@archivist-gg/dnd5e 0.1.0

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Files changed (322) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/SRD.md +37 -0
  3. package/README.md +65 -0
  4. package/dist/armor/armor.codec.d.ts +10 -0
  5. package/dist/armor/armor.codec.js +8 -0
  6. package/dist/armor/armor.entity-type.d.ts +2 -0
  7. package/dist/armor/armor.parser.d.ts +3 -0
  8. package/dist/armor/armor.parser.js +7 -0
  9. package/dist/armor/armor.schema.d.ts +25 -0
  10. package/dist/armor/armor.schema.js +6 -0
  11. package/dist/armor/armor.types.d.ts +26 -0
  12. package/dist/armor/armor.types.js +0 -0
  13. package/dist/background/background.codec.d.ts +9 -0
  14. package/dist/background/background.codec.js +11 -0
  15. package/dist/background/background.entity-type.d.ts +2 -0
  16. package/dist/background/background.parser.d.ts +3 -0
  17. package/dist/background/background.parser.js +10 -0
  18. package/dist/background/background.schema.d.ts +74 -0
  19. package/dist/background/background.schema.js +9 -0
  20. package/dist/background/background.types.d.ts +52 -0
  21. package/dist/background/background.types.js +0 -0
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  90. package/dist/class/class.codec.d.ts +10 -0
  91. package/dist/class/class.codec.js +15 -0
  92. package/dist/class/class.entity-type.d.ts +2 -0
  93. package/dist/class/class.parser.d.ts +3 -0
  94. package/dist/class/class.parser.js +14 -0
  95. package/dist/class/class.schema.d.ts +202 -0
  96. package/dist/class/class.schema.js +13 -0
  97. package/dist/class/class.slug.d.ts +11 -0
  98. package/dist/class/class.slug.js +8 -0
  99. package/dist/class/class.types.d.ts +74 -0
  100. package/dist/class/class.types.js +0 -0
  101. package/dist/data-srd/index.generated.d.ts +7 -0
  102. package/dist/data-srd/index.generated.js +146 -0
  103. package/dist/dnd/constants.d.ts +16 -0
  104. package/dist/dnd/constants.js +36 -0
  105. package/dist/dnd/formula-tags.d.ts +16 -0
  106. package/dist/dnd/formula-tags.js +119 -0
  107. package/dist/dnd/math.d.ts +24 -0
  108. package/dist/dnd/math.js +35 -0
  109. package/dist/dnd/prose-tags.d.ts +16 -0
  110. package/dist/dnd/prose-tags.js +18 -0
  111. package/dist/dnd/resource-die.d.ts +6 -0
  112. package/dist/dnd/resource-die.js +17 -0
  113. package/dist/dnd/resource-formula.d.ts +41 -0
  114. package/dist/dnd/resource-formula.js +159 -0
  115. package/dist/dnd/srd-tag-converter.d.ts +44 -0
  116. package/dist/dnd/srd-tag-converter.js +12 -0
  117. package/dist/dnd/tag-grammar.d.ts +19 -0
  118. package/dist/dnd/tag-grammar.js +12 -0
  119. package/dist/encounter/encounter.ai-schema.d.ts +29 -0
  120. package/dist/encounter/encounter.ai-schema.js +8 -0
  121. package/dist/encounter/encounter.entity-type.d.ts +2 -0
  122. package/dist/encounter/encounter.generatable.d.ts +2 -0
  123. package/dist/entities/base-item-resolver.d.ts +21 -0
  124. package/dist/entities/base-item-resolver.js +9 -0
  125. package/dist/entities/slug.d.ts +5 -0
  126. package/dist/entities/slug.js +6 -0
  127. package/dist/feat/feat.codec.d.ts +9 -0
  128. package/dist/feat/feat.codec.js +10 -0
  129. package/dist/feat/feat.entity-type.d.ts +2 -0
  130. package/dist/feat/feat.parser.d.ts +3 -0
  131. package/dist/feat/feat.parser.js +9 -0
  132. package/dist/feat/feat.schema.d.ts +194 -0
  133. package/dist/feat/feat.schema.js +8 -0
  134. package/dist/feat/feat.types.d.ts +42 -0
