@archivist-gg/dnd5e 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/background/background.codec.js +4 -4
- package/dist/background/background.parser.js +3 -3
- package/dist/background/background.schema.js +2 -2
- package/dist/{chunk-FFULAF2P.js → chunk-2BWAID3Y.js} +2 -2
- package/dist/{chunk-FUK7QSN5.js → chunk-42Y5IJKT.js} +1 -1
- package/dist/{chunk-537BHVSH.js → chunk-4JHOHWBI.js} +1 -1
- package/dist/{chunk-ZLG6FQFB.js → chunk-5WQD3WNZ.js} +16 -1
- package/dist/{chunk-FEOB24KP.js → chunk-73HOFQQ5.js} +1 -1
- package/dist/{chunk-4SSDYJS2.js → chunk-7VJ6BOA5.js} +5 -1
- package/dist/{chunk-DABBCYTT.js → chunk-CZPMTQOY.js} +1 -1
- package/dist/{chunk-DRNZJNJP.js → chunk-DZXSWSBP.js} +1 -1
- package/dist/{chunk-RVYYKYFL.js → chunk-GE4TLPWM.js} +1 -1
- package/dist/{chunk-4C2KOKLF.js → chunk-K6Q5OUGK.js} +12 -0
- package/dist/{chunk-PMADYMUI.js → chunk-L7E2UT5A.js} +1 -1
- package/dist/{chunk-CDW7R2QT.js → chunk-NXSWH3AE.js} +4 -1
- package/dist/{chunk-IDTDACM6.js → chunk-PHQRGDRQ.js} +1 -1
- package/dist/{chunk-BAXWWGFJ.js → chunk-Q5K6LWBZ.js} +1 -1
- package/dist/chunk-R5SQHP2X.js +1092 -0
- package/dist/{chunk-Z6GXV2GO.js → chunk-TLYDBT5F.js} +1 -1
- package/dist/{chunk-QQ5W2AZP.js → chunk-TQZB4OCJ.js} +67 -12
- package/dist/{chunk-A7T5L7SS.js → chunk-TUIFSVLI.js} +1 -1
- package/dist/{chunk-XURS6Q6Q.js → chunk-V6SOFUJW.js} +19 -5
- package/dist/{chunk-Z4TL2V7S.js → chunk-VTYUBINW.js} +1 -1
- package/dist/{chunk-B7UXKNLD.js → chunk-W7HWMMBF.js} +1 -1
- package/dist/{chunk-SSXBYF3P.js → chunk-XLSVNUTK.js} +1 -1
- package/dist/{chunk-GIOH5JB5.js → chunk-XTIQWSFM.js} +1 -1
- package/dist/{chunk-PKC77VZP.js → chunk-ZZGEVJKX.js} +1 -1
- package/dist/class/class.codec.js +5 -5
- package/dist/class/class.parser.js +4 -4
- package/dist/class/class.schema.js +3 -3
- package/dist/feat/feat.codec.js +4 -4
- package/dist/feat/feat.parser.js +3 -3
- package/dist/feat/feat.schema.js +2 -2
- package/dist/index.js +622 -118
- package/dist/item/item.actions-map.d.ts +10 -3
- package/dist/item/item.actions-map.js +13 -8
- package/dist/item/item.codec.js +3 -3
- package/dist/item/item.parser.js +2 -2
- package/dist/item/item.schema.d.ts +13 -0
- package/dist/item/item.schema.js +1 -1
- package/dist/item/item.types.d.ts +17 -0
- package/dist/pc/pc.decision-engine.js +8 -1
- package/dist/pc/pc.equipment.d.ts +2 -1
- package/dist/pc/pc.equipment.js +9 -1
- package/dist/pc/pc.feature-effects.d.ts +31 -9
- package/dist/pc/pc.feature-effects.js +11 -1
- package/dist/pc/pc.parser.js +1 -1
- package/dist/pc/pc.pools.js +8 -3
- package/dist/pc/pc.recalc.js +80 -62
- package/dist/pc/pc.resolver.d.ts +71 -1
- package/dist/pc/pc.resolver.js +21 -254
- package/dist/pc/pc.schema.d.ts +21 -0
- package/dist/pc/pc.schema.js +1 -1
- package/dist/pc/pc.types.d.ts +80 -1
- package/dist/race/race.codec.js +5 -5
- package/dist/race/race.parser.js +4 -4
- package/dist/race/race.schema.js +3 -3
- package/dist/schemas/choice-schema.js +1 -1
- package/dist/schemas/feature-schema.js +2 -2
- package/dist/subclass/subclass.codec.js +5 -5
- package/dist/subclass/subclass.parser.js +4 -4
- package/dist/subclass/subclass.schema.js +3 -3
- package/dist/types/choice.d.ts +5 -0
- package/dist/weapon/weapon-mastery.d.ts +12 -0
- package/package.json +1 -1
- package/dist/chunk-6PXE7T7C.js +0 -79
- package/dist/chunk-TJCNX6UZ.js +0 -521
package/dist/index.js
CHANGED
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} from "./chunk-4JHOHWBI.js";
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enrichItem
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// src/monster/monster.codec.ts
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@@ -89194,7 +89194,7 @@ var item_2014_default = [
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edition: "2014",
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source: "SRD 5.1",
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rarity: "very rare",
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description: "An _arrow of slaying_ is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both _arrows of dragon slaying_ and _arrows of blue dragon slaying_. If a creature belonging to the type, race, or group associated with an _arrow of slaying_ takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one
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89197
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description: "An _arrow of slaying_ is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both _arrows of dragon slaying_ and _arrows of blue dragon slaying_. If a creature belonging to the type, race, or group associated with an _arrow of slaying_ takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.\n\nOnce an _arrow of slaying_ deals its extra damage to a creature, it becomes a nonmagical arrow.\n\nOther types of magic ammunition of this kind exist, such as _bolts of slaying_ meant for a crossbow, though arrows are most common.",
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type: "ammunition"
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},
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{
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edition: "2014",
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source: "SRD 5.1",
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rarity: "legendary",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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required: true
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edition: "2014",
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source: "SRD 5.1",
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rarity: "very rare",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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edition: "2014",
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source: "SRD 5.1",
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rarity: "very rare",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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edition: "2014",
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source: "SRD 5.1",
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rarity: "rare",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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required: true
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edition: "2014",
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source: "SRD 5.1",
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rarity: "very rare",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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required: true
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edition: "2014",
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source: "SRD 5.1",
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rarity: "legendary",
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you
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description: `While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
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Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The _belt of stone giant strength_ and the _belt of frost giant strength_ look different, but they have the same effect.
