@archivist-gg/dnd5e 0.3.19 → 0.3.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +48 -21
- package/README.md +26 -48
- package/dist/armor/armor.codec.d.ts +0 -7
- package/dist/armor/armor.codec.js +1 -9
- package/dist/armor/armor.parser.js +1 -8
- package/dist/armor/armor.schema.js +1 -7
- package/dist/armor/armor.types.d.ts +0 -3
- package/dist/background/background.codec.d.ts +0 -6
- package/dist/background/background.codec.js +1 -12
- package/dist/background/background.parser.js +1 -11
- package/dist/background/background.schema.js +1 -12
- package/dist/background/background.types.d.ts +0 -5
- package/dist/chunk-2EOGK6R6.js +1 -0
- package/dist/chunk-2HRRH3WL.js +1 -0
- package/dist/chunk-2NUDWOFG.js +1 -0
- package/dist/chunk-3LWOVRLA.js +1 -0
- package/dist/chunk-3QQOATV3.js +1 -0
- package/dist/chunk-4E2GIWJE.js +1 -0
- package/dist/chunk-4GN3GYMP.js +1 -0
- package/dist/chunk-4IAMSRHD.js +1 -0
- package/dist/chunk-4JEF3CET.js +1 -0
- package/dist/chunk-4KVVAENP.js +1 -0
- package/dist/chunk-4SYAKWY4.js +1 -0
- package/dist/chunk-56JK6VCL.js +1 -0
- package/dist/chunk-5XDCM6YK.js +1 -0
- package/dist/chunk-63YJPWTM.js +1 -0
- package/dist/chunk-6R46KYGU.js +1 -0
- package/dist/chunk-6W253VHH.js +1 -0
- package/dist/chunk-72PRMZRD.js +1 -0
- package/dist/chunk-757KM22B.js +1 -0
- package/dist/chunk-7EL3GWWJ.js +1 -0
- package/dist/chunk-7FPQJDFD.js +1 -0
- package/dist/chunk-AINRPPLH.js +1 -0
- package/dist/chunk-BC52J4LA.js +1 -0
- package/dist/chunk-BCXGB4HP.js +1 -0
- package/dist/chunk-BREHZNTL.js +1 -0
- package/dist/chunk-BZ6BGGZS.js +1 -0
- package/dist/chunk-CAPYNIGK.js +1 -0
- package/dist/chunk-CCAVZANF.js +1 -0
- package/dist/chunk-CCFIINBA.js +1 -0
- package/dist/chunk-CEHL7PPC.js +1 -0
- package/dist/chunk-CMIEZQL4.js +1 -0
- package/dist/chunk-CNMHADNV.js +1 -0
- package/dist/chunk-CSTAQQGX.js +1 -0
- package/dist/chunk-DTB7YBMZ.js +1 -0
- package/dist/chunk-DVUXUIPV.js +1 -0
- package/dist/chunk-DZITM5AG.js +1 -0
- package/dist/chunk-E3MS4M3N.js +1 -0
- package/dist/chunk-E7KFJLDR.js +1 -0
- package/dist/chunk-EAARMPCW.js +1 -0
- package/dist/chunk-EPA24PVZ.js +1 -0
- package/dist/chunk-ETDMOGFO.js +1 -0
- package/dist/chunk-EVT7MGAC.js +1 -0
- package/dist/chunk-FOLHTMSC.js +1 -0
- package/dist/chunk-GCYUCIDN.js +1 -0
- package/dist/chunk-GD7WRCNH.js +1 -0
- package/dist/chunk-GGQDQSIF.js +1 -0
- package/dist/chunk-GIQLIBC7.js +1 -0
- package/dist/chunk-HX7WBOKR.js +1 -0
- package/dist/chunk-I26FHSI6.js +1 -0
- package/dist/chunk-IHPLT2ZT.js +1 -0
- package/dist/chunk-J3RP5C7L.js +1 -0
- package/dist/chunk-J5GL6FLP.js +1 -0
- package/dist/chunk-JXDX2DKF.js +1 -0
- package/dist/chunk-KEXSF3CH.js +1 -0
- package/dist/chunk-KM75CC6Q.js +1 -0
- package/dist/chunk-L2DXF7YS.js +1 -0
- package/dist/chunk-LHH5XSEA.js +1 -0
- package/dist/chunk-LJNT3PJP.js +1 -0
- package/dist/chunk-LR6UMA5V.js +1 -0
- package/dist/chunk-M6RPOLKS.js +1 -0
- package/dist/chunk-MGGKZGLG.js +1 -0
- package/dist/chunk-NEMX7QGG.js +1 -0
- package/dist/chunk-NIWLD33X.js +1 -0
- package/dist/chunk-NU2Z7MTS.js +1 -0
- package/dist/chunk-NYPH7RQN.js +1 -0
- package/dist/chunk-NYTR6NJS.js +1 -0
- package/dist/chunk-O2QZ73GA.js +1 -0
- package/dist/chunk-O776WL7O.js +1 -0
- package/dist/chunk-ONCXJMJM.js +1 -0
- package/dist/chunk-OTRH62HY.js +1 -0
- package/dist/chunk-PFQPP77Q.js +1 -0
- package/dist/chunk-PKIMOVQG.js +1 -0
- package/dist/chunk-PZ3ZZ5H5.js +1 -0
- package/dist/chunk-PZ4L2EEG.js +1 -0
- package/dist/chunk-QMEKQTUT.js +1 -0
- package/dist/chunk-QVWT67WA.js +1 -0
- package/dist/chunk-RE5Z5RNK.js +1 -0
- package/dist/chunk-RHIEOYDX.js +1 -0
- package/dist/chunk-RQZCGXUZ.js +1 -0
- package/dist/chunk-S5UCI27C.js +1 -0
- package/dist/chunk-SEOASDO4.js +1 -0
- package/dist/chunk-SFK57JAA.js +1 -0
- package/dist/chunk-SU4MEZ5P.js +1 -0
- package/dist/chunk-T55DELVL.js +1 -0
- package/dist/chunk-TKIEPC6F.js +1 -0
- package/dist/chunk-UBUKCRZ3.js +1 -0
- package/dist/chunk-VA3ZWV7C.js +1 -0
- package/dist/chunk-VIP3FH2O.js +1 -0
- package/dist/chunk-VTQ4RWEG.js +1 -0
- package/dist/chunk-VVJXZZ4Z.js +1 -0
- package/dist/chunk-WAUNLUFQ.js +1 -0
- package/dist/chunk-X22SISGM.js +1 -0
- package/dist/chunk-XKJXT2PN.js +1 -0
- package/dist/chunk-XPF53K54.js +1 -0
- package/dist/chunk-YGH7S5ZF.js +1 -0
- package/dist/chunk-ZE46ADXS.js +1 -0
- package/dist/chunk-ZI3FEUX3.js +1 -0
- package/dist/chunk-ZS5BMNXC.js +1 -0
- package/dist/chunk-ZVL5FXXO.js +1 -0
- package/dist/class/class.codec.d.ts +0 -7
- package/dist/class/class.codec.js +1 -18
- package/dist/class/class.parser.js +1 -17
- package/dist/class/class.schema.d.ts +4 -3
- package/dist/class/class.schema.js +1 -15
- package/dist/class/class.slug.d.ts +0 -11
- package/dist/class/class.slug.js +1 -8
- package/dist/class/class.standard-array.d.ts +0 -7
- package/dist/class/class.standard-array.js +1 -20
- package/dist/class/class.types.d.ts +0 -20
- package/dist/condition/condition.codec.d.ts +0 -6
- package/dist/condition/condition.parser.d.ts +0 -10
- package/dist/condition/condition.parser.js +1 -7
- package/dist/condition/condition.schema.d.ts +0 -16
- package/dist/condition/condition.types.d.ts +0 -3
- package/dist/data-srd/index.generated.js +1 -146
- package/dist/dnd/amount-text.d.ts +3 -30
- package/dist/dnd/amount-text.js +1 -15
- package/dist/dnd/constants.d.ts +0 -18
- package/dist/dnd/constants.js +1 -42
- package/dist/dnd/formula-tags.d.ts +0 -2
- package/dist/dnd/formula-tags.js +1 -119
- package/dist/dnd/math.d.ts +0 -26
- package/dist/dnd/math.js +1 -45
- package/dist/dnd/prose-tags.d.ts +1 -15
- package/dist/dnd/prose-tags.js +1 -18
- package/dist/dnd/resource-die.d.ts +0 -4
- package/dist/dnd/resource-die.js +1 -17
- package/dist/dnd/resource-formula.d.ts +0 -43
- package/dist/dnd/resource-formula.js +1 -14
- package/dist/dnd/resource-words.d.ts +0 -2
- package/dist/dnd/resource-words.js +1 -30
- package/dist/dnd/srd-tag-converter.d.ts +0 -21
