@archvisioninc/canvas 2.5.1 → 2.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -63,8 +63,6 @@ const tweakSceneForShaderball = () => {
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63
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if (yAxis) yAxis.isVisible = false;
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64
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if (zAxis) zAxis.isVisible = false;
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65
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if (ground) ground.isVisible = false;
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66
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-
const mainMaterial = scene.getMaterialById('material');
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67
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-
newMetaDataEntry('selectedMaterial', mainMaterial?.id);
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prepareMaterialCamera();
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props.clearNotifications?.();
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};
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@@ -454,6 +452,9 @@ export const initSceneFromFile = (sceneFromFile, fileName) => {
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title: fileName
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}
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} : {});
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455
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console.log({
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metadata: scene?.metadata
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457
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});
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props.setSerializedData?.(serializeScene());
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}
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};
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@@ -271,6 +271,10 @@ export const buildMaterialVariantsArray = () => {
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return variants;
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};
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export const buildSelectedMaterialArray = () => {
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if (props.materialMode) {
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const mainMaterial = scene.metadata?.materials?.find?.(item => item.materialId === 'material');
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return [mainMaterial];
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}
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const arr = selectedMeshes.map(mesh => {
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const material = mesh.material;
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if (material) {
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package/package.json
CHANGED
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@@ -111,9 +111,6 @@ const tweakSceneForShaderball = () => {
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if (zAxis) zAxis.isVisible = false;
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if (ground) ground.isVisible = false;
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-
const mainMaterial = scene.getMaterialById('material');
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-
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newMetaDataEntry('selectedMaterial', mainMaterial?.id);
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prepareMaterialCamera();
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props.clearNotifications?.();
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};
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@@ -487,6 +484,9 @@ export const initSceneFromFile = (sceneFromFile, fileName) => {
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newMetaDataEntry('materialVariants', buildMaterialVariantsArray());
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updatePublish(fileName ? { payload: { title: fileName } } : {});
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487
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+
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console.log({ metadata: scene?.metadata });
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489
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+
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props.setSerializedData?.(serializeScene());
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}
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};
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@@ -336,6 +336,11 @@ export const buildMaterialVariantsArray = () => {
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};
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export const buildSelectedMaterialArray = () => {
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339
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if (props.materialMode) {
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const mainMaterial = scene.metadata?.materials?.find?.(item => item.materialId === 'material');
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return [ mainMaterial ];
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}
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+
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const arr = selectedMeshes.map(mesh => {
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const material = mesh.material;
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if (material) {
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