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| Type | Strength | Rarity |
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|-------------------|----------|-----------|
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| Hill giant | 21 | Rare |
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| Stone/frost giant | 23 | Very rare |
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| Fire giant | 25 | Very rare |
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| Cloud giant | 27 | Legendary |
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| Storm giant | 29 | Legendary |"`,
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type: "wondrous item",
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attunement: {
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required: true
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@@ -90737,7 +90797,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
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edition: "2014",
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source: "SRD 5.1",
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rarity: "rare",
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description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
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+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Bronze Griffon (Rare)_**. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.",
|
|
90741
90801
|
type: "wondrous item",
|
|
90742
90802
|
tier: "major"
|
|
90743
90803
|
},
|
|
@@ -90747,7 +90807,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90747
90807
|
edition: "2014",
|
|
90748
90808
|
source: "SRD 5.1",
|
|
90749
90809
|
rarity: "rare",
|
|
90750
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90810
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Ebony Fly (Rare)_**. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can\u2019t be used again until 2 days have passed.",
|
|
90751
90811
|
type: "wondrous item",
|
|
90752
90812
|
attunement: {
|
|
90753
90813
|
required: true
|
|
@@ -90760,7 +90820,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90760
90820
|
edition: "2014",
|
|
90761
90821
|
source: "SRD 5.1",
|
|
90762
90822
|
rarity: "rare",
|
|
90763
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90823
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Golden Lions (Rare)_**. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can\u2019t be used again until 7 days have passed.",
|
|
90764
90824
|
type: "wondrous item",
|
|
90765
90825
|
tier: "major"
|
|
90766
90826
|
},
|
|
@@ -90770,7 +90830,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90770
90830
|
edition: "2014",
|
|
90771
90831
|
source: "SRD 5.1",
|
|
90772
90832
|
rarity: "rare",
|
|
90773
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90833
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Ivory Goats (Rare_**.These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:\n\n* The _goat of traveling_ can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.\n* The _goat of travail_ becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.\n* The _goat of terror_ becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a _+1 lance_, and the other becomes a _+2 longsword_. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.",
|
|
90774
90834
|
type: "wondrous item",
|
|
90775
90835
|
charges: {
|
|
90776
90836
|
max: 24
|
|
@@ -90783,7 +90843,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90783
90843
|
edition: "2014",
|
|
90784
90844
|
source: "SRD 5.1",
|
|
90785
90845
|
rarity: "rare",
|
|
90786
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90846
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Marble Elephant (Rare)_**. This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can\u2019t be used again until 7 days have passed.",
|
|
90787
90847
|
type: "wondrous item",
|
|
90788
90848
|
tier: "major"
|
|
90789
90849
|
},
|
|
@@ -90793,7 +90853,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90793
90853
|
edition: "2014",
|
|
90794
90854
|
source: "SRD 5.1",
|
|
90795
90855
|
rarity: "very rare",
|
|
90796
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90856
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Obsidian Steed (Very Rare)_**. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.\n\nIf you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.",
|
|
90797
90857
|
type: "wondrous item",
|
|
90798
90858
|
tier: "major"
|
|
90799
90859
|
},
|
|
@@ -90803,7 +90863,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90803
90863
|
edition: "2014",
|
|
90804
90864
|
source: "SRD 5.1",
|
|
90805
90865
|
rarity: "rare",
|
|
90806
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90866
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Onyx Dog (Rare)_**. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can\u2019t be used again until 7 days have passed.",
|
|
90807
90867
|
type: "wondrous item",
|
|
90808
90868
|
tier: "major",
|
|
90809
90869
|
effects: [
|
|
@@ -90818,7 +90878,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90818
90878
|
edition: "2014",
|
|
90819
90879
|
source: "SRD 5.1",
|
|
90820
90880
|
rarity: "rare",
|
|
90821
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90881
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Serpentine Owl (Rare)_**. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can\u2019t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.",
|
|
90822
90882
|
type: "wondrous item",
|
|
90823
90883
|
tier: "major"
|
|
90824
90884
|
},
|
|
@@ -90828,7 +90888,7 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90828
90888
|
edition: "2014",
|
|
90829
90889
|
source: "SRD 5.1",
|
|
90830
90890
|
rarity: "uncommon",
|
|
90831
|
-
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature
|
|
90891
|
+
description: "A _figurine of wondrous power_ is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.\n\nThe creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.\n\nThe creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.\n\n**_Silver Raven (Uncommon)_**. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can\u2019t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.",
|
|
90832
90892
|
type: "wondrous item",
|
|
90833
90893
|
tier: "major"
|
|
90834
90894
|
},
|
|
@@ -90889,7 +90949,13 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90889
90949
|
attunement: {
|
|
90890
90950
|
required: true
|
|
90891
90951
|
},
|
|
90892
|
-
tier: "major"
|
|
90952
|
+
tier: "major",
|
|
90953
|
+
damage_riders: [
|
|
90954
|
+
{
|
|
90955
|
+
amount: "2d6",
|
|
90956
|
+
damage_type: "fire"
|
|
90957
|
+
}
|
|
90958
|
+
]
|
|
90893
90959
|
},
|
|
90894
90960
|
{
|
|
90895
90961
|
slug: "srd-5e_flame-tongue-longsword",
|
|
@@ -90904,7 +90970,13 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90904
90970
|
attunement: {
|
|
90905
90971
|
required: true
|
|
90906
90972
|
},
|
|
90907
|
-
tier: "major"
|
|
90973
|
+
tier: "major",
|
|
90974
|
+
damage_riders: [
|
|
90975
|
+
{
|
|
90976
|
+
amount: "2d6",
|
|
90977
|
+
damage_type: "fire"
|
|
90978
|
+
}
|
|
90979
|
+
]
|
|
90908
90980
|
},
|
|
90909
90981
|
{
|
|
90910
90982
|
slug: "srd-5e_flame-tongue-rapier",
|
|
@@ -90919,7 +90991,13 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90919
90991
|
attunement: {
|
|
90920
90992
|
required: true
|
|
90921
90993
|
},
|
|
90922
|
-
tier: "major"
|
|
90994
|
+
tier: "major",
|
|
90995
|
+
damage_riders: [
|
|
90996
|
+
{
|
|
90997
|
+
amount: "2d6",
|
|
90998
|
+
damage_type: "fire"
|
|
90999
|
+
}
|
|
91000
|
+
]
|
|
90923
91001
|
},
|
|
90924
91002
|
{
|
|
90925
91003
|
slug: "srd-5e_flame-tongue-shortsword",
|
|
@@ -90934,7 +91012,13 @@ When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of
|
|
|
90934
91012
|
attunement: {
|
|
90935
91013
|
required: true
|
|
90936
91014
|
},
|
|
90937
|
-
tier: "major"
|
|
91015
|
+
tier: "major",
|
|
91016
|
+
damage_riders: [
|
|
91017
|
+
{
|
|
91018
|
+
amount: "2d6",
|
|
91019
|
+
damage_type: "fire"
|
|
91020
|
+
}
|
|
91021
|
+
]
|
|
90938
91022
|
},
|
|
90939
91023
|
{
|
|
90940
91024
|
slug: "srd-5e_folding-boat",
|
|