- package/dist/dnd/srd-tag-converter.js +1 -12
- package/dist/dnd/tag-grammar.js +1 -12
- package/dist/dnd/warn-once.js +1 -8
- package/dist/encounter/encounter.ai-schema.js +1 -8
- package/dist/entities/base-item-resolver.d.ts +0 -26
- package/dist/entities/base-item-resolver.js +1 -11
- package/dist/entities/registry-revision.d.ts +0 -15
- package/dist/entities/registry-revision.js +1 -10
- package/dist/entities/slug.d.ts +1 -31
- package/dist/entities/slug.js +1 -12
- package/dist/entities/wikilink-display.d.ts +0 -2
- package/dist/entities/wikilink-display.js +1 -10
- package/dist/feat/feat.category-codes.d.ts +1 -26
- package/dist/feat/feat.category-codes.js +1 -14
- package/dist/feat/feat.codec.d.ts +0 -6
- package/dist/feat/feat.codec.js +1 -12
- package/dist/feat/feat.parser.js +1 -11
- package/dist/feat/feat.schema.d.ts +46 -4
- package/dist/feat/feat.schema.js +1 -10
- package/dist/feat/feat.types.d.ts +0 -6
- package/dist/index.js +45 -141495
- package/dist/inline-tag-parser.js +1 -6
- package/dist/item/item.actions-map.d.ts +4 -63
- package/dist/item/item.actions-map.js +1 -10
- package/dist/item/item.ai-schema.js +1 -6
- package/dist/item/item.attunement.d.ts +0 -14
- package/dist/item/item.attunement.js +1 -6
- package/dist/item/item.bonuses.js +1 -10
- package/dist/item/item.codec.js +1 -9
- package/dist/item/item.conditions.d.ts +0 -7
- package/dist/item/item.conditions.js +1 -11
- package/dist/item/item.conditions.types.d.ts +0 -2
- package/dist/item/item.cost.js +1 -29
- package/dist/item/item.enrichment.js +1 -9
- package/dist/item/item.icon.d.ts +0 -8
- package/dist/item/item.icon.js +1 -211
- package/dist/item/item.parser.js +1 -8
- package/dist/item/item.schema.d.ts +5 -0
- package/dist/item/item.schema.js +1 -11
- package/dist/item/item.types.d.ts +5 -28
- package/dist/monster/monster.ai-schema.js +1 -6
- package/dist/monster/monster.codec.d.ts +0 -10
- package/dist/monster/monster.enrichment.js +1 -19
- package/dist/monster/monster.format.d.ts +0 -69
- package/dist/monster/monster.format.js +1 -78
- package/dist/monster/monster.parser.d.ts +0 -4
- package/dist/monster/monster.parser.js +1 -15
- package/dist/monster/monster.resolve.d.ts +0 -4
- package/dist/monster/monster.schema.d.ts +0 -9
- package/dist/monster/monster.schema.js +1 -34
- package/dist/monster/monster.types.d.ts +0 -3
- package/dist/monster/monster.types.js +1 -1
- package/dist/optional-feature/optional-feature.codec.d.ts +0 -11
- package/dist/optional-feature/optional-feature.codec.js +1 -13
- package/dist/optional-feature/optional-feature.parser.js +1 -12
- package/dist/optional-feature/optional-feature.schema.d.ts +44 -3
- package/dist/optional-feature/optional-feature.schema.js +1 -15
- package/dist/pack.d.ts +0 -9
- package/dist/pc/conditions.constants.js +1 -6
- package/dist/pc/decision-recognizer.js +1 -8
- package/dist/pc/pc.additional-spells.d.ts +0 -24
- package/dist/pc/pc.additional-spells.js +1 -26
- package/dist/pc/pc.amount-bindings.d.ts +3 -28
- package/dist/pc/pc.amount-bindings.js +1 -28
- package/dist/pc/pc.asi-flatten.d.ts +0 -59
- package/dist/pc/pc.asi-flatten.js +1 -16
- package/dist/pc/pc.conditions.d.ts +1 -0
- package/dist/pc/pc.conditions.js +1 -6
- package/dist/pc/pc.containment.d.ts +0 -5
- package/dist/pc/pc.containment.js +1 -24
- package/dist/pc/pc.decision-engine.d.ts +6 -145
- package/dist/pc/pc.decision-engine.js +1 -55
- package/dist/pc/pc.defense-normalize.d.ts +0 -10
- package/dist/pc/pc.defense-normalize.js +1 -6
- package/dist/pc/pc.entry-overrides.d.ts +19 -58
- package/dist/pc/pc.entry-overrides.js +1 -41
- package/dist/pc/pc.equipment.d.ts +2 -22
- package/dist/pc/pc.equipment.js +1 -34
- package/dist/pc/pc.feature-effects.d.ts +27 -281
- package/dist/pc/pc.feature-effects.js +1 -39
- package/dist/pc/pc.formula-context.js +1 -11
- package/dist/pc/pc.infusions.d.ts +0 -65
- package/dist/pc/pc.infusions.js +1 -65
- package/dist/pc/pc.item-effects.d.ts +19 -0
- package/dist/pc/pc.item-effects.js +1 -0
- package/dist/pc/pc.member-choices.d.ts +3 -66
- package/dist/pc/pc.member-choices.js +1 -39
- package/dist/pc/pc.parser.js +1 -58
- package/dist/pc/pc.pools.d.ts +7 -10
- package/dist/pc/pc.pools.js +1 -27
- package/dist/pc/pc.proficiencies.d.ts +0 -40
- package/dist/pc/pc.proficiencies.js +1 -156
- package/dist/pc/pc.proficiency-grants.d.ts +3 -27
- package/dist/pc/pc.proficiency-normalize.d.ts +0 -35
- package/dist/pc/pc.proficiency-normalize.js +1 -18
- package/dist/pc/pc.proficiency-query.d.ts +0 -13
- package/dist/pc/pc.proficiency-query.js +1 -27
- package/dist/pc/pc.recalc.d.ts +8 -131
- package/dist/pc/pc.recalc.js +1 -1042
- package/dist/pc/pc.resolver.d.ts +9 -107
- package/dist/pc/pc.resolver.js +1 -60
- package/dist/pc/pc.resource-seed.d.ts +0 -8
- package/dist/pc/pc.resource-seed.js +1 -42
- package/dist/pc/pc.resources.d.ts +1 -59
- package/dist/pc/pc.resources.js +1 -23
- package/dist/pc/pc.rest.d.ts +1 -20
- package/dist/pc/pc.rest.js +1 -231
- package/dist/pc/pc.schema.d.ts +20 -2
- package/dist/pc/pc.schema.js +1 -9
- package/dist/pc/pc.slotting.d.ts +0 -29
- package/dist/pc/pc.slotting.js +1 -28
- package/dist/pc/pc.speeds.d.ts +36 -0
- package/dist/pc/pc.spell-scope.d.ts +0 -16
- package/dist/pc/pc.spellcasting.d.ts +0 -70
- package/dist/pc/pc.spellcasting.js +1 -28
- package/dist/pc/pc.table-column.d.ts +3 -22
- package/dist/pc/pc.table-column.js +1 -18
- package/dist/pc/pc.tool-picks.d.ts +0 -27
- package/dist/pc/pc.tool-picks.js +1 -18
- package/dist/pc/pc.types.d.ts +59 -374
- package/dist/pc/pc.weapon-grant.d.ts +0 -6
- package/dist/pc/pool-layout.d.ts +0 -39
- package/dist/pc/pool-layout.js +1 -18
- package/dist/pc/resource-equivalents.d.ts +2 -40
- package/dist/pc/roll-scope.js +1 -8
- package/dist/pc/roll-tag-labels.d.ts +0 -32
- package/dist/pc/roll-tag-labels.js +1 -17
- package/dist/pc/spell-source.d.ts +0 -11
