@arcware-cloud/pixelstreaming-websdk 1.2.3 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -6
- package/index.cjs.js +2 -2
- package/index.esm.js +2 -2
- package/index.umd.js +2 -2
- package/package.json +1 -1
- package/types/lib/ArcwareConfig.d.ts +1 -1
package/README.md
CHANGED
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@@ -54,16 +54,16 @@ Below is a simple example demonstrating how to use the WebSDK in an HTML file to
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const { Config, PixelStreaming, Application } = ArcwareInit(
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{
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// Replace with your actual share ID
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shareId: "share-0be4620b-77aa-42b1-98cb-f7ee61be443?"
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shareId: "share-0be4620b-77aa-42b1-98cb-f7ee61be443?"
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},
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{
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initialSettings: {
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AutoConnect: false
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AutoConnect: false
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// additional initial settings
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},
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settings: {
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// additional settings
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}
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}
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}
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);
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@@ -80,9 +80,9 @@ For more detailed examples and advanced usage, please refer to our documentation
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# Changelog
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### 1.
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### 1.2.4 (Stable)
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- Initial resolution can now be set as configuration parameter. Platform will start the instance with this resolution as startup argument for Unreal, such that Unreal will start with the web container size's resolution for fastest loading experience and screen adaptation
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### 1.1.22
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@@ -127,7 +127,7 @@ For more detailed examples and advanced usage, please refer to our documentation
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "0.4.8"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "0.4.8"
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### 1.0.11
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### 1.0.11
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- reduced logging verbosity of pixel streaming infrastructure to not spam console
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