@arcgis/core 5.2.0-next.111 → 5.2.0-next.113
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Ground.d.ts +4 -5
- package/Ground.js +1 -1
- package/arcgisGlobal.d.ts +5 -0
- package/assets/components/assets/icon/alignBottom16.json +1 -0
- package/assets/components/assets/icon/alignBottom24.json +1 -0
- package/assets/components/assets/icon/alignBottom32.json +1 -0
- package/assets/components/assets/icon/alignCenterHorizontal16.json +1 -0
- package/assets/components/assets/icon/alignCenterHorizontal24.json +1 -0
- package/assets/components/assets/icon/alignCenterHorizontal32.json +1 -0
- package/assets/components/assets/icon/alignCenterVertical16.json +1 -0
- package/assets/components/assets/icon/alignCenterVertical24.json +1 -0
- package/assets/components/assets/icon/alignCenterVertical32.json +1 -0
- package/assets/components/assets/icon/alignLeft16.json +1 -0
- package/assets/components/assets/icon/alignLeft24.json +1 -0
- package/assets/components/assets/icon/alignLeft32.json +1 -0
- package/assets/components/assets/icon/alignRight16.json +1 -0
- package/assets/components/assets/icon/alignRight24.json +1 -0
- package/assets/components/assets/icon/alignRight32.json +1 -0
- package/assets/components/assets/icon/alignTop16.json +1 -0
- package/assets/components/assets/icon/alignTop24.json +1 -0
- package/assets/components/assets/icon/alignTop32.json +1 -0
- package/assets/components/assets/icon/columnGroup16.json +1 -0
- package/assets/components/assets/icon/columnGroup24.json +1 -0
- package/assets/components/assets/icon/columnGroup32.json +1 -0
- package/assets/components/assets/icon/columnRemove16.json +1 -0
- package/assets/components/assets/icon/columnRemove24.json +1 -0
- package/assets/components/assets/icon/columnRemove32.json +1 -0
- package/assets/components/assets/icon/columnUngroup16.json +1 -0
- package/assets/components/assets/icon/columnUngroup24.json +1 -0
- package/assets/components/assets/icon/columnUngroup32.json +1 -0
- package/assets/components/assets/icon/envelopeOpen16.json +1 -0
- package/assets/components/assets/icon/envelopeOpen24.json +1 -0
- package/assets/components/assets/icon/envelopeOpen32.json +1 -0
- package/assets/components/assets/icon/handDraw16.json +1 -0
- package/assets/components/assets/icon/handDraw24.json +1 -0
- package/assets/components/assets/icon/handDraw32.json +1 -0
- package/assets/components/assets/icon/monitorShare16.json +1 -0
- package/assets/components/assets/icon/monitorShare24.json +1 -0
- package/assets/components/assets/icon/monitorShare32.json +1 -0
- package/assets/components/assets/icon/pi16.json +1 -0
- package/assets/components/assets/icon/pi24.json +1 -0
- package/assets/components/assets/icon/pi32.json +1 -0
- package/assets/components/assets/icon/rowGroup16.json +1 -0
- package/assets/components/assets/icon/rowGroup24.json +1 -0
- package/assets/components/assets/icon/rowGroup32.json +1 -0
- package/assets/components/assets/icon/rowRemove16.json +1 -0
- package/assets/components/assets/icon/rowRemove24.json +1 -0
- package/assets/components/assets/icon/rowRemove32.json +1 -0
- package/assets/components/assets/icon/rowUngroup16.json +1 -0
- package/assets/components/assets/icon/rowUngroup24.json +1 -0
- package/assets/components/assets/icon/rowUngroup32.json +1 -0
- package/assets/components/assets/icon/sdCard16.json +1 -0
- package/assets/components/assets/icon/sdCard24.json +1 -0
- package/assets/components/assets/icon/sdCard32.json +1 -0
- package/assets/components/assets/icon/spaceAroundHorizontal16.json +1 -0
- package/assets/components/assets/icon/spaceAroundHorizontal24.json +1 -0
- package/assets/components/assets/icon/spaceAroundHorizontal32.json +1 -0
- package/assets/components/assets/icon/spaceAroundVertical16.json +1 -0
- package/assets/components/assets/icon/spaceAroundVertical24.json +1 -0
- package/assets/components/assets/icon/spaceAroundVertical32.json +1 -0
- package/assets/components/assets/icon/spaceBetweenHorizontal16.json +1 -0
- package/assets/components/assets/icon/spaceBetweenHorizontal24.json +1 -0
- package/assets/components/assets/icon/spaceBetweenHorizontal32.json +1 -0
- package/assets/components/assets/icon/spaceBetweenVertical16.json +1 -0
- package/assets/components/assets/icon/spaceBetweenVertical24.json +1 -0
- package/assets/components/assets/icon/spaceBetweenVertical32.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyHorizontal16.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyHorizontal24.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyHorizontal32.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyVertical16.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyVertical24.json +1 -0
- package/assets/components/assets/icon/spacedEvenlyVertical32.json +1 -0
- package/assets/components/assets/icon/stretchHorizontal16.json +1 -0
- package/assets/components/assets/icon/stretchHorizontal24.json +1 -0
- package/assets/components/assets/icon/stretchHorizontal32.json +1 -0
- package/assets/components/assets/icon/stretchVertical16.json +1 -0
- package/assets/components/assets/icon/stretchVertical24.json +1 -0
- package/assets/components/assets/icon/stretchVertical32.json +1 -0
- package/assets/components/assets/icon/swatchPalette16.json +1 -0
- package/assets/components/assets/icon/swatchPalette24.json +1 -0
- package/assets/components/assets/icon/swatchPalette32.json +1 -0
- package/assets/components/assets/icon/thermometer16.json +1 -0
- package/assets/components/assets/icon/thermometer24.json +1 -0
- package/assets/components/assets/icon/thermometer32.json +1 -0
- package/assets/components/assets/icon/webCamera16.json +1 -0
- package/assets/components/assets/icon/webCamera24.json +1 -0
- package/assets/components/assets/icon/webCamera32.json +1 -0
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/01ca17092545d72be7b6.js +1 -0
- package/assets/esri/core/workers/chunks/{f5a988bb850f7a7af143.js → 05b373a663cb5d4d722f.js} +1 -1
- package/assets/esri/core/workers/chunks/078ed48eb055dd213ee6.js +1 -0
- package/assets/esri/core/workers/chunks/{36f8caeb574dcd5c0ed5.js → 0b727d7bf3e36e146725.js} +1 -1
- package/assets/esri/core/workers/chunks/0c65862e3dd810015491.js +1 -0
- package/assets/esri/core/workers/chunks/0e3e58ba8e2d358121a5.js +1 -0
- package/assets/esri/core/workers/chunks/0edebc6c516f0b9dac7b.js +1 -0
- package/assets/esri/core/workers/chunks/1004e77593dfa506cd5d.js +1 -0
- package/assets/esri/core/workers/chunks/184942ea601237c8241a.js +1 -0
- package/assets/esri/core/workers/chunks/20de0ea9fa08a6545978.js +1 -0
- package/assets/esri/core/workers/chunks/214d63813d268afc265d.js +1 -0
- package/assets/esri/core/workers/chunks/21c0743b2f612e7e7de3.js +1 -0
- package/assets/esri/core/workers/chunks/22e85819e23202a8ba90.js +1 -0
- package/assets/esri/core/workers/chunks/{6e677505d257e0848075.js → 23f9ab77e4e263f82636.js} +1 -1