@@ -91777,7 +91861,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91777
91861
|
edition: "2014",
|
|
91778
91862
|
source: "SRD 5.1",
|
|
91779
91863
|
rarity: "rare",
|
|
91780
|
-
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed
|
|
91864
|
+
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.\n\nFour types of _horn of Valhalla_ are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.\n\n| d100 | Horn Type | Berserkers Summoned | Requirement |\n|--------|-----------|---------------------|--------------------------------------|\n| 01-40 | Silver | 2d4 + 2 | None |\n| 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons |\n| 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor |\n| 91-00 | Iron | 5d4 + 5 | Proficiency with all martial weapons |\n\nIf you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.",
|
|
91781
91865
|
type: "wondrous item",
|
|
91782
91866
|
weight: 2,
|
|
91783
91867
|
base_item: "[[SRD 5e/Weapons/Horn]]",
|
|
@@ -91794,7 +91878,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91794
91878
|
edition: "2014",
|
|
91795
91879
|
source: "SRD 5.1",
|
|
91796
91880
|
rarity: "very rare",
|
|
91797
|
-
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed
|
|
91881
|
+
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.\n\nFour types of _horn of Valhalla_ are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.\n\n| d100 | Horn Type | Berserkers Summoned | Requirement |\n|--------|-----------|---------------------|--------------------------------------|\n| 01-40 | Silver | 2d4 + 2 | None |\n| 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons |\n| 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor |\n| 91-00 | Iron | 5d4 + 5 | Proficiency with all martial weapons |\n\nIf you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.",
|
|
91798
91882
|
type: "wondrous item",
|
|
91799
91883
|
weight: 2,
|
|
91800
91884
|
base_item: "[[SRD 5e/Weapons/Horn]]",
|
|
@@ -91811,7 +91895,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91811
91895
|
edition: "2014",
|
|
91812
91896
|
source: "SRD 5.1",
|
|
91813
91897
|
rarity: "legendary",
|
|
91814
|
-
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed
|
|
91898
|
+
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.\n\nFour types of _horn of Valhalla_ are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.\n\n| d100 | Horn Type | Berserkers Summoned | Requirement |\n|--------|-----------|---------------------|--------------------------------------|\n| 01-40 | Silver | 2d4 + 2 | None |\n| 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons |\n| 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor |\n| 91-00 | Iron | 5d4 + 5 | Proficiency with all martial weapons |\n\nIf you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.",
|
|
91815
91899
|
type: "wondrous item",
|
|
91816
91900
|
weight: 2,
|
|
91817
91901
|
base_item: "[[SRD 5e/Weapons/Horn]]",
|
|
@@ -91828,7 +91912,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91828
91912
|
edition: "2014",
|
|
91829
91913
|
source: "SRD 5.1",
|
|
91830
91914
|
rarity: "rare",
|
|
91831
|
-
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed
|
|
91915
|
+
description: "You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.\n\nFour types of _horn of Valhalla_ are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.\n\n| d100 | Horn Type | Berserkers Summoned | Requirement |\n|--------|-----------|---------------------|--------------------------------------|\n| 01-40 | Silver | 2d4 + 2 | None |\n| 41-75 | Brass | 3d4 + 3 | Proficiency with all simple weapons |\n| 76-90 | Bronze | 4d4 + 4 | Proficiency with all medium armor |\n| 91-00 | Iron | 5d4 + 5 | Proficiency with all martial weapons |\n\nIf you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.",
|
|
91832
91916
|
type: "wondrous item",
|
|
91833
91917
|
weight: 2,
|
|
91834
91918
|
base_item: "[[SRD 5e/Weapons/Horn]]",
|
|
@@ -91893,7 +91977,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91893
91977
|
edition: "2014",
|
|
91894
91978
|
source: "SRD 5.1",
|
|
91895
91979
|
rarity: "very rare",
|
|
91896
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
91980
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Fortitude (Very Rare)_**. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.",
|
|
91897
91981
|
type: "wondrous item",
|
|
91898
91982
|
attunement: {
|
|
91899
91983
|
required: true
|
|
@@ -91906,7 +91990,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91906
91990
|
edition: "2014",
|
|
91907
91991
|
source: "SRD 5.1",
|
|
91908
91992
|
rarity: "rare",
|
|
91909
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
91993
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Agility (Very Rare)._** Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.",
|
|
91910
91994
|
type: "wondrous item",
|
|
91911
91995
|
attunement: {
|
|
91912
91996
|
required: true
|
|
@@ -91919,7 +92003,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91919
92003
|
edition: "2014",
|
|
91920
92004
|
source: "SRD 5.1",
|
|
91921
92005
|
rarity: "rare",
|
|
91922
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92006
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Awareness (Rare)._** You can't be surprised while this dark blue rhomboid orbits your head.",
|
|
91923
92007
|
type: "wondrous item",
|
|
91924
92008
|
attunement: {
|
|
91925
92009
|
required: true
|
|
@@ -91932,7 +92016,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91932
92016
|
edition: "2014",
|
|
91933
92017
|
source: "SRD 5.1",
|
|
91934
92018
|
rarity: "legendary",
|
|
91935
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92019
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Greater Absorption (Legendary)._** While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.\n\nOnce the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.",
|
|
91936
92020
|
type: "wondrous item",
|
|
91937
92021
|
attunement: {
|
|
91938
92022
|
required: true
|
|
@@ -91945,7 +92029,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91945
92029
|
edition: "2014",
|
|
91946
92030
|
source: "SRD 5.1",
|
|
91947
92031
|
rarity: "very rare",
|
|
91948
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92032
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Insight (Very Rare)._** Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.",
|
|
91949
92033
|
type: "wondrous item",
|
|
91950
92034
|
attunement: {
|
|
91951
92035
|
required: true
|
|
@@ -91958,7 +92042,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91958
92042
|
edition: "2014",
|
|
91959
92043
|
source: "SRD 5.1",
|
|
91960
92044
|
rarity: "very rare",
|
|
91961
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92045
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Intellect (Very Rare)._** Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.",
|
|
91962
92046
|
type: "wondrous item",
|
|
91963
92047
|
attunement: {
|
|
91964
92048
|
required: true
|
|
@@ -91971,7 +92055,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91971
92055
|
edition: "2014",
|
|
91972
92056
|
source: "SRD 5.1",
|
|
91973
92057
|
rarity: "very rare",
|
|
91974
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92058
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Leadership (Very Rare)._** Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.",
|
|
91975
92059
|
type: "wondrous item",
|
|
91976
92060
|
attunement: {
|
|
91977
92061
|
required: true
|
|
@@ -91984,7 +92068,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91984
92068
|
edition: "2014",
|
|
91985
92069
|
source: "SRD 5.1",
|
|
91986
92070
|
rarity: "legendary",
|
|
91987
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92071
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Mastery (Legendary)._** Your proficiency bonus increases by 1 while this pale green prism orbits your head.",
|
|
91988
92072
|
type: "wondrous item",
|
|
91989
92073
|
attunement: {
|
|
91990
92074
|
required: true
|
|
@@ -91997,7 +92081,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
91997
92081
|
edition: "2014",
|
|
91998
92082
|
source: "SRD 5.1",
|
|
91999
92083
|
rarity: "rare",
|
|
92000
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92084