- package/dist/pc/spell-source.js +1 -8
- package/dist/race/race.codec.d.ts +0 -6
- package/dist/race/race.codec.js +1 -15
- package/dist/race/race.parser.js +1 -14
- package/dist/race/race.schema.d.ts +0 -8
- package/dist/race/race.schema.js +1 -14
- package/dist/race/race.structural.d.ts +0 -6
- package/dist/race/race.structural.js +1 -6
- package/dist/race/race.types.d.ts +0 -8
- package/dist/schemas/attack-schema.d.ts +5 -0
- package/dist/schemas/caster-type-schema.d.ts +1 -6
- package/dist/schemas/caster-type-schema.js +1 -6
- package/dist/schemas/choice-schema.js +1 -7
- package/dist/schemas/duration-schema.d.ts +0 -2
- package/dist/schemas/duration-schema.js +1 -6
- package/dist/schemas/entity-extras-schema.d.ts +0 -30
- package/dist/schemas/entity-extras-schema.js +1 -10
- package/dist/schemas/equipment-grant-schema.d.ts +0 -2
- package/dist/schemas/equipment-grant-schema.js +1 -12
- package/dist/schemas/feature-alias.d.ts +0 -27
- package/dist/schemas/feature-effect-schema.d.ts +44 -3
- package/dist/schemas/feature-effect-schema.js +1 -6
- package/dist/schemas/feature-schema.d.ts +0 -6
- package/dist/schemas/feature-schema.js +1 -12
- package/dist/schemas/resource-schema.d.ts +1 -34
- package/dist/schemas/resource-schema.js +1 -12
- package/dist/schemas/selection-pool-schema.js +1 -10
- package/dist/spell/casting-time.d.ts +0 -15
- package/dist/spell/casting-time.js +1 -6
- package/dist/spell/spell.access.d.ts +0 -6
- package/dist/spell/spell.access.js +1 -45
- package/dist/spell/spell.ai-schema.js +1 -6
- package/dist/spell/spell.codec.js +1 -9
- package/dist/spell/spell.enrichment.js +1 -9
- package/dist/spell/spell.filter.d.ts +0 -5
- package/dist/spell/spell.filter.js +1 -75
- package/dist/spell/spell.parser.d.ts +0 -31
- package/dist/spell/spell.parser.js +1 -16
- package/dist/spell/spell.scaling.d.ts +0 -46
- package/dist/spell/spell.scaling.js +1 -79
- package/dist/spell/spell.schema.js +1 -7
- package/dist/spell/spell.types.d.ts +0 -7
- package/dist/srd/retired-items.d.ts +0 -4
- package/dist/srd/retired-items.js +1 -11
- package/dist/srd-store.d.ts +0 -33
- package/dist/subclass/subclass.codec.d.ts +0 -8
- package/dist/subclass/subclass.codec.js +1 -17
- package/dist/subclass/subclass.parser.js +1 -16
- package/dist/subclass/subclass.schema.d.ts +2 -1
- package/dist/subclass/subclass.schema.js +1 -14
- package/dist/subclass/subclass.types.d.ts +0 -3
- package/dist/types/attack.d.ts +2 -0
- package/dist/types/casting-option.d.ts +0 -4
- package/dist/types/choice.d.ts +1 -72
- package/dist/types/choice.js +1 -24
- package/dist/types/edition.d.ts +0 -3
- package/dist/types/equipment-grant.d.ts +1 -27
- package/dist/types/equipment-grant.js +1 -12
- package/dist/types/feature-effect.d.ts +11 -23
- package/dist/types/feature.d.ts +0 -22
- package/dist/types/optional-feature.types.d.ts +1 -31
- package/dist/types/resource.d.ts +1 -21
- package/dist/types/selection-pool.d.ts +0 -24
- package/dist/weapon/weapon-mastery.d.ts +0 -1
- package/dist/weapon/weapon.classify.d.ts +0 -11
- package/dist/weapon/weapon.classify.js +1 -7
- package/dist/weapon/weapon.codec.d.ts +0 -9
- package/dist/weapon/weapon.codec.js +1 -9
- package/dist/weapon/weapon.parser.js +1 -8
- package/dist/weapon/weapon.schema.js +1 -7
- package/dist/weapon/weapon.types.d.ts +0 -3
- package/package.json +3 -3
- package/src/data-srd/ATTRIBUTION.md +1 -1
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};
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import{WEAPON_DEFAULT_ACTION_COST,customizableOverrideKeys,defaultActionCost,effectiveItemArmorClass,effectiveItemCharges,effectiveItemRecovery,isCastableScroll,isConsumedOnUse,isScrollEntity,isWeaponLikeEntry,itemChargesMax,itemSpellUse,scrollSpellCost,settableSpellLevel,storedSpellNumbers,storesSpell}from"../chunk-PKIMOVQG.js";import"../chunk-CMIEZQL4.js";import"../chunk-CSTAQQGX.js";import"../chunk-O776WL7O.js";import"../chunk-DVUXUIPV.js";import"../chunk-YGH7S5ZF.js";import"../chunk-4IAMSRHD.js";import"../chunk-DZITM5AG.js";import"../chunk-PZ4L2EEG.js";import"../chunk-QMEKQTUT.js";import"../chunk-63YJPWTM.js";import"../chunk-BREHZNTL.js";import"../chunk-7FPQJDFD.js";import"../chunk-EVT7MGAC.js";export{WEAPON_DEFAULT_ACTION_COST,customizableOverrideKeys,defaultActionCost,effectiveItemArmorClass,effectiveItemCharges,effectiveItemRecovery,isCastableScroll,isConsumedOnUse,isScrollEntity,isWeaponLikeEntry,itemChargesMax,itemSpellUse,scrollSpellCost,settableSpellLevel,storedSpellNumbers,storesSpell};
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export declare function emptyAppliedBonuses(): AppliedBonuses;
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export declare function computeAppliedBonuses(resolved: ResolvedCharacter, _profs: ProficienciesForQuery, registry: EntityRegistry, warnings: string[]): AppliedBonuses;
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* `computeAttacks` below. Exported for the overlay effect-slug guard
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* use THIS one. */
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export declare function pactWeaponIndexes(resolved: Pick<ResolvedCharacter, "pactWeapon" | "definition">, registry?: EntityRegistry | null): Set<number> | null;
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export declare function isWeaponSlugProficient(weapon: WeaponEntity, weaponSlug: string, profs: ProficienciesForQuery): boolean;
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/** The die and ability set an `unarmed-strike` effect (or its synthetic) resolved for this character (R4-G6b §5.1). */
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export interface UnarmedStrikeSpec {
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dice?: string;
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abilities?: Ability[];
