@arcware-cloud/pixelstreaming-websdk 1.1.3 → 1.1.5

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package/README.md CHANGED
@@ -80,7 +80,11 @@ For more detailed examples and advanced usage, please refer to our documentation
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  # Changelog
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- ### 1.1.3 (stable)
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+ ### 1.1.5
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+ - removing the reconnect on successive calls to ArcwareInit if websocket was stale. If this behaviour is needed, it should be implemented outside the SDK
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+ ### 1.1.3
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  - reverting as the new versions of pixelstreaming infrastructure break things at least on Arcware side
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  - "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.1.7"
@@ -94,20 +98,20 @@ For more detailed examples and advanced usage, please refer to our documentation
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.0.1"
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  - "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "1.0.0"
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- ### 1.0.11 (Stable release)
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+ ### 1.0.11 (Stable)
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  - reduced logging verbosity of pixel streaming infrastructure to not spam console
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- ### 1.0.10 (Stable release)
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+ ### 1.0.10
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  - Storing initialized WebSDK in global variable after calling ArcwareInit to return existing object on consecutive calls.
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  This prevents double websocket connections and potential failures to connect to stream
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- ### 1.0.9 (Stable release)
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+ ### 1.0.9
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  - Fixed peerDependencies in package.json
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- ### 1.0.0 (Stable release)
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+ ### 1.0.0
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  This version was created with the support of Tensorworks and is now sourcing from upstream packages
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  - "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.1.7"