@arcware-cloud/pixelstreaming-websdk 1.1.5 → 1.1.6

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package/README.md CHANGED
@@ -80,6 +80,13 @@ For more detailed examples and advanced usage, please refer to our documentation
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  # Changelog
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+ ### 1.1.6
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+ - pushing to newer versions of pixelstreaming infrastructure
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+ - "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.2.8"
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+ - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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+ - "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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  ### 1.1.5
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  - removing the reconnect on successive calls to ArcwareInit if websocket was stale. If this behaviour is needed, it should be implemented outside the SDK
@@ -91,13 +98,6 @@ For more detailed examples and advanced usage, please refer to our documentation
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "0.4.8"
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "0.4.8"
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- ### 1.1.1 (broken)
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- - pushing to newer versions of pixelstreaming infrastructure
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- - "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.2.8"
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- - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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- - "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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-
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  ### 1.0.11 (Stable)
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  - reduced logging verbosity of pixel streaming infrastructure to not spam console