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/** The always-present Unarmed Strike row (R4-G6b §5.1): 1 + the modifier bludgeoning, 5 ft., always proficient. With a
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* DIE the damage string reproduces the OUTPUT of `buildAttackRow`'s `formatDice` (a closure over `dmgFlat` that cannot
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* be called): the flat part's `^\+0$` strip equals the whole-string `\+0$` strip for every modifier, so a die reads
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* user's Q-3 "1 + STR" is the formula, the evaluated number its display). The
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* ability is STR unless the spec lists others; the highest modifier wins and a LATER candidate wins a tie, so a
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* rather than in a renderer (R4-G6b live rider R-1). */
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export declare function buildUnarmedRow(mods: Record<Ability, number>, proficiencyBonus: number, spec?: UnarmedStrikeSpec): AttackRow;
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export declare function buildFeatureAttackRows(resolved: Pick<ResolvedCharacter, "features">, mods: Record<Ability, number>, profs: ProficienciesForQuery, proficiencyBonus: number, weaponAbilities?: WeaponAbilityOverride[]): AttackRow[];
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export declare function computeSlotsAndAttacks(resolved: ResolvedCharacter, mods: Record<Ability, number>, profs: ProficienciesForQuery, registry: EntityRegistry, warnings: string[], proficiencyBonus: number, weaponAbilities?: WeaponAbilityOverride[], weaponMasteries?: string[], attunementFloor?: number): DerivedEquipment;
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export {};
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CHANGED
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computeAppliedBonuses,
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computeSlotsAndAttacks,
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isWeaponSlugProficient
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};
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import{buildFeatureAttackRows,buildUnarmedRow,computeAppliedBonuses,computeSlotsAndAttacks,emptyAppliedBonuses,isWeaponSlugProficient,pactWeaponIndexes}from"../chunk-E3MS4M3N.js";import"../chunk-T55DELVL.js";import"../chunk-SEOASDO4.js";import"../chunk-4E2GIWJE.js";import"../chunk-GD7WRCNH.js";import"../chunk-FOLHTMSC.js";import"../chunk-4JEF3CET.js";import"../chunk-VTQ4RWEG.js";import"../chunk-J3RP5C7L.js";import"../chunk-WAUNLUFQ.js";import"../chunk-PKIMOVQG.js";import"../chunk-CMIEZQL4.js";import"../chunk-CSTAQQGX.js";import"../chunk-O776WL7O.js";import"../chunk-DVUXUIPV.js";import"../chunk-YGH7S5ZF.js";import"../chunk-NEMX7QGG.js";import"../chunk-56JK6VCL.js";import"../chunk-4IAMSRHD.js";import"../chunk-3QQOATV3.js";import"../chunk-DZITM5AG.js";import"../chunk-PZ4L2EEG.js";import"../chunk-QMEKQTUT.js";import"../chunk-63YJPWTM.js";import"../chunk-BREHZNTL.js";import"../chunk-7FPQJDFD.js";import"../chunk-EVT7MGAC.js";import"../chunk-ZVL5FXXO.js";export{buildFeatureAttackRows,buildUnarmedRow,computeAppliedBonuses,computeSlotsAndAttacks,emptyAppliedBonuses,isWeaponSlugProficient,pactWeaponIndexes};
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import type { FeatureEffect, SenseType } from "@archivist-gg/dnd5e/types/feature-effect";
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import type { FeatureEffect, SenseType, SpeedGateWord, WeaponScope } from "@archivist-gg/dnd5e/types/feature-effect";
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import type { Ability } from "@archivist-gg/dnd5e";
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import type { DamageRider, DefenseGrant, FeatureSource, ResolvedCharacter, ResolvedFeature, RollModifierEntry, SaveOutcomeEntry, SpellDamageRider } from "./pc.types.js";
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/**
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* A melee-attack ability override from a `weapon-ability` effect. `weaponSlugs`
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* empty/absent `weaponSlugs` = GLOBAL (applies to every melee weapon). The
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import type { ConditionalCrit, DamageRider, DefenseGrant, DefenseItemSource, FeatureSource, SpeedMode, ResolvedCharacter, ResolvedFeature, RollModifierEntry, SaveOutcomeEntry, SpellDamageRider } from "./pc.types.js";
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4
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export interface WeaponAbilityOverride {
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5
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ability: Ability;
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6
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weaponSlugs?: string[];
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pactWeapon?: true;
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}
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export interface SpeedEffectTerm {
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mode: SpeedMode;
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label: string;
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value: number;
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set: boolean;
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condition?: string;
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equalsWalk?: true;
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inactiveWhile?: SpeedGateWord[];
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}
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/**
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* Aggregated passive feature effects (effects-application engine).