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Protection (Rare)_**. You gain a +1 bonus to AC while this dusty rose prism orbits your head.",
|
|
92001
92085
|
type: "wondrous item",
|
|
92002
92086
|
attunement: {
|
|
92003
92087
|
required: true
|
|
@@ -92013,7 +92097,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
92013
92097
|
edition: "2014",
|
|
92014
92098
|
source: "SRD 5.1",
|
|
92015
92099
|
rarity: "legendary",
|
|
92016
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92100
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Regeneration (Legendary)_**. You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.",
|
|
92017
92101
|
type: "wondrous item",
|
|
92018
92102
|
attunement: {
|
|
92019
92103
|
required: true
|
|
@@ -92026,7 +92110,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
92026
92110
|
edition: "2014",
|
|
92027
92111
|
source: "SRD 5.1",
|
|
92028
92112
|
rarity: "rare",
|
|
92029
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92113
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Reserve (Rare)._** This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 - 1 levels of stored spells chosen by the GM.\n\nAny creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.\n\nWhile this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.",
|
|
92030
92114
|
type: "wondrous item",
|
|
92031
92115
|
attunement: {
|
|
92032
92116
|
required: true
|
|
@@ -92039,7 +92123,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
92039
92123
|
edition: "2014",
|
|
92040
92124
|
source: "SRD 5.1",
|
|
92041
92125
|
rarity: "very rare",
|
|
92042
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92126
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Strength (Very Rare)._** Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.",
|
|
92043
92127
|
type: "wondrous item",
|
|
92044
92128
|
attunement: {
|
|
92045
92129
|
required: true
|
|
@@ -92052,7 +92136,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
92052
92136
|
edition: "2014",
|
|
92053
92137
|
source: "SRD 5.1",
|
|
92054
92138
|
rarity: "rare",
|
|
92055
|
-
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color
|
|
92139
|
+
description: "An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.\n\nWhen you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.\n\nA stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.\n\n**_Sustenance (Rare)._** You don't need to eat or drink while this clear spindle orbits your head.",
|
|
92056
92140
|
type: "wondrous item",
|
|
92057
92141
|
attunement: {
|
|
92058
92142
|
required: true
|
|
@@ -93064,7 +93148,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93064
93148
|
edition: "2014",
|
|
93065
93149
|
source: "SRD 5.1",
|
|
93066
93150
|
rarity: "artifact",
|
|
93067
|
-
description: "Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five _Orbs of Dragonkind_ (or _Dragon Orbs_) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic
|
|
93151
|
+
description: "Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five _Orbs of Dragonkind_ (or _Dragon Orbs_) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic.\n\nAs the wizard towers fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.\n\nEach orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.\n\nAn orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.\n\nWhile attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it.\n\nWhile you are charmed by the orb, you can't voluntarily end your attunement to it, and the orb casts _suggestion_ on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the GM decides.\n\n**_Random Properties_**. An _Orb of Dragonkind_ has the following random properties:\n\n* 2 minor beneficial properties\n* 1 minor detrimental property\n* 1 major detrimental property\n\n**_Spells_**. The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: _cure wounds_ (5th-level version, 3 charges), _daylight_ (1 charge), _death ward_ (2 charges), or _scrying_ (3 charges).\n\nYou can also use an action to cast the _detect magic_ spell from the orb without using any charges.\n\n**_Call Dragons_**. While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour.\n\n**_Destroying an Orb_**. An _Orb of Dragonkind_ appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A _disintegrate_ spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.",
|
|
93068
93152
|
type: "wondrous item",
|
|
93069
93153
|
weight: 3,
|
|
93070
93154
|
attunement: {
|
|
@@ -93326,7 +93410,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93326
93410
|
edition: "2014",
|
|
93327
93411
|
source: "SRD 5.1",
|
|
93328
93412
|
rarity: "very rare",
|
|
93329
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93413
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93330
93414
|
type: "potion",
|
|
93331
93415
|
bonuses: {
|
|
93332
93416
|
ability_scores: {
|
|
@@ -93358,7 +93442,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93358
93442
|
edition: "2014",
|
|
93359
93443
|
source: "SRD 5.1",
|
|
93360
93444
|
rarity: "rare",
|
|
93361
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93445
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93362
93446
|
type: "wondrous item",
|
|
93363
93447
|
bonuses: {
|
|
93364
93448
|
ability_scores: {
|
|
@@ -93395,7 +93479,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93395
93479
|
edition: "2014",
|
|
93396
93480
|
source: "SRD 5.1",
|
|
93397
93481
|
rarity: "rare",
|
|
93398
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93482
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93399
93483
|
type: "potion",
|
|
93400
93484
|
bonuses: {
|
|
93401
93485
|
ability_scores: {
|
|
@@ -93427,7 +93511,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93427
93511
|
edition: "2014",
|
|
93428
93512
|
source: "SRD 5.1",
|
|
93429
93513
|
rarity: "uncommon",
|
|
93430
|
-
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated
|
|
93514
|
+
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.\n\n**Potions of Healing (table)**\n\n| Potion of ... | Rarity | HP Regained |\n|------------------|-----------|-------------|\n| Healing | Common | 2d4 + 2 |\n| Greater healing | Uncommon | 4d4 + 4 |\n| Superior healing | Rare | 8d4 + 8 |\n| Supreme healing | Very rare | 10d4 + 20 |",
|
|
93431
93515
|
type: "potion",
|
|
93432
93516
|
tier: "minor"
|
|
93433
93517
|
},
|
|
@@ -93447,7 +93531,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93447
93531
|
edition: "2014",
|
|
93448
93532
|
source: "SRD 5.1",
|
|
93449
93533
|
rarity: "common",
|
|
93450
|
-
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated
|
|
93534
|
+
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.\n\n**Potions of Healing (table)**\n\n| Potion of ... | Rarity | HP Regained |\n|------------------|-----------|-------------|\n| Healing | Common | 2d4 + 2 |\n| Greater healing | Uncommon | 4d4 + 4 |\n| Superior healing | Rare | 8d4 + 8 |\n| Supreme healing | Very rare | 10d4 + 20 |",
|
|
93451
93535
|
type: "potion",
|
|
93452
93536
|
weight: 0.5,
|
|
93453
93537
|
cost: "50.00",
|
|
@@ -93469,7 +93553,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93469
93553
|
edition: "2014",
|
|
93470
93554
|
source: "SRD 5.1",
|
|
93471
93555
|
rarity: "uncommon",
|
|
93472
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93556
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93473
93557
|
type: "potion",
|
|
93474
93558
|
bonuses: {
|
|
93475
93559
|
ability_scores: {
|
|
@@ -93550,7 +93634,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93550
93634
|
edition: "2014",
|
|
93551
93635
|
source: "SRD 5.1",
|
|
93552
93636
|
rarity: "rare",
|
|
93553
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93637
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93554
93638
|
type: "potion",
|
|
93555
93639
|
bonuses: {
|
|
93556
93640
|
ability_scores: {
|
|
@@ -93572,7 +93656,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93572
93656
|
edition: "2014",
|
|
93573
93657
|
source: "SRD 5.1",
|
|
93574
93658
|
rarity: "legendary",
|
|
93575
|
-
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score
|
|
93659
|
+
