@archvisioninc/canvas 3.3.2 → 3.3.3

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@@ -316,7 +316,7 @@ export const updateMaterial = inboundData => {
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  material.name = newId;
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  if (Array.isArray(scene.metadata.selectedMaterials) && scene.metadata.selectedMaterials.length > 0) {
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  // We currently only support one selectedMaterial at a time so we should set the changed material to selected
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- scene.metadata.selectedMaterials = [material];
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+ newMetaDataEntry('selectedMaterials', [material]);
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  }
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  }
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@@ -288,11 +288,8 @@ export const buildSelectedMaterialArray = () => {
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  }).filter(val => val);
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  if (_.isEmpty(arr)) {
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  if (!_.isEmpty(scene.metadata.selectedMaterials)) {
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- console.log({
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- emptyMeshesNotEmptyMaterials: scene.metadata.selectedMaterials
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- });
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  const currentSelectedMaterial = scene.metadata.selectedMaterials[0];
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- const materialMatch = scene.metadata.materials?.find(material => currentSelectedMaterial.materialId === material.materialId) || scene.metadata.materials?.[0];
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+ const materialMatch = scene.metadata.materials?.find(material => currentSelectedMaterial.materialId === material.materialId) || {};
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  return [materialMatch];
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  }
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  return [scene.metadata.materials?.[0] || {}];
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@archvisioninc/canvas",
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- "version": "3.3.2",
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+ "version": "3.3.3",
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  "private": false,
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  "main": "dist/Canvas.js",
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  "module": "dist/Canvas.js",
@@ -377,7 +377,7 @@ export const updateMaterial = inboundData => {
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  if (Array.isArray(scene.metadata.selectedMaterials) && scene.metadata.selectedMaterials.length > 0) {
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  // We currently only support one selectedMaterial at a time so we should set the changed material to selected
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- scene.metadata.selectedMaterials = [ material ];
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+ newMetaDataEntry('selectedMaterials', [ material ]);
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  }
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  }
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@@ -355,11 +355,10 @@ export const buildSelectedMaterialArray = () => {
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  if (_.isEmpty(arr)) {
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  if (!_.isEmpty(scene.metadata.selectedMaterials)) {
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- console.log({ emptyMeshesNotEmptyMaterials: scene.metadata.selectedMaterials });
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  const currentSelectedMaterial = scene.metadata.selectedMaterials[0];
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  const materialMatch = scene.metadata.materials?.find(material => (
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  currentSelectedMaterial.materialId === material.materialId
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- )) || scene.metadata.materials?.[0];
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+ )) || {};
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  return [ materialMatch ];
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  }