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* One pure scan over resolved.features[].feature.effects[]. Merge semantics
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* mirror pc.conditions mergePartial: numbers add, each sense range takes max,
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* lists union case-insensitively. apply-condition is action time and
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* intentionally not aggregated; `damage-bonus` folds into damageBonuses (additive
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* (conditional effects are a named deferral).
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*/
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18
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export interface FeatureEffectTotals {
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19
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initiative_bonus: number;
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initiative_terms: {
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label: string;
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22
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value: number;
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}[];
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initiative_amount_terms: {
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label: string;
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amount: string;
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owner?: FeatureSource;
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}[];
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skill_bonus_terms: {
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30
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skills: string[];
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31
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ability: Ability;
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32
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minimum: number;
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33
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label: string;
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34
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}[];
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/** SL (spec §11.2): ability-based numeric SAVE bonuses (Aura of Protection), resolved in recalc against final scores and
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* the character's conditions. Empty `saves` = every save; recalc keeps one term per `label`. */
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35
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save_bonus_terms: {
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36
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saves: Ability[];
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37
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ability: Ability;
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@@ -43,20 +39,12 @@ export interface FeatureEffectTotals {
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inactiveWhile?: "incapacitated" | "unconscious";
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40
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label: string;
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}[];
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/**
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47
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* Half-proficiency terms (Jack of All Trades, Remarkable Athlete). Resolved in recalc against the
|
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* proficiency bonus, and ONLY for a skill whose effective tri is "none" — that gate is the mechanic
|
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* ("a skill proficiency you lack"), so it lives at the consumer, not here. Empty `skills` = every skill.
|
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50
|
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* recalc takes the MAX across terms, never the sum: "add half your Proficiency Bonus" is one grant, so two
|
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51
|
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* features (or a duplicated homebrew note) must not double it.
|
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*/
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53
42
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half_proficiency_terms: {
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43
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skills: string[];
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44
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round: "down" | "up";
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45
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label: string;
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46
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}[];
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47
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hp_per_level_bonus: number;
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|
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/** One term per hp-per-level-bonus effect, labeled with the owning feature's name. */
|
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48
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hp_per_level_terms: {
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49
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label: string;
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@@ -66,95 +54,22 @@ export interface FeatureEffectTotals {
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55
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56
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}[];
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* a "base speed becomes 60" feature). Max across all set effects; 0 = none.
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* recalc applies it as Math.max(set, race + additive bonuses) so it never
|
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* lowers an already-higher speed and is independent of the additive bonus.
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* A `scales_at` progression resolves BEFORE the max, at the effect's own source level (R4-G7 §7.3).
|
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*/
|
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57
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speed_terms: SpeedEffectTerm[];
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ignore_armor_strength: string[];
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59
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speed_walk_set: number;
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/**
|
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* Absolute attunement CAP granted by `attunement-limit` effects (the Artificer's Magic Item
|
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|
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* Adept / Savant / Master line). Max across all grants; 0 = nothing granted it. recalc applies it
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|
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* as Math.max(3, attunement_set) so a grant can never LOWER the baseline, and an explicit
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* `overrides.attunement_limit` on the character still wins outright — a number the player typed is
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* intent, not a derived value. A `scales_at` progression resolves BEFORE the max, at the effect's
|
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* own source level (R4-G7 §7.3).
|
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*/
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attunement_set: number;
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/** Flat ability-score bumps from `ability-score-increase` effects whose `abilities` is a FIXED LIST (the three level-20
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* capstones). `chosen` arms are the ASI SLOT's second encoding and MUST NOT fold (the synthesized feat decision pays
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* them; a flat fold double-counts). No cap: `max` is declared and unread (user ruling 2026-09-03). */
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ability_bonus: Partial<Record<Ability, number>>;
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/** Max range per sense type granted by effects; 0 = none for that type. */
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senses: Record<SenseType, number>;
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/** One term per ac-bonus effect, labeled with the owning feature's name. `condition` is the
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* effect's situational qualifier, carried verbatim onto the ACTerm and never evaluated. */
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ac_terms: {
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value: number;
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requires_armor: boolean;
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label: string;
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condition?: string;
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}[];
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/**
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* The four defense buckets a feature effect can grant, as DefenseGrant ENTRIES (R4-G3a §3.2.1).
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* Deduped by value case-insensitively, first spelling wins, trimmed · exactly the contract
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* `pushUnique` had when these were `string[]` · but the SECOND granting feature's NAME is merged
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* into `sources` rather than discarded. `immunity` and `vulnerability` fold REGARDLESS of
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* `condition` (following `resistance`: dropping a real immunity is worse than showing it
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* unqualified); `immune-condition` keeps its `while` skip. Values stay in the AUTHORED spelling ·
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* toDefenseSlug runs in pc.recalc.ts, where composeDefenseEntries turns these into DefenseEntry.
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*/
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resistances: DefenseGrant[];
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immunities: DefenseGrant[];
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vulnerabilities: DefenseGrant[];
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condition_immunities: DefenseGrant[];
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/**
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* skills, tools and languages are canonical slugs (toProfSlug: lowercase, U+2019
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* folded to ASCII, whitespace collapsed to hyphens). armor and weapons entries
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* are only `.toLowerCase()`d, NOT slugified, so an authored value keeps its
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* spaces. recalc folds armor into armor.categories ONLY; it folds every weapons
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* value into weapons.categories and additionally routes a non-category value
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* into weapons.specific. saves are canonical ability keys, and are the one
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* bucket a closed vocabulary genuinely guarantees: normalizeAbility returns null
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* for anything else and the effect is dropped.
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*
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* What is INTENDED and what is ENFORCED differ here, and the gap is silent.