  135. package/dist/feat/feat.types.js +0 -0
  136. package/dist/index.d.ts +12 -0
  137. package/dist/index.js +139149 -0
  138. package/dist/inline-tag-parser.d.ts +11 -0
  139. package/dist/inline-tag-parser.js +6 -0
  140. package/dist/item/item.actions-map.d.ts +41 -0
  141. package/dist/item/item.actions-map.js +85 -0
  142. package/dist/item/item.ai-schema.d.ts +35 -0
  143. package/dist/item/item.ai-schema.js +6 -0
  144. package/dist/item/item.attunement.d.ts +18 -0
  145. package/dist/item/item.attunement.js +12 -0
  146. package/dist/item/item.bonuses.d.ts +2 -0
  147. package/dist/item/item.bonuses.js +7 -0
  148. package/dist/item/item.codec.d.ts +3 -0
  149. package/dist/item/item.codec.js +8 -0
  150. package/dist/item/item.conditions.d.ts +10 -0
  151. package/dist/item/item.conditions.js +8 -0
  152. package/dist/item/item.conditions.types.d.ts +28 -0
  153. package/dist/item/item.conditions.types.js +0 -0
  154. package/dist/item/item.enrichment.d.ts +4 -0
  155. package/dist/item/item.enrichment.js +9 -0
  156. package/dist/item/item.entity-type.d.ts +2 -0
  157. package/dist/item/item.generatable.d.ts +2 -0
  158. package/dist/item/item.parser.d.ts +3 -0
  159. package/dist/item/item.parser.js +7 -0
  160. package/dist/item/item.schema.d.ts +174 -0
  161. package/dist/item/item.schema.js +8 -0
  162. package/dist/item/item.types.d.ts +108 -0
  163. package/dist/item/item.types.js +0 -0
  164. package/dist/monster/monster.ai-schema.d.ts +67 -0
  165. package/dist/monster/monster.ai-schema.js +6 -0
  166. package/dist/monster/monster.codec.d.ts +13 -0
  167. package/dist/monster/monster.enrichment.d.ts +10 -0
  168. package/dist/monster/monster.enrichment.js +19 -0
  169. package/dist/monster/monster.entity-type.d.ts +2 -0
  170. package/dist/monster/monster.generatable.d.ts +2 -0
  171. package/dist/monster/monster.parser.d.ts +3 -0
  172. package/dist/monster/monster.parser.js +6 -0
  173. package/dist/monster/monster.resolve.d.ts +10 -0
  174. package/dist/monster/monster.types.d.ts +29 -0
  175. package/dist/monster/monster.types.js +1 -0
  176. package/dist/npc/npc.ai-schema.d.ts +6 -0
  177. package/dist/npc/npc.entity-type.d.ts +2 -0
  178. package/dist/npc/npc.generatable.d.ts +2 -0
  179. package/dist/optional-feature/optional-feature.codec.d.ts +14 -0
  180. package/dist/optional-feature/optional-feature.codec.js +11 -0
  181. package/dist/optional-feature/optional-feature.entity-type.d.ts +2 -0
  182. package/dist/optional-feature/optional-feature.parser.d.ts +3 -0
  183. package/dist/optional-feature/optional-feature.parser.js +10 -0
  184. package/dist/optional-feature/optional-feature.schema.d.ts +236 -0
  185. package/dist/optional-feature/optional-feature.schema.js +9 -0
  186. package/dist/pack.d.ts +11 -0
  187. package/dist/pc/conditions.constants.d.ts +3 -0
  188. package/dist/pc/conditions.constants.js +8 -0
  189. package/dist/pc/decision-recognizer.d.ts +4 -0
  190. package/dist/pc/decision-recognizer.js +8 -0
  191. package/dist/pc/pc.conditions.d.ts +3 -0
  192. package/dist/pc/pc.conditions.js +6 -0
  193. package/dist/pc/pc.decision-engine.d.ts +97 -0
  194. package/dist/pc/pc.decision-engine.js +19 -0
  195. package/dist/pc/pc.equipment.d.ts +12 -0
  196. package/dist/pc/pc.equipment.js +15 -0
  197. package/dist/pc/pc.feature-effects.d.ts +95 -0
  198. package/dist/pc/pc.feature-effects.js +9 -0
