@archvisioninc/canvas 3.3.2 → 3.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -316,7 +316,7 @@ export const updateMaterial = inboundData => {
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material.name = newId;
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if (Array.isArray(scene.metadata.selectedMaterials) && scene.metadata.selectedMaterials.length > 0) {
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// We currently only support one selectedMaterial at a time so we should set the changed material to selected
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-
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+
newMetaDataEntry('selectedMaterials', [material]);
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}
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}
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@@ -288,11 +288,8 @@ export const buildSelectedMaterialArray = () => {
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}).filter(val => val);
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if (_.isEmpty(arr)) {
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if (!_.isEmpty(scene.metadata.selectedMaterials)) {
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-
console.log({
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emptyMeshesNotEmptyMaterials: scene.metadata.selectedMaterials
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});
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const currentSelectedMaterial = scene.metadata.selectedMaterials[0];
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-
const materialMatch = scene.metadata.materials?.find(material => currentSelectedMaterial.materialId === material.materialId) ||
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+
const materialMatch = scene.metadata.materials?.find(material => currentSelectedMaterial.materialId === material.materialId) || {};
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return [materialMatch];
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}
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return [scene.metadata.materials?.[0] || {}];
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package/package.json
CHANGED
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@@ -377,7 +377,7 @@ export const updateMaterial = inboundData => {
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if (Array.isArray(scene.metadata.selectedMaterials) && scene.metadata.selectedMaterials.length > 0) {
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// We currently only support one selectedMaterial at a time so we should set the changed material to selected
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-
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+
newMetaDataEntry('selectedMaterials', [ material ]);
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}
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}
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@@ -355,11 +355,10 @@ export const buildSelectedMaterialArray = () => {
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if (_.isEmpty(arr)) {
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if (!_.isEmpty(scene.metadata.selectedMaterials)) {
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-
console.log({ emptyMeshesNotEmptyMaterials: scene.metadata.selectedMaterials });
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const currentSelectedMaterial = scene.metadata.selectedMaterials[0];
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const materialMatch = scene.metadata.materials?.find(material => (
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currentSelectedMaterial.materialId === material.materialId
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-
)) ||
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+
)) || {};
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return [ materialMatch ];
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}
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