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* INTENDED: skills/tools/languages land on ALL_SKILL_SLUGS / ALL_TOOLS /
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* ALL_LANGUAGES, over which toProfSlug is the identity; armor values are
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* CATEGORY words ("heavy"/"shield"); weapons values are a category word
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* ("simple"/"martial", or an entity-level "martial-melee" form) or an authored
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* weapon NAME. ENFORCED at runtime: nothing. feature-effect-schema's proficiency
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* arm is `value: z.string().min(1)`, an OPEN string, and classifyProficiencyEffect
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* does no membership test. The only guard is
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* tests/srd-canonical/overlay-effect-slugs.test.ts, and it sees OVERLAY-AUTHORED
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* data only · there skill/tool/language are checked against those three lists and
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* weapon against the live gate, while armor and saving-throw are unchecked even
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* there. Vault homebrew reaching this at runtime is checked by nothing.
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*
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* An off-vocabulary value does not crash and does not disappear · it becomes a
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* value that can never coincide with the canonical one. Measured: an authored
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* `{proficiency_type:"tool", value:"Playing Card Set"}` normalizes to
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* "playing-card-set", which is NOT in ALL_TOOLS (that list carries the 2024
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* spelling "playing-cards"). It still folds, and still renders as its own row
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* labeled "Playing Card Set", but everything keyed on the canonical slug · the
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* first-seen-wins dedupe in computeEffectiveProficiencies, an
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* `overrides.tools.remove` suppression, the builder's already-satisfied
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* exclusion · misses it, so the character ends up able to hold both.
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*
|
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|
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* `skillExpertise` is NOT a seventh bucket · it is a SUBSET of `skills`, in the
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* same canonical slug form, carrying the values whose effect set
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* `expertise: true`. An expertise skill is pushed to BOTH, so every consumer
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* that only knows about proficiency keeps working and recalc's `expSet` gains
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* one source. SKILLS ONLY (spec §7.2): a tool or language effect carrying
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* `expertise: true` folds as a plain proficiency and never lands here. It is
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* not lost · since R4-G4 §9.2 the authored flag travels the GRANT channel
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* instead (`EffectProficiencyGrant.expertise` -> `ProficiencyGrant.expertise`
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* -> `ProficiencyEntry.expertise`), which is the channel the sheet panel and
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* the proficiency modal read. Routing it here as well would put a value in the
|
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|
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* skill-expertise set that no skill key can ever match.
|
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*/
|
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proficiencies: {
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74
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skills: string[];
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skillExpertise: string[];
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@@ -164,166 +79,41 @@ export interface FeatureEffectTotals {
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armor: string[];
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weapons: string[];
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81
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};
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|
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/**
|
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|
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* Melee-attack ability overrides (Hexblade "Lies", MCDM Illrigger scoped
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|
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* "Lies", etc.), in fold order. Each carries an optional `weaponSlugs` scope
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|
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* (bare slugs) — absent/empty = GLOBAL (every melee weapon). The
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* `"spellcasting"` sentinel is excluded here (no caster context in the fold);
|
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|
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* recalc resolves it and prepends the resolved global so it wins over concrete
|
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|
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* globals. recalc threads this list into attack computation, where a
|
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* scoped-match wins over a global for the matching weapon. [] = no override.
|
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|
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*/
|
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82
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weaponAbilities: WeaponAbilityOverride[];
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|
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/**
|
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|
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* Order-preserving list of structured advantage/disadvantage entries from
|
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|
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* `roll-modifier` effects. Pass-through (no dedupe/merge); each entry is
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* labeled with the owning feature's name.
|
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|
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*/
|
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|
rollModifiers: RollModifierEntry[];
|
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|
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/**
|
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|
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* Order-preserving list of `save-outcome` entries (R4-G3a §5.3), labeled with the owning
|
|
185
|
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* feature's name. Pass-through (no dedupe/merge); `ability: "any"` becomes an ABSENT ability,
|
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|
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* which the save chip reads as "every save".
|
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|
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*/
|
|
188
84
|
saveOutcomes: SaveOutcomeEntry[];
|
|
189
|
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/**
|
|
190
|
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* Lowest weapon-attack crit threshold (natural roll that scores a critical
|
|
191
|
-
* hit) granted by `crit-range` effects. Folds via Math.min from init 20, so
|
|
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|
-
* 20 = no expansion. spell-only (`applies_to:"spell"`) entries do NOT lower
|
|
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|
-
* it. recalc maps this onto each AttackRow as `critRange` only when < 20.
|
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|
-
*/
|
|
195
85
|
critRange: number;
|
|
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|
-
|
|
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|
-
* Max EXTRA attacks per Attack action granted by `extra-attack` effects, never the total:
|
|
198
|
-
* Non-stacking (D&D Extra Attack features don't stack): folds via Math.max
|
|
199
|
-
* from init 0, so 0 = no extra attacks. recalc maps this onto
|
|
200
|
-
* DerivedStats.attacksPerAction as `1 + extraAttack`.
|
|
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|
-
* A `scales_at` progression resolves BEFORE the max, at the effect's own source level (R4-G7 §7.3).
|
|
202
|
-
*/
|
|
86
|
+
conditionalCrits: ConditionalCrit[];
|
|
203
87
|
extraAttack: number;
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
* non-empty, so untouched attack rows keep `attackNotes: undefined`.
|
|
209
|
-
*/
|
|
88
|
+
scopedExtraAttacks: Array<{
|
|
89
|
+
count: number;
|
|
90
|
+
scope: WeaponScope[];
|
|
91
|
+
}>;
|
|
210
92
|
attackNotes: string[];
|
|
211
|
-
/**
|
|
212
|
-
* Additive on-hit damage riders from `damage-bonus` effects with
|
|
213
|
-
* `applies_to` weapon/all (spell and all riders also go to `spellDamageBonuses`). Each is
|
|
214
|
-
* labeled with the owning feature's name. recalc merges these onto every
|
|
215
|
-
* weapon AttackRow's `damageRiders`.
|
|
216
|
-
*/
|
|
217
93
|
damageBonuses: DamageRider[];
|
|
218
|
-
/**
|
|
219
|
-
* The `damage-bonus` effects with `applies_to: spell` or `all`, labeled with the owning feature's name and carrying its
|
|
220
|
-
* `spellTargets` and `spell_scope` (found live 2026-09-28: they were dropped here, so Agonizing Blast never reached its
|
|
221
|
-
* cantrip). recalc reads each against the character's spells (`spellsReached`, `spellsInScope`) into
|
|
222
|
-
* `DerivedStats.spellDamageRiders`.
|
|
223
|
-
*/
|
|
224
94
|
spellDamageBonuses: SpellDamageRider[];
|
|
225
95
|
}
|
|
226
96
|
export declare function emptyFeatureEffectTotals(): FeatureEffectTotals;
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
* ids/slugs (from Character.state.active_buffs + selected pool boons). An
|
|
230
|
-
* `activatable` feature's effects fold ONLY while its id is in this set; a buff
|
|
231
|
-
* is OFF by default, so callers passing no opts see activatable features fold to
|
|
232
|
-
* nothing (correct — a buff is off until toggled). Non-activatable features fold
|
|
233
|
-
* unconditionally regardless of opts.