  199. package/dist/pc/pc.formula-context.d.ts +4 -0
  200. package/dist/pc/pc.formula-context.js +11 -0
  201. package/dist/pc/pc.parser.d.ts +3 -0
  202. package/dist/pc/pc.parser.js +41 -0
  203. package/dist/pc/pc.pools.d.ts +12 -0
  204. package/dist/pc/pc.pools.js +15 -0
  205. package/dist/pc/pc.proficiencies.d.ts +8 -0
  206. package/dist/pc/pc.proficiencies.js +47 -0
  207. package/dist/pc/pc.proficiency-query.d.ts +11 -0
  208. package/dist/pc/pc.proficiency-query.js +17 -0
  209. package/dist/pc/pc.recalc.d.ts +105 -0
  210. package/dist/pc/pc.recalc.js +662 -0
  211. package/dist/pc/pc.resolver.d.ts +34 -0
  212. package/dist/pc/pc.resolver.js +267 -0
  213. package/dist/pc/pc.resource-seed.d.ts +10 -0
  214. package/dist/pc/pc.resource-seed.js +40 -0
  215. package/dist/pc/pc.rest.d.ts +23 -0
  216. package/dist/pc/pc.rest.js +128 -0
  217. package/dist/pc/pc.schema.d.ts +294 -0
  218. package/dist/pc/pc.schema.js +7 -0
  219. package/dist/pc/pc.slotting.d.ts +22 -0
  220. package/dist/pc/pc.slotting.js +20 -0
  221. package/dist/pc/pc.spellcasting.d.ts +56 -0
  222. package/dist/pc/pc.spellcasting.js +16 -0
  223. package/dist/pc/pc.table-column.d.ts +12 -0
  224. package/dist/pc/pc.table-column.js +8 -0
  225. package/dist/pc/pc.types.d.ts +514 -0
  226. package/dist/pc/pc.types.js +0 -0
  227. package/dist/race/race.codec.d.ts +9 -0
  228. package/dist/race/race.codec.js +13 -0
  229. package/dist/race/race.entity-type.d.ts +2 -0
  230. package/dist/race/race.parser.d.ts +3 -0
  231. package/dist/race/race.parser.js +12 -0
  232. package/dist/race/race.schema.d.ts +67 -0
  233. package/dist/race/race.schema.js +11 -0
  234. package/dist/race/race.types.d.ts +44 -0
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  236. package/dist/schemas/attack-schema.d.ts +38 -0
  237. package/dist/schemas/choice-schema.d.ts +5 -0
  238. package/dist/schemas/choice-schema.js +7 -0
  239. package/dist/schemas/duration-schema.d.ts +13 -0
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  241. package/dist/schemas/equipment-grant-schema.d.ts +6 -0
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  243. package/dist/schemas/feature-effect-schema.d.ts +131 -0
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  248. package/dist/schemas/resource-schema.d.ts +95 -0
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  250. package/dist/schemas/selection-pool-schema.d.ts +34 -0
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  252. package/dist/spell/spell.access.d.ts +15 -0
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  254. package/dist/spell/spell.ai-schema.d.ts +24 -0
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  256. package/dist/spell/spell.codec.d.ts +3 -0
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  264. package/dist/spell/spell.parser.d.ts +3 -0
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  272. package/dist/srd-store.d.ts +53 -0
  273. package/dist/subclass/subclass.codec.d.ts +11 -0
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  275. package/dist/subclass/subclass.entity-type.d.ts +2 -0
  276. package/dist/subclass/subclass.parser.d.ts +3 -0
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  282. package/dist/types/abilities.d.ts +8 -0
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  287. package/dist/types/casting-option.d.ts +14 -0
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  293. package/dist/types/equipment-grant.d.ts +41 -0
