@arcware-cloud/pixelstreaming-websdk 1.1.16 → 1.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -4
- package/index.cjs.js +6 -6
- package/index.esm.js +6 -6
- package/index.umd.js +6 -6
- package/package.json +1 -1
- package/types/lib/ArcwareConfig.d.ts +1 -1
package/README.md
CHANGED
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@@ -64,7 +64,7 @@ Below is a simple example demonstrating how to use the WebSDK in an HTML file to
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settings: {
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// additional settings
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},
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-
}
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},
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);
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document.getElementById("videoContainer").appendChild(Application.rootElement);
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@@ -80,7 +80,11 @@ For more detailed examples and advanced usage, please refer to our documentation
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# Changelog
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### 1.1.
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### 1.1.18
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- hotfix: PixelStreaming.websocketState now returning correct state
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### 1.1.17
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.2.9"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "1.0.3"
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@@ -110,8 +114,8 @@ For more detailed examples and advanced usage, please refer to our documentation
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### 1.0.10
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- Storing initialized WebSDK in global variable after calling ArcwareInit to return existing object on consecutive calls.
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This prevents double websocket connections and potential failures to connect to stream
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- Storing initialized WebSDK in global variable after calling ArcwareInit to return existing object on consecutive calls.
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This prevents double websocket connections and potential failures to connect to stream
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### 1.0.9
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@@ -120,19 +124,23 @@ This prevents double websocket connections and potential failures to connect to
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### 1.0.0
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This version was created with the support of Tensorworks and is now sourcing from upstream packages
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- "@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "0.1.7"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^0.4.8"
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- "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5": "^0.4.8"
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#### Added
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- Support for Versions 5.1 and higher
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- Support for controllers
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- Experimental support for VR streaming
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#### Fixed
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- Random freezes on streams
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#### Deprecated
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- Support for Unreal 4.27 (fall back to WebRTC Plugin)
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- Support for Unreal 5.0.3.0 (fall back to WebRTC Plugin)
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