- package/assets/esri/core/workers/chunks/25cc6d7178a52f2f46b7.js +1 -0
- package/assets/esri/core/workers/chunks/28a04887ecaee5445d14.js +1 -0
- package/assets/esri/core/workers/chunks/{2fc5c1504691badc7792.js → 2ac2d0a7623dd060c144.js} +1 -1
- package/assets/esri/core/workers/chunks/2afce71e8b6ae86e0792.js +1 -0
- package/assets/esri/core/workers/chunks/{4c9df8ae9238454969b8.js → 2c21f4744e19b925a6ae.js} +1 -1
- package/assets/esri/core/workers/chunks/32fc7d1db4b311f6b880.js +1 -0
- package/assets/esri/core/workers/chunks/36792b8a85e88044cb49.js +1 -0
- package/assets/esri/core/workers/chunks/36a7e19f43517aa94577.js +1 -0
- package/assets/esri/core/workers/chunks/{6e6cdff4bbe1ff2f44ac.js → 3ab25279aaa30f035038.js} +1 -1
- package/assets/esri/core/workers/chunks/3acc1299c1382c3b034d.js +1 -0
- package/assets/esri/core/workers/chunks/{abcda435bc83ef4240f9.js → 3b499cfc89c8f87cdb20.js} +1 -1
- package/assets/esri/core/workers/chunks/{c2684fcde2923c9830e0.js → 42c4d0c1c08bf111e5a4.js} +1 -1
- package/assets/esri/core/workers/chunks/430802108b63194b7ddd.js +2 -0
- package/assets/esri/core/workers/chunks/445b0ca1b70730c9a2e6.js +1 -0
- package/assets/esri/core/workers/chunks/49c6dc487714f9cd55c7.js +1 -0
- package/assets/esri/core/workers/chunks/{70e0ead69a722fd964b8.js → 49e8ff5ed079a9e3be4b.js} +1 -1
- package/assets/esri/core/workers/chunks/{24673aac70d6c949b6fa.js → 4bf2cc4d092601ff2b86.js} +1 -1
- package/assets/esri/core/workers/chunks/{72be81c1394285b51ed3.js → 4bfd63f3cf9208eb839b.js} +225 -229
- package/assets/esri/core/workers/chunks/501df20cdd09384f6ee2.js +1 -0
- package/assets/esri/core/workers/chunks/510a190a6f0a60ae38c3.js +1 -0
- package/assets/esri/core/workers/chunks/{89a785f8b61263e2d592.js → 552c92b01a5f02a115c5.js} +1 -1
- package/assets/esri/core/workers/chunks/564fdf0d663b773806cc.js +1 -0
- package/assets/esri/core/workers/chunks/{d9270f4935eb0d044db3.js → 57328c206f1e699ac06f.js} +1 -1
- package/assets/esri/core/workers/chunks/{50951fb13013b11b8a24.js → 58e62c8ce1292f4d3b06.js} +1 -1
- package/assets/esri/core/workers/chunks/{434c5b54e89ace974cbd.js → 5965a947f68b707eaa6b.js} +2 -2
- package/assets/esri/core/workers/chunks/5aee7739afb5160d4ace.js +1 -0
- package/assets/esri/core/workers/chunks/5b9925f23d4b10a7087e.js +1 -0
- package/assets/esri/core/workers/chunks/5f79ba5639067f734791.js +1 -0
- package/assets/esri/core/workers/chunks/{b013b70e40dfb6ce013e.js → 60c61f34733063730386.js} +1 -1
- package/assets/esri/core/workers/chunks/62b1f94f4fa978d4da48.js +1 -0
- package/assets/esri/core/workers/chunks/6b264006b96cbf93d8ed.js +1 -0
- package/assets/esri/core/workers/chunks/6b9d29ca568590358478.js +1 -0
- package/assets/esri/core/workers/chunks/6c25c929bcde7e3a2af1.js +1 -0
- package/assets/esri/core/workers/chunks/{7c5310e0104c22da0261.js → 6c7cb7974969e3167f2b.js} +1 -1
- package/assets/esri/core/workers/chunks/6c82cbcd504c711a7450.js +1 -0
- package/assets/esri/core/workers/chunks/{e98b785e8f4edc8bd3ff.js → 6eceeca33fac8e900d9d.js} +1 -1
- package/assets/esri/core/workers/chunks/7232fc11b23777b6be94.js +1 -0
- package/assets/esri/core/workers/chunks/726ca458b98bb4334431.js +1 -0
- package/assets/esri/core/workers/chunks/785206da3962ba23de16.js +1 -0
- package/assets/esri/core/workers/chunks/{1c70620f40be02f532b5.js → 7b169eabafcc03bfaee6.js} +1 -1
- package/assets/esri/core/workers/chunks/7bbc3d22383388d11345.js +1 -0
- package/assets/esri/core/workers/chunks/{082069f80eee0407b828.js → 7edf57e31ff07af9032b.js} +1 -1
- package/assets/esri/core/workers/chunks/7f2ac03efaa4a4898ba2.js +2 -0
- package/assets/esri/core/workers/chunks/83ed38468e316302b157.js +1 -0
- package/assets/esri/core/workers/chunks/85c876ee9e63d5732937.js +1 -0
- package/assets/esri/core/workers/chunks/8f0ecf4d06ec7b67d4ed.js +1 -0
- package/assets/esri/core/workers/chunks/8f1c5f5e70d4b33d021d.js +1 -0
- package/assets/esri/core/workers/chunks/{a1916bca1af5c65be4b0.js → 90ab3c47138875070a53.js} +1 -1
- package/assets/esri/core/workers/chunks/{10389c87d9c6a43363ce.js → 917dec9c004218c58950.js} +1 -1
- package/assets/esri/core/workers/chunks/91f451b98e0f696043df.js +1 -0
- package/assets/esri/core/workers/chunks/943d0026ca4d49eb3ac2.js +1 -0
- package/assets/esri/core/workers/chunks/982a396bd4fffa62e911.js +1 -0
- package/assets/esri/core/workers/chunks/98a5327fd96d9542b39f.js +1 -0
- package/assets/esri/core/workers/chunks/9b9a60f1e0c48aa701f0.js +1 -0
- package/assets/esri/core/workers/chunks/9d92e6f0beed9a8580fa.js +1 -0
- package/assets/esri/core/workers/chunks/9df379041e8860fe7f01.js +1 -0
- package/assets/esri/core/workers/chunks/{847781aefed049493444.js → 9f760dc4492a03e0504c.js} +1 -1
- package/assets/esri/core/workers/chunks/{013c9cc198736a72f7f2.js → 9fb46ccd4be4c3b61c31.js} +1 -1
- package/assets/esri/core/workers/chunks/{1e8ceb4a4b28625236e3.js → a42505b978d54d36d3b6.js} +1 -1
- package/assets/esri/core/workers/chunks/{bfbe6ff786435fe1e7cf.js → a86a4e550a92f770d6d5.js} +1 -1
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- package/assets/esri/core/workers/chunks/{18b9ec6ba7a6c0fa2ac6.js → b1880d9f5eafd50ce84b.js} +1 -1
- package/assets/esri/core/workers/chunks/{777fc163530448eea13e.js → b4222152efaf73b37b53.js} +1 -1
- package/assets/esri/core/workers/chunks/b6ca73c1384f07b30b74.js +1 -0
- package/assets/esri/core/workers/chunks/bb4cbf6b7c35e8c78cc7.js +1 -0
- package/assets/esri/core/workers/chunks/bb831d23422acfb00ae2.js +1 -0
- package/assets/esri/core/workers/chunks/bdcca906fdfb8e179abb.js +2 -0
- package/assets/esri/core/workers/chunks/c0855be20ffcd52c7026.js +1 -0
- package/assets/esri/core/workers/chunks/c5ceceb0683671f92efa.js +1 -0
- package/assets/esri/core/workers/chunks/c5e288d57bacb8451e2d.js +2 -0
- package/assets/esri/core/workers/chunks/{a0f742fd947104662d37.js → c6277236ec47586dca00.js} +1 -1
- package/assets/esri/core/workers/chunks/{3be33a129d3ae7dc4f06.js → caf38cf4d8542fb11c46.js} +1 -1
- package/assets/esri/core/workers/chunks/{10d33b4f248864225f85.js → cd0f5cd0fefe7f49e3d8.js} +1 -1
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- package/assets/esri/core/workers/chunks/{48a53bfeef11c32dadcc.js → d25fb32a233d2128afbe.js} +1 -1
- package/assets/esri/core/workers/chunks/d5e3f8e5b8d2576d3cb3.js +2 -0
- package/assets/esri/core/workers/chunks/d629708bf23da24ee523.js +1 -0
- package/assets/esri/core/workers/chunks/{21d4219844ae5654618b.js → d926bffc3ff9f87e9081.js} +1 -1
- package/assets/esri/core/workers/chunks/db141122060d8d9b38da.js +1 -0
- package/assets/esri/core/workers/chunks/dc1944a7601b518a9c48.js +1 -0
- package/assets/esri/core/workers/chunks/{573ee2e59d26bc75201e.js → dc8670f32bb0b93c1473.js} +1 -1
- package/assets/esri/core/workers/chunks/e1f2b07be33e33117313.js +1 -0
- package/assets/esri/core/workers/chunks/e52f30dfb7c82491a7f2.js +1 -0