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  309. package/dist/types/selection-pool.d.ts +37 -0
  310. package/dist/types/selection-pool.js +0 -0
  311. package/dist/types/speed.d.ts +8 -0
  312. package/dist/weapon/weapon.codec.d.ts +12 -0
  313. package/dist/weapon/weapon.codec.js +8 -0
  314. package/dist/weapon/weapon.entity-type.d.ts +2 -0
  315. package/dist/weapon/weapon.parser.d.ts +3 -0
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  317. package/dist/weapon/weapon.schema.d.ts +34 -0
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  319. package/dist/weapon/weapon.types.d.ts +36 -0
  320. package/dist/weapon/weapon.types.js +0 -0
  321. package/package.json +32 -0
  322. package/src/data-srd/ATTRIBUTION.md +2 -0
@@ -0,0 +1,235 @@
1
+ // src/dnd/constants.ts
2
+ var CR_PROFICIENCY = {
3
+ "0": 2,
4
+ "1/8": 2,
5
+ "1/4": 2,
6
+ "1/2": 2,
7
+ "1": 2,
8
+ "2": 2,
9
+ "3": 2,
10
+ "4": 2,
11
+ "5": 3,
12
+ "6": 3,
13
+ "7": 3,
14
+ "8": 3,
15
+ "9": 4,
16
+ "10": 4,
17
+ "11": 4,
18
+ "12": 4,
19
+ "13": 5,
20
+ "14": 5,
21
+ "15": 5,
22
+ "16": 5,
23
+ "17": 6,
24
+ "18": 6,
25
+ "19": 6,
26
+ "20": 6,
27
+ "21": 7,
28
+ "22": 7,
29
+ "23": 7,
30
+ "24": 7,
31
+ "25": 8,
32
+ "26": 8,
33
+ "27": 8,
34
+ "28": 8,
35
+ "29": 9,
36
+ "30": 9
37
+ };
38
+ var CR_XP = {
39
+ "0": 10,
40
+ "1/8": 25,
41
+ "1/4": 50,
42
+ "1/2": 100,
43
+ "1": 200,
44
+ "2": 450,
45
+ "3": 700,
46
+ "4": 1100,
47
+ "5": 1800,
48
+ "6": 2300,
49
+ "7": 2900,
50
+ "8": 3900,
51
+ "9": 5e3,
52
+ "10": 5900,
53
+ "11": 7200,
54
+ "12": 8400,
55
+ "13": 1e4,
56
+ "14": 11500,
57
+ "15": 13e3,
58
+ "16": 15e3,
59
+ "17": 18e3,
60
+ "18": 2e4,
61
+ "19": 22e3,
62
+ "20": 25e3,
63
+ "21": 33e3,
64
+ "22": 41e3,
65
+ "23": 5e4,
66
+ "24": 62e3,
67
+ "25": 75e3,
68
+ "26": 9e4,
69
+ "27": 105e3,
70
+ "28": 12e4,
71
+ "29": 135e3,
72
+ "30": 155e3
73
+ };
74
+ var ALL_CR_VALUES = [
75
+ "0",
76
+ "1/8",
77
+ "1/4",
78
+ "1/2",
79
+ "1",
80
+ "2",
81
+ "3",
82
+ "4",
83
+ "5",
84
+ "6",
85
+ "7",
86
+ "8",
87
+ "9",
88
+ "10",
89
+ "11",
90
+ "12",
91
+ "13",
92
+ "14",
93
+ "15",
94
+ "16",
95
+ "17",
96
+ "18",
97
+ "19",
98
+ "20",
99
+ "21",
100
+ "22",
101
+ "23",
102
+ "24",
103
+ "25",
104
+ "26",
105
+ "27",
106
+ "28",
107
+ "29",
108
+ "30"
109
+ ];
110
+ var SIZE_HIT_DICE = {
111
+ tiny: 4,
112
+ small: 6,
113
+ medium: 8,
114
+ large: 10,
115
+ huge: 12,
116
+ gargantuan: 20
117
+ };
118
+ var ALL_SIZES = ["Tiny", "Small", "Medium", "Large", "Huge", "Gargantuan"];
119
+ var SKILL_ABILITY = {
120
+ "acrobatics": "dex",
121
+ "animal handling": "wis",
122
+ "arcana": "int",
123
+ "athletics": "str",
124
+ "deception": "cha",
125
+ "history": "int",
126
+ "insight": "wis",
127
+ "intimidation": "cha",
128
+ "investigation": "int",
129
+ "medicine": "wis",
130
+ "nature": "int",
131
+ "perception": "wis",
132
+ "performance": "cha",
133
+ "persuasion": "cha",
134
+ "religion": "int",
135
+ "sleight of hand": "dex",
136
+ "stealth": "dex",
137
+ "survival": "wis"
138
+ };
139
+ var ALL_SKILLS = [
140
+ "Acrobatics",
141
+ "Animal Handling",
142
+ "Arcana",
143
+ "Athletics",
144
+ "Deception",
145
+ "History",
146
+ "Insight",
147
+ "Intimidation",
148
+ "Investigation",
149
+ "Medicine",
150
+ "Nature",
151
+ "Perception",
152
+ "Performance",
153
+ "Persuasion",
154
+ "Religion",
155
+ "Sleight of Hand",
156
+ "Stealth",
157
