@arcware-cloud/pixelstreaming-websdk 1.1.4 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -8
- package/index.cjs.js +892 -256
- package/index.esm.js +909 -260
- package/index.umd.js +892 -256
- package/package.json +4 -4
package/README.md
CHANGED
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@@ -80,7 +80,14 @@ For more detailed examples and advanced usage, please refer to our documentation
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# Changelog
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### 1.1.
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### 1.1.6
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- pushing to newer versions of pixelstreaming infrastructure
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.2.8"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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### 1.1.5
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- removing the reconnect on successive calls to ArcwareInit if websocket was stale. If this behaviour is needed, it should be implemented outside the SDK
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@@ -91,13 +98,6 @@ For more detailed examples and advanced usage, please refer to our documentation
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "0.4.8"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "0.4.8"
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### 1.1.1 (broken)
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- pushing to newer versions of pixelstreaming infrastructure
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.2.8"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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### 1.0.11 (Stable)
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- reduced logging verbosity of pixel streaming infrastructure to not spam console
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