- package/assets/esri/core/workers/chunks/e5906b28b981199fd489.js +1 -0
- package/assets/esri/core/workers/chunks/{b3293ee9f221423a6825.js → e611e452f04a9ce64cf8.js} +1 -1
- package/assets/esri/core/workers/chunks/e755075ac2e02e881fad.js +1 -0
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- package/assets/esri/core/workers/chunks/{707b4ae689c4329cad3b.js → f40ceb5e03c699605302.js} +1 -1
- package/assets/esri/core/workers/chunks/{547a073c789fdfb78310.js → f42243c62dd0b6993816.js} +1 -1
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- package/assets/esri/core/workers/chunks/f465fb26541372fdc908.js +2 -0
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- package/assets/esri/core/workers/chunks/fdf5ceffec9d5185953d.js +1 -0
- package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +1 -0
- package/assets/esri/themes/base/widgets/_Bookmarks.scss +1 -0
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/assets/esri/views/3d/environment/resources/milkyway-band.ktx2 +0 -0
- package/chunks/ChapmanAtmosphere.glsl.js +1 -1
- package/chunks/Component.glsl.js +57 -56
- package/chunks/DeepSky.glsl.js +1 -1
- package/chunks/DefaultMaterial.glsl.js +19 -23
- package/chunks/FocusArea.glsl.js +1 -1
- package/chunks/GaussianSplat.glsl.js +13 -11
- package/chunks/GaussianSplatDepth.glsl.js +3 -3
- package/chunks/GlobalIllumination.glsl.js +1 -1
- package/chunks/Haze.glsl.js +1 -1
- package/chunks/Path.glsl.js +21 -24
- package/chunks/RealisticTree.glsl.js +42 -41
- package/chunks/RibbonLine.glsl.js +72 -61
- package/chunks/SimpleAtmosphere.glsl.js +1 -1
- package/chunks/Terrain.glsl.js +25 -25
- package/chunks/Water.glsl.js +4 -4
- package/config.js +1 -1
- package/core/units.js +1 -1
- package/geometry/Extent.js +1 -1
- package/geometry/operators/affineTransformOperator.d.ts +9 -3
- package/geometry/operators/affineTransformOperator.js +1 -1
- package/geometry/operators/alphaShapeOperator.d.ts +14 -4
- package/geometry/operators/alphaShapeOperator.js +1 -1
- package/geometry/operators/areaOperator.d.ts +11 -3
- package/geometry/operators/areaOperator.js +1 -1
- package/geometry/operators/autoCompleteOperator.d.ts +6 -2
- package/geometry/operators/autoCompleteOperator.js +1 -1
- package/geometry/operators/boundaryOperator.d.ts +9 -3
- package/geometry/operators/boundaryOperator.js +1 -1
- package/geometry/operators/bufferOperator.d.ts +19 -5
- package/geometry/operators/bufferOperator.js +1 -1
- package/geometry/operators/centroidOperator.d.ts +6 -2
- package/geometry/operators/centroidOperator.js +1 -1
- package/geometry/operators/clipOperator.d.ts +9 -3
- package/geometry/operators/clipOperator.js +1 -1
- package/geometry/operators/containsOperator.d.ts +9 -3
- package/geometry/operators/containsOperator.js +1 -1
- package/geometry/operators/convexHullOperator.d.ts +17 -5
- package/geometry/operators/convexHullOperator.js +1 -1
- package/geometry/operators/crossesOperator.d.ts +9 -3
- package/geometry/operators/crossesOperator.js +1 -1
- package/geometry/operators/cutOperator.d.ts +6 -2
- package/geometry/operators/cutOperator.js +1 -1
- package/geometry/operators/densifyOperator.d.ts +14 -4
- package/geometry/operators/densifyOperator.js +1 -1
- package/geometry/operators/differenceOperator.d.ts +9 -3
- package/geometry/operators/differenceOperator.js +1 -1
- package/geometry/operators/disjointOperator.d.ts +9 -3
- package/geometry/operators/disjointOperator.js +1 -1
- package/geometry/operators/distanceOperator.d.ts +11 -3
- package/geometry/operators/distanceOperator.js +1 -1
- package/geometry/operators/equalsOperator.d.ts +9 -3
- package/geometry/operators/equalsOperator.js +1 -1
- package/geometry/operators/extendOperator.d.ts +11 -3
- package/geometry/operators/extendOperator.js +1 -1
- package/geometry/operators/generalizeOperator.d.ts +14 -4
- package/geometry/operators/generalizeOperator.js +1 -1
- package/geometry/operators/geodesicBufferOperator.d.ts +25 -7
- package/geometry/operators/geodesicBufferOperator.js +1 -1
- package/geometry/operators/geodesicProximityOperator.d.ts +28 -8
- package/geometry/operators/geodesicProximityOperator.js +1 -1
- package/geometry/operators/geodeticAreaOperator.d.ts +17 -5
- package/geometry/operators/geodeticAreaOperator.js +1 -1
- package/geometry/operators/geodeticDensifyOperator.d.ts +20 -6
- package/geometry/operators/geodeticDensifyOperator.js +1 -1
- package/geometry/operators/geodeticDistanceOperator.d.ts +17 -5
- package/geometry/operators/geodeticDistanceOperator.js +1 -1
- package/geometry/operators/geodeticLengthOperator.d.ts +17 -5
- package/geometry/operators/geodeticLengthOperator.js +1 -1
- package/geometry/operators/geodeticUtilsOperator.d.ts +17 -5
- package/geometry/operators/geodeticUtilsOperator.js +1 -1
- package/geometry/operators/graphicBufferOperator.d.ts +11 -3
- package/geometry/operators/graphicBufferOperator.js +1 -1
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- package/assets/esri/core/workers/chunks/fc622f9e33e3b48113c8.js +0 -1
- package/views/2d/engine/webgl/Utils.js +0 -2
- package/views/2d/layers/support/HighlightCounter.js +0 -2
- /package/assets/esri/core/workers/chunks/{476535cfb06ced74d611.js.LICENSE.txt → 430802108b63194b7ddd.js.LICENSE.txt} +0 -0
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/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
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import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{
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import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{BooleanPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/BooleanPassUniform.js";import{Float2PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3BindUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{getHeightParameters as c}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as g}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js";import{ScreenSpacePassAtmosphere as u}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as h}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as p}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";function w(){const w=new f;w.include(u);const{fragment:y}=w;return y.include(e),y.include(h),y.include(p),y.include(g,!1),y.uniforms.add(r,new a("reduced",({reduced:e})=>e),new l("heightParameters",5,(e,r)=>c(r,e)),new o("radii",e=>e.radii),new i("cameraPosition",e=>e.camera.eye),new s("innerFadeDistance",e=>e.innerFadeDistance),new n("undergroundColor",e=>e.undergroundColor),new s("altitudeFade",e=>e.altitudeFade)).code.add(d`vec4 applyUndergroundAtmosphere(vec3 rayDir, vec3 lightDirection, vec4 fragColor) {
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float rayPlanetDistance = heightParameters[3];
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vec2 rayPlanetIntersect = sphereIntersect(cameraPosition, rayDir, rayPlanetDistance);