description: "When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.\n\nThis potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The _potion of frost giant strength_ and the _potion of stone giant strength_ have the same effect.\n\n| Type of Giant | Strength | Rarity |\n|-------------------|----------|-----------|\n| Hill giant | 21 | Uncommon |\n| Frost/stone giant | 23 | Rare |\n| Fire giant | 25 | Rare |\n| Cloud giant | 27 | Very rare |\n| Storm giant | 29 | Legendary |",
|
|
93576
93660
|
type: "potion",
|
|
93577
93661
|
bonuses: {
|
|
93578
93662
|
ability_scores: {
|
|
@@ -93594,7 +93678,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93594
93678
|
edition: "2014",
|
|
93595
93679
|
source: "SRD 5.1",
|
|
93596
93680
|
rarity: "rare",
|
|
93597
|
-
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated
|
|
93681
|
+
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.\n\n**Potions of Healing (table)**\n\n| Potion of ... | Rarity | HP Regained |\n|------------------|-----------|-------------|\n| Healing | Common | 2d4 + 2 |\n| Greater healing | Uncommon | 4d4 + 4 |\n| Superior healing | Rare | 8d4 + 8 |\n| Supreme healing | Very rare | 10d4 + 20 |",
|
|
93598
93682
|
type: "potion",
|
|
93599
93683
|
tier: "minor"
|
|
93600
93684
|
},
|
|
@@ -93604,7 +93688,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
93604
93688
|
edition: "2014",
|
|
93605
93689
|
source: "SRD 5.1",
|
|
93606
93690
|
rarity: "very rare",
|
|
93607
|
-
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated
|
|
93691
|
+
description: "You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.\n\n**Potions of Healing (table)**\n\n| Potion of ... | Rarity | HP Regained |\n|------------------|-----------|-------------|\n| Healing | Common | 2d4 + 2 |\n| Greater healing | Uncommon | 4d4 + 4 |\n| Superior healing | Rare | 8d4 + 8 |\n| Supreme healing | Very rare | 10d4 + 20 |",
|
|
93608
93692
|
type: "potion",
|
|
93609
93693
|
tier: "minor"
|
|
93610
93694
|
},
|
|
@@ -94637,7 +94721,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94637
94721
|
edition: "2014",
|
|
94638
94722
|
source: "SRD 5.1",
|
|
94639
94723
|
rarity: "common",
|
|
94640
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94724
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94641
94725
|
type: "scroll",
|
|
94642
94726
|
tier: "minor"
|
|
94643
94727
|
},
|
|
@@ -94647,7 +94731,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94647
94731
|
edition: "2014",
|
|
94648
94732
|
source: "SRD 5.1",
|
|
94649
94733
|
rarity: "uncommon",
|
|
94650
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94734
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94651
94735
|
type: "scroll",
|
|
94652
94736
|
tier: "minor"
|
|
94653
94737
|
},
|
|
@@ -94657,7 +94741,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94657
94741
|
edition: "2014",
|
|
94658
94742
|
source: "SRD 5.1",
|
|
94659
94743
|
rarity: "uncommon",
|
|
94660
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94744
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94661
94745
|
type: "scroll",
|
|
94662
94746
|
tier: "minor"
|
|
94663
94747
|
},
|
|
@@ -94667,7 +94751,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94667
94751
|
edition: "2014",
|
|
94668
94752
|
source: "SRD 5.1",
|
|
94669
94753
|
rarity: "rare",
|
|
94670
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94754
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94671
94755
|
type: "scroll",
|
|
94672
94756
|
tier: "minor"
|
|
94673
94757
|
},
|
|
@@ -94677,7 +94761,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94677
94761
|
edition: "2014",
|
|
94678
94762
|
source: "SRD 5.1",
|
|
94679
94763
|
rarity: "rare",
|
|
94680
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94764
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94681
94765
|
type: "scroll",
|
|
94682
94766
|
tier: "minor"
|
|
94683
94767
|
},
|
|
@@ -94687,7 +94771,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94687
94771
|
edition: "2014",
|
|
94688
94772
|
source: "SRD 5.1",
|
|
94689
94773
|
rarity: "very rare",
|
|
94690
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94774
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94691
94775
|
type: "scroll",
|
|
94692
94776
|
tier: "minor"
|
|
94693
94777
|
},
|
|
@@ -94697,7 +94781,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94697
94781
|
edition: "2014",
|
|
94698
94782
|
source: "SRD 5.1",
|
|
94699
94783
|
rarity: "very rare",
|
|
94700
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94784
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94701
94785
|
type: "scroll",
|
|
94702
94786
|
tier: "minor"
|
|
94703
94787
|
},
|
|
@@ -94707,7 +94791,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94707
94791
|
edition: "2014",
|
|
94708
94792
|
source: "SRD 5.1",
|
|
94709
94793
|
rarity: "very rare",
|
|
94710
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94794
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94711
94795
|
type: "scroll",
|
|
94712
94796
|
tier: "minor"
|
|
94713
94797
|
},
|
|
@@ -94717,7 +94801,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94717
94801
|
edition: "2014",
|
|
94718
94802
|
source: "SRD 5.1",
|
|
94719
94803
|
rarity: "legendary",
|
|
94720
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94804
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94721
94805
|
type: "scroll",
|
|
94722
94806
|
tier: "minor"
|
|
94723
94807
|
},
|
|
@@ -94727,7 +94811,7 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
94727
94811
|
edition: "2014",
|
|
94728
94812
|
source: "SRD 5.1",
|
|
94729
94813
|
rarity: "common",
|
|
94730
|
-
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible
|
|
94814
|
+
description: "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip | Common | 13 | +5 |\n| 1st | Common | 13 | +5 |\n| 2nd | Uncommon | 13 | +5 |\n| 3rd | Uncommon | 15 | +7 |\n| 4th | Rare | 15 | +7 |\n| 5th | Rare | 17 | +9 |\n| 6th | Very rare | 17 | +9 |\n| 7th | Very rare | 18 | +10 |\n| 8th | Very rare | 18 | +10 |\n| 9th | Legendary | 19 | +11 |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.",
|
|
94731
94815
|
type: "scroll",
|
|
94732
94816
|
tier: "minor"
|
|
94733
94817
|
},
|
|
@@ -95501,7 +95585,13 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
95501
95585
|
base_item: "[[SRD 5e/Weapons/Greatsword]]",
|
|
95502
95586
|
attunement: {
|
|
95503
95587
|
required: true
|
|
95504
|
-
}
|
|
95588
|
+
},
|
|
95589
|
+
damage_riders: [
|
|
95590
|
+
{
|
|
95591
|
+
amount: "2d6",
|
|
95592
|
+
damage_type: "necrotic"
|
|
95593
|
+
}
|
|
95594
|
+
]
|
|
95505
95595
|
},
|
|
95506
95596
|
{
|
|
95507
95597
|
slug: "srd-5e_sword-of-wounding-longsword",
|
|
@@ -95515,7 +95605,13 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
95515
95605
|
base_item: "[[SRD 5e/Weapons/Longsword]]",
|
|
95516
95606
|
attunement: {
|
|
95517
95607
|
required: true
|
|
95518
|
-
}
|
|
95608
|
+
},
|
|
95609
|
+
damage_riders: [
|
|
95610
|
+
{
|
|
95611
|
+
amount: "2d6",
|
|
95612
|
+
damage_type: "necrotic"
|
|
95613
|
+
}
|
|
95614
|
+
]
|
|
95519
95615
|
},
|
|
95520
95616
|
{
|
|
95521
95617
|
slug: "srd-5e_sword-of-wounding-rapier",
|
|
@@ -95529,7 +95625,13 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
95529
95625
|
base_item: "[[SRD 5e/Weapons/Rapier]]",
|
|
95530
95626
|
attunement: {
|
|
95531
95627
|
required: true
|
|
95532
|
-
}
|
|
95628
|
+
},
|
|
95629
|
+
damage_riders: [
|
|
95630
|
+
{
|
|
95631
|
+
amount: "2d6",
|
|
95632
|
+
damage_type: "necrotic"
|
|
95633
|
+
}
|
|
95634
|
+
]
|
|
95533
95635
|
},
|
|
95534
95636
|
{
|
|
95535
95637
|
slug: "srd-5e_sword-of-wounding-shortsword",
|
|
@@ -95543,7 +95645,13 @@ When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon'
|
|
|
95543
95645
|
base_item: "[[SRD 5e/Weapons/Shortsword]]",
|
|
95544
95646
|
attunement: {
|
|
95545
95647
|
required: true
|
|
95546
|
-
}
|
|
95648
|
+
},
|
|
95649
|
+
damage_riders: [
|
|
95650
|
+
{
|
|
95651
|
+
amount: "2d6",
|
|
95652
|
+
damage_type: "necrotic"
|
|
95653
|
+
}
|
|
95654
|
+
]
|
|
95547
95655
|
},
|
|
95548
95656
|
{
|
|
95549
95657
|
slug: "srd-5e_talisman-of-pure-good",
|
|
@@ -104136,7 +104244,13 @@ Table: Deck of Illusions
|
|
|
104136
104244
|
base_item: "[[SRD 2024/Weapons/Battleaxe]]",