|
|
234
|
-
*
|
|
235
|
-
* R4-G7 §7.3: `levelFor` answers "at what level does an effect from THIS source resolve", which is the rule
|
|
236
|
-
* `resourceLevelFor` (pc.resources.ts) already applies to a resource's own `scales_at`: the character's level
|
|
237
|
-
* in the granting class for a `class` source, the level in the class owning the subclass for a `subclass`
|
|
238
|
-
* source, the total level otherwise. Both production callers pass exactly that (dnd5e `pc.recalc.ts` and the
|
|
239
|
-
* plugin's builder `abilities-step.ts`); a caller that passes none leaves every `scales_at` unresolved and
|
|
240
|
-
* every effect at its BASE value, which is what a fixture with no character behind it should read.
|
|
241
|
-
*/
|
|
97
|
+
export declare function pushDefenseGrant(list: DefenseGrant[], value: string, source: string, condition?: string, item?: DefenseItemSource): void;
|
|
98
|
+
export declare function mergeDefenseItems(into: DefenseItemSource[], from: readonly DefenseItemSource[]): void;
|
|
242
99
|
export interface FeatureEffectsOpts {
|
|
243
100
|
activeBuffs?: Set<string>;
|
|
244
101
|
levelFor?: (source: FeatureSource) => number;
|
|
245
|
-
/** RG: the DICE cell (`1d6`) of column `column` in the table of the class that owns `source`, at `level`; null when that
|
|
246
|
-
* table has no such dice cell. recalc passes it; a caller that passes none leaves every rider at its authored amount. */
|
|
247
102
|
tableDiceFor?: (source: FeatureSource, column: string, level: number) => string | null;
|
|
103
|
+
tableCellFor?: (source: FeatureSource, column: string) => string | null;
|
|
248
104
|
}
|
|
249
|
-
/** Does this feature's effects fold right now? An activatable feature folds ONLY
|
|
250
|
-
* while its id is in the active set; a buff is off until toggled. Shared by
|
|
251
|
-
* computeFeatureEffects and the display-side proficiency collector so the fold
|
|
252
|
-
* and the display can never disagree about boons (spec fence F3). */
|
|
253
105
|
export declare function foldsNow(rf: ResolvedFeature, activeBuffs: Set<string>): boolean;
|
|
254
|
-
/** The ONE assembly of everything whose effects fold: authored features plus
|
|
255
|
-
* pool-granted and pool-selected boons, with the active-buff set.
|
|
256
|
-
*
|
|
257
|
-
* Returning BOTH halves is load-bearing: a caller handed only the feature list
|
|
258
|
-
* would drop activeBuffs and computeFeatureEffects would skip every activatable
|
|
259
|
-
* boon · exactly the display/gate divergence this helper exists to close.
|
|
260
|
-
*
|
|
261
|
-
* The guards defend against CAST-BUILT FIXTURES, not against the type: `features`,
|
|
262
|
-
* `pools` and `state` are all non-optional on ResolvedCharacter, but `tests/` is
|
|
263
|
-
* typechecked by nothing. Only fixtures that actually reach this function count,
|
|
264
|
-
* and today that is THREE entry points: recalc, the display-side walk
|
|
265
|
-
* (computeEffectiveProficiencies → collectProficiencyGrants), and this
|
|
266
|
-
* function's own direct tests. All three guards are LIVE. Counts below were
|
|
267
|
-
* measured by deleting each guard and running the suite · re-derive them the
|
|
268
|
-
* same way rather than trusting the numbers, which drift as tests are added:
|
|
269
|
-
* · `pools ?? []` is exercised by `emptyResolved()` in
|
|
270
|
-
* tests/pc-recalc-feature-effects.test.ts, which omits pools and IS fed to
|
|
271
|
-
* recalc, and by `dwarf()` in tests/pc-proficiency-effective.test.ts. This
|
|
272
|
-
* guard predates the extraction; it was already here. Deleting it: 149 tests
|
|
273
|
-
* red across 13 files.
|
|
274
|
-
* · `state?.` is exercised by the "survives a cast-built fixture with no pools
|
|
275
|
-
* and no state" case in tests/pc-feature-effects.test.ts, which calls this
|
|
276
|
-
* function directly with `{ features: [...] } as never`, and again by
|
|
277
|
-
* `dwarf()`. Deleting it: 11 red across 2 files.
|
|
278
|
-
* · `features ?? []` is exercised by `dwarf()` in
|
|
279
|
-
* tests/pc-proficiency-effective.test.ts, which omits `features` and reaches
|
|
280
|
-
* here through the display walk. Deleting it: 7 red, all in that file.
|
|
281
|
-
* ⚠️ This bullet used to read "NOT exercised today, and is the one kept
|
|
282
|
-
* purely for the display-side callers". That was TRUE when written and was
|
|
283
|
-
* falsified LATER IN THIS SAME PHASE by the tasks that wired the display
|
|
284
|
-
* path, because nobody re-read it. A guard's own justification is the thing
|
|
285
|
-
* most likely to go stale under you · re-run the deletion before restating
|
|
286
|
-
* any of these three.
|
|
287
|
-
* Do not "simplify" any of the three away. */
|
|
288
106
|
export declare function assembleEffectFeatures(resolved: ResolvedCharacter): {
|
|
289
107
|
features: ResolvedFeature[];
|
|
290
108
|
activeBuffs: Set<string>;
|
|
291
109
|
};
|
|
292
|
-
/** Spec R4-G1a D2. Whether an effect changes the character it is written on. `subject` is absent on every SRD
|
|
293
|
-
* effect (=== "self"); the converter emits "self" today and will emit other creatures later (Hound of Ill Omen
|
|
294
|
-
* imposes disadvantage on a TARGET). A non-self effect never folds onto the PC: not here, not in
|
|
295
|
-
* collectProficiencyEffectGrants, not in unarmoredACBreakdown, not in recalc's weapon-ability scan. Its FEATURE
|
|
296
|
-
* still resolves and renders (it is not buildOnly); R4-G3a §4 gives it a row-local caption.
