@arcware-cloud/pixelstreaming-websdk 1.1.3 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -5
- package/index.cjs.js +6 -7
- package/index.esm.js +6 -8
- package/index.umd.js +6 -7
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -80,7 +80,11 @@ For more detailed examples and advanced usage, please refer to our documentation
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# Changelog
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### 1.1.
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### 1.1.5
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- removing the reconnect on successive calls to ArcwareInit if websocket was stale. If this behaviour is needed, it should be implemented outside the SDK
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### 1.1.3
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- reverting as the new versions of pixelstreaming infrastructure break things at least on Arcware side
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.1.7"
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@@ -94,20 +98,20 @@ For more detailed examples and advanced usage, please refer to our documentation
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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### 1.0.11 (Stable
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### 1.0.11 (Stable)
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- reduced logging verbosity of pixel streaming infrastructure to not spam console
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### 1.0.10
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### 1.0.10
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- Storing initialized WebSDK in global variable after calling ArcwareInit to return existing object on consecutive calls.
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This prevents double websocket connections and potential failures to connect to stream
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### 1.0.9
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### 1.0.9
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- Fixed peerDependencies in package.json
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### 1.0.0
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### 1.0.0
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This version was created with the support of Tensorworks and is now sourcing from upstream packages
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.1.7"
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