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if (!((rayPlanetIntersect.x <= rayPlanetIntersect.y) && rayPlanetIntersect.y > 0.0)) {
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/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
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-
import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{ForwardLinearDepthToWriteShadowMap as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColor as r,isShadow as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as v}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as
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import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{ForwardLinearDepthToWriteShadowMap as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColor as r,isShadow as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as v}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as m}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as h,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as y,mainLightDirection as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{pbrGlobals as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js";import{PhysicallyBasedRenderingParameters as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPassFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as U}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as M}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{FloatDrawUniform as N}from"../views/3d/webgl-engine/core/shaderModules/FloatDrawUniform.js";import{If as j,glsl as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as W}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as $}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as P,sphereDepthInterpolate as R}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as A}from"../views/webgl/ShaderBuilder.js";function F(F){const z=new A,{vertex:B,fragment:E}=z;z.include(s,F),z.include(n,F),z.include(i,F),z.include(t,F),z.include(e,F),z.include(S,F),E.include(l,F),z.include(O,F);const{output:_,pbrMode:H,hasNormalTexture:I,snowCover:G,receiveShadows:k,shadeNormals:q,spherical:J,sphericalSR:K,overlayEnabled:Q,componentDataType:X,vertexDiscardMode:Y,renderOccluded:Z,isGroundSlice:ee,groundTransparencyMode:oe}=F,re=r(_),ae=1===H||2===H,le=2===oe,te=le&&(3===_||4===_);ae&&(z.include(x,F),I&&z.include(u,F));const ie=a(_),ne=11===_,se=10===_,de=4===_,ce=ie&&1===X,ve=P(F),me=(Q||te)&&J,ge=1===K;(re||de)&&(z.include(p,F),E.include(D)),(Q||te)&&(E.include(h,F),z.include(U,F),me?(z.varyings.add("vPositionForDraping","vec3"),E.uniforms.add(new M("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV),new N("overlayMapScaleU",e=>e.toMapSpace[2]),new N("overlayReferenceU",e=>e.toMapSpace[0])),E.constants.add("overlayWorldWidth","float",ge?2*Math.PI*ve:360),ge?(E.constants.add("pRadius","float",ve),E.constants.add("halfSemiMajorAxis","float",.5*ve)):E.constants.add("rad2deg1","float",180/Math.PI),E.constants.add("invRadius","float",1/ve).code.add(V`
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vec2 selectOverlayUVNorm(vec2 normUV, float offsetUNorm) {
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posMap = vec2(
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oLonRad * pRadius,
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);
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float oLatRad = asin(clamp(sinLat,-1.0,1.0));
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? selectLocalOverlayUVs(projectOverlay(vPositionForDraping))
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: selectMapOverlayUVs(overlayMapUVFromWorldPosition());
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}
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`)):
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`)):B.code.add("vec2 projectOverlay(vec3 pos) { return pos.xy; }"));const pe=Q&&re&&4===H;pe&&(z.varyings.add("tbnTangent","vec3"),z.varyings.add("tbnBiTangent","vec3"),z.varyings.add("upNormal","vec3"));const ue=0===Y,he=2===Y;if(z.include(L,F),z.include(o,F),B.include(D),B.main.add(V`
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${j(ce,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
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${j(!ue,`if (externalColor.a ${he?">":"<="} opacityCutoff) {\n gl_Position = vec4(vec3(1e38), 1.0); return;\n }`)}
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${j(ne,"externalColor.a = 1.0;")}
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forwardLinearDepthToWriteShadowMap();
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forwardEmissiveStrength();
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forwardObjectAndLayerIdColor();
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${
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tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0),
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tbnBiTangent = normalize(cross(
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${j(pe,J?V`
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upNormal = normalize(positionWorld());
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tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), upNormal));
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tbnBiTangent = normalize(cross(upNormal, tbnTangent));`:V`
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upNormal = vec3(0.0, 0.0, 1.0);
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tbnTangent = vec3(1.0, 0.0, 0.0);
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tbnBiTangent = vec3(0.0, 1.0, 0.0);`)}
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${
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${j(Q||te,j(J,"vPositionForDraping = positionForDraping();\n vtcOverlay = vec4(0.0);","setOverlayVTC(projectOverlay(positionForDraping()));"))}
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}
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`),
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`),re)return z.include(g,F),z.include(T,F),E.include(h,F),E.include($,F),E.include(b,F),E.code.add(V`
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return ${
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return ${k?"readShadowMap(vPositionWorldCameraRelative, linearDepth)":"0.0"};
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${j(!ee,"discardBySlice(vPositionWorldCameraRelative);")}
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// When rendering the occluded overlay, we still need to read the base color texture because we need to use the
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// same discard logic. However after that to render only the draped overlay, we simply set the base texture color
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// to zero.