+ "Survival"
158
+ ];
159
+ var ABILITY_KEYS = ["str", "dex", "con", "int", "wis", "cha"];
160
+ var ABILITY_NAMES = {
161
+ str: "STR",
162
+ dex: "DEX",
163
+ con: "CON",
164
+ int: "INT",
165
+ wis: "WIS",
166
+ cha: "CHA"
167
+ };
168
+ var DAMAGE_TYPES = [
169
+ "Acid",
170
+ "Bludgeoning",
171
+ "Cold",
172
+ "Fire",
173
+ "Force",
174
+ "Lightning",
175
+ "Necrotic",
176
+ "Piercing",
177
+ "Poison",
178
+ "Psychic",
179
+ "Radiant",
180
+ "Slashing",
181
+ "Thunder"
182
+ ];
183
+ var DAMAGE_NONMAGICAL_VARIANTS = [
184
+ "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks",
185
+ "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks not made with Silvered Weapons",
186
+ "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks not made with Adamantine Weapons"
187
+ ];
188
+ var CONDITIONS = [
189
+ "Blinded",
190
+ "Charmed",
191
+ "Deafened",
192
+ "Exhaustion",
193
+ "Frightened",
194
+ "Grappled",
195
+ "Incapacitated",
196
+ "Invisible",
197
+ "Paralyzed",
198
+ "Petrified",
199
+ "Poisoned",
200
+ "Prone",
201
+ "Restrained",
202
+ "Stunned",
203
+ "Unconscious"
204
+ ];
205
+ var STANDARD_SENSES = ["Blindsight", "Darkvision", "Tremorsense", "Truesight"];
206
+ var ALIGNMENT_ETHICAL = ["Lawful", "Neutral", "Chaotic", "Unaligned", "Any"];
207
+ var ALIGNMENT_MORAL = ["Good", "Neutral", "Evil"];
208
+ var ALL_SECTIONS = [
209
+ "Traits",
210
+ "Actions",
211
+ "Reactions",
212
+ "Bonus Actions",
213
+ "Legendary Actions",
214
+ "Lair Actions",
215
+ "Mythic Actions"
216
+ ];
217
+
218
+ export {
219
+ CR_PROFICIENCY,
220
+ CR_XP,
221
+ ALL_CR_VALUES,
222
+ SIZE_HIT_DICE,
223
+ ALL_SIZES,
224
+ SKILL_ABILITY,
225
+ ALL_SKILLS,
226
+ ABILITY_KEYS,
227
+ ABILITY_NAMES,
228
+ DAMAGE_TYPES,
229
+ DAMAGE_NONMAGICAL_VARIANTS,
230
+ CONDITIONS,
231
+ STANDARD_SENSES,
232
+ ALIGNMENT_ETHICAL,
233
+ ALIGNMENT_MORAL,
234
+ ALL_SECTIONS
235
+ };
@@ -0,0 +1,14 @@
1
+ // src/schemas/duration-schema.ts
2
+ import { z } from "zod";
3
+ var durationSchema = z.union([
4
+ z.literal("instantaneous"),
5
+ z.literal("until-dispelled"),
6
+ z.object({
7
+ amount: z.number().int().positive(),
8
+ unit: z.enum(["round", "minute", "hour", "day"])
9
+ }).strict()
10
+ ]);
11
+
12
+ export {
13
+ durationSchema
14
+ };
@@ -0,0 +1,31 @@
1
+ // src/armor/armor.schema.ts
2
+ import { z } from "zod";
3
+ var acSchema = z.object({
4
+ base: z.number().int(),
5
+ flat: z.number().int().default(0),
6
+ add_dex: z.boolean().default(false),
7
+ dex_max: z.number().int().nonnegative().optional(),
8
+ add_con: z.boolean().default(false),
9
+ add_wis: z.boolean().default(false),
10
+ description: z.string().optional()
11
+ });
12
+ var armorEntitySchema = z.object({
13
+ name: z.string().min(1),
14
+ slug: z.string().min(1),
15
+ category: z.string(),
16
+ ac: acSchema,
17
+ strength_requirement: z.number().int().optional(),
18
+ stealth_disadvantage: z.boolean().optional(),
19
+ weight: z.union([z.number(), z.string()]).optional(),
20
+ cost: z.string().optional(),
21
+ rarity: z.string().optional(),
22
+ source: z.string().optional(),
23
+ page: z.number().int().optional(),
24
+ edition: z.string().optional(),
25
+ entries: z.array(z.unknown()).optional(),
26
+ raw: z.record(z.string(), z.unknown()).optional()
27
+ }).loose();
28
+
29
+ export {
30
+ armorEntitySchema
31
+ };
@@ -0,0 +1,127 @@
1
+ import {
2
+ ABILITY_KEYS
3
+ } from "./chunk-WP2CX2JO.js";
4
+
5
+ // src/pc/pc.feature-effects.ts