|
|
104137
104245
|
attunement: {
|
|
104138
104246
|
required: true
|
|
104139
|
-
}
|
|
104247
|
+
},
|
|
104248
|
+
damage_riders: [
|
|
104249
|
+
{
|
|
104250
|
+
amount: "2d6",
|
|
104251
|
+
damage_type: "fire"
|
|
104252
|
+
}
|
|
104253
|
+
]
|
|
104140
104254
|
},
|
|
104141
104255
|
{
|
|
104142
104256
|
slug: "srd-2024_flame-tongue-club",
|
|
@@ -104150,7 +104264,13 @@ Table: Deck of Illusions
|
|
|
104150
104264
|
base_item: "[[SRD 2024/Weapons/Club]]",
|
|
104151
104265
|
attunement: {
|
|
104152
104266
|
required: true
|
|
104153
|
-
}
|
|
104267
|
+
},
|
|
104268
|
+
damage_riders: [
|
|
104269
|
+
{
|
|
104270
|
+
amount: "2d6",
|
|
104271
|
+
damage_type: "fire"
|
|
104272
|
+
}
|
|
104273
|
+
]
|
|
104154
104274
|
},
|
|
104155
104275
|
{
|
|
104156
104276
|
slug: "srd-2024_flame-tongue-dagger",
|
|
@@ -104164,7 +104284,13 @@ Table: Deck of Illusions
|
|
|
104164
104284
|
base_item: "[[SRD 2024/Weapons/Dagger]]",
|
|
104165
104285
|
attunement: {
|
|
104166
104286
|
required: true
|
|
104167
|
-
}
|
|
104287
|
+
},
|
|
104288
|
+
damage_riders: [
|
|
104289
|
+
{
|
|
104290
|
+
amount: "2d6",
|
|
104291
|
+
damage_type: "fire"
|
|
104292
|
+
}
|
|
104293
|
+
]
|
|
104168
104294
|
},
|
|
104169
104295
|
{
|
|
104170
104296
|
slug: "srd-2024_flame-tongue-dart",
|
|
@@ -104178,7 +104304,13 @@ Table: Deck of Illusions
|
|
|
104178
104304
|
base_item: "[[SRD 2024/Weapons/Dart]]",
|
|
104179
104305
|
attunement: {
|
|
104180
104306
|
required: true
|
|
104181
|
-
}
|
|
104307
|
+
},
|
|
104308
|
+
damage_riders: [
|
|
104309
|
+
{
|
|
104310
|
+
amount: "2d6",
|
|
104311
|
+
damage_type: "fire"
|
|
104312
|
+
}
|
|
104313
|
+
]
|
|
104182
104314
|
},
|
|
104183
104315
|
{
|
|
104184
104316
|
slug: "srd-2024_flame-tongue-flail",
|
|
@@ -104192,7 +104324,13 @@ Table: Deck of Illusions
|
|
|
104192
104324
|
base_item: "[[SRD 2024/Weapons/Flail]]",
|
|
104193
104325
|
attunement: {
|
|
104194
104326
|
required: true
|
|
104195
|
-
}
|
|
104327
|
+
},
|
|
104328
|
+
damage_riders: [
|
|
104329
|
+
{
|
|
104330
|
+
amount: "2d6",
|
|
104331
|
+
damage_type: "fire"
|
|
104332
|
+
}
|
|
104333
|
+
]
|
|
104196
104334
|
},
|
|
104197
104335
|
{
|
|
104198
104336
|
slug: "srd-2024_flame-tongue-glaive",
|
|
@@ -104206,7 +104344,13 @@ Table: Deck of Illusions
|
|
|
104206
104344
|
base_item: "[[SRD 2024/Weapons/Glaive]]",
|
|
104207
104345
|
attunement: {
|
|
104208
104346
|
required: true
|
|
104209
|
-
}
|
|
104347
|
+
},
|
|
104348
|
+
damage_riders: [
|
|
104349
|
+
{
|
|
104350
|
+
amount: "2d6",
|
|
104351
|
+
damage_type: "fire"
|
|
104352
|
+
}
|
|
104353
|
+
]
|
|
104210
104354
|
},
|
|
104211
104355
|
{
|
|
104212
104356
|
slug: "srd-2024_flame-tongue-greataxe",
|
|
@@ -104220,7 +104364,13 @@ Table: Deck of Illusions
|
|
|
104220
104364
|
base_item: "[[SRD 2024/Weapons/Greataxe]]",
|
|
104221
104365
|
attunement: {
|
|
104222
104366
|
required: true
|
|
104223
|
-
}
|
|
104367
|
+
},
|
|
104368
|
+
damage_riders: [
|
|
104369
|
+
{
|
|
104370
|
+
amount: "2d6",
|
|
104371
|
+
damage_type: "fire"
|
|
104372
|
+
}
|
|
104373
|
+
]
|
|
104224
104374
|
},
|
|
104225
104375
|
{
|
|
104226
104376
|
slug: "srd-2024_flame-tongue-greatclub",
|
|
@@ -104234,7 +104384,13 @@ Table: Deck of Illusions
|
|
|
104234
104384
|
base_item: "[[SRD 2024/Weapons/Greatclub]]",
|
|
104235
104385
|
attunement: {
|
|
104236
104386
|
required: true
|
|
104237
|
-
}
|
|
104387
|
+
},
|
|
104388
|
+
damage_riders: [
|
|
104389
|
+
{
|
|
104390
|
+
amount: "2d6",
|
|
104391
|
+
damage_type: "fire"
|
|
104392
|
+
}
|
|
104393
|
+
]
|
|
104238
104394
|
},
|
|
104239
104395
|
{
|
|
104240
104396
|
slug: "srd-2024_flame-tongue-greatsword",
|
|
@@ -104248,7 +104404,13 @@ Table: Deck of Illusions
|
|
|
104248
104404
|
base_item: "[[SRD 2024/Weapons/Greatsword]]",
|
|
104249
104405
|
attunement: {
|
|
104250
104406
|
required: true
|
|
104251
|
-
}
|
|
104407
|
+
},
|
|
104408
|
+
damage_riders: [
|
|
104409
|
+
{
|
|
104410
|
+
amount: "2d6",
|
|
104411
|
+
damage_type: "fire"
|
|
104412
|
+
}
|
|
104413
|
+
]
|
|
104252
104414
|
},
|
|
104253
104415
|
{
|
|
104254
104416
|
slug: "srd-2024_flame-tongue-halberd",
|
|
@@ -104262,7 +104424,13 @@ Table: Deck of Illusions
|
|
|
104262
104424
|
base_item: "[[SRD 2024/Weapons/Halberd]]",
|
|
104263
104425
|
attunement: {
|
|
104264
104426
|
required: true
|
|
104265
|
-
}
|
|
104427
|
+
},
|
|
104428
|
+
damage_riders: [
|
|
104429
|
+
{
|
|
104430
|
+
amount: "2d6",
|
|
104431
|
+
damage_type: "fire"
|
|
104432
|
+
}
|
|
104433
|
+
]
|
|
104266
104434
|
},
|
|
104267
104435
|
{
|
|
104268
104436
|
slug: "srd-2024_flame-tongue-handaxe",
|
|
@@ -104276,7 +104444,13 @@ Table: Deck of Illusions
|
|
|
104276
104444
|
base_item: "[[SRD 2024/Weapons/Handaxe]]",
|
|
104277
104445
|
attunement: {
|
|
104278
104446
|
required: true
|
|
104279
|
-
}
|
|
104447
|
+
},
|
|
104448
|
+
damage_riders: [
|
|
104449
|
+
{
|
|
104450
|
+
amount: "2d6",
|
|
104451
|
+
damage_type: "fire"
|
|
104452
|
+
}
|
|
104453
|
+
]
|
|
104280
104454
|
},
|
|
104281
104455
|
{
|
|
104282
104456
|
slug: "srd-2024_flame-tongue-javelin",
|
|
@@ -104290,7 +104464,13 @@ Table: Deck of Illusions
|
|
|
104290
104464
|
base_item: "[[SRD 2024/Weapons/Javelin]]",
|
|
104291
104465
|
attunement: {
|
|
104292
104466
|
required: true
|
|
104293
|
-
}
|
|
104467
|
+
},
|
|
104468
|
+
damage_riders: [
|
|
104469
|
+
{
|
|
104470
|
+
amount: "2d6",
|
|
104471
|
+
damage_type: "fire"
|
|
104472
|
+
}
|
|
104473
|
+
]
|
|
104294
104474
|
},
|
|
104295
104475
|
{
|
|
104296
104476
|
slug: "srd-2024_flame-tongue-lance",
|
|
@@ -104304,7 +104484,13 @@ Table: Deck of Illusions
|
|
|
104304
104484
|
base_item: "[[SRD 2024/Weapons/Lance]]",
|
|
104305
104485
|
attunement: {
|
|
104306
104486
|
required: true
|
|
104307
|
-
}
|
|
104487
|
+
},
|
|
104488
|
+
damage_riders: [
|
|
104489
|
+
{
|
|
104490
|
+
amount: "2d6",
|
|
104491
|
+
damage_type: "fire"
|
|
104492
|
+
}
|
|
104493
|
+
]
|
|
104308
104494
|
},
|
|
104309
104495
|
{
|
|
104310
104496
|
slug: "srd-2024_flame-tongue-light-hammer",
|
|
@@ -104318,7 +104504,13 @@ Table: Deck of Illusions
|
|
|
104318
104504
|
base_item: "[[SRD 2024/Weapons/Light Hammer]]",
|
|
104319
104505
|
attunement: {
|
|
104320
104506
|
required: true
|
|
104321
|
-
}
|
|
104507
|
+
},
|
|
104508
|
+
damage_riders: [
|
|
104509
|
+
{
|
|
104510
|
+
amount: "2d6",
|
|
104511
|
+
damage_type: "fire"
|
|
104512
|
+
}
|
|
104513
|
+
]
|
|
104322
104514
|
},
|
|
104323
104515
|
{
|
|
104324
104516
|
slug: "srd-2024_flame-tongue-longsword",
|
|
@@ -104332,7 +104524,13 @@ Table: Deck of Illusions
|
|
|
104332
104524
|
base_item: "[[SRD 2024/Weapons/Longsword]]",
|
|
104333
104525
|
attunement: {
|
|
104334
104526
|
required: true
|
|
104335
|
-
}
|
|
104527
|
+
},
|
|
104528
|
+
damage_riders: [
|
|
104529
|
+
{
|
|
104530
|
+
amount: "2d6",
|
|
104531
|
+
damage_type: "fire"
|
|
104532
|
+
}
|
|
104533
|
+
]
|
|
104336
104534
|
},
|
|
104337
104535
|
{
|
|
104338
104536
|
slug: "srd-2024_flame-tongue-mace",
|
|
@@ -104346,7 +104544,13 @@ Table: Deck of Illusions
|
|
|
104346
104544
|
base_item: "[[SRD 2024/Weapons/Mace]]",
|
|
104347
104545
|
attunement: {
|
|
104348
104546
|
required: true
|
|
104349
|
-
}
|
|
104547
|
+
},
|
|
104548
|
+
damage_riders: [
|
|
104549
|
+
{
|
|
104550
|
+
amount: "2d6",
|
|
104551
|
+
damage_type: "fire"
|
|
104552
|
+
}
|
|
104553
|
+
]
|
|
104350
104554
|
},
|
|
104351
104555
|
{
|
|
104352
104556
|
slug: "srd-2024_flame-tongue-maul",
|
|
@@ -104360,7 +104564,13 @@ Table: Deck of Illusions
|
|
|
104360
104564
|
base_item: "[[SRD 2024/Weapons/Maul]]",
|
|
104361
104565
|
attunement: {
|
|
104362
104566
|
required: true
|
|
104363
|
-
}
|
|
104567
|
+
},
|
|
104568
|
+
damage_riders: [
|
|
104569
|
+
{
|
|
104570
|
+
amount: "2d6",
|
|
104571
|
+
damage_type: "fire"
|
|
104572
|
+
}
|
|
104573
|
+
]
|
|
104364
104574
|
},
|
|
104365
104575
|
{
|
|
104366
104576
|
slug: "srd-2024_flame-tongue-morningstar",
|
|
@@ -104374,7 +104584,13 @@ Table: Deck of Illusions
|
|
|
104374
104584
|
base_item: "[[SRD 2024/Weapons/Morningstar]]",
|
|
104375
104585
|
attunement: {
|
|
104376
104586
|
required: true
|
|
104377
|
-
}
|
|
104587