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${
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vec4 overlayUVs = ${
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${j(Q,V`
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vec4 overlayUVs = ${me?"componentOverlayUVs()":"vtcOverlay"};
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vec4 overlayColor = getCombinedOverlayColor(overlayUVs);
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vec4 externalColor;
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@@ -107,79 +107,80 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
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readExternalColor(externalColor, externalColorMixMode);
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vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
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${
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`),
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${j(le,"materialColor = vec4(0.0);")}
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`),ae?(J&&w(E),E.include(C),E.uniforms.add(y).main.add(V`
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applyPBRFactors();
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${
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${j(1===H,"if (externalColorMixMode == 3) mrr = vec3(0.0, 0.6, 0.2);")}
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${j(I,"mat3 tangentSpace = computeTangentSpace(fragmentFaceNormal, vPositionWorldCameraRelative, vuv0);")}
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vec3 viewDirection = normalize(vPositionWorldCameraRelative);
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vec3 upNormal = getLocalUp(positionWorld());
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vec3 shadingNormal = ${I?"computeTextureNormal(tangentSpace, vuv0)":"fragmentShadingNormal"};
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vec3 groundNormal = ${k?j`normalize(positionWorld())`:j`vec3(0.0, 0.0, 1.0)`};
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vec3 viewDir = normalize(vPositionWorldCameraRelative);
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float ssao = 1.0 - occlusion * evaluateAmbientOcclusionInverse();
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${
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${j(G,V`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
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materialColor.rgb = mix(materialColor.rgb, vec3(1.1), snow);
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ssao = mix(ssao, 0.5 * ssao, snow);
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124
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shadingNormal = mix(shadingNormal, fragmentFaceNormal, snow);`)}
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-
${
|
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+
${j(Q,"materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);")}
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vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
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${
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${
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vec4 shadedColor = vec4(
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${
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float shadow = ${
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${
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${j(J,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
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${J?V`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`:"float shadow = evaluateShadow();"}
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vec4 shadedColor = vec4(evaluateSceneLighting(shadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
|
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+
`)):(J&&w(E),pe&&E.uniforms.add(new W("ovNormalTex",e=>e.overlay?.getTexture(3))),E.uniforms.add(f).main.add(V`
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${j(J,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
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float shadow = ${k?J?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow())":"evaluateShadow()":J?"lightingGlobalFactor * (1.0 - additionalAmbientScale)":"0.0"};
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+
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${j(k&&1!==q,V`
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float dotFL = dot(fragmentFaceNormal, mainLightDirection);
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if( dotFL <= 0.0) shadow = 1.0;
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`)}
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${
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${j(G,V`float snow = getSnow(fragmentFaceNormal, normalize(positionWorld()));
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materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)}
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vec3 viewDirection = normalize(vPositionWorldCameraRelative);
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vec3 upNormal = getLocalUp(positionWorld());
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// At global scale we create some additional ambient light based on the main light to simulate global illumination
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float ssao = evaluateAmbientOcclusion();
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vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
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${
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${j(Q,"materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);")}
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vec4 shadedColor = vec4(evaluateSceneLighting(fragmentShadingNormal, materialColor.rgb, shadow, ssao, additionalLight), materialColor.a);
|
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-
${
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+
vec4 shadedColor = vec4(evaluateSceneLighting(fragmentShadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
|
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+
${j(pe,V`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, overlayUVs);
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float waterNormalLength = length(overlayWaterMask);
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if (waterNormalLength > 0.95) {
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mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent,
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vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, overlayColor, -normalize(vPositionWorldCameraRelative), shadow,
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mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, upNormal);
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+
vec4 waterColorLinear = getOverlayWaterColor(overlayWaterMask, overlayColor, -normalize(vPositionWorldCameraRelative), shadow, upNormal, tbnMatrix, vPosition_view, positionWorld());
|
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157
|
vec4 waterColorNonLinear = delinearizeGamma(vec4(waterColorLinear.xyz, 1.0));
|
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// un-gamma the ground color to mix in linear space
|
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shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
|
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}`)}
|
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-
`)),
|
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+
`)),E.main.add(`\n ${j(ee,"if(rejectBySlice(vPositionWorldCameraRelative)) shadedColor.a *= groundSliceOpacity;")}\n\n outputColorHighlightOLID(applySlice(shadedColor, vPositionWorldCameraRelative), materialColor.rgb ${j(G,", snow")});\n `),F.sphereDepthInterpolate&&(z.include(R,F),z.fragment.include(d),E.main.add(V`vec3 worldRay = normalize(vPositionWorldCameraRelative);
|
|
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|
vec3 viewRay = normalize(vPosition_view);
|
|
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|
-
gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linearizeDepth(gl_FragCoord.z)));`)),
|
|
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|
-
${
|
|
163
|
+
gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linearizeDepth(gl_FragCoord.z)));`)),z;const we=ie||8===_;return we&&z.include(c,F),de&&z.include(g,F),Q&&z.include(m,F),z.include(v,F),E.main.add(V`
|
|
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|
+
${j(!ee,"discardBySlice(vPositionWorldCameraRelative);")}
|
|
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165
|
|
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166
|
vec4 textureColor = readBaseColorTexture();
|
|
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|
discardOrAdjustAlpha(textureColor);
|
|
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168
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|
|
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|
-
${
|
|
169
|
-
vec4 overlayUVs = ${
|
|
169
|
+
${j(te,V`
|
|
170
|
+
vec4 overlayUVs = ${me?"componentOverlayUVs()":"vtcOverlay"};
|
|
170
171
|
if (getCombinedOverlayColor(overlayUVs).a < alphaCutoff) {
|
|
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172
|
discard;
|
|
172
173
|
}
|
|
173
174
|
`)}
|
|
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175
|
|
|
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|
-
${
|
|
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|
-
${
|
|
176
|
+
${j(we,"outputDepth(linearDepth);")}
|
|
177
|
+
${j(de,V`
|
|
177
178
|
vec4 externalColor;
|
|
178
179
|
int externalColorMixMode;
|
|
179
180
|
readExternalColor(externalColor, externalColorMixMode);
|
|
180
181
|
|
|
181
182
|
vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
|
|
182
|
-
${
|
|
183
|
+
${j(ee,V`
|
|
183
184
|
if (rejectBySlice(vPositionWorldCameraRelative)) {
|
|
184
185
|
materialColor.a *= groundSliceOpacity;
|
|
185
186
|
}
|
|
@@ -187,5 +188,5 @@ gl_FragDepth = delinearizeDepth(sphereDepthInterpolate(worldRay, viewRay, linear
|
|
|
187
188
|
|
|
188
189
|
fragColor = vec4(vec3(0.5) + 0.5 * fragmentFaceNormalView, materialColor.a);
|
|
189
190
|
`)}
|
|
190
|
-
${
|
|
191
|
-
${
|
|
191
|
+
${j(ne,Q?me?"fragColor = getOverlayColorTexel(componentOverlayUVs());":"fragColor = getOverlayColorTexel();":"outputObjectAndLayerIdColor();")}
|
|
192
|
+
${j(se,j(Q,me?V`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded(componentOverlayUVs()));`:V`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded());`,V`calculateOcclusionAndOutputHighlight();`))}`),z}const z=Object.freeze(Object.defineProperty({__proto__:null,build:F},Symbol.toStringTag,{value:"Module"}));export{z as C,F as b};
|
package/chunks/DeepSky.glsl.js
CHANGED
|
@@ -31,7 +31,7 @@ dot(dir, vec3(-0.8676661490, -0.1980763734, 0.4559837762))
|
|
|
31
31
|
vec4 bandTexture = texture(bandTexture, wrapBandUv(bandUv));
|
|
32
32
|
vec3 bandColor = linearizeGamma(bandTexture.rgb);
|
|
33
33
|
|
|
34
|
-
// The
|
|
34
|
+
// The Milky Way is a prominent feature in globe view, but we reduce brightness close to ground because it should not
|
|
35
35
|
// be a dominant feature in these views.