6
+ function emptyFeatureEffectTotals() {
7
+ return {
8
+ initiative_bonus: 0,
9
+ hp_per_level_bonus: 0,
10
+ speed_walk_bonus: 0,
11
+ speed_walk_set: 0,
12
+ senses: { darkvision: 0, blindsight: 0, tremorsense: 0, truesight: 0 },
13
+ ac_terms: [],
14
+ resistances: [],
15
+ condition_immunities: [],
16
+ proficiencies: { skills: [], tools: [], languages: [], saves: [], armor: [], weapons: [] },
17
+ weaponAbility: null,
18
+ rollModifiers: [],
19
+ critRange: 20,
20
+ extraAttack: 0,
21
+ attackNotes: []
22
+ };
23
+ }
24
+ var ABILITY_NAME_TO_KEY = {
25
+ strength: "str",
26
+ dexterity: "dex",
27
+ constitution: "con",
28
+ intelligence: "int",
29
+ wisdom: "wis",
30
+ charisma: "cha"
31
+ };
32
+ function normalizeAbility(value) {
33
+ var _a;
34
+ const k = value.trim().toLowerCase();
35
+ if (ABILITY_KEYS.includes(k)) return k;
36
+ return (_a = ABILITY_NAME_TO_KEY[k]) != null ? _a : null;
37
+ }
38
+ function pushUnique(list, value) {
39
+ const key = value.trim().toLowerCase();
40
+ if (!key) return;
41
+ if (!list.some((v) => v.trim().toLowerCase() === key)) list.push(value.trim());
42
+ }
43
+ function computeFeatureEffects(features, opts) {
44
+ var _a, _b, _c;
45
+ const out = emptyFeatureEffectTotals();
46
+ for (const rf of features) {
47
+ if (rf.feature.activatable === true) {
48
+ const id = rf.feature.id;
49
+ if (!id || !((_a = opts == null ? void 0 : opts.activeBuffs) == null ? void 0 : _a.has(id))) continue;
50
+ }
51
+ for (const eff of (_b = rf.feature.effects) != null ? _b : []) {
52
+ applyEffect(out, eff, (_c = rf.feature.name) != null ? _c : "Feature");
53
+ }
54
+ }
55
+ return out;
56
+ }
57
+ function applyEffect(out, eff, label) {
58
+ var _a;
59
+ switch (eff.kind) {
60
+ case "initiative-bonus":
61
+ out.initiative_bonus += eff.value;
62
+ break;
63
+ case "hp-per-level-bonus":
64
+ out.hp_per_level_bonus += eff.value;
65
+ break;
66
+ case "speed-bonus":
67
+ if (eff.mode === "walk") {
68
+ if (eff.set) out.speed_walk_set = Math.max(out.speed_walk_set, eff.value);
69
+ else out.speed_walk_bonus += eff.value;
70
+ }
71
+ break;
72
+ case "sense":
73
+ out.senses[eff.type] = Math.max(out.senses[eff.type], eff.range);
74
+ break;
75
+ case "resistance":
76
+ pushUnique(out.resistances, eff.damage_type);
77
+ break;
78
+ case "immune-condition":
79
+ if (!eff.while) pushUnique(out.condition_immunities, eff.condition);
80
+ break;
81
+ case "proficiency": {
82
+ if (eff.proficiency_type === "skill") {
83
+ pushUnique(out.proficiencies.skills, eff.value.toLowerCase().replace(/\s+/g, "-"));
84
+ } else if (eff.proficiency_type === "tool") {
85
+ pushUnique(out.proficiencies.tools, eff.value);
86
+ } else if (eff.proficiency_type === "language") {
87
+ pushUnique(out.proficiencies.languages, eff.value);
88
+ } else if (eff.proficiency_type === "armor") {
89
+ pushUnique(out.proficiencies.armor, eff.value.toLowerCase());
90
+ } else if (eff.proficiency_type === "weapon") {
91
+ pushUnique(out.proficiencies.weapons, eff.value.toLowerCase());
92
+ } else {
93
+ const ab = normalizeAbility(eff.value);
94
+ if (ab && !out.proficiencies.saves.includes(ab)) out.proficiencies.saves.push(ab);
95
+ }
96
+ break;
97
+ }
98
+ case "ac-bonus":
99
+ out.ac_terms.push({ value: eff.value, requires_armor: eff.requires_armor === true, label });
100
+ break;
101
+ case "weapon-ability":
102
+ if (out.weaponAbility === null && eff.ability !== "spellcasting") out.weaponAbility = eff.ability;
