  readonly rentPrice: number;
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  readonly requiredLevel: number;
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- readonly metadata?: HouseMetadata;
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+ metadata?: HouseMetadata;
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  }
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  export declare class House {
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  readonly id: number;
@@ -20,7 +20,7 @@ export declare class House {
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  readonly sellingPrice: number;
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  readonly rentPrice: number;
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  readonly requiredLevel: number;
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- readonly metadata?: HouseMetadata;
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+ metadata?: HouseMetadata;
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  constructor(id: number, owner: number | null, entrance: Position, exit: Position, originalValue: number, address: string, sellingPrice?: number, rentPrice?: number, requiredLevel?: number, metadata?: HouseMetadata);
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  static toStub(house: House): Stub<House>;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@armoury/fivem-roleplay-gamemode-common",
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- "version": "1.0.46",
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+ "version": "1.0.47",
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  "description": "Shared APIs for the Armoury FiveM roleplay gamemode",
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  "main": "dist/cjs/shared/index.js",
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  "module": "dist/esm/shared/index.js",