|
|
36
36
|
float brightnessOverground = mix(brightnessCloseToGround, brightness, smoothstep(radiusCloseToGround, radiusBrightnessTransitionEnd, heightAboveSeaLevelSquared));
|
|
37
37
|
vec3 deepSkyColor = bandColor * brightnessOverground;
|
|
@@ -1,15 +1,15 @@
|
|
|
1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
|
2
|
-
import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u,addAmbientBoostFactor as v,addLightingGlobalFactor as
|
|
2
|
+
import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u,addAmbientBoostFactor as v,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPassFragment as x,ReadShadowMapDrawFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as j,normalTextureUV as C,emissiveTextureUV as N,occlusionTextureUV as T,metallicRoughnessTextureUV as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as V,addCameraPosition as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as A,glsl as $}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as U}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as B}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as _}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as R}from"../views/webgl/ShaderBuilder.js";function E(E){const I=new R,{attributes:W,vertex:F,fragment:k,varyings:z}=I,{output:H,normalType:G,offsetBackfaces:q,snowCover:J,pbrMode:K,textureAlphaPremultiplied:Q,instancedDoublePrecision:X,hasVertexColors:Y,hasVertexTangents:Z,hasColorTexture:ee,hasNormalTexture:re,hasNormalTextureTransform:oe,hasColorTextureTransform:ie}=E;if(V(F,E),W.add("position","vec3"),F.inputs.add("position",()=>"position"),z.add("vpos","vec3",{invariant:!0}),I.include(P,E),I.include(a,E),I.include(t,E),I.include(j,E),!r(H))return I.include(d,E),I;I.include(C,E),I.include(N,E),I.include(T,E),I.include(O,E),D(F,E),I.include(l,E),I.include(i);const ae=0===G||1===G;return ae&&q&&I.include(e),I.include(c,E),I.include(n,E),z.add("vPositionLocal","vec3"),I.include(s,E),I.include(g,E),I.include(X?x:L,E),F.main.add($`
|
|
3
3
|
forwardDefaultMaterialExternalColor();
|
|
4
4
|
|
|
5
5
|
vpos = getVertexInLocalOriginSpace();
|
|
6
6
|
vPositionLocal = vpos - view[3].xyz;
|
|
7
7
|
vpos = subtractOrigin(vpos);
|
|
8
|
-
${
|
|
8
|
+
${A(ae,"vNormalWorld = dpNormal(vvLocalNormal(normalModel()));")}
|
|
9
9
|
vpos = addVerticalOffset(vpos, localOrigin);
|
|
10
|
-
${
|
|
10
|
+
${A(Z,"vTangent = dpTransformVertexTangent(tangent);")}
|
|
11
11
|
gl_Position = transformPosition(proj, view, vpos);
|
|
12
|
-
${
|
|
12
|
+
${A(ae&&q,"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);")}
|
|
13
13
|
|
|
14
14
|
forwardTextureCoordinates();
|
|
15
15
|
forwardColorUV();
|
|
@@ -22,26 +22,25 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
|
|
|
22
22
|
gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
|
|
23
23
|
}
|
|
24
24
|
forwardLinearDepthToReadShadowMap();
|
|
25
|
-
`),
|
|
25
|
+
`),k.include(u,E),k.include(m,E),I.include(S,E),k.include(o,E),I.include(_,E),D(k,E),k.uniforms.add(F.uniforms.get("localOrigin"),new M("ambient",e=>e.ambient),new M("diffuse",e=>e.diffuse)),ee&&k.uniforms.add(new U("tex",e=>e.texture)),I.include(y,E),k.include(h,E),I.include(b,E),k.include(B,E),k.include(f,E),v(k),w(k),k.uniforms.add(p).main.add($`
|
|
26
26
|
discardBySlice(vpos);
|
|
27
|
-
${ee
|
|
27
|
+
${ee?$`
|
|
28
28
|
vec4 texColor = texture(tex, ${ie?"colorUV":"vuv0"});
|
|
29
|
-
${
|
|
30
|
-
discardOrAdjustAlpha(texColor);`:
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
29
|
+
${A(Q,"texColor.rgb /= texColor.a;")}
|
|
30
|
+
discardOrAdjustAlpha(texColor);`:"vec4 texColor = vec4(1.0);"}
|
|
31
|
+
vec3 viewDirection = normalize(vpos - cameraPosition);
|
|
32
|
+
vec3 posWorld = vpos + localOrigin;
|
|
33
|
+
vec3 upNormal = getLocalUp(posWorld);
|
|
34
|
+
${2===G?"vec3 normal = screenDerivativeNormal(vPositionLocal);":"vec3 normal = shadingNormal(vNormalWorld, viewDirection);"}
|
|
34
35
|
applyPBRFactors();
|
|
35
36
|
float ssao = evaluateAmbientOcclusionInverse() * getBakedOcclusion();
|
|
36
37
|
|
|
37
|
-
vec3 posWorld = vpos + localOrigin;
|
|
38
|
-
|
|
39
38
|
float additionalAmbientScale = additionalDirectedAmbientLight(posWorld);
|
|
40
39
|
float shadow = readShadow(additionalAmbientScale, vpos);
|
|
41
40
|
|
|
42
41
|
vec3 matColor = max(ambient, diffuse);
|
|
43
42
|
vec3 albedo = mixExternalColor(
|
|
44
|
-
${
|
|
43
|
+
${A(Y,"vColor.rgb *")} matColor,
|
|
45
44
|
texColor.rgb,
|
|
46
45
|
vExternalColor.rgb,
|
|
47
46
|
colorMixMode
|
|
@@ -49,20 +48,17 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
|
|
|
49
48
|
float opacity_ = getDefaultMaterialOpacity(texColor.a);
|
|
50
49
|
|
|
51
50
|
${re?`mat3 tangentSpace = computeTangentSpace(${Z?"normal":"normal, vpos, vuv0"});\n vec3 shadingNormal = computeTextureNormal(tangentSpace, ${oe?"normalUV":"vuv0"});`:"vec3 shadingNormal = normal;"}
|
|
52
|
-
vec3 normalGround = ${q?"normalize(posWorld);":"vec3(0.0, 0.0, 1.0);"}
|
|
53
51
|
|
|
54
|
-
${
|
|
55
|
-
float snow = getSnow(normal,
|
|
52
|
+
${A(J,$`
|
|
53
|
+
float snow = getSnow(normal, upNormal);
|
|
56
54
|
albedo = mix(albedo, vec3(1), snow);
|
|
57
55
|
shadingNormal = mix(shadingNormal, normal, snow);
|
|
58
56
|
ssao = mix(ssao, 1.0, snow);`)}
|
|
59
57
|
|
|
60
58
|
vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
|
|
59
|
+
${A((1===K||2===K)&&J,"applySnowToMRR(snow);")}
|
|
61
60
|
|
|
62
|
-
|
|
63
|
-
float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * mainLightIntensity[2];
|
|
64
|
-
${M(J,"mrr = applySnowToMRR(mrr, snow);")}
|
|
65
|
-
vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, additionalAmbientIrradiance);`:7===K?D`vec3 shadedColor = albedo;`:D`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
|
|
61
|
+
vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, upNormal);
|
|
66
62
|
vec4 finalColor = vec4(shadedColor, opacity_);
|
|
67
|
-
outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${
|
|
68
|
-
`),
|
|
63
|
+
outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${A(J,", snow")});
|
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64
|
+
`),I}const I=Object.freeze(Object.defineProperty({__proto__:null,build:E},Symbol.toStringTag,{value:"Module"}));export{I as D,E as b};
|
package/chunks/FocusArea.glsl.js
CHANGED
|
@@ -1,2 +1,2 @@
|
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1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
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2
|
-