103
+ break;
104
+ case "roll-modifier":
105
+ out.rollModifiers.push({ mode: eff.mode, roll: eff.roll, scope: eff.scope, condition: eff.condition, label });
106
+ break;
107
+ case "crit-range":
108
+ if (((_a = eff.applies_to) != null ? _a : "weapon") !== "spell") out.critRange = Math.min(out.critRange, eff.min_roll);
109
+ break;
110
+ case "extra-attack":
111
+ out.extraAttack = Math.max(out.extraAttack, eff.count);
112
+ break;
113
+ case "reroll-damage":
114
+ out.attackNotes.push(`Reroll ${eff.max_reroll}s${eff.once_per_die ? " (once/die)" : ""}`);
115
+ break;
116
+ case "attack-rule":
117
+ if (eff.flag === "no-ranged-in-melee-disadvantage") out.attackNotes.push("No disadvantage firing in melee");
118
+ break;
119
+ default:
120
+ break;
121
+ }
122
+ }
123
+
124
+ export {
125
+ emptyFeatureEffectTotals,
126
+ computeFeatureEffects
127
+ };
@@ -0,0 +1,33 @@
1
+ // src/spell/spell.schema.ts
2
+ import { z } from "zod";
3
+ var castingOptionSchema = z.object({
4
+ type: z.string(),
5
+ damage_roll: z.string().optional(),
6
+ target_count: z.number().optional(),
7
+ duration: z.string().optional(),
8
+ range: z.number().optional(),
9
+ concentration: z.boolean().optional(),
10
+ shape_size: z.number().optional(),
11
+ desc: z.string().optional()
12
+ });
13
+ var spellEntitySchema = z.object({
14
+ name: z.string().min(1),
15
+ level: z.number().int().min(0).optional(),
16
+ school: z.string().optional(),
17
+ casting_time: z.string().optional(),
18
+ range: z.string().optional(),
19
+ components: z.string().optional(),
20
+ duration: z.string().optional(),
21
+ concentration: z.boolean().optional(),
22
+ ritual: z.boolean().optional(),
23
+ classes: z.array(z.string()).optional(),
24
+ description: z.string().optional(),
25
+ at_higher_levels: z.array(z.string()).optional(),
26
+ damage: z.object({ types: z.array(z.string()) }).optional(),
27
+ saving_throw: z.object({ ability: z.string() }).optional(),
28
+ casting_options: z.array(castingOptionSchema).optional()
29
+ }).strict();
30
+
31
+ export {
32
+ spellEntitySchema
33
+ };
@@ -0,0 +1,18 @@
1
+ import {
2
+ parseBackground
3
+ } from "./chunk-DRNZJNJP.js";
4
+
5
+ // src/background/background.codec.ts
6
+ import yaml from "js-yaml";
7
+ var backgroundCodec = {
8
+ parse(doc) {
9
+ return parseBackground(doc.body);
10
+ },
11
+ serialize(entity) {
12
+ return yaml.dump(entity, { lineWidth: -1, sortKeys: false });
13
+ }
14
+ };
15
+
16
+ export {
17
+ backgroundCodec
18
+ };
@@ -0,0 +1,121 @@
1
+ import {
2
+ poolGrantSchema,
3
+ selectionPoolSchema,
4
+ tabDeclSchema
5
+ } from "./chunk-4TIJKN6O.js";
6
+ import {
7
+ featureSchema
8
+ } from "./chunk-DABBCYTT.js";
9
+ import {
10
+ resourceSchema
11
+ } from "./chunk-PZOWBI3B.js";
12
+ import {
13
+ startingEquipmentEntrySchema,
14
+ startingGoldSchema
15
+ } from "./chunk-3DZ74AKK.js";
16
+
17
+ // src/class/class.schema.ts
18
+ import { z } from "zod";
19
+ var abilityEnum = z.enum(["str", "dex", "con", "int", "wis", "cha"]);
20
+ var skillEnum = z.enum([
21
+ "acrobatics",
22
+ "animal-handling",
23
+ "arcana",
24
+ "athletics",
25
+ "deception",
26
+ "history",
27
+ "insight",
28
+ "intimidation",
29
+ "investigation",
30
+ "medicine",
31
+ "nature",
32
+ "perception",
33
+ "performance",
34
+ "persuasion",
35
+ "religion",
36
+ "sleight-of-hand",
37
+ "stealth",
38
+ "survival"
39
+ ]);
40
