@archvisioninc/canvas 3.2.1 → 3.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1162,7 +1162,9 @@ export const updateLighting = inboundData => {
1162
1162
  diffuse,
1163
1163
  specular,
1164
1164
  radius,
1165
- intensity
1165
+ intensity,
1166
+ distance,
1167
+ rotation
1166
1168
  } = payload;
1167
1169
  const light = scene.getLightByName(id);
1168
1170
  if (!_.isEmpty(transforms)) {
@@ -1174,8 +1176,10 @@ export const updateLighting = inboundData => {
1174
1176
  dirY,
1175
1177
  dirZ
1176
1178
  } = transforms;
1177
- if (tx && ty && tz) light.position = newVector(tx, ty, tz);
1178
- if (dirX && dirY && dirZ) light.direction = newVector(dirX, dirY, dirZ);
1179
+ const isPosition = tx !== undefined && ty !== undefined && tz !== undefined;
1180
+ const isDirection = dirX !== undefined && dirY !== undefined && dirZ !== undefined;
1181
+ if (isPosition) light.position = newVector(tx, ty, tz);
1182
+ if (isDirection) light.direction = newVector(dirX, dirY, dirZ);
1179
1183
  }
1180
1184
  if (target) {
1181
1185
  light.setDirectionToTarget(target);
@@ -1205,5 +1209,26 @@ export const updateLighting = inboundData => {
1205
1209
  if (intensity !== undefined) {
1206
1210
  light.intensity = intensity;
1207
1211
  }
1212
+ if (distance !== undefined) {
1213
+ const rotation = light?.rotation || 0;
1214
+ const angleRad = rotation * Math.PI / 180;
1215
+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
1216
+ light.setDirectionToTarget(newVector(0, 0, 0));
1217
+ light.distance = distance;
1218
+ }
1219
+ if (rotation !== undefined) {
1220
+ const {
1221
+ position
1222
+ } = light;
1223
+ const {
1224
+ x,
1225
+ y,
1226
+ z
1227
+ } = position;
1228
+ const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
1229
+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
1230
+ light.setDirectionToTarget(newVector(0, 0, 0));
1231
+ light.rotation = rotation;
1232
+ }
1208
1233
  newMetaDataEntry('lights', buildLightsArray());
1209
1234
  };
@@ -610,7 +610,13 @@ export const buildMaterialsArray = () => {
610
610
  };
611
611
  export const buildLightsArray = () => {
612
612
  const lights = scene.lights;
613
- return lights.map(light => light.serialize());
613
+ return lights.map(light => {
614
+ return {
615
+ ...light.serialize(),
616
+ rotation: light?.rotation ?? 0,
617
+ distance: light?.distance ?? Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2))
618
+ };
619
+ });
614
620
  };
615
621
  const billboardScreenshot = view => {
616
622
  const camera = scene.activeCamera.clone(view);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@archvisioninc/canvas",
3
- "version": "3.2.1",
3
+ "version": "3.2.3",
4
4
  "private": false,
5
5
  "main": "dist/Canvas.js",
6
6
  "module": "dist/Canvas.js",
@@ -1169,14 +1169,16 @@ export const updatePublish = inboundData => {
1169
1169
 
1170
1170
  export const updateLighting = inboundData => {
1171
1171
  const { payload } = inboundData;
1172
- const { id, transforms, target, enable, diffuse, specular, radius, intensity } = payload;
1172
+ const { id, transforms, target, enable, diffuse, specular, radius, intensity, distance, rotation } = payload;
1173
1173
 
1174
1174
  const light = scene.getLightByName(id);
1175
1175
 
1176
1176
  if (!_.isEmpty(transforms)) {
1177
1177
  const { tx, ty, tz, dirX, dirY, dirZ } = transforms;
1178
- if (tx && ty && tz) light.position = newVector(tx, ty, tz);
1179
- if (dirX && dirY && dirZ) light.direction = newVector(dirX, dirY, dirZ);
1178
+ const isPosition = tx !== undefined && ty !== undefined && tz !== undefined;
1179
+ const isDirection = dirX !== undefined && dirY !== undefined && dirZ !== undefined;
1180
+ if (isPosition) light.position = newVector(tx, ty, tz);
1181
+ if (isDirection) light.direction = newVector(dirX, dirY, dirZ);
1180
1182
  }
1181
1183
 
1182
1184
  if (target) {
@@ -1205,5 +1207,22 @@ export const updateLighting = inboundData => {
1205
1207
  light.intensity = intensity;
1206
1208
  }
1207
1209
 
1210
+ if (distance !== undefined) {
1211
+ const rotation = light?.rotation || 0;
1212
+ const angleRad = (rotation * Math.PI) / 180
1213
+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
1214
+ light.setDirectionToTarget(newVector(0, 0, 0));
1215
+ light.distance = distance;
1216
+ }
1217
+
1218
+ if (rotation !== undefined) {
1219
+ const { position } = light;
1220
+ const { x, y, z } = position;
1221
+ const distance = light?.distance || Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2));
1222
+ light.position = newVector(distance * Math.cos(angleRad), 5, distance * Math.sin(angleRad));
1223
+ light.setDirectionToTarget(newVector(0, 0, 0));
1224
+ light.rotation = rotation;
1225
+ }
1226
+
1208
1227
  newMetaDataEntry('lights', buildLightsArray())
1209
1228
  };
@@ -668,7 +668,13 @@ export const buildMaterialsArray = () => {
668
668
 
669
669
  export const buildLightsArray = () => {
670
670
  const lights = scene.lights;
671
- return lights.map(light => light.serialize());
671
+ return lights.map(light => {
672
+ return {
673
+ ...light.serialize(),
674
+ rotation: light?.rotation ?? 0,
675
+ distance: light?.distance ?? Math.sqrt(Math.pow(Math.abs(x), 2) + Math.pow(Math.abs(y), 2) + Math.pow(Math.abs(z), 2)),
676
+ };
677
+ });
672
678
  };
673
679
 
674
680
  const billboardScreenshot = view => {