|
+
},
|
|
104588
|
+
damage_riders: [
|
|
104589
|
+
{
|
|
104590
|
+
amount: "2d6",
|
|
104591
|
+
damage_type: "fire"
|
|
104592
|
+
}
|
|
104593
|
+
]
|
|
104378
104594
|
},
|
|
104379
104595
|
{
|
|
104380
104596
|
slug: "srd-2024_flame-tongue-pike",
|
|
@@ -104388,7 +104604,13 @@ Table: Deck of Illusions
|
|
|
104388
104604
|
base_item: "[[SRD 2024/Weapons/Pike]]",
|
|
104389
104605
|
attunement: {
|
|
104390
104606
|
required: true
|
|
104391
|
-
}
|
|
104607
|
+
},
|
|
104608
|
+
damage_riders: [
|
|
104609
|
+
{
|
|
104610
|
+
amount: "2d6",
|
|
104611
|
+
damage_type: "fire"
|
|
104612
|
+
}
|
|
104613
|
+
]
|
|
104392
104614
|
},
|
|
104393
104615
|
{
|
|
104394
104616
|
slug: "srd-2024_flame-tongue-quarterstaff",
|
|
@@ -104402,7 +104624,13 @@ Table: Deck of Illusions
|
|
|
104402
104624
|
base_item: "[[SRD 2024/Weapons/Quarterstaff]]",
|
|
104403
104625
|
attunement: {
|
|
104404
104626
|
required: true
|
|
104405
|
-
}
|
|
104627
|
+
},
|
|
104628
|
+
damage_riders: [
|
|
104629
|
+
{
|
|
104630
|
+
amount: "2d6",
|
|
104631
|
+
damage_type: "fire"
|
|
104632
|
+
}
|
|
104633
|
+
]
|
|
104406
104634
|
},
|
|
104407
104635
|
{
|
|
104408
104636
|
slug: "srd-2024_flame-tongue-rapier",
|
|
@@ -104416,7 +104644,13 @@ Table: Deck of Illusions
|
|
|
104416
104644
|
base_item: "[[SRD 2024/Weapons/Rapier]]",
|
|
104417
104645
|
attunement: {
|
|
104418
104646
|
required: true
|
|
104419
|
-
}
|
|
104647
|
+
},
|
|
104648
|
+
damage_riders: [
|
|
104649
|
+
{
|
|
104650
|
+
amount: "2d6",
|
|
104651
|
+
damage_type: "fire"
|
|
104652
|
+
}
|
|
104653
|
+
]
|
|
104420
104654
|
},
|
|
104421
104655
|
{
|
|
104422
104656
|
slug: "srd-2024_flame-tongue-scimitar",
|
|
@@ -104430,7 +104664,13 @@ Table: Deck of Illusions
|
|
|
104430
104664
|
base_item: "[[SRD 2024/Weapons/Scimitar]]",
|
|
104431
104665
|
attunement: {
|
|
104432
104666
|
required: true
|
|
104433
|
-
}
|
|
104667
|
+
},
|
|
104668
|
+
damage_riders: [
|
|
104669
|
+
{
|
|
104670
|
+
amount: "2d6",
|
|
104671
|
+
damage_type: "fire"
|
|
104672
|
+
}
|
|
104673
|
+
]
|
|
104434
104674
|
},
|
|
104435
104675
|
{
|
|
104436
104676
|
slug: "srd-2024_flame-tongue-shortsword",
|
|
@@ -104444,7 +104684,13 @@ Table: Deck of Illusions
|
|
|
104444
104684
|
base_item: "[[SRD 2024/Weapons/Shortsword]]",
|
|
104445
104685
|
attunement: {
|
|
104446
104686
|
required: true
|
|
104447
|
-
}
|
|
104687
|
+
},
|
|
104688
|
+
damage_riders: [
|
|
104689
|
+
{
|
|
104690
|
+
amount: "2d6",
|
|
104691
|
+
damage_type: "fire"
|
|
104692
|
+
}
|
|
104693
|
+
]
|
|
104448
104694
|
},
|
|
104449
104695
|
{
|
|
104450
104696
|
slug: "srd-2024_flame-tongue-sickle",
|
|
@@ -104458,7 +104704,13 @@ Table: Deck of Illusions
|
|
|
104458
104704
|
base_item: "[[SRD 2024/Weapons/Sickle]]",
|
|
104459
104705
|
attunement: {
|
|
104460
104706
|
required: true
|
|
104461
|
-
}
|
|
104707
|
+
},
|
|
104708
|
+
damage_riders: [
|
|
104709
|
+
{
|
|
104710
|
+
amount: "2d6",
|
|
104711
|
+
damage_type: "fire"
|
|
104712
|
+
}
|
|
104713
|
+
]
|
|
104462
104714
|
},
|
|
104463
104715
|
{
|
|
104464
104716
|
slug: "srd-2024_flame-tongue-spear",
|
|
@@ -104472,7 +104724,13 @@ Table: Deck of Illusions
|
|
|
104472
104724
|
base_item: "[[SRD 2024/Weapons/Spear]]",
|
|
104473
104725
|
attunement: {
|
|
104474
104726
|
required: true
|
|
104475
|
-
}
|
|
104727
|
+
},
|
|
104728
|
+
damage_riders: [
|
|
104729
|
+
{
|
|
104730
|
+
amount: "2d6",
|
|
104731
|
+
damage_type: "fire"
|
|
104732
|
+
}
|
|
104733
|
+
]
|
|
104476
104734
|
},
|
|
104477
104735
|
{
|
|
104478
104736
|
slug: "srd-2024_flame-tongue-trident",
|
|
@@ -104486,7 +104744,13 @@ Table: Deck of Illusions
|
|
|
104486
104744
|
base_item: "[[SRD 2024/Weapons/Trident]]",
|
|
104487
104745
|
attunement: {
|
|
104488
104746
|
required: true
|
|
104489
|
-
}
|
|
104747
|
+
},
|
|
104748
|
+
damage_riders: [
|
|
104749
|
+
{
|
|
104750
|
+
amount: "2d6",
|
|
104751
|
+
damage_type: "fire"
|
|
104752
|
+
}
|
|
104753
|
+
]
|
|
104490
104754
|
},
|
|
104491
104755
|
{
|
|
104492
104756
|
slug: "srd-2024_flame-tongue-war-pick",
|
|
@@ -104500,7 +104764,13 @@ Table: Deck of Illusions
|
|
|
104500
104764
|
base_item: "[[SRD 2024/Weapons/War Pick]]",
|
|
104501
104765
|
attunement: {
|
|
104502
104766
|
required: true
|
|
104503
|
-
}
|
|
104767
|
+
},
|
|
104768
|
+
damage_riders: [
|
|
104769
|
+
{
|
|
104770
|
+
amount: "2d6",
|
|
104771
|
+
damage_type: "fire"
|
|
104772
|
+
}
|
|
104773
|
+
]
|
|
104504
104774
|
},
|
|
104505
104775
|
{
|
|
104506
104776
|
slug: "srd-2024_flame-tongue-warhammer",
|
|
@@ -104514,7 +104784,13 @@ Table: Deck of Illusions
|
|
|
104514
104784
|
base_item: "[[SRD 2024/Weapons/Warhammer]]",
|
|
104515
104785
|
attunement: {
|
|
104516
104786
|
required: true
|
|
104517
|
-
}
|
|
104787
|
+
},
|
|
104788
|
+
damage_riders: [
|
|
104789
|
+
{
|
|
104790
|
+
amount: "2d6",
|
|
104791
|
+
damage_type: "fire"
|
|
104792
|
+
}
|
|
104793
|
+
]
|
|
104518
104794
|
},
|
|
104519
104795
|
{
|
|
104520
104796
|
slug: "srd-2024_flame-tongue-whip",
|
|
@@ -104528,7 +104804,13 @@ Table: Deck of Illusions
|
|
|
104528
104804
|
base_item: "[[SRD 2024/Weapons/Whip]]",
|
|
104529
104805
|
attunement: {
|
|
104530
104806
|
required: true
|
|
104531
|
-
}
|
|
104807
|
+
},
|
|
104808
|
+
damage_riders: [
|
|
104809
|
+
{
|
|
104810
|
+
amount: "2d6",
|
|
104811
|
+
damage_type: "fire"
|
|
104812
|
+
}
|
|
104813
|
+
]
|
|
104532
104814
|
},
|
|
104533
104815
|
{
|
|
104534
104816
|
slug: "srd-2024_folding-boat",
|
|
@@ -105280,7 +105562,13 @@ Table: Deck of Illusions
|
|
|
105280
105562
|
base_item: "[[SRD 2024/Weapons/Glaive]]",
|
|
105281
105563
|
attunement: {
|
|
105282
105564
|
required: true
|
|
105283
|
-
}
|
|
105565
|
+
},
|
|
105566
|
+
damage_riders: [
|
|
105567
|
+
{
|
|
105568
|
+
amount: "2d6",
|
|
105569
|
+
damage_type: "necrotic"
|
|
105570
|
+
}
|
|
105571
|
+
]
|
|
105284
105572
|
},
|
|
105285
105573
|
{
|
|
105286
105574
|
slug: "srd-2024_glaive-1",
|
|
@@ -105515,7 +105803,13 @@ Table: Deck of Illusions
|
|
|
105515
105803
|
base_item: "[[SRD 2024/Weapons/Greatsword]]",
|
|
105516
105804
|
attunement: {
|
|
105517
105805
|
required: true
|
|
105518
|
-
}
|
|
105806
|
+
},
|
|
105807
|
+
damage_riders: [
|
|
105808
|
+
{
|
|
105809
|
+
amount: "2d6",
|
|
105810
|
+
damage_type: "necrotic"
|
|
105811
|
+
}
|
|
105812
|
+
]
|
|
105519
105813
|
},
|
|
105520
105814
|
{
|
|
105521
105815
|
slug: "srd-2024_greatsword-1",
|
|
@@ -107120,7 +107414,13 @@ Table: Deck of Illusions
|
|
|
107120
107414
|
base_item: "[[SRD 2024/Weapons/Longsword]]",
|
|
107121
107415
|
attunement: {
|
|
107122
107416
|
required: true
|
|
107123
|
-
}
|
|
107417
|
+
},
|
|
107418
|
+
damage_riders: [
|
|
107419
|
+
{
|
|
107420
|
+
amount: "2d6",
|
|
107421
|
+
damage_type: "necrotic"
|
|
107422
|
+
}
|
|
107423
|
+
]
|
|
107124
107424
|
},
|
|
107125
107425
|
{
|
|
107126
107426
|
slug: "srd-2024_longsword-1",
|
|
@@ -109078,7 +109378,13 @@ Once you finish creating the golem, the book is consumed in eldritch flames. The
|
|
|
109078
109378
|
base_item: "[[SRD 2024/Weapons/Rapier]]",
|
|
109079
109379
|
attunement: {
|
|
109080
109380
|
required: true
|
|
109081
|
-
}
|
|
109381
|
+
},
|
|
109382
|
+
damage_riders: [
|
|
109383
|
+
{
|
|
109384
|
+
amount: "2d6",
|
|
109385
|
+
damage_type: "necrotic"
|
|
109386
|
+
}
|
|
109387
|
+
]
|
|
109082
109388
|
},
|
|
109083
109389
|
{
|
|
109084
109390
|
slug: "srd-2024_rapier-1",
|
|
@@ -109802,7 +110108,13 @@ Once you finish creating the golem, the book is consumed in eldritch flames. The
|
|
|
109802
110108
|
base_item: "[[SRD 2024/Weapons/Scimitar]]",
|
|
109803
110109
|
attunement: {
|
|
109804
110110
|
required: true
|
|
109805
|
-
}
|
|
110111
|
+
},
|
|
110112
|
+
damage_riders: [
|
|
110113
|
+
{
|
|
110114
|
+
amount: "2d6",
|
|
110115
|
+
damage_type: "necrotic"
|
|
110116
|
+
}
|
|
110117
|
+
]
|
|
109806
110118
|
},
|
|
109807
110119
|
{
|
|
109808
110120
|
slug: "srd-2024_scimitar-1",
|
|
@@ -109976,7 +110288,13 @@ Once you finish creating the golem, the book is consumed in eldritch flames. The
|
|
|
109976
110288
|
base_item: "[[SRD 2024/Weapons/Shortsword]]",
|
|
109977
110289
|
attunement: {
|
|
109978
110290
|
