@armoury/fivem-roleplay-gamemode-common 1.0.30 → 1.0.32

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@@ -2,7 +2,10 @@
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.House = void 0;
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  var House = /** @class */ (function () {
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- function House(id, owner, entrance, exit, originalValue, sellingPrice, rentPrice) {
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+ function House(id, owner, entrance, exit, originalValue, sellingPrice, rentPrice, requiredLevel) {
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+ if (sellingPrice === void 0) { sellingPrice = 0; }
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+ if (rentPrice === void 0) { rentPrice = 0; }
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+ if (requiredLevel === void 0) { requiredLevel = 1; }
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  this.id = id;
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  this.owner = owner;
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  this.entrance = entrance;
@@ -10,6 +13,7 @@ var House = /** @class */ (function () {
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  this.originalValue = originalValue;
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  this.sellingPrice = sellingPrice;
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  this.rentPrice = rentPrice;
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+ this.requiredLevel = requiredLevel;
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  }
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  return House;
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  }());
@@ -18,6 +18,8 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  __exportStar(require("./account"), exports);
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  /** Character */
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  __exportStar(require("./character"), exports);
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+ /** Persistable */
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+ __exportStar(require("./persistable/persistable"), exports);
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  /** House */
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  __exportStar(require("./house/house"), exports);
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  /** Item (Deprecated) */
@@ -0,0 +1,14 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Persistable = void 0;
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+ var Persistable = /** @class */ (function () {
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+ function Persistable(id, owner, position, rotation) {
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+ if (rotation === void 0) { rotation = { x: 0, y: 0, z: 0 }; }
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+ this.id = id;
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+ this.owner = owner;
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+ this.position = position;
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+ this.rotation = rotation;
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+ }
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+ return Persistable;
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+ }());
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+ exports.Persistable = Persistable;
@@ -1,5 +1,8 @@
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  var House = /** @class */ (function () {
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- function House(id, owner, entrance, exit, originalValue, sellingPrice, rentPrice) {
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+ function House(id, owner, entrance, exit, originalValue, sellingPrice, rentPrice, requiredLevel) {
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+ if (sellingPrice === void 0) { sellingPrice = 0; }
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+ if (rentPrice === void 0) { rentPrice = 0; }
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+ if (requiredLevel === void 0) { requiredLevel = 1; }
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  this.id = id;
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  this.owner = owner;
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  this.entrance = entrance;
@@ -7,6 +10,7 @@ var House = /** @class */ (function () {
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  this.originalValue = originalValue;
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  this.sellingPrice = sellingPrice;
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  this.rentPrice = rentPrice;
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+ this.requiredLevel = requiredLevel;
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  }
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  return House;
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  }());
@@ -2,6 +2,8 @@
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  export * from './account';
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  /** Character */
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  export * from './character';
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+ /** Persistable */
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+ export * from './persistable/persistable';
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  /** House */
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  export * from './house/house';
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  /** Item (Deprecated) */
@@ -0,0 +1,11 @@
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+ var Persistable = /** @class */ (function () {
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+ function Persistable(id, owner, position, rotation) {
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+ if (rotation === void 0) { rotation = { x: 0, y: 0, z: 0 }; }
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+ this.id = id;
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+ this.owner = owner;
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+ this.position = position;
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+ this.rotation = rotation;
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+ }
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+ return Persistable;
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+ }());
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+ export { Persistable };
@@ -1,21 +1,23 @@
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  export interface House {
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  readonly id: number;
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- readonly owner: number;
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+ readonly owner: number | null;
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  readonly entrance: Position;
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  readonly exit: Position;
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  readonly originalValue: number;
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  readonly sellingPrice: number;
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  readonly rentPrice: number;
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+ readonly requiredLevel: number;
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  }
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  export declare class House {
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  readonly id: number;
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- readonly owner: number;
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+ readonly owner: number | null;
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  readonly entrance: Position;
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  readonly exit: Position;
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  readonly originalValue: number;
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  readonly sellingPrice: number;
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  readonly rentPrice: number;
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- constructor(id: number, owner: number, entrance: Position, exit: Position, originalValue: number, sellingPrice: number, rentPrice: number);
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+ readonly requiredLevel: number;
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+ constructor(id: number, owner: number | null, entrance: Position, exit: Position, originalValue: number, sellingPrice?: number, rentPrice?: number, requiredLevel?: number);
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  }
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  type Position = {
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  x: number;
@@ -2,6 +2,8 @@
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  export * from './account';
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  /** Character */
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  export * from './character';
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+ /** Persistable */
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+ export * from './persistable/persistable';
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  /** House */
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  export * from './house/house';
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  /** Item (Deprecated) */
@@ -0,0 +1,20 @@
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+ export interface Persistable {
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+ readonly id: number;
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+ readonly owner: number | null;
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+ readonly position: Position;
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+ readonly rotation: Rotation;
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+ }
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+ export declare class Persistable {
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+ readonly id: number;
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+ readonly owner: number | null;
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+ readonly position: Position;
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+ readonly rotation: Rotation;
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+ constructor(id: number, owner: number | null, position: Position, rotation?: Rotation);
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+ }
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+ type Position = {
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+ x: number;
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+ y: number;
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+ z: number;
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+ };
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+ type Rotation = Position;
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+ export {};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@armoury/fivem-roleplay-gamemode-common",
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- "version": "1.0.30",
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+ "version": "1.0.32",
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  "description": "Shared APIs for the Armoury FiveM roleplay gamemode",
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  "main": "dist/cjs/shared/index.js",
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  "module": "dist/esm/shared/index.js",