|
|
297
|
-
*
|
|
298
|
-
* R4-G3a §4.4: a subject that is neither absent nor "self" warns ONCE per distinct subject string
|
|
299
|
-
* (`warnOnce`, keyed on the subject). The converter's vocabulary here is open, so an unexpected
|
|
300
|
-
* spelling ("Self", "target creature") silently stops folding today; the warning names it without
|
|
301
|
-
* changing the answer. Never a refusal: the return value is unchanged. */
|
|
302
110
|
export declare function foldsOnSelf(eff: {
|
|
303
111
|
subject?: string;
|
|
304
112
|
}): boolean;
|
|
305
|
-
/** The effects of a feature that fold on the character: every reader of `feature.effects` for a derived stat goes through this. */
|
|
306
113
|
export declare function selfEffectsOf(f: {
|
|
307
114
|
effects?: FeatureEffect[];
|
|
308
115
|
}): FeatureEffect[];
|
|
309
116
|
export declare function computeFeatureEffects(features: ResolvedFeature[], opts?: FeatureEffectsOpts): FeatureEffectTotals;
|
|
310
|
-
/** The ONE interpreter of `kind: "proficiency"` effects (spec fence F3).
|
|
311
|
-
*
|
|
312
|
-
* Two consumers with different needs, so the return carries BOTH forms:
|
|
313
|
-
* `applyEffect` pushes `value` (normalized) into FeatureEffectTotals, while the
|
|
314
|
-
* display collector reads `raw` for armor/weapons · composeGrantEntries stores
|
|
315
|
-
* the raw authored string as ProficiencyEntry.value (spec §4.8 #1) and computes
|
|
316
|
-
* its dedupe key separately. Tools/languages read `value`.
|
|
317
|
-
*
|
|
318
|
-
* `saves` is discriminated because FeatureEffectTotals.proficiencies.saves is
|
|
319
|
-
* Ability[], not string[] (fence F1). A null return means "not a proficiency
|
|
320
|
-
* effect, or an unresolvable ability".
|
|
321
|
-
*
|
|
322
|
-
* `expertise` is REQUIRED and always a boolean, never absent: the authored key
|
|
323
|
-
* is optional, so folding it here once means no consumer has to tell
|
|
324
|
-
* `undefined` from `false`. It is reported for EVERY bucket · deciding that
|
|
325
|
-
* only skills act on it belongs to the fold (spec §7.2), not to the
|
|
326
|
-
* classification. */
|
|
327
117
|
export type ProficiencyClassification = {
|
|
328
118
|
bucket: "skills" | "tools" | "languages" | "armor" | "weapons";
|
|
329
119
|
value: string;
|
|
@@ -336,56 +126,12 @@ export type ProficiencyClassification = {
|
|
|
336
126
|
expertise: boolean;
|
|
337
127
|
};
|
|
338
128
|
export declare function classifyProficiencyEffect(eff: FeatureEffect): ProficiencyClassification | null;
|
|
339
|
-
/** One proficiency an effect grants, tagged with the source it came from.
|
|
340
|
-
*
|
|
341
|
-
* BOTH forms are carried because the two display consumers need different ones
|
|
342
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export interface EffectProficiencyGrant {
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* which routes skills only (spec §7.2). CONSUMED since R4-G4 §9.2 by
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expertise?: boolean;
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}
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export type EffectProficiencyGrants = Record<"skills" | "tools" | "languages" | "saves" | "armor" | "weapons", EffectProficiencyGrant[]>;
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/** Every proficiency an effect grants, tagged with the FeatureSource it came from.
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*
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* value, so collapsing on value alone here would silently drop the second
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* granting entity and blank half the provenance.
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*
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* union has SIX members and this function indexes the record by it · drop either
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* key and `out[c.bucket].push(...)` is a type error, and a hand-built record
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* missing one crashes on the first such effect. They have NO display consumer:
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* effect-granted skills already reach the sheet via recalc's skill union and
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* saves via its save set, and the Proficiencies panel has only four rows. No
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* test asserts either bucket, and `toGrants` in pc.proficiency-grants.ts reads
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* only the other four. That is deliberate, not an oversight.
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*
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* Reads the same three rules as the fold, and NOTHING else: foldsNow decides
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* what is active, selfEffectsOf decides whose numbers an effect changes and
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* classifyProficiencyEffect decides what a proficiency effect means (spec fence
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* F3), so the display can never disagree with the engine.
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*
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* Reads only effects that fold on self (`selfEffectsOf`), the same predicate as
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* the fold, so a non-self proficiency is neither granted nor displayed. */
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export declare function collectProficiencyEffectGrants(features: ResolvedFeature[], activeBuffs: Set<string>): EffectProficiencyGrants;
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import
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assembleEffectFeatures,
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classifyProficiencyEffect,
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collectProficiencyEffectGrants,
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computeFeatureEffects,
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emptyFeatureEffectTotals,
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foldsNow,
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foldsOnSelf,
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selfEffectsOf
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export {
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assembleEffectFeatures,
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classifyProficiencyEffect,
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collectProficiencyEffectGrants,
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computeFeatureEffects,
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emptyFeatureEffectTotals,
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foldsNow,
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foldsOnSelf,
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selfEffectsOf
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|
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};
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import{assembleEffectFeatures,classifyProficiencyEffect,collectProficiencyEffectGrants,computeFeatureEffects,emptyFeatureEffectTotals,foldsNow,foldsOnSelf,mergeDefenseItems,pushDefenseGrant,selfEffectsOf}from"../chunk-GD7WRCNH.js";import"../chunk-FOLHTMSC.js";import"../chunk-4JEF3CET.js";import"../chunk-VTQ4RWEG.js";import"../chunk-WAUNLUFQ.js";import"../chunk-PKIMOVQG.js";import"../chunk-CMIEZQL4.js";import"../chunk-CSTAQQGX.js";import"../chunk-O776WL7O.js";import"../chunk-DVUXUIPV.js";import"../chunk-YGH7S5ZF.js";import"../chunk-4IAMSRHD.js";import"../chunk-3QQOATV3.js";import"../chunk-DZITM5AG.js";import"../chunk-PZ4L2EEG.js";import"../chunk-QMEKQTUT.js";import"../chunk-63YJPWTM.js";import"../chunk-BREHZNTL.js";import"../chunk-7FPQJDFD.js";import"../chunk-EVT7MGAC.js";export{assembleEffectFeatures,classifyProficiencyEffect,collectProficiencyEffectGrants,computeFeatureEffects,emptyFeatureEffectTotals,foldsNow,foldsOnSelf,mergeDefenseItems,pushDefenseGrant,selfEffectsOf};
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|
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|
|
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|
-
|
|
2
|
-
function buildFormulaContext(resolved, derived, registry) {
|
|
3
|
-
return {
|
|
4
|
-
abilities: resolved.definition.abilities,
|
|
5
|
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proficiencyBonus: derived.proficiencyBonus,
|
|
6
|
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compendium: registry
|
|
7
|
-
};
|
|
8
|
-
}
|
|
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|
-
export {
|
|
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|
-
buildFormulaContext
|
|
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|
-
};
|
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|
+
function buildFormulaContext(resolved,derived,registry){return{abilities:resolved.definition.abilities,proficiencyBonus:derived.proficiencyBonus,compendium:registry}}export{buildFormulaContext};
|