@archvisioninc/canvas 3.2.6 → 3.2.8

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@@ -1212,7 +1212,7 @@ export const updateLighting = inboundData => {
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  if (distance !== undefined) {
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  const rotation = light?.rotation || 0;
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  const angleRad = rotation * Math.PI / 180;
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- light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.position = newVector(distance * Math.cos(angleRad), distance * Math.tanh(angleRad), distance * Math.sin(angleRad));
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  light.setDirectionToTarget(newVector(0, 0, 0));
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  light.distance = distance;
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  }
@@ -1226,7 +1226,8 @@ export const updateLighting = inboundData => {
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  z
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  } = position;
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  const angleRad = rotation * Math.PI / 180;
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- const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ let distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ distance = distance > 200 ? 200 : distance;
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  light.position = newVector(distance * Math.cos(angleRad), distance * Math.tanh(angleRad), distance * Math.sin(angleRad));
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  light.setDirectionToTarget(newVector(0, 0, 0));
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  light.rotation = rotation;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@archvisioninc/canvas",
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- "version": "3.2.6",
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+ "version": "3.2.8",
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  "private": false,
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  "main": "dist/Canvas.js",
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  "module": "dist/Canvas.js",
@@ -1210,7 +1210,7 @@ export const updateLighting = inboundData => {
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  if (distance !== undefined) {
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  const rotation = light?.rotation || 0;
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  const angleRad = (rotation * Math.PI) / 180
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- light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.position = newVector(distance * Math.cos(angleRad), distance * Math.tanh(angleRad), distance * Math.sin(angleRad));
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  light.setDirectionToTarget(newVector(0, 0, 0));
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  light.distance = distance;
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  }
@@ -1219,7 +1219,8 @@ export const updateLighting = inboundData => {
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  const { position } = light;
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  const { x, y, z } = position;
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  const angleRad = (rotation * Math.PI) / 180
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- const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ let distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ distance = distance > 200 ? 200 : distance;
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  light.position = newVector(distance * Math.cos(angleRad), distance * Math.tanh(angleRad), distance * Math.sin(angleRad));
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  light.setDirectionToTarget(newVector(0, 0, 0));
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  light.rotation = rotation;