required: true
|
|
109979
|
-
}
|
|
110291
|
+
},
|
|
110292
|
+
damage_riders: [
|
|
110293
|
+
{
|
|
110294
|
+
amount: "2d6",
|
|
110295
|
+
damage_type: "necrotic"
|
|
110296
|
+
}
|
|
110297
|
+
]
|
|
109980
110298
|
},
|
|
109981
110299
|
{
|
|
109982
110300
|
slug: "srd-2024_shortsword-1",
|
|
@@ -116134,6 +116452,176 @@ Once you finish creating the golem, the book is consumed in eldritch flames. The
|
|
|
116134
116452
|
},
|
|
116135
116453
|
description: "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
|
|
116136
116454
|
weight: 2
|
|
116455
|
+
},
|
|
116456
|
+
{
|
|
116457
|
+
slug: "srd-2024_spell-scroll-cantrip",
|
|
116458
|
+
name: "Spell Scroll (Cantrip)",
|
|
116459
|
+
edition: "2024",
|
|
116460
|
+
source: "SRD 5.2",
|
|
116461
|
+
rarity: "common",
|
|
116462
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116463
|
+
type: "scroll",
|
|
116464
|
+
scroll_level: 0
|
|
116465
|
+
},
|
|
116466
|
+
{
|
|
116467
|
+
slug: "srd-2024_spell-scroll-1st-level",
|
|
116468
|
+
name: "Spell Scroll (1st Level)",
|
|
116469
|
+
edition: "2024",
|
|
116470
|
+
source: "SRD 5.2",
|
|
116471
|
+
rarity: "common",
|
|
116472
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116473
|
+
type: "scroll",
|
|
116474
|
+
scroll_level: 1
|
|
116475
|
+
},
|
|
116476
|
+
{
|
|
116477
|
+
slug: "srd-2024_spell-scroll-2nd-level",
|
|
116478
|
+
name: "Spell Scroll (2nd Level)",
|
|
116479
|
+
edition: "2024",
|
|
116480
|
+
source: "SRD 5.2",
|
|
116481
|
+
rarity: "uncommon",
|
|
116482
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116483
|
+
type: "scroll",
|
|
116484
|
+
scroll_level: 2
|
|
116485
|
+
},
|
|
116486
|
+
{
|
|
116487
|
+
slug: "srd-2024_spell-scroll-3rd-level",
|
|
116488
|
+
name: "Spell Scroll (3rd Level)",
|
|
116489
|
+
edition: "2024",
|
|
116490
|
+
source: "SRD 5.2",
|
|
116491
|
+
rarity: "uncommon",
|
|
116492
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116493
|
+
type: "scroll",
|
|
116494
|
+
scroll_level: 3
|
|
116495
|
+
},
|
|
116496
|
+
{
|
|
116497
|
+
slug: "srd-2024_spell-scroll-4th-level",
|
|
116498
|
+
name: "Spell Scroll (4th Level)",
|
|
116499
|
+
edition: "2024",
|
|
116500
|
+
source: "SRD 5.2",
|
|
116501
|
+
rarity: "rare",
|
|
116502
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116503
|
+
type: "scroll",
|
|
116504
|
+
scroll_level: 4
|
|
116505
|
+
},
|
|
116506
|
+
{
|
|
116507
|
+
slug: "srd-2024_spell-scroll-5th-level",
|
|
116508
|
+
name: "Spell Scroll (5th Level)",
|
|
116509
|
+
edition: "2024",
|
|
116510
|
+
source: "SRD 5.2",
|
|
116511
|
+
rarity: "rare",
|
|
116512
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116513
|
+
type: "scroll",
|
|
116514
|
+
scroll_level: 5
|
|
116515
|
+
},
|
|
116516
|
+
{
|
|
116517
|
+
slug: "srd-2024_spell-scroll-6th-level",
|
|
116518
|
+
name: "Spell Scroll (6th Level)",
|
|
116519
|
+
edition: "2024",
|
|
116520
|
+
source: "SRD 5.2",
|
|
116521
|
+
rarity: "very rare",
|
|
116522
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116523
|
+
type: "scroll",
|
|
116524
|
+
scroll_level: 6
|
|
116525
|
+
},
|
|
116526
|
+
{
|
|
116527
|
+
slug: "srd-2024_spell-scroll-7th-level",
|
|
116528
|
+
name: "Spell Scroll (7th Level)",
|
|
116529
|
+
edition: "2024",
|
|
116530
|
+
source: "SRD 5.2",
|
|
116531
|
+
rarity: "very rare",
|
|
116532
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116533
|
+
type: "scroll",
|
|
116534
|
+
scroll_level: 7
|
|
116535
|
+
},
|
|
116536
|
+
{
|
|
116537
|
+
slug: "srd-2024_spell-scroll-8th-level",
|
|
116538
|
+
name: "Spell Scroll (8th Level)",
|
|
116539
|
+
edition: "2024",
|
|
116540
|
+
source: "SRD 5.2",
|
|
116541
|
+
rarity: "very rare",
|
|
116542
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116543
|
+
type: "scroll",
|
|
116544
|
+
scroll_level: 8
|
|
116545
|
+
},
|
|
116546
|
+
{
|
|
116547
|
+
slug: "srd-2024_spell-scroll-9th-level",
|
|
116548
|
+
name: "Spell Scroll (9th Level)",
|
|
116549
|
+
edition: "2024",
|
|
116550
|
+
source: "SRD 5.2",
|
|
116551
|
+
rarity: "legendary",
|
|
116552
|
+
description: "A spell scroll bears the words of a single spell inscribed in a mystical cipher. Choose the spell it holds. Reading the scroll casts that spell using the scroll's own save DC and attack bonus; once cast, the words fade and the scroll crumbles to dust.",
|
|
116553
|
+
type: "scroll",
|
|
116554
|
+
scroll_level: 9
|
|
116555
|
+
},
|
|
116556
|
+
{
|
|
116557
|
+
slug: "srd-2024_unidentified-potion",
|
|
116558
|
+
name: "Unidentified Potion",
|
|
116559
|
+
edition: "2024",
|
|
116560
|
+
source: "SRD 5.2",
|
|
116561
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116562
|
+
type: "potion",
|
|
116563
|
+
unidentified: true,
|
|
116564
|
+
masked_category: "potion"
|
|
116565
|
+
},
|
|
116566
|
+
{
|
|
116567
|
+
slug: "srd-2024_unidentified-scroll",
|
|
116568
|
+
name: "Unidentified Scroll",
|
|
116569
|
+
edition: "2024",
|
|
116570
|
+
source: "SRD 5.2",
|
|
116571
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116572
|
+
type: "scroll",
|
|
116573
|
+
unidentified: true,
|
|
116574
|
+
masked_category: "scroll"
|
|
116575
|
+
},
|
|
116576
|
+
{
|
|
116577
|
+
slug: "srd-2024_unidentified-wondrous-item",
|
|
116578
|
+
name: "Unidentified Wondrous Item",
|
|
116579
|
+
edition: "2024",
|
|
116580
|
+
source: "SRD 5.2",
|
|
116581
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116582
|
+
type: "wondrous item",
|
|
116583
|
+
unidentified: true,
|
|
116584
|
+
masked_category: "wondrous item"
|
|
116585
|
+
},
|
|
116586
|
+
{
|
|
116587
|
+
slug: "srd-2024_unidentified-weapon",
|
|
116588
|
+
name: "Unidentified Weapon",
|
|
116589
|
+
edition: "2024",
|
|
116590
|
+
source: "SRD 5.2",
|
|
116591
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116592
|
+
type: "weapon",
|
|
116593
|
+
unidentified: true,
|
|
116594
|
+
masked_category: "weapon"
|
|
116595
|
+
},
|
|
116596
|
+
{
|
|
116597
|
+
slug: "srd-2024_unidentified-armor",
|
|
116598
|
+
name: "Unidentified Armor",
|
|
116599
|
+
edition: "2024",
|
|
116600
|
+
source: "SRD 5.2",
|
|
116601
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116602
|
+
type: "armor",
|
|
116603
|
+
unidentified: true,
|
|
116604
|
+
masked_category: "armor"
|
|
116605
|
+
},
|
|
116606
|
+
{
|
|
116607
|
+
slug: "srd-2024_unidentified-ring",
|
|
116608
|
+
name: "Unidentified Ring",
|
|
116609
|
+
edition: "2024",
|
|
116610
|
+
source: "SRD 5.2",
|
|
116611
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116612
|
+
type: "ring",
|
|
116613
|
+
unidentified: true,
|
|
116614
|
+
masked_category: "ring"
|
|
116615
|
+
},
|
|
116616
|
+
{
|
|
116617
|
+
slug: "srd-2024_unidentified-wand",
|
|
116618
|
+
name: "Unidentified Wand",
|
|
116619
|
+
edition: "2024",
|
|
116620
|
+
source: "SRD 5.2",
|
|
116621
|
+
description: "An unidentified item of unknown properties. Identify it to reveal what it truly is.",
|
|
116622
|
+
type: "wand",
|
|
116623
|
+
unidentified: true,
|
|
116624
|
+
masked_category: "wand"
|
|
116137
116625
|
}
|
|
116138
116626
|
];
|
|
116139
116627
|
|
|
@@ -135018,7 +135506,23 @@ If another Warlock feature gives you spells that you always have prepared, those
|
|
|
135018
135506
|
{
|
|
135019
135507
|
id: "arcane-recovery",
|
|
135020
135508
|
name: "Arcane Recovery",
|
|
135021
|
-
description: "You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.\n\nOnce you use this feature, you can't do so again until you finish a Long Rest."
|
|
135509
|
+
description: "You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.\n\nOnce you use this feature, you can't do so again until you finish a Long Rest.",
|
|
135510
|
+
resources: [
|
|
135511
|
+
{
|
|
135512
|
+
id: "wizard:arcane-recovery",
|
|
135513
|
+
name: "Arcane Recovery",
|
|
135514
|
+
max_formula: "1",
|
|
135515
|
+
reset: "long-rest",
|
|
135516
|
+
recovery: [
|
|
135517
|
+
{
|
|
135518
|
+
id: "wizard:arcane-recovery-slots",
|
|
135519
|
+
name: "Recover spell slots",
|
|
135520
|
+
amount: "ceil({class_level}/2)",
|
|
135521
|
+
reset: "long-rest"
|
|
135522
|
+
}
|
|
135523
|
+
]
|
|
135524
|
+
}
|
|
135525
|
+
]
|
|
135022
135526
|
},
|
|
135023
135527
|
{
|
|
135024
135528
|
id: "ritual-adept",
|