@archvisioninc/canvas 3.2.2 → 3.2.3

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@@ -1162,7 +1162,9 @@ export const updateLighting = inboundData => {
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  diffuse,
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  specular,
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  radius,
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- intensity
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+ intensity,
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+ distance,
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+ rotation
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  } = payload;
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  const light = scene.getLightByName(id);
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  if (!_.isEmpty(transforms)) {
@@ -1207,5 +1209,26 @@ export const updateLighting = inboundData => {
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  if (intensity !== undefined) {
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  light.intensity = intensity;
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  }
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+ if (distance !== undefined) {
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+ const rotation = light?.rotation || 0;
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+ const angleRad = rotation * Math.PI / 180;
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+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.setDirectionToTarget(newVector(0, 0, 0));
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+ light.distance = distance;
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+ }
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+ if (rotation !== undefined) {
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+ const {
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+ position
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+ } = light;
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+ const {
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+ x,
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+ y,
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+ z
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+ } = position;
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+ const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.setDirectionToTarget(newVector(0, 0, 0));
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+ light.rotation = rotation;
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+ }
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  newMetaDataEntry('lights', buildLightsArray());
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  };
@@ -610,7 +610,13 @@ export const buildMaterialsArray = () => {
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  };
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  export const buildLightsArray = () => {
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  const lights = scene.lights;
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- return lights.map(light => light.serialize());
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+ return lights.map(light => {
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+ return {
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+ ...light.serialize(),
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+ rotation: light?.rotation ?? 0,
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+ distance: light?.distance ?? Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2))
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+ };
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+ });
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  };
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  const billboardScreenshot = view => {
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  const camera = scene.activeCamera.clone(view);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@archvisioninc/canvas",
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- "version": "3.2.2",
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+ "version": "3.2.3",
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  "private": false,
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  "main": "dist/Canvas.js",
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  "module": "dist/Canvas.js",
@@ -1169,7 +1169,7 @@ export const updatePublish = inboundData => {
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  export const updateLighting = inboundData => {
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  const { payload } = inboundData;
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- const { id, transforms, target, enable, diffuse, specular, radius, intensity } = payload;
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+ const { id, transforms, target, enable, diffuse, specular, radius, intensity, distance, rotation } = payload;
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  const light = scene.getLightByName(id);
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@@ -1207,5 +1207,22 @@ export const updateLighting = inboundData => {
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  light.intensity = intensity;
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  }
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+ if (distance !== undefined) {
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+ const rotation = light?.rotation || 0;
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+ const angleRad = (rotation * Math.PI) / 180
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+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.setDirectionToTarget(newVector(0, 0, 0));
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+ light.distance = distance;
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+ }
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+
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+ if (rotation !== undefined) {
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+ const { position } = light;
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+ const { x, y, z } = position;
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+ const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
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+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
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+ light.setDirectionToTarget(newVector(0, 0, 0));
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+ light.rotation = rotation;
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+ }
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+
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  newMetaDataEntry('lights', buildLightsArray())
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  };
@@ -668,7 +668,13 @@ export const buildMaterialsArray = () => {
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  export const buildLightsArray = () => {
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  const lights = scene.lights;
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- return lights.map(light => light.serialize());
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+ return lights.map(light => {
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+ return {
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+ ...light.serialize(),
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+ rotation: light?.rotation ?? 0,
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+ distance: light?.distance ?? Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2)),
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+ };
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+ });
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  };
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  const billboardScreenshot = view => {