import{signal as e}from"../core/signal.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as t}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class n extends t{constructor(){super(...arguments),this.effect=0,this.fadeFactor=e(1)}}function f(e){const t=new c;return t.include(r),t.outputs.add("fragColor","vec4",0),t.fragment.uniforms.add(new s("colorTexture",e=>e.color),new s("focusArea",e=>e.focusArea),new a("focusAreaEffectMode",e=>e.effect),new o("fadeFactor",e=>e.fadeFactor.value)).constants.add("EffectBright","int",0).main.add("\n float mask = texture(focusArea, uv).r;\n \n if (focusAreaEffectMode == EffectBright) {\n vec4 color = texture(colorTexture, uv);\n float luminance = color.r * 0.25 + color.g * 0.5 + color.b * 0.25;\n fragColor = mask > 0.0 ? color : mix(color, vec4(0.55 * luminance + 0.45), fadeFactor);\n } else {\n if(mask > 0.0) discard;\n fragColor = vec4(vec3(0.0), fadeFactor * 0.67);\n }\n "),e.hasEmissive&&(t.outputs.add("fragEmission","vec4",1),t.fragment.main.add("\n if (focusAreaEffectMode == EffectBright)\n fragEmission = vec4(vec3(0.0), fadeFactor * 0.67);\n else\n fragEmission = vec4(vec3(0.0), fadeFactor * 0.9);\n ")),t}const i=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaPassParameters:n,build:f},Symbol.toStringTag,{value:"Module"}));export{n as F,i as a,f as b};
|
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2
|
+
import{signal as e}from"../core/signal.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as t}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class n extends t{constructor(){super(...arguments),this.effect=0,this.fadeFactor=e(1)}}function f(e){const t=new c;return t.include(r),t.outputs.add("fragColor","vec4",0),t.fragment.uniforms.add(new s("colorTexture",e=>e.color),new s("focusArea",e=>e.focusArea),new a("focusAreaEffectMode",e=>e.effect),new o("fadeFactor",e=>e.fadeFactor.value)).constants.add("EffectBright","int",0).main.add("\n float mask = texture(focusArea, uv).r;\n \n if (focusAreaEffectMode == EffectBright) {\n vec4 color = texture(colorTexture, uv);\n float luminance = color.r * 0.25 + color.g * 0.5 + color.b * 0.25;\n fragColor = mask > 0.0 ? color : mix(color, vec4(0.55 * luminance + 0.45), fadeFactor);\n } else {\n if(mask > 0.0) discard;\n fragColor = vec4(vec3(0.0), fadeFactor * 0.67);\n }\n "),e.hasEmissive&&(t.outputs.add("fragEmission","vec4",1),t.fragment.main.add("\n if (focusAreaEffectMode == EffectBright)\n fragEmission = vec4(vec3(0.0), mask > 0.0 ? 0.0 : fadeFactor * 0.67);\n else\n fragEmission = vec4(vec3(0.0), mask > 0.0 ? 0.0 : fadeFactor * 0.9);\n ")),t}const i=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaPassParameters:n,build:f},Symbol.toStringTag,{value:"Module"}));export{n as F,i as a,f as b};
|
|
@@ -1,15 +1,17 @@
|
|
|
1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
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2
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-
import{EvaluateSceneLighting as e,addAmbientBoostFactor as a,addLightingGlobalFactor as
|
|
2
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+
import{EvaluateSceneLighting as e,addAmbientBoostFactor as a,addLightingGlobalFactor as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapPassFragment as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{RgbNormalizedDepthEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float3BindUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{glsl as s,If as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as d}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as c,GaussianSplatFading as g,gaussianSplatPerspectiveVertex as h}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{getGaussianSplatAlphaCutoffValue as p}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function u(u){const{receiveShadows:f,spherical:v}=u,b=new m,{varyings:w,vertex:C,fragment:y,outputs:L}=b;w.add("vColor","vec4"),b.include(c,u),u.fadingEnabled&&C.include(g),C.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),f?(y.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),y.include(e,u)):C.include(e,u),C.include(n,u),a(f?y:C),i(f?y:C),f&&b.include(o,u),L.add("fragColor","vec4",0),L.add("fragDepthColor","vec4",1);const S=p(u.alphaCutoff),D=s`float groundLightAlignment = dot(upNormal, mainLightDirection);
|
|
3
3
|
float additionalAmbientScale = additionalDirectedAmbientLight(groundLightAlignment);
|
|
4
|
-
vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,
|
|
5
|
-
vec3
|
|
6
|
-
|
|
4
|
+
vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,P=s`
|
|
5
|
+
vec3 viewDirection = normalize(fragmentPositionCameraRelative - cameraPosition);
|
|
6
|
+
vec3 upNormal = getLocalUp(fragmentPositionCameraRelative, cameraPosition);
|
|
7
|
+
${D}
|
|
7
8
|
float shadow = ${v?s`lightingGlobalFactor * (1.0 - additionalAmbientScale)`:s`0.0`};
|
|
8
|
-
vColor.rgb = evaluateSceneLighting(
|
|
9
|
-
`,
|
|
10
|
-
vec3
|
|
11
|
-
|
|
9
|
+
vColor.rgb = evaluateSceneLighting(upNormal, vColor.rgb, shadow, 0.0, additionalLight, viewDirection, upNormal);
|
|
10
|
+
`,j=s`
|
|
11
|
+
vec3 viewDirection = normalize(fragmentPositionCameraRelative - cameraPosition);
|
|
12
|
+
vec3 upNormal = getLocalUp(fragmentPositionCameraRelative, cameraPosition);
|
|
13
|
+
${D}
|
|
12
14
|
float shadow = readShadow(additionalAmbientScale, fragmentPositionCameraRelative);
|
|
13
|
-
shadedColor = evaluateSceneLighting(
|
|
14
|
-
`;return
|
|
15
|
-
vColor.a = opacity;`)}\n\n ${h(u,
|
|
15
|
+
shadedColor = evaluateSceneLighting(upNormal, vColor.rgb, shadow, 0.0, additionalLight, viewDirection, upNormal);
|
|
16
|
+
`;return C.main.add(`\n uint gaussianIndex = fetchOrderedGaussianIndex(uint(gl_InstanceID));\n uvec4 packedGaussian = fetchPackedGaussian(gaussianIndex);\n\n // Unpack color first so very transparent splats can discard before fetching the page header.\n vColor = unpackColor(packedGaussian);\n float opacity = vColor.a;\n\n // Apply per-page fading before the early alpha rejection.\n ${l(u.fadingEnabled,s`opacity = applyGaussianSplatFading(opacity, gaussianIndex);
|
|
17
|
+
vColor.a = opacity;`)}\n\n ${h(u,S)}\n vColor.a = opacity;\n\n // Handle environment lighting per vertex when no shadow map is active.\n // When shadows are received, defer lighting to the fragment shader for crisp shadow borders.\n ${l(f,"forwardLinearDepth(-viewPos.z);",P)}\n `),y.include(t),y.include(n,u),y.main.add(`\n float gaussianFalloff = exp(gaussianExponent);\n\n // Cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians.\n float alpha = min(.99f, vColor.a * gaussianFalloff);\n\n vec3 shadedColor = vColor.rgb;\n ${l(f,j)}\n fragColor = vec4(shadedColor * alpha, alpha);\n\n // We simulate first hit based depth using the shared opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completely saturates the alpha channel\n // and further splats do not contribute.\n float depthHit = step(${s.float(d)}, alpha);\n vec3 encodedDepth = vec3(0.0);\n if (depthHit > 0.0) {\n encodedDepth = encodeNormalizedDepthToRGB(gaussianSplatDepth());\n }\n fragDepthColor = vec4(encodedDepth, depthHit);\n `),b}const f=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{f as G,u as b};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
|
2
|
-