+ var armorCategoryEnum = z.enum(["light", "medium", "heavy", "shield"]);
41
+ var weaponCategoryEnum = z.enum(["simple", "martial"]);
42
+ var hitDieEnum = z.enum(["d6", "d8", "d10", "d12"]);
43
+ var editionEnum = z.enum(["2014", "2024"]);
44
+ var weaponProficiencySchema = z.object({
45
+ fixed: z.array(z.string()).optional(),
46
+ categories: z.array(weaponCategoryEnum).optional(),
47
+ conditional: z.array(z.object({
48
+ category: weaponCategoryEnum,
49
+ where_property: z.array(z.string()).nonempty()
50
+ })).optional()
51
+ }).refine(
52
+ (w) => {
53
+ var _a, _b, _c, _d, _e, _f;
54
+ return ((_b = (_a = w.fixed) == null ? void 0 : _a.length) != null ? _b : 0) + ((_d = (_c = w.categories) == null ? void 0 : _c.length) != null ? _d : 0) + ((_f = (_e = w.conditional) == null ? void 0 : _e.length) != null ? _f : 0) > 0;
55
+ },
56
+ { message: "weapon proficiency must declare at least one of fixed/categories/conditional" }
57
+ );
58
+ var toolProficiencySchema = z.object({
59
+ fixed: z.array(z.string()).optional(),
60
+ choice: z.object({
61
+ count: z.number().int().positive(),
62
+ from: z.array(z.string()).nonempty()
63
+ }).optional()
64
+ }).refine((t) => {
65
+ var _a, _b;
66
+ return ((_b = (_a = t.fixed) == null ? void 0 : _a.length) != null ? _b : 0) > 0 || t.choice !== void 0;
67
+ }, {
68
+ message: "tool proficiency must declare fixed or choice"
69
+ });
70
+ var casterTypeEnum = z.enum(["full", "half", "third", "pact"]);
71
+ var spellcastingSchema = z.object({
72
+ caster_type: casterTypeEnum,
73
+ ability: abilityEnum,
74
+ preparation: z.enum(["known", "prepared"]),
75
+ spell_list: z.string().min(1)
76
+ });
77
+ var weaponMasterySchema = z.object({
78
+ starting_count: z.number().int().nonnegative(),
79
+ scaling: z.record(z.string(), z.number().int().nonnegative()).optional()
80
+ });
81
+ var classTableRowSchema = z.object({
82
+ prof_bonus: z.number().int().positive(),
83
+ columns: z.record(z.string(), z.union([z.string(), z.number()])).optional(),
84
+ feature_ids: z.array(z.string())
85
+ });
86
+ var classEntitySchema = z.object({
87
+ slug: z.string().min(1),
88
+ name: z.string().min(1),
89
+ edition: editionEnum,
90
+ source: z.string().min(1),
91
+ description: z.string(),
92
+ hit_die: hitDieEnum,
93
+ primary_abilities: z.array(abilityEnum).nonempty(),
94
+ saving_throws: z.array(abilityEnum).length(2),
95
+ proficiencies: z.object({
96
+ armor: z.array(armorCategoryEnum),
97
+ weapons: weaponProficiencySchema,
98
+ tools: toolProficiencySchema.optional()
99
+ }),
100
+ skill_choices: z.object({
101
+ count: z.number().int().positive(),
102
+ from: z.array(skillEnum).nonempty()
103
+ }),
104
+ starting_equipment: z.array(startingEquipmentEntrySchema),
105
+ starting_gold: startingGoldSchema.optional(),
106
+ spellcasting: spellcastingSchema.nullable(),
107
+ subclass_level: z.number().int().positive(),
108
+ subclass_feature_name: z.string().min(1),
109
+ weapon_mastery: weaponMasterySchema.nullable(),
110
+ epic_boon_level: z.number().int().positive().nullable(),
111
+ table: z.record(z.string(), classTableRowSchema),
112
+ features_by_level: z.record(z.string(), z.array(featureSchema)),
113
+ resources: z.array(resourceSchema),
114
+ selection_pools: z.array(selectionPoolSchema).optional(),
115
+ pool_grants: z.array(poolGrantSchema).optional(),
116
+ tabs: z.array(tabDeclSchema).optional()
117
+ });
118
+
119
+ export {
120
+ classEntitySchema
121
+ };