@arcware-cloud/pixelstreaming-websdk 1.2.3 → 1.2.4

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package/README.md CHANGED
@@ -54,16 +54,16 @@ Below is a simple example demonstrating how to use the WebSDK in an HTML file to
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  const { Config, PixelStreaming, Application } = ArcwareInit(
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  {
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  // Replace with your actual share ID
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- shareId: "share-0be4620b-77aa-42b1-98cb-f7ee61be443?",
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+ shareId: "share-0be4620b-77aa-42b1-98cb-f7ee61be443?"
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  },
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  {
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  initialSettings: {
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- AutoConnect: false,
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+ AutoConnect: false
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  // additional initial settings
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  },
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  settings: {
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  // additional settings
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- },
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+ }
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  }
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  );
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@@ -80,9 +80,9 @@ For more detailed examples and advanced usage, please refer to our documentation
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  # Changelog
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- ### 1.1.23 (Beta)
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+ ### 1.2.4 (Stable)
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- - Disabled delayed resolution change on onVideoInitialized event
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+ - Initial resolution can now be set as configuration parameter. Platform will start the instance with this resolution as startup argument for Unreal, such that Unreal will start with the web container size's resolution for fastest loading experience and screen adaptation
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  ### 1.1.22
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@@ -127,7 +127,7 @@ For more detailed examples and advanced usage, please refer to our documentation
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "0.4.8"
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "0.4.8"
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- ### 1.0.11 (Stable)
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+ ### 1.0.11
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  - reduced logging verbosity of pixel streaming infrastructure to not spam console
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