import{If as a,glsl as e}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as s}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as n,GaussianSplatFading as i,gaussianSplatPerspectiveVertex as t}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{ShaderBuilder as
|
|
2
|
+
import{If as a,glsl as e}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as s}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as n,GaussianSplatFading as i,gaussianSplatPerspectiveVertex as t}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{ShaderBuilder as r}from"../views/webgl/ShaderBuilder.js";function d(d){const{fadingEnabled:l}=d,o=new r,{fragment:u,vertex:p}=o;return o.include(n,d),d.fadingEnabled&&o.vertex.include(i),d.writeNormals&&o.outputs.add("fragNormal","vec4",0),p.main.add(e`
|
|
3
3
|
uint gaussianIndex = fetchOrderedGaussianIndex(uint(gl_InstanceID));
|
|
4
4
|
uvec4 packedGaussian = fetchPackedGaussian(gaussianIndex);
|
|
5
5
|
|
|
@@ -7,5 +7,5 @@ import{If as a,glsl as e}from"../views/3d/webgl-engine/core/shaderModules/glsl.j
|
|
|
7
7
|
|
|
8
8
|
${a(l,e`opacity = applyGaussianSplatFading(opacity, gaussianIndex);`)}
|
|
9
9
|
|
|
10
|
-
${t(
|
|
11
|
-
`),u.main.add(
|
|
10
|
+
${t(d,s)}
|
|
11
|
+
`),d.preciseDepth&&u.main.add("gl_FragDepth = gaussianSplatDepth();"),d.writeNormals&&u.main.add("fragNormal = vec4(0.0);"),o}const l=Object.freeze(Object.defineProperty({__proto__:null,build:d},Symbol.toStringTag,{value:"Module"}));export{l as G,d as b};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
|
2
|
-
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{
|
|
2
|
+
import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceRayMarching as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{FloatBindUniform as r}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c,If as s}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as u}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as p}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ColorAttachment1 as g,SizedPixelFormat as f}from"../views/webgl/enums.js";import{NoParameters as y}from"../views/webgl/NoParameters.js";import{ShaderBuilder as x}from"../views/webgl/ShaderBuilder.js";const v=.01,M=.008,b=5e-4,w=.5,S=.02,B=.1,W=.008,F=.3,I=.008,D=150,C=.095,j=.008,R=60,O=2,z=.0039,G=.25,P=.012,T=6,E=.15,Q=25,L=.15,H=.5,V=1,k=1,U=16;class N extends y{constructor(){super(...arguments),this.projScale=1,this.scaleGlobalIllumination=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.rayMarchMinReach=L,this.rayMarchMaxReach=H,this.rayMarchWorldReach=Q,this.rayMarchMinReachEmissionWeight=V,this.rayMarchMaxReachEmissionWeight=k,this.rayMarchMaxSteps=U,this.colorBleedWeight=E,this.highQualityIdleColorBlendStart=F}}function _(y){const F=new x,E=F.fragment;F.include(e),F.include(o),E.include(a),E.include(t),E.include(u),F.include(l,y),E.uniforms.add(i,new m("normalMap",e=>e.normalTexture),new m("depthMap",e=>e.depthTexture),new d("lastFrameColorTexture",e=>e.reprojection.lastFrameColor?.getTexture()),new d("lastFrameDepthTexture",e=>e.reprojection.lastFrameDepth?.attachment),new d("lastFrameGlobalIlluminationTexture",e=>e.globalIllumination?.getTexture()),new d("lastFrameGlobalIlluminationWeightTexture",e=>e.globalIllumination?.getTexture(g)),new h("reprojectionProjectionMatrix",e=>e.reprojection.lastFrameCamera.projectionMatrix),new h("reprojectionViewMatrix",e=>e.reprojection.viewMatrix),new h("view",e=>e.camera.viewMatrix),new n("accumulatedFrames",e=>e.accumulatedFrames),new n("temporalSampleFrame",e=>e.temporalSampleFrame),new n("scaleGlobalIllumination",e=>e.scaleGlobalIllumination)),E.uniforms.add(new n("rayMarchMinReach",e=>e.rayMarchMinReach),new n("rayMarchMaxReach",e=>e.rayMarchMaxReach),new n("rayMarchWorldReach",e=>e.rayMarchWorldReach),new n("rayMarchMinReachEmissionWeight",e=>e.rayMarchMinReachEmissionWeight),new n("rayMarchMaxReachEmissionWeight",e=>e.rayMarchMaxReachEmissionWeight),new n("rayMarchMaxSteps",e=>e.rayMarchMaxSteps),new n("colorBleedWeight",e=>e.colorBleedWeight),new n("highQualityIdleColorBlendStart",e=>e.highQualityIdleColorBlendStart));const{hasEmission:Q,hasColor:L}=y;return Q&&E.uniforms.add(new r("inputScale",e=>e.reprojection.lastFrameEmission?.attachment.descriptor.internalFormat===f.RGBA8?p:1),new d("lastFrameEmissionTexture",e=>e.reprojection.lastFrameEmission?.attachment)),E.constants.add("highQualityIdleColorBlendEnd","float",I),E.constants.add("highQualityIdleColorBlendFrames","float",D),E.constants.add("highQualityIdleOcclusionBlendEnd","float",j),E.constants.add("highQualityIdleOcclusionBlendExponent","float",O),E.constants.add("highQualityIdleOcclusionBlendFrames","float",R),E.constants.add("highQualityIdleOcclusionBlendStart","float",C),E.constants.add("fullColorBleedBlendWeight","float",P),E.constants.add("accumulationDitherScale","float",z),E.constants.add("lowQualityColorBlendWeight","float",b),E.constants.add("lowQualityColorDitherScale","float",G),E.constants.add("lowQualityOcclusionBlendWeight","float",M),E.constants.add("reprojectionMismatchThreshold","float",v),E.constants.add("stableHistoryColorBlendWeight","float",W),E.constants.add("strongHistoryOcclusionThreshold","float",S),E.constants.add("weakHistoryOcclusionBlendWeight","float",B),E.constants.add("weakHistoryOcclusionThreshold","float",w),E.constants.add("storedColorBlendWeightScale","float",T),E.code.add(c`float computeIdleColorBlendWeight(float accumulatedFrames) {
|
|
3
3
|
float idleColorBlendProgress = clamp(accumulatedFrames / highQualityIdleColorBlendFrames, 0.0, 1.0);
|
|
4
4
|
return mix(highQualityIdleColorBlendStart, highQualityIdleColorBlendEnd, pow(idleColorBlendProgress, 1./5.)
|
|
5
5
|
);
|
package/chunks/Haze.glsl.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
|
|
2
|
-
import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{
|
|
2
|
+
import{ReadDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{Gamma as r}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{FloatPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as o,If as n}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{getHeightParameters as d}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanApproximation.glsl.js";import{ChapmanRaymarching as l}from"../views/3d/webgl-engine/effects/atmosphere/ChapmanRaymarching.glsl.js";import{ScreenSpacePassAtmosphere as p}from"../views/3d/webgl-engine/shaders/ScreenSpacePassAtmosphere.glsl.js";import{SphereIntersect as m}from"../views/3d/webgl-engine/shaders/SphereIntersect.glsl.js";import{ToneMapping as h}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";function g(g){const f=new c,{fragment:u}=f;f.include(p),u.include(r),u.include(e),u.include(m),u.include(h),u.include(l,!0),u.uniforms.add(t,new s("depthTexture",e=>e.mainDepth));const{reduced:v}=g;return v&&u.code.add(o`float getDepth(vec2 uv){
|
|
3
3
|
return linearDepthFromTexture(depthTexture, uv);
|
|
4
4
|
}
|
|
5
5
|
float textureBilinear(vec2 uv) {
|